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Video Game / The Last Night

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The Last Night is a short Cyberpunk 2D side-scrolling web game that won the 2014 Cyberpunk Jam on It was developed by Odd Tales, a team composed to Tim and Adrien Soret. It is playable here.

Starting out 20 Minutes into the Future, the player arrives at at a train station in what appears to be Paris. His contact informs him of his target who will be at a local nightclub. From there the player treks across part of the city, shooting down some police drones in the way, in order to finally reach the entrance to the nightclub.

Due to positive reception, Odd Tales began work on an expanded version of the game, with the addition of more staff. Adrien would later leave the studio in December 2016 to pursue his own endeavours.

The game was late revealed at E3 2017 with what can only be described as 8X8i-bit graphics; take a fully animated 3D video game city, and replace every detailed speck with a pixel, but keep the depth, lighting effects, and fluid animations. The end result is what you'd expect video games to look like if they were forced to use 8pixel art by law but unrestricted in everything else. The game focuses on a man named Charlie, who can't interface himself with the virtual lives of the city thanks to a childhood accident, being given the opportunity to take matters in his own hands. The game was planned to release in 2018, but suffered a delay due to funding issues.


Tropes present in both versions of the game:

  • Anti-Hero: We are never told of the player character's occupation, but they appear to be a hitman of some sort. It could also be that they are seeking revenge on the target for an unspecified reason.
    • Charlie in the updated game may or may not be this.
  • City Noir / The Future Is Noir
  • Cyber Punk: It's set in a dark, noir-like city (implied to be Paris) some point in the near future and revolves around an Anti-Hero trying to kill his target.
  • Cyber Punk Is Techno: The soundtrack reflects this.
  • Scenery Porn: The updated version contains a lot of gorgeous scenery.
  • 20 Minutes into the Future: It's not specified when the game is set, but judging by the amount of drones, the cityscape, and the level of technology, this is probably set in the 2040s/2050s or any time after that. The updated game makes it harder to pinpoint, considering how hover cars are commonplace and Paris reduced to ruins.


Tropes present in the 2014 version:

  • Apathetic Citizens: None of the people in the streets will pay any attention to a strange man pulling out a gun in their face, or even shooting it right past them, whether in the air, or to destroy a police drone.
    • Same happens when you enter the nightclub; pull a gun in the middle of the dancefloor, start shooting blinks an eye. The only exception is the target's bodyguard who will open fire as you approach regardless of whether you have a gun out or not. Killing him causes the girls next to the targeted man to scream, and the target himself to put his hands up, but the rest of the dancefloor once again does not care.
  • Bottomless Magazines: Your gun will never run out of bullets, or even need to reload.
  • Death Is a Slap on the Wrist: Getting killed simply reloads you right at the start of that screen, so you barely lose any progress.
  • Destination Defenestration: The target is blown by your first shot straight through the glass door that leads to the balcony, and keeps going until stopped by the railing. Your second shot sends them over it.
  • Disney Villain Death: The target falls off the balcony after getting shot for the second time.
  • Do Not Run with a Gun: Once you pull your gun out with space, you cannot move until you put it back with the same button.
  • Flash of Pain: The police drones flash red when shot.
  • Friendly Fireproof: Your bullets will completely ignore any of the civilians.
  • The Guards Must Be Crazy: The nightclub's robot bouncers simply tell the strange man with a gun who just shot two police drones in their line of fight that he's uninvited, bar him from entrance, and do not attempt to do anything else, like call the police themselves. Instead, they'll calmly stand in place as he pulls out a gun and shoots them both.
  • Insecurity Camera: There's clearly a camera present above the entrance to the nightclub. Given that no-one's alerted after you shoot nightclub's robot bouncers (and the nearby police drones) in plain view of said camera, it's likely broken or useless due to some other reason.
  • Knockback: Police drones take several shots to kill, but are staggered by each shot.
  • Over Penetration: You gun's shots will damage two police drones hovering next to each other.
  • Respawning Enemies: Once you enter the nightclub, you can still head back out of it. Doing so will reset both the police drones and even the robot bouncers you just shot to get in. You can even do so after you shot the bodyguard, but before shooting the actual target: the bodyguard will be reset upon re-entering as well.
  • Smoking Is Cool: The hitman you play as lights a smoke and leans onto the same railing he just sent his hapless target over with the final gunshot, in a scene that clearly suggests this.
  • Surveillance Drone: The police uses these to patrol the neighbourhoods. If they get to scan your character, he'll freeze in place, while a much larger police hovercar swoops in and shoots him. The only solution is to shoot them before they get to do that.
    • Notably, drones flash red when shot, and will instantly abandon their patrol routine and travel towards the source of fire unless you finish them off. Yet, they are apparently unable to send "damaged: investigate" report to the very same police hovercars upon first getting hit.
  • You All Look Familiar: There are only three civilian sprites in the streets before the nightclub, and they all get repeated several times. The nightclub has a far greater variety of sprites, though there are also some repetitions.

Tropes present in the upcoming full version:

  • After the End: If the E3 trailer is anything to go by, Paris has been reduced to a burning ruin by something big.
  • City on the Water: The trailer features one built around what appears to be a cargo ship.
  • Medium Blending: The E3 trailer shows 2D pixel art blended with 3D lighting and visual effects, like an extreme version of Sprite/Polygon Mix.
  • Post-Cyberpunk: The updated version is described as this. Menial labor is taken care of by machines, and people live a life of comfort.
  • Scenery Gorn: Paris has seen better days...


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