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The game was late revealed at E3 2017 with what can only be described as 8X8i-bit graphics; take a fully animated 3D video game city, and replace every detailed speck with a pixel, but keep the depth, lighting effects, and fluid animations. The end result is what you'd expect video games to look like if they were forced to use 8pixel art by law but unrestricted in everything else. The game focuses on a man named Charlie, who [[BlessedWithSuck can't interface himself]] with the virtual lives of the city thanks to a childhood accident, being given the opportunity to take matters in his own hands. The game was planned to release in 2018, but suffered a delay due to funding issues.

to:

The game [[https://www.youtube.com/watch?v=n4IPBiB7SF4 was late revealed late at E3 2017 2017]] with what can only be described as 8X8i-bit graphics; take a fully animated 3D video game city, and replace every detailed speck with a pixel, but keep the depth, lighting effects, and fluid animations. The end result is what you'd expect video games to look like if they were forced to use 8pixel art by law but unrestricted in everything else. The game focuses on a man named Charlie, who [[BlessedWithSuck can't interface himself]] with the virtual lives of the city thanks to a childhood accident, being given the opportunity to take matters in his own hands. The game was planned to release in 2018, but suffered a delay due to funding issues.



* CyberPunk: It's set in a dark, noir-like city (implied to be Paris) some point in the [[TwentyMinutesIntoTheFuture near future]] and revolves around an AntiHero trying to kill his target.
* CyberPunkIsTechno: The soundtrack reflects this.

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* CyberPunk: {{Cyberpunk}}: It's set in a dark, noir-like city (implied to be Paris) some point in the [[TwentyMinutesIntoTheFuture near future]] and revolves around an AntiHero trying to kill his target.
* CyberPunkIsTechno: CyberpunkIsTechno: The soundtrack reflects this.

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* PostCyberpunk: The updated version is described as this. Menial labor is taken care of by machines, and people live a life of comfort.
* SceneryGorn: Paris has seen better days...

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* %%* PostCyberpunk: The updated version is described as this. Menial labor is taken care of by machines, and people live a life of comfort.
* %%* SceneryGorn: Paris has seen better days...

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''The Last Night'' is a short {{Cyberpunk}} 2D side-scrolling web game that [[http://itch.io/jam/cyberpunk-jam/results/ won the 2014 Cyberpunk Jam]]. It was developed by Odd Tales, a team composed to Tim and Adrien Soret. [[http://timsoret.itch.io/the-last-night/ It is playable here.]]

to:

''The Last Night'' is a short {{Cyberpunk}} 2D side-scrolling web game that [[http://itch.io/jam/cyberpunk-jam/results/ won the 2014 Cyberpunk Jam]].Jam]] on itch.io. It was developed by Odd Tales, a team composed to Tim and Adrien Soret. [[http://timsoret.itch.io/the-last-night/ It is playable here.]]



Due to positive reception, Odd Tales began work on an expanded version of the game, with the additon of more staff. Adrien would later leave the studio in December 2016 to pursue his own endavors.

The game was late revealed at E3 2017 with what can only be described as 8X8i-bit graphics; take a fully animated 3D video game city, and replace every detailed speck with a pixel, but keep the depth, lighting effects, and fluid animations. The end result is what you'd expect video games to look like if they were forced to use 8pixel art by law but unrestricted in everything else. The game focuses on a man named Charlie, who [[BlessedWithSuck can't interface himself]] with the virtual lives of the city thanks to a childhood accident, being given the opportunity to take matters on his own hands. The game was planned to release in 2018, but suffered a delay due to funding issues.

to:

Due to positive reception, Odd Tales began work on an expanded version of the game, with the additon addition of more staff. Adrien would later leave the studio in December 2016 to pursue his own endavors.

endeavours.

The game was late revealed at E3 2017 with what can only be described as 8X8i-bit graphics; take a fully animated 3D video game city, and replace every detailed speck with a pixel, but keep the depth, lighting effects, and fluid animations. The end result is what you'd expect video games to look like if they were forced to use 8pixel art by law but unrestricted in everything else. The game focuses on a man named Charlie, who [[BlessedWithSuck can't interface himself]] with the virtual lives of the city thanks to a childhood accident, being given the opportunity to take matters on in his own hands. The game was planned to release in 2018, but suffered a delay due to funding issues.



* TwentyMinutesIntoTheFuture: It's not specified when the game is set, but juding by the amount of drones, the cityscape, and the level of technology, this is probably set in the 2040s/2050s or any time after that. The updated game makes it harder pinpoint considering [[FlyingCar hover cars]] are commonplace and [[AfterTheEnd Paris reduced to ruins.]]

to:

* TwentyMinutesIntoTheFuture: It's not specified when the game is set, but juding judging by the amount of drones, the cityscape, and the level of technology, this is probably set in the 2040s/2050s or any time after that. The updated game makes it harder pinpoint to pinpoint, considering how [[FlyingCar hover cars]] are commonplace and [[AfterTheEnd Paris reduced to ruins.]]



* TheGuardsMustBeCrazy: The nightclub's robot bouncers simply tell the strange man with a gun who just shot two police drones in their line of fight that he's uninvited, bar him from entrance, and do not attempt to do anything else, like call the police themselves. Instead, they'll calmly stand as he pulls out a gun and shoots them both.

to:

* TheGuardsMustBeCrazy: The nightclub's robot bouncers simply tell the strange man with a gun who just shot two police drones in their line of fight that he's uninvited, bar him from entrance, and do not attempt to do anything else, like call the police themselves. Instead, they'll calmly stand in place as he pulls out a gun and shoots them both.


Added DiffLines:

* SmokingIsCool: The hitman you play as lights a smoke and leans onto the same railing he just sent his hapless target over with the final gunshot, in a scene that clearly suggests this.
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* ApatheticCivilians: None of the people in the streets will pay any attention to a strange man pulling out a gun in their face, or even shooting it right past them, whether in the air, or to destroy a police drone.

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* ApatheticCivilians: ApatheticCitizens: None of the people in the streets will pay any attention to a strange man pulling out a gun in their face, or even shooting it right past them, whether in the air, or to destroy a police drone.

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''The Last Night'' is a short {{Cyberpunk}} 2D side-scrolling web game that [[http://itch.io/jam/cyberpunk-jam/results/ won the 2014 Cyberpunk Jam]] developed by Odd Tales, a team composed to Tim and Adrien Soret. [[http://timsoret.itch.io/the-last-night/ It is playable here.]]

to:

''The Last Night'' is a short {{Cyberpunk}} 2D side-scrolling web game that [[http://itch.io/jam/cyberpunk-jam/results/ won the 2014 Cyberpunk Jam]] Jam]]. It was developed by Odd Tales, a team composed to Tim and Adrien Soret. [[http://timsoret.itch.io/the-last-night/ It is playable here.]]



----
!!This game provides examples of:
* AfterTheEnd: If the E3 trailer is anything to go by, Paris has been reduced to a burning ruin by something big.

to:

----
!!This game provides examples of:
* AfterTheEnd: If

!!Tropes present in both versions of
the E3 trailer is anything to go by, Paris has been reduced to a burning ruin by something big.game:



** PostCyberpunk: The updated version is described as this. Menial labor is taken care of by machines, and people live a life of comfort.



* DisneyVillainDeath: The target, after being shot twice.
* CityOnTheWater: The trailer features one built around what appears to be a cargo ship.
* MediumBlending: The E3 trailer shows 2D pixel art blended with 3D lighting and visual effects, like an extreme version of SpritePolygonMix.



** SceneryGorn: Paris has seen better days...
* TwentyMinutesIntoTheFuture: It's not specified when the game is set, but juding by the amount of drones, the cityscape, and the level of technology, this is probably set in the 2040s/2050s or any time after that. The updated game makes it harder pinpoint considering [[FlyingCar hover cars]] are commonplace and [[AfterTheEnd Paris reduced to ruins.]]

to:

** SceneryGorn: Paris has seen better days...
* TwentyMinutesIntoTheFuture: It's not specified when the game is set, but juding by the amount of drones, the cityscape, and the level of technology, this is probably set in the 2040s/2050s or any time after that. The updated game makes it harder pinpoint considering [[FlyingCar hover cars]] are commonplace and [[AfterTheEnd Paris reduced to ruins.]]]]
----

!!Tropes present in the 2014 version:
* ApatheticCivilians: None of the people in the streets will pay any attention to a strange man pulling out a gun in their face, or even shooting it right past them, whether in the air, or to destroy a police drone.
** Same happens when you enter the nightclub; pull a gun in the middle of the dancefloor, start shooting elsewhere...no-one blinks an eye. The only exception is the target's bodyguard who will open fire as you approach regardless of whether you have a gun out or not. Killing him causes the girls next to the targeted man to scream, and the target himself to put his hands up, but the rest of the dancefloor once again does not care.
* BottomlessMagazines: Your gun will never run out of bullets, or even need to reload.
* DeathIsASlapOnTheWrist: Getting killed simply reloads you right at the start of that screen, so you barely lose any progress.
* DestinationDefenestration: The target is blown by your first shot straight through the glass door that leads to the balcony, and keeps going until stopped by the railing. Your second shot [[RailingKill sends them over it]].
* DisneyVillainDeath: The target falls off the balcony after getting shot for the second time.
* DoNotRunWithAGun: Once you pull your gun out with space, you cannot move until you put it back with the same button.
* FlashOfPain: The police drones flash red when shot.
* FriendlyFireproof: Your bullets will completely ignore any of the civilians.
* TheGuardsMustBeCrazy: The nightclub's robot bouncers simply tell the strange man with a gun who just shot two police drones in their line of fight that he's uninvited, bar him from entrance, and do not attempt to do anything else, like call the police themselves. Instead, they'll calmly stand as he pulls out a gun and shoots them both.
* InsecurityCamera: There's clearly a camera present above the entrance to the nightclub. Given that no-one's alerted after you shoot nightclub's robot bouncers (and the nearby police drones) in plain view of said camera, it's likely broken or useless due to some other reason.
* {{Knockback}}: Police drones take several shots to kill, but are staggered by each shot.
* OverPenetration: You gun's shots will damage two police drones hovering next to each other.
* RespawningEnemies: Once you enter the nightclub, you can still head back out of it. Doing so will reset both the police drones and even the robot bouncers you just shot to get in. You can even do so after you shot the bodyguard, but before shooting the actual target: the bodyguard will be reset upon re-entering as well.
* SurveillanceDrone: The police uses these to patrol the neighbourhoods. If they get to scan your character, he'll freeze in place, while a much larger police hovercar swoops in and shoots him. The only solution is to shoot them before they get to do that.
** Notably, drones flash red when shot, and will instantly abandon their patrol routine and travel towards the source of fire unless you finish them off. Yet, they are apparently unable to send "damaged: investigate" report to the very same police hovercars upon first getting hit.
* YouAllLookFamiliar: There are only three civilian sprites in the streets before the nightclub, and they all get repeated several times. The nightclub has a far greater variety of sprites, though there are also some repetitions.
----

!!Tropes present in the upcoming full version:
* AfterTheEnd: If the E3 trailer is anything to go by, Paris has been reduced to a burning ruin by something big.
* CityOnTheWater: The trailer features one built around what appears to be a cargo ship.
* MediumBlending: The E3 trailer shows 2D pixel art blended with 3D lighting and visual effects, like an extreme version of SpritePolygonMix.
* PostCyberpunk: The updated version is described as this. Menial labor is taken care of by machines, and people live a life of comfort.
* SceneryGorn: Paris has seen better days...
----
Is there an issue? Send a MessageReason:
None


Starting out TwentyMinutesIntoTheFuture, the player arrives at at a train station in what appears to be Paris. His contact informs him of his target who will be at a local nightclub. From there the player treks across part of the city, shooting down some police drones in the way, in order to finally reach the entrance to the nightclub. There, he finds the target, kills his bodyguard, and shoots the man who then stumbles out of a window onto a balcony overlooking the city. The player follows him out there and shoots them a final time, sending the target plunging to their death. Then, the hitman lights a cigarette as the credits roll. And that's the prototype...

to:

Starting out TwentyMinutesIntoTheFuture, the player arrives at at a train station in what appears to be Paris. His contact informs him of his target who will be at a local nightclub. From there the player treks across part of the city, shooting down some police drones in the way, in order to finally reach the entrance to the nightclub. There, he finds the target, kills his bodyguard, and shoots the man who then stumbles out of a window onto a balcony overlooking the city. The player follows him out there and shoots them a final time, sending the target plunging to their death. Then, the hitman lights a cigarette as the credits roll. And that's the prototype...
nightclub.



The game was late revealed at E3 2017 with what can only be described as 8X8i-bit graphics; take a fully animated 3D video game city, and replace every detailed speck with a pixel, but keep the depth, lighting effects, and fluid animations. The end result is what you'd expect video games to look like if they were forced to use 8pixel art by law but unrestricted in everything else. The game focuses on a man named Charlie, who [[BlessedWithSuck can't interface himself]] with the virtual lives of the city thanks to a childhood accident, being given the opportunity to take matters on his own hands. It is planned to release in 2018.

to:

The game was late revealed at E3 2017 with what can only be described as 8X8i-bit graphics; take a fully animated 3D video game city, and replace every detailed speck with a pixel, but keep the depth, lighting effects, and fluid animations. The end result is what you'd expect video games to look like if they were forced to use 8pixel art by law but unrestricted in everything else. The game focuses on a man named Charlie, who [[BlessedWithSuck can't interface himself]] with the virtual lives of the city thanks to a childhood accident, being given the opportunity to take matters on his own hands. It is The game was planned to release in 2018.
2018, but suffered a delay due to funding issues.
Is there an issue? Send a MessageReason:
None


''The Last Night'' is a short CyberPunk 2D side-scrolling web game that [[http://itch.io/jam/cyberpunk-jam/results/ won the 2014 Cyberpunk Jam]] developed by Odd Tales, a team composed to Tim and Adrien Soret. [[http://timsoret.itch.io/the-last-night/ It is playable here.]]

to:

''The Last Night'' is a short CyberPunk {{Cyberpunk}} 2D side-scrolling web game that [[http://itch.io/jam/cyberpunk-jam/results/ won the 2014 Cyberpunk Jam]] developed by Odd Tales, a team composed to Tim and Adrien Soret. [[http://timsoret.itch.io/the-last-night/ It is playable here.]]
Is there an issue? Send a MessageReason:
None


Starting out TwentyMinutesIntoTheFuture, the player arrives at at a train station in what appears to be Paris. His contact informs him of his target who will be at a local nightclub. From there the player treks across part of the city, shooting down some police drones in the way, in order to finally reach the entrance to the nightclub. There, he finds the target, kills his bodyguard, and shoots the man who then stumbles out of a window onto a balcony overlooking the city. The player follows him out there and shoots them a final time, sending the target plunging to their death. Then, the hitman lights a cigarette as the credits roll. And that's the pototype...

to:

Starting out TwentyMinutesIntoTheFuture, the player arrives at at a train station in what appears to be Paris. His contact informs him of his target who will be at a local nightclub. From there the player treks across part of the city, shooting down some police drones in the way, in order to finally reach the entrance to the nightclub. There, he finds the target, kills his bodyguard, and shoots the man who then stumbles out of a window onto a balcony overlooking the city. The player follows him out there and shoots them a final time, sending the target plunging to their death. Then, the hitman lights a cigarette as the credits roll. And that's the pototype...
prototype...

Changed: 45

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None


* MediumBlending: The E3 trailer shows 2D pixel art blended with 3D lighting and visual effects.

to:

* MediumBlending: The E3 trailer shows 2D pixel art blended with 3D lighting and visual effects.effects, like an extreme version of SpritePolygonMix.
Is there an issue? Send a MessageReason:
None


Due to positive reception, Odd Tales began work on an expanded version of the game, with the additon of more staff. Unfortunately, Adriend left the studio in December 2016 to pursue his own endavors.

to:

Due to positive reception, Odd Tales began work on an expanded version of the game, with the additon of more staff. Unfortunately, Adriend left Adrien would later leave the studio in December 2016 to pursue his own endavors.
Is there an issue? Send a MessageReason:
None


* DesignatedVillain: The target. We have no clue what they have done to get on the player's bad side (alternatively, they could just be a target for a hitman), but the game revolves around tracking them down and killing them. It's implied that the target is a rather shady figure, as he's seen with an armed bodyguard who points his weapon at any who come near and is lounging with two women who may or may not be prostitutes.
Is there an issue? Send a MessageReason:
None


''The Last Night'' is a short CyberPunk 2D side-scrolling web game that [[http://itch.io/jam/cyberpunk-jam/results/ won the 2014 Cyberpunk Jam.]] [[http://timsoret.itch.io/the-last-night/ It is playable here.]]

Starting out TwentyMinutesIntoTheFuture, the player arrives at at a train station in what appears to be Paris. His contact informs him of his target who will be at a local nightclub. From there the player treks across part of the city, shooting down some police drones in the way, in order to finally reach the entrance to the nightclub. There, he finds the target, kills his bodyguard, and shoots the man who then stumbles out of a window onto a balcony overlooking the city. The player follows him out there and shoots them a final time, sending the target plunging to their death. Then, the hitman lights a cigarette as the credits roll.

And that's the prologue.

E3 2017 revealed a fleshed out, AAA-quality continuation of the flash game that can only be described as 8X8i-bit graphics; take a fully animated 3D video game city, and replace every detailed speck with a pixel, but keep the depth, lighting effects, and fluid animations. The end result is what you'd expect video games to look like if they were forced to use 8-bit pixel graphics by law but unrestricted in everything else. The game, instead of continuing the adventures of the hitman, focuses on a man named Charlie, who [[BlessedWithSuck can't interface himself]] with the virtual lives of the city, being given the opportunity to take matters on his own hands. Release date TBA.

to:

''The Last Night'' is a short CyberPunk 2D side-scrolling web game that [[http://itch.io/jam/cyberpunk-jam/results/ won the 2014 Cyberpunk Jam.]] Jam]] developed by Odd Tales, a team composed to Tim and Adrien Soret. [[http://timsoret.itch.io/the-last-night/ It is playable here.]]

Starting out TwentyMinutesIntoTheFuture, the player arrives at at a train station in what appears to be Paris. His contact informs him of his target who will be at a local nightclub. From there the player treks across part of the city, shooting down some police drones in the way, in order to finally reach the entrance to the nightclub. There, he finds the target, kills his bodyguard, and shoots the man who then stumbles out of a window onto a balcony overlooking the city. The player follows him out there and shoots them a final time, sending the target plunging to their death. Then, the hitman lights a cigarette as the credits roll.

roll. And that's the prologue.

E3 2017
pototype...

Due to positive reception, Odd Tales began work on an expanded version of the game, with the additon of more staff. Unfortunately, Adriend left the studio in December 2016 to pursue his own endavors.

The game was late
revealed a fleshed out, AAA-quality continuation of the flash game that at E3 2017 with what can only be described as 8X8i-bit graphics; take a fully animated 3D video game city, and replace every detailed speck with a pixel, but keep the depth, lighting effects, and fluid animations. The end result is what you'd expect video games to look like if they were forced to use 8-bit pixel graphics 8pixel art by law but unrestricted in everything else. The game, instead of continuing the adventures of the hitman, game focuses on a man named Charlie, who [[BlessedWithSuck can't interface himself]] with the virtual lives of the city, city thanks to a childhood accident, being given the opportunity to take matters on his own hands. Release date TBA.
It is planned to release in 2018.



Added: 554

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* AfterTheEnd: If the E3 trailer is anything to go by, Paris has been reduced to a burning ruin by something big.



* CityOnTheWater: The trailer features one built around what appears to be a cargo ship.



* TwentyMinutesIntoTheFuture: It's not specified when the game is set, but juding by the amount of drones, the cityscape, and the level of technology, this is probably set in the 2040s/2050s or any time after that.

to:

** SceneryGorn: Paris has seen better days...
* TwentyMinutesIntoTheFuture: It's not specified when the game is set, but juding by the amount of drones, the cityscape, and the level of technology, this is probably set in the 2040s/2050s or any time after that. The updated game makes it harder pinpoint considering [[FlyingCar hover cars]] are commonplace and [[AfterTheEnd Paris reduced to ruins.]]

Added: 265

Changed: 273

Is there an issue? Send a MessageReason:
None


E3 2017 revealed a fleshed out, AAA-quality continuation of the flash game that can only be described as 8X8i-bit graphics; take a fully animated 3D video game city, and replace every detailed speck with a pixel, but keep the depth, lighting effects, and fluid animations. The end result is what you'd expect video games to look like if they were forced to use 8-bit pixel graphics by law but unrestricted in everything else. The game continues the adventures of the hitman as he ekes out a miserable living, investigating the lives of important people so he can murder them in cold blood, hunted by the latest in cybernetic security and a whole slew of gun-toting psychopaths also known as people. Release date TBA.

to:

E3 2017 revealed a fleshed out, AAA-quality continuation of the flash game that can only be described as 8X8i-bit graphics; take a fully animated 3D video game city, and replace every detailed speck with a pixel, but keep the depth, lighting effects, and fluid animations. The end result is what you'd expect video games to look like if they were forced to use 8-bit pixel graphics by law but unrestricted in everything else. The game continues game, instead of continuing the adventures of the hitman as he ekes out hitman, focuses on a miserable living, investigating man named Charlie, who [[BlessedWithSuck can't interface himself]] with the virtual lives of important people so he can murder them in cold blood, hunted by the latest in cybernetic security and a whole slew of gun-toting psychopaths also known as people.city, being given the opportunity to take matters on his own hands. Release date TBA.


Added DiffLines:

** Charlie in the updated game may or may not be this.


Added DiffLines:

** PostCyberpunk: The updated version is described as this. Menial labor is taken care of by machines, and people live a life of comfort.


Added DiffLines:

* SceneryPorn: The updated version contains a ''lot'' of gorgeous scenery.
Is there an issue? Send a MessageReason:
None


''The Last Night'' is a short CyberPunk 2D side-scrolling web game that [[http://itch.io/jam/cyberpunk-jam/results/ won the 2014 Cyberpunk Jam.]] It is playable [[http://timsoret.itch.io/the-last-night/ here]].

to:

''The Last Night'' is a short CyberPunk 2D side-scrolling web game that [[http://itch.io/jam/cyberpunk-jam/results/ won the 2014 Cyberpunk Jam.]] It is playable [[http://timsoret.itch.io/the-last-night/ here]].
It is playable here.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/the_last_night.jpg]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MediumBlending: The E3 trailer shows 2D pixel art blended with 3D lighting and visual effects.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

And that's the prologue.

E3 2017 revealed a fleshed out, AAA-quality continuation of the flash game that can only be described as 8X8i-bit graphics; take a fully animated 3D video game city, and replace every detailed speck with a pixel, but keep the depth, lighting effects, and fluid animations. The end result is what you'd expect video games to look like if they were forced to use 8-bit pixel graphics by law but unrestricted in everything else. The game continues the adventures of the hitman as he ekes out a miserable living, investigating the lives of important people so he can murder them in cold blood, hunted by the latest in cybernetic security and a whole slew of gun-toting psychopaths also known as people. Release date TBA.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CityNoir / TheFutureIsNoir
Is there an issue? Send a MessageReason:
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Starting out TwentyMinutesIntoTheFuture, the player arrives at at a train station in what appears to be Paris. His contact informs him of his target who will be at a local nightclub. From there the player treks across part of the city, shooting down some police drones in the way, to finally reach the entrance to the nightclub. There, he finds the target, kills his bodyguard, and shoots the man who then stumbles out of a window onto a balcony overlooking the city. The player follows him out there and shoots them a final time, sending the target plunging to their death. Then, the hitman lights a cigarette as the credits roll.

to:

Starting out TwentyMinutesIntoTheFuture, the player arrives at at a train station in what appears to be Paris. His contact informs him of his target who will be at a local nightclub. From there the player treks across part of the city, shooting down some police drones in the way, in order to finally reach the entrance to the nightclub. There, he finds the target, kills his bodyguard, and shoots the man who then stumbles out of a window onto a balcony overlooking the city. The player follows him out there and shoots them a final time, sending the target plunging to their death. Then, the hitman lights a cigarette as the credits roll.

Added: 1804

Changed: 129

Is there an issue? Send a MessageReason:
None


''The Last Night'' is a short CyberPunk web game that won the 2014 Cyberpunk Jam.

to:

''The Last Night'' is a short CyberPunk 2D side-scrolling web game that [[http://itch.io/jam/cyberpunk-jam/results/ won the 2014 Cyberpunk Jam.]] It is playable [[http://timsoret.itch.io/the-last-night/ here]].

Starting out TwentyMinutesIntoTheFuture, the player arrives at at a train station in what appears to be Paris. His contact informs him of his target who will be at a local nightclub. From there the player treks across part of the city, shooting down some police drones in the way, to finally reach the entrance to the nightclub. There, he finds the target, kills his bodyguard, and shoots the man who then stumbles out of a window onto a balcony overlooking the city. The player follows him out there and shoots them a final time, sending the target plunging to their death. Then, the hitman lights a cigarette as the credits roll.

----
!!This game provides examples of:

* AntiHero: We are never told of the player character's occupation, but they appear to be a hitman of some sort. It could also be that they are seeking revenge on the target for an unspecified reason.
* CyberPunk: It's set in a dark, noir-like city (implied to be Paris) some point in the [[TwentyMinutesIntoTheFuture near future]] and revolves around an AntiHero trying to kill his target.
* CyberPunkIsTechno: The soundtrack reflects this.
* DesignatedVillain: The target. We have no clue what they have done to get on the player's bad side (alternatively, they could just be a target for a hitman), but the game revolves around tracking them down and killing them. It's implied that the target is a rather shady figure, as he's seen with an armed bodyguard who points his weapon at any who come near and is lounging with two women who may or may not be prostitutes.
* DisneyVillainDeath: The target, after being shot twice.
* TwentyMinutesIntoTheFuture: It's not specified when the game is set, but juding by the amount of drones, the cityscape, and the level of technology, this is probably set in the 2040s/2050s or any time after that.
Is there an issue? Send a MessageReason:
None


''The Last Night'' is a short CyberPunk web game that won the 2014 Cyberpunk Jam.

to:

''The Last Night'' is a short CyberPunk web game that won the 2014 Cyberpunk Jam.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''The Last Night'' is a short CyberPunk web game that won the 2014 Cyberpunk Jam.

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