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Legend of Dungeon is a retro-styled roguelike dungeon crawler, styled as an "Action RPG Beat 'em Up" by its creator Robot Loves Kitty. It was released in September 2013 on Steam.
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Legend has it that there is a treasure on the 26th floor of the dungeon. Go get it. That's pretty much it for the plot, not that it needs one. The game consists of traversing the dungeon, gathering equipment, potions and experience to help fight off the many, many monsters that await you in the depths. Other random encounters, traps and hazards also await anyone foolhardy enough to quest for the treasure.

The game has a rather quirky sense of humor and it's not unusual to find yourself murdering a unicorn with a tommygun while wearing a pirate hat and under attack from a legion of mummies and zombies.

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This game provides examples of:

  • Awesome, but Impractical: The Bazooka. It does absolutely tremendous damage to anything caught in the blast of its rockets. Good luck trying not to get yourself caught in the blast when firing it.
  • Attackable Pickup: Some of the hats and weapons you can find are living creatures that can be attacked. God help you if you manage to kill one.
  • BFS: The rarely-appearing Giant Sword.
  • Bling-Bling-BANG!: The unlockable Cowboy hero class starts with a Golden Revolver that uses your money as ammunition.
  • Boring, but Practical: Shields. They allow you to totally block most attacks that hit you from the front, and you can use it to shield bash; even if this isn't the most damaging attack, it is by far the safest.
  • Cast from Money:
    • Certain classes have abilities and weapons that use money as ammunition, such as the aforementioned Cowboy, and the Doctor. Since gold is your score, this doubles as an unusual example of Cast From Points.
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    • Certain rooms in the dungeon feature NPC characters who will offer services in return for money, so you are essentially reducing your score in return for (hopefully!) having a better chance at winning.
  • Crutch Character: The Knight starts with a great helmet and sword, but is unable to use either magic or guns. While this makes the early floors a breeze, the lack of versatility will come back to bite you in the ass on lower floors from being forced to engage in melee enemies that you really don't want to get anywhere close to.
  • Demonic Spiders: A rare arguably non-YMMV example! Even official hints put out by the game developers suggest that you just outright avoid certain monsters, as they are very difficult to engage without taking damage. For the sake of editorial caution, the monsters in question will be listed on the YMMV tab anyway.
  • Difficulty Spike: If you obtain the treasure or begin to escort one of the lost heroes back to the tavern, the game will ratchet up the difficulty level to maximum and throw everything it can at you to stop you.
  • Evolving Weapon: A few of the unlockable classes start with unique weapons that level up with the character. The Cowboy's Golden Revolver, the Wizard's Magic Missiles and the Necromancer's summonable skeletons all do this, eventually becoming hilariously overpowered if you can survive for long enough.
  • Exploding Barrels: Powder Kegs. Drop it, smack it, run the hell away.
  • Fake Difficulty:
    • The randomly generated nature of the dungeon sometimes results in this. Sometimes you get runs where you just can't find good equipment to carry you further down into the dungeon, other times the only available door to progress through requires you to jump into the middle of a horde of very nasty enemies.
    • While monsters are smart enough to avoid most traps and lava, anyone you're trying to rescue aren't. Laugh in broken despair as the Wizard you're trying to rescue decides he wants to help you fight an Enchanted Skeleton and promptly gets torn to shreds in the blink of an eye. What really doesn't help is that certain monsters will seem to beeline straight for the person you're escorting instead of you...
  • Joke Character: The Nekomancer is found on the secret 27th floor of the dungeon, and has the ability to summon cats. That's just about the only unique thing they can do.
  • Mook Maker: Several of the bosses do this, constantly summoning more minions to keep you off their back.
  • Nitro Boost: The Coffee Mug equippable item makes you run at utterly insane speeds. The Sultan's Coffee also does the same thing to a lesser (and much safer) extent.
  • Power-Up Magnet: The Magnet equippable item will pull all coins, experience orbs and items towards you. Just make sure they don't fall in lava.
  • Random Effect Spell: One of the spellbooks you can find in the game summons totally random stuff. It can summon potions, certain items and most enemies in the game. Including endgame bosses.
  • Suddenly Harmful Harmless Object: The dungeon is decorated with several stone statues of angels. A couple of levels down, some of these statues will suddenly spring out of their alcoves to attack you.
  • Too Awesome to Use: If you aren't playing as the cowboy, guns tend to be this. They do incredible amounts of damage and are the only way for characters who can't use magic to attack from a distance.
  • Unknown Item Identification: Potions come in fifteen different colors, but their effects are randomized on each new run of the game. Many players resort to keeping a written list handy to keep track of which ones do what. The effects include:
  • Video Game Cruelty Punishment:
    • Never, EVER kill a cat, or allow a cat to come to harm. If you do, you're looking at a game-ending scenario.
    • To be more specific, when a cat dies it will release a large swarm of highly overpowered wraiths which take an extreme amount of punishment to bring down, move very quickly, do incredibly high damage and drop no reward when killed. They are always hostile to player characters regardless of whether the player directly harmed the cat or not. The kitten wraiths do not exist to be fought or defeated, they exist solely to kill the player; a task which they are very good at.
  • Video Game Flamethrowers Suck: You can find flamethrowers in the dungeon. Too bad they're terrible, only inflicting burn status on enemies, who will then more than likely come running to retaliate, setting you on fire in the process. They don't even emit much light, like the far more useful Flare Gun does.

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