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Video Game / Mind Your Manors

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Mind Your Manors is a Platform Game created by the author of the webcomic Sins that can be found on their website. The game takes place in the universe of the Sins spin-off, Mercynaries, but despite this does not tie into the plot of Sins or Mercynaries.

The story involves a young hiker finding an abandoned mansion, which he decides to stay in for the night. While asleep, he quickly finds his spirit has somehow separated from his body, and must find his way out of the mansion. Little does he know he's not the only wandering spirit in the house...


The gameplay consist of primarily platforming segments, in which the player must avoid various traps in order to keep their willpower high. Losing all of their will results in their spirit being "claimed by the shadows". In each segment, the player can find large "orbs" which affect how the story ends. Aside from the platforming segments, there are also bosses in which the player must dodge and duck to avoid their attacks while returning fire with attacks of their own.

The game can be played here.


Mind Your Manors has examples of the following tropes:

  • Advancing Wall of Doom: A wall of perfume in the third platforming segment before the second boss, forcing the player to hurry to the top while dodging lipstick marks that speed up the perfume's movement. Unlike many examples, the perfume doesn't kill the player instantly; it does drain their will down to nothing but it still leaves the player alive. Facing the boss after having their willpower drained is the secret to getting that segment's white orb, though it leaves them with minimal will for the boss fight itself.
  • Astral Projection: As mentioned, sleeping in the abandoned house somehow removes the protagonist's spirit from his body.
  • Big Word Shout: Upon encountering the first boss, a textbox reading "INTRUDER!" appears right as she attacks.
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  • Boss-Only Level: Sort of, while the previous segments alternated one or more platform sections with a boss fight, defeating the second boss will send you immediately to the third one (replenishing your health, thankfully).
  • Collision Damage: The piles of clothing in the segment before the first boss, the first boss herself before the actual fight with her, and the spikes in the final segment.
  • Earn Your Happy Ending: Inverted. The good ending is the easiest to get.
  • Eyeless Face: The second boss. In this case the "face" is either invisible or not there at all, but the effect is still achieved due to her visible makeup and earrings.
  • Gender Bender: As with Sins and Mercynaries, this is a major theme. Three endings end with the protagonist stuck as a woman.
  • Golden Ending: Played with. The "good" ending is achieved by finishing with either one orb or no orbs in your possession at all. The "worst" ending is achieved by collecting four purple orbs, which are much harder to find than the white orbs and require more work. Despite this, due to the kind of game it is, the "good" ending is the most boring while the "worst" ending is the most entertaining.
  • Haunted House: The entire game takes place inside of one.
  • Impossible Hourglass Figure: The third boss, who attacks primarily with physical attacks that take advantage of her "assets".
  • Life Meter: In this case, the life meter represents the protagonist's willpower and how long they can hold their spirit together.
  • Maid: The first boss, appearing to be a featureless (aside from a large fanged mouth) shadow wearing a purple maid's uniform. Revealed in the secret ending to be an actual maid.
  • More Teeth than the Osmond Family: The first boss.
  • Multiple Endings: There are a total of four endings, depending on how many orbs the player finds by the end.
  • Overly Long Tongue: How the first boss fights in the actual battle with her.
  • The Reveal: The secret ending.
  • Skippable Boss: Finding the second, hidden purple orb will skip the boss fight against the shadow maid and sent you directly to the next level.
  • Undying Loyalty: Presumably the reason why the three bosses attack the player, judging by the first one's cry of "INTRUDER!" upon encountering you. In the secret ending, you become their new mistress.

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