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Hordes.io is a 2017 Web Game, which essentially aims to be a browser-based Massively Multiplayer Online Role-Playing Game. It uses 3D graphics, which is relatively rare for an .io Game, though practically every entity is a a block with some limbs attached to it.
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It features four character classes, and two factions, Vanguard and Bloodlust, with the players asked to choose one at the start in the manner of World of Warcraft and its Alliance vs. Horde.

Horde of tropes incoming:

  • Bears Are Bad News: Level 20 to 22 monsters are named Bears, Rabid Bears and Mother Bears.
  • Color-Coded for Your Convenience: Since everyone has a very similar appearance, Vanguard players are marked with the blue healthbars, Bloodlust with red, and monsters have orange ones.
  • Critical Hit: Present. Their rate can be increased by all classes by wearing better gloves, while Archers can also equip better quivers to do that.
  • Dem Bones: Skeletons and Skeleton Rangers are level 18 and level 19 monsters. Then, Skeleton Knights, Skeleton Lancers and Skeleton Lords suddenly reappear as the names for level 70 to level 72 enemies.
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  • Friendly Fireproof: Played straight. Frostcall is the most damaging area of effect attack in the game, for instance, but it does nothing to the allied players.
  • Golem: Monsters from level 60 to level 63 are named Earth Golem, Ice Golem, Crystal Golem and Lava Golem.
  • Hammerspace: Downplayed. Here, your inventory size is 21 slots at the start, and can be expanded further by getting Bags. The most basic one, Linen Pouch, provides 8 slots, while level 82 Moss Enigma provides you with 41.
  • Helmets Are Hardly Heroic: Averted. Helmets are purely cosmetic, and they can only be bought with Fame, which is obtained through defeating the players of the other faction, so having a helmet, let alone an expensive one like a crown, is a mark of heroism.
    • Similarly, monsters that have helmets are "knights" that are stronger, but yield 8X experience. Golden helmet and a golden crown mark out Golden Knights and Golden Kings, which give 20X and 100X experience, but are correspondingly difficult.
  • An Ice Person: Three out of four Mage skills are ice-based spells.
  • King Mook: Each faction has one, in the form of the Vanguard King and Bloodlust Leader. They are just enormous blocks many times larger than the players. Nevertheless, the opposing factions try to bring them down regardless, and often do it successfully.
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  • Life Drain: Both Archer's Leeching Arrow and Warrior's Deep Cut will heal them for a portion of damage they inflict on the enemy.
  • Luckily, My Shield Will Protect Me: Warriors and Shamans can wear shields, though they are purely there to boost your Defence, HP and Health Regen. Still, it improves their durability over Archers and Mages. The former instead carry Quivers to boost their critical rate, while Mages have mana-regenerating Talismans instead.
  • Magic Staff: The Mages use these for their spellcasting, and upgrading them improves not only their damage, but also critical chance, MP pool and MP regeneration. They start with the Level 1 "Broken Twig", and can ascend up to the level 95 Deathweaver.
  • Multishot: The Archer's second skill is Volley, though it simply increases their fire rate to automatic firearm speeds for a while.
  • Mummy: A level 29 monster.
  • No "Arc" in "Archery": Played straight.
  • No Plot? No Problem!: The players are free to think up the lore for the factions themselves.
  • Rat Stomp: Here rats are actually not the weakest monster "class": the level 11 to 13 are named Rats, Gnarly Rats and Toxic Rats, respectively. The first few levels are mostly Slimes and animate rocks. Ironically, Raccoons are level 9, and so are considered weaker somehow.
  • Regenerating Health: Every player starts off with 0.4 of a point regenerating per second. This can be enhanced further by wearing better armor.
  • Spin Attack: Warrior's Whirlwind. It also slows them down by 30% when used, so it is mainly useful for PvE, as the other players will usually dodge it. However, it may still work if the target was slowed down by Shaman's Decay and/or Mage's Ice Bolt, let alone Frost Call.
  • Sprint Shoes: Wearing boots with higher level raises your speed, along with Defence and HP.
  • Status Buff: Shamans can buff the speed of all the allies around them with Wind Rush
  • Teleport Spam: Mage's only non-ice spell is a teleport.
  • You All Look Familiar: Every player is a square block with cartoon arms and legs attached to it. So is every single monster, unless they happen to be a slime.

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