Shotoclone is a very established archetype in fighting games and I think it's definitely tropeworthy. When browsing the main page though, I feel like there's a lot of examples that really stretch or tip toe around the definition in the description; lots of characters listed that are missing moves/don't have the moves elaborated on, and others that ignore the Jack of All Stats angle or ease of learning the character. There's also a huge amount of ZCE, no alphabetization (not what the thread's for, I know), and some examples that aren't even from video games.
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Wicks: 50/50
Conforms to page description (15/50)
- Akatsuki Blitzkampf: One in the case of Akatsuki; the others are ZCE
- Art of Fighting
- Cartoon Network: Punch Time Explosion
- Dragon Ball FighterZ Base Roster
- Fighter's History
- Garou: Mark of the Wolves
- Characters.Guilty Gear Sol Badguy
- The King Of Fighters Ash Crimson
- Little Fighter 2
- Mortal Kombat – Raiden
- Multi Versus
- One Must Fall
- Pokkén Tournament
- Project × Zone
- Street Fighter: Ryu
Needs more elaboration/how does this affect their gameplay? (2/50)
- Dungeon Fighter Online Players: The Figher; is she mainly a shotoclone? Can all those abilities be used together?
- Tekken Revolution
Played With (5/50)
- Athena: Downplayed; no Hurricane Kick or Dash Attack
- Characters/Darkstalkers: Downplayed
- Street Fighter: Dan Hibiki (Parodied)
- Under Night In-Birth: Hyde Kido
- VHFSMACVUSMRRM (Parodied)
ZCE/Unclear Descriptions (21/50)
- Abyss Odyssey (lists basic moves but nothing more; this whole page looks like a formatting mess tbh)
- Advanced Variable Geo:
- Akatsuki Blitzkampf
- Arcana Heart
- Art Of Fighting I: Some vague language that could be cleared up. Ryo is the exception.
- Chaos Code
- CMC+ - Other Video Games
- Double Dragon
- Fu'un Series
- Gravity Falls – Creatures and Other Oddities: Also a tv show, which makes no sense for this kind of trope
- The King of Fighters: Maximum Impact
- Marvel vs. Capcom 3 Capcom Characters
- Mega Man X - Maverick Bosses
- Characters/MUGEN: A mix of good and vague good descriptors.
- Nitroplus Blasterz Heroines Infinite Duel
- Power Rangers: Battle for the Grid
- Red Earth
- Rumble Pack
- Skullgirls: DLC Characters (with exception of Annie)
- Timeslaughter
- Tuff E Nuff
Unsure about these (7/50)
- Castlevania RPG: Webcomic
- DEATH BATTLE! (Season One): Not a video game
- Magical Girl Lyrical Nanoha ViVid
- Pokémon: Generation III - Treecko to Sharpedo: (Blaziken)Loosely speaking; Blaziken is a Fighting-type with specially-based Fire-type attacks and the decent Special Attack to use them, has a Hurricane Kick move in its trademark Blaze Kick, and learns the Shoryuken-like Sky Uppercut naturally. It's also occasionally depicted as one half of a Ryu and Ken-like duo with Lucario, as the "Ken" to Lucario's "Ryu". Pokkén Tournament fully depicts Blaziken as one of these, with Heat Wave as its Kamehame Hadoken.
- Pokémon: Generation IV - Chatot to Arceus: (Lucario)Loosely speaking; Lucario is a Fighting-type that learns various Kamehame Hadoken attacks, including its signature Aura Sphere, and can learn the Shoryuken-like Sky Uppercut via breeding. It's also occasionally depicted as one half of a Ryu and Ken-like duo with Blaziken, as the "Ryu" to Blaziken's "Ken". Ironically, Lucario is not this in its fighting game appearances.
- Tekken: Kazuya MishimaSeems to be initially designed to be the "Ryu" of the game: Shoryuken: check. Hurricane Kick: check. Fireball? Tekken doesn't really have those... but they do have Devils with lasers — close enough! Dressed in white? Checkarooni! Blonde American rival who dresses in red? Yep! (At least for the first game...). He's intended to be a subversion as well, since he's a villain and one of the hardest characters to play.
- Wishmere: Only a projectile and uppercut