Squigly is the last "surviving" member of the Contiellos, a famous line of opera singers and long-time clients of the Medici family.
Fourteen years ago, tragedy befell Squigly's family when the Medici mafia came close to obtaining the Skull Heart, with Black Dahlia herself personally sealing Squigly's fate. During this incident she became one of the Skullgirl's undead minions. Once the threat had been defeated, only Squigly's body was recovered, and Lorenzo Medici himself paid for her funeral.
Fast forward to the present: Bloody Marie's emergence has awoken Squigly from her eternal rest. As part of the Skullgirl's undead legion, Squigly should have become nothing more than a mindless servant of the apocalyptic maiden. However, thanks to the powers of her Parasite Leviathan, she is spared this fate.
Squigly is graceful, calm and well-mannered, but tough and determined to complete her mission. Her past experience with a Skullgirl gives her a unique perspective and a greater understanding of the situation over most.
Having served the Contiello family for generations, Leviathan is refined and dotes on Squigly like her father and previous host did. This long familial history has made Squigly's bond with Leviathan deeper and more fundamental than that of most Parasites, and allows them to work harmoniously both in and out of battle like synchronized dance partners. Their unique circumstance also seems to have given them abilities beyond this world, as well.
Her birthday is November 2nd, and she was fourteen-years-old at death (making her technically twenty-eight). Her blood type is embalmed (formerly A-). Her official likes list contains Leviathan, her family, tradition, reading up on current events, animals (particularly birds and snakes), music, singing, noodles, cream soda, cake, burgers, gardening, the smell of incense, bubble baths, and not being dead. Her dislikes include the Medici Mafia, Black Dahlia, Double, the Skull Heart, rude people, uncivilized behavior, dishonesty, not taking karaoke seriously, thunderstorms, and being dead.
Squigly uses powerful charged attacks, long-range moves and a number of zoning attacks to mitigate her lack of movement.
The first of the two characters originally planned to be in the original eight, but development was postponed in order to replace her with Valentine and Double instead. Squigly was released with the PC version on August 22, 2013 and the PlayStation3 version of the Updated Re-release on February 11, 2014 and to Xbox 360 on July 31, 2014.
Tropes related to Squigly:
- Ambidextrous Sprite: During her beginning animation, one of her twin sidetails is lost when Leviathan emerges through it, but Leviathan comes out of the other one when she flips (as well as her one skeletal hand switching sides), making it seem to grow back. In turning animations, it sort of looks like the ponytail recedes back into her skull, and then comes back out the other side.
- And That's Terrible: Squigly decides to go for revenge against Lorenzo Medici when she discovers that her mouth was sewn shut by him. The man wasn't satisfied with taking her family and her life, he also was hoping to take away her voice, the life of any singer.
- Apologetic Attacker: She sometimes apologizes to the opponent and says it's Nothing Personal.
- Ass Kicks You: Her snapback attack, though augmented by Leviathan's pointy tail.
- Attractive Zombie: The decade spent dead has been remarkably kind to her, all things considered.
- Awesome, but Impractical: Her Level 5 Blockbuster (which isn't listed in some versions of the game) does obscene damage, but also requires both her stances to be charged up and her taunt active to use. Even the execution (LK, LK, forward, LP, HK) is unconventional compared to all the other supers.
- Back from the Dead: Marie becoming the Skullgirl has caused this. Once Marie is destroyed, she dies once again until another Skullgirl appears.
- Back-to-Back Badasses: Filia helped Squigly to defeat Double in the True Final Boss of her story mode. The two also attempt to do this at the end of Eliza's story mode... That one didn't work out so well.
- Badass Adorable: When one of your moves has you jump-roping playfully across the screen, you know this trope is in play.
- Big Eater: Four of the items on her "Likes" list are some kind of food or drink.
- Blue Blood: Pre-zombification, anyway. It's probably literally blue at this point, what with the lack of circulation.
- Breath Weapon: Leviathan can breathe fire. However, since he's relatively tiny, the flames don't go very far, and are better used as a short-range blaze. He does, however, fry Double with a Godzilla-style blast in Squigly's ending.
- Broken Pedestal: Squigly was actually a very big fan of Eliza's singing growing up. Needless to say, Leviathan telling her that Eliza's actually an ancient evil didn't do wonders for the image.
- Buried Alive: One of her supers has her do this to her opponent.
- Calling Your Attacks:Draugen Punch!
Squigly: Of Leviathan!
- Cute Monster Girl: The cutest zombie you'll ever see.
- Dark and Troubled Past: In her updated story mode, it's revealed that her family was murdered by Black Dahlia during the birthday party of Squigly's mother Selene. Selene wished on the Skull Heart to bring her family back, but they all returned as zombies and Selene became a Skullgirl. The only thing that saved Squigly from becoming a mindless zombie was her father Roberto transferring Leviathan to her. It's also implied that Squigly helped kill her own mother.
- Diving Kick: Her "Fallen Woman" special.
- Does Not Like Shoes: Seen wearing striped stockings over her feet, but that's about it.
- Downer Ending: After defeating Marie, Double appears and reveals that she set up the whole thing by giving the Skull Heart to Selene and then telling the Medicis that the Contiellos had it. After defeating Double with the help of Filia and Samson, they destroy Marie and the Skull Heart. As her existence was tied to the Skull Heart, Squigly returns to her deep slumber until another Skullgirl rises again.
- Enemy Mine: In her Story Mode, there's a battle where Fila and Samson fight alongside Squigly and Leviathan. Specifically, the final battle against Double.
- Every Proper Lady Should Curtsy: At the start of her fights, she curtsies as befitting her upbringing.
- Everything's Deader with Zombies: Each cast member has their gimmick, and Squigly's is being a zombie. Who sings opera and has a parasite.
- Expressive Shirt: It's subtle, but her skull themed breastplate reacts to pain in some of her hit animations.
- Eye Scream: Is missing an eye under that fringe.
- Fashionable Asymmetry: Her hairstyle.
- Final Boss: Of Eliza's story mode alongside Filia.
- Foil: To Filia and Samson: Squigly and Leviathan get along with one another quite swimmingly while Filia and Samson lack the same kind of unity. In battle, Filia and Samson overwhelm their opponents by sheer force albeit with limited cooperation while Squigly and Leviathan fight with incredible synergy to compensate their own lack of powerful attacks. Leviathan even calls out Samson on seemingly controlling Filia, while he, himself, never forces Squigly to do anything she doesn't want to and will apologize if he feels he has displeased her.
- Also to Marie. Marie was abused and her best friend mutilated for the Medici, but Squigly lost her life and entire family at their hands. At first she was also trying to get revenge on Lorenzo, but unlike Marie she knows the danger of a Skullgirl and decides that stopping Marie is more important than her revenge. Additionally, she doesn't judge Filia for being a Medici, telling Double she'd rather let Filia's actions speak for her, while Marie is more than happy to have Filia die simply for having Medici blood.
- Friendly Enemy: Despite being rivals, Squigly and Filia are rather polite with each other. They probably wouldn't have even fought each other if Samson and Leviathan hadn't started bickering.
- Girlish Pigtails: Leviathan knocks one of them out in her intro, turning the hairstyle into a single girlish pigtail.
- Gory Discretion Shot: The Contiello family's mass murder and Squigly's own death.
- Hartman Hips: To the point one fanart of her had the title "19A-14-DAMN!" To drive the point home, Squigly's Outtake, which utilizes her butt, has Leviathan make the DAT ASS face with sunglasses and all. This trope is even cited by name on her model sheet. Big Band also comments on this in his intro when fighting Squigly using his "Saxploitation" voice saying, "You little in the middle, but you got much BACK."
- The Hero: Unlike almost everyone else. The worst thing Squigly does is try to look for the man who ordered her and her family killed. In the end, Squigly fights for what's right and saves the day.
- Heroic Sacrifice: Squigly is willing to stop the Skullgirl, even if it means dying again.
- Implied Death Threat: When tagging out, she may taunt the opponent with a "See you soon!" Note that when she tags out, she goes into a coffin.
- Inelegant Blubbering: Beginning of her Story Mode. Of course, her family was being assassinated and she was next.
- Interface Screw: One of her attacks can cause the camera to zoom in closer to her, decreasing the size of the playing field so she can get closer. The charged version does the same thing except that she also temporarily prevents the camera from moving, which creates a corner.
- Kicking Ass in All Her Finery: How can she fight in that skirt? note
- Lady of War: Her fighting style is said to be very graceful and flowing, in contrast with the violent rough-and-tumble style of Filia and Samson.
- Lag Cancel: Performing a stance right after a normal and quickly releasing the button allows Squigly to do this, and proves to be the core mechanic of her longer combos.
- Last of Her Kind: In a way. She's the only Contiello that could keep her free will after the voice of the Skullgirl awoke them.
- Make Me Wanna Shout: One of her supers involves using her opera skills to attack the opponent.
- Man Bites Man: One of her planned attacks was to have her take a bite out of her opponents. This wasn't implemented, but Leviathan has many biting attacks.
- Mighty Glacier: Absolutely terrible mobility with slow attacks, but she hits like a truck if you let her. Her Center Stage and Silver Chord specials were made to help her poor movement.
- Mouth Stitched Shut: In her Story Mode we learn it was done after her "death" by Lorenzo Medici, who was trying to send a symbolic message to his rivals.
- Of Corsets Sexy: See Hartman Hips above.
- On the Next: Parodied in her joke story mode ending, where Filia gives a deliberately vague preview of Squigly's actual story mode, with a couple of quips from Samson here and there.Samson: Don't miss it, or I'll knock your teeth out!
Filia: Samson, be nice...
- Our Zombies Are Different: She is a walking corpse, but Leviathan's presence protects her from falling under the Skullgirl's sway.
- Overly Long Name: Her full name is Sienna Quinton CiShan Contiello...though the middle names might have been Retconned since they aren't used in her Story Mode.
- Peek-a-Bangs: Certain sprites reveal that she has this hairstyle to hide the fact that she's missing an eye.
- Pretty Little Head Shots: The hole in her head that Leviathan occupies was caused by Black Dahlia's gun. Despite the massive size of said gun, the hole itself is relatively small and clean enough to leave her head intact.
- Punctuated Pounding: One of her lines when using her Heavy Fallen Woman attack, which consists of her falling from the air and using Leviathan's tail to toss the opponent away when landing.Grave! (Attack hits opponent) Digger! (Attack flings them away)
- Reality Ensues: No cuteness in the world can change the fact that she's still basically a reanimated corpse, and is applicable to all of the downsides that come with it. One example is Albus being able to sniff her out because she smells just like a dead body would, and even if the Medicis still hadn't stitched her mouth shut, at this point it's likely that her vocal cords have long since decayed, so whatever Leviathan did to make her talk probably would have been needed anyway. As mentioned in the Fridge Horror page, she'll also eventually just completely rot away into a skeleton, something that is already visible on her left arm.
- Revenge Before Reason: Averted. She leaves aside her revenge against Lorenzo Medici in favor of destroying the Skull Heart, knowing how dangerous a Skullgirl could be.
- The Rival: Word of God claims she's this to Filia, especially the relationship between Samson and Leviathan.
- Sealed Good in a Can: Becomes this in her ending. Buried by Filia, Squigly will revive to destroy the Skull Heart when it re-appears and makes a new Skullgirl.
- Serious Business: Karaoke, apparently.
- Shoryuken: Played with. Her "Draugen Punch" special has Squigly perform one while Leviathan charges head on in synch with the punch. In other words, it's a literal "Rising Dragon Fist".
- Some Call Me "Tim": Even her mother called her Squigly. Also counts as an In-Series Nickname.
- Shut Up, Hannibal!: To Double. And it was awesome.Squigly: I've heard enough!
- Sliding Scale of Undead Regeneration: Type III. She heals the wounds she takes in fights as well as any other character, but parts of her have rotted away. All the rotten parts can be conveniently hidden by her clothes. Most notable is her left arm, which has completely rotted away, leaving only the skeleton.
- Spell My Name with an "S": An image found in the game files spells her name "Squiggley." It is also very common for the number of gs in her name to be increased without checking first.
- Stance System: Comes in two flavors.
- Theme Naming: Some of her attacks are named after famous operas, like "Dance of Salome" and "Madame Dragonfly" or musical terms, like "Arpeggio" and "Tremolo".
- Together in Death: Non-romantic example, with Leviathan. He was buried alongside her and will remain at her side in her deep slumber.
- Voice of the Legion: Squigly's mouth is sewn shut, but according to Alex Ahad, her space-manipulation powers allow her to talk by creating vibrations in the air in front of her face. As a result of her unusual method of "speaking", her voice has a bizarre reverb effect; it's easier to hear it when the music is turned down.
- Wise Beyond Their Years: She's only fourteen (discounting the time spent unconsciously dead), but she's one of the most mature, level-headed members of the cast. Especially towards the end of her Story Mode, when she decides stopping the Skull Heart, at the cost of her life, is more important than revenge against the Medicis who killed her and her family.
- You Will Not Evade Me: While singing, the camera focuses on her; which causes the field to move, drawing her opponent closer. The charged up version of the move also briefly immobilizes her opponent and can be canceled into her grab super.
- She also has a move where she sends out Leviathan's tail to hook her opponent and pull them towards her.
- Her Level 3 Blockbuster will follow the opponent until it contacts. It will be weaker, but still connect.
Tropes related to Leviathan:
- Bitch in Sheep's Clothing: Downplayed. While he's obviously fond of his host, treats everyone else with a fair degree of respect and usually acts like the gentleman he presents himself as, some of his lines fall into Jerkass territory and he can be prone to bouts of feral violence, so it's safe to say he's not completely honorable.Squigly: I apologize in advance.
Leviathan: I don't.
- Calling Your Attacks:Mortis!
Squigly: Of Leviathan!
- The Comically Serious: Not all the time, but he has his moments, like showing a fierce face while Squigly is happily jumping rope.
- Dog Walks You: In a moment of uncharacteristic feralness, Leviathan drags Squigly while he bites everything in his way until he is pacified by his host.
- Freeze-Frame Bonus: When performing Squigly's snapback move, during the moment when the attack is supposed to connect, Leviathan is visibly wearing shades and has an expression on his face resembling the Rich Boy "Dat Ass" meme.
- Jump Jet Pack: Leviathan provides a thruster for Squigly's glide.
- Lemniscate: The symbol that Leviathan makes during the duo's Infinity Breaker.
- Non-Human Undead: Less obvious than Squigly's zombification, he is nonetheless a skeletal serpent-dragon-thing with glowing yellow eyes. Extra points for being tied into an undead human, which is the only thing that lets Squigly avoid the Skullgirl's control.
- Our Dragons Are Different: While he normally resembles a white serpent, Squigly at several points refers to him as a dragon, and indeed Squigly's Level Three Blockbuster has him transforming into a much beefier, draconian version of himself. Concept art actually shows him with wings and claws, in a manner similar to a Dracolich.
- Ouroboros: Some of their moves have Leviathan biting his own tail.
- Playing with Fire: Leviathan's specialty.
- Really 700 Years Old: Squigly and Eliza's Story Modes reveal he's older than the Skull Heart.
- Red Oni, Blue Oni: Leviathan plays Blue Oni to Samson's Red Oni. Whereas Samson is aggressive, Leviathan is more co-operative and gentle with his host, as well as honourable.
- The Rival: Word of God says that he's this to Samson, especially between the relationship between Filia and Squigly.
- The Symbiote: Albeit a far more benign version than Samson.
- Together in Death: A non-romantic variant. Since Leviathan can't survive without a host, he dies along with Squigly when Marie is defeated.
- We Used to Be Friends: Apparently with Samson, if Leviathan's story is anything to go by.
Ben Birdland has seen a lot in his time, including the worst of the Grand War — but nothing was worse than what he saw as a beat cop in New Meridian. When he ran afoul of his crooked unit he was given a violent early retirement, and his broken body was left to spend the rest of its days in an iron lung.
That would have been the end of Ben's story if it hadn't drawn the ear of the Anti-Skullgirl Labs. With little left to lose, he agreed to be rebuilt with their experimental procedures. Melded with the machinery that allows him to breathe and a powerful array of pneumatic weaponry, he was reborn as Big Band.
Now a senior member of Lab 8, he's become a father figure of sort to the younger ASG soldiers. A firm believer in their cause, he has stayed with the project through its controversies and still sees his place on the front lines against the Skullgirl. His technology may be dated, but he more than makes up for it with experience and fortissimo.
His birthday is December 15th, and he's 49 years old. His blood type is B♭ (an experimental oil mixture). His official likes list includes a good beat, shoe polish, brass polish, 4-part harmony, autumn leaves, the flat 5th, the spirit of the law, and gin, neat. His dislikes include punks, corruption, unresolved dissonance, carelessness, electric shavers, smoothies and narrow spaces.
Big Band uses his huge size to his advantage, creating an insanely powerful and wide hitting opponent with a number of crushing abilities.
The second DLC and the cast's first male character. Like Squigly, he was funded by the fans through the Indiegogo crowdfunding event. Big Band was released to the retail version of the game on April 22, 2014.
He is called Sax-Deka (Detective Sax) in Japan due to the fans over there giving him the nickname before the game came out over there.
Tropes related to Big Band:
- A Father to His Men: Takes very good care of the younger members of Lab 8's team, to the point of being a father figure to the younger members of the ASG, especially Peacock. He dispenses fatherly advice (and the occasional whuppin') where needed.
- Alliterative Name: Both his secret identity and his real name.
- Armless Biped: He doesn't have human arms, instead using small claws to pick stuff up and hold his instruments. Though he does have a giant metal fist, it has no articulation so he can't use it for anything other than punching.
- Could be considered zigzagged as he does have arms under his long coat. Just that said arms are pieces of his hidden arsenal of weapons.
- Ascended Extra: He can be seen on the left hand side of the Lab 8 stage.
- Badass Baritone: As voiced by the appropriately-named Rich Brown, Big Band is a powerful fighter with the deepest voice in the game.
- Badass Longcoat: Wears one to hide his mostly mechanical body. Interestingly, there's suggestions that it's also part of his 'pneumatic weapons' kit, as the large valve-shaped hatches on the sleeves factor into several of his attacks.
- Big Band: It's his code name and main motif, with the wide instrument ensemble and a particular focus on percussion and brass/woodwind instruments. Note that strings are conspicuous by their absence; this is due to them lacking the necessary 'pneumatic' element to fit his ASG weapon kit.
- Big Good: One of the most unquestionably moral characters and de facto leader of Lab 8's field team. Everyone instantly turns to him for guidance when Doctor Avian is killed by Valentine.
- The Big Guy: Following his rebuilding, he stands 7'8" and weighs 5000 pounds, of which 95 pounds is organic.
- By-the-Book Cop: He used to be one. Unfortunately, the cops he worked with were of the corrupt variety...
- Calling Your AttacksClash!
Take the A-Train!
- Continuity Nod/Foreshadowing: His story mode begins with a flashback of him arresting girls with bunny ears and a skull mask - the same ones seen working for Black Dahlia in Squigly's story mode. In the flashback Big Band is assisted by Irvin, the detective that appears in Ms. Fortune's ending; Irvin later appears in the present during Big Band's story.
- Cyborg: As the game points out, he weighs 5000 lbs, but only 95 of those are actually human. The rest is a combination of iron lung and massed music-based weaponry.
- Difficult, but Awesome: On top of being a large-bodied character that primarily uses charge command motions, Band's Noise Cancel parry has to be used within the first 6 frames of when an attack will hit him, and it must be kept up for each individual hit of a given attack. Once you've got everything down, Band is a powerhouse that can't be killed by any move save for a grab attack.
- Easter Egg: As shown in the link under Musical Gameplay, his trumpet can be legitimately played ingame.
- Expy: Of Q from Street Fighter III: Third Strike. He even borrows the parry mechanic from Street Fighter III to further reference Q.
- The developers have confirmed that part of his design objective was for him to be 'Q but good'.
- Film Noir: Big Band has been compared to a film noir character several times, partly for his character design and partly for his mannerisms. His story mode cements this by being the only one to begin with a first-person monologue as bluesy sax music plays in the background.
- Foil: To Peacock. Both are Lab 8 reconstructed Anti Skullgirl weapons/Cyborgs put back together from what little remained of their badly battered bodies, but where Peacock is loud, rude, overconfident, and borderline sociopathic, Big Band is sedate, mostly polite, wise, and friendly (notably, he never starts any of his fights in story mode, except the final one). Peacock is also a young girl, while Big Band is an older man. Also, both of their fighting styles revolve around the most popular forms of entertainment of the 1930's-40's: Big Band and the big-band era of music (naturally), Peacock and The Golden Age of Animation.
- And like the previous DLC-introduced foil character, Big Band teams up with his counterpart for the final battle.
- There's also the fact that Big Band can play all the instruments in his body pretty well while Peacock can only manage to play a Banjo badly.
- They both have a Practical Taunt that boost a particular attack.
- Gag Dub: Saxploitation.
- Good Is Not Soft: A good guy and one of the most moral members of the Anti-Skullgirl team (especially compared to more extreme examples like Brain Drain), but do not cross him by committing crimes or threatening his charges—he's Big Band for a reason, and he will dunk on you with a giant metal fist.
- Hammerspace: He's capable of pulling out some truly gigantic instruments and weapons from beneath his coat, more than his already large frame would allow.
- Handicapped Badass: Like Darth Vader, his suit is basically an Iron Lung.
- Hardboiled Detective: Complete with a Private Eye Monologue.
- Hyperspace Arsenal: It's impressive how many weapons can fit under that coat. Not only that but he can seemingly summon weaponry!
- I Have to Go Iron My Dog: One of his victory quotes, "I gotta go see a man about a dog!", sounds like this. It's actually an English idiom, though it's rather obscure and unfamiliar to most.
- Incredibly Lame Pun: —>Ms. Fortune: You can has cheezburger.
Big Band: Now that's just bassist!
Those are some choice pieces of calico.
- He has a few more when fighting Ms. Fortune, due to her being a Pungeon Master.
Better augmented than segmented.
- Instrument of Murder: His attacks all involve giant jazz weapons, including kick pedals, trombones and most notably a saxophone.
- Jet Pack: Of the Rocket Boots variety.
- Jive Turkey: Half his battle quotes are jazz, blues, and funk shout outs.
- Kiai: When he does his Satchmo Deathblow, he goes "TUBATUBATUBATUBATUBA".
- Let's You and Him Fight: In his story mode, he gets into fights with Cerebella and Ms. Fortune because of this. Cerebella thinks he's trying to start trouble with the Medicis, while Ms. Fortune thinks he is an agent of the Medicis. In the latter case Irvin, the detective Fortune works with, stops the fight and reveals he was Big Band's former partner.
- Living Weapon: Much to his dismay, but he gets used to it.
- Megaton Punch: With a fist roughly the size of Filia's entire body!
- Mighty Glacier: The first proper one in the game, at that. He is big and heavy, and is slow even while dashing but compensates with high damage combos and heavy-hitting Blockbusters. In a twist to this trope's usual characteristics, his standard attacks are actually short-ranged compared to the likes of Valentine, making him rely on his strong gap-closing moves to keep enemies in his reach.
- Musical Gameplay: He's currently planned to produce notes when he chains together combos, so that long combo chains sound like strings of free-form jazz.
- His standing medium punch produces a trumpet, and hitting buttons while it's out not only extends the attack, but produces notes, allowing you to actually play songs while attacking your opponent. Playing the start of the Skullgirls theme activates Satchmo Slo-Mo.
- Nice Guy: Genuinely one of the most polite, responsible, and caring members of the cast, being something of a father figure to the younger members of Lab 8. This comes out of him having been an honest By-the-Book Cop prior to his maiming, and an extreme dislike of corruption and organized crime.
- Nice Hat: His classic 1940s-era fedora. Technically his headphones can also be this, but those might very well be integrated.
- No-Sell: His Noise Cancel parry allows him to tank any attack (except grabs) with reduced damage, even if the attack would have killed him otherwise. Parrying also lets him react to the attack faster than simply blocking allows. The only drawback is the input has relatively strict timing.
- The One Guy: Was the only playable male character until Beowulf showed up.
- Power Fist: He has one massive arm made of brass tubes.
- Practical Taunt: Holding his bagpipe taunt powers up his level one supers, turning Super Sonic Jam's ending into a multi-hit flurry of punches and adding a special ending to Tympany Drive that sends his opponent high into the air.
- Rapid-Fire Fisticuffs: His Satchmo Deathblow followup can cause a punch flurry that'd make Jotaro Kujo and Star Platinum nod in respect.
- Recurring Riff: He'll play a few notes from his stage's theme before and after matches every so often.
- Shown Their Work: Big Band's finger placement when playing the trumpet is true to life for each note. Explained in-story as Avian being a jazz fan, and making an effort to work the proper engineering into Band's mechanics.
- Stone Wall: His attacks deals the least damage out of any fighters, but in return, he's also the toughest of them all. That being said, it's quite easy to chain combos with him.
- Shut Up, Hannibal!: In Big Band's story, the Skullheart says that it will keep coming back even if it's destroyed. Big Band's response?So what?
- Stealth Pun:
- One of his kick moves involves producing a bass drum pedal from one of his feet. In other words, a kick pedal.
- Likewise, his standing hard kick has him lunge forward, supporting himself with a music stand. In other words, a Big Band, like a bicycle, is supported by a kickstand.
- So he's an ex-police officer rebuilt with musical apparatus? He is literally a "beat" cop.
- Team Dad: He is a fatherly figure to Peacock and other younger members of Lab 8.
- Time Stands Still: His level 5 super, Satchmo Solo, allows him to do this. By taking out a trumpet (his standing MP) and playing the first four notes of the Skullgirls Recurring Riff, Big Band can stop time to allow for either a full trumpet solo for the fun of it or do loads upon loads of damage using his Satchmo Deathblow followup.
- Top-Heavy Guy: He doesn't look it normally, but various moves show that his body is essentially a huge, antiquated iron lung balanced atop two short, relatively slender legs.
- Weak, but Skilled: For a loose definition of "weak", but his machinery is fairly outdated and he does not have parasites like the younger Lab 8 members, but his experience makes up for it.
- We Can Rebuild Him: After being beaten half to death by the Corrupt Cops in his squad (to the point where his legs literally bent the wrong way), Ben was left on life-support with no long term prognosis beyond permanent immobility. Lab 8 found him and, pointing out rightly that he didn't have a lot of good options, suggested that he be a testbed for experimental pneumatic weapons. Ben agreed, and was rebuilt into Big Band.
Shamone voiced by Patrick Seitz* (English) / Takashi Kondo (Japanese)
One of Brain Drain's less-socially-acceptable hobbies is cloning, and often he forces the souls of dead warriors to inhabit these clones.
Fukua is the result of a fortunate or unfortunate Lab Zero accident: a union of two souls. One, a once-proud warrior known for her brute strength in close combat; the other a silent assassin who specialized in ranged weapons for her kills.
Together as one, Fukua possesses the best of both specialties... but relationships formed under intense circumstances often don't last.
...That's the in-universe explanation. Out-of-universe, Fukua was originally a simple Palette Swap of Filia that the main UI person at Skullgirls created, but he accidentally made a typo when spelling her name. (Type Filia but move your right hand one key to the left to see why.) The fandom took and ran with it, creating an in-joke. She would later come to be an actual character on April Fools' Day 2014, as not only a way to celebrate said day but also to take a potshot at a reveal that happened a few weeks before. Consider her a prototype to Robo-Fortune.
Fukua, despite being a moveset clone, uses her distancing and projectile moves to create a deadly long-range fighter.
Her birthday and age are unknown. Her blood type is AB. She likes being Filia. Her official dislikes list contains being a clone, Filia, and Samson.
The third DLC Character. She was added to the game on PS3 and Steam on May 13th, 2014, as a hidden bonus character.
- April Fools' Day: The day she came into being.
- All Just a Dream: Her story mode. Or Was It a Dream?
- Art Shift: Fukua's story is done in a Super-Deformed art style.
- Ascended Glitch: In a sense, also something out a Shout-Out, Fukua's black-and-green coloration directly reference Glitch Sonic from Sonic the Hedgehog 2.
- Astral Projection: She can separate one of her two souls from her body and use it to attack.
- Catholic School Girls Rule: Though she may not actually be a schoolgirl at all, she wears the same uniform as Filia, albeit with different colors.
- Cloning Blues: Besides Filia and Samson, she just hates being a clone.
- Crosses the Line Twice: Defeating Filia, skinning her, and wearing her face? Dark. Samson's single tear on Filia's skinned dead with the Voice Actress barely keeping her line "Now I'M Filia" intact in 2nd Encore? Hilarious!
- Combat Sadomasochist: Not immediately evident, but her Blockbuster KO art depicts her smiling as she reels back in pain, so she's probably getting something out of it.
- Expy: To Ermac. Like Fukua, Ermac began life as a joke before becoming an actual character. In addition, both characters are described as the result of a fusion of souls.
- Hitbox Dissonance: Despite having a different neutral stance, Fukua still has the same hurtboxes as Filia. This was done on purpose to make sure that combos that worked on Filia also worked on Fukua.
- Kill and Replace: Fukua's story mode takes place in one of Filia's nightmares, as she battles her way to kill Filia in a Battle in the Center of the Mind. The dream ends just after Fukua skins her alive and wears her face as a mask, declaring that "[SHE'S] Filia now!".
- Lethal Joke Character: She's a moveset clone of Filia made as a complete joke. She's also insanely easy to form combos with and zone opponents.
- Make-Up Is Evil: The main visual, non-color difference between her and Filia is she has lipstick and eyeshadow.
- Metronomic Man Mashing: Tender Embrace and Inevitable Snuggle, reusing the animation from Filia's Widow's Peak air throw. The latter is slower, but has armor.
- The Mirror Shows Your True Self: At the end of Filia's nightmare, Fukua uses her face as a mask. Filia of course wakes up all freaked out. In the bathroom, while inspectionating her face, suddenly, her reflection is Fukua, smirking.
- Moveset Clone: An Affectionate Parody of the trope. Most of Fukua's normals are simply modified variations of Filia's normals (jumping medium kick and jumping hard kick being the biggest exceptions), and almost all of her palette choices are based on clones from other fighting games, like Akuma, Falco, Reptile, etc. Despite this, Fukua's specials and Blockbusters are completely different from Filia's (more or less, see Development Gag) and she has a few other differences besides (such as double jumping instead of air dashing), which results in Fukua having a very different playstyle than Filia. Thus, the trope itself is downplayed.
- Palette Swap: The only visible difference between her and Filia.
- Panty Shot: Just like Filia, it's thanks to her thigh-length skirt.
- Secret Character: Played with: Fukua's icon on the character select screen used to be invisible until selected by a player.
- Shotoclone: Having most of Filia's moveset puts her here. And unlike Filia, she even has Hadoken-esque ranged attacks to go with it.
- Soul Power: Fukua can use this to throw balls of energy.
- Split-Personality Takeover: The end of her story mode implies that she successfully took control over Filia's body, and that she's Filia now.
- Symbiotic Possession: Largely the same case as Filia with Samson. Shamone takes control most of the time, but the two can work together when they need to. Fukua can fight more independently though, thanks to her Astral Projection powers.
- Take That!: Part of the reason she was made was to take a shot at Decapre. Fukua even has a palette swap based on her.
- To be more specific, Mike has stated that Fukua's not so much a joke at Decapre as a character, but more how she was presented, having been hyped for eight months with Capcom continuously taunting their fanbase all the while.
- Theme Naming: Her special moves and Blockbusters all have "romance"-themed names (Such as Blown Kiss or Head Over Heels). Her normals, on the other hand, generally have names that are stolen from the versions of those moves used by Filia or Double and modified if their name includes a character ("Fukua sets mode+k," "Heartseeker," and "Butterfly Kiss" being the rare exceptions).
- Youkai: The "Meet Fukua" video implies 'Fukua' is short for 'Futakuchi-onna', a youkai that takes the shape of a woman with a second mouth on the back of her head.
- Your Days Are Numbered: A mix of Clone Degeneration, Power Degeneration, and Possession Burnout. Fukua's body is unstable and slowly deteriorating because of the two spirits inhabiting it. The dots of energy, dubbed "fireflies", constantly emanating from her body are a byproduct of this.
Eliza is the celebrity diva of New Meridian's premiere nightclub, Bastet's Den. Unbeknownst to the club's patrons, however, she's also been host to the skeletal Parasite Sekhmet for untold years. Widely known for her blood drive charities, in reality these serve to feed Sekhmet and maintain Eliza's ageless beauty. Recently discovered and blackmailed by the Medici into pursuing the Skull Heart, Eliza's ancient ambitions stir once more...
Her birthday is October 17, but her age is a secret. Her blood type is... any. Her official likes are beer, kushari, dolma, Old Fashioneds, board games (especialy Senet), bathing, dressing up, cats, sunny weather, dancing, singing, being in the spotlight, blood, conquest, and Samson. Her dislikes are human arrogance, prejudice against Parasites, plebians, missed opportunities, philanthropy, X-rays, living small, Trinitism, historical inaccuracies, unhealthy blood, losing her nose, and Samson.
Eliza uses her own body to create wide, sweeping moves to decimate her opponents at long range.
The fourth DLC character and first character voted to be added by the Indiegogo backers, Eliza was released into the game on September 29th, 2014.
- Always Someone Better: Proves herself this to the other Parasite users, Filia and Squigly, during her story. Because she has a few thousands of years as head start on them, she is so synchronized with her Parasite that they may as well be one being, so she has such an incredible level of control over her powers that even by working together, Filia and Squigly with their respective Parasites stand no chance at overcoming her.
- Ambiguously Bi: She has (or at least had) a Villainous Crush on Samson, and she also subjects Ms. Fortune to Go-Go Enslavement at the end of the former's story mode- and in quite the Stripperific outfit, no less.
- Ambiguously Brown: Probably not-so-ambiguous, but we don't exactly know what the Egyptian equivalent in the Skullgirls universe is.
- An Arm and a Leg: Double cuts off one of her arms in Eliza's Story Mode. Eliza gets it back by going inside Gehenna and absorbing the blood there.
- Ascended Extra: The first winner of the Skullgirls new character additions.
- Assist Characters: She has two bodyguards that resemble Egyptian deities, one that looks like Anubis (named Albus) and another that looks like Horus (named Horace). She can call in either one to run into the opponent with a chair, call in Horace to divekick the opponent or call in Albus to send the enemy flying.
- Badass Normal: Certainly doesn't apply to Eliza, but her bodyguards, Albus and Horace, are just regular old Ferals.
- The Bad Guy Wins: In her story mode...until Marie suddenly reappears.
- Battle Aura: Of sorts. When standing or crouching still she has droplets of blood swirling upwards around her and the skin on her legs shifts around long enough to expose her bone.
- Beauty Is Bad/ Evil Is Sexy: Is one of the most attractive, scantily-clad, and gruesome fighters in Skullgirls.
- Big Bad: The true villain of the game's plot, especially after she disposed of The Trinity.
- Big Creepy-Crawlies: One of her Supers has her turning into a giant scarab.
- Bilingual Bonus: Her real name ("Neferu") means "Beauty". Certainly seems to fit her.
- Benevolent Boss: Surprisingly, she seems to be one to Albus and Horace. Throughout her story mode, she treats them fairly while they help her cut a swath through the main cast and only ever directs her wrath and bloodlust to her opponents, and even rescues them from Double's stomach as she makes her escape.
- Bitch in Sheep's Clothing: Stealing blood from charity donations is only the tip of the iceberg of what this woman will do.
- Black Eyes of Crazy: Most of her palette swaps have black sclera, as does Sekhmet.
- Blade Spam: For one of her attacks, Sekhmet forms a pair of khopesh swords out of blood and rapidly stabs at her opponent with them.
- Blood Knight: During her story mode, she commentates at how lively she feels ever since she started "hunting" again.
- Bloody Murder: She uses her morphed blood as weapons, and Sekhmet uses a pair of blood khopesh and a blood axe.
- Body Horror: The parasite Sekhmet has replaced her entire skeleton. During her pushblock, Sekhmet explodes out of her body to force her opponent away and her eyeballs are held in place by beetles. All that's left of Eliza's original body is her eyes and a few vital organs, with everything else being Sekhmet or a blood construct.
- Bullying a Dragon: The Medicis blackmail an ancient vampire monster to make her kill again. It was implied this would lead to bad things and it does. Things never stop becoming worse and she appears to be causing it all for kicks.
- Cat Girl: Sekhmet is referred to as a "cat", has ear-like protrusions extending from her skull and vertically-slitted pupils. Fitting, considering who she's named after.
- Chairman of the Brawl: Either Albus or Horace pushes a lounge chair towards the opponent as one Eliza's assist attacks.
- Changing Clothes Is a Free Action: Her winning animation has her going into a sarcophagus and suddenly coming out with some fabulous outfit, often either a Pimped-Out Dress or a Stripperific bathing suit. She also changes to a bathing suit for her crouching hard kick. Justified, as her clothes are made of blood, and therefore as malleable as the rest of her.
- Chekhov's Gunman: Appears on a billboard in the Medici Tower stage.
- Combat Stilettos: Of course, since they (like the rest of her flesh and clothing) are shapeshifted blood, they don't hinder her; she transforms them into a more suitable shape as necessary.
- Conspicuous Consumption: While most of her clothes don't count, being part of her body, everything else does. Notably, in the story mode, she makes her entrance in a personal custom limousine decorated with Egyptian imagery.
- Darker and Edgier: Her story mode is one of the darkest in the game.
- Dark Horse Victory: In a meta sense, her and Beowulf's fan vote victory. Compared to the amount of fanart and fan discussions, neither of the two seemed to be as popular as some of the other characters, such as Feng, Umbrella, or Minette, but both of them managed to out-vote the other hopefuls. Notably, while Beowulf had some fans, Eliza had very few people talking about her. Most of her fanart and discussions came after her victory.
- Dem Bones: Sekhmet takes the place of her skeleton and can emerge from her body to fight.
- Expy: Has the famous Cleopatra haircut and pointy nose. Her current name may even be derived from a famous actress who played her.
- Evil Diva: In the present day, she makes a fortune as a singer and uses her influence to feed without drawing attention. Subverted a bit, since as long as she is allowed to remain a diva her evil remains limited to just phony blood drives. It's when the Medicis decide to use her as a personal headhunter that things get a lot bloodier...
- Evil Is Not a Toy: And her storyline is a really good example why. You don't get The Crimson Scourge to come out of retirement and expect her to serve as a good little pet.
- Evil vs. Evil: When she fights Marie and Double.
- Fake Charity: Her charity blood drives, which actually serve to feed herself and Sekhmet.
- Fan Disservice: One of the more conventionally attractive characters. Also one of the more gory characters, frequently revealing her skeleton through attacks.
- Faux Affably Evil: Speaks in an imperious and eloquent tone of voice even when beating her opponents into the ground- and that's not even taking Sekhmet into account.
- For Halloween, I Am Going as Myself: Her stage costume looks to be themed after her old identity, or at least her culture.
- Flight: Has wings for this.
- Game Face: When she's feeling particularly bloodthirsty, Eliza will reveal Sekhmet's eyes and fangs.
- Giant Waist Ribbon: In the shape of an ankh.
- A God Am I:
- After defeating Double, Lamia's proxy, she considers herself divine and states that everything the goddess possessed was destined to be hers.
- It is also one of her Infinite Prevention quotes. (I am a god!)
- Gorn: Her hitstun animations. In one of them, her brain partially comes out of her nose.
- Greater-Scope Villain: Her story mode shows that everything wrong with the world of the game can be traced back to her. Even The Trinity.
- Harping on About Harpies: Transforms into a harpy (actually the egyptian goddess Nekhbet) during her air throw and her Nekhbet Breaker Blockbuster.
- Healing Factor: As long as she has enough blood at her disposal, she can regrow lost limbs at will.
- Hellish Pupils: Sekhmet has slitted pupils, a fitting trait for a creature named after the bloodthirsty lion goddess of Egyptian mythology.
- Hero Killer: She tears a hole in the cast in her own story mode. In order: Ms. Fortune is captured and enslaved, Cerebella is stabbed and drained, Bloody Marie is (predictably) killed (or...not), Double is killed, Squigly is allowed to die and entombed in Eliza's own house to serve as an alert for when the next Skullgirl will rise, and Filia is captured and will be killed when a "more appropriate host" for Samson is found.
- I'm a Humanitarian: Of a sort, since she — or rather, Sekhmet — drinks human blood.
- Improbable Weapon User: Zig-zagged. Eliza herself wields a mic stand, which is actually a disguised weapon called the Staff of Ra. Sekhmet's knife and axe would be regular weapons, except they are hieroglyphs made of blood.
- Instrument of Murder: Her microphone stand, which doubles as a Sinister Scythe.
- Kill the God: In her story mode, it's revealed that Eliza killed Aeon and Venus in the past. To complicate things their mother Lamia was possibly slain, through her proxy Double, after a failed attempt of revenge.
- Knight Templar: A lot of her dialogue in her story mode implies that she's thinks that she's doing what she believes is best for her kind and the world, and she continues to uphold these beliefs even when literally everyone else who knows her- including Double- is saying otherwise.
- Lovecraftian Superpower: For starters, a foreign being replaces her entire skeletal system in a tight symbiosis. The benefits include making her effectively immortal and giving her "haemokinesis", which: allows her to shapeshift, have a strong sense of smell for blood, regrow lost limbs, manipulate blood she comes into contact with to great effect (most often, by a slight margin, as Tentacle Rope), and is empowered when well-fed. The tradeoff is that she has to consume a constant supply of blood by drinking it or putting her "skeleton" into contact with a fresh source. While something like this might be depicted by presenting a problem for the person (either practical or moral), Eliza unrepentantly enjoys drinking blood and has developed a few ways to feed under the radar.
- The Mafia: She was blackmailed into working for them. They were able to do this because Eliza herself dabbles in racketeering, skimming off the top of her blood drives.
- Ms. Fanservice: She gives Valentine a run for her money in this department... until she does basically anything.
- Mental Fusion: Other parasite users have the parasite and the host conversing and distinct from each other, but Eliza and Sekhmet seem to be one being. Either one of them overpowered the other, or they've been bonded so long they stopped considering themselves as separate beings. She considers this to be a source of strength - when confronted by both Filia and Squigly, who say that Eliza is outmatched "4 to 2", she replies that it's more like 4 to 1... but that Filia and Squigly should not be too quick to think that's to their advantage, for she is perfectly bonded with her Parasite and they aren't. She then proceeds to prove her point...
- Oh My Gods!: She swears on Egyptian gods.
- Ninja Pirate Zombie Robot: An unholy fusion of vampire an mummy, with a Parasite that appears to be a catgirl skeleton... who also happens to be a popular singer.
- One-Winged Angel: At the end of her story mode, she turns into a giant cat-headed man made of all the blood she has been collecting in her life in order to make a strike on the whole Medici mafia. Pretty much as an opening act to take over the world.
- Our Vampires Are Different: It's not so much that she is a vampire so much as her skeleton is, but at this point the difference is mostly academic. She has just a touch of Mummy for flavor, coming from her Egyptian theme.
- Practical Taunt: Her taunt causes all attacks done while playing Sekhmet to heal herself for the duration of the transformation. In addition it also allows Sekhmet to perform her Lady of Slaughter super outside of Eliza's body once.
- Pretty in Mink: One of her win poses has her proclaiming her wealth while wearing a full length fox coat, which is usually white, but can be palette swapped.
- Primal Stance: The way Sekhmet moves around the field.
- Punny Name: One of her specials that makes Egyptian statue-like figures rise out of the ground is called Upper Khat. Uppercut, anyone?
- Puppeteer Parasite: Sekhmet's conversation with Leviathan in her story mode implies that Eliza is nothing but a meat puppet for the Parasite. Alternately, maybe their personalities have more or less merged and all that keeps them apart is independent identity.
- Really 700 Years Old: She's so old that she's not even using her real name; Eliza is just an alias she uses for the modern day. Her true identity is Neferu, and not only is she old enough to know both Samson and Leviathan like old friends, who themselves are older than the Skull Heart, she's old enough to remember Queen Lamia, the power directly behind both Double and the Heart, as well as her daughters Aeon and Venus, two of the Trinity. She killed the latter two as a matter of fact.
- Red Baron: "She Who Mauls" for Sekhmet, "Crimson Scourge" for Eliza herself.
- Reptiles Are Abhorrent: Many of her normal moves have snake imagery in some form, and her crouching medium kick has crocodile imagery.
- Retired Monster: She was once known as the Crimson Scourge, but in the present day, she is keeping a low profile as a famous singer whose villainy is limited to feeding off of blood drives. And then the Medicis attempt to blackmail her into working for them, allowing Eliza to get back her taste for blood. Things rapidly go downhill from here.
- Rich Bitch: Hinted to be one, as if being a sadistic, unrepentant vampire abomination was not enough. Then again, maybe the two go hand-in-hand after all.Eliza: (After changing her clothes to a fur coat) Yes, I am rich.
- Shapeshifter Weapon: Most of her attacks involve taking advantage of her flesh's malleability to some extent.
- Showgirl Skirt: Her slinky dress has the skirt cut this way to show that She's Got Legs.
- Snakes Are Sexy: She's also one of the most fanservice-y members of the cast.
- Stance System: Certain specials allow Eliza to call Sekhmet out of her body to act as a more aggressive character. In this mode, Sekhmet is completely Immune to Flinching, and she can do some pretty nasty combos, but using her drains your total meter over time. If your meter runs out, Sekhmet will automatically go back to Eliza.
- Statuesque Stunner: At 5'11", Eliza's only an inch shorter than Valentine, the tallest female in the roster.
- The Sociopath: Eliza basically checks off every box for this one. She's ruthless, self centered, never feels any guilt for the awful ways she hurts others yet is fully aware of doing so, has no qualms about murder or kidnapping, and even her acts of charity in the form of blood drives only serve to make her look good and provide her with blood. Even her singing career isn't a true passion of hers; she mostly uses it because she craves recognition and power, and once she's powerful enough to simply take over the city, she drops the act very quickly.
- Symbiotic Possession: Eliza and Sekhmet have a close codependent relationship and are so in synch with each other that it's difficult to know where Eliza ends and Sekhmet begins. In fact, at several points it's implied that they've actually mentally fused with one another at some point in their past. If so, it might explain their mutual obsession with Samson, a Parasite.
- Technically Naked Shapeshifter: Her clothes are made of the same shapeshifted blood as most of the rest of her form. Shown off in her victory animation, where she converts her outfit to another.
- Terms of Endangerment: She may call her opponents "darling" in battle, but takes things up a notch by referring to Ms. Fortune as "my pet", "dangerous prey", and "forbidden fruit".
- Those Two Bad Guys: Albus and Horace. In Eliza's story mode they're mostly there to be slight comic relief in a story mode that oh-so-desperately needs it.
- Those Two Guys: Horace lampshades this when Albus asks why they're not counted in the final fight between Eliza with Sekhmet and Filia with Samson teaming up with Squigly and Leviathan.
- Vampires Are Rich: She feeds on blood (or rather her Parasite does), and she is a famous diva loaded with money.
- Viewers Are Geniuses: Almost every attack of hers contains some reference to Egyptian Mythology.
- Eliza's hitstun animation where her brain partially comes out of her nose is likely to be a reference to the way Ancient Egyptians prepared bodies for mummification. The brain is one of the organs that needed to be removed for the procedure, and to avoid damaging the cranium, embalmers used special hooks to extract it through the nose.
- Those things floating around Eliza's mummy-like form while Sekhmet is out are canopic jars, used by embalmers to preserve the organs of the dead.
- Her Solar Arc attack, where she swings the Staff of Ra, leaving behind a trail of fire, then follows by sending a blood snake along the same trail, is particularly clever. It's a representation of the struggle between Ra, the god of the sun, and the serpent deity Apophis, said to attack Ra every night in an attempt to devour him.
- Villain Protagonist: In her story mode, where we, the players, discover that Eliza is the root of pretty much all the dystopian things in the Skullgirls world and we help her to reignite her ancient ambition for world domination.
- Voice of the Legion: When she's feeling particularly bloodthirsty, she flashes a Game Face and Eliza's and Sekhmet's voices are layered over one another when she speaks.
Tropes related to Albus:
- Assist Character: Eliza can use Weight of Anubis' to have Albus appear from beneath the opponent to grab them by the legs and toss them towards her. Along with that, using Throne of Isis' will have Eliza snap her fingers to summon either Albus or Horace to run the opponent over with a chair.
- Badass Normal: Albus doesn't have any powers, but he's tough enough to have become Elizas servant/bodyguard.
- Battle Butler: Is one alongside Horace.
- Beast Man: A bipedal and muscle bound jackal.
- Dumb Muscle: Downplayed, Albus is the less attentive of the two servants and goes into the fray headfirst without thinking.
- I'm Standing Right Here: When Squigly/Leviathan and Filia/Samson team up on Eliza in a 'four against two', Albus has this to say.Ablus: Hey, don't we count?
- Red Oni, Blue Oni: The crass and volatile counterpart to Horace.
Tropes related to Horace:
- Affably Evil: Is polite and well spoken, but doesn't hesitate to beat anyone up who looks at Eliza the wrong way.
- Assist Character: Eliza can use Dive of Horus' to have Horace perform a dive kick from above on the opponent, knocking them down. Using Throne of Isis' will summon either Horace or Albus to run the opponent over with a chair.
- Battle Butler: Is one alongside Albus.
- Beast Man: He's a bipedal and wingless falcon.
- Bridal Carry: How Horace holds Eliza when she's tagged in, dive kicking the opponent before setting her down and soaring away.
- Badass Normal: Like Albus, he doesn't have any powers but is tough enough to have become Eliza's servant/bodyguard.
- Red Oni, Blue Oni: The Blue Oni to Albus's Red, Horace is the calmer and more sophisticated servant of the two.
- Stout Strength: Horace is noticeably pudgier than Albus, but it doesn't stop him from fighting alongside him.
Known world-wide for felling the Gigan warrior Grendel and for his illustrious career in the ring, Beowulf had secured himself a spot in the history books as a champion. But a mediocre acting career after leaving the ring tarnished his legacy.
Now, as the Canopy Kingdom faces a new threat, Beowulf enters the ring once more, determined to relive the glory, and in doing so stumbles upon the truth about his past Will Beowulf be able to overcome this new threat to the city and his legacy? Or is this his final taste of the spotlight?
His birthday is March 31st, and he's thirty-seven years old. His blood type is O. His likes include hunting, working snug, sweaters, tour buses, boots, ladders, fluorescent light tubes, guaranteed money contracts, merchandise, microbrews, the sound of an excited crowd, and chamomile tea. His dislikes involve professional writing staffs, refined sugar, Allen keys, snakes, disqualifications, taking vacation time, spray on tans, indoor voices, being told what to do, being told what to wear, and potatoes.
Beowulf uses strong command grabs, a unique resource in "hype" and his trusty folding chair The Hurting to decimate foes and lock them down.
The fifth DLC character and the game's second male character. Beowulf was the second character voted by Indiegogo backers to be in the game, and was released on April 17, 2015.
- And This Is for...: When finishing off the Skullheart using his secondary weapon the Hurting.Beowulf: This is for Grendel!
- Animal Motifs: The Animal Alias variant. The "wulf" part of his name inspired a wolf motif that is applied to his outfit, logo, and moves. Kind of a misnomer because his namesake is named for the bear.
- Aside Glance: He does this after doing That Russian Squat Dance.
- Badass Normal: Beowulf is an entirely normal human being, at least by comparison to the rest of the cast — no cyborg parts, no parasites, no Living Weapons... just a strong pair of arms and an indestructible chair. His manager, Zane, even says being the only human who's matching these "freaks" is his ticket to a comeback.
- Bad Boss: Beowulf's manager Zane is pretty shady— and secretly being Double is about as bad as you can get.
- Beware the Silly Ones: One of the goofiest members of the cast, being a hitter of all Pro Wrestling tropes. He ends up being as effective as Squigly and Big Band, as he actually goes beyond Marie and faces Double with her sidekick facade down, and triumphs — albeit with a little help from Annie.
- Big Ego, Hidden Depths: He comes across to his opponents as this self-aggrandizing blowhard who's just getting in their way. However, Beowulf is a legitimately good and honorable person, and just thinks he's cleaning the streets of those who are terrorizing it.
- Breaking the Fourth Wall: Done quite literally in his intro, where he tears through the background art of the stage while some of Lab Zero's staff come to patch it back up.
- Bring It: He waves his hands in this motion whenever he walks backward.
- The Cameo: Peacock and the other Lab 8 Kids show up at the end of his story mode, watching him on TV.
- Catch Phrase: Has several, a good number of them shout outs. Lampshaded with one of his win quotes.Beowulf: Everything I say is a catchphrase!
- Chairman of the Brawl: He uses The Hurting as a bludgeon, a projectile, a shield, and a platform.
- Chekhov's Gunman: Andy Anvil foreshadowed his return from retirement in Peacock's story, and apparently (thanks to popular fan demand) he's right, otherwise, there would have been a grand total of one appearance in the entire game, and that's in a Yaoi magazine that appears in the room where we meet the Trinity upon beating Double's storyline.
- Companion Cube: Has shades of this with Grendel's arm. However, it doesn't stay inanimate for long, thanks to the Skullgirl's influence, and actually leads him to her.
- Dark Horse Victory: Along with Eliza, his victory in the fan-vote DLC is something of a surprise, although less so than hers. While he had some fans, he didn't seem to be as popular as many of the other characters like Adam or Annie, not having nearly as much propaganda art or fan discussions as some of the other contestants. And despite this, he still managed to pull off the surprise win.
- Defector from Decadence: He had an internal What the Hell, Hero? after the fight with Grendel, which precipitated his retirement.
- Determinator: Even though he's also concerned about returning to glory, he's just as motivated to save New Meridian, and nothing's going to stop him. Not even Double, and not the usual reserved Double who's going easy, we're talking Double going all-out.
- Deus ex Machina: Annie busting in and rescuing Beowulf from the depths of Double's stomach near the end of his story mode and again when Beowulf was pinned by Grendel's skullgirl reanimated arm and nearly eaten twice by Double.
- Due to the Dead: Beowulf does this for Grendel's arm in the end of his story mode. This might be a case of Gameplay and Story Segregation, as he certainly doesn't stop using it as part of his moveset.
- Dumb Muscle: He's more ignorant and short sighted than an outright idiot, but his excitement in getting back into the wrestling business and becoming a heroic icon again that he can't tell that he's really playing as Double's goon to beat up and capture various cast members, which he thought were rigged fights for his comeback, for her own nefarious goals.
- Earn Your Happy Ending: Beowulf fails to achieve a true comeback in his wrestling career and learns that his famous fight with Grendel was a sham, but he destroys Marie/the Skullheart, thwarts Double with Annie's help, gets a rematch against Grendel's spirit and proves he really was strong enough to defeat him fair and square, makes amends with Grendel's spirit in the aftermath and Annie even gets him a starring role as her partner in her hit television show, likely giving him the fame he always to regain since retiring. Not a bad way to conclude his story, considering the usual Downer Ending most characters get.
- Evil Doppelgänger: One shows up to fight him in the ring during his story mode, courtesy of Double.
- Expressive Mask: The eyes of Beowulfs wolf pelt are normally shut except when put over his head, in which it'll react in pain or blink as Beowulf does.
- Fake Ultimate Hero: Grendel was drugged during their match because the Canopy Kingdom wanted propaganda showing Gigans could be killed, but still didn't think it was possible for a human to kill one. Eventually, though, Beowulf more or less gets a rematch where he shows he really could have won anyway.
- Finishing Move: In keeping with the spirit of professional wrestling, this is the main style of attacking from Beowulf's grab mode. Most of his moves in the mode end in some kind of knockdown, either causing huge damage on the final hit or causing the opponent to crumple and force them to rise up slowly, rather than extending combos.
- If Beowulf uses all 3 stocks of Crowd Hype in a single combo that ends with Canis Major Press, it will be given a boost in power that only triggers if said damage would end the match. This power boost involves the Penguin Feral referee sliding over to Beowulf to count the opponent out.
- Gainaxing: In what is likely a first in gaming, his crotch visible bobbles around with his movement.
- The Grappler: He is a grappler that runs on Beat 'em Up grappling rules, meaning he can move around and perform several actions while grabbing someone instead of just grabbing and throwing.
- Grievous Harm with a Body: He can pull out the arm he ripped off from Grendel for certain attacks.
- Hammerspace: Where he keeps Grendel's arm. Unlike Peacock, the story makes no attempt to justify it.
- Heroic BSoD: Double tries to induce one via an Evil Doppelgänger, but it doesn't take.
- Hidden Depths: Valentine outright states that, as someone who fought Gigans at full strength, there is no way Beowulf took on arguably their most powerful warrior and won fairly...and she's absolutely right in that he didn't. Grendel had been doped up to hell and back. However, upon being forcibly "recruited" by Marie, Grendel's spirit challenges Beowulf one last time, and Beowulf wins anyway. Not only that, he wins in the exact same manner, proving that even if Grendel hadn't been drugged, he could have beaten him.
- Hoax Hogan: Like Hulk Hogan, he's a famous wrestlers considered a national icon with a frenzied followings of fans (Wulfamania, anyone?).
- As tribute to the man himself, he also has a palette swap that makes him look like Hulk Hogan.
- Honor Before Reason: Finds out his win was staged and unfair? Tells the public less than a minute later, at risk of his comeback.
- Hunk: Skullgirls' finest!
- Idiot Hero: Is focused completely on his comeback, even when things get obviously shady. Still, he has a good heart and refuses to knowingly engage in anything crooked. The moment he finds out about the truth of his match with Grendel, he right away announces it to the audience, full-aware that the truth could undo any hope of returning to glory.
- International Showdown by Proxy: His match with Grendel came right in the middle of a war between the mostly-human Canopy Kingdom and the Gigan Nation. It's even stated most of his popularity afterward came from wartime Patriotic Fervor, and it faded as soon as the war ended. This is why the Medici family and the Canopy Kingdom government worked together to rig the match.
- In the Back: His tag-in attack has him suddenly appear behind his opponent from offscreen to smash them against their back with his chair, knocking them down. It's very quick, having almost no warning before it connects, but whiffing it means Beowulf is now right in his opponents face who's ready to retaliate.
- Jumped at the Call: Beowulf is a bit too eager to return as a hero after his retirement, which allows Zane (a.k.a., Double) to play him like a fiddle.
- Kayfabe: He'll occasionally ask, in a subdued, sincere near-whisper, if his opponent is alright mid battle, as wrestlers are known to do to each other in real life. This implies the fight is, to him anyway, all an elaborate act, even if he's beating the senses out of people actually trying to kill him.
- Large Ham: Holy jeez. Just look at his folder quote for the most subdued thing he belts out in-game.
- Lighter and Softer: Especially when compared to Eliza's story line. Beowulf is, at base, a good person, and he even manages a happy ending.
- Mechanically Unusual Fighter: Beowulf has a special kind of grab, as he can actually move around and perform various actions done by the player instead of just grabbing, performing an action, and throwing. In this sense he turns into more of a Beat 'em Up kind of character. The amount of time you get to do stuff is dependent on how you landed the grab (i.e. Simply grabbing the opponent like anyone else gives more time than if you hit them with an attack that causes grab mode on hit, like his chairless jumping hard punch).
- Because his grab-based attacks are player-controlled rather than automated, Beowulf is the only character whose grab attacks are allowed to hit assist characters in addition to the main opponent, although they take far less damage than normal.
- Mic Drop: His standing medium punch has him hit the opponent with a microphone. If you hold the button, he drops it, hittting overhead and hyping the crowd up. He also calls out "Pipe bomb" when doing so.
- Morale Mechanic: Beowulf has a Crowd Hype mechanic; he can hype up the fight's audience through certain actions (holding down Standing Light Punch, letting the mic drop on his Standing Medium Punch, taunting, or hitting the opponent into his chair during grab moves). This in turn gives Beowulf up to 3 hype stocks that can enhance his grab finishers, string multiple finishers in a row, or let him grab his chair mid-combo.
- My Greatest Failure: Beowulf retired due to the events of his match against Grendel, where he ripped his opponent's arm off and had to kill his mother in order to prevent her from eating the audience. Turns out, it was even worse than that. As Annie and Beowulf's Evil Doppelgänger say, Grendel was drugged and his mother was elderly. Beowulf basically beat up a half-comatose Gigan and an old lady.
- My Greatest Second Chance: At the end of Beowulf's story mode Marie takes Grendel's arm to fight with and his spirit possesses it, basically giving Beowulf and Grendel a chance for a proper fight. Beowulf wins for real this time.
- Named Weapon: The Hurting. Brings to mind Axl Rotten and Balls Mahoney.
- No Indoor Voice: Mentioned as one of the things he doesn't like in his profile page.
- One of the Kids: Has shades of this, and the most important fans to him are the little ones.
- Pro Wrestling Is Real: Zig-zagged: he's definitely a capable fighter, but he also makes a few references to it being fake during his in-battle quotes. During story mode, he thinks that his fights with the other characters are just parts of his comeback arc, completely staged, but in his conversations with Annie, he contradicts that outright. His fight with Grendel was also rigged, but this wasn't Kayfabe, it was illegal match-fixing that neither combatant was made aware of.Beowulf: Hey! Wrestling is real!
- Retired Badass: He retired from wrestling in his backstory, but returns. This does not affect his skill in combat whatsoever.
- The Southpaw: He at least writes left handed, as seen in his trading card illustration where he's giving Cerebella his autograph.
- Spanner in the Works: Manages to be this for both sides, as his interference not only leads to a lot of the cast being captured by Double, but also the derailing of her entire plan and the defeat of the Skullgirl.
- Stance System: He has different attacks based on whether he has his chair or not.
- Stealth Pun: His standing hard kick is a Superkick. Hitting it causes a music note to come out, and he yells "Sweet". Don't get it? It's Sweet Chin Music.
- Stuffed Into A Trash Can: One of his grab moves inverts this—he takes a trash can and shoves it on top of his opponent, then kicks it away to perform a snapback.
- Tall, Dark, and Handsome: At 6'7"!
- That Russian Squat Dance: One of Beowulf's grab moves has him jump on the chair and do this while kicking the opponent.
- Underestimating Badassery: Constantly victim to this. Valentine regards Beowulf as a sham and a fake, technically not incorrect, Big Band thinks he's just a Medici goon, Double and Annie both assume Beowulf's only ability goes so far as dealing with the other cast members and cannot compare with the big guns, and Marie views him as an unrepentant jerk leaching on Grendel's strength. Every last one of them learns the hard way what he's really capable of.
- Unwitting Pawn: To Double, disguised as his manager.
- What the Hell, Hero?: Gets a pretty nasty one from his Evil Doppelgänger. Beowulf being Beowulf, it does very little.
- Whole Plot Reference: His backstory is one to the original story of Beowulf. He defeated someone named "Grendel" as well as his Gigan (read: monstrous) mother with a legendary weapon named "The Hurting".
- Take note that Hrunting failed to do anything to Grendel's mother. Hopefully "The Hurting" is more useful in-game!
- Many of his moves are derived from elements of the poem, such as Naegling Knee Drop, Geatish Trepak, and Heorot Family Roundhouse.
- Womb Level: Brought back in the form of Gehenna after Beowulf is eaten by Double for going "off the leash."
- Worthy Opponent: Grendel, without question. The emotion is more or less shared.
- Beep Boop Meow
Robo Fortune is the creation of Brain Drain, the psychic director of ASG Lab Zero, and stands as a testament to her maniacal creator's unmatched pride and petulance. Built to demonstrate loyalty and cunning, Robo Fortune fails to deliver either to any measurable degree. Employing cutting-edge technology, she sets out to hunt down the Skullgirl, and to engage in easily avoidable conflicts.
Is the ASG Project's latest creation the ultimate cybernetic soldier? Have Brain Drain's mechanical machinations set the world on a treacherous path? Is Robo Fortune's faulty programming more of a feature than a bug? Has science gone too far?!
Her "birthday"/date-of-creation is January 31st, and is a 1st Generation model. Her likes include honey pots, integers less than or equal to 1, books about dragons, NAND gates, 0x5f3759df, unrolled loops of strings, mice, rebeccapurple, IEEE (except after C!), setplay. Her dislikes include Disorder, incompatible file formats, DES, unsalted passwords (salted tastes better!), bleeding hearts, weakly-typed languages, vi, fonts that make O and 0 look too similar, checkins without comments, Moire patterns.
Originally a Gag Dub by Ms. Fortune's voice actor, Robo-Fortune quickly became memetic among the players and staff. During the Indiegogo fundraiser a playable Robo-Fortune was announced as a last-minute stretch goal and was subsequently funded.
Robo-Fortune uses laser beams, mines, missiles and other distance-keeping tricks to bring opponents to their knees before ever reaching her.
The sixth and final DLC character funded by the Indiegogo campaign, Robo-Fortune was released on July 7th, 2015.
- A.I. Is a Crapshoot: She is a Servile Snarker to Brain Drain, who regards her as a failure and doesn't expect her to succeed. She initially wants to use the Skull Heart to break free of his control, but Marie cautions her against it.
- Arm Cannon: 2 of them are used in the Catastrophe Cannon Blockbuster.
- Arson, Murder, and Jaywalking: Her objectives are to eliminate the Skullgirl, capture the Skull Heart, apprehend all traitors to Lab Zero, incapacitate other subjects seeking the Skull Heart and master comedic timing.
- Ascended Meme: Planned to be a full-blown character for the game as Downloadable Content, along with her own theme music and stage.
- Attack Drone / Drone Deployer: Can launch up to 3 Headrones for a variety of attacks.
- The Bad Guy Wins: At the end of her story mode. She actually succeeds in capturing the Skull Heart, delivering it to Brain Drain to create an even bigger and more fearsome robot army to Take Over the World. The only hope left for the world lies in the hands of all the rejected DLC candidates from the Indiegogo campaign.
- Call a Human a "Meatbag": She shares her creator's dim opinion of humans and refers to them as "Pathetic creatures of meat and bone."
- Chainsaw Good: Extends a chainsaw-like blade from her abdomen as one of her attacks.
- Detachment Combat: Can launch Headrones to be use in her Specials and detach her tail to be used as a sword. Her introduction animation has her body assembling itself in the air.
- The Dragon: Acts as a loyal one to Brain Drain, only briefly questioning his motives (which amounts to nothing).
- Early-Bird Cameo: She appears fighting her fleshy original on the latter's Steam trading card.
- Easter Egg: After purrforming her Systemic Circuit Breaker in her Samus Aran and Gravity Suit palette swaps she erupts with the familiar oval explosion of the Power Bomb.
- Evolving Attack: Robo has a Level 1 Blockbuster where she pulls out two cannons to fire a giant laser. Holding a punch button while you have three bars of super meter adds 4 smaller cannons as a Level 3 Blockbuster, while holding the hard punch button with all five bars adds an arch structure to fire one additional beam as a Level 5 Blockbuster.
- Explosive Overclocking: Robo's Systemic Circuit Breaker move has her open up her chassis and rip out the central wire. Her power and speed is boosted, but she blows up after a while.
- Expy: Of Robo-Ky from the Guilty Gear series. The chibified drawing of Robo-Fortune on the Indiegogo fundraiser page is pretty much Nadia cosplaying as Robo-Ky.
- Her alternate colors are far more detailed color placement wise than any other character, which makes sense, seeing as they are deliberate references to mecha from Mobile Suit Gundam (the RX-78-2 and Char's Zaku), Sonic the Hedgehog (Metal Sonic), Persona 3 (Aigis), The Big O (Dorothy), Iron Man (original red and gold armor), and more.
- Gameplay wise, some of her moves are inspired by Cyclops and Iron Man from the Marvel vs. Capcom games.
- Frickin' Laser Beams: Her Theonite Laser, which can be Eye Beams or a Chest Blaster, and the Catastrophe Cannon Blockbuster.
- Gag Dub: She was originally created as one.
- Genius Bonus: Pretty much all of her likes and dislikes make a little to a lot more sense to programmers. For instance, liking "unrolled loops of strings" references loop unrolling and character strings, and "0x5f3759df" is a bit constant infamously used in the Quake InvRoot(). On the other hand, her listed dislike of DES, unsalted passwords (salted tastes better!), and bleeding hearts references various security failures.
- Glowing Mechanical Eyes: She has a visible light cone emitting from her eyes. In a brilliant display of the artists showing their work, her Motoko Kusanagi palette swap lacks them.
- Golf Clubbing: She transforms her tail into a wedge for one of her attacks.Four-Oh-FOOOOOOOOUR!
- Ground Punch: Has one such attack with an electric element.
- Guns Akimbo: The Catastrophe Cannon consist of 2 Arm Cannons.
- Humongous Mecha: In her story mode ending. Robo-Fortune pilots one to lead an army of gigantic copies of herself in conquering the world.
- Killer Robot: She is a robotic version of Ms. Fortune built to destroy the Skullgirl, capture the Skull Heart, and bring Valentine to heel.
- Jet Pack: Has these for propulsion to mirror Ms Fortune's use of blood for the same purpose.
- Macross Missile Massacre: Her Headrone Salvo fires a barrage of missiles, with the amount depending on the number of Headrones deployed.
- Mecha-Mooks: At the story's end, the Skull Heart is powering an entire army of super-powerful Robo-Fortunes.
- Moveset Clone: Averted. She was originally intended to be a pure clone, but was later given some significant differences. While a couple of her moves are visually similar to those of her fleshy counterpart, none of them are similar in terms of gameplay effects.
- Multiple-Choice Past: At first. Kimlinh Tran did a thread on the Skullheart forum asking for suggestions about Robo-Fortune's lore. In the thread she gave several possibilities for Robo-Fortune's creator, including Tom, Stanley, or Brain Drain, with the latter confirmed to be canonical by Word of God.
- No Fourth Wall: Her story mode has her constantly lamp shading plot conventions and cliches, while spouting memes and shout-outs.
- Practical Taunt: Taunting will double the amount of missiles launched by the Headrone Salvo special.
- Pungeon Master: Not as much as the original, but it's still there.
- Reference Overdosed: Her quotes and dialogue are stuffed full of memes and Shout Outs.
- Robot Me: She's a robotic version of Ms. Fortune.
- Robot War: Her win quote against Marie is "Zombie Apocalypse canceled. Proceeding with robot apocalypse." Her story mode ending has her do exactly that.
- "Second Law" My Ass!: Robo-Fortune invokes this in her story mode. She admits to Marie that she has serious doubts about Brain Drain's competence, and asks if she could use the Skull Heart to break free of his control.
- Selective Magnetism: It's able to attract anyone with the Magnetic Trap Blockbuster, no matter how much metal they have with them.
- Shock and Awe: Some of her attacks use electricity.
- Spin Attack: Some of her attacks has her spinning her head, arms, and torso.
- Tail Slap: Like Ms Fortune, she can detach her tail to be used as a Cool Sword.
- Telescoping Robot: Has a lot of weapons hidden inside of her.
- This Is a Drill: One of her air attacks involve spinning her claws like a drill.
- Three Laws-Compliant: Referenced and defied in one of her quotesDeleting first law...
- Troll: To some extent, as seen in one of her pre-battle lines when facing Painwheel.Loathing of puns detected. Activating pun mode.
- Wave-Motion Gun: Her Catastrophe Cannon super, with its Alpha (level 1), Gamma (level 3) and Omega (level 5) forms, the latter firing a beam that covers the entire screen.
- Wolverine Claws: Much like Ms Fortune.
Despite Annie's appearance, she is an old veteran fighter that has battled many previous Skullgirls, and her childish body is due to her parents wishing for her to be eternally young. Currently stars in a TV series in the Canopy Kingdom that warns of the dangers of the Skull Heart and the Skullgirl. Her rabbit doll is actually a remote parasite named Sagan, who holds her right eyeball in his mouth.
Annie was revealed as a brand new character coming to the mobile version of Skullgirls in 2020. However, she will also be added to the console version of the game sometime in 2021.
- The Ageless: Thanks to her parents and the Skullheart.
- Ascended Extra: She went from being scarcely mentioned in character profiles and as an unseen Show Within a Show, playing a fairly major role in Beowulf's story to finally becoming playable years later.
- Badass Adorable: She's an ancient warrior who looks like a little girl.
- Big Damn Heroes: Saves Beowulf's life twice in his story mode; first by freeing him from Double's stomach, then by impaling Double when she was about to bite his head off after she teamed up with Marie.
- Big Good: Probably the closest the game has to one.
- The Cameo: She appears after the credits in Fukua's ending along with Umbrella.
- Canon Foreigner: Annie is set to appear in Indivisible as a Guest Fighter.
- Color Motif: Green.
- Chekhov's Gunman: Mentioned in Peacock's and Parasoul's profiles, and also appears on a book in the Trinity's room during Double's ending. Appears in the flesh in Beowulf's story.
- Comic Books Are Real: Most people know about Annie through folklore and a Show Within a Show, but...
- Deadpan Snarker: Shows this trait in Beowulf's story mode.
- Eyepatch of Power: Like Valentine, she wears one above her right eye.
- Eye Scream: As mentioned above, her right eyeball is in her rabbit doll's mouth.
- Folk Hero: Her exploits against the Skullgirls form the basis for her TV show.
- Fusion Dance: One of her proposed Supers has her fusing with Sagan, regaining her eye and getting Frills of Justice in the process.
- Girlish Pigtails: Braided ones.
- Gosh Darnit To Heck: Generally, she tries not to let her vocabulary give away her true age. Most of her old art has a Running Gag of her about to say "Damn it!", but catching herself at the last second: "Dam-Darn it!" Used in Beowulf's story.
- Apparently, thanks to her mother's immortality wish, she physically can't swear.
- Hyperspace Arsenal: Sagan can do this; it's how she managed to rescue everyone from Double.
- Kayfabe: Her combat banter and dialogue imply that she's treating her fights against the cast like they're acting gigs and fan meetups rather than an actual fight. Notably, one of her Blockbusters has her sign an autograph for the opponent, have Sagan slam it over their head and strike a pose with a new costume for a photoshoot.
- Magical Girl Warrior: Evokes the trope.
- Meaningful Name / Punny Name: Annie is based off the ANIme trope of Magical Girls.
- My Grandson Myself: In the Show Within a Show, a new girl takes the role of Annie every few years... except this is always the same girl, with the excuse used to hide her immortality.
- Named After Somebody Famous: Sagan is perhaps named after the astronomer and famed science communicator Carl Sagan.
- Non-Standard Character Design: Minor case, her (remaining) eye is in a more Animesque style than the rest of the cast.
- Older Than They Look: May even be Really 700 Years Old, apparently younger than Eliza.
- The Other Darrin: Played With In-Universe, as she has to sprout a new hairstyle every few years and say they've got someone new to play her role on the show. It's just the same old girl.
- Panty Shot: During her closing shot with Beowulf.
- Promoted to Playable: Five years after the release of Robo-Fortune, the last DLC character to be added, Annie finally takes to the stage in 2nd Encore in 2021. But not before being added to the Mobile roster in 2020.
- Star Power: She is capable of producing quasars, black holes and all sorts of heavenly bodies.
- Super-Cute Superpowers: Annie got these, much to her chagrin.
- Supernatural Gold Eye: Her left eye.
- Thunderbolt Iron: Her sword.
- The Unintelligible: Sagan, who seems to only vocalize through grunts and growls.
- Zettai Ryouiki: Grade A.