Fights here tend to be more technical, as the simplified stages offer less chance for unpredictability. The limited range of action means combos may likely be continued longer than in a Free Floor Fighting game, as there is less variation for where an opponent, or the stage, may go. A Launcher Move will do just that, launch an opponent into the air. However, the opponent must come down at a limited set of places to allow the fight to continue.
This type of level design may be somewhat tied to the Polygon Ceiling in Long-Runners. This type of fight may promote the Perfect-Play A.I.. May be the result of the Invisible Wall or Insurmountable Waist-High Fence.
Contrast Free Floor Fighting.
- Street Fighter
- The first two Mortal Kombat games have these. The ones from 3 to vs. DC Universe are more in line with Free Floor Fighting.
- Soul Edge and the succeeding Soulcalibur titles.
- No More Heroes (except in the Shinobu levels in the 2nd game).
- Sonic Battle has 3D levels where you can jump from one height to the next, but the stage itself is static.
- The Bleach DS fighting games have combat possible in either the foreground or the background, but the stage itself is consistent.
- Fatal Fury Special and Knuckle Heads have a foreground and background for fights as well.
- The Little Fighter 2 games have a long stretch of land, but it's all one plane.
- Arc System Works' Guilty Gear and BlazBlue series.
- Browser game DragonFable.
- While most of the stages in Super Smash Bros.. involve multiple levels and constantly-shifting terrain, Final Destination fits this trope to a T, being just one flat platform suspended over the air.
- The Nintendo 3DS and Wii U versions offer alternate "Omega" versions of the stages that follow this trope, essentially giving Final Destination a variety of alternate settings. The "For Glory" gameplay mode in anonymous online battles is entirely fixed floor fights, while "For Fun" is the opposite.
- Ultimate brought back the Omega variants, but it also introduced "Battlefield" variants as well, making stages mimic the layout of Battlefield in addition to Final Destination.
- Playstation All Stars Battle Royale has the All-Stars Arena where the rivalry battles and the Final Boss battle happen. Not too big and the walls influence interesting combo-exploration.
- Tekken did until 4, where they tried uneven surfaces. It was poorly received, going back to this in 5 (although from 6 onwards you can smash opponents through certain surfaces).