A Fighting Game trope where the action all takes place on one stable plane. Fights here tend to be more technical, as the simplified stages offer less chance for unpredictability. The limited range of action means combos may likely be continued longer than in a Free Floor Fighting game, as there is less variation for where an opponent, or the stage, may go.
This type of level design may be somewhat tied to the Polygon Ceiling in Long-Runners. This type of fight may promote the Perfect-Play A.I.. May be the result of the Invisible Wall or Insurmountable Waist-High Fence.
Contrast Free Floor Fighting.
- Street Fighter
- The first three Mortal Kombat games have these. The ones from 4 to vs. DC Universe are more in line with Free Floor Fighting.
- Soul Edge and the succeeding Soulcalibur titles are fully-3D versions of this.
- No More Heroes (except in the Shinobu levels in the 2nd game).
- Sonic Battle has 3D levels where you can jump from one height to the next, but the stage itself is static.
- The Bleach DS fighting games have combat possible in either the foreground or the background, but the stage itself is consistent.
- Fatal Fury Special and Knuckle Heads have a foreground and background for fights as well.
- The Little Fighter 2 games have a long stretch of land, but it's all one plane.
- Arc System Works' Guilty Gear and BlazBlue series, though Guilty Gear -STRIVE- added breakable walls.
- Browser game DragonFable.
- While most of the stages in Super Smash Bros. involve multiple levels and constantly-shifting terrain, Final Destination fits this trope to a T, being just one flat platform suspended over the air. Leading to the memetic cry of scrubs demanding "No items, Fox only, Final Destination".
- The Nintendo 3DS and Wii U versions offer alternate "Omega" versions of the stages that follow this trope, essentially giving Final Destination a variety of alternate settings. The "For Glory" gameplay mode in anonymous online battles is entirely fixed floor fights, while "For Fun" is the opposite.
- Ultimate brought back the Omega variants, but it also introduced "Battlefield" variants as well, making stages mimic the layout of Battlefield in addition to Final Destination.
- Ultimate's DLC would later include the King of Fighters Stadium, which is a flat platform surrounded by breakable walls.
- Playstation All Stars Battle Royale has the All-Stars Arena where the rivalry battles and the Final Boss battle happen. Not too big and the walls influence interesting combo-exploration.
- Tekken did until 4, where they tried uneven surfaces. It was poorly received and very difficult to program, so in 5 they returned to this trope (although from 6 onwards you can smash opponents through certain surfaces).