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Characters / The Outer Worlds - Marauders

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Marauders

    In General 

Roving bands of spacers who loot, kill, and pillage the Outer Worlds.


  • Addled Addict: It's implied that a large portion of them are addicted to a drug that has driven them to homicidal insanity.
  • Always Chaotic Evil: They're not a pleasant bunch of people. Notably, they're also the only faction in the game that you cannot have peaceful interactions with. They're all just a bunch of Ax-Crazy psychos.
  • Ax-Crazy: They will, to the man, attack you on sight.
  • Distinctive Appearances: For whatever reason, Marauders have a common enough look that wearing their armor will get comments from people.
  • Driven to Villainy: Life on Halcyon is terrible and the people there are desperate. Deconstructed as those members of society that aren't driven to murder, rape, and pillage find them doubly disgusting. The psychosis-inducing drugs don't help either.
  • Expy:
    • The Marauders stand in for, and strongly resemble, both the Bandits of Borderlands and the Raiders from Fallout, both being Always Chaotic Evil human enemies that the player can kill without feeling bad.
    • As of the reveal in "Peril on Gorgon" they're also comparable to the Reavers from Firefly. They're once normal people who were reduced to feral, homicidal maniacs thanks to the ruling class making them unwilling test subjects for a new wonder drug. Both drugs were intended to improve society by making its people easier to control, and both went horribly wrong instead.
  • For Want Of A Nail: The Marauders are colonists just like the Player. They could have ended up just like them: killing people and taking their stuff. Indeed, it could be that they do end up a Marauder by any other name.
  • Insane Equals Violent: Their use of Adrenal-Time makes them all paranoid. This leads to violence.
  • I Surrender, Suckers: Will do this with a high enough speech but will eventually go back to shooting you.
  • Malevolent Masked Men: They have this sort of look.
  • More Criminals Than Targets: Marauders are so frequent on Terra-1 (Monarch) and Terra-2 that they are a threat to life itself. Somewhat Justified as it's part of a larger breakdown in society in general as well as things degenerating to a fight for survival.
  • Rape, Pillage, and Burn: They're generally up to this when they're encountered.
  • Right-Hand Attack Dog: Marauders are often accompanied by tamed Canids every bit as bloodthirsty as them. Which is notable as they're supposedly impossible to train.
  • Tragic Monster: "Peril on Gorgon" reveals that most Marauders were normal people before undisclosed sideffects of Adrena-Time drove them into a permanent homicidal rage.
  • What Measure Is a Mook?: Lampshaded. NPCs will often comment on the Marauders being barely sentient sub-human scum — although one person on Monarch points out that they do manage to feed, clothe and organise themselves. And of course it's eventually revealed that Adrena-Time made them all into psychos.

Edgewater

    Doc Maybell 
A doctor who became addicted to drugs and turned to banditry to feed her habit.

    Bertie Cotton 
The former vicar of Edgewater who suffered a psychological breakdown upon showing symptoms of plague.
  • Bandit Clan: Lives in an abandoned settlement with one.
  • Karmic Death: According to Reyes, back when he was the vicar, he was fond of giving sermons about how people always get what they deserve in the end. Looks like he was right.
  • Sinister Minister: He used to be one anyway.
  • Starter Villain: Is another of the early bounty hunter missions.

    Guillaume Antrim 
A power-armor wearing warlord that controls a small town of bandits.

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