The Crew | Factions (Corporations: The Board, Auntie Cleo's, Spacer's Choice, C&P Boarst Factory, MSI), SubLight Salvaging & Shipping, Iconoclasts, Other Groups: Groundbreaker, Deserters, Gorgon, Eridanos, Marauders, Outlaws | Other Characters
- Always Chaotic Evil: Averted. There's times when they're not hostile.
- Bomb Throwing Anarchist: What many of them are to those who don't consider them outright criminals.
- Driven to Villainy: Like the Marauders, life in the Halcyon system sucks.
- I Surrender, Suckers: If they're damaged, they might throw their hands up and cower, only to start shooting again after a few minutes.
- The Revolution Will Not Be Civilized: Many of them have pretensions of being a resistance against the Board. Most are just thieves.
- Your Terrorists Are Our Freedom Fighters: Some of them. Others dispense with the pretense.
The pyromaniacal "lord" of the Back Bays.
- Affably Evil: On the one hand he threatens to burn you to death if you venture any further onto his turf, is wanted for assault and drug dealing, and is standing over the corpses of the engineers and Mardets Junlei sent you to find. On the other hand, a bribe, a somewhat steep Persuasion check, or just having lifelong stowaway Felix along will fix that, and he will let you walk away. Like many outlaws, he lost it all to Halcyon's rigged system and has pretty much given up on a normal life, but once upon a time he was space captain just like you. Of course he did kill Junlei's people (though it's not entirely clear who started the fight). The engineer who survived, however, seems to be having a relatively good time, courtesy of a few of MacRedd's mushrooms.
- At Least I Admit It: Doesn't bother with the pretense of being a revolutionary like so many other outlaws.
- Berserk Button: He once set one of his own people on fire for having their shoelaces untied. If you haven't bribed or charmed him (or brought Felix along), going up or downstairs will aggro the whole gang.
- Boisterous Bruiser: He's eager for a scrap, and if you indulge him he's delighted to 'cook' you with his flamethrower (though it doesn't seem like he really eats people, just threatens to).
- Connected All Along: If you convince him to hand over his lighter so you can claim his bounty without killing him, a Perception check reveals that it's inscribed with a name: Sanita. Turns out MacRedd and the commandant used to be a thing before he lost his ship. Now she wants him dead.
- Delinquent Hair: A small-time hood with red mohawk and Hot Blooded Sideburns.
- Expy: For Cook Cook from Fallout: New Vegas.
- Death Faked for You: You can do this for him to get the bounty off his head, if you feel any sympathy for his position.
- Enemy Without: In a brief spike of narcotic whimsy, he briefly ponders if the player is his darker half made manifest in the physical plane. Or if it's the other way around.
- Getting High on Their Own Supply: He's been taking his own hallucinogenic mushrooms for years, hence his bizarrely poetic turn of speech. It might also explain his spacey indifference to violence.
- Glasgow Grin: A faint tracery of scars carved around the corners of his mouth.
- Hot Blooded Sideburns: Shaves everything but his sideburns and mohawk.
- I Call It "Vera": His unique flamethrower, Montag.
- Karma Houdini: You can either ignore the dead engineers and Mardets at MacRedd's feet or attack him and his men, nothing in between. Given Commandant Sanita's eagerness to see him hunted down and killed it's not hard to imagine one of her men jumping the gun, but if you don't finish the job yourself then it does feel like letting MacRedd get away with murder.
- King of Thieves: Invoked but subverted. The self-styled king of the Back Bays, the realm he rules isn't even a metaphorical Micro Monarchy — just a small gang squatting in the storage areas leading up to the Groundbreaker's long-disused sleeper pod bays.
- Laughably Evil: His crimes sound hilarious when described by the Mardets and local criminals. Becomes less funny when you find out he and his gang have killed a number of Mardets and engineers by the time you meet him.
- Obviously Evil: Zigzagged. He's the terror of the Back Bays and looks the part, and he's pretty much right on the verge of becoming a real, murderous outlaw, but if you can talk your way past him, you can stop him before he does anything too unforgivable.
- Odd Friendship: If you bring Felix along with you when you meet him, it turns out the two are pals — Felix grew up in the very Back Bays which MacRedd rules over. He'll then give you free passage through the Back Bays since as far as he's concerned, any friend of Felix is a friend of his.
- Pyromaniac: His weapon of choice is a flamethrower named Montag and he's eager to give it a workout.
- The Quincy Punk: Has the look: scars, mutton chops, coke bottle goggles, and a red mohawk, and he's the leader of Groundbreaker's resident gang. Read about his backstory on the public terminals on the promenade, however, and it turns out he was a working spacer before the docking fees saw his crew grounded and his ship impounded before being sold off at auction. With nowhere to go and nowhere to work (all jobs aboard the Groundbreaker are inherited), he and his men turned to crime.
- Sinister Shades: Scary shiny goggles that reflect the flames.
- Skippable Boss: When collecting on his bounty, if you don't feel like killing him you can convince him to give you his lighter as proof.
Cassandra is the Outlaw in charge of leading the assault on Roseway's covert lab.
- Affably Evil: Extremely pleasant and evil flirty despite all the dead bodies around her.
- Ambiguously Bi: Is flirty regardless of the Unplanned Variable's gender.
- Blatant Lies: Her attempts to make it seem like shes fighting the good fight against The Boards control of the colony when she is clearly just a cutthroat who is motivated by greed.
- Delusions of Eloquence: Her arguments about the evils of the Board and the need to strike back fall apart very quickly.
- Know When to Fold 'Em: Can be persuaded to hand over the toothpaste research with a minimum of effort.
- Lack of Empathy: Indifferent to all the people who died because of her botched toothpaste heist, up to and including her own guys. In fact, she says that all the dead scientists should be thanking her since they led hollow, corporate lives that were irrelevant, anyways.
- Shut Up, Hannibal!: Possibly on the receiving end of this from the Unplanned Variable. Talks a big game about fighting back against corporate domination of the system. The player character can point out she's blown up a laboratory that makes toothpaste.
- The Revolution Will Not Be Civilized: Believes herself to be striking a blow against the Board. Is actually just a murderer and a thief.
- Too Dumb to Live: Locked herself up in a cage during her terrorist assault.
- Your Terrorists Are Our Freedom Fighters: Has killed numerous civilian engineers and scientists as well as released a bunch of dangerous predators. Claims this will all make the system a better place.
A friend of Felix's from the old days, now running an Outlaw gang in defiance of the Board.
- Ambiguous Situation: It is not made explicitly clear when he became a board agent, his motivations for doing so or whether he ever viewed Felix as more than a means to the end. This is actually a source of some angst for Felix as he has no idea how well he actually knew him when they were friends.
- Broken Pedestal: Felix finds out that all of Clyde's revolutionary talk was a lie and he's really just an agent of the Board.
- Defiant to the End: If you confront him with proof he works for the Board, despite everything crumbling in his attempts to prove himself, he refuses to back down and instead fights you anyway.
- Double Agent: Works for the Board and provides them with services under the guise of being anti-Board.
- Intergenerational Friendship: Has one of these with Felix.
- Opportunistic Bastard: His grand, revolutionary scheme is to hoard guns, goons, and provisions so he can wait out the Board. Once its collapsed, he plans to swoop in and take over large swaths of Halcyon in the chaos.
- Privateer: He's effectively a Board-backed pirate who attacks targets that they hire him for.
- Pull the Thread: One step to resolving the situation is to point out that his initial claim was that Trask was a Board-appointed spy - but why would the spy be ratting on someone already working with the Board?
- Shadow Archetype: To a player who is playing both sides of the conflict between Phineas and the Board as the deceptions and double-dealings ultimately catch up to him.
- Space Pirates: Runs a gang of these with a veneer of being revolutionaries.
- We Used to Be Friends: Felix hopes to renew his friendship with Clyde but the man is more interested in recruiting for some kind of plan.
- Your Terrorists Are Our Freedom Fighters: Another example similar to Cassandra O'Malley. Is an Outlaw who just so happens to be Anti-Board. Except not.