The Crew | Factions (Corporations: The Board, Auntie Cleo's, Spacer's Choice, C&P Boarst Factory, MSI), SubLight Salvaging & Shipping, Iconoclasts, Other Groups: Groundbreaker, Gorgon, Eridanos, Deserters, Marauders, Outlaws | Other Characters
- Arson, Murder, and Jaywalking. It has some genuinely horrifying policies like charging for gravesites, not giving medicine, and forcing a guy to wear a degrading hat.
- Bad Boss: Their Company Town of Edgewater is chronically undersupplied, leaving workers to die of malnutrition and disease, with nowhere near enough medical supplies to go around. When employees quit their jobs or commit suicide out of despair, it's treated as a crime against the company.
- Boring, but Practical: Spacer's Choice weapons aren't very flashy but they get the job done. Until they break.
- Breakable Weapons: Since Spacer's Choice makes their weapons as cheaply as possible, they degrade faster. On the plus side, repair costs are ludicrously cheap.
- Evil, Inc.: Aside from being willing to kill off their own workers for an insurance fraud scheme, the "Peril on Gorgon" DLC reveals that they're the ones behind the Marauders of the colony due to pushing out Adrena-Time despite how dangerous it was.
- Insurance Fraud: Spacer's Choice took out a massive insurance policy on the Emerald Vale geothermal plant. It then had a team of third party techs perform a complete overhaul of the plants automechanicals even though it's company policy to do things as cheap as possible. One of the techs noticed a problem with an automechanical's logic module, but was reprimanded for damaging company property. Shortly afterward, the automechanicals started killing all the workers and the plant was abandoned for years.
- Jack-of-All-Trades: Spacer's Choice is this for the mega-corps, offering all the item types that other, more specialized concerns do, but of lower price and quality.
- Lethal Chef: The food they produce is almost entirely devoid of nutrition; the "plagues" that ravage their colonies are malnutrition and/or the results of common diseases and weakened immune systems.
- Mascot: Their mascot is the Moon Man, who also happens to be something of a de facto mascot for the game itself.
- Made a Slave: Their corporate servitude pretty much works like this as matters of life and death are routinely decided for them with no way out but "desertion."
The town of Edgewater and its surroundings, which exists primarily to produce saltuna, despite the fact there are no tuna on the planet.
- Company Town: Taken to a ludicrous, ridiculous degree.
- Doomed Hometown: Can be destroyed by sending the power from the geomthermal plant to the Deserters. If you install Adelaide as the head of the city then side with the Board, Sophia Akande will order the execution of everyone inside the city limits.
- Dying Town: Edgewater, the First Town you visit, is on its last legs, as indicated by the mass grave, massive desertion rate, and imminent economic collapse. All thanks to The Plague which doesn't actually exist; they're just suffering from extreme nutrition deficiencies because of their obsessive one-food diet where they eat fake canned tuna and nothing else. The player character can either save the town or finish it off.
- Eccentric Townsfolk: Everyone in the town has a screw loose or ten.
- Foil: To Stellar Bay. They're both Dying Town Company Town locations, but Stellar Bay is far, far better off. Stellar Bay also makes its saltuna with fish.
- I Ate WHAT?!: Everyone eats nothing but saltuna on the planet. Except it's not quite saltuna.
- Ghost Town: The town once covered nearly the entire playable map. It has shrunk to just the walled portion. All buildings outside the walls are either abandoned or taken over by marauders. Becomes even more so if you side with the Board, with everyone getting either frozen or killed. It will also become like this if you side with the Deserters and take away its power.
- Lava Pit: An active lave flow hems in the valley on one side, a caldera tops one of the hills, and much of the surrounding terrain is made up of crooked towers of columnar basalt from previous eruptions. This also explains the placement of the Vale's Geothermal Power Plant in the region.
- Meaningful Name: Emerald Vale is named for its lush green hills. Edgewater is perched above the cold sea.
- More Criminals Than Targets: The surrounding countryside is teeming with marauders.
- One-Product Planet: They only produce saltuna (a salmon/tuna hybrid) on the planet. Except it's actually mushrooms and whatever else they can make from it.
- The Plague: Routinely suffers mass death from outbreaks of this. It's the flu. It's just that the immune systems of the locals are garbage, due to eating nothing but semi-edible garbage passed off as saltuna.
- Quirky Town: A Company Town that is inhabited by Bunny-Ears Lawyer types, that revolves around a factory that produces an imitation of the product they refuse to admit is fake. That's for starters.
- Reality Ensues: Eating a diet with essentially a single staple food, with no supplements, can and will cause serious illnesses, such as scurvy or pellagra.
- Too Dumb to Live: The population's one-product diet is the cause of their plague and most children understand you need four basic food groups. Doubly crazy, given they know its composed of whatever crap they can put in there.
- Trademark Favorite Food: Everyone eats saltuna. Only saltuna. It's slowly killing them through malnutrition, leaving them vulnerable to the plague.
- Undying Loyalty: Everyone remaining in the town has this to Spacer's Choice. That's because everyone who wasn't loyal has died or become a Deserter.
The Outpost Administrator of Edgewater.
- Bad Boss: A Downplayed Trope example as he determined which workers were given medical treatment or not based on productivity. Not so downplayed when it's revealed that sick workers were considered less productive, and therefor ineligible for medical treatment. So the treatments were being held onto for nobody
- Benevolent Boss: Wants to be one to the people of Edgewater. It's just his stupidity about nutrition and Blind Loyalty to the company have gotten lots more people killed than if he was an actual tyrant.
- Corrupt Corporate Executive: Averted but assumed to be this by the Deserters. He is scrupulously honest and devoted to his employees, it's just he's an idiot.
- Driven to Suicide: This and a Heroic Sacrifice. He won't go to any of the other towns because being a ex-employee is a Fate Worse than Death.
- Expy: Has a job very similar to that of a Vault Overseer. Except instead of insane social experiments, he's determined to get everyone to eat saltuna.
- Fate Worse than Death: What he considers resignation of his post. The ending slides state that he likely doesn't last two days outside of Edgewater.
- Heroic Sacrifice: Can give up his job and position to make sure the colonists are fed. Which is a death sentence on Halycon.
- Honest Corporate Executive: Despite working for a truly odious Mega-Corp, Reed himself is a good man - he's just also a brainwashed idiot completely unqualified for his job.
- Idiot Hero: Will do anything for the people of Edgewater. It's just that he actually believes all the company slogans about hard work and positive thinking being better than food are to be taken literally.
- Insane Troll Logic: Believes you can overcome starvation and plague via the power of positive thinking and hard work.
- He also doesn't understand why the cannery equipment keeps going up in flames. You just put food into the machine, it cooks it and cans it. Of course, it is only configured to cook and can saltuna, not what they've actually been using.
- If the player reveals to him that Adelaide has been growing her crops through the use of human corpses stolen from the Spacer's Choice graveyard for fertilizer, he's astounded by her intuitive re-use of 'Spacer's Choice resources' for food production, and accepts that as the final proof that he needs to resign and have her take over as administrator.
- Jerkass Has a Point: He let Adelaide's son die rather than spare to medical supplies needed to save him, but those supplies are finite and eventually Edgewater was going to run out. There isn't enough to go around and, as the leader, Reed was eventually going to have to let/watch someone die. The point is mitigated somewhat in that the entire crisis was pretty avoidable, but there's also the fact that, in addition to Reed, none of Edgewater's citizens seemed to clue into their diet being the problem before Adelaide figured it out. By that time, hundreds were already dead.
- Lethally Stupid: Do you think your employees should all eat saltuna and nothing else? Do you think you should feed them imitation saltuna? Then you are probably Reed.
- Loophole Abuse: Actually prone to doing this with company policy, which may have kept the place running longer than it could have been.
- Nice Hat: Wears a rather dapper bowler hat. You can even wear it or keep it as decoration in your ship if you side with the Deserters, as he won't need have need for it after that. If Adelaide ends up in charge of Edgewater, the ending states that the hat ends up being seen on a Marauder's head two years later.
- The Peter Principle: He's polite, willing to listen, honest, pragmatic and calm in a crisis. He would have made a pretty good factory manager, which is probably what he was meant to be. As the absolute leader of a frontier colony on an alien world, working for a company whose only advice is corporate marketing slogans? He's a absolute disaster, who lacks even the basics of independent thought or scientific knowledge.
- Pet the Dog:
- Doesn't want to resolve his problem with the Deserters with violence. He's happy to rehire them all back at their previous positions and address their concerns. Too bad he killed the son of their leader.
- If the Deserters peacefully return to Edgewater with him still in power, the epilogue states that not only does he eventually agree to some reforms, he attempted to make amends with Adelaide some time in the future only to learn that she passed away. He then has her buried underneath the cannery as his way of giving her an honorable burial.
- Pointy-Haired Boss: The Peter Principle is in full effect that he's unwittingly killed huge numbers of his citizens due to the fact he doesn't realize that people need vegetables and fruit to survive.
- Reasonable Authority Figure: Reed blindly believes that his dying colony is thriving, hard work can cure the plague, and eating vegetables is bad. However, his devotion to Edgewater means he is willing to resign from his cushy position and walk the earth if you can convince him Adelaide can cure the plague.
- The Scapegoat: The Deserters blame Reed for pretty much everything wrong with Edgewater. While it's true that he certainly hasn't been helping the situation, he's not responsible for the malnutrition and lack of medical supplies that are at the root of the town's problems.
- Undying Loyalty: Has a fanatical loyalty to Spacer's Choice.
- Villain Has a Point: If you side with the Deserters, disconnecting Edgewater's power to send it to their settlement, depending on how (if) you choose to justify yourself to plant manager Tobson (the original quest giver), he may tell you he never asked you to "liberate" him or the town, and that Deserter leader Adelaide McDevitt personally has it out for him. Both are true.
- All Crimes Are Equal: A Downplayed Trope example since all of the criminals she sends you after are murderous bandits.
- Badass Bureaucrat: Is both the town sheriff and the person (what she does) who processes their paperwork (her actual job). If you actually call her a bureaucrat, she'll write it off as flattery as the real bureaucrats are far higher up the food chain than she is.
- Going Native: Despite being a corporate goon, is genuinely loyal to the locals and the town.
- Law Enforcement, Inc.: Actually works for Spacer's Choice rather than the public as a whole.
- My Country, Right or Wrong: Doesn't question any of the Board's orders despite how much of a disaster they've turned the town into.
- Private Military Contractors: Is a corporate mercenary who just so happens to keep the peace around Edgewater.
- Reasonable Authority Figure: Promotes you to Deputy if you take out the criminals menacing the town. Doesn't arrest you for befriending Doctor Welles unless you really push it.
- The Sheriff: Subverted, she's actually more like a bureaucrat.
- Undying Loyalty: Is fully committed to the Board and Spacer's Choice.
A strange auto-mechanical obsessed man who maintains an outpost near the Edgewater landing zone where he prepares for an inevitable war between man and machine.
- Cloudcuckoolander: He believes its only a matter of time before the robots at the local power plant rise up to exterminate Edgewater and everyone in it.
- The Cloudcuckoolander Was Right: Depending on the actions of the UV he can ultimately be proved right about robots wiping out the town... but for the wrong reasons. He insists that its only a matter of time before Edgewater is attacked by an uprising of auto-mechanicals... only its not an uprising, but a planned attack by The Board to deal with The Deserters. There's even an unlockable achievement for this called "Ludwig Was Right" that the player can earn for turning his paranoid fear into a reality.
- Properly Paranoid: Though his prophesied robot rebellion never comes to pass the town can still come under attack by robots at the hands of the UV.
A guard who accidentally shot himself in the side while trying to ambush a Marauder camp.
- Batman Gambit: It's basic tactics but it makes him a genius on Halcyon. Basically, he plans to wait for the Marauders to attack him through a choke point that he's barricaded.
- I Just Shot Marvin in the Face: Done to himself. Its not his fault, its just that his pistol was a shoddily made piece of crap as prone to malfunction as anything else Spacer's Choice makes.
- Nice Guy: He's a friendly person despite not having a real reason to, and if you help him out, he'll be as thankful as he is allowed to be due to his job.
- Too Dumb to Live:
- He genuinely believes he can take on an entire Marauder camp. Surprisingly, he possibly could since he's taken advantage of terrain.
- Played straight if you ask him for his gun, he gives it to you (a complete stranger), and you shoot him.
A former engineer who was working on the lower levels of the Geothermal Power Plant when the automechanicals suddenly massacred the workers, leaving him trapped as the only survivor.
- The Engineer: He used to work as an engineer at the Geothermal Power Plant and can help the UV reprogram the automechanicals with a speech check.
- Reduced to Ratburgers: Or Sprat burgers in this case. Once all of his food reserves started to run out he had no choice but to make due with what he could catch. Apparently, he considers their ears to be a delicacy.
- Sole Survivor: He was the only plant worker to survive the automechanical massacre and has been living off of Sprats deep inside its lower levels.
See The Groundbreaker.