YMMV / Sonic Heroes

  • Alternative Character Interpretation: Did Metal Sonic really "betray" Eggman? Considering that he locked Eggman away safely in a room when he could have done much worse, and his goal was to defeat Sonic (what Eggman created him to do) and build a robot empire (Eggman's goal), it's possible that he simply deemed his creator to be unable to accomplish their goals himself and took matters into his own hands.
  • Anti-Climax Boss: Metal Overlord. While Metal Madness is mildly challenging due to having one instant-kill attack, Overlord is one of the easiest bosses in the game—you can't even be directly harmed by him, and the only danger is running out of rings, which can be periodically refilled during the fight.
  • Awesome Music: This game has its own section on this page.
  • Base Breaker:
  • Best Level Ever: Many players hold Egg Fleet as the favorite, not only for the sheer sense of vertigo of being high up in the air (even compared to other airship levels in the series), but for the challenge offered by having to constantly dodge gunfire from the ships, and the sheer amount of alternate paths available. To put the cherry on top, the level features the playable trio creating a chain reaction that destroys an entire battleship with Rocket Accel. And Team Sonic's version allows you to do it three times, with the third time standing in for the Goal Ring. Quite expectedly, there are a number of fans who are disappointed that Seaside Hill, essentially the Green Hill Zone throwback of the game, was picked to represent Heroes in Sonic Generations over Egg Fleet when, one, the Green Hill Zone was already in the game, and two, Seaside Hill had already made countless appearances in many spin-offs.
  • Breather Boss: Robot Carnival and Robot Storm for Team Chaotix. Their Team Blast gives you rings for each enemy it kills. Collecting rings fills the Team Blast meter. These fights throw a lot of enemies at you. Do the math.
  • Broken Base: The game itself caused a sizable rift in the fandom. Depending on whom you ask, it's either a fun and engaging platformer with a nice variety of characters and the last good game before the franchise's Dork Age, or an unplayable mess with awful controls and the very game that started the Dork Age.
  • Captain Obvious Reveal: There wasn't really any effort to hide the fact that Metal Sonic is the real villain; he makes several, albeit brief appearances throughout the game, including the opening cutscene. Yet when he finally introduces himself, it's still treated as a shocking revelation.
  • Character Rerailment: The Sonic Adventure series turned Knuckles into a dead-serious guardian, in sharp contrast to what the artwork for the first game showed, and to his Sonic 3 & Knuckles portrayal of laughing at Sonic at every turn. This game was able to reconcile the two portrayals into a deceptively stoic yet laid-back Lancer who gets smug at getting one over Sonic.
  • Ensemble Darkhorse:
    • Team Chaotix has the smallest role in the story, but are far more popular than most of the other teams storywise (gameplay-wise, however, their "search mission" gameplay tends to be near-universally despised).
    • E-123 Omega is pretty popular as well, both for his amazing power and his awesomely hammy quotes.
  • Fridge Brilliance:
    • Metal Sonic copies Chaos's data from Chocola and Froggy. Chao are very closely connected with Chaos, and Froggy was once possessed by Chaos. When Metal Sonic enters his One-Winged Angel transformation, he does so by merging with one of Eggman's battleships. This is because he copied Chaos's shapeshifting powers. However, while Chaos is made of water, and thus merged with Station Square's reservoirs, Metal Sonic is made of metal, so he used a battleship to gain mass.
  • Game Breaker: The Team Blast mechanic makes it a bit too easy to deal with enemies. Frustrated with having to use the speed characters to tip the armored mooks over? Just Homing Attack them for a minute and watch as your meter fills up and simply let's a team wipe out an entire room of enemies. With a little patience, you can brute your way through the levels. Team Rose takes this to hilariously awesome extremes, giving them speedup, basic shields, and invincibility, while maxing out their power levels along with the usual room's worth of destruction from the animation itself. Even better is Team Chaotix's, as it provides the team with rings with every enemy killed... which makes it a cakewalk to get another Team Blast.
  • Goddamned Bats: The Hang Castle and Mystic Mansion stages feature the return of the ghosts from Sonic 3 & Knuckles and '''Sonic Adventure 2, and they aren't any easier to deal with here. They pop up everywhere and can easily mess with the flow of speed. Given the latter is a very long stage, this'll get frustrating.
    • Egg Bishops/Egg Sorcerers, one enemy with two different forms distinguishable by color. Egg Bishops (orange) have the ability to heal themselves and any enemy nearby. Egg Sorcerers (purple) can cast a spell that steals all your rings. And the worst part is if you use a tornado attack on them, it just flips them over to the opposite form, making a bad situation potentially even worse.
  • Harsher in Hindsight: In this game, Metal Sonic ends up backstabbing Eggman and trying to defeat Sonic himself by gaining more abilities with implied modifications. in Sonic the Hedgehog 4: Episode 2, Eggman rescues and fixes Metal Sonic. Knowing how little the scientist cares for his creations, that says a lot. Makes you a little sad for the doctor.
  • Hilarious in Hindsight: It's hard to hear Shadow saying "Space... Did you say SPACE???" nowadays without thinking of Portal 2.
  • It Was His Sled: Metal Sonic was the real villain of the game, while Eggman was locked up the whole time. The trailers didn't even try to hide that Metal was making a comeback. His trophy description in the fourth Super Smash Bros. doesn't help.
  • Mondegreen: Several gamers thought that Knuckles said "Shit!" during the first of his combo punches.
  • Most Annoying Sound:
    • "MUST BE MY LUCKY DAY!!!"
    • "Take this! Take this! Take this! Take this! Take this! Take this! CHARGE!!!"
    • Anyone who is the point man when you go into the cannon in Bullet Station. The team is shot out of the cannon and can pick up item balloons as they go through the air, subjecting the player to the snippet they say over and over.
  • Narm: "We'll show that creep the REAL SUPERPOWER OF TEAMWORK!" among several other lines involving such.
  • Narm Charm:
    • The game has quite a bit of charm, but most notably the team songs are what make it. Team Chaotix is especially fun.
      TEAM CHAOTIX! They're detectives you want on your side!
    • Similarly, Team Rose's anthem Follow Me is so peppy and rocking it's hard to hate.
      Follow me inside, outside, through the stratosphere!
      The moon is shining for you, knows that I adore you!
  • Never Live It Down: Amy trying to force Sonic to marry her by beating him to a pulp, mostly because it signaled the start of her Flanderization. Tragically so, since the rest of the game applies as valid Character Development due to her leader role and improved competence and abilities.
  • Newbie Boom: As with Sonic Adventure 2, which was the first Sonic game to be released on a Nintendo console, this game was the first Sonic game to be released on Sony and Microsoft consoles.
  • Porting Disaster: The PS2 version. It's not unplayable, but it suffers from low-resolution textures, clipping, and frame-rate drops.
  • Rescued from the Scrappy Heap: Big at the very least ascended to more a Base Breaker status due to having Took a Level in Badass and gaining a more conventional move set compared to his Adventure gameplay.
  • Scrappy Mechanic:
    • Rails, which began to be overused and often have Bottomless Pits under them. This game was also the first in the series to have the characters talk about the scenery and their current situations, a source of many annoying sounds, Captain Obvious statements, and Narm, which people often complained about.
    • When hit by an enemy, a character gets stunned for a second, giving you less time than usual to collect your rings before getting hit again.
    • Enemies having life bars were a constant early complaint, since they messed up the flow of the game (especially if your characters weren't leveled, which meant that only Power-type characters could reduce their HP without additional effort, and later enemies carried HUGE life bars AND barred progress until defeat), and turned parts of the game into a crude Beat 'em Up instead of a traditional speed-based puzzle/platformer.
    • Flying formation can be a pain, as you're forced to carry your teammates and speed is reduced greatly is this formation. And if your fly meter depletes fully, you sink like a rock, which can be frustrating if there's a Bottomless Pit below you, which is to say, quite often in fly specific areas. Also, there's an inexplicable height cap when you attempt to fly that is all too easy to reach, which really ruins the point of a "Flight" formation. Attacking in flight formation can also be rather tricky, as it can be hard to aim.
  • Special Effect Failure: The CGI in the cutscenes was low budget and generally mediocre, even for the time of its release. It's tolerable for most of the game, but the ending cutscene really takes a nosedive in quality in compared to the others—one glaring failure is Rouge floating across the ground when she's clearly supposed to be walking in the ending cutscenes (her body moves before the legs do, which makes it look like she's skating on ice).
  • Spiritual Successor: To Knuckles Chaotix in some ways. Not only does Heroes reintroduce the Chaotix characters themselves, it is also the first major game in the series since Chaotix to feature a teamwork-style multi-character gameplay dynamic. And of course, it is the first game after Chaotix to feature Metal Sonic as a primary antagonist and involve a One-Winged Angel form of him as the final boss.
  • Suspiciously Similar Song: The theme for the Egg Emperor boss sounds exactly like "Perfect Crime" by Guns N' Roses.
  • Tear Jerker:
    • In the cutscene where Team Rose were tricked by an Eggman decoy, Big sadly utters out "Froggy, where are you? Let's go home." Even those who aren't big fans of Big have got to feel for him since he realizes that he's failed to rescue Froggy and is in the brink of giving up doing so in the process.
    • The Team Dark scene where Shadow spots a Shadow android, which gives him the thought that he may be an android as well. The shot where Rouge sympathetically looks at Shadow really tells the story.
  • That One Level:
    • Final Fortress, for its multitude of mandatory enemy gauntlets involving the strongest enemies in the game.
    • Mystic Mansion, which is also a Marathon Level. Bonus points for Team Sonic's final room especially, where you have to cross all three gaps with the different mechanics.
    • The Special Stages, too, especially where you have to catch the flying emerald. Doubly so as Team Rose, which is a little bit slower than the other teams.
    • Rail Canyon and its following level, Bullet Station, for consisting of little more but rail grinding and virtually zero safe ground below you.
    • BINGO Highway, for similar reasons to Rail Canyon. Just replace "rail grinding" with "pinball tables". Especially the latter part of the level, which is very generous with Bottomless Pits that can be difficult to avoid with the pinball controls and can send you back quite a long way if you die.
  • They Changed It, Now It Sucks: Some people were not fond of the designs for Tails' and Knuckles' super forms, (more akin to a "Super Shield" than their actual transformations from S3&K) in this game.
  • Tough Act to Follow: Since this game followed the immensely well-loved Sonic Adventure 2 (both the original Dreamcast version and its GameCube Battle port), Heroes did, and still does to this day, get a lot of bile from fans for really slippery controls and its utter repetitive structure compared to Adventure 2.
  • Visual Effects of Awesome:
    • Metal Sonic's One-Winged Angel, which involves a fast-paced sequence of parts of a blown apart tower assembling together into his new Metal Madness form, with Metal's head morphing into some... thing that completes his transformation, all lasting for circa 50 seconds.
    • The general art design and stage layout is very pretty. Colorful, expressive backgrounds with plenty of detail, smooth character models, and expansive views as you dash through stages gave the game the feel of a 3d conversion of the Genesis art.

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