So Team Sonic had three days to do this whole thing and suceeded in doing it in three days, the other teams also follow the same timeline thing (same levels in the same order, the sky (which is the closest you can get to guessing the time of day) is the same in all of them, they get there at about the same time). So, everyone stayed up for three days straight with no problem? Even the six year olds that didn't know the world would be destroyed if they didn't move fast enough?
The "three days" thing ended at Rail Canyon/Bullet Station...it seemed as if that's where Eggman was orchestrating his attacks from. Anything after that point occurs after those three days, and is all a matter of stopping Eggman from going any further.
The other thing to remember is that this isn't Eggman, this is Metal Sonic pretending to be Eggman. He wants data on Perfect Chaos (which he gets from Froggy and Chocola Chao), as well as Shadow (which he gets by luring Rouge in with the hope of finding Eggman's treasure), and Sonic himself, by inviting Sonic to stop one of Eggman's schemes. It's entirely plausible that there was no superweapon beyond the Egg Albatross, and the deadline was irrelevant, bar a motivating factor to get Sonic to where Metal wanted him.
If Team Rose's levels are easiest, doesn't that technically make them the strongest team?
I assumed it was because the other teams already steamrolled through the levels. Team Rose is just fighting the remnants of the Egg Army.
Their team moves slower to compensate, but no, it doesn't really make them the strongest if they're fighting weaker enemies.
It actually makes it a bit of fridge brilliance: Team Shadow and Team Sonic had already plowed their way through the majority of the hard enemies while Team Rose, being inherently slower and trying to catch Sonic himself, is going through the remnants of the army.
But This is supported in gameplay. Their Team attack is far more useful, Amy's Tornado move is more useful, Cream's solo attac kis far stronger, Big fishing pole is the easiest to use, the Egg Albatross takes less hits to defeat...
You kidding? Their moves are pretty much nerfed versions of Team Sonic's moves. Their post-Team Attack invincibility and the lower HP bosses were likely just added to further lower Team Rose's difficulty.
Shadow can't remember who he is, and is desperate to know. So why doesn't Rouge tell him? She was there. As if his pastdeeds are the stuff of secrets?
I just assumed trying to tell a person "You're supposed to be dead" would take too much time.
While playing Shadow the Hedgehog, this troper would keep asking (sometimes out-loud) himself, "Why doesn't he just ask anyone who was in Sonic Adventure 2? In fact, why doesn't anybody from SA2 just TELL HIM WHAT THEY KNOW?!? Rouge especially!
I think we're giving Rouge quite a bit of credit here. I think what Shadow wants to know is what happened before he was put into cryo. He has obviously realized that some of what he remembers about 50 years ago is falsified, or just plain wrong. And Rouge barely has any information about that.
Well, in some scenes, Shadow show signs that he at least SOMEWHAT remembers certain things from Sonic Adventure 2, just not any of the events that happened 50 years prior.
Shadow's amnesia results in him not remembering who he is and, more importantly, who Sonic and the rest of his friends are. HOWEVER, he DOES explicitly remember that Sonic has Super Powers...but not himself? And it can't be him picking up on context clues because nobody spoke specifically of Super Sonic. Additionally, why didn't Sonic stop to remind Shadow of his own super powers? Shadow obviously remembers enough to execute Chaos Control and Sonic could have seriously used the help. Even if Sonic didn't explicitly know Shadow had amnesia, a simple "Shadow, you too!" could have led to them reminding Shadow of his powers.
Shadow is astounded by the notion of being nearly in space, clearly not remembering the events of the previous game. But a couple stages and a boss later, when Rouge considers stealing the Chaos Emeralds while Knuckles is away, Shadow responds, "Some things never change, do they?" So... he somehow forgets everything about Sonic Adventure 2 (including going to space, the near genocide of a planet, and any important information about himself) except how jewel-crazed Rouge was? She must have left quite an impression on him.
It appeared that it was Knuckles who delivered the "some things never change" line, since Rouge was pretty vague on what "treasure" she was refering to, Shadow wasn't in the scene, and he immediately clues in that Rouge was talking about his treasure and chases after her.
The Flying characters are essential for flying, because they carry the other team members during flight. The Power characters are presumably the strongest on their team, and thus are useful because they can punch or shoot harder than the others. But how are the speed characters necessary? While in speed formation, the other members of the team follow closely behind the leader, always maintaining the same distance, and never dropping behind, meaning that logically, they can run just as fast as the speed team member. Why then, does each team need a speed character, if everyone else is capable of reaching the same speeds?
Maybe the reason the speed characters are needed is because, crazy theory time here, is because they create some kind of slipstream which helps the others keep up with them when they go at top speed. This is especially in the case of Sonic and Shadow, since, you know, they have Super Speed and all.
The opening FMV answers your question. Team Sonic is about to flattened by some boulders, so Sonic grabs Tails and Knuckles' arms and drags them fast enough to avoid them. Non-speed members can't run as fast as the speed members on their own. Presumably it would have been too much trouble to implement an animation of the speed member grabbing his teammates' arms while running in-game.