YMMV / Fallout

  • Broken Base:
    • There is not generally much overlap between fans of the Interplay/Obsidian games and fans of the Bethesda games (though exceptions exist), and the disagreements between the two groups can get rather… vehement. It even spills over to TV Tropes - much of this page's edit history can be summed up as a permanent low-intensity Edit War between Fallout 1, 2, and New Vegas fans and Fallout 3 and 4 fans. Best advice is to only say positive things about all of the games (aside from Brotherhood of Steel, of course) and flee if/when the arguments increase in pitch and fervor.
    • There is even a splinter group of Fallout 1 fans that dislikes Fallout 2 because they felt it introduced "too many silly elements" to the universe.
  • Complaining about People Not Liking the Show / Fandom Berserk Button:
    • Saying anything negative about any game in the series (with the exception of Brotherhood of Steel) will usually get you yelled at, and called either a 'stupid Bethesda fanboy' if you complained about the first two games or Tactics, or a 'stupid NMA troll' if you complained about 3 onwards.
      • Notably, the biggest mistake you can make is complain about the graphics in the first two games. That tends to cue a lecture on the character models being actual clay models.
    • Related to the above, mentioning/saying good things about Brotherhood of Steel, as it's the one game in the entire series that everyone agrees to hate on.
    • On a lighter note, not calling Vault Boy by the right name (as noted below).
  • Complete Monster: Has its own page
  • Crowning Music of Awesome: Fallout: New Vegas, Frank Sinatra, NO EXCEPTIONS! (And that's just the teaser!)
  • Demonic Spiders:
    • Jesus Christ it's a Deathclaw - get in the car! In most games, Deathclaws are among the deadliest enemies. Strong, tough, and fast is only being charitable when describing their ferocity.
      • Obsidian decided to go above and beyond in New Vegas. Not only is there no dart gun, which was effective against Deathclaws in Fallout 3, but they now come in packs and have titanic damage thresholds, meaning most (as in, everything smaller than the anti-materiel rifle) will only do Scratch Damage. Thankfully, they now can't spawn randomly. You'll know where they are.
      • Bethesda seems to have thought that Obsidian was too much of a merciful god, as 4 adds in Chameleon Deathclaws. They're not only still resistant to pain and injury to a frankly ridiculous degree, but can change their skin color to near-perfectly blend into the environment, letting them sneak up on you completely unawares before ripping your face off. Once you encounter them, you'll be constantly on guard for the rest of the game.
    • Yao Guai are the not-quite-Demonic cousin of Deathclaws. They're easier to kill and do less damage, but unless you're high level they are still dangerous, especially in packs.
    • Broken Steel adds in Super Mutant Overlords. You won't encounter them until you're a pretty high level, but they're equipped with powerful weapons and are ridiculously tough. To make matters worse, they have an unblockable damage bonus of around 20-40 HP per shot depending on the weapon. Even wearing power armor and toting a rocket launcher, your ass may well be handed to you.
      • Overlords are nothing compared to the Albino Radscorpions, which have almost as much HP as a Super Mutant Behemoth! Their only saving grace is their lack of a long-range attack, so you can get out of dodge by climbing on top of something they can't reach you from. That said, considering their durability and damage potential, running the hell away is a good idea too.
      • And rounding out the dreaded Broken Steel trio are the Feral Ghoul Reavers. Oh hey, they look just like Feral Ghoul Roamers, piece of ca- WAIT WHAT.
    • Damn those swampfolk/tribals and that magical unresistable damage bonus!
    • Those stealth suited aliens. Hell, you feel pretty stupid by shooting a mini nuke to a 3 foot tall guy and watching he shoot back at you with his alien rifle just after.
    • Any player trying to do "Those!" at any level below ten or so will find the fire-breathing ants a hell of a challenge. Sometimes it's an easier and smarter idea to just kill one ant on the street and just do the quest later in the game, so that their levels stay somewhat low while you have a wider arsenal to gun them down with. Or just stand on the ledge outside of town and snipe them.
    • The Enclave patrolmen in Fallout 2 were the bane of players everywhere. They are pretty much immune to electric damage and heavily resistant to nearly every other kind of damage due to their power armor, not to mention they have extremely high health and can effortlessly kill you in one turn even without a critical hit. Because of them, going anywhere near the coast until you've reached near endgame levels was instant Death Wish. Unlike most Demonic Spiders however, it's pretty easy to tell where they are and which places to avoid (anywhere near the coast pretty much).
    • Any kind of robotic enemy will be a huge pain in the ass as well. Did you remember to invest some skill points in energy weapons, despite usually never coming across one until at least the halfway point? You better, because energy weapons and explosives are the only way to deal reliable amounts of damage. New Vegas mitigates this somewhat by offering armour piercing rounds and pulse slugs to give small gun users a fighting chance.
    • New Vegas introduces Cazadores, which are giant mutant wasps with nasty venom that drains your health very quickly long after you've killed one. Pray you don't encounter a swarm of the bastards.
    • The same game also introduces Nightstalkers (and both animals were created by Dr. Borous at the Big Empty - which is surely just an unfortunate coincidence that they both are so infuriatingly dangerous, right? ...No, it isn't). Nightstalkers inject poison (albeit somewhat less potent than Cazadores), deal sizable melee damage, can sometimes bypass Damage Threshold, and will attack in packs. Even worse, Lily's first quest has you fighting invisible Nightstalkers.
    • 4 continues the series' trend of showing how much insects will still hate you after the apocalypse with the Bloodbugs - more specifically, the Infected and Red Widow variants. Being that they're literally giant mosquitoes, the damn things are spindly as hell (making it hard to actually hit them), fly around the player incredibly fast, deal dismayingly high amounts of damage, have a hell of a lot more health than their normal brethren, and swarm in numbers. They also deal high amounts of poison damage to the player and can even spit your own blood back at you - causing hefty amounts of Interface Screw and making it harder to actually fight them.
    • In previous games, Radscorpions were usually difficult enemies, but not really worthy of being called Demonic Spiders either (the Albino Radscorpions from Broken Steel and Giant Radscorpions from New Vegas notwithstanding). The Radscorpions of the Commonwealth? They beg to differ. Not only are they deceptively fast, Radscorpions are now positively huge (the average size of a Radscorpion is now that of the Giant Radscorpions from New Vegas!), can deliver unnervingly high amounts of poison damage, are Made of Iron, and can even burrow underground so as to avoid your attacks or strike out at you to catch you off guard & unawares. And finding Deathskull Radscorpions makes things particularly..."interesting."
    • Fallout Shelter somehow makes Radroaches (yes, Radroaches) into these. As their power levels scale with the age of your Vault, they can eventually easily kill your dwellers, spread like wildfire, and overrun your vault unless you have top-tier equipment and good dweller placement.
  • Ear Worm:
    • Galaxy News Radio in Fallout 3 plays only the catchiest (and most appropriate) songs of the first half of the 20th Century—including "Maybe," by The Ink Spots from ''Fallout 1''.
    • He keeps hackin’ and wackin’ and smackin’, He keeps hackin’ and wackin’ and smackin’, He keeps hackin’ and wackin’ and smackin'
    • I'm as corny/horny as Kansas is August, I'm as normal as blueberry pie…
    • I've got spurs that jingle jangle jangle (jingle jangle) as I go riding merrily along (jingle jangle)
    • "You had plenty of money in 1922 You let other women make a fool of you. Why don't you do right? Like some other men do…"
    • Biiiiiiiiiiiiig irrrrrrrronnnn, big iron!
    • And the theme music for the badass Fallout 3 trailer: I love those Deeeeeeaaar hearts, and geeeentle people, who live in myyyy hometown… Too bad it didn't make it into the soundtrack. Although it did come back for Fallout 4.
    • I'm the kinda guy, that likes to roam around...
    • "I don't want to see the woooorld on fiiiirre…"
  • Ensemble Darkhorse:
    • LIBERTY PRIME!
      • Also Charon. He is a ghoul with missing skin and hair but somehow still got tons of fangirls. It may be related to the whole "total obedience to whomever holds his contract" thing.
      • Freaking Fawkes from the same game. A Super Mutant who is actually one of the few nice guys in his species, wields a Gatling Laser in ranged combat, is a Genius Bruiser with the strength of a Physical God and frequently saves your ass? Yeah, the fandom are really going to hate him.
      • The fact that he's a reward for being a good guy doesn't hurt, either. It's like Androcles and the Lion - but this time, the lion has More Dakka.
      Fawkes: Too fun!! Ha haaa!
    • In Fallout 1, Dogmeat. So much so that he reappeared in a special encounter in the sequel and had an Identical Grandson in Fallout 3. There's also another Dogmeat in 4 - and he's somehow even more adorable.
    • Don't forget Marcus from 2, as he's pretty much the reason why Fawkes is so well liked.
    • Boone. The guy can take out enemies before you even see them.
      • No-Bark Noonan and Mr. Fantastic are also both well-beloved, in part since they're pretty much the exact opposite of each other - Noonan is a hilariously crazy settler that surprisingly knows a hell of a lot more than he logically should, and Fantastic is a hilariously incompetent scientist that surprisingly knows a hell of a lot less than he logically should.
    • The Brotherhood of Steel, for consistently having the best toys (aside from the Enclave.) It certainly doesn't hurt as well that their signature Powered Armor is the face of the first and third games, and they're the ones who bring Liberty Prime to life. This even reached Breakout Character status with two spinoff games being made about them.
    • The Silver Shroud character (for being one of the largest of the Large Hams in the series) and being a hilariously awesome parody of both The Shadow and The Punisher.
  • Evil Is Cool: A likely reason why so many people sympathize with the Enclave, and also side with the Legion and the Institute.
  • Fanfic Fuel: A common sub-genre of Fallout fanfiction asks the question of what happened in the parts of the US not seen in the games- what helps is that no game so far has taken place away from the East or West Coasts (except for Tactics and Brotherhood of Steel, but see below for those), allowing for a lot of interpretation as to the fate of the midlands of the US.
    • And, of course, like any good RPG series, there's the big question: "What happened to your character after the story ended?"
  • Fanon Discontinuity: Hardcore fans generally refuse to acknowledge the existence of the ("good for what it is") Tactical RPG Fallout Tactics: Brotherhood of Steel or the console hack-and-slash Fallout: Brotherhood of Steel. Bethesda have adopted a similar policy, declaring Tactics Broad Strokes canon and Brotherhood of Steel Canon Discontinuity.
  • I Am Not Shazam: The Vault Boy is not called PipBoy. Even the developers of Fallout Tactics fell into that. Vault Boy is the blond, wavy haired man in the blue jumpsuit, and PipBoy is the redhead pixie in the yellow and orange spacesuit, visible on the PipBoy itself in the first two games, in case you were wondering.
    • And his name is not Fall Out Boy either, despite his face being prominent in all Fallout games.
  • Game-Breaker:
    • The Sniper perk in the first two games. With high luck, almost every hit will be a critical hit (always with a Luck of 10!). Combine with shots to the eye and a decently powerful weapon and only the strongest enemies will survive more than one round of combat.
    • Jinxed with Luck 10. Your obscene luck (usually) counteracts the negative effects of the perk, but your enemies will constantly be hitting themselves, each other and breaking their guns and limbs on a regular basis. Although this means that the rest of your party become a lot less helpful and much more dangerous to you.
    • Some of the special encounters that you come across in the Wasteland in 1 and 2. The crashed Nuka-Cola truck which gives you over 10,000 caps at a high enough Luck level, the Alien Blaster, the Solar Scorcher, the Red Ryder LE BB Gun, the Holy Hand Grenade, the Monument Head and the Star Trek Hypos.
    • Mothership Zeta DLC. After finishing, you end up with a huge amount of super healing stuff, overpowered weapons and ammo for those weapons. Good bye scavenging and weapon maintenance, hello Alien Desintegrator!
      • Finishing Operation: Anchorage will unlock a chamber filled to the brim with awesome weaponry, plus two game breaking suits of armor. The Chinese Stealth Suit always gives you 100% stealth (and allows you through a glitch to wear all the clothing you have in your inventory at once, giving multiple armor and stat boosts at once), and the Winterized Power Armor, which never degrades and allows you to circumvent the usual restrictions to wearing Power Armor before completing the required story mission.
    • Dead Money DLC supplies the Courier with the Holorifle, which is basically a shotgun that fires devastating Hard Light "cubes" at your enemies. If you have a high enough Energy Weapons skill and enough Microfusion Cells to spare, than the game might as well role credits right there.
    • Fallout 4 adds in the Legendary system, which is intended to provide buffs for weapons and armor dropped by Legendary opponents. However, certain buffs on some items become this if the Random Number God loves you enough. For example, getting a Legendary Minigun with the Explosive effect will turn even the most dangerous Demonic Spiders into mere Goombas before your might...as long as you have enough ammo, of course.
  • Generational Saga: Never explicitly stated, but some options on the Courier's historynote  allow the interpretation that s/he's descended from the Arroyo tribe. In full effect for Fallout 1 and 2, as the Chosen One is the Vault Dweller's grandchild.
  • Goddamned Bats:
    • Geckos in Fallout 2, especially around Trapper Town/Klamath. *Head Desk*
    • Bloatflies and pretty much every other insect in Fallout 3, unless you have the Entomologist perk.
  • Good Bad Bugs:
    • Sometimes in Fallout 1, the aftermath of the slaughter of the Ghouls at Necropolis will sometimes leave the dead bodies standing upright in the first frame of their "explosive death", as if they're mindless flesh statues. It's very creepy when you're wandering around looting them.
    • With Broken Steel installed, Three Dog will talk about the Enclave's defeat at the Jefferson Memorial even if you haven't gotten that far in-story.
      • It's possible for Enclave Radio to glitch out after Raven Rock is destroyed - it will stay on the air, but will now consist solely of an endless loop of President Eden saying "...stand now, at the precipice...". It actually comes across as really creepy instead of the annoyance that one would expect it to be.
    • Similar to the Fallout 1 example, New Vegas has a room in Gommorah with a dead hooker in it that you visit for a quest. Sometimes when you enter she'll be standing and acting as a living NPC, even trying to seduce you, while you examine her for rigor mortis.
    • In 4, Dogmeat will still be able to fetch items held in locked containers. This means that the Sole Survivor can simply return to Vault 111 with Dogmeat, go to the Overseer's office and ask him to fetch, and he'll bring you back the Cryolator. With him even adorably carrying it in his mouth while he follows you around and wags his tail.
  • Hilarious in Hindsight: A character in combat armor around the Boneyard Library (Fallout 1) wears a pin reading "I'm Christopher and you're meat". Chris Avellone joined production for Fallout 2, and has become the name (aside from maybe Todd Howard after Bethesda took over, and even then that's a big "maybe") most associated with the franchise.
  • Misaimed Fandom: Though the Legion burns down towns regularly (inhabitants included) and the Enclave was more or less written as "Futuristic Nazis", both have large fan followings among the Fallout community, partly because many see them as noble in their end goals.
  • Narm Charm: Fallout as a whole is really good at this. Considering how the series is practically made of Bathos and it's telling dark, post-apocalyptic stories that're all set after a nuclear war destroyed a world inhabited by a (supposedly) cheery Leave It to Beaver-style 1950s U.S.A., it's been doing this for quite a while and is excellent at making something silly come across as serious.
  • Nightmare Fuel: Enough to fill a dedicated page.
  • Paranoia Fuel: Sometimes, your settlements can get infiltrated by disguised Institute Synths. There's no knowing about them until they start killing your population slowly...
  • Sailor Earth: Want to make an original character who also grew up in a Vault? Easy, just make up a number between 001 and 999 and add the word "Vault" in front of it!
  • Spiritual Licensee: The games made during Bethesda's run (Fallout 3, Fallout: New Vegas, and Fallout 4) could easily double as RPG spin-offs of the Mad Max and Terminator series. Fittingly enough, some of Bethesda's earliest video games were based on the latter franchise. In fact, Fallout 4 actually plays like a good combination of Fallout, Do Androids Dream Of Electric Sheep? and Buck Rogers.
  • Take That!: At those who idealize the past, and wish they born in a time other than the period they live in now. Applies to the 50's in particular.
  • Uncanny Valley: The characters from all of the games, to some degree. God bless Black Isle/Obsidian and Bethesda, they all try their hardest to make the characters look realistic, but this issue still crops up in each game.
    • The Master from the first game is most definitely an intentional version, and a damn creepy one as well.
      • Infant Shaun and Mama Murphy are unfortunately unintentional examples. However, Institute Coursers are another deliberate example, as their awkward facial animations and intentionally monotone delivery makes them come across as something only doing an impression of acting human...and not really bothering to put that much effort into it anyway.
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