These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
And it's neither the only one nor anything but the tip of the iceberg. Rather... large numbers of people like to enjoy doing this, often in that direction. To name just one case: Tom Nook: friendly shopkeeper or iron-pawed savvy mercantilist and slum lord? He has near-complete control of the economy with the only place to sell save for some very specific exceptions and the dominant supplier of resources outside of nature itself. Particularly after he upgrades his shop thanks to YOUR upgrades to your house. Which he does even without your consent. Which is to mention the fact that the first thing he does when you enter the town is to shack you up with an undignified shack which you must pay him for without your prior knowledge or consent. In effect, he is using you for involuntary indentured servitude. And he effectively runs the economic system. Which has led to an even further ACI that he is in fact a very BENEVOLENT Slum Lord since he never actually forces you to PAY the money you owe him. And that's one of the better known and more apparent examples in the fandom and nowhere near the worst. See Dark Fic for more info. Tom Nook as evil slumlord is probably the most common alternative character interpretation in any game ever.
The "mafia boss Nook" thing is entirely averted by New Leaf though: in this one he only sells home upgrades and exterior designs, and after a few upgrades will not force you to upgrade at all and will instead wait for you to ask him for an upgrade. He also never makes you work for him at any point (the tutorial instead comes from Isabelle and is optional). His nephews run the store in his absence, but they're not even the ones you sell stuff to now — you sell it to Re-Tail.
Kapp'n will sometimes flirt with female player characters during the boat ride in the first game, which paints him as a bit of a creep. He does it again in New Leaf, however the game also introduces Kapp'n's wife Leilani and daughter Leila, which makes his flirting come off as a bit sleazy and unfaithful. He doesn't really flirt that heavily though, he's much more likely to sing about his family now.
Resetti. Does he genuinely care about the player and yells at them so that they don't make mistakes in real life then try to "reset" them, or is he a sadistic grump that loves scaring children and finds that playing a game a way he doesn't like a good enough excuse to yell at them? While Don says it's the former, it's possible Resetti is just giving an excuse. New Leaf definitely makes it look like the former.
Chrissy and Francine, two rabbit villagers that can potentially move in to your town. Due to their design, the fandom likes to think that they're actually humans dressed up in bunny hoods. It doesn't help that there's a Bunny Hood that you can purchase and wear as well.
K.K. Slider makes some pretty awesome tunes such as "K.K. Metal" and "DJ K.K.", but "K.K. Cruisin'" (particularly the "aircheck" version) and "Go, K.K. Rider!" are just plain epic. The Brawl remix takes the greatness of the latter and turns it Up to Eleven. Many of the serene, walking around themes from the original game also qualify.
Mr. Resetti. Some people actually reset to see what he has to say, others hate him.
Both the "Smug" and "Uchi" personalities get this in New Leaf. Some find them both to be great new additions to the series, while some find the "Smug" villagers to be obnoxious and/or creepy. Others find the "Uchi" villagers to be annoying and/or ugly.
All villagers are potentially this, due to their personalities and appearances.
Breakout Character: Isabelle from New Leaf has been very well received, even appearing in some promotional art for the Villager in the upcoming Super Smash Bros. in place of series mainstays like Tom Nook. She's even getting a Nendoroid figure released! She has also been confirmed to be an Assist Trophy for Super Smash Bros. 4 and a DLC character alongside the Villager in Mario Kart 8.
Time traveling, or "TT" for short, where you change the in-game date in order to reach certain events. Some people don't want to wait a long time for new items and features, and others say time traveling goes against the spirit of the game. For what it's worth, the games consider time traveling to be a form of cheating and will punish you if you make it too obvious.
Duplication, known as "duping", which is railed against because it makes rarer items more common, thus forcing down the overinflated prices in the online trading markets—and also removes some of the challenge of obtaining rare items. There's also concerns that duping may corrupt your save file if you do it too much, but so far there haven't been any reliable reports of that happening.
Fans are torn whether the Animalese was better in the original titles or in the post-Gamecube ones.
Several villagers were removed from Animal Forest once the GCN game came about. And then, several villagers had been removed when Wild World showed up. Some returned in either City Folk or New Leaf; many have not been seen since.
Villager trading. New Leaf has a mechanic where, the day before a villager moves out (when they are "in boxes"), a friend can visit your town and convince the villager to move into their town. Some people online take advantage of this by charging Bells or trading rare items or even other villagers to let people claim their villager. Proponents of the practice consider it essentially the same as trading items online—a way to add depth to a simple game. While relatively few players engage in villager trading, many of those who do are extremely devoted to it; some people have multiple copies of the game or even multiple 3DS systems just in order to have "cycle towns" to trade more often (and hence earn more money). Some people think that villager trading defeats the purpose of the game; others are creeped out by the idea of buying and selling villagers, especially for the exorbitantly high prices—up into tens of millions of Bells—for the most popular villagers (particularly vehement opponents call it "villager trafficking"). This isn't helped by the fact that many villager traders use time traveling (another controversial mechanic) in order to make deals and transactions more quickly and easily.
Character Tiers: No,really. The tiers are based solely on popularity (since there isn't really anything else to base them on) and can be safely ignored by anyone who doesn't engage in villager trading. Unsurprisingly, the top-tier villagers also tend to be the cutest.
The museum in New Leaf claims that birds are descended from Pteranodon. They're actually descended from small theropod dinosaurs. In fact, by the time Pteranodon were around, birds had already developed into a large and diverse group. This is especially jarring considering Archaeopteryx is in the game.
In City Folk Blathers claims Apatosaurus lived in swamps and lakes to support its immense body weight, a theory that was disproven in the 1960s.
Demonic Spiders: Tarantulas and scorpions. If they get you, they'll knock you out and force you back to your house, so they're tough to catch.
Item codes in the Gamecube game were meant to be specific to the person/town combination you "sent" an item to, but the whole code system became broken once codes that worked for everyone were discovered and posted online. Just about every item in the game has such a code, including a number of items that couldn't normally be traded through codes. One code even exists for 30,000 bells. Need 90,000 bells to pay off Nook? Just enter the code threenote Three is the maximum amount you can give Nook codes per day times and you're done!
The Island in New Leaf. If you go there after 7pm, you can find lots of beetles which sell for 6-12k on palm trees at a nice rate assuming you destroy the lower ones and the flowers. You can also find plenty of fish that sell for 8-15k per fish. It only costs 1k for a round trip there (you can bring 40 things back each time) and you can get there as early as day 4. Additionally, you can save and continue to reset the ocean's fish to farm sharks on the mainland assuming you get your hands on a rod. You can also get nearly unlimited amounts of exotic fruit, which can be carried in bushels so that you can fit 9 in a single pocket slot from the tours which have absolutely no penalty for not actually doing the intended mission.
The Bell Boom ordinance in New Leaf is also one. Buying and selling prices are both increased by 20%. On paper, this sounds fine. In practice, two things make this incredibly useful. First and most importantly, prices for items increase by 20% but not mortgages or town projects, which will probably take up over 90% of your cash. Second is the fact that there is a limited amount you can actually buy each day, but you can sell as much as you please. Combine this with the above-listed island, which gives you even more money than before, and you can pay off any of your mortgages or town projects in a single day and likely have enough cash to buy out the entire shopping street while you're at it, all with less than 3 hours of bug catching.
For an added bonus, you can choose to sell the beetles to a Lazy villager camping in your town when they play a game with you for ridiculously high amounts of bells. While playing the campers' games to set the prices of your items is usually a Luck-Based Mission and would make it eventually impractical in the long run to sell your items to them as you could get ripped off most of the time if you fail the game; the games you play with Lazy villager is actually not a Luck-Based Mission and with some critical thinking, one can narrow their answers down to guarantee a 100% chance for a much higher selling price than what Re-Tail would normally offer them for. An hour worth of hunting beetles and sharks at the island would net you around a whopping 2.5 million bells from Lazy campers!
The online features of post-Wild World games allow you to catch any bug/fish in the game (except tarantulas and scorpions) by traveling between different time/date setups and give or receive almost any item in the game. All that waiting patiently goes out the window!
And, of course, there's Time Traveling.
Perfect fruit. Using the type of fruit that's native to your town, plant tons of perfect fruit trees, harvest and store as many stacks as you can in your locker, go to the town of a friend with a different native fruit, where they'll sell for more, even more if you're lucky and that particular perfect fruit is a special item that day at their Re-Tail.
For most of the villagers and characters, it's fairly obvious what animal they are. Most of them are pretty well-known critters. And then... there's Dr. Shrunk. How many people know what he is without looking it up? He's an axolotl, a kind of salamander well-known for its six frilly gills—which it keeps all its life. You might also recognize them as the animal that inspired the Pokémon Mudkip and Wooper.
In New Leaf Redd's counterfeit art pieces now have something different from the genuine article. Therefore, if you know the actual piece the item is based off of, you'll be able to get the real paintings and sculptures with minimal effort, and the challenge will become waiting for him to show up.
At the beginning of the month of September, salmon start showing up where the river meets the ocean. Then halfway through the month, they move up into the river as a reference to their spawn cycle.
More like Goddamned Bass. In the original, there were very few fish you could catch in the sea, and nine times out of ten, you'd pull in a worthless Sea Bass. In the later games, they became less common when there were more ocean fish to catch, but it still lampshades their annoyance: whenever your character catches one, (s)he says: "Not again!" (in Wild World and City Folk) or "What, you again?!" (in New Leaf).
Mosquitoes. They're common, they're cheap, they're tiny, they make a really annoying sound, they're attracted to the player character instead of flying away like other flying insects, and they bite. Their bites don't cause any major problems normally aside from merely being mildly annoying, but if you're fishing and waiting for the fish to bite and you get bit by a mosquito, tough luck, because the player character automatically reels in his or her line when bitten, so the fish is lost if it isn't reeled in beforehand. Luckily, this doesn't seem to be the case in New Leaf.
Mole crickets, if only because of how ridiculously hard it is to find them. Unlike other bugs, you can only get them via digging, and your only clue that one's around is an annoyingly loud droning sound that plays whenever you're near one. But even then, it will likely take you up to ten minutes until you find the exact space in the area where digging a hole nets you the cricket, all while that damn droning sound is constantly playing in your ear.
The jellyfish in New Leaf. Like the wasps, they follow you (and temporarily stun you if they make contact) but unlike the wasps, they cannot be caught and exist purely to annoy you.
In one of his lectures if the player resets in Wild World, Resetti mentions that he will "go a few rounds" with his cousin, "Vicious Vole Vinnie", if the player keeps it up. Several years down the road a particular Internet comedian created a joke game called Vinnie Vole's Existential Nightmare. By the way, if the player continues to ignore Resetti's advice—Resetti does give the player an existential nightmare: by pretending to delete the player's save file. Vicious indeed!
The characters with the Lazy personality and the characters with the Jock personality usually end up as friends. Really. Close. Friends. In Wild World, they sometimes end up having a conversation with the lazy character complimenting the jock character with such compliments as "And those dimples you get when you smile are dreamy too". The conversation ends with both of them skipping away. Very.Happily.
This happens with the "grumpy" and "lazy" personalities as well. Specifically a conversation with the "lazy" requesting the "grumpy" to breathe on him.
New Leaf introduced two new personalities, Smug and Uchi. Smug villagers have been known to wax poetically about romantic themes, even to male players, and as a result many players think of them as Ambiguously Bi. As for Uchi characters, if a female player talks to them frequently in a short period of time, they'll comment on how they're "even popular with the girls today" and that they're not used to that.
For added fun, listen in on a Smug villager interacting with another Smug villager. You'll get conversations from them smelling each other and complimenting each other's scent to them worrying about public gossip about their relationship with each other.
Inferred Holocaust: Before "Big Sister" personality villagers tell you that they're thinking of moving, they may let you know that it's because she heard that her destination's having turf wars, and she wants to go there because slinging dirt around sounds like fun. If you don't like her and encourage her to move, you're probably sending her to her grave. However, this is jossed by the fact that villagers that have moved out occasionally reappear on Main Street, and may even move back in after the "16 Villager Cycle".
Remixing popular songs with K.K. Slider's soundfont has gotten pretty popular on Youtube.
Due to New Leaf being released right before E3, many have joked that it was released on that day to distract people from the conference.
Speaking of E3 - ever since the Villager was announced to be a new character in the new Super Smash Bros. game, people have been making him into a Memetic Badass (and sometimes even worse), saying things like "no one is safe from him and his ax."
Fleas make a rather annoying "boing". So annoying in fact, that you might catch them less to help your neighbors and more to make it stop.
The ridiculously common cicadas during the summer. Unless you play during the night hours, be prepared to hear a lot of constant buzzing and clicking sounds, which, unsurprisingly, is similar to a lot of places in real life. It's not uncommon to end up casually walking and all of a sudden hearing "MEEEEEEEEEEEEEE MEE MEEE MEEEEEEEEEEEEEEEEEEEEEE... MEEEEEEEEEEEEEE, MEE MEEE MEEEEEEEEEEEEEEEEEEEE..." until you shoo them off.
The droning of a mole cricket in autumn. It doesn't help that it's ridiculously hard to actually locate which square you have to dig to find them.
Narm Charm: Starting in New Leaf, snowmen slowly melt day by day, and you can see the puddles they create. Think about this for a second. In this light-hearted video game made by a light-hearted company, it actually shows a character slowly dying; which is actually pretty gruesome compared to everything else you see in the game. Not to mention that other than the line "Well, please do stop by tomorrow... if I haven't melted away yet", they can also say "Do come again! I shall be waiting right here, weather permitting!" (note the exclamation mark used in the last sentence). It's as if the snowman knows he's going to die, but tells to player to pass it off as No Big Deal.
The concept of the Happy Room Academy. A group of people who enter your house, and evaluate your fashion sense every day. No problem, right? Well, you never see them. At all.Ever. Even if you stayed in your house all day, every day of the week.
In 3.x, you can visit their headquarters, and it's revealed that they have keys. Lots of keys. Thousands of 'em.
It's also worth noting that 3.x lampshades this in some of the conversations with the villagers, where you find them worrying about just that.
How about this: Nook can do the HRA several better. By building up both his shop and your house, sometimes by more than its pre-existing size. OVERNIGHT. Without you noticing ANYTHING even if you are in that given location or even fall asleep there. Even if you wait for him in your house all night, he never shows up and your house never changes. 6AM comes. You wait 5 more minutes just to be sure. Seeing that he still hasn't come, you leave the house. As soon as you step out of your house, bam! Screen cuts to the town hall making an announcement, then the game forces you to save whether you want to or not, and when you regain control, 30 seconds have passed and your house's renovation is done! Nook is not only a ninja, he's also The Flash and Superman rolled into one! This is lampshaded in Super Smash Bros. for 3DS/Wii U, in which Villager's Final Smash is summoning Nook, Timmy and Tommy who build a house around the opponent within seconds.
Can it get worse? Yes, yes it can. How? Two words: the Resettis. They are so thorough they even break the Fourth Wall itself to punish those who reset without saving. Double in City Folk, where you can see their HQ and how they work.
Ever shake a tree? Lots of stuff can come from them. Bells, furniture, even some rare bugs like spiders! ...Wanna know what else comes from trees? There will always be 5 trees each day that have this, and you will never know which one will leave you with a swollen eye. That said, prepared players with a good sense of timing can make a fair amount of bells catching these bees when they show up. Or if they're lucky, they may make it home or the nearest occupied house before the bees get to them.
In New Leaf, villagers will sometimes unexpectedly knock on your door and visit, calling from the outside. Not so bad if you're in the living room, but it can definitely make a player jump if they're in another room and then suddenly, *BAM* they hear the doors knocking and a villager's theme play.
Periphery Demographic: It's arguably Nintendo's most "kid-friendly" series, but many adults and teens play them.
Resetti, for some. If the game is turned off without saving, he pops out of the ground to yell at you for not playing the game he wants it to be played. If you keep it up, his rants get longer and longer, making resetting a pain. Especially in Wild World and City Folk, where you can't prevent him from showing up.note ''New Leaf makes him optional, and the GameCube version allows you to prevent him from showing up by placing an item where he would appear if you reset. It's especially grating if the player is forced to reset due to matters beyond their control (i.e. the game crashes).
Even worse is Gracie, the rude giraffe that will berate your sense of style simply because it doesn't match hers (his in the Japanese version). The Gamecube "mini-game" in which you had to mash the A button in order to wash her car made it even worse, as most of the time, you would only get common clothing you could get anywhere else. Although trying to get her to set up shop in New Leaf can still verge on Guide Dang It territory, her car never shows up in any capacity. To say how bad the car washing minigame is, it's possible to fail using a turbo controller.
The snowmen in the GCN game, especially if you don't make them correctly, in which they would chastise you. See That One Sidequest below. New Leaf fixed this with the Snow family being quite friendly, even if you don't make them correctly.
Pavé in New Leaf is hated among the fandom for being obnoxious and berating the player for not dancing even if the player uses the "Shrunk dance", as well as his minigame not being very fun.
Villager-wise, smug villagers tend to get the most hate because of perceived "creepy" lines, and it doesn't help if they're seen as ugly by the players. In terms of villager trading (see Character Tiers above), if it's to be believed, Quillson is one of the most (if not the most) hated character in the game; whereas players are paying tens of million bells to have their dream villagers in town, Quillson is a character who people are paying to not have in their town; sometimes up to 100k bells, if just to get rid of him. Apparently he's a common villager to move in, since there's more than one story of people paying to get rid of him.
The grass wearing system in City Folk. The game will keep track of where you walk on and wear down the grass accordingly. Aside from looking unsightly, it can affect other things, like the availability of certain bugs, and rolling snowballs. Additionally, there is no way to mitigate the effect apart from avoiding those paths and waiting a long time for the grass to re-grow. It's hated so much that people were willing to hack their save files to reverse the effect. Thankfully, grass wears down more slowly and re-grows more quickly in New Leaf.
From the second (and third) games, counterfeit paintings. Getting all the paintings was difficult ENOUGH when Redd sells the majority of 'em, shows up once a week and has a random assortment of items. In New Leaf the counterfeits have something different from the real thing, but then that requires you to know the source.
In exchange, however, you might find that your neighbors may try to pawn off their counterfeit artwork on you. And since it's only mentioned in dialogue until you pay over 7,000 bells for it, there's no way to tell if it's real or not. Though this is subverted in New Leaf, as villagers will tell you that they don't know if it's real or not when it may be fake. If it's real, you'll be charged more and the villager will be confident it's real.
Also, Redd and Katrina don't show up on a fixed day in New Leaf- irritating enough that you need to wait 7 days especially after being spoiled by City Folk making them available daily. Worse, there's a possibility that they won't show up for the week at all.
In New Leaf having to pay to dispose of trash and counterfeit art pieces. It's painful enough that you get an inventory-clogging thing (which you may have paid a significant amount of bells for); now you have to let go of some money to be rid of it. This becomes less of an issue if you get your hands on a trash can, allowing you to get rid of it for free.
The removal of signposts in New Leaf is generally well disliked, due to the chance of a new villager being able to build their house anywhere in your town. This can mean building their new house on top of your roads or cutting down precious fruit trees or shrubs to make way for their house and generally just ruining your landscape. And if the villager moving in is already unpopular amongst the fandom... Well... Expect a few angry mayors to try to run them out of town as best as they can.
Acquiring Public Works Projects in New Leaf is Luck-Based Mission meets Fake Longevity. In order to get it, you have to wait until a villager "pings" and walks up to you, which is completely random, and they will request one for you to build. Whats worse is that its not a guarantee that they will request one when they "ping", its usually going to be about their catchphrase or your nickname! On top of THAT, some Public Works Projects you can only get from villagers of certain personality types! While there is a trick to force pinging (wading in the water for about 2-3 minutes with your pockets filled with untradable stuff), you still have the other randomness factors to deal with.
Placing bridge Public Works Projects is very tricky. Like all Public Works Projects, bridges require a certain amount of free space around them, however, this space is unnecessarily big. Is there a villagers house, another project, or even a players house a few feet across the river? No bridge for you! The kicker? Houses and Public Works Projects can be built in that free space of a finished bridge!
To some, Weeding Day in New Leaf is this. The entire day is WORTHLESS if you don't play online and aren't willing to shell out a small fortune for an extra 3DS and copy of the game. The only consolation prize is three topiaries if your town is weed free, and even then, you have to wait until the next day if you want to put them in your town or even see what they look like, since Isabelle won't let you do mayoral work on a holiday. Even Chuggaaconroy complained about it, despite using the online services CONSTANTLY.
Exclusive to Wild World, the 10-minute time limit on certain favors means it is possible to locate a villager in one of the emotional states that precludes interaction and have them REMAIN in that state until after the time limit is up.
You find out you have a camper. Turns out the camper is the villager you've been dreaming of having since you started. Already have ten villagers? The game is just mocking you at this point as there is no way around this. Even worse the fact, that more than likely a bunch of the villagers you already have you outright despise. This comic lampshades this
Self-Deprecation: When you forget to save in New Leaf, Resetti will demand you explain yourself. Picking "My battery died!" causes him to be more apologetic to you and take an indirect jab at the 3DS' battery life.
Some Dutch fans have found the game's characters, setting and aesthetics to be very similar to that of the classic children's puppet TV show De Fabeltjeskrant (better known in the United Kingdom as The Daily Fable).
American fans sometimes jokingly compare New Leaf to Parks and Recreation, as it centers around a perky blonde assistant who just wants to improve her town and its beauty.
Stepford Smiler: Isabelle is occasionally portrayed this way by some players, generally as a Type A who is highly annoyed at the mayor's incompetence (rather than depressed).
Be prepared to spend anywhere from half an hour to half the bloody day looking for a coelacanth on a rainy day. Nnngggggrrrrgg...
The Snowman furniture series is the hardest one to get because, unlike the other 3 special series (where you can get the whole set and some extras in a few hours) this one can (and likely will) take somewhere between 15 days to 3 months to get the whole thing. Add to this the fact that if the snowman is not perfect you won't get a reward and you have the most annoying sidequest ever.
Mushroom furniture is worse. Sure, you don't have to build a snowman, but you have only a single month to get 12 different objects, once per day, with no guarantee that you won't get repeats.
How about accumulating 999,999,999 bells for your bank account? It's necessary to get every item in the game... well, without cheating. (But even then, you have to cheat to get two NES games...)
Getting Gracie brand clothing in the first game; think the concept for the Canary Mary button mashing races from Banjo-Tooie, now add to the fact that sometimes no matter how fast you press the A button your character will still not move fast enough to earn one of Gracie's brand clothing along with taking away the ability to pause in order to rest your thumbs and catch your breath before starting to press the A button quickly as you can again like you could with the button mashing races in Tooie and you've got yourself one of the worst button-mashing mini-games in a Nintendo game, and considering Gracie is one of the visitors that appears at random and you can only have one turn per person who gets on the game try if you fail at getting them you have to wait until she turns up in your town again, it justifies actually getting a turbo controller for those who don't want to go through the hassle of button mashing (even worse for those who actually have played and hated the Banjo-Tooie Canary Mary Cloud Cuckooland races already).
The paintings wing of the Museum became this in the second and third games. While you were always at the mercy of whatever random items Redd decided to bring, the second game introduced counterfeit paintings. There is NO way to tell for sure if a given painting is real or not before purchasing it, the museum will not display them and they only sell for 10 bells.
Somewhat alleviated in City Folk, where you can visit Crazy Redd's store every day rather than once in a while. You may still get counterfeits, but as long as you have Bells to burn through you can at least try every week (assuming he has a painting that week). And sometimes characters may lampshade whether the paintings are real. For example, grumpy types may say something like "So, did you hear the scandal about Redd? Turns out he sold a bunch of forged paintings! I guess the lesson here is to watch what you buy, even from a reputable seller like Redd," indicating you probably shouldn't buy what's on the easel. Additionally, New Leaf introduces ways to tell if a piece is counterfeit or not...but only if you happen to know what the original looks like.
Also in New Leaf, you now have to pay when you want to dispose of counterfeit paintings through Re-Tail. Better get a trash can so you can do it for free.
But with New Leaf, you're back to waiting for Redd to show up only once a week (and this time, the day of the week is randomized- he will not show up on the same day every week). Ok, that's no big deal, until you find out that you're only allowed to buy one art piece per week. Although the mechanics of that part has been nerfed in that forgeries will have some kind of visual imperfection, it will have you yelling Guide Dang It and playing compare-the-art with GameFAQs before making your move if fine art is not your thing (or if you weren't informed of the nerfing beforehand, which is quite likely, leave you taking potshots in the dark). You also need to wait a whole day to find out for sure if you've made the right purchase. Make a mistake and you're left waiting until the next week to have another shot (in addition to paying Re-Tail a disposal fee if you don't already have a trash can). And worst off, in a case of But Thou Must, you must have at least one of each type of exhibit donated (and a total of 20 donations) to the museum to get Celeste and subsequently The Roost back. It's definitely a case of That One Sidequest to fans of Celeste and/or Brewster but who hate art-hunting.
Getting a ball to a villager in the original games. The balls are notoriously hard to get across rivers and up hills.
Finding fruit for a villager in the Gamecube game. Unless you have multiple memory cards or a friend with the fruit it can be impossible to get them.
Finding scorpions and tarantulas in the summer. They're only available late at night, which already limits some players, and to make it worse, they only spawn on clear days, on bare ground; that means no patterns or flowers, the latter of which is a pain in the ass for those with a Beautiful Town ordinance (where there's flowers practically everywhere). Not to mention that they're two of the rarest bugs in the game, and they attack you if you're holding a net (leading to some unpleasant surprises for some players not hunting them), causing you to pass out. And if you try to sneak up on them? They just might vanish into a tree or fall off a cliff or the bank of a river. Many players tear their hair out about finding them, especially when hearing anecdotes of people with more bare ground in their villages catching both of them within a couple of hours.
They Changed It, Now It Sucks: While most of the changes New Leaf added to the series were well-received, there were some changes that caused criticism.
Blathers not going on tangents for each item you donated. This was done to encourage players to just donate everything they had at once, and there are detailed descriptions for each donation at its exhibit.
The removal of "episodes" (special events that added backstory to some of the game's permanent NPCs like Sable). Admittedly, some of them would just be retreading old ground at this point, and the old characters' backstories are referenced sometimes, but it does make some of the new characters like Reese and Cyrus seem underdeveloped compared to the others.
In previous games, balloons would contain a random item. In New Leaf, they only contain Balloon furniture, giving players almost no incentive (besides getting badges from Phineas) to shoot them down after they complete the series, besides selling them for some bells.
Once a villager suggests adding a police station to the town, the player receives two options: they can get the Classic Police Station, in which Booker works, or the Modern Police Station, in which Copper works. Splitting the two up has not been well received by people, as Copper and Booker have always been a team. You can only hope to see the other by visiting a different town/Dream town. Another thing disliked about this mechanic is that the characters are tied to the respective stations, which some players do not like because they would prefer a station's design, but not the personality of the character that works there. For example, some players may like Booker for his Shrinking VioletCloud Cuckoolander personality, but want the modern police station as it blends into their town's theme. The result is that the player has to make a very difficult decision of either choosing a policeman they do not like, forgoing heir plans for the town's theme altogether, or letting an out-of-theme building stick out like a sore thumb in their town and ruining the aesthetics.
Speaking of Copper and Booker, them being gate keepers instead of police offers was this. As mentioned, New Leaf gave them back their roles as police but tore them apart.
Again, the mechanic where Redd and Katrina don't show up on a fixed day each week. It adds Fake Difficulty to several already time consuming tasks.
The exclusion of the players infamous Nice Hat's from Wild World onwards was originally met with some discomfort by fans of the GameCube title. You can still get the hats if you put them on as custom clothing but it's not the same.
Any change to holidays and other events causes this. The decision to remove the region holidays in place of, often times bland, general ones in Wild World was met with backlash. The exclusion of the Sports Fair and Morning Aerobatics in games past the original doesn't resonate well with many players.
Many who played the GCN version of Animal Crossing were not pleased that Nintendo removed the NES games in Wild World and onward since Nintendo felt they distracted players from the main game, but to a lot of people the NES games in Animal Crossing were a feature that gave them reason to continue playing even during late night hours.
Villagers making unexpected visits to your home can be quite annoying as well, especially since the game disables the ability to move, remove and add furniture in your house while there is a villager around. When this happens, the only thing you can do is put your 3DS into standby, wait a few minutes, and resume, hoping that the villager would be leaving by then.
Ugly Cute: If an animal isn't classically cute, it's ugly cute. It's a very cute game, is what we're saying.
There was a rumor for the GameCube Animal Crossing on some forums that a purple dog named Brutus, or Burtis, would move to your town and do weird things like talk and send letters in binary, have a house that freezes your Gamecube when you enter it, and would move out of town after staying for 1 day. There was also a (poorly) edited picture of him talking in binary, with the animal edited to be Octavian. This is sort of Ascended Fanon starting in City Folk, where "Brutus" is Mac's name in French.
There were a few mentions on some sites about a spinoff in the Gamecube version called Animal Shootout, a hidden M-rated version of Animal Crossing. In order to access it, you needed to break into Nook's store after closing (how you did this varied from person to person) and suddenly you would be able to steal from and murder villagers.
There are various rumors on how to play "Super Tortimer", a fake NES game Tortimer gives you on April Fool's Day. There is no code for said game as it's a prank.
Blanca appears to be wearing a dress ala the female villagers, and "Blanca" is itself the feminine version of the Spanish word for white, such that you might give a girl if you had no sense of humor. But Blanca is evidently just as much a dude as a similarly namedStreet Fighter character.
Chadder in New Leaf. Voice of a boy, wears what appears to be a skirt.
A lot of the male wolf villagers wear androgynous clothing, meaning, unless you knew their names prior to meeting them, they are easy to mistake for females.
Some villagers fall into this due to their species only wearing what seems to be dresses.
Ed and Julian, both horses, look remarkably feminine. Julian's catchphrase is even "glitter".
Bob's default outfit is a feminine looking flower shirt and it can look more like a dress on him than a shirt.
Filbert's default outfit in the first three titles was a white dress-like shirt with a pink floral design on it, complete with a ribbon on the chest. Combine that with his bright pink blushing cheeks, and you have a very feminine looking male villager. Averted for him in New Leaf, where his default outfit was changed to a black and white checkerboard shirt.
In City Folk, Lyle the insurance-hawking weasel went from the most annoying and despicable character in the game, constantly hounding the player to buy his policies, to a chronically-depressed sulker in a job he despises, playing a Stepford Smiler for everyone who walks through the doors. Ouch. He was like that in Wild World as well—try running into him at The Roost to see just how world-weary he is when not in "trying to sell the player insurance" mode.
Sable's backstory is just as woobie-tastic, if not more so.
After hearing Tom Nook's backstory, portraying him as a poor and idealistic boy broken by the realities of business and a failure to become successful, his best friend and possible love interest Sable being unable to see him as the cheerful child he once was...some just find it impossible to hate him.
Any villager can be a woobie when they are feeling sick. Cranky villagers will even tell the player they want to "expire in peace" and are quite shocked when the player offers them medicine. Then we have Lazy Villagers who can be woobies even when they aren't sick. A lot of normally nice villagers (especially Uchi) will be mean to them and cause them to cry Ocular Gushers or just not like them. It's quite obvious these villagers are the youngest villagers mentally and possibly physically as well, and seeing a normally happy-go-lucky Lazy villager like Bob or Egbert who is a ball of fun start crying before you is heart-wrenching.
Jerkass Woobie: Mr. Resetti just can't catch a break. His job is incredibly stressful and has negative effects on his life and health, he gets genuinely upset and angry when your player doesn't listen to his advice, which he gives because he cares, and in New Leaf the Reset Surveillance Center closes, putting him out of a job, which he is very distraught about. Is it any wonder why he's so grouchy all the time?
Woolseyism: All over the place. The English translators have said that their goal wasn't to create a fully accurate translation of the games, but to make sure that the English version of the game provides the same experience for an English speaker that the Japanese version provides for a Japanese speaker.