There are well over 100 townsfolk in the Animal Crossing universe, with duplicates in personality all throughout, so we won't bother going into each individual one here. Instead, we'll cover the eight basic villager personality types in their stead. Tropes referring to specific villagers (such as how Pekoe is a Anime Chinese Girl) should go in the listing for that personality type. Non-villager NPC characters, however, are free game.
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Main Town NPCs
Tom Nook (Tanukichi)
The owner of the town's main shop, and a tanuki/raccoon. He sells you your house and collects your mortgage, as well as being your main source of income — you get Bells by selling things to him. In New Leaf he focuses exclusively on real estate, selling players upgrades and remodeling services.
But Thou Must: ...upgrade your house. Until New Leaf, at which point he sells upgrades in his shop much like any of the other remodeling jobs he has on hand. You still need to finish paying off your current upgrade before you can buy another, but you can decide to keep your current size after paying it off.
Chaste Toons: It's unclear what relation his assistants Tommy and Timmy are to him. He says they're not related, but Fanon tends to hold them as his nephews.
Lazy and Jock villagers theorize that he took them in off the streets out if the goodness of his heart.
Cynicism Catalyst: Going to the city and having his dreams crushed turned him from a young Wide-Eyed Idealist into the untrusting businessman he is now. His episode gives several of the details: First, he was denied a loan at the bank, was betrayed by people who allegedly tried to help him but instead stole his assets, then let a friend borrow money but he ran off and never paid back. Despite all that, he admits that his dream still exists, but he suppresses it nowadays.
Jerk with a Heart of Gold: Say what you will about him forcing you into mortgages, but Nook's a genuinely nice person through and through. In New Leaf, you can catch him at The Roost buying free coffee for random townspeople and the twins simply because he appreciates their honest work. Aww...
Lonely at the Top: He is revealed to have been best friends with Sable in the past, but he lost their friendship in favor of running his Cranny (later "Nookington's").
Wide-Eyed Idealist: In Wild World, he'll sometimes tell the player about how he used to be this before he tried to make it big in the city and ended up facing many hardships that really wore him down and caused him to distance himself from friends, including Sable.
Tricksters: Tom Nook occasionally laments their craftiness.
Verbal Tic: They usually add a short, quiet phrase at the end of their sentences. So true.
Tortimer (Village Headman)
The town's mayor is a goofy old tortoise with eccentric mannerisms and a taste for a good party. He's a bit lazy unless there's a special event going on, though. In New Leaf, he's retired from his post and now organizes and runs tours on the island.
Permanent Elected Official: It's even played with in The Movie where he wins by one vote... the only vote, which is his. Except in New Leaf, where he's retired from his position and the player is the new mayor (and inherits the trope).
Jerk with a Heart of Gold: Phyllis isn't immune to happiness or a moment without snarking. It is likely she gets her attitude from having to stay up so late and work the night shift. This is confirmed in New Leaf, where she outright admits in The Roost that she's grumpy from always being swamped with work, and adding that Tortimer was the main reason for this. She states if you became mayor much earlier, things would have been different.
Official Couple: Her and Pete. Although later games imply that their relationship is largely one-sided on Pete's part.
The mailbird. While difficult to meet directly, if you get on at just the right time, he'll speak with you. In the first game, he's somewhat bitter and aloof. In the later games, though, he's just stressed.
All Love Is Unrequited: Pete is head over heels for Phyllis, although Phyllis makes it very clear that she absolutely hates his guts. And his hat.
Adding to this, he had a deep voice in the first game. Later games give him a normal male voice.
Videogame Cruelty Potential: In contrast to how in the first game he could be seen walking around near the player's house around the time he delivers mail, the only way to speak to him in the second game is to wait for the right time and shoot him out of the air. However, in the next games he's back to walking around during his delivery run for that very reason. In New Leaf he Lampshades this by saying this is the reason he now only walks while delivering.
In the first game, he and his partner, Booker, are policedogs who notify you of happenings and run the lost and found. In the second and third games, they're city guards instead, helping you with Wi-Fi things as well as the above. In New Leaf they're back to their original role, except that only one of them can work in a town at a time.
The oldest Able Sister, she's a quiet hedgehog who doesn't talk much. She runs the Able Sister shops, which sell patterns, and, in later games, clothing and accessories. She spends most of her time at the sewing machine. But with a little talk, she opens up... First introduced in Animal Forest+, the Japanese port of the N64 original.
The youngest Able Sister, she greets customers at the Able Sister's shop and handles the transactions. She's a perky, open sort — oh, and despite the fact that she's blue and a hedgehog, no, she is not related to Sonic the Hedgehog. First introduced in Animal Forest+, the Japanese port of the N64 original.
Genki Girl: She's always eager to greet you when you enter the shop.
This owl runs the museum in town, and is its primary curator. Though friendly and intelligent, he has a noted tendency for sleeping on the job... and being really, really freaked out by bugs. He was first introduced in Animal Forest+, the Japanese port of the N64 original.
Adorkable: Once ran into the Able Sister's shop and bought things frantically to cover up the fact he ran in to hide from a bug.
Blathers's younger sister was first introduced in Wild World. She is a bit absent-minded, but very cute. She runs the museum's Observatory in the second and third games, and handles the museum's gift shop and personal exhibits in New Leaf.
Meaningful Name: Celeste as in Celestial, seeing as she originally dealt with constellations.
Sleepyhead: Like her brother, she'll sleep during the day. Unlike her brother, she'll deny the fact that she sleeps on the job.
First introduced in Wild World, he runs the coffee shop beneath the museum. He's a quiet one, but he makes a mean cup of coffee. He came from the city — if you couldn't tell, him being a pigeon and all.
Berserk Button: Downplayed; he doesn't get extremely angry, but you shouldn't let the coffee he serves you get cold.
Defrosting Ice King: Become a regular at The Roost and he'll slowly become more open to talk to you.
Give Me Your Inventory Item: Averted. Starting with City Folk, if visit him enough times, he'll store your Gyroids for you if he notices one in your inventory.
The Stoic: Even after you befriend him, he still acts pretty low key.
Not So Stoic: If you do well during your part-time job at The Roost in New Leaf, people may compliment you that you are even better than Brewster. You can see Brewster crack a bit offscreen.
One Note Chef: He only knows how to make coffee. Really good coffee.
Shrinking Violet: Some villagers insist that Brewster's quiet personality is just because he's a shy person. Judging by how he reacts to certain conversations, that may very well be true.
Introduced in City Folk, she's a chihuahua and goddess who lives in your town's fountain after it's built. You can speak to her only after throwing an axe at her—but keep chucking sharp objects at her, and she'll be your friend eventually.
Meaningful Name: Her Japanese name is derived from shih tzu, the dog breed she's based on. Her English name contains "bell", referring to the bell she wears. Her French name is Marie, which is one letter away from "mairie" the French word for "Town Hall", or an anagram of "maire", which is French for "mayor".
Nice Girl: She's very patient despite the mayor's inexperience and likes nothing better than helping him/her out. She even works on holidays!
Stealth Pun: Her English name contains "bell" - bells are the name of the source of currency in the game. Her head is shaped like a bag of bells. When she walks/runs, a tinkling sound (much like a bell) can be heard. She's also the primary gold sink in the game, requiring you to earn a lot of bells in order to upgrade your town.
Reese and Cyrus (Lisa and Kaizou)
Introduced in New Leaf, they are the alpacas that manage Re-Tail. Reese buys items from you while Cyrus is an upholsterer who can customize your furniture.
Talking in Your Dreams: It's implied that Luna visited Isabelle in her dreams to tell her about the Dream Suite.
Youkai: Less obvious than Kapp'n. Her species is likely a reference to Baku, a dream-eating youkai that resembles a tapir in appearance.
Introduced in New Leaf, he's a sloth who runs the Gardening Center. His shop is integrated into the Nooklings' store starting at the T.I.Y. expansion, and he will start offering weed-pulling services at this point. He is also host of the special holiday Weeding Day, which is on the last Friday in April for North America and Europe and September 3rd for Japan, dedicated to removing weeds from town.
A fox who competes with Tom Nook for furniture sales. However, Redd's deals are a bit... shadier. In the first two games, he's a traveling visitor who comes every once in a while; in City Folk, he has a permanent shop in the city, though he only gets new items on Wednesdays. In New Leaf, however, he is now back to showing up once a week, but apparently on random days. During the fireworks festival, he sets up a stand where he sells fortune cookies that may contain prize tickets for special items, or dud tickets for firework supplies. On New Year's Day, he sells party poppers and New Year's hats.
Faux Affably Evil: He's not so much evil as "not exactly legit," but he is really overly friendly in a creepy way.
Fell Off the Back of a Truck: Where he claims to get his merch. And oddly enough, when he gets a permanent shop in the city he happens to get each "shipment" on the same day of the week every week.
Flanderization: In the first game, he's just Tom Nook's dubiously legal foil. In the later games, however, he gets downright weird, with a strange, overly-familiar way of speaking. In other words, actually crazy!
Luck-Based Mission: His fake paintings in the second two games — Fake Difficulty extraordinaire, since you can only get one a week, they're fairly expensive, and there's no guarantee it'll be a new painting. Averted somewhat in New Leaf — if you have a sharp eye and are in the know about art, you can tell the forgeries from the real deal.
A sea lion dressed up as a scout leader in New Leaf, although he used to be a purveyor of balloons, wands and pinwheels in City Life. He's a kindly gent who gives badges for various achievements, and will tell you that "if you keep being good, the badge man will give you another badge".
Achievement System: In New Leaf, Badges are handed out by Phineas the sea lion, who will visit your town whenever you qualify for a badge. They're awarded for things like completing a certain percentage of your bug/fish/diving encyclopedia, saving a lot of bells in your bank account, doing a lot of villager side-quests, or just playing the game for long enough, and each category has Badges available in bronze, silver, and gold versions.
A camel who comes to town selling carpets (in the first game) and wallpaper (in every game after that). In each game, the way you get carpets/wallpaper off her changes. She acts a bit funny, but is a shrewd businesswoman.
Divergent Character Evolution: Originally, she and Wendell had almost exactly the same jobs, her handling carpet while Wendell had wallpaper. She got both carpet and wallpaper in later games, so Wendell could do something much different.
Extreme Omnivore: In Wild World and City Folk, he's apparently desperate enough to try eating anything.
Talking in Your Dreams: In New Leaf, he appears in certain dream towns (specifically ones that allow for patterns to be shared with visitors), offering patterns made in that town.
Trademark Favorite Food: Fish. It's all he'll eat in the first game, and in the second game onward giving him a fish will net you rare patterns.
Lyle (Mr. Honma)
A blue, spectacled weasel who appears in both Wild World (where he works as an "insurance" man) and City Folk / New Leaf (where he works for the HRA). He is said to be working with Crazy Redd.
0% Approval Rating: In a sense. In Wild World, the jock and cranky animals are instantly annoyed whenever they have a discussion about Lyle.
But Thou Must: In Wild World, even if you say "no" to his insurance pitch he'll keep trying to sell it to you. The only way to avoid it is either not talk to him, or talk to him when you don't have enough bells.
A guitar-playing beagle who plays in Brewster's Roost every Saturday at 8pm. Also known by his Japanese name Totakeke, he is not only the first character you meet in the original N64 Animal Crossing but also one of the most iconic characters of the series. In New Leaf, he serves as Club LOL's DJ on every night but Saturday, when he does his usual routine.
Author Avatar: K.K. is one for the series' main composer, Kazumi Totaka, as well being voiced by him.
After connecting with someone else via wireless you might find either Katie or Kaitlin in your town. Bring Katie to the town with Kaitlin and you'll get a reward, while the person who had Kaitlin gets... well, nothing. In New Leaf, Katie is grown up and is traveling on her own and if she's in your town, will reward you if you take her to someone else's town.
A red sea otter and extremely loopy philosopher of sorts. In Wild World, he'll be found hanging out near the ocean; in City Folk, he'll be found hanging out on bridges; and in New Leaf, he appears when you catch a scallop; in all cases, will sometimes give you ship-themed furniture if you talk to him.
Cloudcuckoolander: Gives bizarre, often nonsensical advice or proverbs. In City Folk, he'll jump into the river after talking to you and gently float downstream and out to sea, even going over waterfalls.
Stealth Hi/Bye: In New Leaf, whenever you bring up a scallop, he'll pop up out of nowhere asking for it and then promptly swim away. Though he can still be seen afterwards outside the roped off area, you can't converse with him.
A seagull sailor in the first and fourth games and astronaut in the second and third games. In all games, he'll give you world travel-themed items for completing his sidequest, although what this task is differs from game to game.
Blatant Lies: Gulliver is found washed up on the beach in the first game, and always has a fantastical tale of how he got there, although usually lets slip that he just fell overboard.
The Casanova/Casanova Wannabe: Baited, then averted. He'll often wax poetic about girls he has at different ports before revealing that he's talking about a pet of some sort.
Video Game Cruelty Potential: In the second and third games, the only way to talk to him is to shoot his UFO down with your slingshot, which damages his ship and knocks him out. In the fourth, the easiest way to wake him up is yelling his name into the megaphone right next to him.
Dr. Shrunk (Shishoo)
An axolotl psychiatrist who is found wandering around in the second game, has a stand-up stage show in the third, and the owner of Club LOL in the fourth. He'll add to your list of emotion animations if you ask him to.
Awful Wedded Life: A lot of his jokes are typical "complaining about the missus" style comedy.
A glamorous giraffe known for her clothing designs and style. In the first two games she is a visitor who can give the player signature Gracie designs. In the third game she owns a shop in the City which sells expensive apparel and furnishings, though she's only there once a month. In New Leaf, she starts as a visitor but will later open shop on the top floor of Tommy and Timmy's establishment.
Street Urchin: He speaks like an 1800s British one, and actually is one in City Folk.
In the past three games, Harriet the poodle runs a salon called Shampoodle's. At the salon, players can change their hair style and color. In City Folk, she begins to allow the player to use their Mii as their character's face, and in New Leaf, Harriet can also sell the player colored contacts.
Punny Name: She's a hairstylist named whose name sounds like "Hair"-iet.
Verbal Tic: She often ends her sentences while calling people "sugar."
A hedgehog who first appeared as the sole worker at Gracie Grace in City Folk. As of New Leaf, she works with her sisters Mabel and Sable in the accessories department of their store.
Defrosting Ice Queen: She initially has a cold, strictly business relationship with the player. Go to her shop often enough and she gradually warms up to the player, to the point where she becomes upbeat and friendly.
Theme Naming: Her real name is Label, which rhymes with able like the rest of her sisters.
Blanca (Suspicious Cat)
A white cat who has a habit of accidentally washing her face off. She can either be encountered on the train or walking around town, depending on the game. In New Leaf, she is the event character for April Fools' Day and will pretend to be other villagers.
Ascended Extra: She's promoted to the host of April Fool's Day in New Leaf.
Attractive Bent-Gender: According to the Japanese website, she's supposed to be androgynous in Japan rather than coincidentally looking feminine. She's referred to with female pronouns, but she has a masculine sounding voice.
A panther Fortune Teller that appears once a week inside an exotic-looking tent. At 50 (100 in Wild World, 500 in New Leaf) Bells, she can tell the player their fortune.
Ascended Extra: If the Mayor wishes to, Katrina can become a permanent resident of the town on Main Street in New Leaf.
Captain Obvious: "And remember that bad times... are just times that are bad."
Drop the Washtub: In City Folk, she does this to read the stars that appear above your head.
Luck Stat: Sort of? In New Leaf she can tell you what the lucky item of the day is to alter your character's luck (either raising good or removing bad), ranging from simply a type of fashion to a specific pair of pants.
Shout-Out: There's some Legend of Zelda references inside the tent interior, one of which being the Triforce on the back curtain.
A mole who appears in every game in the series. His job is to chew out anyone who resets their game without saving. He has a huge mean streak and a short fuse, but deep down is a truly nice guy who's just stressed out. He's made optional in the fourth game due to the Reset Surveillance Center being shut down, putting him out of a job.
Chew Toy: Look at what this guy has to go through. It's his job to discourage players from unfairly Save Scumming, and he has to show up every time, anywhere, no matter what he's doing. It's obvious that the job's taking a severe toll on him. Given how distraught he is after he gets unemployed in New Leaf, it's safe to assume that that's the only job he can get.
Demoted to Extra: He makes only one appearance in New Leaf when you commit your first reset and is never seen again. This can be averted if the mayor rebuilds the Reset Center, giving his job back.
Jerk with a Heart of Gold: He's actually a well meaning guy. He can't help it if his temper gets in the way. He also thanks the Mayor after the Reset Center has been re-established in the town.
Motor Mouth: Every single time he shows up, his punishment to you is to give a long, long, LONG pep talk about the importance of saving.
Punch Clock Villain: While not a villain by any means, his nastiness is just part of his job, and he's surprisingly pleasant off the clock (provided he's not already in a bad mood or wants to be left alone).
Trademark Favorite Food: Cucumbers (as is traditional for kappa) and mayo. He references both multiple times in songs in New Leaf.
Toilet Humor: In New Leaf, he'll make multiple references to farting in addition to the note in Gasshole above. This is a reference to an old slang Japanese saying, "it's just a kappa's fart," for something meaningless that may have been imagined.
Youkai: He (along with his family in New Leaf) clearly resembles a Kappa.
A helpful cat who travels all over. In the first, third, and fourth game, he sets up the player's name, their gender, the name of the town they'll live in, and in the fourth game, the layout of the town.
Demoted to Extra: When Kapp'n took his only role in Wild World, he could still be found at The Roost cafe occasionally.
Saving Toy Day: Not exactly, but in New Leaf, you have to deliver the presents in your town instead of Jingle.
The mischievous King of Halloween. He shows up once a year on October 31st to play tricks and gather treats in your town. In New Leaf, you become his 'helper' and assist him in scaring villagers to gain candy.
The Harvest Festival Butt Monkey whom Mayor Tortimer invited to dinner (or rather, to be dinner). Helping him dispose of all the silverware will net you the rare Harvest series. In New Leaf, he's actually the one doing the cooking.
Ascended Extra: Managed to ditch his Butt Monkey status and replace Tortimer as the one actually hosting the Harvest Festival in New Leaf.
Butt Monkey: He's the "special guest" of the Harvest Festival. Not anymore in New Leaf! He's the one serving dinner!
Some examples of Normal villagers. Clockwise from top left: Caroline, Kitt, Goldie, Marina, Nana, Merengue, Lolly, Bettina, and Aurora
Normal villagers are just that... normal. Unlike the people around them, who tend to be a little... extreme in one way or another, Normal villagers are soft-spoken, pleasant ladies whom it's nice to have on your side. They get along with just about everyone. In Wild World, though, they were known for being a little bit... out there.
Adorkable: They seem to be the token female geek of Animal Crossing. Also their introverted and shy nature makes them this.
They're some of the nicest villagers in the series, but they can say some surprisingly cutting things if they're angered.
Discussed in New Leaf; the reason a Lazy villager will ask you to return an item they forgot they had to a Normal villager is because they're scared of them when they're mad.
Cloudcuckoolander: In Wild World, they picked up a bit of a loopy streak, especially with regards to "Moppina." They seem to be back to their old selves in City. They still have a bit of a loopy streak because they stick their heads in dry laundry often.
Companion Cube: In Wild World, they claim to be "best friends" with, err, a mop named Moppina. According to Word of God, this is meant to reflect on their slightly obsessive natures and their secret fears about germs and being judged for the state of their household. Makes you wonder what their childhoods must have been like...
Cute Bookworm: One of their favorite hobbies is reading. They might get too excited sometimes when they talk about books to other people, which they then get embarrassed over.
Some examples of Lazy villagers. Clockwise from top left: Punchy, Beau, Joey, Simon, Hugh, Jeremiah, Walker, Clyde, and T-Bone
Lazy villagers are just in it to have a good time. They love long naps, good food, and a party every once in a while. They may subtly flirt with the female players. They're easygoing and tend to be agreeable. Some of the more Hot-Blooded types may be annoyed by their slow pace, but relax... they're just doing what they do best. Chill.
Adorably Precocious Child: Although "child" maybe an overstatement here due to their vague age, but they're implied to be the youngest out of all the villager personalities and they tend to act like prepubescent children trying to act all grown up.
Adorkable: Especially in the first game. One of them, Derwin, takes this Up to Eleven. Bob is another example of an Adorkable Lazy Villager, sleeping with a night light, having near child-like innocence, and even crying a river when he's feeling sad. Aww...
Adult Child: They may be adults, but they are mentally prepubescent kids.
Big Eater: Half the time they talk about eating. If they are present at someone's birthday, they'll remark about wanting to eat the cake.
Berserk Button: Wild World only. It is very rare for a lazy villager to get angry. But they will when they talk about how another villager called them a bug.
Lazy: That big meanie (villager name) called me a pesky little bug! What's the big deal!? So I ate a (food item)! Or SIX! Whatever! So I guess if a guy enjoys life, he is a bug. Lame, (catchphrase)!
Butt Monkey: Not as much as the Cranky villagers, but they are often gossiped about by the Snooty villagers... and not in a good way.
Cloudcuckoolander: If it doesn't involve eating or sleeping, it probably doesn't reach Planet Lazy. Sometimes they can say outright weird things like how they had a dream about rock climbing in a sauna and the player character saved them. They aren't dumb, just childishly naive.
Cry Cute: Sometimes they'll do this when someone accidentally hurts their feelings.
The Cutie: And how! These guys will cry at the drop of a hat, are nothing but nice to everyone (with occasional moments of being insensitive), and are downright adorable. Plus they act like little kids which only adds to the cuteness.
Dude Looks Like a Lady: Bob, a male Lazy pink cat, whose default shirt looks more like a dress and has a strange knowledge of fashion.
Innocently Insensitive: They're so carefree that they sometimes don't realize the implications of what they're saying. Take this conversation in Wild World for example:
Lazy: Yesterday, I had the most amazing dream. I was this HUGE movie star! And I got invited to all these parties! There were all these famous actresses, and we all ate sponge cake together! By the way, you were in my dream, too. Normal: Goodness! Really? Was I a famous actress, too? Lazy: Actually, you were in the kitchen cooking the sponge cake. Yeah, you were really sweating up a storm! Yep. As usual, you were the star of the party! Normal: I guess I could take that as a compliment... Yeah, if I were a total idiot! You're a stupid, sexist jerk! And I thought we were friends!
Keet: Excitable, cute, and always looking for fun as long as it doesn't interrupt with their sleep schedule. They'll also talk about how much they love eating with a smile on their face.
Living Toys: Stitches, who looks like an old, worn-out teddy bear that came to life.
Momma's Boy: If you write them letters frequently, they'll say they got one letter from you and 9 from their mother. One must wonder how overprotective their mother is to send them a total of 9 letters each day.
Nerd: Sometimes they'll approach you and ask you to define how old a "grown up" is. If you answer 40, they'll say they want to spend their older days buying comic books and video games.
Vague Age: Probably the hardest villagers to tell what age they are. They act like prepubescent children, but live on their own, presumably make money, etc.
Some examples of Peppy villagers. Clockwise from top left: Twiggy, Pango, Chrissy, Bubbles, Pompom, Winnie, Patty, Rosie, and Bluebear
Like, ohmigosh! Peppy villagers are, like, those one girls, you know, like, the ones who live in California? I forget what they call them, but, like, they're always energetic and interested in fashion and stuff! And they, like, use "Like" a lot? Whatever—they're always, like, full of energy, so, like, they really love doing stuff!
Buffy Speak: If you get their coffee order perfect in New Leaf, they may respond with "OMG! This smells, like, supremely nommy!"
Light Feminine and Dark Feminine: The Light Feminine to the Snooty characters' Dark Feminine. While the peppy villagers are bubbly, nice and energetic, the Snooty characters are vainer (though Spoiled Sweet) and do not get along as easily with other characters.
Some examples of Jock villagers. Clockwise from top left: Bam, Poncho, Goose, Snake, Kid Cat, Teddy, Jay, Axel, and Rod
Do you feel the burn, baby? The Sporty type is always looking for ways to buff their manly bod. They're always looking for the next big event, and if there isn't one coming up, they'll create one! They love to get people pumped up. Note that, unlike the jocks at your school, these guys are nice and liked by most.
Adorkable: They'll go on tangents sometimes about how they're actually a sensitive, misunderstood guy and cry in front of the player.
Ambiguously Gay: They really like buff construction workers to the point of almost fainting when they mention their physique. They also start swooning at the thought of Cyrus.
Dumb Muscle: Although they aren't that dumb. Just a little slow-witted. Jay, a Jock bluebird, is surprisingly clever, uses words like "tenacity" and "sublime" while apparently knowing what those words mean, and judging from his house, is a musician, so he's an aversion; Teddy, a Jock bear, also has a bookshelf in his house.
Friendless Background: Implied in a conversation with them, once you really get to know them, they'll say they're lucky to have friends at all.
Hidden Depths: Some of their conversations imply that they aren't that obsessed with working out as they like to make themselves out to be. Also, some of them have an interest in dinosaurs.
Innocently Insensitive: A conversation in New Leaf involves a Jock villager accidentally making a Normal villager cry when he runs out of things to talk to her about and asks the Player Character for help, and she thinks that means that he thinks she's boring. The Jock villager tries to comfort her by saying that he was just nervous and the Normal villager instantly cheers up. They may also upset Lazy villagers when they try to get them to be more active.
Ridiculously Human Robot: Ribbot the robot frog. Despite his appearance, he gets hungry, drinks coffee, and can even get fleas like the rest of the animals.
She Is Not My Girlfriend: In New Leaf, they sometimes report asking a male and female villager who are close "How are the lovebirds doing?", resulting in this.
Shipper on Deck: Think Peppy and Cranky villagers would make a good couple.
They may also mention instances where they've seen two villagers getting along closely and asked, "How are the two lovebirds doing?" Apparently, they just laugh, leading to the Jock villager's embarrassment.
Some examples of Snooty villagers. Clockwise from top left: Portia, Yuka, Velma, Astrid, Mint, Olivia, Francine, Mallary, and Freya
Snooty characters aren't nasty, exactly, but they definitely have a highfalutin' attitude. They have a tendency to rub others the wrong way. That said, they're not totally heartless — in fact, if befriended, they can be quite nice. They have a taste for the finer things in life and high standards, though.
Adorkable: They've been given this trait in New Leaf along with Cloud Cuckoolander. The fact that they squee when you give them a good present is also enough to be in this trope.
Cloud Cuckoolander: In New Leaf they may sometimes talk about UFOs. And no, it's not what you think it is... They're "Unidentified Floor Oranges".
Cool Big Sis: Believe it or not, Lazy villagers may comment on how a Snooty villager would be nice to have as a sister. They also act like a surrogate big sister to the player character if you befriend them.
Lovable Alpha Bitch: Especially in New Leaf, in which they're much nicer (and loopier) than before. Noticably, when returning left-behind items to other villagers (which the player delivers), the recipient may comment about how nicely it's wrapped. When you return the news to the Snooty villager, they'll reply, "Well, of course I wrapped it up! What kind of savage doesn't return an item wrapped up nicely?"
Mother Goose: Willow the sheep has two nursery rhyme references related to sheep. Her catchprase is "bo peep" and her Japanese name is Mari (Mary).
Older than They Look: They may appear to look in their late twenties at the oldest, however, a conversation with a Normal villager will reveal that they want to be a role model for the younger generation. This implies they might be in their thirties at the youngest. This is rarely brought up, however.
Self-Deprecation: In New Leaf, they occasionally acknowledge that they can be hard to deal with.
Shipper on Deck: Played for Laughs; in New Leaf they may sometimes ask the player if two other villagers in town make a cute couple, only to admit they're not actually a couple, "...yet."
Spoiled Sweet: If you befriend them, this is what they turn out to be.
Squee: In New Leaf, if you give them the right present on their birthday, they'll squeal in delight.
Some examples of Cranky villagers. Clockwise from top left: Wolfgang, Vladimir, Roscoe, Octavian, Knox, Butch, Apollo, Harry, and Gaston
Implied to be the oldest of the townsfolk, the Cranky villagers are hard to warm up to, sarcastic, and snarky. However, it might be that they just don't connect with the other townspeople due to being somewhat older. Befriend them, and they reveal their Hidden Heart of Gold. Surprisingly, they get along well with some of the other villagers—but not all.
Face of a Thug: They give out an intimidating mien that causes other people to get frightened of them, which they lament over. Although it becomes something of an Informed Attribute when someone like Tom◊ says this.
Grumpy Old Man: The personality, although they don't seem to be drastically older than the other characters. New Leaf gives us this gem of dialogue: "The night is still young, though I am definitely not, (catchphrase)!"
Jerk with a Heart of Gold: Despite their grump and snark, they do warm up to you. Croque takes this further for having his default Catch Phrase say "as if". Also they do remember pranking a girl and feeling bad for her back when they were a young lad.
May-December Romance: Sometimes they'll hang out with a Peppy villager to the point of Jock villagers shipping them. If it's truly love then this is probably the trope to use.
Morality Pet: The aforementioned Peppy villagers, Lazy villagers, and even Normal villagers all get along with them.
Not a Morning Person: Cranky villagers wake up at 10 AM by default, later than all the other types of villagers except Uchi in New Leaf.
Pet the Dog: They surprisingly get along well with Lazy villagers, who look up to them.
Took a Level in Kindness: Zigzagged in between installments. They became less grouchy in Wild World, but then they were made more snarky in City Folk. Come New Leaf, they're significantly less grumpy and more approachable, albeit a little rough at first.
Vague Age: Act like old men, but could be anywhere from their early thirties to late sixties. This is especially weird with Vladimir, who's apparently a middle-aged cub (i.e., baby bear).
Some examples of Smug villagers. Clockwise from top left: Zell, Marshal, Olaf, Julian, Beardo, Shep, Chops, Eugene, and Quillson
One of the new personalities in New Leaf, villagers with this personality act gentlemanly and are easy to get along with, but as their name suggests, can get quite insufferable at times.
Adorkable: Yep, even these guys. They say stay out of their closets because they have their baby toys and clothes in it, giving them some similarities to Lazy villagers. They also cry often when you write them a good letter.
Con Man: On days when Redd is in town, they will try to sell you a painting that is almost always fake for a ridiculous amount of bells. However, sometimes if you agree to the trade, they might end up feeling so bad that they charged such a high price that they just give the painting to you for free.
The Dandy: Care much more about their appearance than the other male villager types.
Greaser Delinquent: Eugene the koala is designed to look like one of these, with black fur that looks like sideburns, Cool Shades that he wears at all times, his default shirt being a leather jacket, and his default catchphrase being "yeah buddy". All he lacks is the actual attitude.
Hipster: They're always trying out obscure trends and trying to stay out of the norm, which some of the other villagers find irritating. In fact, some of their dialogue can be considered a Take That at hipsters.
Large Ham: Some of their dialogue has shades of this, most notably when they describe a peanut butter and jelly sandwich to a Lazy villager in the most unnecessarily drawn out and descriptive way possible.
Nice Guy: Despite being called "smug", they're actually very nice and rarely have anything mean to say. They are quite full of themselves, however. They can also try to scam you by selling you a counterfeit painting on days when Redd is in town.
Rail Enthusiast: They may sometimes go on a tangent about the previous models of trains used in the town train station... much to their own embarrassent once they realize it.
Retcon: Some villagers such as Ed were changed into this personality on the transition to New Leaf
Occidental Otaku: They also show interest to anime, such as when they start complaining about the fact that anime songs aren't played in your town's club.
Small Name, Big Ego: Some take to calling themselves "geniuses" and call themselves names like "Beardo of the Red Rose" to show how suave they think they are.
Some examples of Uchi villagers. Clockwise from top left: Canberra, Fuchsia, Sylvia, Muffy, Pashmina, Renée, Agnes, Tammy, and Cherry
One of the new personalities in New Leaf, villagers with this personality are big sister types. They are a bunch of tough cookies, but they are very outgoing and friendly. They're very protective of their friends.
Big Ol' Unibrow : Hazel from New Leaf has one. Her catchphrase is even "Uni-WOW"!
Cloudcuckoolander: Perhaps the most out there villagers ever. They seem to think that a "turf war" is literally just people throwing turf at each other. Also they have a stash of... well, everything. Especially humourous if one says they gave you a traffic cone from their stash of construction equipment. Also they think doppelganger is spelt "waffle hanger". Also they have bizarre dreams and salute potatoes.
Cool Big Sis: As rough as they can be, they're extremely protective of the Player Character, and will even give you medicine for free if you talk to them after being stung by a bee. Even if they're sick themselves.
Cute Bruiser: They're all cute but one of the things they like to talk about openly is beating other people up.
Innocently Insensitive: Similar to the Lazy villagers above, they can sometimes make other villagers cry by saying certain rude things that rub them the wrong way. Like saying a Lazy villager's catchphrase is "lame" for instance. They don't really mean what they say, however.
Tomboy: They tend to have more "out there" designs than other female villagers, are interested in sports, and are generally fairly rough-and-tumble. One of the petitions an Uchi villager may ask you to gather signatures for is called "Tomboys Are People Too."
Walking Tech Bane: They may claim to be this if they visit the player's house and see a computer in it.