Nightmare Fuel / Animal Crossing

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Welcome to the wonderful world of Animal Crossing, where everything Tastes Like Diabetes... or not. Despite being one of Nintendo's lightest and softest yet, players can still find reasons to be spooked by this seemingly harmless little series.
  • Whilst many are upbeat or at the very least relaxing, there's quite a few unnerving songs from K.K. Slider.
    • K.K. Dirge is about as pleasant as the name implies, being a foreboding track REEKING of dread. The song has creepy moaning noises throughout, weird, glitchy computer bleeping and synths, and finally, it ends on several abrupt bangs... before simply starting up again like normal.
    • K.K. Oasis. There's something unsettling about the desert feel. Not helping is the fact that it was used in the horror town of Shachipanda (more on this later).
    • K.K. Lullaby is a soft, comfortable sounding lullaby song. The creepy part is the last few seconds of the song. It does a creepy backmask effect. Some have argued it's simply the tape rewinding, except there's the fact that your music usually isn't played on tapes.
    • Hypno K.K., a distorted, melancholy song that almost sounds like it's playing in reverse. The trippy cover art doesn't help matters much.
    • K.K. Synth, quite simply, just sounds rather messed up and glitchy, all the while giving off an unnervingly sad sounding vibe.
    • K.K. Swing sounds like ordinary, relaxing classical music at first, albeit with a few off-kilter or strangely loud sounding notes... then towards the end it suddenly starts to sound as if it's going backwards before going back to normal like nothing happened. It gives the feeling of something rather sinister or creepy being concealed behind a normal, benign facade.
  • The City Folk/Let's Go To the City manual claims that Mr. Resetti might be this to younger players. Funnily enough, Resetti ended up being optional in New Leaf because according to Nintendo, he scared the younger players and even made a few cry in some cases. This can end up averted if you aren't the mayor, though. Even if you are not the mayor, this opens the Reset Center project FOR the mayor. And the devious siblings rejoiced.
  • In the original GameCube version the music that plays at 11:00 p.m. as well as the music that plays at midnight can sound really spooky for such a lighthearted game like Animal Crossing. 1 AM is fairly minimalist, but still similarly unsettling.
    • The music at 2:00 a.m. also made many players jump because of how out-of-place it sounds compared to not only the rest of the late night music, but also the rest of the hourly music in the game. In contrast, the next two installments' equivalent only has this sort of tone in its Super Smash Bros. remix.
  • 4 AM in New Leaf. While the music is unsettling enough on its own, an industrious Japanese player created an entire village meant to be visited in dream mode that is Creepypasta incarnate, and it is always 4 AM when visited. (Since Nintendo is a Japanese company, this one was probably intentional, in contrast to a lot of other music-related examples.)
    • The 7 PM music somewhat falls under this category. It sticks out from the rest of the music played during the general time like a sore thumb. It has almost a creepy sense of urgency to it, almost as if sorrow is plaguing your character.
    • 12 AM. Unlike the 4 AM theme, which is creepy because it's essentially Nothing Is Scarier in musical form, the instrumentation has some unsettling knocking in it and made many players jump at the beginning. It sounds very out of place between the songs that play at 11 PM and 1 AM, which are more sad-sounding like Wild World and City Folk's 11 PM-2 AM music.
    • The 5 AM. After the unsettling 4 AM music, you're treated to what sounds like a deranged arrangement of the beautiful 8 PM music. Unless you have either the Early-Bird or Night-Owl ordinance, no one else is up. The music sounds distorted and has occasional pauses, with a tribal-sounding drum beat, comparable to the 12 AM theme's woodblock sounds, giving the feel of oncoming insanity.
  • In the GameCube version, if you were unlucky enough to not save when you're away travelling on the train, you lose your money, your items, and your face. Yep, imagine the horror of stepping out of your house, turning around to the camera and having an empty, gaping face. Empty eye sockets, open, expressionless mouth, warty skin, and a disturbing resemblance to a ReDead. Apparently, it was meant to resemble a Gyroid to remind you to save. Technically speaking, this is, in theory, a failsafe, added to prevent Game Breaking Bugs. Namely, to prevent your face from looking like an Eldritch Abomination, having your inventory filled up with massive glitches, and having negative bells. In hindsight, they probably could've done that better.
  • The tarantula in Wild World onwards. Thankfully rare, if it sees you approach carrying a bug net, it flips out and attacks you. The horrifying part of this is that your character PASSES OUT and the screen fades to black. Luckily you end up in front of your house no worse for the wear, but it's still a horrifying event in a game where the seemingly worst fate for your character is being stung by bees. The scorpion does the same. And the bees themselves aren't much better. When you shake the trees, sometimes a beehive falls. Your character gets an Oh, Crap! expression and if you're not quick enough to capture one of them or run into either your or someone else's house, the bees will sting you mercilessly, causing some rather severe wounds on your face.
    • The bees sting you on your eyelid. OW.
  • With New Leaf came the possibility to share dream versions of your town via the Internet. Inevitably, creepy places started popping up. Nintendo apparently didn't notice, as the only reason the towns were taken down is because all towns were taken down when the Welcome amiibo update was released, with all dream towns needing to be uploaded from scratch (which happened with at least one such town).
    • Aika, a village that does something unlike any other: it tells a story. It's a horror story filled with more interpretations than this game has items. It's all VERY unsettling and completely out of place in such a cute series as Animal Crossing. The dream address is 2D00-002A-49A0.
      • The aforementioned Hypno K.K., a song that is creepy in its own right, has been infamously used with Aika village to the point where the song can barely be brought up without any mention of the town. K.K. Synth also gets used in a maze in one of the houses. It balances Nightmare Fuel with being rather sad.
      • It is actually possible to become temporarily trapped in one of the player houses. One house's main room is a maze made up of barely visible blocks and stools that you have to jump on and rotate. When leaving the room at the end, it's possible for the player villager that owns the house to show up. Due to the layout of the house, the villager will spawn in such a way to block any exit from the house, forcing you to wait until they leave.
      • And now for a bit of Fridge Horror. Aika is a popular dream town that's visited by lots of players via the Dream Suite. After an update, it gained a new feature: various parts of blue and pink PJ outfits scattered throughout the town, with creepy skeletons buried near some of said parts. The implications here are terrifying, to say the least.
    • Although the dream town is not completely empty, it still feels creepily vacant; main street is blocked off by a perpetually frozen train and the town hall is closed. However, the worst has to be Re-Tail, sounding almost post-apocalyptic; when interacting with the door to the shop, it reads,
      "Re-Tail: Temporarily closed forever."
      • Though granted, every Re-Tail in the dream world says that. But Aika's atmosphere makes it feel like it just "shouldn't" be like that, despite being normal.
      • Every dream Main Street is also blocked by a train, softening things a bit... But, again, given Aika's atmosphere, it still works. It almost makes you wonder what Main Street would look like if it could be altered to match the rest of the town.
    • Another horror village is Hitokui, the cannibal village. While it's not as ambiguous or well-known as Aika, it's very detailed and disturbing. You can find an in-depth walkthrough here.
    • There's also the town of Shachipanda, which features a little girl, a fallen superstar, a drug addict, and some very creepy basements.
      • In a previous version of the town, the two girls were occasionally represented by two actual villagers — Francine and Chrissy, a pair of rabbits who are popular to have as a matching pair and are frequently interpreted to be sisters. The things that were implied to happen to the girls of Shachipanda, mainly to Yamii/Chrissy, weren't exactly fun; imagine applying that to one's own Chrissy. The town has since been updated and lost most of the creepy rooms (aside from a special few), but tours of the previous version still exist.
    • There's a town called Aniville that gives off the boarding school of horror themes... as well as some Silent Hill feelings to it....
    • Although not an actual Dream Town, with Animal Crossing Plaza for the Wii U allowing people to share Dream Town codes, Video Game Cruelty Potential arose. Simply put, people could share these or even MAKE THEIR TOWN scary, and then people wanna just kick that Wii U controller.
  • New Leaf also gives us the 3:33 AM alien message, only available on Sunday and Monday.
  • The original Animal Crossing started up with a voice saying "Nintendo" that differs depending on how many times you've loaded the title screen without powering down, with the cycle repeating. Eventually, it will start up with a deep voice saying "Nintendo" not unlike the one in Luigi's Mansion, and then while it usually shows a random character walking around, this time it shows a villager carrying an axe randomly chopping down trees. Here's an example of this.
  • A few Gyroid families are quite creepy... well, if you don't just think all Gyroids in general are creepy. All of these families fall under the "Quirky" interior theme, which says something.
    • The Howloids are a vibrant red, magenta, and purple (Mega, Regular, Mini, respectively) and have domed heads. Their facial holes feature a turned down mouth outlined in blue, and bags under their eyes, making them look like they're screaming. Oh, and they do, with a "bending down and covering face" and "spreading arms when rising" motion.
    • The Freakoids (two sizes, Mega and Mini) are both purple and blue with flat-topped eye holes and look like they have stringy hair, with lines under their caps. They also have a hole to be a nose, and a half-circle for a mouth, flat side down. They have the same motions as the Howloids and sound like crying babies.
    • The Lamentoids invoke Uncanny Valley by Gyroid standards. They are brown Gyroids in the four standard sizes, but their faces aren't the usual holes, but painted like an African tribal mask. They make a sound like a deep tumbling bell, but their colorful face paint is really unnerving.
    • The Poltergoids are more spooky than creepy, but they are pretty strange. All four are beige gyroids with two large circular eyeholes and several small mouth holes forming a creepy smile, making them resemble a skeleton. They have square designs on their base and rim of their caps. They make a rapid vibrating rattle, like a stereotypical ghost or bones snapping.
    • Adding to the creepiness of Gyroids, talking to Dr. Shrunk in the Cafe he states that, the gyroids on stage, they appeared out of nowhere one day and he has no idea where they came from. Though a villager may have put them there without him knowing, or possibly their love for music drew them to Club LOL except they aren't mobile... or are they? And if a Jock villager visits your house, and comments on your Gyroid, he may bring up that he has no idea how Gyroids work. So, adding to their mysteriousness they're some sort of creature that can be both sentient and non-sentient, are based on burial urns, and no-one seems to know what they exactly are... *shudder*
  • If you tell a villager you're going to do them a favor, forget to (or couldn't find the other villager you were supposed to) and leave, then you return after a long time, then that villager you were doing the favor for is going to be MAD when you return. If you've forgotten about the favor in the first place, then this can be really alarming and confusing.
  • You can build Snowmen. They are sentient and they slowly melt away over the course of days, and it's possible for them to remain for a single day after the snow completely melts in late February.
  • Some of the "Creepy Set" of furniture obtained on Halloween:
    • The Creepy Statue. It's a male bust made of dark stone, but when you interact with it, glowing red eyes appear. It's just a decoration, but it can still be startling when interacting with it for the first time.
    • The Creepy Crystal is a small table with a crystal ball on it. When activated, a moaning face appears. The face itself follows you when you rotate the camera.
  • Not even Happy Home Designer is safe from people making creepy homes. One in particular is for Apollo the eagle (who is portrayed in the anime movie as stoic yet inviting) which begins showcasing a miniature city off to the side in bright daylight. Go inside the house, however, and the room is dark, eerie noises play, and an LED billboard with some ominous red Japanese text hangs over the dimly lit city. Go into the room in the back, and there's a blocked off area with skeletons, a picture of Julian (a unicorn villager), and the infamous K.K. Dirge. The code is 0008-7765-454.


http://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/AnimalCrossing