Video Game: Minecraft Adventure Maps
The game Minecraft
has spawned a number of fan-made custom Adventure Maps, in which the creator will fill the Minecraft landscape with dungeons, puzzles, towns, castles, and other interesting architecture and obstacles for players to overcome and explore.
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Survival IslandOne of the earliest custom maps. The idea is simple: you have to survive on a tiny desert island with one tree, on top of an extensive cave system. There is also a variety of challenges to complete. The map has since undergone countless revisions, updates, sequels, and spinoffs, mostly by other people, and has served as the inspiration for most survival maps.
SkyblockOne of the most famous custom maps. In it, the player is stranded on a small dirt block with one tree and a few supplies in an otherwise completely empty world. There, they must survive and complete challenges (It's not quite as ridiculous as it sounds). Like Survival Island, has had many updates and other versions.
Super Hostile series
An (in)famous series of custom survival maps. The player(s) must retrieve coloured wool blocks from various dungeons across an intricately designed map in order to complete the Victory Monument. When all the blocks are on the Monument, you win. Unfortunately, the maps are also incredibly Nintendo Hard
, filled to the brim with hazardous environments, monsters, and deadly traps. Vechs hates you, die in a fire.
There are 12 maps:
A spinoff series of Super Hostile, with the same basic premise but a much lower difficulty level.Currently has 2 maps:
A series of two shorter Super Hostile maps:
A procedurally generated map taking the form of an infinite desert, littered with mountains, caves, volcanoes, pyramids and oases.
A vast land composed entirely of islands floating in the sky
, Skylands boasts several dungeons to challenge players and numerous treasure huts that serve as rest stops. Watch out for loose sand and gravel!
Skylands contains examples of:
You are dropped into the ruins of a post-zombie-apocalyptic medieval civilization that contains six dungeons of varying difficulty complete with booby traps, monster spawners, and, of course, treasure chests.
Forsaken Lands contains examples of:
Wave Survival maps:
Perhaps the original map of this type. The minigame is set on top of a giant cake, where players must fight off ever increasing waves of monsters.
The sequel, Cake Defense 2, is mostly the same, but with an added shop in between waves and a powerup system.
Plants Vs. Zombies
Based on the game of the same name
. The player must protect a house from hordes of Zombies with the help of Redstone-powered defence systems in the shape of flowers.
You defend against vast hordes of Zombies, what else?
In this game, the player must defend a house against the armies of the undead. Notable for having a complex, and dynamic environment that the player must explore as opposed to the usual static arena.
A wave survival minigame...entirely with Creepers
The players must survive waves of various monsters. Notably, there are two arenas, so two players can compete against each other.
The Wither's Challenge
Sort of a hybrid Wave Survival/Adventure map: The (up to) 3 players choose from 3 classes
: Demon Hunter
, and Shadow Knight
. Together, they climb their way through
an Evil Tower of Ominousness
to reach the Wither
, progressing through four stages. In each one, they must fight off four waves of various enemies before progressing to the next one, stopping off at a shop in between.
- Stage 1: Risen Dead, Skeleton Archers, Executioners.
- Stage 2: Frozen Dead, Frozen Archers, Fallen Guardians.
- Stage 3: Fallen Knights, Baby Zombies, Spiders, Malformed.
- Stage 4: Tomb Guardians, Dark Cultists, Fallen Lunatics, Crazy Witches.
- The Altar Of The Wither: The Wither.
Pig Powered Slot MachineExactly what it sounds like
The Temple Of Notch
A short map in which the player must make an offering at the temple, and be judged by Notch. They will either be blessed or condemned.
The player must shoot a series of targets in sequence (harder than it sounds).
Essentially, a recreation of Bomberman
Evil Bunny Boss Fight
A boss fight against and evil bunny that shoots fire out of its feet and mouth, and must be shot in the face.
Sonic The Hedgehog
A map based on...well, guess
. Here, the player must dash through an obstacle course while being timed.
Evil Santa Boss Fight
A boss fight against a giant evil robot Santa Claus who shoots fire and summons killer Elves.
And an honourable mention to Disco's other projects which don't fit into any category. These include a music sequencer, a piano, a giant bomb, a guitar, another music sequencer, a clock, a drum kit, another giant bomb, and a calculator.
We'd list every map SethBling has made, but there's just too many (and most are self explanatory anyway). Just check out YouTube channel
Dance Dance Zombie
A minigame based on Dance Dance Revolution
(as if you couldn't guess
). The player has to step on pressure pads at the right time to kill Zombies.
Blaze Boss Fight
) boss fight against a giant Blaze. And it's HARD
A fully operational game of Tic-Tac-Toe in Minecraft! Oh, and the loser gets Creepers dumped on them.
Pig Fishing Tournament
A game with similarities to Hungry Hungry Hippos: the players must use Fishing Rods to try and pull Pigs into holes.
Snakes And Ladders
That's right. There is a fully operational game of Snakes And Ladders in Minecraft
A minigame played using a giant NES controller: the player stands on pressure plates at the end of the D-Pad to direct a block through a maze.
A spinoff of Super Hostile, described by its creator as a cross between The Oregon Trail
, and Railway Sim. There is currently one map, Pigget Panic
Creeper Boss Fight
A boss fight where the player must shoot arrows at a giant Creeper while being Zerg Rushed
Spot The Difference
In this minigame, the player progresses through a series of rooms, each with a set of seemingly identical structures on them. 4 structures in each set have something in them different from all the others. The player must stand on pressure plates inside the unique structures to progress to the next room. As they go along, the structures become increasingly large and complex, making the differences harder to spot.
In this game, one player plays as the Terminator. Armed with a sword but slowed down, they must hunt down and kill the other players, who must find and pull the 8 Death Switches to kill the Terminator before he kills all of them.
Player Vs. Player maps:
The Survival Games
The most popular Minecraft custom map EVER. Inspired by The Hunger Games
, the players are released into a vast wilderness where they must survive and fight off the other players in a massive battle. Has many sequels.
Race For Wool
A series of PVP maps that use the Victory Monument mechanic from the Super Hostile series, only here the teams must race along linear obstacle courses to retrieve the Wool and try to be the first to complete their Monument.
The first two maps, Hostilities Begin
and Direct Fire
, were made by Vechs but other people have since made many others in the same style.
Capture The Wool
Similar to Race For Wool, but here the teams must fight each other to retrieve the Wool from each other's territories. There is currently only one map, Fields Of Glory
Super Pirate Battle RoyaleThe players split into two teams, each with their own boat, and must arm and fire TNT Cannons to destroy the other teams' ship.
A recreation of Olympic Games events, but with TNT.
Super Craft Bros. Brawl
Based on Super Smash Bros.
, at least insofar as it has the "knocking people out of the arena" mechanic.
Team Fortress 2
Recreations of Team Fortress 2
maps as PVP maps in Minecraft. Currently Dustbowl and 2Fort have been done.
A map using SDK's Guns mod, in which the teams play as terrorists and soldiers fighting for control over a hijacked airplane.
A free-for-all in which the players must fight to acquire a Lever and place it on their colour-coded block.
In this map, one player plays as the Vampire, who is fast, can jump high, and is invisible but can only use a Wooden Sword
. The others must protect Villagers from the Vampire, but if killed they become Vampires.
Defence Of The Ancients
Inspired by the Defense Of The Ancients
which is not All-Stars and therefore cannot be linked to because this website hates me, as the title suggests, with recreations of several mechanics from that game.
A team-based PVP map in which the players must attack the other team's base, break through an Obsidian barrier and destroy their opponents' Beds; trading, upgrading and capturing Control Points along the way.
The map is separated into quarters by Sand walls. Each of the 4 teams must survive in their quarter for 15 minutes, building weapons and traps, before the walls fall allowing the teams to attack each other.The Walls 2
makes the quarters bigger and increases the time to 35 minutes before the walls fall.The Walls 3
is not a single map, but rather a group of user-created maps on the Hypixel server, each usually having its own theme.
Two teams fight to the death in a giant colosseum. A class system is included.
A map based on Quake
, using teleportation, and Jump Boosts to replicate the jumping mechanics.
Death Sentence Arena
Any number of players fight off ever increasing waves of enemies in an icy arena, and try to be the first to reach Level 20 (30 on higher difficulties). The winner gets to execute the losers in a variety of amusing ways.
The map is a totally empty void apart from two hollow spheres made of every Block in the game stuck together at random, and three Satellites around each one containing extra supplies. The teams start in a sphere and must get to the other team's sphere and destroy their Beds to win.
A series of maps which all share the same basic concept: each team starts off on its own Skyblock (see the Skyblock map above), and must build over to the other teams' blocks to try and kill them. There will usually be Chests full of supplies located on neutral blocks.
In this map, the two teams start on opposite sides of a ring of floating islands. Scattered around the islands are pads which, if stood on for long enough, will give resources to the team of the corresponding colour. The most valuable resources can be taken by either team. The objective is to reach the other team's base and enter their Machine, which will explode and lose them the game if stood in long enough.
One of the earliest and simplest adventure maps. The player must complete a series of fairly simple challenges to escape from a prison, while their captor mocks them
Deep Space Turtle Chase
Minecraft...IN SPACE!!! A rare science fiction themed map, made by the VoxelBox. The player plays as Pro. Tagonist
, officer of an agency called GR7 who has been tasked with capturing Dr. Earl S. Testudine, a renegade scientist-turned-terrorist from a mining company. Stunning landscapes, creative and detailed environments, an brilliant sci-fi texture pack, and the shear effort put into it have caused some to call it the best custom map ever.
A sequel is planned.
Deep Space Turtle Chase contains examples of:
- Abandoned Laboratory: One of the many areas.
- Apocalyptic Log: Many of them can be found in the facilities on Tarsus III. They don't tend to make a whole lot of sense.
- Beautiful Void: Whether it's sweeping alien vistas or intricate high-tech facilities, the settings are always almost completely devoid of life.
- Big Bad: Dr. E. S. Testudine.
- Big Good: Captain John Schmidt.
- The Captain: Captain John Schmidt.
- Development Hell: This map was under construction for a loooong time. Of course, it took massive amounts of work to put together.
- Down the Drain: How you enter the secret area. Literally.
- Easter Egg: An entire area of them! See above.
- Elaborate Underground Base: The mining facility.
- Humongous Mecha: The Battle Bee Beard-O-Bot.
- Insistent Terminology: In the texture pack, every item is renamed to fit the sci-fi theme: Armour is Space Suits, Minecarts are Escape Pods, food is MedPacks, Redstone Torches are Power Cells, etc..
- Kick the Dog: Dr. Testudine's great escape had him also kill all the crew, just 'cause (Pro. Tagonist and Captain Schmidt survived, though).
- Lethal Lava Land: One of the challenges in the mine is a lake of Lava.
- The Maze / Blackout Basement: An INVISIBLE MAZE.
- Mission Control: Captain Schmidt.
- Never Trust a Title: It is a chase in deep space, but it has nothing to do with turtles.
- Numbered Homeworld: Tarsus III.
- Posthumous Character: All the other crew members. Reading their diaries that you find is actually kind of creepy.
- Raygun Gothic: A big influence on the aesthetic.
- Ridiculously Cute Critter: The Derpy Birds. AAAAWWW!!!!! IT'S A DERPY BIRD!
- The World Is Just Awesome: Much of the map is devoted to this, especially the Escape Pod scene.
- Scenery Porn: A huge part of the map.
- Space Station: You start on one of these.
- Space Zone: About the first third of the map. (The rest is still space themed, but set on the surface of a planet.)
- Stuff Blowing Up: The space station you start on.
- Suspended Animation: Pro. Tagonist wakes up from this at the start of the map. Everyone except them, Dr. Testudine, and Captain Schmidt died while in stasis.
- Underground Level: Several sections, most notably the mining facility.
- The Very Definitely Final Dungeon: The mining facility.
The Paladin's Quest duology
Two sprawling open world maps designed to simulate an RPG experience, complete with sidequests, shops, branching paths and even cutscenes. Just make sure you have a lot of free time
A Star Wars
themed adventure map (it has no real name), set during the Battle Of Hoth. Short and simple, but notable for being one of the first maps to use Command Blocks.
One of the most famous (certainly one of the most Let's Played) maps ever, mainly for being the first map to exploit Command Blocks and MCEdit to their full potential. In it, the players must enter the lair of the infamous Herobrine and kill him.
Herobrine's Mansion contains examples of:
- Always Night: By virtue of Command Blocks.
- Big Boo's Haunt: The graveyard and crypt.
- Big Fancy House: Herobrine may be evil, but he does have a pretty sweet house.
- Boss in Mook Clothing: The Elite Monsters.
- Boss Rush: The fight with Herobrine becomes this when he starts to resurrect the previous bosses. Unusual in that you fight them all at once. And there's still the fight with the Wither immediately after that.
- Boss Subtitles: All the bosses have signs labelling them outside their Boss Rooms. The Acolytes also have simple titles.
- Co-Dragons: The Skeleton King, Benetha, Zatho, Areita, and the Wither to Herobrine.
- Colour-Coded for Your Convenience / Good Colours, Evil Colours: Allies' dialogue is blue, enemies' is red.
- The three equipment sets as well: Tenacity is green, Angelic is blue, Demonic is red.
- Damage-Sponge Boss: All of them (except the Wither).
- Distressed Dude: Victor is this when you first encounter him.
- Dragon Ascendant: The Wither.
- Elite Mook: A bunch of monster variations that become more common later.
- Evil Sorceror: Zatho, The Mage.
- Final Boss: The Wither.
- Final Boss, New Dimension: The final boss is fought in the Nether.
- Five-Bad Band:
- Flunky Boss: All the bosses: The Skeleton King summons Skeletons, Benetha summons Baby Zombies, Zatho summons floating Pumpkin...things, Areita summons Cave Spiders, Herobrine summons the previous bosses, The Wither summons Wither Skeletons.
- Giant Spider: Areita, The Spider.
- Hub Level: The main hall fills this roll to an extent.
- Infinity–1 Sword: The Demonic Set, which can only be bought at the store for very high prices, and contains the most powerful equipment in the map, except for...
- Infinity+1 Sword: The best melee weapon is Herobrine's Axe, dropped after you kill him, while the best ranged weapon is Angelic Grace. It's also the most powerful weapon in the map, and you use it to kill the final boss, only being able to use it in that fight.
- King Mook: The Skeleton King and Areita, The Spider Queen, as their names suggest (the Skeleton King even has a crown).
- The Lost Woods: The area outside the mansion.
- The Maze: One section in the crypt is a maze. Full of Endermen. That you have to navigate with Blindness. Over a bottomless pit with no walls.
- Mission Control: Victor.
- Noob Cave: The woods and the graveyard only have a few very easy enemies, and are meant to get you accustomed to the gameplay style of the map.
- Planet Heck: Where the final battle takes place.
- Playing with Fire: Zatho's main ability.
- Quirky Miniboss Squad: The Acolytes.
- Rule of Three: 3 Acolytes, 3 equipment sets, 3 floors...
- The Very Definitely Final Dungeon: The Nether.
- Wakeup Call Boss: Benetha is the first boss to have special abilities, as well as much stronger attacks and minions. Her fight is the definite point where the map starts to get hard.
- Warmup Boss: The Skeleton King. He has weak attacks, few minions, not much health, and no abilities.
- Wicked Witch: Benetha, The Witch.
Wrath Of The Fallen
The Spiritual Successor
to Herobrine's Mansion. The protagonist is sailing to the city of Grenor. Upon arriving, they discover that the city is the site of a Demonic invasion. Naturally, it's up to them to save the day.
Wrath Of The Fallen contains examples of:
- Always Night: After you emerge from the Mines, at least.
- An Ice Person: Lord Frozenberg.
- Big Bad: Whatever that thing speaking in scrambled text was seems to be this. You never see it, though.
- Big Damn Heroes: The Iron Golems who show up to save you in The Mad King fight.
- Big Fancy Castle: Where the last part of the map is set.
- Boss Bonanza: The castle: you fight The Mad King, Blezius, and Lord Frozenberg, and then have the very long multi-phase final battle, with either very short breaks with only a few enemies or no breaks at all in between. Luckily, there's plenty of time to grind out in the town.
- Boss in Mook Clothing: The Elite Monsters.
- Boss Subtitles: This map continues the tradition of labelling Boss Rooms, but only a few of them have actual titles to go with their names.
- The Captain: Captain Elenor is a rare female example.
- Cloud Cuckoo Lander / The Ditz: Lord Frozenberg. "THE COLD IS MY FAVOURITE COLOUR!"
- Co-Dragons: Magmo, Blezius, Lord Frozenberg, and Grobo to the scrambled text guy.
- Colour-Coded for Your Convenience / Good Colours, Evil Colours: Allies' text is blue, enemies' is red.
- The tiered equipment sets as well: Guardian is green, Runic is blue, Shadow is purple.
- The Corruption: It's even called exactly that.
- Damage-Sponge Boss: Magmo, Lord Frozenberg (once you get the Sun Staff), Grobo.
- Dug Too Deep: The Corruption is coming from the Mines.
- Dungeon Town: Grenor, not once but twice.
- Easy Levels, Hard Bosses: You can easily mow down hordes of minions, but the bosses are all lengthy, fairly complicated affairs that will likely cause most of your deaths.
- Eldritch Abomination: Whatever's behind the Demon invasion seems to be one of these.
- Elite Mook: Many different types of them.
- Final Boss: Unknown.
- Final Boss, New Dimension: Subverted. The final battle takes you through both the Dream Realm and the Nightmare Realm, but the actual final enemy is fought in the normal Overworld.
- Flunky Boss: All the bosses except Blezius: Captain Huk summons pirates, Magmo summons Baby Zombies, Spiders, and Lava Cubes, Lord Frozenberg summons Zombies and Skeletons.
- Especially notable are The Mad King, who sends vast hordes of flunkies at you while hiding, but when you get to him he goes down in a few hits and doesn't fight back, and Unknown, where the entire (very long) fight is against flunkies until Grobo appears, and he's got flunkies of his own while still being just a flunky to the real villain himself.
- Gameplay and Story Integration: A very bizarre example: to defeat Blezius, you have to play the Record, even though playing Records to end boss fights is purely a gameplay mechanic.
- Gangplank Galleon: The first area of the map is on ships, one being a pirate ship.
- Giant Mook: Grobo.
- Infinity+1 Sword: The Shadow Set, the most powerful equipment, only purchasable from the store and very expensive.
- It's All Upstairs From Here: A large portion of the map is spent climbing to the top of the castle. However, once you reach the roof, you're teleported underground.
- Marathon Boss: Unknown.
- No Indoor Voice: LORD FRONZENBERG SAYS ALL HIS DIALOGUE IN ALL CAPS!
- Pirates: The Starter Villains of the story.
- Playing with Fire: Blezius.
- Ruins for Ruins' Sake: The temple is just sort of there, with no explanation for its existence.
- Rule of Three: All over the place: 3 equipment sets, 3 Corrupted Crystals, 3 Prisoners, 3 Nodes, 3 floors of the castle...
- Sequential Boss: Almost all of them to some extent: Magmo has you visiting three different areas to destroy the Corrupted Crystals and fighting minions in the central area while you wait for each one to open, The Mad King just has waves of minions, Blezius has you free the prisoners one by one, each requiring you to complete a different platforming challenge to reach, with Lord Frozenberg you alternate between fighting him in the castle and fighting his minions in the Frozen Dream, and Unknown takes this up to eleven by having you visit four different locations to kill powerful enemies and destroy Endercrystals, with breaks in between each where you fight minions in the temple, and one proper boss after all that.
- Serial Escalation: Pretty much the whole map, but the final boss deserves special mention: you fight multiple Withers. AT ONCE.
- Shout-Out: The special items are all named after various well-known Minecraft players.
- Shielded Core Boss: With Magmo you have to destroy the 3 Corruption Crystals before he appears, with Belzius you can't hurt him and have to free the 3 prisoners to get the item that kills him, with Lord Frozenberg you have to destroy the 3 Nodes to get the only weapon that can hurt him, and with Unknown you have to destroy 2 sets of Endercrystals twice before Grobo appears.
- Stationary Boss: The Mad King and Blezius.
- Underground Level: The Mines.
- The Very Definitely Final Dungeon: The temple.
- The Voice: A mysterious voice that seems to be the master of the Demons speaks to you at several points, but you never see the thing itself.
- Wakeup Call Boss: Magmo, The Nightmare Breeder. Not only is his fight long and quite difficult, but it's the first to introduce the complex sequential strategies like waves of minions and destroying objects to hurt the boss that are common to all following bosses.
- Warmup Boss: Captain Huk. He has pitiful stats and no required strategy beyond "hit him with a sword", and can easily be wiped out in seconds.
- Zero-Effort Boss: The Mad King, once you get past all his minions. He doesn't move, doesn't attack, and goes down in one hit.
Somewhat different from Hypixel's other Adventure Maps: This map is set in the modern day town of Riverside, during the zombie apocalypse
Zombie Apocalypse contains examples of:
- Absurdly Spacious Sewer: The Riverside sewer system is friggin' huge.
- Action Survivor: The protagonists, as well as Jim and Rick.
- Always Night: By virtue of Command Blocks.
- Ax-Crazy: Roach.
- Big Bad Wannabe: Roach claims that he will take over the world, but he's almost entirely reliant on Zombie minions, and you kill him fairly early in the map. For the rest, the Zombies in general serve as the main villains.
- Body Horror: All over the place with the Zombies, especially with the other mobs retextured to look like mutant Zombies.
- Chainsaw Good: Chainsaws are the best weapons you can get. Wait, they're not Chainsaws, they're ChainSWORDS.
- Down the Drain: One section requires you to travel through the Sewers.
- Elite Zombie: Anything that's not a Zombie (which is to say, the actual Minecraft Zombies).
- Evil Is Visceral: The other mobs all look like hideously mutated Zombies, and the Industrial Zone (particularly the Reactor) is covered with a strange fleshy substance.
- Flunky Boss: Roach hides away behind a barricade taking potshots at you, letting his Zombie army do most of the work.
- Gorn: There are Zombies, what did you expect? Especially the Creepers, who explode in sprays of gore.
- Infinity+1 Sword: Armoured suit pieces, Chainswords, and Enhanced Sniper Rifles are the most powerful armour, melee weapon, and ranged weapon, respectively.
- Insistent Terminology: The items are renamed to go with the thematic texture pack: Swords are Baseball Bats, Machetes, and Chainsaws, Bows are Sniper Rifles, etc.
- Kill It with Fire: The last area requires you to shoot stuff with a Flamethrower.
- Mission Control: Rick.
- Mooks but No Bosses: There is Roach, but he's fought only a short way through and is no tougher than a regular Elite Mook, with the only challenge being all the Zombies he sics on you. In place of a final boss, you just shoot at specific targets three times.
- Multiple Endings: You can either sacrifice one player to destroy the Reactor, or have both of you get out but not ensure the destruction of the Zombies.
- Schmuck Bait: Bibi The Mouse: Do not eat.
- Stationary Boss: Roach.
- The Very Definitely Final Dungeon: The Nuclear Reactor.
- The Virus: Zombies.
- Zerg Rush: ALL THE DAMN TIME, but especially in the Grocery Store, the Park, the Subway, and the Reactor.
- Zombie Apocalypse: Duh.
The sequel to Herobrine's Mansion, although it's more of a Spiritual Successor
to Wrath Of The Fallen (Kind of confusing). 3 years after the events of Herobrine's Mansion, Herobrine has returned
to get revenge, and the hero(es) must travel to his new lair and kill him once and for all.
Herobrine's Return contains examples of:
- Always Night: In the Overworld at least, in the Nether you can't tell.
- Attack Its Weak Point: To weaken Skeletor, you have to shoot him in the eyes, to kill Koragor, you have to shoot marked points along his arms.
- Big Bad: Herobrine.
- Big Boo's Haunt: The graveyard.
- Big Damn Heroes: Thannos does this a few times.
- Big Good: Archangel Thannos.
- Body Horror: Dina Bone's experiments are quite twisted.
- Bonus Boss: The Queen Slime.
- Bonus Dungeon: The Slime caves.
- Boss Bonanza: Most of the map after the fight with Tarov is boss battles: Dina Bone, Koragor, and the three-phase final boss, with only the occasional squad of cannon fodder in between.
- Boss Subtitles: Each boss as a nameplate (and sometimes title) outside their Boss Room.
- Celestial Paragons and Archangels: Thannos is one of them.
- Chekhov's Gun: Reading Herobrine's Orders is necessary to complete Sidequest 2.
- Co-Dragons: Maltorn, Skeletor, Dina Bone, Tarov, and Koragor to Herobrine.
- Colour-Coded for Your Convenience / Good Colours, Evil Colours: Passive NPCs' dialogue is green, allies' is blue, and enemies' is red.
- And the tiered equipment sets: Crimson Blade is green, Raven is blue, Archdemon is purple, Archangel is light blue/white.
- Damage-Sponge Boss: The Queen Slime, Tarov, Herobrine's final form.
- Developer Room: Not actually a developer room, but after you beat Herobrine you find a cave full of Steve? Heads reskinned with the skins of famous Minecraft Let's Players.
- However, said Heads include Hypixel and Rezzus, so it actually is (partly) a developer room.
- Dug Too Deep: One section in the mountains is set in a mine.
- Dungeon Town: The map begins with a village being attacked by monsters, and you having to clear it out.
- Easy Levels, Hard Bosses: The mooks are really just there to feed you Souls and items, the boss battles are where most of the challenge is.
- Essence Drop: Every enemy you kill gives you a varying amount of Souls, which are used to buy certain items, as well as an easy way of keeping track of each player's kills.
- Elite Mooks: Too many different types to list.
- Evil Sorceror: Maltorn, The Necromancer and Tarov, The Warlock.
- Evil Tower of Ominousness: Tarov lives in one.
- Final Boss: Herobrine.
- Final Boss Preview: Herobrine appears briefly in the first area to taunt you and throw around Fireworks as a display of his power.
- Fluffy Cloud Heaven: The Heaven Shop.
- Flunky Boss: All the bosses except Tarov and Koragor: Maltorn summons Zombies, Skeletor summons Skeletons and Flying Creepers, Dina Bone sets her experiments on you rather than fighting in the first fight and summons Creeper Mines in the second, Herobrine summons Soul Harvesters.
- Hero Killer: Tarov actually manages to kill Thannos. He wasn't actually dead, though.
- Infinity–1 Sword: The Archdemon Set, which doesn't drop from enemies, meaning it can only be bought at the Heaven Shop for a hefty price.
- Infinity+1 Sword: The Archangel Set, which is even more powerful, but can only be bought at the Heaven Shop by paying Souls rather than Gold.
- It's All Upstairs From Here: The section where you climb Tarov's tower, although this is roughly halfway through the story rather than at the end.
- Kill It with Fire: Herobrine sets a lot of stuff on fire during the final battle.
- Mad Scientist: Dina Bone.
- Mission Control: Victor and Thannos.
- Multi-Mook Melee: Dina Bone's arena.
- Noob Cave: The village has only a few weak monsters, being just a warmup.
- One-Winged Angel: Tarov transforms into a Wither halfway through the fight.
- Our Souls Are Different: You collect Souls by killing monsters and loose them when you die. They can be exchanged for Archangel Set pieces in the Heaven Shop.
- In the final boss fight, you also collect Demon Souls, which Thannos can use as an energy source.
- Planet Heck / Lethal Lava Land: Most of the map is set in the Nether.
- Playing with Fire: Koragor, The Lair Guardian's, main abilities revolve around fire.
- Postfinal Boss: Herobrine's last form is much easier than the previous stages of the battle. While the second phase was the real final challenge, this one is just dealing the finishing blow.
- Recurring Boss: Dina Bone is fought twice.
- Rouge Angles of Satin: "Crimson" is frequently misspelled as "Crimeson".
- Rule of Three: 3 years, 3 Experiments, 3 Keys, 3 Hoppers to fill with 3 Gunpowder each, 3 platforms, 3 phases in the final battle, 3 Hoppers to fill with 3 Demon Souls each to break 3 chains...
- Scenery Porn: Never thought you would have any of this in Planet Heck? You thought wrong.
- Sequential Boss: Tarov transforms into a different type of monster after you damage him enough. Then there's the fight with Herobrine: first is a mostly cinematic sequence where he flies around shooting fire everywhere, then he stands on the other side of a lake launching minions at you who's Souls you have to collect, then you finally fight him hand to hand.
- Shielded Core Boss: With Maltorn you have to drop 50 Zombie Hearts into the Hopper before you can hurt him, with Skeletor you have to shoot him in the eyes before breaking the block that contains his soul, with Dina Bone you have to destroy the Power Cores before pushing her into the Gas Chamber, with Herobrine you have to break the chains holding his platform up before fighting him.
- Shout-Out: The special items are all named after various well-known Minecraft players.
- Dina Bone's name is a reference to Dinnerbone, the username of a Mojang member who had participated in a bunch of updates from around the time the map came out.
- Not to mention the Zombie Centipede.
- Stationary Boss: Skeletor and Koragor.
- Stuff Blowing Up: A lot of explosive Fireworks get tossed around.
- Time Skip
- Turns Red: After you do enough damage to him, Skeletor will start summoning a new type of minion to deal with you: Flying Creepers.
- Underground Level: The Slime caves in Sidequest 1, as well as the mountain mines.
- Up to Eleven: Right from the beginning you can tell this map is bigger than those before it. For example, there are 8 bosses instead of the usual 6, and 4 equipment sets instead of the usual 3.
- The Very Definitely Final Dungeon: Herobrine's Lair, the ominous giant red castle on an island in a lake of lava in the Nether.
- Wakeup Call Boss: The first part of the map is rather easy, things don't start getting difficult until the fight with Maltorn.
- Zero-Effort Boss: The Iron Golem in Sidequest 2. You could fight it if you wanted (not recommended), but you're meant to get past it simply by giving it the right password.
The Forgotten Temple
A short map in which the player must complete a series of challenges in a ruined temple.
An infamously difficult
map where the player plays as Max, a man whose village has been captured by an army of Zombies and imprisoned in a fortress composed of 4 towers. He must fight his way through the Zombies, free his friends and escape the towers.
Four Towers contains examples of:
- Big Bad: The Overlord, although it never actually shows up.
- Disc One Final Dungeon: So, you beat the all 4 towers and gained access to the Central Fortress. You think this is the end? Nope, that's just Chapter 1.
- Doomed Hometown: It was attacked before the story even begins.
- Down the Drain: You travel through the sewers to get from the Bedrock Tower to the Obsidian Tower.
- Evil Tower of Ominousness: Four of them, in fact.
- Four Is Death
- Great Escape: The objective of the story.
- Happily Ever After: The map ends with Max freeing his village, reuniting with his wife and son, and returning to his house, which you are free to explore
- Hell Gate: The Central Fortress contains a Nether Portal which leads to the area where Chapter 2 is set. Also, the Zombies were planning to build another one to summon the Overlord.
- It's All Upstairs From Here: Played straight with the Obsidian and Gold Towers, but inverted in the Bedrock and Ice Towers, where the objective is to climb all the way down them.
- Lethal Lava Land / Planet Heck: Chapter 2 is set entirely in the Nether.
- Mooks but No Bosses: More than enough mooks, but not a single boss in sight. Even the final confrontation is composed of platforming while under attack by Zombies, with the final challenge being...hitting a switch.
- Nintendo Hard: One of the hardest adventure maps ever.
- The Maze: The top floor of the Obsidian Tower is a maze which is, naturally, full of Zombies.
- Rule of Three: 3 Secrets in the Gold Tower.
- Sequential Boss: Tarov turns into a completely different creature after you damage him enough,
- Slippy-Slidey Ice World: The Ice Tower.
- Stuff Blowing Up: Specifically, the Overlord Portal.
- Unexpected Gameplay Change: While most of the map is straight up hack 'n' slashing with the occasional puzzle, the first half of the Obsidian Tower is composed of a series of much more complex puzzles, while the Ice Tower is entirely focused on platforming.
- The Very Definitely Final Dungeon: The Overlord Portal.
- Zerg Rush: All the damn time.
Professor Grizwald duology
A pair of adventure maps, responsible for creating the memetic character of Professor Grizwald.
- In Professor Grizwald And The Adventure Of The Pyramid, the protagonist is attempting to assist the Professor in finding a lost pyramid containing a Diamond Block, while trying to avoid capture by Orcs.
- In Professor Grizwald And The Redstone Keys, the protagonist, while going through Professor Grizwald's old belongings, finds that he discovered a way into the lost diamond mines of the Restonians. Unfortunately, getting to them isn't going the be easy...
These maps contain examples of:
A short and simple map. While out camping, the protagonist finds a large crevice, and decides to explore it.
The Gourd Avenger
The protagonist is shipwrecked near the city of Xingan, but finds that a mysterious curse has turned all the inhabitants into gourds on sticks
. It falls to the player to find and destroy the source of the curse.
There's also a sequel, The Gourd Avenger 2
, which is much less known.
The Gourd Avenger contains examples of:
The Legend Of The Flint And Steel
A short map consisting of a series of brief challenges.
The Burgmund trilogy
A series of three connected maps, regarded as some of the best out there, known for being focused on exploration, and somewhat creepy. The trilogy consists of:
- The Wizard Burgmund: The protagonist is shipwrecked in a mysterious land where everything is abandoned, and all the clues point towards the castle where the mysterious wizard Burgmund lives.
- The Tree Of Life: The protagonist's homeland is being ravaged by drought, famine and pestilence, so they are dispatched to find the legendary Tree Of Life and bring back one of its magic leaves to heal the land.
- The Return: While the protagonist is returning to their homeland, they are shipwrecked outside the abandoned town of Port Nunos, where they discover a sinister plot that threatens their home.
These maps contain examples of:
- Alien Invasion: The Pigmen's invasion of the hometown in The Return is reminiscent of this.
- Apocalyptic Log: There are several in The Wizard Burgmund
- Battle in the Center of the Mind: The interior of the Mothership in The Return apparently displays Burgmund's thoughts. Or actually is his mind. Or something.
- Big Bad: Burgmund in The Wizard Burgmund and The Return.
- Does This Remind You of Anything?: Burgmund's records of experimentation with the Pigmen in The Wizard Burgmund are...suggestive, to say the least.
- Doomed Hometown: In The Return.
- Dungeon Town: The hero's hometown after being attacked by Pigmen.
- Evil Is Visceral: The Pigman Pods from The Return have tentacles made of what looks like flesh, and the same stuff coats their interiors. The Mothership is entirely made of the stuff.
- Evil Sorcerer: Burgmund.
- Faux Symobolism: The Tree Of Life is full of this.
- Gotta Catch 'Em All: Loads of secret chests with collectable Gold Ingots.
- Genius Loci: The Temple Of Trials in The Tree Of Life. Maybe.
- Hell Gate: Burgmund uses Nether Portals to summon his Pigman armies.
- Hell Is That Noise: The Mothership in The Return makes strange screeching noises.
- The Legions of Hell: Burgmund's Pigman armies.
- Lethal Lava Land / Planet Heck: Part of The Return takes place in the Nether.
- MacGuffin: The titular Tree in Tree Of Life
- The leaf from said Tree in The Return, to a lesser degree.
- Mind Screw: The Temple Of Trials in The Tree Of Life. The only trial is to not have your brain implode.
- Mooks but No Bosses: The closest it comes to having one is Burgmund/the Mothership, which is dealt with exactly the same as the regular Pods (place a block, hit a switch), just with an added short platforming section.
- One-Winged Angel: Burgmund turns himself into the Pigman Mothership.
- Plot Coupons: The Keys in The Tree Of Life.
- Rule of Three: The 3 Keys in The Tree Of Life.
- Stuff Blowing Up: The Nether Portals in The Wizard Burgmund, The Pigman Pods in The Return.
- The Very Definitely Final Dungeon: The last Portal in The Wizard Burgmund, The Temple Of Trials in The Tree Of Life, the Mothership in The Return.
- Womb Level: All of the Pigman Pods from The Return have elements of this, especially the Mothership.
- You Can't Fight Fate: In The Tree Of Life, The Temple Of Trials shows the protagonist that their ship will crash in the arctic during their return journey. This does indeed come to pass. However, it never said they would die in the crash.
The Redmurk Mystery
The hero is shipwrecked (again) outside the mysteriously deserted town of Redmurk. It turns out that the people have been kidnapped and used as expendable minions by Father Hewney, who is hellbent on finding the treasure of the mysterious temple near the town. It's now up to the hero to find it before him.
The Redmurk Mystery contains examples of:
An adventure map based on Fallout
. Mostly experimental, and more heavy on Scenery Porn
The Jackal And The Cave
A short but very scary atmospheric horror map, in which a spelunker ventures into a dark, unexplored cave to rescue his friend.
The hero is rescued from prison by their mysterious brother, who sends them to pursue a group of villagers who abandoned their village, while completing a series of tests.
The Journey contains examples of:
The Pharaoh's Curse duology
A pair of maps set in Egypt:
- In The Pharaoh's Curse the hero is hired by Pharaoh Ises to investigate the tomb of Pharaoh Horobus, which seems to be the cause of a curse slowly devastating Egypt.
- In The Pharaoh's Curse 2, the hero, having learned that Horobus is still alive, and preparing to take over the world, sets out to kill him once and for all.
These maps contain examples of:
The Mountain Of Kikatchu
While taking a vacation in the mountain town of Kikatchu, the hero is hired by Professor Burben to help him with his archaeological investigation of the ancient Kikatchu civilization.
The Mountain Of Kikatchu contains examples of:
- Gainax Ending: An absolutely massive one: The Kikatchu people regarded "Heaven" and "Hell" as not as places but as time periods: Heaven was the beginning of the Universe, Hell is the apocalyptic future. So Glowstone, which reverses time, was sacred, while Obsidian, which speeds it up, was evil. The Kikatchu apparently constructed Nether Portals to release armies of Undead to somehow, maybe, stop the apocalypse, but the Undead will destroy the world anyway (implied? maybe?). So the player has the choice to do nothing and let the undead rampage across the world or destroy the Portals and "end all hope of peace in the future", but it doesn't matter because the map is over anyway. Confused yet?
- Gotta Catch 'Em All: Secret chests with collectible Gold Ingots. Especially notable because there are 250 of them.
- Kudzu Plot: Manages to develop this in the last minute.
- MacGuffin: Glowstone.
- Mind Screw: See Gainax Ending.
- Mission Control: Professor Burben.
- Plot Coupons: The 3 Levers.
- The Professor: Professor Burben and Dr. Whitewall.
- Rule of Three: 3 Levers to find in 3 ruins.
- The Very Definitely Final Dungeon: The Lost City Of Kikatchu.
- Time Master: Apparently, Glowstone can reverse time and Obsidian speeds it up.
The Curse Of Sunny Springs
While taking a vacation at the scenic town of Sunny Springs, the protagonist finds that the town is being plagued with famine and drought. In order to save the town, they must hunt down three Sacrifices stolen by Monk Vlademir in order to activate a spell to restore the land.
The Curse Of Sunny Springs contains examples of:
It's Better Together
A puzzle-based map that requires 2 players. The protagonist is trapped in the FloddyFlosh Clone Creation Center where the facilitiy's supercomputer GLAFLOSH forces them and a clone of them to work together in order to solve difficult challenges. As you might have guessed, the whole map is a homage to Portal
The Calmere Nightmare duology
A pair of horror maps in homage of the works of H.P. Lovecraft
- Calmere Nightmare is set in the small village of Calmere, Massachusetts, in 1934. The protagonist is trying to find out what happened to his friend, who went to the village to work as a teacher.
- Calmere Nightmare 2 follows an FBI agent who is sent in to investigate the recent strange events in Calmere.
These maps contain examples of:
A vast, open world map designed to simulate a fantasy RPG, complete with class system, epic storyline, shops, and sidequests.
Monarch of Madness
You are the king. You wake up one morning after 50 years of hibernation to find that an evil wizard has taken over your kingdom. Luckily, Dominic, your deceased butler, has left directions to help you take it back. Which for some reason all seem to involve solving completely unrelated and random puzzles.
Monarch of Madness contains examples of:
- Ax-Crazy: The King.
- Big Bad: Bogmire could count, as could the King.
- Big Fancy Castle: The entire map is set in one. And the bonus section is set in another one.
- Captain Obvious: A lot of the signs point out the blindingly obvious.
- Deadpan Snarker: Dominic and Bogmire are this some of the time.
- Death Course: These are absolutely everywhere.
- Disc One Final Dungeon: When you reach the "end" you have the choice to continue with "a far greater challenge", and go destroy Bogmire's replica of your castle in the Nether.
- Easter Egg: Various secret rooms.
- Evil Versus Evil: The King vs. Bogmire.
- Green Hill Zone: The Serene Meadow.
- Hailfire Peaks: The Cold Hell is half full of ice, and half full of lava.
- Hub Level: The main hall, located in the center of the castle, from which all the various areas can be reached. You return to it constantly, steadily unlocking new floors to gain access to new sets of areas.
- I Lied: Bogmire does this all the time, even reminding you several times that he lies a lot.
- It Amused Me: Seemingly the only reason why anyone does anything.
- Lethal Lava Land: The Deserted Meadow. Averted with the Nether though: Bogmire didn't like all the fire, so he magically froze it over.
- The Lost Woods: The Wood Maze.
- The Maze: The Wool Mirror. Multi-layered, too!
- Minecart Madness: The Roller Coaster.
- Mirror World: The Twilight Steeple.
- Mission Control: Dominic, Bogmire, Doopliss.
- Mission Control Is Off Its Meds: All of them are constantly snarking and making wisecracks, and Bogmire in particular is constantly berating you, lying to you, and generally screwing with you.
- Noob Cave: After waking up, you have to go through a short obstacle course on the way to the central hall that introduces you to the kind of challenges you're in for.
- Planet Heck: The Nether. However, Hell has frozen over.
- Shifting Sand Land: The Dust Dorm.
- Shout-Out: The Twilight Steeple is all one for Paper Mario: The Thousand-Year Door.
- Slippy-Slidey Ice World: The Frigid Sprint, the caves, the entirety of the Twilight Steeple.
- Split Personality: The King is pretending to be everyone he killed, and has been impersonating his own butler the entire time.
- Solve the Soup Cans: Mostly avoided, but a few instances Played for Laughs, like having to break the Red Wool with a Cake.
- Stuff Blowing Up: Many parts have the solution involve blowing something up. The ultimate objective is to blow up the castle. Unless you choose the Far Greater Challenge, in which case you blow up Bogmire's castle instead.
- Take a Third Option / Off the Rails: One puzzle is literally impossible and requires you to escape through a secret passage.
- Through the Eyes of Madness
- Tomato in the Mirror: The King is insane, and killed everyone. He constructed the challenges and wrote the notes himself for fun.
- Under the Sea: Explosion Reef.
- The Very Definitely Final Dungeon: The King's objective is to reach the top floor of the main hall, where he hopes to find some sort of great secret. If you choose to continue after reaching there, you get a more traditional final dungeon in the form of the Twilight Steeple, a replica of your castle made of ice in the Nether.
- Villain Protagonist
- World of Snark: Nearly every bit of dialogue and signage includes some bit of sarcasm, mockery, or absurdity.
The Tide duology
A pair of loosely connected puzzle maps.
- Wintertide: The protagonist receives a letter from the children of the village of Wintertide, asking for help after mysterious strangers started controlling the minds of the village's adults. Upon arriving, they find the village abandoned. Mind Screw and Nightmare Fuel ensues.
- Chronotide: The protagonist is summoned by the Chrono Keeper, who's city is under threat from a force known only as The Darkness. In order to protect the Chrono Crystal, he preserved the city outside the space-time continuum and ejected the Crystal's 8 Power Cores to various points in space-time. The protagonist must now retrieve them from frozen snapshots of places and times in the city, gathering clues from the readable thoughts of the people frozen in those moments. Slightly less Mind Screw and a lot more Nightmare Fuel ensues.
Curse Of The Pumpkin Prince duology:
- The Curse Of The Pumpkin Prince: The protagonist is a friend of the great wizard Senros J. Majek, who, in order to prove his superiority, has recently killed the Pumpkin Prince, a spirit keeping the land safe from evil monsters. The protagonist takes in on themself to bring him back to life.
- The Pumpkin Prince 2 is the sequel, but is very different. In it, the Pumpkin Prince sends the hero(es) home through a portal, which malfunctions and strands them in Cloud Cuckoo Land. They must then find their way home.
These maps contain examples of:
- Attack Its Weak Point: The guy in the maze in the second map is immobile, unarmed, and dies in a few hits, but hides behind defensive walls, so the actual challenge is to hit him through the small gap while fending of all the monsters that keep showing up out of nowhere.
- Big Bad: Senros, in both maps.
- Big Good: The Pumpkin King.
- Breaking the Fourth Wall: Happens a few times in the second map.
- Cloud Cuckoo Land: Wherever the hell the first part of the second map is set.
- Cloud Cuckoo Lander: Seemingly everybody except the protagonist in the second map.
- Elemental Powers: Three of the chambers in a certain area of the first map are Fire, Water, and Earth themed.
- Which is referenced in the second map, where you have to play through very similar themed areas. In a facility that manufactures them, no less.
- Evil Overlord: Senros in 2.
- Eye Scream: Father Brey seems to have an unhealthy obsession with eyes.
- Final Boss: Senros.
- The First Town: Greenstown. You spend the beginning of the first map wandering around it and protecting it from monsters, and the second is all about getting back to it and freeing it from Senros's rule.
- Flunky Boss: Both the guy in the maze and Senros from the second map send wave upon wave of monsters to harass you while you try to kill them.
- Fourth Wall Observer: The protagonist in the second map, occasionally.
- Gainax Ending: The second map: After killing Senros, the protagonist takes his place as Evil Overlord, and punches out the narrator when they claim this isn't how the story is supposed to go.
- Genre Savvy: The protagonist demonstrates this to a certain degree in the second map.
- Gotta Catch 'Em All: Collectable Gold Nuggets (worth 1 point) and Ghast Tears (worth 10 points).
- He Who Fights Monsters / You Kill It, You Bought It : The ending of the second map.
- Hub Level: The facility/factory/temple/whatever it's called serves this role for a chunk of 2, as your forced to test out the various challenges connected to it.
- Kill It with Fire: You are required to burn through Wool barriers several times in the first map.
- Lethal Lava Land: Many parts of the second map.
- The Maze: Quite a large one in the second map.
- Mind Screw: The second map is very, VERY weird.
- Minigame Zone: The Carnival in 2.
- Minecart Madness: Several sections of this.
- Mooks but No Bosses: Only in the first instalment. The second has a grand whopping two bosses (which are both more like rushes of mooks protecting a non-combatant central target).
- Multi-Mook Melee: The Pumpkin Garden, the well, the maze, and Senros's castle all throw increasingly powerful waves of a large variety of mooks at you.
- Noob Cave: The first map has you descend into a few very short caves during the Greenstown section as a sort of warmup for combat and puzzle solving.
- Planet Heck: A large part of 2 is in the Nether.
- Post Modernism: The second map is quite Postmodern: It seems to parody the cliches of Adventure Maps, including itself, revels in its utterly nonsensical plot, and breaks the fourth wall several times. And let's not forget the time you visit a facility that manufactures levels for Adventure Maps.
- Shielded Core Boss: Senros in the second map. You have to stand on of Pressure Plates in order to break the shield protecting him.
- Sidetracked By The Golden Saucer: The Carnival at the beginning of the second map can waste quite a bit of time.
- Sinister Minister: Father Brey from 2.
- Stationary Boss: The guy in the maze and Senros in the second map.
- Temple of Doom: The Pumpkin Temple from the first map.
- Underground Level: Most of the first map is underground.
- The Very Definitely Final Dungeon: The Pumpkin Temple in the first map, Senros' castle in the second.
- Where It All Began: The first map starts in Greenstown, while the second has you return to it at the end for the final dungeon and boss.
- Womb Level: One section of the second map has you drive down the throat of a giant snake.
- Zerg Rush: There are several rooms in the first map overloaded with Monster Spawners.
- The Pumpkin Garden Zerg Rushes you with EVERY MOB IN THE GAME AT ONCE.
A very unusual map: the protagonist falls asleep in a tour bus in Paris, an wakes up to find the city totally deserted. They begin to suspect that recent predictions of the end of the world were correct...
The Tourist contains examples of:
Rise Of The Rebellion
A Star Wars
themed custom map, set just before Episode IV: the players take the role of the Rebel spies infiltrating the Death Star to retrieve it's schematics.
Rise Of The Rebellion contains examples of:
The Wizard Gandy
The protagonist is searching for a Dragon Egg. The only one who can help them get it is the wizard Gandy, but doing so will require completing several tasks first. Very
, very hard
The EDEN Project
The protagonist lives in a beautiful, paradise land. One day they are sent to investigate mysterious radiation emissions coming from underneath some ancient ruins. They turn out to be coming from a portal leading 200 years in the past, where the hero must help the people of the past complete the project that will allow their home to exist.
The EDEN Project contains examples of:
- Absurdly Spacious Sewer: The city has one, which you travel through frequently.
- Aerith and Bob: There's a guy called Jack living in the same city as a guy called Clavicus.
- Apocalypse How: If the Project failed, it would probably have led to a Class 5.
- Bad Future: Inverted. The Past is bad, the Future is a utopia.
- Crapsack World: The Past: the sun hasn't risen for a while now and mutants and monsters are roaming the land making it to dangerous to even go outside. Everyone can expect to be dead quite soon.
- Down the Drain: Your main method of getting from place to place is through the sewers. Justified, since the surface is to dangerous to travel through.
- Hub Level: The Sewers. Any area in the city can be accessed from there, and you travel through them constantly.
- MacGuffin: The Apple Of Eden.
- The Maze: A very large, very difficult one, right at the beginning. How difficult? The map actually warns you that it's meant to test your sanity.
- Minecart Madness: The skytrain.
- Mission Control: Dr. Testificate and Jack.
- Mooks but No Bosses
- Ruins for Ruins' Sake: Well, you do see them before they were ruins, but it still doesn't explain their purpose.
- Stable Time Loop: The point of the map is to complete one.
- Underground Level: The cave system at the start.
- The Very Definitely Final Dungeon: The Garden.
A unique map designed to exploit the raising of world height: the player must solve puzzles based on dodging obstacles while falling down a huge pit, trying to land in the safe bit of water at the bottom.
Now has a sequel, The Dropper 2
The hero is infiltrating a military academy to hunt down the man who murdered their father
. While there, they uncover a deadly conspiracy and, naturally, it's up to them to save the day.
The hero is one of the shipwrecked survivors from the S.S. Gloria
. While searching for supplies in the ship's cargo hold, they unlock a secret room and discover that the Gloria
is part of something much bigger...
Gloria contains examples of:
The Fall Of Gondolin
A Lord of the Rings
themed map, set during one of the stories in The Silmarillion
. The protagonist is Elcarien, an Elf of from the Elven capital of Gondolin, returning from a scouting mission to learn the plans of Dark Lord Morgoth. However, when they return, they find that the real danger comes from within...
The Fall Of Gondolin contains examples of:
You are an astronaut whose rocketship crash-lands on a barren asteroid in the middle of space-nowhere. Some exploration reveals that the asteroid is far from empty — it's full of the ruins of a civilization of people who mysteriously died out after some cataclysm. This one is notable for being an adventure map that's heavy on plot.
Asteroid 5251 contains examples of:
- Abandoned Laboratory: Alpha Hub has one where they were doing experiments on Nether materials.
- Absurdly Spacious Sewer: Gladsbury has one.
- After the End
- Apocalypse How: Class X.
- Apocalyptic Log: The story is told entirely through these, usually in the form of letters and diary entries.
- Artifact of Doom: The Crystal in the Nether fortress (actually a Diamond Block) that is what's powering the Zombie Apocalypse.
- Asteroid Thicket: This is what got you stuck on the Asteroid in the first place.
- Beneath the Earth: Gladsbury's citizens lived beneath the earth under an artificial sun for thousands of years.
- Big Fancy Castle: Lord Muford's castle.
- Colony Drop: It turns out that this is what happened to the planet Leeir — it got blown apart by a meteor shower, turning it into the very Asteroid you've crash-landed on.
- Decade Dissonance: Intentional: The medieval Gladsbury folks and the futuristic Leeir people lived smack next to each other for quite a long time before they discovered one another.
- Deus ex Machina: In the end, you are rescued and handed a spaceship free of charge by a race of aliens called the Durinians.
- Elaborate Underground Base: Several.
- Evil Tower of Ominousness: The fortress in the Nether has a couple of these, all topped with Spikes of Villainy.
- Face-Heel Turn: Zandell.
- Flying Saucer: The Durinian ships are huge flying saucers.
- Fungus Humongous: One area contains a bunch of giant mushrooms made out of Glowstone. The biggest one even has a little house inside.
- Ghost Town: Gladsbury.
- It's All Upstairs From Here: Mage Zandell's tower.
- Law of Cartographical Elegance
- Lethal Lava Land: You can take a roller-coaster-esque Minecart ride through one.
- Mage Tower: Mage Zandell lived in one.
- The Maze: There's a really elaborate one under Lord Muford's castle.
- Medieval European Fantasy: Gladsbury.
- Minecart Madness: Although fortunately there are very few obstacles so you can mostly just enjoy the ride.
- Pipe Maze: One of the puzzles in Alpha Hub is a pipe maze.
- Ragnarok-Proofing: All of the Minecart lines still work just fine, although several are dead ends due to cave-ins.
- Raygun Gothic: The futuristic civilization of Leeir has this look, being mostly constructed out of shiny iron, glass, and glowstone.
- Sealed Evil in a Can: Asgondus.
- Techno Wreckage
- Terraform: At the beginning, you're given a "Bio-Terrain Kit" that includes Grass, Saplings, Flowers, Wheat Seeds, Cacti, and Sugar Cane, allowing you to terraform the crater you crash-landed into, which then prompts Cows, Pigs, Wolves, etc to spawn in.
- Underground Level: Most of the levels are underground.
- Weird Sun: Gladsbury used to have an artificial sun.
- Zombie Apocalypse
The Swarm duology
A pair of short-but-fun maps known for comically bad grammar and spelling, and for the epic boss battles they lead up to.
- The Swarm: The protagonist's hometown has been destroyed by a swarm of monsters called, well, The Swarm. However, they discover that The Swarm is actually a living weapon created by "the evil govenment"[sic] to keep the population under control. They then set out to destroy The Swarm once and for all.
- The Swarm: Rebirth: The hero has deposed the tyrannical "govenment" is now living peacefully in the country. However, they uncover a plot to recreate The Swarm, and must stop the villains before it's too late.
Dungeon Of Heroes
A series of randomly generating dungeons full of monsters and treasure. The players choose from one of four classes
, The Swordsman
, The Huntress
, The Priestess
), and play through four looping dungeons
, visiting shops in between, and unlocking new areas, items, and Boss Rounds.
An Egyptian themed platforming/adventure map, in which the hero investigates a mysterious ancient pyramid.
Pyramid Adventure contains examples of:
A short but interesting map, in which the player must save the villagers (Pumpkins, you have to break them and pick them up) from a steadily advancing flood. Some require platforming or puzzle solving to reach, so hurry up.
Another adventure map based on Fallout
, what do you expect? Quite close to the games, so most of the tropes found there are here as well.
An interesting puzzle map, that effectively uses Dual-World Gameplay
as the basis for a whole game. The players are given Bottles O' Enchanting, and every time they break one they are teleported between two areas
, one pair for each level, which are almost identical. Jumping between these areas is required to solve the puzzles and collect the Levers needed to complete the levels.
The Trust Game
In this map, the 2 players must each pick a different route. Along the way, they require each other's help to pass various challenges. Each player can choose to help or hinder their comrade/opponent, choosing whether to share the victory or seize the prize for themselves.
Now has a sequel called Teamwork Towers
City Of Love
What happens when you try to make a Dating Sim
in Minecraft? You get this. It...No explanation will do. It needs to be seen to be believed.
The protagonist is on a sightseeing vacation all across Japan and China. However, while in the city of Shenzhen, their papers are stolen, stranding them there. Now they work a menial job to try and earn enough money to get home. One night, they fall asleep, and wake up in a mysterious land, with no idea where they are or how they got there.
Mysterious East contains examples of:
Mystery Of The Pumpkin Castle
The protagonist is a detective named Vivian Hanson, who receives a call one day from a man named Jim Dour, who wants her to investigate the people of his home, Crepuscule Town, being kidnapped and taken to the Pumpkin Castle. Agreeing to help him, she finds the town suddenly appears outside her house...totally deserted.
Mystery Of The Pumpkin Castle contains examples of:
- Action Girl: Vivian Hanson.
- And Your Reward Is Clothes: There are a few collectable Masks that serve no purpose other than to look cool.
- Apocalyptic Log: A few can be found around the Town.
- Always Night: Until the Jim Reaper is vanquished, that is.
- Arson, Murder, and Jaywalking: If Jim Reaper wins, you will have your soul sucked out and be turned into an undead soldier...and have your name legally changed to Jim.
- Attack Its Weak Point: To kill the Jim Reaper, you have to destroy his 4 Hearts.
- Big Bad: The Jim Reaper.
- Big Boo's Haunt: Most of the map.
- Big Fancy Castle: The Pumpkin Castle.
- Black and Grey Morality: At least according to Jim Reaper: "Doctor Franken kidnapped children and used them as test subjects. Doopliss sold illegal drugs. Padem stole from corpses. Darkly killed his dog."
- Cloud Cuckoo Lander: Padem, if his diary is anything to go by.
- Dungeon Town: Crepuscule Town.
- Faux Affably Evil: The Jim Reaper.
- Final Boss: The Jim Reaper.
- Flunky Boss: The Jim Reaper sends his minions after you, but compared to the rest of the map his arena is positively sterile.
- For the Evulz: "Because I'm the Jim Reaper, you dumb broad. That's why."
- Hard Levels, Easy Bosses: The map is extremely hard, with a confusing layout, a shortage of items, and loads and loads of powered up monsters swarming everywhere. The final (and only) boss might just be the easiest part of the whole thing.
- Mission Control Is Off Its Meds: Jim Reaper, who is constantly chatting with you, and also taunting and threatening you.
- Multiple Endings: You can either become the new Jim Reaper, or reject the role and free all the (not exactly nice) townsfolk.
- Nintendo Hard: Lots of really tough enemies, little equipment, no mercy.
- No Ontological Inertia: The town and all its people are returned to normal after the Jim Reaper dies.
- Shout-Out: There are quite a few to Soul Eater.
- Also, one of the books was apparently written by Doopliss.
- Stationary Boss: The Jim Reaper.
- Theme Naming / Significant Anagram: All the gravediggers' names were spelled using the same letters in different orders, except the last.
- The Very Definitely Final Dungeon: Jim Reaper's lair.
- Weird Moon: The Moon has a face, which constantly sports an evil-looking grin that makes it look almost identical to the one from Soul Eater.
- Weird Sun: After winning, a smiling Sun comes up.
- You Kill It, You Bought It: This happens in one of the endings.
- Zerg Rush: If you can't see an enemy at any point in the Castle, you might be hallucinating.
A Day In Tuscarora
The protagonist is John Johnson
, an office worker who gets a promotion in his company. He is sent to oversee a branch of the company based in his home town of Tuscarora. However, after spending a full day there, the next day seems oddly familiar. And the next. And the next. And the next...
The Lost Potato
The protagonists have been locked inside a massive prison complex by the evil Prince Dorleac for no good reason. After escaping, they find that the Prince has stolen the last Potato in the land, also for no good reason. Now they must go and find it.
The sequel, Lost Potato 2
, begins with the protagonists having to escape yet again, and continue their search for the Potato.
The Lost Potato contains examples of:
- Absurdly Spacious Sewer: The castle has some truly massive sewer tunnels.
- Big Bad: Prince Dorleac.
- Big Labyrinthine Building: The prison where most of the first chapter is set.
- Chekhov's Gunman: The Innocent Piglet/Porkins. Also, Random Stranger.
- Companion Cube: The Innocent Piglet in the first map. Technically it's alive, but it serves the same purpose.
- Down the Drain: Much of the first part of the second map is in the castle's sewer system.
- Evil Prince: Prince Dorleac.
- Evil Tower of Ominousness: The prison is inside one of these. Dorleac's castle could count as well.
- For the Evulz: Seemingly the only reason Dorleac does anything.
- Kick the Dog: Dorleac killing the Innocent Piglet.
- Kill It with Fire: At the start of the first map, Dorleac tries to kill you with fire.
- The Mole: Annika turns out to be this. And then it turns out she's actually not.
- No Name Given: The Innocent Piglet. You're given the chance to name him, though. And then in the second map, he's officially named Porkins.
- The Random Stranger, too. Yes, his name is actually Random Stranger. Except it's actually Jorren.
- Scenery Porn: Most of the first map is in enclosed areas, but the scene when you finally go outside the prison tower is just breathtaking.
- Underground Level: The area beneath the castle in the in both maps, as well as several shorter sections in the second.
- The Very Definitely Final Dungeon: The castle in the first map, the Dungeon Of Dorleac in the second.
Wild West Adventure
The protagonist has been hired to hunt down and kill the notorious bandit Alonzo. For some inexplicable reason, this requires collecting a bunch of artifacts to create a magic sword.
Wild West Adventure contains examples of:
You play as Steve, a secret agent. One day, he finds that his sister has been kidnapped by the feared criminal Edward Ender, who will only return her in exchange for the Gold Block from the High Security Vault in FBI Headquarters.
Cruise Ship Mystery
The protagonist is an agent sent on a luxury cruise held by the rich businessman Vincent Vevil and his friends. Vevil is suspected of criminal activities, and the protagonist must find evidence of this and, if possible, apprehend him. However, before they can, Vevil is murdered. Now they must figure out who is responsible.
A puzzle map in which the player completes a series of challenges, each one being somehow based around one of the Minecraft mobs.