Video Game: Minecraft Adventure Maps
The game Minecraft
has spawned a number of fan-made custom Adventure Maps, in which the creator will fill the Minecraft landscape with dungeons, puzzles, towns, castles, and other interesting architecture and obstacles for players to overcome and explore.
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Survival IslandOne of the earliest custom maps. The idea is simple: you have to survive on a tiny desert island with one tree, on top of an extensive cave system. There is also a variety of challenges to complete. The map has since undergone countless revisions, updates, sequels and spinoffs, mostly by other people, and has served as the inspiration for most survival maps.
SkyblockOne of the most famous custom maps. In it, the player is stranded on a small dirt block with one tree and a few supplies in an otherwise completely empty world. There, they must survive and complete challenges (It's not quite as ridiculous as it sounds). Like Survival Island, has had many updates and other versions.
Super Hostile series
An (in)famous series of custom survival maps. The player(s) must retrieve coloured wool blocks from various dungeons across an intricately designed map in order to complete the Victory Monument. When all the blocks are on the Monument, you win. Unfortunately, the maps are also incredibly Nintendo Hard
, filled to the brim with hazardous environments, monsters, and deadly traps. Vechs hates you, die in a fire.
There are 12 maps:
A spinoff series of Super Hostile, with the same basic premise but a much lower difficulty level.Currently has 2 maps:
A series of two shorter Super Hostile maps:
A procedurally generated map taking the form of an infinite desert, littered with mountains, caves, volcanoes, pyramids and oases.
A vast land composed entirely of islands floating in the sky
, Skylands boasts several dungeons to challenge players and numerous treasure huts that serve as rest stops. Watch out for loose sand and gravel!
Skylands contains examples of:
You are dropped into the ruins of a post-zombie-apocalyptic medieval civilization that contains six dungeons of varying difficulty complete with booby traps, monster spawners, and of course treasure chests.
Forsaken Lands contains examples of:
Wave Survival maps:
Perhaps the original map of this type. The minigame is set on top of a giant cake, where players must fight off ever increasing waves of monsters.
Plants Vs. Zombies
Based on the game of the same name
. The player must protect a house from hordes of Zombies with the help of Redstone-powered defence systems in the shape of flowers.
You defend against vast hordes of Zombies, what else?
In this game, the player must defend a house against the armies of the undead. Notable for having a complex, and dynamic environment that the player must explore as opposed to the usual static arena.
A wave survival minigame...entirely with Creepers
The players must survive waves of various monsters. Notably, there are two arenas, so two players can compete against each other.
The Wither's Challenge
Sort of a hybrid Wave Survival/Adventure map: The (up to) 3 players choose from 3 classes
: Demon Hunter
and Shadow Knight
. They fight there way through 4 stages, each with 4 waves of various monsters, stopping at a shop in between, before fighting The Wither
- Stage 1: Risen Dead, Skeleton Archers, Executioners.
- Stage 2: Frozen Dead, Frozen Archers, Fallen Guardians.
- Stage 3: Fallen Knights, Baby Zombies, Spiders, Malformed.
- Stage 4: Tomb Guardians, Dark Cultists, Fallen Lunatics, Crazy Witches.
- The Altar Of The Wither: The Wither.
Pig Powered Slot MachineExactly what it sounds like
The Temple Of Notch
A short map in which the player must make an offering at the temple, and be judged by Notch. They will either be blessed or condemned.
The player must shoot a series of targets in sequence (harder than it sounds).
Essentially, a recreation of Bomberman
Evil Bunny Boss Fight
A boss fight against and evil bunny that shoots fire out of its feet and mouth, and must be shot in the face.
Sonic The Hedgehog
A map based on...well, guess
. Here, the player must dash through an obstacle course while being timed.
Evil Santa Boss Fight
A boss fight against a giant evil robot Santa Claus who shoots fire and summons killer Elves.
And an honourable mention to Disco's other projects which don't fit into any category. These include a music sequencer, a piano, a giant bomb, a guitar, another music sequencer, a clock, a drum kit, another giant bomb, and a calculator.
We'd list every map Seth Bling has made, but there's just too many (and most are self explanatory anyway). Just check out his YouTube channel.
Dance Dance Zombie
A minigame based on Dance Dance Revolution
(as if you couldn't guess
). The player has to step on pressure pads at the right time to kill Zombies.
Blaze Boss Fight
) boss fight against a giant Blaze. And it's HARD
A fully operational game of Tic-Tac-Toe in Minecraft! Oh, and the looser gets Creepers dumped on them.
Pig Fishing Tournament
A game with similarities to Hungry Hungry Hippoes: the players must use Fishing Rods to try and pull Pigs into holes.
Snakes And Ladders
That's right. There is a fully operational game of Snakes And Ladders in Minecraft
A minigame played using a giant NES controller: the player stands on pressure plates at the end of the D-Pad to direct a block through a maze.
A spinoff of Super Hostile, described by its creator as a cross between Oregon Trail
and Railway Sim. There is currently one map, Pigget Panic
Creeper Boss Fight
A boss fight where the player must shoot arrows at a giant Creeper while being Zerg Rushed
Player Vs. Player maps:
The Survival Games
The most popular Minecraft custom map EVER. Inspired by The Hunger Games
, the players are released into a vast wilderness where they must survive and fight off the other players in a massive Battle Royale With Cheese
. Has many sequels.
Race For Wool
A series of PVP maps that use the Victory Monument mechanic from the Super Hostile series, only here the teams must race along linear obstacle courses to retrieve the Wool and try to be the first to complete their Monument.
The first two maps, Hostilities Begin
and Direct Fire
, were made by Vechs but other people have made their own.
Capture The Wool
Similar to Race For Wool, but here the teams must fight each other to retrieve the Wool from each other's territories. There is currently only one map, Fields Of Glory
Super Pirate Battle RoyaleThe players split into two teams, each with their own boat, and must arm and fire TNT Cannons to destroy the other teams ship.
A recreation of Olympic Games events, but with TNT.
Super Craft Bros. Brawl
Based on Super Smash Bros.
, at least insofar as it has the "knocking people out of the arena" mechanic.
Team Fortress 2
Recreations of Team Fortress 2
maps as PVP maps in Minecraft. Currently Dustbowl and 2Fort have been done.
A map using SDK's Guns mod, in which the teams play as terrorists and soldiers fighting for control over a hijacked airplane.
A free-for-all in which the players must fight to acquire a Lever and place it on their colour-coded block.
In this map, one player plays as the Vampire, who is fast, can jump high and invisible but can only use a Wooden Sword
. The others must protect Villagers from the Vampire, but if killed they become Vampires.
Defence Of The Ancients
Inspired by Defence Of The Ancients
, as the title suggests, with recreations of several mechanics from that game.
A team-based PVP map in which the players must attack the other team's base, break through an Obsidian barrier and destroy their opponents Beds; trading, upgrading and capturing Control Points along the way.
The map is separated into quarters by Sand walls. Each of the 4 teams must survive in their quarter for 15 minutes, building weapons and traps, before the walls fall allowing the teams to attack each other.The Walls 2
makes the quarters bigger and increases the time to 35 minutes before the walls fall.
Two teams fight to the death in a giant colosseum. A class system is included.
A map based on Quake
, using teleportation, and Jump Boosts to replicate the jumping mechanics.
Death Sentence Arena
Any number of players fight off ever increasing waves of enemies in an icy arena, and try to be the first to reach Level 20 (30 on higher difficulties). The winner gets to execute the losers in a variety of amusing ways.
Cluster ChunkA map divided into clusters of blocks, where each team must destroy the other's Beds.
One of the earliest and simplest adventure maps. The player must complete a series of fairly simple challenges to escape from a prison, while their captor mocks them
Deep Space Turtle Chase
Minecraft...IN SPACE!!! A rare science fiction themed map, made by the VoxelBox. The player plays as Pro. Tagonist
, officer of an agency called GR7 who has been tasked with capturing Dr. Earl S. Testudine, a renegade scientist-turned-terrorist from a mining company. Stunning landscapes, creative and detailed environments, an brilliant sci-fi texture pack, and the shear effort put into it have caused some to call it the best custom map ever.
A sequel is planned.
Deep Space Turtle Chase contains examples of:
- Abandoned Laboratory: One of the many areas.
- Apocalyptic Log: Many of them can be found in the facilities on Tarsus III. They don't tend to make a whole lot of sense.
- Big Bad: Dr. E.S. Testudine.
- Big Good: Captain John Schmidt.
- Development Hell: This map was under construction for a loooong time. Of course, it took massive amounts of work to put together.
- Down the Drain: How you enter the secret area. Literally.
- Easter Egg: An entire area of them! see above
- Elaborate Underground Base: The mining facility.
- The Good Captain: Captain John Schmidt.
- Humongous Mecha: The Battle Bee Beard-O-Bot.
- Insistent Terminology: In the texture pack, every item is renamed to fit the sci-fi theme: Armour is Space Suits, Minecarts are Escape Pods, Food is MedPacks, Redstone Torches are Power Cells, etc.
- Kill 'em All: Dr. Testudine's escape plan required killing the whole crew, although Pro. Tagonist and Captain Schmidt survived.
- Lethal Lava Land: One of the challenges.
- The Maze / Blackout Basement: An INVISIBLE MAZE.
- Mission Control: Captain Schmidt.
- Never Trust a Title: It is a chase in deep space, but it has nothing to do with turtles.
- Ridiculously Cute Critter: The Derpy Birds. AAAAWWW!!!!! IT'S A DERPY BIRD!
- The World Is Just Awesome: Much of the map is devoted to this, especially the escape pod scene.
- Scenery Porn: A huge part of the map.
- Space Zone: About the first third of the map. (The rest is still space themed, but set on the surface of a planet.)
- Stuff Blowing Up: The space station you start on.
- Suspended Animation: Pro. Tagonist wakes up from this at the start of the map. Everyone except them, Dr. Testudine, and Captain Schmidt died while in stasis.
- Underground Level: Several sections, most notably the mining facility.
- The Very Definitely Final Dungeon: The mining facility.
Paladin's Quest duology
Two sprawling open world maps designed to simulate an RPG experience, complete with sidequests, shops, branching paths and even cutscenes. Just make sure you have a lot of free time
A Star Wars
themed adventure map (it has no real name), set during the Battle Of Hoth. Short and simple, but notable for being one of the first maps to use Command Blocks.
One of the most famous (certainly one of the most Lets Played) maps ever, mainly for being the first map to exploit Command Blocks and MCEdit to their full potential. In it, the players must enter the lair of the infamous Herobrine and kill him.
Herobrine's Mansion contains examples of:
- Always Night: By virtue of Command Blocks.
- Big Bad: Herobrine.
- Big Boo's Haunt: The graveyard and crypt.
- Big Fancy Mansion: Where most of the map is set.
- Co-Dragons: The Skeleton King, Benetha, Zatho, Areita and The Wither to Herobrine.
- Colour-Coded for Your Convenience / Good Colours Evil Colours: Allies' dialogue is blue, enemies' is red.
- The three equipment sets as well: Tenacity is green, Angelic is blue, Demonic is red.
- Dragon Ascendant: The Wither
- Elite Mook / Boss in Mook Clothing: The Elite Monsters.
- Evil Sorceror: Zatho The Mage.
- Final Boss: The Wither.
- Flunky Boss: All the bosses: The Skeleton King summons Skeletons, Benetha summons Baby Zombies, Zatho summons floating Pumpkin...things, Areita summons Cave Spiders, Herobrine summons the previous bosses, The Wither summons Wither Skeletons.
- Giant Spider: Areita The Spider Queen.
- Infinity +1 Bow: Angelic Grace.
- King Mook: The Skeleton King, as his name suggests. (He even has a crown)
- The Lost Woods: The area outside the mansion.
- The Maze: One section in the crypt is a maze full of Endermen that you have to navigate with Blindness over a bottomless pit with no walls.
- Mission Control: Victor.
- Planet Heck: The final boss is in the Nether.
- Playing with Fire: Zatho's main ability.
- Quirky Miniboss Squad: The Acolytes.
- Rule of Three: 3 Acolytes, 3 equipment sets, 3 floors...
- The Very Definitely Final Dungeon: The Nether.
- Warmup Boss: The Skeleton King.
- Wicked Witch: Benetha The Witch.
Wrath Of The Fallen
The Spiritual Successor
to Herobrine's Mansion. The protagonist is sailing to the city of Grenor. Upon arriving, they discover that the city is the site of a demonic invasion. Naturally, it's up to them to save the day.
Wrath Of The Fallen contains examples of:
- Always Night: After you emerge from the Mines, at least.
- An Ice Person: Lord Frozenberg.
- Big Bad: The Scrambled Text Guy.
- Big Damn Heroes: The Iron Golems who show up to save you in The Mad King fight.
- Big Fancy Castle: Where the last part of the map is set.
- Co-Dragons: Magmo The Nightmare Breeder, Blezius, Lord Frozenberg and Grobo to the Scrambled Text Guy.
- Colour-Coded for Your Convenience / Good Colours Evil Colours: Allies' text is blue, enemies' is red.
- The tiered equipment sets as well: Guardian is green, Runic is blue, Shadow is purple.
- The Ditz: Lord Frozenberg. "THE COLD IS MY FAVOURITE COLOUR!"
- Dug Too Deep / Underground Level: The Mines.
- Dungeon Town: Grenor, most of the time.
- Eldritch Abomination: The Scrambled Text Guy is implied to be one of these.
- Elite Mook / Boss in Mook Clothing: The Elite Monsters.
- Final Boss: Unknown.
- Flunky Boss: All the bosses except Blezius: Captain Huk summons pirates, Magmo summons Baby Zombies, Spiders and Lava Cubes, Lord Frozenberg summons Zombies and Skeletons.
- Especially notable are The Mad King, who sends vast hordes of minion at you while hiding, but when you get to him he goes down in a few hits and doesn't fight back, and Unknown, where the entire (very long) fight is against minions, until Grobo appears, and he's still just a minion for the Scrambled Text Guy.
- Gameplay and Story Integration: A very screwy example: to defeat Blezius, you have to play the Record, even though playing Records to end boss fights is purely a gameplay mechanic.
- Giant Mook: Grobo.
- The Good Captain: Captain Elenor is a rare female example.
- Large Ham: LORD FRONZENBERG SAYS ALL HIS DIALOGUE IN ALL CAPS!
- Marathon Boss: Unknown.
- Playing with Fire: Blezius.
- Rule of Three: All over the place: 3 equipment sets, 3 Corrupted Crystals, 3 Prisoners, 3 Nodes, 3 floors of the castle...
- Serial Escalation: Pretty much the whole map, but the final boss deserves special mention: you fight MULTIPLE WITHERS.
- Shielded Core Boss: With Magmo you have to destroy the 3 Corruption Crystals before he appears, with Belzius you can't hurt him and have to free the 3 prisoners to get the item that kills him, with Lord Frozenberg you have to destroy the 3 Nodes to make him vulnerable, and with Unknown you have to destroy 2 sets of Endercrytals twice before Grobo appears.
- Stationary Boss: Blezius.
- Ship Level: The first area.
- The Unfought: The Scrambled Text Guy.
- The Very Definitely Final Dungeon: The Temple
- The Virus: The Corruption.
- Warmup Boss: Captain Huk.
Somewhat different from Hypixel's other Adventure Maps: This map is set in the modern day town of Riverside, during the zombie apocalypse
Zombie Apocalypse contains examples of:
- Action Survivor: The protagonists, as well as Jim and Rick.
- Always Night: By virtue of Command Blocks.
- Ax Crazy: Roach.
- Big Bad: Roach.
- Body Horror: All over the place with the Zombies, especially with the other mobs retextured to look like mutant Zombies.
- Chainsaw Good: Chainsaws are the best weapons you can get. Wait, they're not Chainsaws, they're ChainSWORDS.
- Down the Drain: One section requires you to travel through the sewers.
- Elite Mook: Anything that's not a Zombie.
- Evil Is Visceral: The other mobs all look like hideously mutated Zombies, and the Reactor is full of a strange fleshy substance.
- Flunky Boss: Roach.
- Gorn: There are Zombies, what did you expect? Especially the Creepers, who explode in sprays of gore.
- Insistent Terminology: The items are renamed to go with the thematic texture pack: Swords are Baseball Bats, Machetes and Chainsaws, Bows are Sniper Rifles, etc.
- Kill It with Fire: The last area requires you to shoot stuff with a Flamethrower.
- Mission Control: Rick.
- Multiple Endings
- Schmuck Bait: Bibi The Mouse: Do not eat.
- Stationary Boss: Roach.
- The Very Definitely Final Dungeon: The Nuclear Reactor.
- The Virus: Zombies.
- Zerg Rush: ALL THE DAMN TIME, but especially in the Grocery Store, the Park, the Subway, and the Reactor.
- Zombie Apocalypse: Duh.
The sequel to Herobrine's Mansion, although it's more of a Spiritual Successor
to Wrath Of The Fallen (Kind of confusing). 3 years after the events of Herobrine's Mansion, Herobrine has returned
to get revenge, and the hero(es) must travel to his new lair and kill him once and for all.
Herobrine's Return contains examples of:
- Always Night: In the Overworld at least, in the Nether you can't tell.
- Attack Its Weak Point: How you fight Koragor.
- Body Horror: Dina Bone's experiments are quite twisted.
- Big Bad: Herobrine.
- Big Boo's Haunt: The graveyard.
- Big Damn Heroes: Thannos does this a few times.
- Big Fancy Castle: There's a whole series of these, but the biggest and fanciest is Herobrine's Lair.
- Big Good: Archangel Thannos.
- Bonus Boss: The Queen Slime.
- Celestial Paragons And Archangels: Thannos is one of them.
- Chekov's Gun: Reading Herobrine's Orders is necessary to complete Sidequest 2.
- Co-Dragons: Maltorn, Skeletor, Dina Bone, Tarov and Koragor to Herobrine.
- Colour-Coded for Your Convenience / Good Colours Evil Colours: Passive NPCs' dialogue is green, allies' is blue and enemies' is red.
- And the tiered equipment sets: Crimson Blade is green, Raven is blue, Archdemon is purple, Archangel is light blue/white.
- Developer Room: Not actually a developer room, but after you beat Herobrine you find a cave full of Steve? Heads reskinned with the skins of famous Minecraft Let's Players.
- However, said Heads include Hypixel and Rezzus, so it actually is (partly) a developer room.
- Dug Too Deep: One section in the mountains is set in a mine.
- Evil Sorceror: Maltorn The Necromancer and Tarov The Warlock.
- Final Boss: Herobrine.
- Fluffy Cloud Heaven: The Heaven Shop.
- Flunky Boss: All the bosses except Tarov and Koragor: Maltorn summons Zombies, Skeletor summons Skeletons and Flying Creepers, Dina Bone sets her experiments on you rather than fighting in the first fight and summons Creeper Mines in the second, Herobrine summons Soul Harvesters.
- Hero Killer: Tarov actually manages to kill Thannos. He wasn't actually dead, though.
- Kill It with Fire: Herobrine sets a lot of stuff on fire during the final battle.
- Mad Scientist: Dina Bone.
- Mission Control: Victor and Thannos.
- One-Winged Angel: Tarov transforms into a Wither halfway through the fight.
- Our Souls Are Different: You collect souls by killing monsters and loose them when you die. They can be exchanged for Archangel Set pieces in the Heaven Shop.
- In the final boss fight, you also collect Demon Souls, which Thannos can use as an energy source.
- Planet Heck / Lethal Lava Land: Most of the map is set in the Nether.
- Playing with Fire: Koragor The Lair Guardian.
- Recurring Boss: Dina Bone.
- Rouge Angles of Satin: "Crimson" is frequently misspelled as "Crimeson".
- Rule of Three: 3 years, 3 Experiments, 3 Keys, 3 Hoppers to fill with 3 Gunpowder each, 3 platforms, 3 Hoppers to fill with 3 Demon Souls each to break 3 chains...
- Scenery Porn: Never thought you would have any of this in Planet Heck? You thought wrong.
- Shielded Core Boss: With Maltorn you have to drop 50 Zombie Hearts into the Hopper before you can hurt him, with Skeletor you have to shoot him in the eyes before breaking the block that contains his soul, with Dina Bone you have to destroy the Power Cores before pushing her into the Gas Chamber, with Herobrine you have to break the chains holding his platform up before fighting him.
- Stationary Boss: Skeletor and Koragor. Also, Dina Bone in the first fight.
- Stuff Blowing Up: A lot of explosive Fireworks get tossed around.
- Up to Eleven: Right from the beginning you can tell this map is bigger than those before it. For example, there are 8 bosses instead of the usual 6, and 4 equipment sets instead of the usual 3.
- Warmup Boss: Maltorn.
An infamously difficult
map where the player plays as Max, a man whose village has been captured by an army of Zombies and imprisoned in a fortress composed of 4 towers, each with a different type of challenge.*
He must fight his way through the Zombies, free his friends and escape the towers.
4 Towers contains examples of:
Professor Grizwald duology
A pair of adventure maps, responsible for creating the memetic character of Professor Grizwald.
- In Professor Grizwald And The Adventure Of The Pyramid, the protagonist is attempting to assist the professor in finding a lost pyramid containing a Diamond Block, while trying to avoid capture by Orcs.
- In Professor Grizwald And The Redstone Keys, the protagonist, while going through Professor Grizwald's old belongings, finds that he discovered a way into the lost diamond mines of the Restonians. Unfortunately, getting to them isn't going the be easy...
These maps contain examples of:
A short and simple map. While out camping, the protagonist finds a large crevice, and decides to explore it.
The Forgotten Temple
Another short map. The player must complete a series of challenges in a ruined temple.
The Gourd Avenger
The protagonist is shipwrecked near the city of Xingan, but finds that a mysterious curse has turned all the inhabitants into gourds on sticks
. It falls to the player to find and destroy the source of the curse.
There's also a sequel, The Gourd Avenger 2
, which is much less known.
The Gourd Avenger contains examples of:
The Legend Of The Flint And Steel
A short map consisting of a series of brief challenges.
The Burgmund trilogy
A series of three connected maps, regarded as some of the best out there, known for being focused on exploration, and somewhat creepy. The trilogy consists of:
- The Wizard Burgmund: The protagonist is shipwrecked in a mysterious land where everything is abandoned, and all the clues point towards the castle where the mysterious wizard Burgmund lives.
- The Tree Of Life: The protagonist's homeland is being ravaged by drought, famine and pestilence, so they are dispatched to find the legendary Tree Of Life and bring back one of it's magic leaves to heal the land.
- The Return: While the protagonist is returning to their homeland, they are shipwrecked outside the abandoned town of Port Nunos, where they discover a sinister plot that threatens their home.
These maps contain examples of:
The Redmurk Mystery
The hero is shipwrecked (again) outside the mysteriously deserted town of Redmurk. It turns out that the people have been kidnapped and used as expendable minions by Father Hewney, who is hellbent on finding the treasure of the mysterious temple near the town. It's now up to the heroes to find it before him.
The Redmurk Mystery contains examples of:
The Jackal And The Cave
A short but very scary atmospheric horror map, in which a spelunker ventures into a dark, unexplored cave to rescue his friend.
The hero is rescued from prison by their mysterious brother, who sends them to pursue a group of villagers who abandoned their village, while completing a series of tests.
The Journey contains examples of:
The Pharaoh's Curse duology
A pair of maps set in Egypt:
- In The Pharaoh's Curse the hero is hired by Pharaoh Ises to investigate the tomb of Pharaoh Horobus, which seems to be the cause of a curse slowly devastating Egypt.
- In The Pharaoh's Curse 2, the hero, having learned that Horobus is still alive, and preparing to take over the world, sets out to kill him once and for all.
These maps contain examples of:
The Mountain Of Kikatchu
While taking a vacation in the mountain town of Kikatchu, the hero is hired by Professor Burben to help him with his archaeological investigation of the ancient Kikatchu civilization.
The Mountain Of Kikatchu contains examples of:
- Gainax Ending: An absolutely massive one: The Kikatchu people regarded "Heaven" and "Hell" as not as places but as time periods: Heaven was the beginning of the Universe, Hell is the apocalyptic future. So Glowstone, which reverses time, was sacred, while Obsidian, which speeds it up, was evil. The Kikatchu apparently constructed Nether Portals to release armies of Undead to somehow, maybe, stop the apocalypse, but the Undead will destroy the world anyway(?). So the player has the choice to do nothing and let the undead rampage across the world or destroy the Portals and "end all hope of peace in the future", but it doesn't matter because the map is over anyway. Confused yet?
- Gotta Catch 'Em All: Secret chests with collectible Gold Ingots. Especially notable because there are 250 of them.
- Kudzu Plot: Manages to develop this in the last minute.
- Mind Screw: See Gainax Ending.
- Mission Control: Professor Burben.
- Plot Coupons: The 3 levers.
- The Professor: Professor Burben and Dr. Whitewall.
- Rule of Three: 3 levers to find in 3 ruins.
- The Very Definitely Final Dungeon: The Lost City Of Kikatchu
- Time Master: Apparently, Glowstone can reverse time and Obsidian speeds it up.
The Curse Of Sunny Springs
While taking a vacation at the scenic town of Sunny Springs, the protagonist finds that the town is being plagued with famine and drought. In order to save the town, they must hunt down three sacrifices stolen by Monk Vlademir in order to activate a spell to restore the land.
The Curse Of Sunny Springs contains examples of:
It's Better Together
A puzzle-based map that requires 2 players. The protagonist is trapped in the FloddyFlosh Clone Creation Center where the facilitiy's supercomputer GLAFLOSH forces them and a clone of them to work together in order to solve difficult challenges. As you might have guessed, the whole map is a homage to Portal
The Calmere Nightmare duology
A pair of horror maps in homage of the works of H. P. Lovecraft
- Calmere Nightmare is set in the small village of Calmere, Massachusetts, in 1934. The protagonist is trying to find out what happened to his friend, who went to the village to work as a teacher.
- Calmere Nightmare 2 follows an FBI agent who is sent in to investigate the recent strange events in Calmere.
These maps contain examples of:
A vast, open world map designed to simulate a fantasy RPG, complete with class system, epic storyline, shops and sidequests.
Monarch of Madness
You are the king. You wake up one morning after 50 years of hibernation to find that an evil wizard has taken over your kingdom. Luckily, Dominic, your deceased butler, has left directions to help you take it back. Which for some reason all seem to involve solving completely unrelated and random puzzles.
Monarch of Madness contains examples of:
- Ax Crazy: The King.
- Big Bad: Bogmire could count, as could the King.
- Big Fancy Castle: The entire map is set in one.
- Captain Obvious: A lot of the signs.
- Deadpan Snarker: Dominic and Bogmire are this some of the time.
- Disc One Final Dungeon: When you reach the "end" you have the choice to continue with a Far Greater Challenge, and go destroy Bogmire's replica of your castle in the Nether.
- Easter Egg: Various secret rooms.
- Green Hill Zone: The Serene Meadow.
- I Lied: Bogmire does this all the time, even reminding you several times that he lies a lot.
- Lethal Lava Land: The Deserted Meadow. Averted with the Nether though: Bogmire didn't like all the fire, so he magically froze it over. And then played straight with the Cold Hell.
- The Lost Woods: The Wood Maze
- The Maze:
- The Wool Mirror. Multi-layered, too!
- Also, The Wood Maze
- Minecart Madness: The Roller Coaster.
- Mirror World: The Twilight Steeple.
- Mission Control: Dominic, Bogmire, Doopliss
- Mission Control Is Off Its Meds: All of them are constantly snarking and making wisecracks, and Bogmire in particular is constantly berating you, lying to you, and generally screwing with you.
- Planet Heck: The Nether. However, Hell has frozen over.
- Shifting Sand Land: The Dust Dorm.
- Shout Out: The Twilight Steeple is all one for Paper Mario: The Thousand-Year Door.
- Slippy Slidey Ice World: The Frigid Sprint, the Caves Of Madness, the Twilight Steeple, the Cold Hell.
- Split Personality: The King is pretends to be everyone he killed, and has been impersonating his own butler the entire time.
- Solve the Soup Cans: Mostly avoided, but a few instances Played for Laughs, like having to break the Red Wool with a Cake.
- Stuff Blowing Up: The ultimate objective is to blow up the castle. Unless you choose the Far Greater Challenge, in which case you blow up Bogmire's castle instead.
- Take a Third Option / Off the Rails: One puzzle is literally impossible and requires you to escape through a secret passage.
- Through the Eyes of Madness
- Tomato in the Mirror: The King is insane, and killed everyone. He constructed the challenges and wrote the notes himself for fun.
- Under the Sea: Explosion Reef.
- The Very Definitely Final Dungeon: The Top Floor. Unless you choose A Far Greater Challenge, in which case it's the Twilight Steeple
- Villain Protagonist
The Tide duology
A pair of loosely connected puzzle maps.
- Wintertide: The protagonist receives a letter from the children of the village of Wintertide, asking for help after mysterious strangers started controlling the minds of the village's adults. Upon arriving, they find the village abandoned. Mind Screw and Nightmare Fuel ensues.
- Chronotide: The protagonist is summoned by the Chrono Keeper, who's city is under threat from a force known only as The Darkness. In order to protect the Chrono Crystal, he preserved the city outside the space-time continuum and ejected its 8 Power Cores to various points in space-time. The protagonist must now retrieve them from frozen snapshots of places and times in the city, gathering clues from the readable thoughts of the people frozen in those moments. Slightly less Mind Screw and a lot more Nightmare Fuel ensues.
Curse Of The Pumpkin Prince duology:
- The Curse Of The Pumpkin Prince: The protagonist is a friend of the great wizard Senros J. Majek, who, in order to prove his superiority, has recently killed the Pumpkin Prince, a spirit keeping the land safe from evil monsters. The protagonist takes in on themself to bring him back to life.
- The Pumpkin Prince 2 is the sequel, but is very different. In it, the Pumpkin Prince sends the hero(es) home through a portal, which malfunctions and strands them in Cloud Cuckoo Land. They must then find their way home.
Curse Of The Pumpkin Prince contains examples of:
- Big Bad: Senros, in both maps.
- Big Good: The Pumpkin King.
- Breaking the Fourth Wall: Happens a few times in the second map.
- Cloud Cuckoo Land: Wherever the hell the first part of the second map is set.
- Cloud Cuckoo Lander: Seemingly everybody except the protagonist.
- Elemental Powers: Three of the chambers in a certain area of the first map are Fire, Water and Earth themed.
- Which is referenced in the second map, where you have to play through very similar themed areas. In a facility that manufactures them, no less.
- Evil Overlord: Senros in the second map.
- Eye Scream: Father Brey. *shudder*
- Final Boss: Senros in the second map.
- Flunky Boss: The guy in the maze and Senros in the second map.
- Gainax Ending: The second map: after killing Senros, the protagonist takes his place as Evil Overlord, and punches out the narrator when he claims this isn't how the story is supposed to go.
- Genre Savvy: The protagonist, to a certain degree.
- Gotta Catch 'Em All: Collectable Gold Nuggets (worth 1 point) and Ghast Tears (worth 10 points).
- He Who Fights Monsters: The ending of the second map.
- Kill It with Fire: You are required to burn through wool barriers several times in the first map.
- Lethal Lava Land: Many parts of the second map.
- The Maze: Quite a large one in the second map.
- Mind Screw: The second map is very, VERY weird.
- Minecart Madness: Several sections of this.
- Planet Heck: A large part of the second map is in the Nether.
- Post Modernism: The second map is quite Postmodern: It seems to parody the cliches of Adventure maps, including itself, revels in it's utterly nonsensical plot, and breaks the fourth wall several times. And let's not forget the time you visit a facility that manufactures levels for Adventure Maps.
- Shielded Core Boss: Senros in the second map.
- Sidetracked By The Golden Saucer: The Carnival at the beginning of the second map can waste quite a bit of time.
- Stationary Boss: The guy in the maze and Senros in the second map.
- Temple of Doom / Ruins for Ruins' Sake: The Pumpkin Temple.
- Underground Level: Most of the first map is underground.
- The Very Definitely Final Dungeon: The Pumpkin Garden.
- Womb Level: One section of the second map has you drive down the throat of a giant snake.
- Zerg Rush: There are several rooms overloaded with Monster Spawners.
- The Pumpkin Garden Zerg Rushes you with EVERY MOB IN THE GAME AT ONCE.
A very unusual map: the protagonist falls asleep in a tour bus in Paris, an wakes up to find the city totally deserted. They begin to suspect that recent predictions of the end of the world were correct...
The Tourist contains examples of:
Rise Of The Rebellion
A Star Wars
themed custom map, set just before Episode IV: the players take the role of the Rebel spies infiltrating the Death Star to retrieve it's schematics.
Rise Of The Rebellion contains examples of:
The Wizard Gandy
The protagonist is searching for a Dragon Egg. The only one who can help them get it is the wizard Gandy, but doing so will require completing several tasks first.
The EDEN Project
The protagonist lives in a beautiful, paradise land. One day they are sent to investigate mysterious radiation emissions coming from underneath some ancient ruins. They turn out to be coming from a portal leading 200 years in the past, where the hero must help the people of the past complete the project that will allow their home to exist.
The EDEN Project contains examples of:
- Apocalypse How: If the Project failed, it would probably have led to a Class 5.
- Bad Future: Inverted. The past is bad, the future is a utopia.
- Crapsack World: The Past: the sun hasn't risen for a while now and mutants and monsters are roaming the land making it to dangerous to even go outside. Everyone can expect to be dead quite soon.
- Down the Drain: Your main method of getting from place to place is through the sewers. Justified, since the surface is to dangerous to travel through.
- MacGuffin: The Apple Of Eden.
- The Maze: A very large, very difficult one, right at the beginning. How difficult? The map actually warns you that it's meant to test your sanity.
- Minecart Madness: The skytrain.
- Mission Control: Dr. Testificate and Jack.
- Ruins for Ruins' Sake: Well, you do see them before they were ruins, but it still doesn't explain their purpose.
- Stable Time Loop: The point of the map is to complete one.
- Underground Level: The cave system at the start.
A unique map designed to exploit the raising of world height: the player must solve puzzles based on dodging obstacles while falling down a huge pit, trying to land in the safe bit of water at the bottom.
The hero is infiltrating a military academy to hunt down the man who murdered their father
. While there, they uncover a deadly conspiracy and, naturally, it's up to them to save the day.
The hero is one of the shipwrecked survivors from the S.S. Gloria
. While searching for supplies in the ship's cargo hold, they unlock a secret room and discover that the Gloria
is part of something much bigger...
Gloria contains examples of:
The Fall Of Gondolin
A Lord of the Rings
themed map, set during one of the stories in The Silmarillion
. The protagonist is Elcarien, an Elf of from the Elven capital of Gondolin, returning from a scouting mission to learn the plans of Dark Lord Morgoth. However, when they return, they find that the real danger comes from within...
The Fall Of Gondolin contains examples of:
The Swarm duology
A pair of short-but-fun maps known for comically bad grammar and spelling, and for the epic boss battles they lead up to.
- The Swarm: The protagonist's hometown has been destroyed by a swarm of monsters called, well, The Swarm. However, they discover that The Swarm is actually a living weapon created by "the evil govenment"[sic] to keep the population under control. They then set out to destroy The Swarm once and for all.
- The Swarm: Rebirth: The hero has deposed the tyrannical "govenment" is now living peacefully in the country. However, they uncover a plot to recreate The Swarm, and must stop the villains before it's too late.
Dungeon Of Heroes
A series of randomly generating dungeons full of monsters and treasure. The players choose their classes
, and play through four looping dungeons
, visiting shops in between, and unlocking new areas and items.
An Egyptian themed platforming/adventure map, in which the hero investigates a mysterious ancient pyramid.
Pyramid Adventure contains examples of:
A short but interesting map, in which the player must save the villagers (Pumpkins, you have to break them and pick them up) from a steadily advancing flood. Some require platforming or puzzle solving to reach, so hurry up.
An adventure map based on Fallout
, what do you expect? Quite close to the games, so most of the tropes found there are here as well.
An interesting puzzle map, that effectively uses the Mirror World
mechanic as the basis for a whole game. The players are given Bottles O' Enchanting, and every time they break one they are teleported between two areas
, one pair for each level, which are almost identical. Jumping between these areas is required to solve the puzzles and collect the Levers needed to complete the levels.
You are an astronaut whose rocketship crash-lands on a barren asteroid in the middle of space-nowhere. Some exploration reveals that the asteroid is far from empty — it's full of the ruins of a civilization of people who mysteriously died out after some cataclysm. This one is notable for being an adventure map that's heavy on plot.
Asteroid 5251 contains examples of:
- Abandoned Laboratory: Alpha Hub has one where they were doing experiments on Nether materials.
- Absurdly Spacious Sewer: Gladsbury has one.
- After the End
- Apocalypse How: Class X.
- Apocalyptic Log: The story is told entirely through these, usually in the form of letters and diary entries.
- Artifact of Doom: The crystal in the Nether fortress (actually a diamond block) that is what's powering the Zombie Apocalypse.
- Asteroid Thicket: This is what got you stuck on the asteroid in the first place.
- Beneath the Earth: Gladsbury's citizens lived beneath the earth under an artificial sun for thousands of years.
- Big Fancy Castle: Lord Muford's castle.
- Colony Drop: It turns out that this is what happened to the planet Leeir — it got blown apart by a meteor shower, turning it into the very asteroid you've crash-landed on.
- Decade Dissonance: Intentional: The medieval Gladsbury folks and the futuristic Leeir people lived smack next to each other for quite a long time before they discovered one another.
- Deus ex Machina: In the end, you are rescued and handed a spaceship free of charge by a race of aliens called the Durinians.
- Elaborate Underground Base: Several.
- Evil Tower of Ominousness: The fortress in the Nether has a couple of these, all topped with Spikes of Villainy.
- Face Heel Turn: Zandell
- Flying Saucer: The Durinian ships are huge flying saucers.
- Fungus Humongous: One area contains a bunch of giant mushrooms made out of glowstone. The biggest one even has a little house inside.
- Ghost Town: Gladsbury
- It's All Upstairs From Here: Mage Zandell's tower.
- Law of Cartographical Elegance
- Lethal Lava Land: You can take a roller-coaster-esque minecart ride through one.
- Mage Tower: Mage Zandell lived in one.
- The Maze: There's a really elaborate one under Lord Muford's castle.
- Medieval European Fantasy: Gladsbury
- Minecart Madness: Although fortunately there are very few obstacles so you can mostly just enjoy the ride.
- Pipe Maze: One of the puzzles in Alpha Hub is a pipe maze.
- Ragnarok Proofing: All of the minecart lines still work just fine, although several are dead ends due to cave-ins.
- Raygun Gothic: The futuristic civilization of Leeir has this look, being mostly constructed out of shiny iron, glass, and glowstone.
- Sealed Evil in a Can: Asgondus
- Techno Wreckage
- Terraform: At the beginning, you're given a "bio-terrain kit" that includes grassy blocks, saplings, flowers, wheat seeds, cacti, and sugarcane, allowing you to terraform the crater you crash-landed into, which then prompts cows, pigs, wolves, etc to spawn in.
- Underground Level: Most of the levels are underground.
- Weird Sun: Gladsbury used to have an artificial sun.
- Zombie Apocalypse