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Origin Realms is a Minecraft Java Edition server that aims to enhance vanilla survival gameplay. Featuring custom blocks, items, biomes and mobs, the server describes itself as modded Minecraft with no mods and can provide something for every type of player.

Though the server can also be described as What Could Have Been Minecraft since it adds in content that was either unimplemented or planned, such as the Illusioner, rubies and all the unimplemented mobs from the various Mob Votes held alongside its own custom content.

The server entered its Open Beta on January 7th, 2021. Two years later on January 15, 2023, the server would enter its full release.


Origin Realms provides examples of:

  • Abandoned Camp Ruins: You can find these around the Open World. But how they look and what they look like depends on where they're located.
    • Camps found on the surface or underground typically have a wooden structure of some kind with a few Archeology-exclusive furniture around them. Underground ruins can be spotted more easily since they will usually have a single lit lantern and can sometimes have a chest that can be looted. All of these camps will have suspicious gravel that can potentially yield artifact fragments, making a brush a useful item to have on hand when exploring the Open World.
    • Camps found in foothills while have a lit campfire and a chest that contains things like bee wax and fertilizer. The bear that spawns in these camps doesn't leave much for imagination. These don't generate with any suspicious blocks.
  • Abandoned Mine: In contrast to their Minecraft counterparts, the Abandoned Mineshafts used on the server are less compact and can sometimes span more than two levels, but may end up smaller than mineshafts typically found in the base game. Exclusive to the server, Rascals can sometimes be found in the structure and will use its layout to play hide and seek with the player.
  • Adaptation Name Change:
    • Mob C, or "The Great Hunger", from the 2017 mob was implemented into Origin Realms as "the Gullet" since it was the only mob from the vote to never be given a proper name.
    • The farming mechanics of the server introduce golden crops, which are the rarest variant of the custom crops of the server and sell the most when given to Jacko. One of the crops used for this are apples which, while still being obtainable from Oak (and Dark Oak) leaves, were made to be farmable to follow these mechanics, causing another version of golden apples to be added to follow the mechanics as well. With this in mind, the existing golden apples and their enchanted variants were renamed to glistening apples and given a new texture to differentiate them. This also turned golden carrots into glistening carrots, despite it not being affected by the server's farming mechanics.
  • Adapted Out: A lot of features from vanilla Minecraft are not present on the server.
    • Most of the structures and biomes of Minecraft are disabled, so the player can't encounter any jungle temples or Mushroom Fields (and by extension, encounter Mooshrooms) on the server.
    • The Open World has several structures that are inhabited by Illagers, but no sign of actual villages. Villagers do exist in some form on the server, as one of the merchants at Jacko's farm is a Villager, it is possible to find Zombie Villagers in the Open World (though they're very rare to find on the server and they were curable in prior versions), and most of the Archeology sites can potentially have a statue of a Villager.
      • Even though Illagers equipped with banners can spawn in Iceologer outposts, which grant the player the Bad Omen effect when killed, Raids cannot be triggered due to the lack of villages.
    • The End and a majority of its content is inaccessible since Strongholds and End Portals can't be generated on the server. Though some items like Chorus Fruit and End Stone can be obtained through other means.
  • Airborne Mook:
    • Wraiths are found flying around the depths. When one detects a player, it will fly after them to attack them.
    • Pumpkin Spirits are Halloween exclusive mobs that are usually seen flying around in dark places, like the overworld at night or in caves. There are two variants: the normal Spirit and the Elder Spirit. Normal spirits leave a trail of orange flames behind them as they fly around, attacking the player by flying into them. Elder Spirits are larger, leaves behind a trail of blue flames and attacks the player by igniting them with the flames it fires from its mouth.
    • The Phantom as per normal Minecraft, but the server gives it some notable changes. For starters, the Phantom can now only appear in Blighted biomes instead of only appearing at night after the player hasn't slept for more than three days. The Phantom is also bigger to make them more threatening, but also easier to hit. Then you have the server's redesign of its texture.
  • Amazing Technicolor Wildlife: Mooblooms are cows that can be found in Flower Forests. They are like Mooshrooms except the color of their hide depends on the flower growing out of them. They will leave a trail of flowers wherever they walk. Feeding them a different flower changes the color of their hide and the flowers growing from them. For gameplay reasons, Mooblooms can't be fed wither roses.
  • Ambushing Enemy: Gullets will usually make their presence known by emerging from the ground (or ramming into you) and chasing after you. Once they are done eating an ore, they will burrow back into the ground and emerge near the player to get a jump on them.
  • An Ice Person: The 0.20 update adds Iceologers, who spawn in their outposts in Frozen Taigas. Their main form of attack involves summoning a large chunk of ice over the player's head, which they drop to damage the player. Exclusive to the server, the Iceologer has a close-range attack that involves them spraying ice from their hand. In both cases if the player is hit, they will be unable to move for a brief moment with a decrease to their movement speed and frost damage being taken over a small period of time.
  • April Fools' Day:
    • April Fools of 2021 tampered with all of the sounds. To give an example, walking on grass played one of the Wither's sounds.
    • In 2022, the entire hub of Origin Isles was mirrored.
    • In 2023, the server got invaded by aliens that came from a black hole that would steal from chests and abduct mobs (primarily cows) from your realm. Yes, this is real.
    • In 2024, the aliens from the previous year return, but this came alongside the "Removed Herobrine" change for the 1.10.6 patch, which added Herobrine into the game and all the tricks that he was known for in the early days of Minecraft.
  • Artificial Brilliance: Like a copper block, Copper Golems can be waxed with Honeycombs to prevent oxidization. When a waxed Copper Golem sees the player approaching it with an axe (the tool used to unwax copper blocks, and by extension, Golems) it will start running away from them.
  • Artificial Stupidity:
    • Wardens, for whatever reason, do not know how to deal with a player in full Shadow armor with the Sneak enchantment shooting them with a bow from a distance. Instead of moving towards the player or using their ranged attack, the Warden will angrily stare at the player as they get pelted by several arrows.
    • Even with the changes to the Phantom, their AI is still questionable. Not only do they rarely target players, but their larger size has led to some cases where they get stuck trying to move around walls.
    • If you get pushed into deep lava by a Wraith and have some means of surviving it, the Wraith will fly into the lava to try and kill you. The Wraith is not Immune to Fire.
  • Attention Deficit... Ooh, Shiny!: Gullets. One moment, they are attacking you. The next they are running away from you to eat an ore that it happened to notice while chasing you. Then they burrow into the ground and continue pursuing you.
  • Awesome, but Impractical:
    • Transit blocks grant the owner and residents of a realm the ability to teleport between areas within the realm. Barring the recipe to craft onenote , the teleporter consumes crystals every time it is used at must be refilled whenever it runs out of uses. The player might find it quicker to use the Slash Commands the server provides to teleport to those areas at a quicker and less expensive rate.
    • The Ancient Pickaxe is a tool that is naturally found enchanted with Efficiency 8 and Unbreaking 3, allowing it to mine through anything like a hot knife through butter. But to even obtain one, a player has to locate an Abandoned Mineshaft and hope that they find a Rascal inside it. Even if they do, the Rascal has a very low chance to drop the item after playing hide and seek with it. And despite having an Unbreaking enchantment applied to it, there is no way to even repair it, not even with Mending, which can't be applied to the item.
  • Back Stab: This is the name of one of the new enchantments that can be applied to tools. Any mob that is hit from behind with this enchantment takes extra damage, making it useful for sneak attacks.
  • Bad with the Bone: The second phase of the Marauder’s fight begins with him grabbing the neck of his now-dead(er) horse, tears it out of its body and uses it to continue the fight against you. The Maruader will mostly use it for physical attacks, though he can use it for a few special attacks or to summon enemies.
  • Balloonacy: During the daylight hours in-game, players can encounter crates attached to balloons floating in the sky in their realms or the Open World. Players can shoot these down and break the crates to earn a random assortment of goods like seeds, crops, rubies and other items.
  • Bears Are Bad News: Those travelling a Foothill or Meadow biome can find these. They won't attack you at first sight but will give off a warning roar and attack you if you go any closer.
  • Big Eater: Gullets will stop at nothing to eat every ore in sight. This will even stop them from trying to eat you as well, but only for a while.
    • It's actually incentivized to let them eat the ores as they will drop the mined ore when hit or killed, which will be more minerals than what a pickaxe with a max level Fortune enchantment can get.
  • Blue Means Cold: The Iceologers wear a blue cloak and use ice to attack you. They are also commonly found in their outposts in snowy spruce forests, which are mostly built with kyanite, a blue rock that can only be found in snowy biomes.
  • Book Burning: Player can bring unneeded enchanted books to a phoenix at the Isles' Library. The phoenix will burn the books it was given, turning them into ashes that can be applied to an enchanted book to decrease its chance of destroying the item it is being used on.
  • Boring, but Practical:
    • If you aren't comfortable using arrows to shoot down a balloon, you can always use things like snowballs and eggs to shoot them down.
    • Shadow Cloaks are consumable items that grants the player invisibility five seconds and render them immune to all forms of damage during that times but are usually outclassed by the Shadow armor's ability to do this when getting hit along with giving the player a damage boost. But when going up against a boss like the Marauder, they can become a "Get Out of Jail Free" Card if used efficiently. This is because Shadow Cloaks force all nearby mobs to stop targeting them and renders them immune to all forms of damage until the item wears off, which the player can utilize by allowing them to avoid any lethal attacks or give them a grace period to run away or reorganize their inventory. What helps is that the Depths aren't the only place you can find Shadow Cloaks, as they're found uncommonly in a few biomes on the surface.
  • Breakable Weapons: As per normal gameplay, weapons, tools and armor can be broken if used enough times. In Origin Realms, it is also possible to destroy items during an enchanting process. In this state, the weapons can be recovered for a fee or scrapped altogether, but the more enchantments the item had prior to being destroyed the more costly it will be to repair.
  • Call to Agriculture: Farming provides the same benefits to the player as in vanilla Minecraft. The server has custom crops players can sell with the quality of the crop determining their profit. The server also introduces farming items that can either increase the quality of crops or water your crops while you are away. Some tasks even have the player harvest a certain crop or a gold variation of the crop.
  • Cannot Cross Running Water:
    • Iguanos refuse to enter water, even if they are chasing a player. In the case they somehow land in water, they will immediately take the quickest route to get back to land and attack any players if there is no quicker way to reach them.
    • This also applies to dust devils and tornadoes summoned by Mistrals. Both dissipate the moment either touches water.
    • Gullets will also avoid water by every means. Although this wasn't the case previously when they would willingly drown themselves in freezing cold water just to eat another ore.
    • Weirdly enough, Pumpkin Spirits subvert this. While they take damage whenever they touch water and will actively avoid flying into it, they will chase players through it to try and kill them. Strangely, they are unaffected by rain.
  • Charged Attack: Poison Sporents have this as their only means of attacking the player. When a Sporent's cap starts changing from purple to a shade of green, it is a clear sign that it is going to release an Area of Effect attack on the player. Even if the player does avoid or block the attack, the effect will linger and will poison any player that steps inside it. If the player moves away from a Sporent, it will slowly uncharge its attack.
  • Composite Character: Some biomes used on the server have their traits mixed together.
    • The Snowy Plains and Taigas have parts of the Ice Spikes biome mixed into them.
    • The Old Growth Spruce/Mega Taiga used on the server is a mix between the original Old Growth Spruce and Pine Taigas.
    • The Badlands used on the server is a mix between the three existing variants of the biome in Vanilla Minecraft.
  • Continuity Nod: The golden horseshoe artifact's journal entry notes how they were used for something else in Origin Isles in the past. This references how golden horseshoes could be purchased and used in the arcade, which has since been closed down.
  • Counter-Attack: Like the Thorns enchantment, Toxic Armor has a chance to damage any nearby enemies when the player is attacked, albeit with a toxic cloud the player is immune to instead of simply taking damage. The chance for the cloud to emit is increased by 10% for every piece of armor the player is wearing.
  • Critical Status Buff: The Retreat enchantment, when applied to boots, allows the player to sprint faster when on low health.
  • Death of a Child: There was once a treehouse next to a camper in Origin Isles before the 0.18 update. The Jester decided it would be a fun prank to cause that trailer to go over a cliff, directly leading to it crashing into the tree and killing the child that was still inside it. To further hammer the point in, you can find a replica treehouse near Jacko's farm with a memorial in it and a gravestone near the same place the original tree was.
  • Dig Attack: Gullets will usually do this to keep up with a fleeing player and will only emerge to attack the player. They are more than capable of digging onto a floating platform or to the surface to reach a player.
  • Door to Before: Defeating a boss creates a portal in the ground the player can enter to be teleported to the structure's entrance. When the player does this, they are rewarded with items like rubies and keys, but also items exclusive to the boss they just fought.
  • Early Game Hell: New players are going to struggle quite a bit when encountering one of the server's many hostile mobs, especially Sporents. The player doesn't have access to a lot of enchanted books or items that are involved with enchanting, which are rare to come by and makes it difficult to access stronger gear without risking an item breaking. This is also at a point where the player doesn't have any good money-making methods available, which the player will need for making enchanted books and quickly getting back to the area they recently died at.
  • Emote Animation: The server has these in the form of gestures. You start out with a few basic ones like waving or clapping, but you can find gesture keys that give you tokens which can be given to the Jester in Origin Isles to unlock the gesture pertaining to that token. Some gestures are also tied to some cosmetic items, though most of them are limited event items.
  • Enemy-Detecting Radar: Echo blocks can highlight any mob that is nearby when activated with redstone. This function can be made portable by with an echo fork, which lets the player manually highlight specific mobs.
  • Enemy Summoner: The Marauder becomes this during its second phase, where it can summon Bandits, Pyrotechnics, Manglers and Grims to help it kill the player.
  • Exclusive Enemy Equipment: Some weapons that are exclusive to enemies on the server can also have a chance to be possible loot in chests of structures that can spawn said enemies.
    • The spears and staffs dropped by Iguanos and Mistrals also count, but the spear needs to be given a specific enchantment to allow the player to vault. Spears found as loot from their camps will usually have low durability, which isn't the case with spears dropped by Iguanos, which are at full durability when picked up.
    • Ashen Golems have a rare chance to drop an Ashen Gauntlet, which allows the player to use the Golem's ranged attack and throw large rocks at mobs.
    • Ice Wands can be obtained from killing Iceologers.
  • Evil Is Deathly Cold: If Iceologer outposts having Pillagers and Vindicators residing in them is anything to go by before the Iceologer starts attacking by summoning large chunks of ice to drop on you...
  • Evil Tainted the Place: The Blight. Word of God has stated that it is an ancient evil that has corrupted several of the biomes of the overworld and may have a connection to sculk, as blighted blocks can be found naturally in Deep Dark biomes. In gameplay, they are some of the bleakest biomes on the server and is where the player encounters the more dangerous enemies and bosses of the server, the latter of which can be located in a special structure found in the biome.
  • Experience Booster: The Lucky Orb enchantment can be applied to armor to give the player more EXP when collecting experience orbs.
  • Fake Platform: Packed sand is a version of sand that can float in the air until it is stepped on, causing it to fall down. They can naturally spawn in deserts and mesas and will always be placed above a pit that will send you plummeting down into the cave system below should you step on. The sand won't fall if the player walks over it while sneaking.
  • Faking the Dead: This is a characteristic of the Wraith mob. If they vanish into a puff of gray smoke when the player deals a random amount of damage to them, they're going to try and attack the player from behind when they reappear.
    • Players who have Shadow Armor equipped can also vanish upon being hit and will reappear after three seconds, this can be cancelled early when attacking a mob with a melee weapon during that time.
  • Fantastic Race Weapon Affinity: Depending on the variant, Iguanos will either use spears or tornado-summoning staffs as their main weapon.
  • Flying Broomstick: Players equipped with the Halloween-exclusive Magic Broom cosmetic are able to do this as a gesture. With that being said, it doesn't grant any real flight to the player other than letting them hover.
  • Flying Face: Grims and Cursed Grims are floating skulls that hover around you while shooting energy balls. They're able to spawn naturally, but can also spawn from a Mangler after it has taken enough damage. Cursed Grims are also capable of blinding players they're targeting.
    • The Halloween event exclusive Pumpkin Spirits are sentient pumpkins with faces that fly around in dark places like the surface at night and in unlit caves.
  • Forest of Perpetual Autumn: The Maple Forest biome is this and can be best identified by the red and orange-leaved maple trees and the abundance of pumpkins, abandoned farms and Turkeys found in the biome.
  • Friendly Skeleton: Fittingly, an NPC skeleton named Dr. Diggy can be found at the museum and opens your journal when interacted with. They also provide some commentary on the artifacts you've recovered.
  • Frigid Water Is Harmless: Averted with Ice Caverns. Entering the water in that biome has the same effect of being submerged in powder snow, along with the player taking frost damage after being submerged for a while.
  • Frog Men: One resides in the Isles' Library. It runs a service that lets players store their current enchantment levels in bottles for a price.
  • Glowing Eyes: Both Iguanos and Mistrals have a non-supernatural variant. They have normal eyes, but they glow in dark areas or at night in yellow and light purple respectively. This is also the case with Rascals, who will have white glowing eyes when in a dark area, but will have normal blue eyes if they are in a lit area.
    • Any undead mob in a Blighted biome will have glowing eyes.
  • Gold-Colored Superiority: Legendary tools are gold with a regal appearance. They have the strength of diamond items but also come with the benefit of being unbreakable. The only way to get a hold on them without resorting to the auction house are through Legendary keys.
  • Grievous Harm with a Body: The Marauder can throw Bandits and Pyrotechnics at you during the second phase of his fight after summoning them. Given that Pyrotechnics are the personification of a hand grenade, you could probably guess what happens when they collide with you.
  • Ground Pound:
    • Ashen Golems can do this to any players that are too close to it. Jumping does not let the player avoid the attack, meaning they have to either back away or use a shield to avoid taking damage.
    • The Marauder has a variation of this for both phases in his fight. In his first phase, his horse collides with the ground to create a ring of fire around him that gradually expands. In his second phase, he uses his horse's head to attack the player and deal heavy damage, which also leaves him immobile for a moment.
  • Hat of Authority: The current mayor of Origin Isles wears a tall white top hat, which as of this writing, would be a cat named May. The hat is even on the plush of her.
  • Heart Container: Defeating any of the server's bosses for the first time rewards the player with a Life Light, which gives the player a permanent extra heart.
  • Hell Is That Noise: This server has its own custom sounds for mobs. If you don't recognize a sound, it may be a good time to stay on high alert. A few examples of this would be hearing the sounds of a Gullet digging underneath you or hearing the noise a Wraith makes when it starts targeting you.
  • Holy Halo: Allays on the server can be tamed and are given a halo to denote whether an Allay is tamed or not.
  • Home Base: Upon entering Origin Isles, the player is required to create their own realm which serves as this. It can be customized to be created with certain biome types and cannot be affected by other players unless you/the realm owner gives them permission to.
  • Homing Projectile: All shots fired from a Spirit Bow will home in on nearby mobs. This is because the bow is shooting miniature skulls instead of normal arrows.
  • Hub City: Origin Isles is this. It has shops and services that are vital to the player, like a repair shop and ATMs to store rubies.
  • If It Swims, It Flies: During the Summer Event, Origin Isles was redecorated to fit the summer theme. One of the features included were glowing fish, eels and jelly fish that swam around the Isles through the air.
  • If You Die, I Call Your Stuff: Averted. When the player dies, they do not drop their items. Instead, the player drops a tombstone that the player can locate (or teleport to with a fee) to regain all their items. No other players can see the tombstone. If the player has three gravestones active and dies again, the trope is played straight.
  • Immune to Fire: If a mob exclusive to the server can only be found in a hot biome, good chances that they're also this. Word of God has stated that this is because the mobs have adapted to surviving in the biomes... which gets a little weird when you consider that this means that normal bandit Illagers have somehow become immune to fire by living in mesas.
  • Implacable Man: Ashen Golems can see you from a mile away if you are not being quiet. If you try and run, the Golem will roll towards you at a rate faster than the player sprinting and can't be hurt while doing so. If you try and fight it, it will take no knockback, is immune to arrows, fall damage, and takes multiple hits from an enchanted weapon to be taken down, all while using attacks that do heavy damage to you. It may chase you into water and sink to the bottom of a river, but it can't drown and nothing is stopping it from still being able to attack you at that point.
  • Improvised Golem:
    • The player can build a Copper Golem with a copper block, a lightning rod and a wood button. When built, they will randomly push any nearby buttons. The rate they do this is affected by their oxidization level, where they press buttons less frequently the more they oxidize. Upon being fully oxidized, they stop moving and interacting with buttons. Like a copper block, the Golems can be waxed and scrapped with an axe.
    • Tuff Golems can be built with a carved pumpkin, a block of tuff, and a wool block, with its color determining what design the golem uses. The player can give them an item to display as it roams freely, but the player can apply a honeycomb to it if they want the golem to stay put.
  • Inescapable Net: Capture Nets allow you to capture a mob and transport them between realms as an item. However, some mobs have to be hit with a Splash Potion of Weakness before they can be captured.
  • Item Caddy: Allays were implemented on the server prior to Minecraft's 1.18 update, where they functioned differently. While still working the same way they did in Minecraft, Allays were tamable and would stay near the note block the player activated and would teleport to them if not. The server's Allays also sported a halo when they were tamed and had a slightly larger model. While they still have the same size of normal Allays, much of their behavior and the halo used in their prior iteration were brought back for the 1.4.0 update.
  • Jet Pack: Rocket Boots. They allow the player to fly in their realms and can be obtained from red balloon or loot crates. They provide Armor and Toughness when worn, but also has fuel in them that determines the amount of time the player can fly for.note  The fuel cannot be replenished and the player must switch to another pair of boots once they exhaust their current pair.
  • Karma Houdini: Considering the Jester caused someone's trailer to fall over a cliff which also led to a kid getting killed, people would be rightly pissed at him. Mayor Douglas on the other hand, rewarded him with his own area.
  • Kill It with Fire:
    • Several of the Marauder's attacks involve the use of fire, such as a ring of fire emerging from his stallion when it performs a Ground Pound or collides with a wall or flat out using his stallion's skull as a flamethrower.
    • Because of how the mummy works as a Reviving Enemy, it can't be permanently killed through conventional means. While in their "dead" state, their rags need to be set on fire, whether it be from an item in the player's inventory or by exposure to sunlight.
  • Kill It with Ice: As mentioned before, both of the Iceologer's means of attacking the player involve using ice. The player is able to use the Iceologer's long-range attack, which involves dropping a large chunk of ice on a mob, if they are able to get a hold of an Ice Wand. It can be used indefinitely as long as the player has a good supply of frost shards.
  • Kill It with Water: Scarabs, much like Endermen, take damage from water and rain.
  • Lizard Folk: Iguanos and Mistrals. They're usually seen inhabiting their camps in the Savannas and Oasis, but can occasionally be found in Savannas hunting in groups of four. No matter where they are encountered, you will always encounter at least one Mistral in a group of Iguanos.
  • Living Statue: The Tuff Golem is static by default but will occasionally wake up and move around before returning back to the spot it was built at and turning back to a statue. If the player uses a honeycomb on them, they can prevent the Tuff Golem from moving.
  • Loot Boxes: Crate Keys fulfill this role. They can be bought from the online store but can also be found through normal means. Crate Keys can be found from breaking balloon crates or pots. Barring the seasonal event keys, there exist 5 different keys that can be obtained through normal play, with two rewarding the player with only cosmetic rewards and one of them being tied to a Play Every Day system.
  • Magic Potion: Along with the already existing potions, the server introduces Bewitched Potions. These can only be found in Witch huts and can give buffs that can't be obtained from normal potions like Haste and Dolphin's Grace. They can also grant higher tiered effects of existing potions like Speed and Jump Boost IV. There are also potions for Blindness and Levitation.
  • Mascot: It isn't difficult to associate 0R-Bit with Origin Realms. Besides using the server's acronyms, the character was made specifically for the server's tutorial, and its presence is seen in cosmetics, a furniture item and the in-game messages for players making a purchase from the online store. In fact, 0R-Bit is the first instance of the server having a real-life plushie.
  • Master of Illusion: The Illusioner can be encountered in their cottages in Mega Taigas and Foothills. They will create multiple copies that mimic the real Illusioner's movements who is invisible and attacks with a bow.
  • Mad Bomber: The dynamite-throwing Pyrotechnic bandits in Mesas are Illagers that carry around a bag full of dynamite and just about everything they do involves explosions in some way. They throw dynamite, are immune to fire and explosions, will take out two sticks of dynamite and run straight toward you when 'killed' and will drop three more sticks of dynamite after being blown up as a parting gift. Because they can randomly spawn near the player in both normal and Blighted mesas on horses, making them able to quickly catch up to the player if they run away, be prepared to encounter one when entering those biomes.
  • The Minion Master: Spirit armor and weapons focus on creating and buffing mobs. The Set Bonus of the armor creates a sentry grim that fires projectiles at enemies while the sword and axe can summon a temporary grim to assist you after killing a certain number of enemies.
  • Multishot:
    • The longer a Spirit Bow's attack is charged, the more shots the bow will fire at once, up to three shots. This is something that should be done carefully, as the Spirit Bow naturally takes longer to fully charge compared to a normal bow.
    • The Burst enchantment can also do this when applied to a bow. Unlike the Spirit Bow above or the crossbow's Multishot enchantment, Burst only gives the bow a chance to fire more than one arrow and won't always happen. Additionally, the arrows will be clumped together, which makes it difficult to know if the enchantment triggered or notnote .
  • Mummy: Mummies can be encountered in dripstone caves and in certain desert structures. When killed, they turn into rags and revive themselves shortly after, needing to be set on fire through either a flint and steel or exposure to sunlight to be properly killed.
  • Museum Level: There exists a museum on the western part of Origin Isles, which displays some of the various artifacts that can be constructed. It is also necessary to visit the museum for the Adventurer, who helps you construct those artifacts from their fragments, which can be found in suspicious blocks in structures.
  • Mushroom Man: The Poison Sporents fit the bill perfectly. They can be found in Dark Oak biomes either spawning randomly or in groups of 3-4 near a structure in the biome and are best identified by their purple color scheme and large mushroom-cap. Their only form of attack is a dangerous Area of Effect attack that can decimate a player in full iron armor at full health if the attack is positioned correctly and leaves behind a poisonous cloud.
    • At Origin Isles, you can find a normal red Sporent, which is friendly and speaks in Morse Code.
  • Mythology Gag:
    • The main currency used on the server are rubies. During the emerald's development, the mineral was originally conceived as the ruby, but was changed before its introduction in the following snapshot.
    • Most Illager-related content reference things that exist in Minecraft Dungeons. The Illusioner's purple-cloaked texture is taken from that gamenote , the Raid Shield skin obtained through the archeology system resembles the shields that Royal Guards would carry and the journal description for it references them, and most Illager-items and furniture are adorned with a symbol that is near-identical to the one they used in Dungeons.
    • The 2024 April Fools' Day update is this towards one of the most well-known urban legends in gaming history by adding Herobrine into the game.
      • On occasion, Herobrine can, among other things, make the sounds of someone running towards the player, randomly destroy blocks, place redstone torches near the player, and make a 2x1 tunnel that leads nowhere lit by redstone torches near the player if they're in a cave. Sometimes he'll even appear out of nowhere and vanish from the player's sight (and will only be visible to that player) if they look at him for too long or try to approach him.
      • If he decides to jumpscare the player for getting too close to him, it will trigger an Easter Egg where he'll teleport the player to an area that resembles Minecraft during its alpha days, complete with the appropriate block textures and sounds for walking on them, the player's HUD only showing their health and removing their ability to sprint. The area forces the player into using a low render distance, much like how Herobrine was initially sighted. You'll even come across a few structures reminiscent of Minecraft's early days, notably a pyramid made of bricks (with a Herobrine shrine inside it) and the border for the area being the Far Lands. The player will also find various mobs and the corpses of other players with a black glitch effect on them. After a short while, Herobrine will appear before you and jumpscare you a second time before sending you back to Origin Isles.
  • Nerf: The Shadow armor was designed with the intention of letting the player sneak past enemies more easily, which worked too well as most enemies couldn't see you even if you were standing right in front of them. This got changed in 1.1.0 as now mobs can see you from a few blocks away, but only in the direction they are looking. 1.7.1 would further nerf the armor set by decreasing its Set Bonus invisibility duration, increasing the cooldown before the Set Bonus can be triggered again and removing the damage bonus from attacking an enemy when becoming visible.
  • Never Smile at a Crocodile: Crocodiles can be found in the waters of places like swamps and savannas and are guaranteed to be found in Desert structures. They are fast and will be perfectly silent until a player or a pig is nearby before charging them.
  • The Nose Knows: Much like in normal play, Sniffers can locate seeds that are only obtainable through them. One of their unique features on the server is they can be given any of the server's custom crops and can locate seeds of the crop it was given for a certain amount of time.
  • Offscreen Teleportation: Rascals will do this often while playing hide and seek with the player in an abandoned mineshaft. Sometimes, you might get a glimpse of the Rascal peeking at you from behind a wall, only to hide behind it and vanish when the player gets close.
  • Organ Drops: Killing a frog on the server has a chance of it dropping a frog leg, which the player can cook and eat.
  • Palette Swap:
    • Butterflies can be seen commonly around the overworld in a variety of different colors.
    • Mooblooms can spawn in several different colors, each corresponding to a flower that exists within the base game (with the exception of wither roses). The player can change the color of one by feeding it different flowers.
    • One of the items required to build a Tuff Golem is a block of wool. The design the golem uses when built is determined by whichever colored wool was used to build them Examples.
    • Pyrotechnic bandits will either have a bag full of red or purple dynamite depending on whether they're encountered in a normal or blighted mesa. The color of the fire created after their dynamite explodes is the only difference between them.
    • Certain event mobs like Easter Chicks or Hermit Crabs can be seen using different egg and shell variations, respectively.
  • Personal Space Invader: When a player gets attacked by a scarab swarm, small scarabs will start crawling over the player's screen. The more the screen gets covered by scarabs, the more damage gets dealt to the player. They can be removed if the player punches wildly.
  • Player-Generated Economy: The Auction House allows the player to sell items to the entire server for a small fee in rubies. The amount of items that can be sold by the player at once and the amount of time they're on the Auction House on them is determined by their server rank.
  • Play Every Day: Obtaining Badger Crate Keys works like this. The player must bring three items to Badger with varying quantities for five days straight to obtain a key. After ten days, the player will receive two and get three keys every other five consecutive days after that. If the player does not uphold their streak for seven days, it gets reset and the player will earn one key after maintaining a five-day streak.
  • Polar Penguins: Penguins can push boats in water to make them go faster and will occasionally slide around on land, which can occasionally cause them to drop one of their feathers, which can be used to craft a sled. They also come in two different variations that spawn in different cold biomes, with the rockhopper penguins based on the 2023 Mob Vote being found in Frozen Oceans* while the server's more emperor penguins being found in Snowy Plains.
  • Power-Up Magnet: The Siphon tool enchantment makes items dropped from mobs or blocks mined go into your inventory without being dropped on the ground.
  • Power Up Mount:
    • One of the additions the server made to Sniffers is that they can be equipped with a saddle. This is a downplayed example as they move slowly, but up to five people ride on it at once. In the same vein as pigs, Sniffers can be controlled with a seed on a stick.
    • When tamed, Zebras can't be equipped with armor like horses, but they can move faster and jump higher than them.
  • Pumpkin Person:
    • Jacko the farmer is an animated scarecrow with a pumpkin head that buys crops off you. Not far away from him is Twiggy, an actual pumpkin-headed scarecrow who informs the player of crops Jacko will be buying in the future for a price.
    • The Harvester, an NPC exclusive to the Halloween event, is a 7-block tall wooden skeleton with a jack-o-lantern for a head. He gives Halloween related items in exchange for any pumpkin spirits the player finds.
  • Pun: The beanie and balloon cosmetics that resemble bees? They're called the beenie and beelloon.
  • Red Eyes, Take Warning: Hostile Rats will have these. This can be averted if you drop some food for them, in which their eyes revert to black.
  • Refining Resources: The purpose of the Auto-Smelt enchantment. Mining blocks like iron and gold ore will drop their smelted counterparts instead of unsmelted ore.
  • Resource-Gathering Mission: Depending on what you do in the Open World, this can be what happens as it holds resources and unique items not native to the player's realm. Along with how each Open World is reset every 12 hours at different rates in real-time means that there are infinite resources to obtain from there.
  • Reviving Enemy: When killed, mummies turn into a pile of rags and come back to life a moment later. To kill them, the player needs to set them on fire or expose them to sunlight while they are in this state.
  • Rewarding Vandalism: The player can break open pots in caves and obtain items from them, like gold and enchanted books. Pots found in the Depths have a chance of yielding runes and cosmetic and gesture keys. Averted when one of the pots has a rat inside it.
  • Right Behind Me: Wraiths will always appear behind the player they are attacking after Faking the Dead to ambush them.
  • The Right Hand of Doom: Manglers are undead Illagers that can be identified by their oversized right arm which they use to attack the player.
  • Robot Antennae: The Copper Golem has a single antennae on its head, which is represented by a lightning rod when constructing it.
  • Rock Monster: Ashen Golems. Those weird, slightly uplifted pieces of rock you see in certain Blighted biomes are Ashen Golems and you'll only know if you spot them from a distance or see that piece of rock rise up. They are immune to arrows and can tear through a player's shield very easily with its attacks. While on the subject of the Ashen Golem...
  • Rolling Attack: Ashen Golems are also able to do this and are immune to all forms of damage during this attack. The player can force them to stop by getting the Ashen Golem to roll into a solid wall, playermade or not, as they will tear through leaves and the player's shield while rolling.
  • Rule of Three:
    • The player needs to locate a Rascal three times when playing hide-and-seek with it before they're given an item.
    • The number of extra lives you can have at most before fighting one of the server's bosses is three. Although this only applies to fighting a boss alone, as the extra life count decreases for every individual player in a party.
  • Sequential Boss: Once the Marauder's health is depleted, he enters a second phase where he continues the fight without his horse, as he uses its skull and neck as both a cudgel and flamethrower. Both phases of his fight display his health bar split into three parts, with each one emptied granting him access to more attacks or changing how he fights.
  • Set Bonus: Platinum armor provides the player with the same protection and toughness as netherite armor but lacks the knockback resistance and has a slightly lower durability than netherite. To make up for this, platinum armor can be upgraded with various relics the player can find. Each piece of the upgraded armor will give a chance of triggering the set's ability, which increases with every piece of the set's armor you're wearing. The relics used to create Shadow and Toxic armor can be obtained from certain mobs and structures while all other upgraded armors are created from relics that can only be obtained as loot from bosses.
    • Using Wraith Ribs upgrades the armor to Shadow Armor, which decreases the detection range of mobs while sneaking and can sometimes turn the player invisible when attacked. With a full set, they player can be undetected within 12 of a mob's detection range.
    • Using Toxic Spores upgrades the armor to Toxic armor, which will create poisonous clouds that damages nearby players and entities when the player does any action. The full set will also grant the player poison immunity.
    • Marauder Horns are used to create Spirit armor, which gradually buffs allied mobs in a certain radius with strength and resistance and tamed mounts with a speed boost with each piece of the set equipped. Having the full set equipped summons a floating skull that acts as a sentry gun, hovering above the player while firing projectiles at hostile mobs.
  • Shadowed Face, Glowing Eyes: Glares are entirely covered in leaves. This includes most of their face, with the only visible part of them being their eyes, which track the player much like how a Guardian's eye would.
  • Shop Fodder: One shopkeeper in Origin Isles buys various items obtained from killing mobs, like rotten flesh, bones, string, spider eyes and gunpowder.
  • Shout-Out:
    • Some of the NPCs at Origin Isles resemble characters from other works.
      • Dwight from The Office appears as an NPC near the Ruby Bank.
      • The name of the NPC in badger forest that lets you trade badger tokens for furniture is named after and resembles Russell from Up.
    • Among the various cosmetics the player can wear, there are various Star Wars items like Storm Trooper helmets and lightsabers and the aptly named Sussy Helmet.
    • Some of the gestures introduced in the 0.18 update let players do the Default Dance, the Naruto run, the Gangnam Style dance, the death animation seen in most LEGO games, and the walk animation of the crewmates from Among Us.
    • You can give a rat a chef hat if you use a Name Tag to rename it to Remy.
    • Similarly, using a Name Tag to rename a snail to Gary will give the snail a pink shell.
  • Sky Surfing: One of the Summer-exclusive cosmetics allows the player to do an emote that has the player surfing. This can be done on land, which makes it look like the player is riding a hoverboard.
  • Sleepy Enemy: Ashen Golems can usually be found in a sleeping state where they appear disguised as a large chunk of purple strata. If the player damages or moves near them without sneaking, they will take a moment to emerge from the ground and target the player that woke it. After a period of time where it can't find a player, it will revert back into its sleeping state.
  • Spikes of Doom: Players can craft a Spike Trap, which functions like a piston except it damages entities. It also can destroy blocks.
  • Spin Attack: The Marauder can do this during its second phase. It will do heavy damage to the player and could possibly kill them as the Marauder will constantly move towards the player while using it.
  • Stealth Expert:
    • Shadow relic items are all based around stealth. For every piece of the armor the player is wearing, their detection range from mobs is reduced by three blocks. Getting hit has a chance to have the player turn invisible for three seconds which can be used for a quick escape or an ambush. The Shadow Sword can deal increased damage to mobs not tracking you. Lastly, shadow tools allow the player to mine without making any sound, which can be a big help when having to break blocks in the Deep Dark.
    • The Sneak enchantment can be applied to boots and reduces the detection range of mobs even further. This stacks with the effects of Shadow Armor.
  • Sticky Bomb: The player can make these by applying a honeycomb to dynamite, letting them stick to any blocks before blowing up.
  • Stock Animal Diet: Animal mobs introduced on the server can be given certain food to either be tamed or bred, which are usually accurate to what they eat in real-life.
    • Zebras can be tamed with wheat, much like normal Horses.
    • Armadillos can be bred using spider eyes, which isn't too far off from real-life as they eat certain insects like spiders.
    • Crabs can be bred using kelp.
    • Penguins can be fed any type of fish to breed.
  • Swamps Are Evil: Despite its addition in Minecraft's 1.19 update, the server used its own version of the mangrove swamp, which was the merged with the existing mangrove swamp for its 1.1.0 update. Like normal swamps, the player can find witch huts and will usually encounter 2-4 witches (and sometimes a cat) in the biome. Slimes also have a chance to spawn in them during a full moon. Unlike Minecraft, the player can encounter crocodiles in the swamp's waters and Witches have a higher spawn rate in the biome at night.
  • Take That!: The description for the jewel pile artifact has Dr. Diggy note how people used to use coins and paper as currency instead of jewels, which they say is ridiculous and archaic.
  • Taking You with Me: As mentioned above, Pyrotechnic bandits will rush towards the player with two sticks of dynamite after having their health depleted.
  • Teleportation: Transit blocks fulfill this role. The player must use crystal shards to link up two or more teleporters and power them using crystal shards or blocks. Only the owner and residents of a realm are able to use the Transit block.
  • Thanksgiving Turkey: Fittingly, the Thanksgiving Update introduces the Turkey mob that spawns in Autumn Forests, which drop a Turkey food item on death and can be placed and eaten in a similar vain to cake.
    • There are also cosmetics themed around turkeys the player can wear, which can only be obtained during Thanksgiving events.
  • Tornado Move: Mistrals use this as their main form of attacking. The tornadoes they summon deal a small amount of damage followed by them sucking entities into them so they can get thrown into the air to take fall damage. Players who get lucky from killing a Mistral and obtain a Mistral Staff can pull this off as well.
  • Trick Arrow: Besides the existing Flame enchantment for bows, Origin Realms introduces the Explosive enchantment that allows arrows to randomly explode on contact with a mob or block.
  • Unbreakable Weapons: Legendary tools will not break no matter how many times they are used and are just as strong as a normal diamond weapon. This extends to shields as well.
  • Underground Level: The Underground is its own biome here, including the Deepslate Depthsnote , both of which can appear as unending chasms.
  • Underground Monkey: Ghouls are enemies that can only be encountered in the Blighted badland. For the most part, they're basically a normal skeleton exclusive to the biome. The only notable differences are their appearances, their immunity to fire and that they can spawn with either an iron sword or a bow.
  • Video-Game Lives: This trope is used specifically for Boss Battles on the server. As you're traversing the structures that let you fight the server's bosses, you'll encounter Life Wisps in certain areas that, when defeated, give the player an extra life for use in the fight against the boss. The player can only have three of these at most before entering the arena, but if they're in a party with another player, the number of lives they can bring into the arena is decreased to 2, with every additional party member decreasing the lives the players can enter the arena with by one.
  • Visual Pun: Visit Jacko at night. His head lights up like a jack-o'-lantern.
  • Worthless Currency: Dr. Diggy refers to the coin pile artifact as an age-old form of currency that was rendered obsolete when the Villagers discovered emeralds and rubies.
  • You Dirty Rat!: Rats are a hostile mob found on the server. They can be randomly found in loot pots, and you won't know if a pot has a rat in it until you've already broken it open. They also have a habit of taking any items from the player, whether it was dropped on the ground or the item they were holding.
  • You Will Not Evade Me: Normal bandits use a lasso to drag players closer to them. When the player is close enough, they will start using their sword to attack the player while they are still lassoed.
  • Your Soul Is Mine!: One of the new enchantments introduced is called Soul Collector. When applied to an item, certain mobs killed will have a chance of dropping their soul, which can be used to create Mob Spawners.
  • Zebras Are Just Striped Horses: You can find Zebras in Savannas and they look like a retextured horse. They run away from you like a cat and can be tamed in the same way as one except using wheat in place of fish. Zebras are actually better than horses for navigation as they are faster and jump higher at the cost of being unable to be equipped with armor.
  • Zombie Gait: The Poison Sporents move like this, which is another sign for you to be careful around them even before their cap starts changing colors.

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