Characters: Minecraft

Minecraft doesn't really have characters, but the player and mobs embody many tropes.

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    The Player 

Steve? / Alex?

Steve? (left) and Alex? (right)
The player character, who wakes up in an unknown land and does whatever they want.

Tropes associated with Steve? / Alex?:

  • The Aloner: Only applies to single-player.
  • Action Girl: Well, if you believe that Alex is female because (she?) looks like one.
  • Ambiguous Gender: Like everything else.
    • Alex? in particular appears to be designed to be androgynous, right down to a name which can easily be short for Alexander or Alexandria. However, due to their contrast with Steve?'s appearance a lot of fans consider Alex to be female.
  • Ambiguously Brown
  • Ambiguously Human
  • Badass
    • Badass Beard: Older versions of the Steve? skin had it. It was eventually removed due to people mistaking it for a smile.
    • Badass Normal: Punches down trees, swims up waterfalls, builds entire towns, carts around thousands of pounds of equipment, slaughters hundreds of monsters with nothing more powerful than swords and a bow, regularly travels to the Hell-like Nether to gather more building materials, the list goes on.
  • Big Eater: Justified by the hunger bar, but that still doesn't stop them from being able to eat entire loaves of bread, cakes, and pumpkin pies in one sitting.
  • The Blacksmith: They don't even need a forge and hammer to make Iron (or better) weapons/armor, just a work bench and their bare hands.
  • Bold Explorer: They can explore the world they've spawned in bit-by-bit or in great leaps and bounds.
  • Charles Atlas Superpower: They can hold what would be several times their weight in items.
  • Did You Just Punch Out Cthulhu?: With enough planning, skill and the right equipment, The player can go toe-to-toe with The Enderdragon and The Wither and WIN.
  • Doesn't Like Guns: Despite having access to gunpowder and other materials required to make a working firearm, the player is notably unable to craft firearms.
  • Featureless Protagonist: All that can really be made out on Steve?'s block face is hair, eyes, and a mustache. Alex?'s face is more detailed,and you can make out a ponytail, eyes, and a mouth. That's about it as far as detail goes in Minecraft.
  • Friend to All Living Things: It's possible to make the player character befriend dogs, cats, horses, and donkeys that they encounter (for both practical reasons and for companionship). It's even possible to play as a vegetarian and abstain from killing passive mobs entirely, though this is slightly more difficult as plant-derived foods don't restore as much Hunger as meat, and many useful crafting items can only be obtained by killing animals. Alternatively...
  • Gender-Blender Name: Alex?, whose appearance is more feminine than Steve?'s.
    • Then again, Alex can be a shortened name of Alexandria.
  • Heroes Prefer Swords: Various swords are their main weapons. Using other melee weapons like axes are possible, but inefficient and pointless.
    • Bow and Sword, in Accord: The most efficient weapon setup, since it's easier to just shoot down certain threats than run in and take damage.
  • I'm a Humanitarian: There is nothing stopping the player from feeding them rotten flesh. (Though it does make them sick.)
  • Insistent Terminology / Spell My Name With A ?: Notch has said via his twitter that the Minecraft default player's name is "Steve?", not Steve. The same goes with Alex?, a new default skin from the Minecraft 1.8 pre-release post on Mojang's website.
  • Invulnerable Knuckles: They can punch through almost anything if they beat on it long enough and be no worse off for it. They can even punch through a block of Obsidian, albeit after roughly ten minutes of continuous hitting.
  • Jack-of-All-Trades: Literally. The player character seems to have basic to advanced knowledge in almost any trade including farming, forestry, architecture, mining, carpentry, leatherwork, masonry, blacksmithing, fletching (arrow-making), enchanting, redstone innovating, and potion brewing. Well-illustrated with this official t-shirt.
  • Kleptomaniac Hero: Taken to extremes; when the player comes upon an NPC village, they can take the crops, anything in any chests, the chests themselves, the furniture, and even the entire village itself and the ground beneath it without any backlash from the villagers.
  • Last of His Kind: In single player they are the only human-ish being in existence aside from villagers, but they appear to be a somewhat different race of creature than the player character.
  • Made of Iron: The very fact that they can stand in lava without being vaporized immediately counts for something.
  • Magic Knight: When wearing enchanted armor and carrying enchanted weapons. Or when wielding normal weaponry and carrying around potions.
  • Magnet Hands: It is possible for them to climb ladders backwards with a block of sand in their hand.
  • Muscles Are Meaningless: Alex?'s arms are skinnier than Steve?'s. This doesn't affect anything.
  • One-Man Army: They can rack up quite a body count of zombies, undead soldiers, demons, inter-dimensional aliens, Big Creepy-Crawlies, and suicide shrubs.
  • Protagonist Without A Past: Wakes up in the middle of nowhere. Punches trees.
  • Robinsonade
  • Super Strength / Hyperspace Arsenal: Zig-Zagged. While they can carry up to 2304 1m³ blocks of solid gold (over 50,000 tons, totaling about one eighth the mass of the Empire State Building) without even slowing down (it's been calculated that carrying an inventory of gold blocks gives them a density roughly equal to electron-degenerate matter), it's possible for them to be unable to carry more than 4.9 kg of materials if his inventory is entirely filled with feathers. You can see just how strong they could be here.
  • The Voiceless/Silent Protagonist: They've never been heard speaking; the closest thing to it was their grunts of pain when taking damage or dying (which were removed, probably to reinforce this trope).
  • Walk It Off: They can fully regenerate from any injury eventually so long as they have half a heart left and more than 85% Hunger.
  • Walking the Earth: What they're doing in a nutshell.
  • Wizard Needs Food Badly: They need to keep their Hunger up, as it depletes slowly over time (faster if sprinting, jumping, or recovering from wounds). Not that food is ever short in Minecraft.

    Friendly Mobs 

Dogs (tamed Wolves)

Wolves become friendly after becoming tamed. They will follow the player and attack whatever enemies (they will not go after Creepers) the player uses a melee attack on.

Tropes associated with tamed Wolves:

  • Artificial Stupidity: Dogs have excellent pathfinding when it comes to navigating ledges, but have difficulty around hazard blocks. Oftentimes they'll get burned by lava, or will drown themselves stuck under ice, etc. Unless you design your base to OSHA standards they will die. Often. Very thankfully they can be told to "sit" indefinitely so you can go cave diving or Nether raiding without having to worry about them being a liability. Finally averted since snapshot 12w03a.
  • Badass Adorable: Just watch them beg after being told to sit. Then watch them tear a Zombie apart.
  • Badass Pack: Tame enough wolves and you could your own pack of wolves to sick on your enemies, ranging in size from a team of them to a small army of them!
  • Canine Companion: They're awfully easy to tame, just requiring bones. That, and they get a cute collar after becoming friendly. And they bark.
  • Loyal Animal Companion: They'll follow their owner anywhere and fight off most hostile mobs for them (with a few exceptions), even if it means their own certain death.
  • Stock Animal Diet: While they do take bones to tame them, they can also eat other meat like porkchops, and even rotten flesh!
  • Took a Level in Badass: They upgrade from 4 hearts to 10, and they deal two damage with every attack after getting that collar. Do the math.


Made when an Ocelot is tamed, can be told to sit down, and can be bred.

Tropes associated with Cats:

  • Artificial Brilliance: Cats will deliberately try to get on top of objects you want to use, like beds or chests, and will seek out lit furnaces to sit on to bathe in the heat.
  • Broken Record: Meow! Meow! Meow! (Although this is somewhat abated by their wide variety of different meows, purrs and purrmeows.)
  • Cats Hate Water: Averted as they swim along with you as you swim and don't avoid water when you are standing and water is near.
  • Cute Kitten
  • Stock Animal Diet: Cats are tamed and bred by feeding them raw fish. They also attack chickens.
  • Why Did It Have To Be Cats?: Creepers will run away from them.

Snow Golem

Created by building a tower of two snow blocks and a pumpkin head. Snow Golems "attack" hostile mobs by throwing snowballs at them, and leave trails of snow as they walk.

Tropes associated with Snow Golems:

  • Artificial Brilliance: Snow Golems on fire will speed up and run to a water source to put out the flames.
  • Heart Is an Awesome Power: Snow Golem snowballs are harmless... except against Blazes, and can force Endermen to leave your house without becoming hostile.
    • The latter being useful in The End to keep Endermen off the player's back as one may aggro them on accident.
  • Lethal Harmless Powers: It throws snowballs. A little bit of creativity allows the Snow Golem to lure vicious monsters into a mob grinder.
  • Snowlems: Type 1.
  • Too Dumb to Live: They'll happily toss snowballs at anything that isn't a Creeper. They're also outranged by Skeletons, which will therefore keep shooting them even after they've been knocked out of the Snow Golems' throwing range.

    Passive Mobs 


One of the first passive mobs in the game, the other being sheep. Drops raw porkchops upon death. (Cooked porkchops when burned to death.)

Tropes associated with Pigs:

  • Baleful Polymorph: Being struck by lightning will transform the pig into a zombie pigman.
  • Broken Record: Oink oink.
  • Everything's Messier with Pigs: Actually averted — despite wandering around in the wild, they are domestic variety and appear quite clean and pink.
  • Master of None: They can be ridden like horses and farmed for their meat like cows, but cows breed using easily found wheat instead of rare carrots and also give leather, while horses are faster, don't force you to use a carrot on a stick to guide them, and are actually useful for mounted combat.
  • Power-Up Mount: Pigs make great parachutes when you ride them via saddle. You can control them with a carrot on a stick.


One of the first passive mobs in the game, the other being pigs. Drop one block of wool upon death, 2-4 blocks if sheared. They can be dyed a number of unnatural colours.

Tropes associated with Sheep:

  • Amazing Technicolor Wool: Some sheep spawn with natural brown or pink wool. And then there's wool dying, which often results in a herd of blue or green sheep.
  • Big Eater: Baby sheep run around hoovering up grass like there's no tomorrow.
  • Broken Record: Baa.
  • Hyperactive Metabolism: Sheared sheep re-grow their Wool if they eat grass, which can happen as fast as a few moments afterwards.
  • Fish Eyes
  • Lamarck Was Right: If you dye a sheep blue, many of its offspring will be blue. Breeding different colored sheep will give offspring mostly of an in-between color.


The third passive mob added to the game. Gives milk if you have a bucket, and drops leather and raw beef upon death.

Tropes associated with Cows:

  • Broken Record: Moo. Moo. Moo, I tell you! MOO!
    • Huff.
  • Everything's Better with Cows
  • One-Gender Race: Cows have both Horns and Udders, making them an odd mashup of cows and bulls.
  • Stock Animal Diet: You feed cows sheaves of wheat to get them to breed.
  • Videogame Cruelty Potential: The cows make distinctly pained sounds upon being hurt, but the aforementioned noise pollution, and their capacity for causing obstructions, also guarantees a sense of great visceral satisfaction when they die. Plus after beta 1.8 they drop precious beef in addition to leather, giving you plenty of reasons to kill them.


A strange variety of cow that appears in the mushroom island biomes. They give milk when milked with an iron bucket, but they give mushroom soup when milked with a wooden bowl. They can be sheared to drop red mushrooms, which eventually turns them into normal cows. Otherwise has the normal features and drops of a cow.

Tropes associated with Mooshrooms:

  • Broken Record: Moo. Moo. Moo, I tell you! MOO!
    • Huff.
  • Everything's Better with Cows
  • Our Monsters Are Weird: They're covered in mushrooms and give mushroom soup when milked. They may be normal cows corrupted by mushrooms, however.
  • Planimal: More like funganimal.
  • Videogame Cruelty Potential: The Mooshrooms make distinctly pained sounds upon being hurt, but the aforementioned noise pollution, and their capacity for causing obstructions, also guarantees a sense of great visceral satisfaction when they die. Plus they drop precious beef.


The fourth (and smallest) passive mob added. Randomly drops eggs, and drops feathers and their meat upon death. Immune to fall damage, as they just flutter down.

Tropes associated with Chickens:


The fifth - and only aquatic - passive mob in the game. Drops ink sacs upon death.

Tropes associated with Squid:


With the advent of randomly-generated NPC villages comes these guys. As of snapshot 12w21a, they will buy and sell items to the player. The more the player makes trades with the villagers, the more items they will offer in future deals.

Tropes associated with Villagers:

  • Ambiguously Human: They look more like Neanderthals than normal humans, with faucet-like noses. And in blocky form.
  • Artificial Stupidity: They run away from hostile mobs, but that's about it for intelligence. Expect them to do things like just sit still on fire and occasionally try to cram half the Village's population into the same house while ignoring the perfectly good houses next to it.
  • Baleful Polymorph: Snapshot 12w32a gives villagers a small chance of transforming into a zombie should they be killed by one. Likewise, zombies that spawn may be a zombie villager. Zombified villagers can be cured by using a Splash Potion of Weakness on them and then feeding them a standard Golden Apple. Lightning strikes will turn them into Witches in the future.
  • Broken Record: Mumbling Squidward noises.
  • Color-Coded for Your Convenience: Some of them have specially-colored robes or aprons depending on their occupation.
  • Gag Nose: Comparable to that of Squidward.
    • Fan-made resource packs have enjoyed playing to the nose: Not only Squidward himself, but Gonzo and Zoidberg. Wouldn't be surprised if someone came up with Cyrano de Bergerac.
  • Non-Action Guy: Villagers are completely harmless and have no way of defending themselves whatsoever, instead running away and cowering in their houses until the threat is gone. However, they are more than happy to let their Iron Golems do the fighting for them.
  • Purple Is Powerful: The Priest Villager wears a purple robe.
  • Sacred Hospitality: It's probably due more to limited AI then anything else, but they don't seem to mind if you crash in one of their houses or harvest their wheat for bread (while also preferably replanting it). And then sell their own wheat back to them.
  • Suicidal Pacifism: They're Perfect Pacifist People, but with no way to defend themselves (unless they have Iron Golems around), all they can do is cower behind doors, and even that won't save them on hard mode.
  • We Buy Anything: Villagers will be specific on what items they are willing to buy off you, but it can be almost anything, ranging from wheat, paper, and even rotten flesh. However, villagers tend to buy your items for very cheap prices. For example, 20 pieces of paper will net you only a single emerald.
  • Why Did It Have to be Zombies?: Since the 12w06a snapshot testing, villagers will freak out and run away from zombies as the zombies pursue them. On Normal and Hard, Villagers that are killed by a Zombie will become a Zombie, including the children. Luckily, a Splash Potion of Weakness, Golden Apple (the one made out of gold ingots), and several minutes can cure an infected villager.


A big cat that lives in the jungle biome, can be tamed with raw fish to make kittens, added in the 12w04a snapshot.

Tropes associated with Ocelots:


Bats are the first passive flying mob and the only flying mob that spawns in the Overworld.

Tropes associated with Bats:

  • Airborne Mook
  • Bat Scare: They're absolutely harmless, but you'll likely be so paranoid while you're underground that they'll startle you just the same when they pop out of the inky blackness.
  • Broken Record: Squeak! Squeak! Squeak!
  • Ledge Bats: Although bats can't hurt you directly, they can push you around when they collide with you. Obviously, they can spawn near ravines...
    • Fixed in 1.4.4, as the bats in Minecraft are too light to push any mob around.

Horses, Donkeys, and Mules

A new family of mob added for 1.6 and its snapshots. Designed with the help of the designer of the Mo' Creatures mod.

Tropes associated with these:

  • Automaton Horses: All types can keep going indefinitely and require little-to-maintenance, save for food when they're injured. Breeding them is more resource intensive though.
  • Badass Adorable: Not only are they cute, it's entirely possible their children will be more badass than the parents (more health, for example).
  • Cool Horse: Extremely useful for combat (moreso with armor on) and for travelling the Overworld very fast. For one, they make very quick work of hills and mountains (just watch out for getting down).
  • Dem Bones: There's files for Skeleton varieties of horses, though they haven't been put into the game proper yet.
  • Item Caddy: Donkeys and Mules can carry chests on their saddles, which allow for 15 slots worth of items.
  • Lightning Bruiser: They turn the player into these, letting them charge and retreat way faster than on foot and guarantee critical hits (as if they were sprinting). They're also fairly resilient too, though the amount of HP depends on the horse.
  • Power Up Mount: More so than Pigs, since they don't require a carrot on a stick.
  • Raising the Steaks: There's zombie and skeleton skins for horses, though they're currently unimplemented. They can be spawned using console commands, in either tame or untamed versions (though the untamed ones can't be tamed). Neither tamed or untamed ones can be leashed, they do not eat, and cannot breed; the tamed ones can be still be saddled and ridden, though, which admittedly is pretty awesome.
  • Ridiculously Cute Critters: Foals.


The latest passive mob to be added, appearing in 1.8, the Bountiful Update. Can be breed with carrots, golden carrots or dandelions to make bunnies.

Tropes associated with rabbits:

  • Explosive Breeder: Averted. The developers originally wanted to play this trope straight, but they had to drop it since they weren't able to implement it properly into the game.
  • Killer Rabbit: There is a 1 in 1000 chance that a rabbit will spawn hostile, attacking players that come nearby. The rabbit is apply named Killer Bunny, and was even called "The Killer Rabbit of Caerbannog" before the name change.
  • Lucky Rabbit's Foot: Averted. Although rabbits can drop a rabbit's foot, it can only be used to brew a potion of leaping. You can't carry it to increase your chances of getting a rare drop, or anything.
  • Red Eyes, Take Warning: Played with. It is averted with normal white rabbit, which have rather bright red eyes, but are harmless. Played straight with Killer Bunny, which has lazy, blood-red eyes and is hostile towards the player.
  • Stock Animal Diet: As expected, they eat carrots (both the normal and the golden version). Interestingly, they can also eat dandelions.

    Hostile Mobs 


The first hostile mob added to the game. They make moaning sounds and drop rotten flesh when they die, which can be used in place of pork to heal tamed wolves.

Tropes associated with Zombies:

  • Artificial Brilliance: They received a massive AI improvement in the 12w03a pre-release. They're capable of navigating mazes and can actually see the player through a window. It will also run for shelter or water when in daylight. There's also a neat quirk in that when a zombie is attacked, other zombies will chase after you even if you're outside their detection radius, this can result in something killing a single zombie in a cave only to be swarmed by other nearby zombies you haven't noticed.
    • Minecraft 1.6.1 increased the aggro range of zombies so they can become hostile from a farther distance. This also means zombies will detect villagers from a greater distance. One person decided to test the pathfinding of a zombie by placing it in a hedge maze with a villager at the end of it. The results show the zombie going through the maze without hitting any dead ends at all, though the zombie's aggro range was modified to be higher in order to test the pathfinding.
    • Artificial Stupidity: Beforehand, zombies would walk in a straight line, regardless of what paths they could or could not find, which made them prime testing subjects for lava traps. Though sometimes due to their stupidity Zombies can sometimes be very easy to kill. *Zombie walks towards you, you hit it before it can hit you, it flies back. Walks up to you again, you hit it before it can hit you, it flies back. Repeat.*
  • Bandit Mook: Zombies can pick up stray items, so don't be surprised if you die and find it wearing your armor. This actually extends to any item, so it's equally possible to find a zombie trying to beat you with a bundle of wheat.
  • Broken Record: Ungh, urrr...
  • The Dead Have Eyes
  • Elite Zombie: Some zombies have a rare chance of spawning with armor and weapons. They may even be enchanted. There's also child zombies, faster and more annoying than the adult ones (especially since they don't burn in the sunlight), chicken jockeys (see below) and, on Hard difficulty, random zombies that can spawn more zombies (see below).
  • Enemy Summoner: A variation: As of the Horse Update, zombies gain a passive ability on Hard difficulty that gives them a chance to spawn another zombie nearby when the player attacks them. This mostly occurs out of sight, in crevices you can't see, but they can occasionally spawn right next to the one you're attacking.
  • Everything's Deader with Zombies
  • The Goomba
  • Heavily Armored Mook: Zombies have a chance of spawning in a full suit of armor, increasing their durability.
  • Infernal Retaliation: Zombies set on fire will also set you on fire when they land a hit on you.
  • Lightning Bruiser: Baby zombies. Same health and damage than normal zombies, but much faster.
  • Mini Mook: Baby zombies.
  • Night of the Living Mooks
  • Our Zombies Are Different: The ones featured here have the classic arms-forward walk, green skin, and burst into flames when exposed to sunlight. They used to drop drop feathers when killed but since the beta 1.8 update, they drop rotten flesh instead, making chickens the only source of feathers now.
  • Rare Random Drop: Zombies have a small chance in dropping Iron Swords, Iron Shovels, Iron Ingots, and Iron Helmets. The tools and armor also have a shot at being enchanted already.
    • Snapshot 12w32a nerfs the rare drops from zombies by making the tools having been extremely worn down to the point where they are almost ready to break.
  • Took a Level in Badass: Zombies were just another enemy to fight and their AI was so basic that it was easy to exploit. Thanks to several updates, zombies are a lot smarter where they will actively avoid lava or steep drops when they chase you. Zombies can also break down your wooden doors (Hard difficulty only), pick up items that are dropped, use iron swords or iron shovels as weapons (or even another tool/weapon if they picked one up), wear armor, and zombies can survive in the daylight if they wear a helmet. Now, they deal more damage as their health decreases and, on harder difficulties, get a small chance to spawn more zombies when damaged! Needless to say, zombies have come a long way.
  • Turns Red: A recent update made zombies deal more damage as their health gets lower.
  • Weakened by the Light: Zombies are set on fire by the sunlight, and torches can prevent them from spawning.
    • However, zombies wearing helmets won't burn up in the sunlight due to their head being protected. Doesn't make them any more dangerous, but it can catch people off guard when they think all the zombies are gone. Also, if being chased by a zombie while the sun is up, and it just started burning. DO NOT escape into the water, water also protects them from the sun.
  • Zerg Rush: When one zombie is attacked by the player, other zombies in the area will sense it and start swarming. In Hard difficulty, zombies who are attacked have a chance to summon another zombie as reinforcements, taking this trope Up to Eleven.
  • Zombie Apocalypse: Many of the fans believe this is the game's plot. The game's creator maintains that they're just another enemy.
    • The trope applies more if zombies discover a village since they will chase and attack villagers. Zombies can now bang on doors and destroy them on Hard or Hardcore difficulty.
    • This actually does play straight now, as zombies can turn villagers into zombie villagers if they attack the villager. These zombie villagers will then go around attacking and infecting more villagers.
  • Zombie Gait: They slowly shamble towards you with their arms stretched out.

Chicken Jockey

An extremely rare enemy that has a 1/2000 chance to appear since the 1.7.3 prerelease when a zombie spawns. It consists of a baby zombie riding a chicken, and has the health and abilities of both monsters (it can lay eggs and is immune to fall damage like chickens, and moves at lightning speed, can pick up items and tracks players like baby zombies). It also tends to kill itself by accident.

Tropes associated with Chicken Jockeys:

  • Clucking Funny: It's pretty hilarious to see a tiny zombie riding... a chicken.
  • Elite Zombie
  • Everything's Deader with Zombies
  • Game-Breaking Bug: During 1.7. Although the zombie could despawn (or get killed by suffocation), the chicken couldn't, as it's a passive mob, so you could sometimes find chickens inside of caves. Chickens that could lay eggs indefinitely. Any zombie that picked up one of those eggs would no longer be able to despawn, what meant more and more zombies would progressively fill the area, as new zombies were being spawned and they were prevented from despawning through eggs. This is an example of such a situation. Thankfully, 1.8 fixes this by adding a special tag to these chickens, which prevents them from laying eggs, as well as allowing them to despawn along with the zombie.
  • Lightning Bruiser: They have the same damage and speed as baby zombies.
  • Unique Enemy: You're very unlikely to encounter more than one or two in an entire playthrough.


Skeletons that wield bows. They drop arrows and bones upon death. They make rattling noises when not on the attack.

Tropes associated with Skeletons:

  • Artificial Brilliance: After the AI overhaul, they are capable of flanking and driving out players. They will also run to shelter or water during the day. Later updates increased their overall range and their fire rate in close quarters, imitating panic in the latter instance as well as allowing them to knock you back faster. In water, they're practically impossible to hit.
  • Bandit Mook: Skeletons will pick up any item that is dropped on the ground and use them as a weapon.
  • Bottomless Magazines: Skeletons will always have infinite arrows to shoot you with, but only drop 1 or 2 arrows when killed.
  • Broken Record: Click, clack, clunk...
  • The Dead Have Eyes
  • Dem Bones
  • Elite Mook: Skeletons have a rare chance to spawn with armor on and their bows may be enchanted.
  • Head Swap: Skeletons and zombies share very similar faces.
  • Imperial Stormtrooper Marksmanship Academy: Averted for the most part as they are generally good shots, forcing the player to be creative if they want to dodge.
  • Nerf: After beta 1.8, skeletons take more time to line up their shots than they used to. Before then, they'd turn you into a pin cushion rather quickly. Unfortunately, 1.5 seems to be reverting this, as they will fire quicker at you the closer you get, and they can now fire further.
  • Night of the Living Mooks
  • Rare Random Drop: Skeletons have a very small chance in dropping their bow and it may already be enchanted if you are lucky enough. They mostly drop arrows and bones as common loot. However, snapshot 12w32a now makes any bow that is dropped be heavily worn down so you won't be using the bow a lot.
  • Set a Mook to Kill a Mook: If a skeleton hits another mob with its arrows, they will start fighting each other instead of going for you. Handy if you happen to be chased by more than one enemy. Also, having a Skeleton kill a Creeper is how you get records. Easier said than done, since it won't count if the Creeper deliberately explodes.
    • Thankfully, the same AI update prevents creepers from going after them if shot, making it a lot easier to find those records.
  • Stock Femur Bone: The bones they drop.
  • Takes One to Kill One: In general, the most efficient way to kill Skeletons is with your own Bow, preferably from a great enough distance so that they don't even notice you. You can charge them with a Sword, just expect to get tagged with least one in the process.
  • Took a Level in Badass: Similar to zombies, the skeletons received many upgrades that enhanced their AI (better path finding plus skeletons will seek you out should you hide) and gaining the ability to spawn with armor worn on their bodies. The latest update extended their range by over half!
  • Unusable Enemy Equipment: Skeletons only drop a few arrows when killed and will sometimes drop their Bows too (in cruddy shape). If you're especially lucky the Bow might even be enchanted too.
  • Weakened by the Light: Skeletons are set on fire by the sunlight, and torches can prevent them from spawning. They are immune to sunlight if they wear a helmet.
  • Why Did It Have To Be Wolves?: Skeletons will run away from wolves, without fighting back.


Large black spiders that jump at the player and climb up walls. During the day, they turn passive and only attack if you attack first. They drop string and spider eyes upon death. They are identified by the "skeee" noises they make.

Tropes associated with Spiders:

Spider Jockey

A rare enemy that has a 1/100 chance to appear when a spider spawns. It consists of a skeleton riding a spider, and has the health and abilities of both monsters. It also tends to kill itself by accident.

Tropes associated with Spider Jockeys:

Cave Spiders

A blueish, venomous variety of spider that only appears in abandoned mineshafts. They are much smaller than normal spiders, being able to fit through 1 block wide openings, and are capable of inflicting poison with an attack.

Tropes associated with Cave Spiders:


Tall green, vaguely plant-like things. and possessing the ability to explode, Creepers will make your life miserable. They drop gunpowder upon death. If struck by lightning, they will become "supercharged" and will have a much larger blast radius and detection radius. Their face is part of Minecraft's logo and of all the mobs they feature the most on Mojang's official merchandise.

Tropes associated with Creepers:

  • Action Bomb: Their signature attack is to rush the player until they're within the blast radius, then explode.
  • Artificial Brilliance: They are notorious for waiting in ambush around corners and the like. Patch beta 1.9 made it so that an un-primed Creeper will haul ass to get away from another Creeper that's exploding at a speed much greater than they can usually travel, nerfing one of the easiest ways to kill multiple Creepers chasing you.
  • Artificial Stupidity: They can see you through transparent blocks or fence-like blocks but never explode, even if the blast would hit you. This was intentional so that making structures Creeper-proof wasn't nigh-impossible.
  • Combat Pragmatist: Their camouflage color makes them blend in with tree leaves and thick patches of grass (at first glance) and the make zero sound as they approach? Why? Because fighting fair would make them far less successful at ambushing players.
  • Critical Existence Failure: Remember, a Creeper with one heart left when it's primed to explode will still explode. If you're not confident that you can finish it completely, just run for the hills.
  • The Croc Is Ticking: Their famous hiss.
  • Glass Cannon: A supercharged creeper has a much deadlier blast than the norm. However, the fact they took damage from the lightning strike that supercharged them means you can be certain they at least have less than full health.
  • Mad Bomber: Getting killed by a Creeper (along with a good portion of your house) is almost a rite of passage for new Minecraft players, especially ones that aren't forewarned ahead of time to watch their backs...
  • Made of Explodium: Since all the other mobs drop body parts when they die, this implies that Creepers have gunpowder as part of their anatomy. A common fan image shows them with a block of TNT in their stomachs.
  • Mascot Mook: Creepers are the most well-known of all the mobs, to the point where a Creeper face is part of the Minecraft logo.
  • Meaningful Name: They creep up to your character while making no noise, then they *SSSSSSSSS*...
  • Nightmare Face: Every Creeper's face is fixed in what appears to be a pained expression.
  • Oh, Crap: They will make you say this at least once.
  • One-Hit Kill: In patch beta 1.9, Creeper explosive power was buffed enough to one-shot players not wearing a full set of Iron Armor. Stay wary...
  • Spanner in the Works: They will appear when you least expect them to, and they will destroy the one thing you want to preserve the most.
  • Such A Lovely Noun: According to Memetic Mutation anyway. The "noun" can be anything from "wall" to "house" to everything.
  • Suicide Attack: They blow themselves up to attack the player.
  • The Voiceless: They make no sound other than footsteps, making locating one by sound difficult. For those unfamiliar with the series, the "ssssss" is the sound of a fuse burning, not an actual hiss.
    • They actually make a faint slithering noise when hurt, but otherwise they're soundless.
    • They previously made a loud hiss while chasing you. This was Dummied Out to make them stealthier.
  • When Trees Attack: They're green, they have multiple legs but no arms, and according to Word of God if someone were to touch a Creeper, it would feel "crunchy, like dry leaves" (which actually makes sense, given their green texture). This makes them strongly resemble mobile, explosive plants. Yahtzee refers to them as "suicide shrubs".
  • Why Did It Have To Be Cats?: Their new weakness as of Snapshot 12w05a, to balance out their new AI.


The fifth mob added to the game, Slimes are gelatinous cubes that spawn in specifically-designated caves or swamps. They drop slime balls upon death. They hop around making slimy slapping sounds.

  • Artificial Stupidity: Prior to 1.8, Slimes tended to jump to waters deeper that they can safely stay in, where they would get stuck and drown (slime balls on the bottom of ponds were a common sight after one night on a swamp). They also charged blindly towards the player, ignoring obstacles or, again, deep waters.
  • Asteroids Monster: They come in four sizes: Small, Normal, Big, and Huge. The larger ones will split into smaller ones when they take enough damage.
  • Blob Monster: They're large, animated cubes of slime.
  • Broken Record: Slap, slap, slap...
  • Ineffectual Sympathetic Villain: Small Slimes are incapable of harming you, instead just following you around and pushing you back slightly. As such, they were the closest thing to a pet NPC before wolves were added.
  • Shout-Out: Possibly, according to this bit of trivia from Minepedia:
    "Slimes may have been inspired by a number of classic gaming monsters: Their shape and size resemble that of Gelatinous Cubes from Dungeons & Dragons, and their splitting behavior resembles that of Zols from The Legend of Zelda and Puddings from NetHack. The name and the large, cartoonish face may be an homage to Yuji Horii's iconic Slimes from the Dragon Quest series."


Rare, strange bugs that pop out of special mined stone blocks found in strongholds and occasionally in large mountain interiors.

Tropes associated with Silverfish:

  • Big Creepy-Crawlies: Gigantic silverfish aren't that common in media, but this is an exception. Despite this, they still manage to be one of the smallest mobs (second only to Endermites).
  • Broken Record: Chhkk
  • Wall Master: Silverfish always hide inside blocks. Silverfish that are hiding in certain stone blocks look exactly like any other regular stone block and if you wind up exposing the Silverfish hiding inside, its cry will alert other Silverfish that are hiding and they will swarm you. While you can't visually tell what block contains the mob, the only way to know for sure is to hit the block with something other than a pickaxe. If the block starts to break quickly, it contains a Silverfish. Alternatively, if you mine it with a pickaxe and it breaks slower than usual, it contains a Silverfish.
    • If your pickaxe has the Silk Touch enhancement, you can actually harvest the blocks with Silverfish inside without setting it off and place the block elsewhere as a trap or prank for your friends.
  • Zerg Rush: When attacking a Silverfish, a lot of its pals will come to help it, if they happen to be nearby.


Small purple creatures introduced in snapshot 14w11a. They appear when Endermen and players teleport.

Tropes associated with Endermites:


A hostile mob that first appeared in snapshot 12w38a. Witches look like villagers, but wear pointy hats, have a wart on their nose, and use a variety of potions to attack like any other stereotypical witch. Witches are the second Overworld mob that can attack from a distance and its potions can be quite deadly to the player or any other mob that gets in its way.

Tropes associated with the Witch:

  • Healing Potion: The Witch will drink one if its health is low.
  • Kill It with Fire: Averted. The Witch doesn't burn in the sunlight and if you attempt to set the Witch on fire, it will drink a Potion of Fire Resistance to become immune to fire.
  • Rare Random Drop: The Witch has the most potential drops out of all the mobs (all of them are used for potion brewing), but if you kill it while it's drinking a potion, it has a chance to drop it.
  • Standard Status Effect: The Witch's potions that it throws at you can cause poison or slowness. The Witch can also throw harming potions at you for instant damage.
  • Wicked Witch: Well obviously!


A fish-like aquatic creature, introduced in snapshot 14w25a, that attacks by sending out a large laser beam which harms the player. It only spawns underwater in ocean monuments.

Tropes associated with Guardians:

  • Aquatic Mook: One of two hostile aquatic enemies.
  • Cyclops: They only have a single, large eye.
  • Frickin' Laser Beams: Averted, their attack is a Hit Scan move. It can be avoided by hiding behind blocks.
  • Omnicidal Maniac: Besides the player, guardians also attack squids. Unlike villagers, who at least have iron golems to defend themselves, squids have no way to defend from guardians.
  • Puffer Fish: They resemble one.
  • Red Eyes, Take Warning: Their single eye is red.
  • Spikes of Villainy: Their body is covered with spikes, which work like the Thorns enchantment (hitting them with a sword will harm you as well).
  • The Spiny: Attacking them when their spikes are out will deal damage to the player ala Thorns.
  • Stealth Hi/Bye: Whenever they attack or get hit by the player, they quickly retreat out of sight to wait for another opportunity to strike.

Elder Guardian

A stronger, gray variant of the Guardian, also introduced in snapshot 14w25a. Three of them can be found in an ocean monument.

Tropes associated with Elder Guardians:

  • Aquatic Mook: The other of two hostile aquatic enemies.
  • Boss In Mooks Clothing: They have the largest health out of all non-boss hostile mobs, deal quite a lot of damage, and their Thorns and Mining Fatigue abilities make them hard to fight.
  • Cyclops: They only have a single, large eye.
  • Jump Scare: When they cast the Mining Fatigue debuff, a ghostly image of the Elder Guardian appears on screen, which may surprise players.
  • King Mook: They're basically much bigger and stronger Guardians.
  • Puffer Fish: They resemble one.
  • Standard Status Effects: They're able to inflict the Mining Fatigue debuff on the player when they approach them, making them attack and mine slower. They're currently the only source of that debuff.
  • The Spiny: Attacking them when their spikes are out will deal damage to the player ala Thorns. These hurt more than regular Guardians.

The Killer Rabbit of Caerbannog

An extremely rare type of rabbit (1/1000 chance to spawn), first appearing in snapshot 14w27a. As opposed to most rabbits, this one is hostile, and will attack the player without provocation.

Tropes associated with the Killer Rabbit of Caerbannog:


One of the three mobs exclusive to the Nether (as pigs, when struck by lightning, turn into zombie pigmen), Ghasts are large, jellyfish-esque creatures that spit exploding fire balls. They drop gunpowder and tears upon death.

Tropes associated with Ghasts:

  • Airborne Mook: They are one of two regular enemies that fly. And they will use this to their advantage.
  • Berserker Tears: They cry all the time, even when they're attacking you.
  • Broken Record: WAAAH! WAAAAAAH! WAAAAAAAHHHHHH!!!!! *sob sob sob*
  • Death from Above: Happens all too often when trying to traverse the Nether.
  • Eldritch Abomination: They are Jellyfish-like creatures who float with no explanation, shoot fireballs, are not undead as they can be attacked by the Wither and sound like children in pain. What the hell are these things?
  • Every Fireball Is A Tracer: Even if you can't see a Ghast when it attacks you, following the trajectory of its fireballs can at least tell you roughly where it is.
  • Eyes Always Shut: Ghasts only open their eyes to attack.
  • Fireballs
  • Giant Mook: They're one of the largest mobs in the game and can hurt a lot, although they do not have much health.
  • Glass Cannon: If your arrows manage to reach them, they go down in two shots.
  • Groin Attack: You kill Ghasts by hitting them in the mid-tentacles.
  • Hit-and-Run Tactics: Either intentionally or not, they'll end up doing this by firing several fireballs at you then floating somewhere else so you can't retaliate. Being the Nether, you can't just pursue them safely unless you have the entire area explored and secured already.
  • Hitbox Dissonance: Ever wonder why it took so many arrows to shoot them down despite having low health? Their hitbox is actually pretty small, which is only their lower part (where the tentacles are) rather than the whole thing.
  • Kill It with Fire: Their lava bombs will light whatever is caught in the blast on fire. Since the ground infinitely burns in the Nether and there is no water, this can be quite annoying, as a Ghast can blanket an entire area with flames in seconds.
  • Mad Bomber: If you stop hearing their distinctive crying and hear "fwoosssh", run from your current position or dive for cover immediately.
  • Outside-the-Box Tactic: Fishing Rods reel in mobs, which is fairly useless normally, but perfect for bringing Ghasts closer to melee range. This only works if they're within the rod's casting range but at least the hitbox for this is much better than trying to shoot them with arrows.
  • Red Eyes, Take Warning: Although their eyes are closed most of the time, they open when attacking, revealing their blood red eyes.
  • Set a Mook to Kill a Mook: If a ghast hits a zombie pigman with a fireball, the zombie pigman will attempt to kill it.
  • Swiss Army Tears: Tears they drop have healing properties when used in potions.
  • Tennis Boss: You can reflect Ghast fireballs with melee attacks, arrows, fishing rods, or even snowballs. Good thing, too, since they love to float out of range of your conventional weapons.
  • The Fourth Wall Will Not Protect You: A bug in older versions meant that while in third person view, they shot not the player but the camera.
  • Wake-Up Call Boss: Not a boss per se, but they are a step up from anything the player has fought in the Overworld and are likely to be encountered not long after leaving the Nether Portal. Unless players have a good Bow and likely a decent set of armor (Iron at the minimum), these things will cause them no end of hell. Being properly equipped is essential for surviving the rest of the Nether.

Magma Cubes

Cubic creatures that are only found in the Nether since the beta 1.9 prerelease. They behave exactly like Slimes and drop the rare magma cream.

Tropes associated with Magma Cubes:


Strange-shaped yellow creatures found in the Nether in the beta 1.9 prerelease. They fly around and shoot fireballs which ignite the player.

Tropes associated with Blazes:

  • Airborne Mook: The other normal enemy in the game that can fly.
  • Artificial Brilliance: They will often hide behind walls of intersections and under Nether Fortress bridges in order to stay away from arrows and ambush the player.
  • Broken Record: RRRRRRR, RRRRRR....
  • Elite Mook: Of the Nether. They're rare, deadly to the unprepared, and drop quite a bit of experience. Interestingly you need to track down and kill both them and the regular Elite Mooks (Endermen) for the ingredients to make Eyes of Ender and reach The End.
  • Fireballs: And unlike the Ghast's lava bombs, these ones can't be deflected.
  • Kill It with Water: Only way to do this though is through snow.
  • Playing with Fire: Either bring some fire resistance (enchantments/potions) or just be very careful fighting them.
  • Piñata Enemy: They're sought after as they drop blaze rods which is a very effective fuel source and is used to make various brewing-based items. They're also necessary to defeat to get to The End. In addition, blazes drop a lot of experience. This tends to be a problem in multiplayer, since most players will destroy spawners by habit and Blazes become that much harder to find as a result.
  • Vader Breath
  • Weaksauce Weakness: All things related to water. While you can't bring any into the Nether, you can just chuck snowballs to kill them.

Wither Skeleton

A mob that spawns in Nether fortresses since snapshot 12w36a. They look just like their normal Skeleton counterparts, but charred, taller, and they wield stone swords instead of bows.

Tropes associated with the Wither Skeleton:

    Neutral Mobs 

Wolves (wild)

Wolves spawn only in forest or taiga biomes. They can be tamed by feeding them bones, after which they will become friendly. On the other hand, they will attack if attacked first.

Tropes associated with Wolves:


Tall, dark, slender creatures that spawn in the dark. They like to pick up and rearrange blocks. Normally neutral, but if you just look at them, they'll attack you. They have a small chance to drop Ender Pearls on death.

Tropes associated with Endermen:

  • Another Dimension: They're from The End.
  • Artificial Brilliance: Will teleport to avoid bodies of water. And arrows, which basically makes them immune to projectile attacks. They'll even frequently teleport in the middle of a fight in order to avoid your sword blows. This can be mitigated slightly by attacking their feet, since they're less likely to teleport when not being directly observed.
    • Artificial Stupidity: Then again, they will still teleport into water if they're set on fire, which will just damage them more than the fire would have...
  • Bandit Mook: You will usually see one holding a block they stole, but they won't drop it when killed. They can also steal blocks you placed down, which can spell disaster if your building structure is extremely sensitive, such as making a lava dam. If you wait for a while, Endermen may place down the blocks they stole. Fortunately, they can only steal a small selection of blocks, most of which are naturally occurring. During beta they were once able to pick up any block, and thus could potentially break holes in the world as they could pick up bedrock.
  • Berserk Button: They don't like being looked at. Specifically, at their eyes. If you look at any other part of them, you're relatively safe.
  • Broken Record: Vworp, drrr, eep, vworp...
  • Beware the Nice Ones: Won't bother you until you look them in the face, which is tantamount to assisted suicide.
  • Dark Is Evil: They're black and seem to serve the Big Bad of the game.
  • Don't Look at Me!: Let's just say people who come across them for the first time do this... and wish they hadn't.
    • Did You Just Flip Off Cthulhu?: The rare case of someone willingly engaging an Enderman in a staring contest while knowing full well it pisses them off
  • Elite Mooks: They're rarer than other mooks, have more health than any non-boss mob, do a ton of damage, can move very quickly, and can teleport to close in on you and dodge arrows, which makes them smarter than any other enemy.
  • Expy: Of Slender Man. It's even in the name.
    • They've also been compared to SCP-096.
  • Hoist By Their Own Petard: One of the not-so-common blocks it can still steal is TNT. Add a bit of fire somehow...
  • Humanoid Abomination
  • Immune To Arrows: Even if they don't teleport out of the way, any landed shots simply bounce off of them.
  • Improbable Weapon User: They appear to be using the blocks they pick up to hit you if you engage them in combat.
  • Killer Rabbit: If you play long enough, sooner or later you'll see an Enderman carrying around a flower. D'awwww. Just don't look directly at him...
  • Implacable Man: If you do antagonise them, it takes a lot to lose them.
  • Lightning Bruiser: They have more health than most mobs, and their teleporting abilities make them the fastest enemies in the game.
  • Noodle People
  • No Sell: Arrows are generally unlikely to hit them, even if you do a surprise attack.
  • Our Wights Are Different: They bear a great resemblance to J.R.R Tolkien's description of a Barrow-Wight in The Lord of the Rings.
  • Outside-the-Box Tactic: Accidentally anger an Enderman? Don't have the equipment to win a head-on fight with one? Just use your Flint and Steel to set it alight and it'll forget about you. Also, dumping a bucket of water on them discourages them from attacking you (they revert to neutral and flee when you hit them with a bucket of water).
  • Purple Eyes
  • Roar Before Beating: If you lock eyes with one, it will emit a horrific growling noise as it tries to close the gap between the both of you.
  • Surreal Horror: They're 3-meter tall creatures of darkness that teleport and know when you're looking at them. They can even tell if you are looking in their direction in complete darkness when you can't actually see them.
  • Teleport Spam: It's main fighting style consists mostly of trying to punch you, then teleporting away before or the exact second it gets hurt.
  • Unstoppable Rage: If you do manage to gain it's ire, it will open it's mouth, emit a growling/moaning noise while shaking in absolute rage, before crossing the distance between it and you in the blink of an eye and trying to murder you.
  • Villain Teleportation/Offscreen Teleportation
    • Teleport Spam: They often teleport when attacked, especially with arrows. They also teleport at random during the day, too. For added fun, watch one get caught in a rainstorm.
  • Weakened by the Light: In Beta 1.8, the Endermen couldn't survive in sunlight. This weakness has since been removed, though they aren't as aggressive in sunlight and will simply teleport around more or less at random until they end up somewhere dark.
  • Weaksauce Weakness: They take damage from water and rain.
    • Kill It with Water
    • You can prevent them from teleporting into your home simply by making sure the walking space within is only two blocks high, since the Endermen are too tall to fit into an area that small (though this does make for a claustrophobic environment, and Endermen don't usually teleport into your buildings if they aren't provoked). Unless it's raining. Some players like to make 3-block high sheltered areas outside their houses to discourage Endermen from teleporting directly into the house when it rains. Or because they are fond of them..
    • Snowballs also damage them like Nether mobs, being made of water. They'll immediately turn neutral and flee when getting smacked with one.
  • X Meets Y: Slender Man meets Weeping Angels.

Zombie Pigmen

Another mob that resides in the Nether. They spawn in groups, and unlike other hostile mobs, they will only attack if you do first. Attacking one causes the whole group to become hostile, and will take some time to become passive again. They drop gold nuggets and rotten flesh upon death.

Tropes associated with Zombie Pigmen:

  • Artificial Stupidity: Until 1.8, they retained the single directional AI zombies and skeletons had.
  • Baleful Polymorph: If a pig is struck by lightning, they transform into a zombie pigman. They behave the same way as they do in the Nether.
  • Berserk Button: If you attack even one of them, the entire group will turn hostile and try to kill you — and given that they are harder to kill and hit harder than regular mobs, they can do for you quite easily.
  • Broken Record: Oink oink
  • Everything's Deader with Zombies
  • Lightning Bruiser: Don't let the fact that there's a lot of them fool you. Even one is a handful thanks to their gold swords and decent health, and they can keep pace with a non-sprinting player. Just hope you don't aggro the small ones, who are just as lethally fast as regular child zombies and can easily chunk you for a third of your health each hit.
  • Messy Pig
  • Ninja Pirate Zombie Robot: It has the face of a pig, but walks upright and carries a sword, like a man. It's clearly undead, but unlike regular zombies or skeletons, it's not indiscriminately violent, but is actually intelligent enough to defend itself and others like it. They will walk into any safe buildings you make. They used to drop cooked porkchops, which made them a good source of food to heal, but now they drop gold nuggets and rotten flesh instead after the beta 1.8 update.
  • Our Zombies Are Different: Zombies that are pigmen, with half of their flesh rotten and green, with some missing so you can see their skeleton. They also wield gold swords.
  • Pig Man: A zombie version.
  • Rare Random Drop: There's a rare chance that Zombie Pigmen can drop Gold Ingots, Golden Swords and Golden Helmets and there's also a chance the sword and helmet may already be enchanted.
  • Savage Setpiece: Initially they're harmless and at most look at you as you walk through a group of them. Since they spawn near Nether Portals, some may even take up residence in the "house" you build to protect said portal since they can access any place you can (unless your door is button-activated) and end up teleporting to the Overworld by accident. Attacking one changes things considerably though.
  • Zerg Rush: If you attack one, even inadvertently, they begin to swarm you and attempt to slice you to death with swords from all directions.

Iron Golem

A mob introduced in snapshot 12w08a. Iron Golems spawn naturally in villages and act as guardians to the villagers. They walk pretty slow and their faces look similar to a villager, but their swinging arms are extremely damaging to anyone that gets hit and can launch mobs or players high enough for them to suffer fall damage. They are also extremely durable, making it hard for them to be killed.

Tropes associated with Iron Golems:

  • Ambiguous Robot: It definitely gives off the vibe of one, with its noises and metallic appearance, but it's clearly just a magical being.
  • Badass: They have five times as much health as a typical hostile mob. They do the most melee damage, up to ten hearts, not counting fall damage. They are very effective against most enemies, which is why a big village only needs a single golem to defend it every night. On top of this, they can't even drown. Case in point...
  • Berserk Button: If anyone dares to attack a villager in its presence, the Iron Golem will make short work of the attacker.
  • Beware the Nice Ones: They watch out for the Villagers and even give the kids flowers. Then you accidentally anger one...
  • Foe-Tossing Charge: They walk around slowly, but once they want someone who hurt a Villager dead, they'll instantly speed up and slam into their victim, sending flying into the air and badly hurt.
  • Gentle Giant: You can occasionally see them handing poppies to children.
  • Golem: Duh!
  • Guardian Entity: Towards the village they spawn in and will Curbstomp any hostile mob that crosses its path and even go berserk on the player if they harm a Village in its sights. Gain enough of a bad reputation with the village by attacking/killing NPC's or killing Iron Golems and they'll start attacking you on sight!
  • The Kid with the Remote Control: Using a lead, you can actually control an Iron Golem and either lead it around to watch your back or use it as a guard dog for your house by tethering it to a fence post..
  • Made of Iron: Literally. You can even craft your own golem by using 4 blocks of iron (that's 36 iron ingots) and a pumpkin for the head. Iron Golems also have 50 hearts worth of health, which makes killing them difficult, even with a diamond sword (unless it has a high level sharpness upgrade) or TNT. If an Iron Golem is killed, they will also drop some iron ingots and maybe roses. They're also immune to fall damage. While you can farm for iron by killing the golems, it's generally safer to just mine for iron in caves, which are much more abundant overall, and more importantly, don't fight back.
  • Mighty Glacier: They slowly wander around villages, but if they see something attacking a villager they speed up and can kill it in three seconds flat. You will rarely see one die at the hands of any enemy, and if you incur their wrath, you'd better stay out of range.
    • Lightning Bruiser: Downplayed, but present. Their usual shamble/walk is their default state. But piss them off and you will find to your chagrin that they will close the distance between you and them a little faster than you hoped for.
  • Papa Wolf: They will defend villagers from you and zombies. They'll also attack most hostile mobs as well. However, they also seem to have compassion for the villages they guard, as they're seen giving villager children flowers.
  • Police Are Useless: They can do a ton of damage to mobs that dare harm the villagers... but they don't do anything until the villagers are hurt/killed
  • Shout-Out: Iron Golems will occasionally offer roses to Villager children, which is a reference to Laputa: Castle in the Sky.
  • Super Not-Drowning Skills: Iron Golems are one of the few mobs incapable of swimming, so falling into water was originally a death sentence, but the release of Minecraft 1.2 inverted the trope and made drowning impossible for them. Then again, they are technically robots so it's not like they need oxygen...
  • Undying Loyalty: World-spawned Iron Golems have this toward their village, which they will protect until their deaths. Player-created ones are similarly loyal to their creator and will not even retaliate if they attack it.
  • Video Game Cruelty Punishment: They exist for this reason and to protect Villages against mobs in general. That being said, you can still get away with all sorts of asshattery against Villagers like stealing their stuff, blowing everything up, and killing them by suffocation, drowning, lava, etc. without provoking Iron Golems.


The Ender Dragon

The first boss mob to be introduced to Minecraft, the Ender Dragon is a large black dragon that lives in "The End", which is also home to the Endermen.

Tropes associated with the Ender Dragon:

  • Attack Its Weak Point: There are crystals nearby that zap it with healing magic. It receives massive damage instead if you destroy a crystal mid-zap. However, unless you're really good at taking them out quickly, it's likely the rest of the crystals around the field will undo that damage. On the boss itself, the head takes more damage than the rest of it.
  • Airborne Mook: Comes with being a dragon and all.
  • Bad Boss: If you consider it the boss of the Endermen, then it counts, being quite willing to ram and kill them if it means offing the players.
  • Bonus Boss: Though it is the final boss, it nonetheless doubles as this; you could happily play through Minecraft without even knowing that it exists. It takes an insane amount of time and effort to reach the End, and you would never get to it or fight the Ender Dragon unless you intentionally sought it out.
  • Bragging Rights Reward: The only item it drops is useless and it gives over 12,000 experience points (which will easily get a player to level 60 starting at level one), but at least you can say that you killed it.
  • Critical Existence Failure
  • Damage-Sponge Boss: It has a TON of health.
  • Final Boss: It's been confirmed as this. You can continue your world after defeating it, but killing it gives you the only scripted sequence in all of Minecraft. Getting to it is pretty much the ultimate result of the progression through the game.
  • Final Boss, New Dimension: The Ender Dragon can only be found and fought in The End.
  • Flunky Boss: Sort of. The End is crawling with Endermen, but they won't aid the boss unless you aggro them. Even then, as is the standard, attacking one won't anger the rest.
  • Giant Space Flea from Nowhere: Seriously, it's given no explanation for existing. Then again, neither is any other mob, and you need to invade another dimension just to find this one, but still...
    • In-game, the only hint at its existence is one of the random title screen splash texts stating:
      "Kind of dragon free!"
  • Glowing Eyes of Doom: These are glowing purple.
  • Griefer: It can destroy any block it flies into except for Obsidian, End Stone, and Bedrock. Therefore, it's generally not advisable to use a map editor or mod to hack one into the Overworld or Nether.
  • The Juggernaut: You literally cannot stop it from going where it wants- it'll just destroy most blocks it flies through and even the ones it can't destroy it'll still pass through unhindered.
  • Lightning Bruiser: Fast and agile enough to dodge arrows mid-flight and powerful to the point that it plows through anything in it's way.
  • Our Dragons Are Different: This dragon can destroy any block it touches (except for End Stone, Obsidian, and Bedrock).
  • Purple Eyes
  • Ramming Always Works: Unusually for a dragon, it only attacks this way (except in the Xbox Edition, where it breaths fire and spits acid). It's also quite effective since it can deal up to 5 hearts worth of damage and the knock back will send you flying several blocks across.
  • Samus is a Girl: Notch revealed in a Reddit interview that the Ender Dragon is female.
  • Shoot the Medic First: Either take out the healing crystals in The End or have a very un-fun time fighting the Ender Dragon.
  • Technicolor Death: While the other mobs simply fall over and vanish in a puff of smoke when killed, the Ender Dragon starts to explode and disintegrate pixel by pixel while shooting out beams of light.
  • The Computer Is a Cheating Bastard: Invoked by Notch, who explained that the dragon originally could not pass through solid objects at first, but doing so caused players to build walls around themselves until the dragon's AI bugged out and froze in place. Notch then decided to make the Ender Dragon destroy any block it touches (except for a select few) so the AI's pathfinding would work correctly and prevents the player from trying to hide.
  • Weaksauce Weakness: It has the same water weakness as it's lesser counterparts, but being in a rainless world and flying, you'd think it wouldn't matter. Then you start slinging snowballs, which it will take 200 snowballs. It'll also be completely helpless while being pelted with snowballs since Snowballs are thrown faster than it recovers from being hit by one.

The Wither

A boss type monster first seen in snapshot 12w34a. It was Dummied Out due to the mob causing the game to crash, but snapshot 12w36a remedied the problem and they are able to be spawned. They are black ghost-like entities that fly in the air and have three heads, resembling a cross between a skeleton and a mythical Hydra. The smaller heads produce copy skulls as explosive projectiles for its attacks and they can destroy almost any block. The player has to build it, similar to making a golem, in order to summon it.

Tropes associated with the Wither:

  • Action Bomb: The moment the Wither is finished charging up it unleashes an enormous explosion capable of killing a fully armoured player before the fight even begins and leaves a crater like someone set off a small nuke.
  • Airborne Mook: Yup, this thing can fly. Unless it gets down to low health, in which case it descends and starts getting protection against arrows.
  • Artificial Brilliance: It is unique in that it can focus on three mobs at a time. Ergo, taking it on as a party makes the fight no less dangerous.
  • Badass: Just read the rest of the tropes here to figure out why.
  • Bonus Boss: You don't need to face off against the Wither, but if you want to build your Beacon, you'll have to summon it and kill it in order to get its Nether Star.
  • Damage-Sponge Boss: It has even more health than the Ender Dragon.
  • Dummied Out: The Wither's first appearance was in snapshot 12w34a, but its code wasn't used by the game due to the game crashing if it was spawned in. Later snapshots fixed the problem.
  • Eldritch Abomination: The Wither is the result of three Wither Skeletons fused together via soul sand whose only purpose is to destroy life—including other hostile mobs (unless they are already dead like zombies or skeletons). The overworld sky darkens with its presence and even when everything around it is dead, it still destroys things aimlessly.
  • Enemy to All Living Things: No matter if they are hostile to the player or not, in the eyes of the Wither, they must die.
  • Feed It with Fire: Similar to Nether mobs, they're immune to any form of fire damage.
  • Griefer: Destruction is its modus operandi, and it's even better at it than Creepers or Ghasts.
  • Hero Killer: It has even more health than the Ender Dragon, and it can dish out much more damage than it, partially due to its rate of fire and how damaging it is. At full strength, your best bet is to fight it with a party, and even then, you're likely to suffer a lot of casualties. As a result, an appearance by the Wither is often met with an Oh, Crap from players.
  • Hoist by His Own Petard: Given that you have to physically create it yourself, anyone unprepared to fight will certainly suffer this fate.
  • Immune To Arrows: When fired at close range, they tend to bounce off harmlessly. An arrow must be at max power and at long range to hurt it. But when the Wither's health falls below half, it gains an armor that makes it immune to arrows no matter how much charge you put into the bow.
  • Implacable Man: Walls won't stop it, players with unenchanted weapons won't even make it flinch and massive TNT explosions will simply be shrugged off. The only thing that will stop it in it's tracks for a significant amount of time is the killing blow.
  • The Juggernaut: It will smash through walls as tough as obsidian without slowing down.
  • Lightning Bruiser: Not on Enderman levels, but if the Wither is pursuing you, you will find that it can very easily keep up with you.
  • More Dakka: Compared to the Ghast and Blaze, the Wither fires its projectiles alarmingly fast and barely pauses between shots. Unlike the Ghast, the Wither's projectiles can't be reflected back! Fighting this thing above ground, unless you have something to distract it, is tantamount to suicide.
  • Mercy Invincibility: When the Wither is first created, it flashes blue and is immune to all damage until its health finishes charging up.
  • Multiple Head Case: Each fires projectiles... which are even more heads.
  • Omnicidal Maniac: Everything alive must die in its eyes. And since it has triple the firepower, it tends to succeed. It ignores undead mobs. Snapshot 12w37a gave the Wither the ability to make a massive explosion upon its creation once its health finishes charging. It's no Creeper-sized explosion either. The crater it leaves behind makes it look like a meteor crashed into the world.
    • The explosions from the skulls it shoots are powerful enough to destroy any block, including obsidian, which is normally the only minable block in the game that nothing, not even the Final Boss, can destroy. The only thing the Wither's attacks can't destroy is bedrock.
  • Pre-Explosion Glow: When it comes to life, The Wither glows very brightly before triggering a massive explosion that dwarfs a Creeper's.
  • Regenerating Health: The Wither recovers half a heart of health per second. Only being aggressive with your attacks can counteract this.
  • Revive Kills Zombie: Since it's an undead type mob, potions of regeneration and healing will hurt it while potions of poison and harming heal it instead.
  • Schmuck Bait: One of the possible paintings depicts the formation of blocks necessary to create the Wither. Now, imagine if an unsuspecting player decided to recreate that painting...
  • Sequential Boss: Initially, it will fly high above the player and they will have to use bow and arrows. After it loses half of its health, it will stop flying but become immune to arrows; the player will then have to use swords or splash potions of regeneration or healing against it.
  • Wake-Up Call Boss: You can get by the Ender Dragon with a simple bow, some good armor, and some skill. The Wither teach you why preparation is king in defeating it.
  • Zerg Rush: There's a dozen or so useful strategies out there to quickly and safely kill the Wither that require some advance preparation. Ignoring those, the only way to take it down is to swarm it with lots of people (and take heavy losses) or just be very lucky/skilled fighting it solo.