History Characters / Minecraft

13th Feb '18 2:17:28 PM Theriocephalus
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Tall, dark, [[Franchise/TheSlenderManMythos slender]] creatures that spawn in the dark. They like to pick up and rearrange blocks. Normally neutral, but if you just look at them, they'll attack you. They have a small chance to drop Ender Pearls on death.

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Tall, dark, [[Franchise/TheSlenderManMythos slender]] creatures that spawn in the dark. They like to pick up and rearrange blocks. Normally neutral, but if you just look at them, they'll attack you. They have a small chance to drop Ender Pearls on death.death, and are the only mob that spawns naturally in all three in-game dimensions.



* DimensionalTraveller: WordOfGod says that endermen are "planewalkers", which is why they're found in the Overworld and the Nether as well as The End.

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* DidYouJustFlipOffCthulhu: The rare case of someone willingly engaging an Enderman in a staring contest while knowing full well it pisses them off.
* DimensionalTraveller: WordOfGod says that endermen are "planewalkers", which is why they're found in the Overworld and the Nether as well as The the End.



** DidYouJustFlipOffCthulhu: The rare case of someone willingly engaging an Enderman in a staring contest while knowing full well it pisses them off.



* WeaksauceWeakness: They take damage from water and rain.
** You can prevent them from teleporting into your home simply by making sure the walking space within is only two blocks high, since the Endermen are too tall to fit into an area that small (though this does make for a claustrophobic environment, and Endermen don't usually teleport into your buildings if they aren't provoked, unless it's raining.) Some players like to make 3-block high sheltered areas outside their houses to discourage Endermen from teleporting directly into the house when it rains. Or just because they are [[VideoGameCaringPotential fond of them]].

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* WeaksauceWeakness: WeaksauceWeakness:
**
They take damage from water and rain.
rain -- you can fend them off indefinitely by simply standing in a one-block-deep pool of water, as they won't be able to reach you without taking damage. Snowballs also damage them like Nether mobs, being made of water. They'll immediately turn neutral and flee when getting smacked with one.
** You can prevent them from teleporting into your home simply by making sure the walking space within is only two blocks high, since the Endermen are too tall to fit into an area that small (though this does make for a claustrophobic environment, and Endermen don't usually teleport into your buildings if they aren't provoked, unless it's raining.) raining). Some players like to make 3-block high sheltered areas outside their houses to discourage Endermen from teleporting directly into the house when it rains. Or just because they are [[VideoGameCaringPotential fond of them]].



** Snowballs also damage them like Nether mobs, being made of water. They'll immediately turn neutral and flee when getting smacked with one.

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** Snowballs also damage them like Nether mobs, being made of water. They'll immediately turn neutral and flee when getting smacked with one.



* SavageSetpiece: Initially they're harmless and at most look at you as you walk through a group of them. Since they spawn near Nether Portals, some may even take up residence in the "house" you build to protect said portal since they can access any place you can (unless your door is button-activated) and end up teleporting to the Overworld by accident. Attacking one changes things considerably though.

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* SavageSetpiece: Initially they're harmless and at most look at you as you walk through a group of them. Since they spawn near Nether Portals, some may even take up residence in the "house" you build to protect said portal since they can access any place you can (unless your door is button-activated) and end up teleporting to the Overworld by accident. Attacking one changes things considerably considerably, though.



* OneHitKill: Their punching attack can deal a maximum of twenty-one hearts of damage at once. Since that's more health than most Overworld mobs have to begin with, a single blow is usually enough to kill whatever monster they're targeting -- or an unarmored player, for that matter.



* PoliceAreUseless: They can do a ton of damage to mobs that dare harm the villagers... but they don't do anything until the villagers are hurt/killed
* ShoutOut: Iron Golems will occasionally offer roses to Villager children, which is a reference to [[Anime/CastleInTheSky Laputa: Castle in the Sky]].

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* PoliceAreUseless: They can do a ton of damage to mobs players that dare harm the villagers... but they don't do anything until the villagers are hurt/killed
hurt or killed. They will, however, attack zombies, skeletons, spiders and other hostile mobs (expect creepers) on sight.
* ShoutOut: Iron Golems will occasionally offer roses poppies to Villager children, which is a reference to [[Anime/CastleInTheSky ''[[Anime/CastleInTheSky Laputa: Castle in the Sky]].Sky]]''.



The first boss mob to be introduced to ''Minecraft'', the Ender Dragon is a large black female [[CaptainObvious dragon]] that lives in "The End", which is also home to the Endermen.

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The first boss mob to be introduced to ''Minecraft'', the Ender Dragon is a large black female [[CaptainObvious dragon]] that lives in "The End", the End, which is also home to the Endermen.



* AnimalisticAbomination: She may look like a normal, if purple dragon, but the fact that she lives in [[EldritchLocation the End]] and possesses the same Teleportation abilities ([[IntangibleMan although uses it to phase through objects]]) gives away the fact that in the natural order of things, there's nothing natural about her.

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* AnimalisticAbomination: She may look like a normal, if purple black-scaled and purple-eyed, dragon, but the fact that she lives in [[EldritchLocation the End]] and possesses the same Teleportation teleportation abilities ([[IntangibleMan although uses it to phase through objects]]) gives away the fact that in the natural order of things, there's nothing natural about her.



* CriticalExistenceFailure
* DamageSpongeBoss: It has a TON of health.

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* %%* CriticalExistenceFailure
* %%* DamageSpongeBoss: It has a TON of health.



A boss type monster first seen in snapshot 12w34a. It was DummiedOut due to the mob causing the game to crash, but snapshot 12w36a remedied the problem and they are able to be spawned. They are black ghost-like entities that fly in the air and have three heads, resembling a cross between a skeleton and a mythical Hydra. The smaller heads produce copy skulls as explosive projectiles for its attacks and they can destroy almost any block. The player has to build it, similar to making a golem, in order to summon it.

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A boss type monster first seen in snapshot 12w34a. It was DummiedOut due to the mob causing the game to crash, but snapshot 12w36a remedied the problem and they are able to be spawned. They are black ghost-like entities that fly in the air and have three heads, resembling a cross between a skeleton and a the mythical Hydra. The smaller heads produce copy skulls as explosive projectiles for its attacks and they can destroy almost any block. The player has to build it, similar similarly to making a golem, in order to summon it.
13th Feb '18 7:36:45 AM LlamaAdventure
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Added DiffLines:

** The 2-block rule also means that with even just a small collection of dirt blocks you can make an effective impromptu Enderman shelter, allowing you to look them right in the eye and watch them ineffectually try to rush you while you slaughter them for their ender pearls.
10th Feb '18 4:51:42 PM LordDynasmon
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* AdaptationalBadass: [[ZigzaggedTrope Zigzagged]] in regards to Pocket Edition. The Wither you face in the Pocket Edition version has twice as much health (300 hearts as opposed to the usual 150) as an average Wither and is a lot more intelligent with it's attacks, being a lot more precise and controlled with its bombardments compared to the PC version's wanton shelling of everything living that's in range, [[FlunkyBoss will drop off a squad of Wither Skeletons to assist killing you when it enters its second phase,]] [[FoeTossingCharge has a unique melee attack,]] and [[TakingYouWithMe will blow itself up when it's finally put down in a last ditch attempt to kill the player.]] Although with this the creature also has more weaknesses to be exploited: The Wither can be paralysed momentarily if the wither skulls are shot back at it (therefore allowing an opportunity to inflict severe damage on the creature) as well as it being unable to regenerate its health completely when it's in the second phase of the fight.

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* AdaptationalBadass: [[ZigzaggedTrope Zigzagged]] in regards to Pocket Edition. The Wither you face in the Pocket Edition version has twice as much health (300 hearts as opposed to the usual 150) as an average Wither and is a lot more intelligent with it's its attacks, being a lot more precise and controlled with its bombardments compared to the PC version's wanton shelling of everything living that's in range, [[FlunkyBoss will drop off a squad of Wither Skeletons to assist killing you when it enters its second phase,]] [[FoeTossingCharge has a unique melee attack,]] and [[TakingYouWithMe will blow itself up when it's finally put down in a last ditch attempt to kill the player.]] Although with this the creature also has more weaknesses to be exploited: The Wither can be paralysed momentarily if the wither skulls are shot back at it (therefore allowing an opportunity to inflict severe damage on the creature) as well as it being unable to regenerate its health completely when it's in the second phase of the fight.
10th Feb '18 9:53:11 AM LordDynasmon
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* HairRaisingHare: It's an hostile rabbit that can deal a good chunk of damage to an unarmored player.

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* HairRaisingHare: It's an a hostile rabbit that can deal a good chunk of damage to an unarmored player.
10th Feb '18 6:47:35 AM LordDynasmon
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* OhCrap: They '''will''' make you say this at least once. They also get a version of this post-AI overhaul where if he finds out that one of it's fellow Creepers is about to detonate and is close enough to be affected, they will run for the hills until they feel they're out of the blast zone.

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* OhCrap: They '''will''' make you say this at least once. They also get a version of this post-AI overhaul where if he finds out that one of it's its fellow Creepers is about to detonate and is close enough to be affected, they will run for the hills until they feel they're out of the blast zone.
10th Feb '18 5:45:32 AM LordDynasmon
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* AmazingTechnicolorWildlife: Some sheep spawn with natural black, grey, brown or pink wool. And then there's wool dying, which often results in a herd of blue or green sheep. Taken UpToEleven if you name a sheep "jeb_", whereupon it will cycle through all the colours on a loop, although its actual "real" colour stays the same, as evidenced by shearing and breeding.

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* AmazingTechnicolorWildlife: Some sheep spawn with natural black, grey, brown or pink wool. And then there's wool dying, which often results in a herd of blue or green sheep. Taken UpToEleven if you name a sheep "jeb_", whereupon it will cycle through all the colours colors on a loop, although its actual "real" colour color stays the same, as evidenced by shearing and breeding.



* LamarckWasRight: If you dye a sheep blue, many of its offspring, averaging around half, will be blue. Breeding different colored sheep will give offspring of an in-between color if their respective dies would create an intermediate die (so a red sheep would make a purple lamb if bred with a blue sheep, or a pink lamb if bred with a white sheep); otherwise, the lamb will have the same color as either one parent or the other.
* PaletteSwap: Sheep can come in a great variety of colors: besides the white, black, dark grey, light grey, brown and pink varieties found in the wild, white sheep can be died in any color available in-game. This affects nothing but the color of wool they drop.

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* LamarckWasRight: If you dye a sheep blue, many of its offspring, averaging around half, will be blue. Breeding different colored sheep will give offspring of an in-between color if their respective dies dyes would create an intermediate die dye (so a red sheep would make a purple lamb if bred with a blue sheep, or a pink lamb if bred with a white sheep); otherwise, the lamb will have the same color as either one parent or the other.
* PaletteSwap: Sheep can come in a great variety of colors: besides the white, black, dark grey, light grey, brown and pink varieties found in the wild, white sheep can be died dyed in any color available in-game. This affects nothing but the color of wool they drop.
7th Feb '18 11:18:39 AM Theriocephalus
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[[quoteright:150:http://static.tvtropes.org/pmwiki/pub/images/minecraftwolf_1996.png]]

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[[quoteright:150:http://static.[[quoteright:173:http://static.tvtropes.org/pmwiki/pub/images/minecraftwolf_1996.png]]org/pmwiki/pub/images/wolf_wild_6.png]]
[[caption-width-right:190:[[labelnote:When turned hostile]]http://static.tvtropes.org/pmwiki/pub/images/wolf_aggressive.png[[/labelnote]]]]



* RedEyesTakeWarning: Once they turn hostile, [[http://static.planetminecraft.com/files/resource_media/screenshot/1141/2011-10-15_204437_633649.jpgtheir eyes turn red]].

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* RedEyesTakeWarning: Once they turn hostile, [[http://static.planetminecraft.com/files/resource_media/screenshot/1141/2011-10-15_204437_633649.jpgtheir eyes turn solid red]].



[[quoteright:150:http://static.tvtropes.org/pmwiki/pub/images/llamaminecraft.PNG]]
The latest passive mob to be added, appearing in 1.11, the Exploration Update. They can be fitted with chests like donkey and mules, and only spawn in the savanna and extreme hills biomes.

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[[quoteright:150:http://static.[[quoteright:158:http://static.tvtropes.org/pmwiki/pub/images/llamaminecraft.PNG]]
org/pmwiki/pub/images/llama_creamy.png]]
The latest passive mob to be added, appearing in 1.11, the Exploration Update. They can be fitted with chests like donkey and mules, and only spawn in the savanna plateau and extreme hills biomes.



* AutomatonHorses: Downplayed. You can't control them while riding, but you can lead them, and when you do, nearby llamas will follow, creating a caravan.

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* AutomatonHorses: Downplayed. You can't control them while riding, but Much like horses, donkeys and mules, you can fit them with as much luggage as you can put in their chests, lead them, them them from one end of the game world to another, and when -- provided you do, nearby llamas will follow, creating a caravan.can keep them from getting injured -- they'll follow you and bear your burdens endlessly and never need food or care of any sort.



* ItemCaddy: Can carry chests on their saddles like Donkeys and Mules.

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* ItemCaddy: Can They can carry chests on their saddles like Donkeys donkeys and Mules.mules.



* PaletteSwap: Llamas come in four color variations: cream, brown, white and grey, with the biome they spawn in (savanna or extreme hills) determining which color they are.

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* PaletteSwap: Llamas come in four color variations: cream, creamy, brown, white and grey, with the biome they spawn in (savanna plateau or extreme hills) determining which color they are.are -- savanna llamas will be cream-colored or brown, while mountain lamas will be white or grey.
3rd Feb '18 6:24:46 PM Theriocephalus
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A stronger, larger, gray variant of the Guardian, also introduced in snapshot 14w25a. Three of them can be found in each ocean monument, and unlike regular Guardians they will not respond once killed.

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A stronger, larger, gray variant of the Guardian, also introduced in snapshot 14w25a. Three of them can be found in each ocean monument, and unlike regular Guardians they will not respond respawn once killed.
3rd Feb '18 6:23:48 PM Theriocephalus
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* AquaticMook: One of two hostile aquatic enemies.

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* AquaticMook: One of two hostile aquatic enemies.enemies, alongside its elder variant.



* EyeBeams: A technicolor ChargedAttack.
* FrickinLaserBeams: Averted, their attack is a HitScan move. It can be avoided by hiding behind blocks.

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* EyeBeams: A technicolor ChargedAttack.
* FrickinLaserBeams: Averted,
Their main weapon is a technicolor, beam-like ChargedAttack they shoot from their attack is a HitScan move. It can be avoided by hiding behind blocks.single eye.



* PainfulPointyPufferfish: Their bodies are covered with large spikes that they can extend and retract. When their spikes are extended, striking them with a fist or any melee weapon will deal you a heart of damage. Physically speaking, they resemble large, cyclopean pufferfish with long tails.



A stronger, gray variant of the Guardian, also introduced in snapshot 14w25a. Three of them can be found in an ocean monument.

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A stronger, larger, gray variant of the Guardian, also introduced in snapshot 14w25a. Three of them can be found in an each ocean monument.monument, and unlike regular Guardians they will not respond once killed.



* StandardStatusEffects: They're able to inflict the Mining Fatigue debuff on the player when they approach them, making them attack and mine slower. They're currently the only source of that debuff.

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* PainfulPointyPufferfish: Their bodies are covered with large spikes that they can extend and retract. When their spikes are extended, striking them with a fist or any melee weapon will deal you a heart of damage. Physically speaking, they resemble large, cyclopean pufferfish with long tails.
* StandardStatusEffects: They're able to inflict the Mining Fatigue debuff on the player when they approach approached them, making them attack slowing the player's attacking and mine slower.mining speed. They're currently the only source of that debuff.



* RedEyesTakeWarning: The main distinguishing feature that will allow you to recognize it.

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* RedEyesTakeWarning: The main distinguishing Its narrow red eyes are the only significant physical feature that will allow you to recognize it.tell it apart from normal, harmless rabbits.



* AsteroidsMonster: They split into smaller magma cubes on death, and then again. The third iteration cubes stay dead.

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* AsteroidsMonster: They The largest magma cubes split into two smaller magma cubes on death, and then again. The third iteration cubes stay dead.




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* UndergroundMonkey: To the Slimes. They use a reskin of the Slimes' model, and attack, move and split into smaller versions of themselves upon death the same as regular Slimes. The main differences are that they are found in the fiery Nether and themed around it, being designed to resemble the lava that fills their home gaining an immunity to fire damage. Even the magma creams they drop use a recolor of the sprite for the Slimes' slimeballs.



* AirborneMook: The ''other'' normal enemy in the game that can fly.
* AmbiguousRobots: They make clanging sounds when hit, constantly emit smoke and have heavy VaderBreath, but it's unlikely that they are truely robotic.

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* AirborneMook: The ''other'' normal enemy in the game Nether besides Ghasts that can fly.
fly. They mostly just hover, though, and never rise significantly above the ground.
* AmbiguousRobots: They make clanging sounds when hit, constantly emit smoke and have heavy VaderBreath, but it's unlikely that they are truely truly robotic.



* WeaksauceWeakness: All things related to water. While you can't bring any into the Nether, you can just [[LethalJokeWeapon chuck snowballs to kill them]].

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* WeaksauceWeakness: All things related to water. water, whether liquid or solid. While you can't bring any into the Nether, you can just [[LethalJokeWeapon chuck snowballs to kill them]].
them]]. If brought into the Overworld, they're likely to die the first time they're caught in the rain.
3rd Feb '18 5:59:52 PM Theriocephalus
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Tall, green, vaguely plant-like things. and possessing the ability to explode, Creepers will make your life miserable. They drop gunpowder upon death. If struck by lightning, they will become "supercharged" and will have a much larger blast radius and detection radius. Their face is part of ''Minecraft''[='=]s logo and of all the mobs they feature the most on Mojang's official merchandise.

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Tall, green, vaguely plant-like things. and possessing the ability to explode, Creepers will make your life miserable. They drop gunpowder upon death.if killed before they can explode. If struck by lightning, they will become "supercharged" and will have a much larger blast radius and detection radius. Their face is part of ''Minecraft''[='=]s logo and of all the mobs they feature the most on Mojang's official merchandise.
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