History Characters / Minecraft

19th Oct '17 4:07:05 PM Theriocephalus
Is there an issue? Send a Message


--> "(...) But jolly old Steve doesn’t really represent the diversity of our playerbase. For that reason, we’re giving all players opportunity to play with an Alex skin instead. She brings thinner arms, redder hair, and a ponytail; she actually looks a bit like Jens from certain angles." - Owen Hill from Mojang

to:

--> "(...) But jolly old Steve doesn’t really represent the diversity of our playerbase. For that reason, we’re giving all players opportunity to play with an Alex skin instead. She brings thinner arms, redder hair, and a ponytail; she actually looks a bit like Jens from certain angles." - Owen "
-->--Owen
Hill from Mojang



* FriendToAllLivingThings: It's possible to make the player character befriend dogs, cats, horses, and donkeys that they encounter ([[VideoGameCaringPotential for both practical reasons and for companionship]]). It's even possible to play as a vegetarian and abstain from killing passive mobs entirely, though this is slightly more difficult as plant-derived foods don't restore as much Hunger as meat, and many useful crafting items can only be obtained by killing animals. [[KillEmAll Alternatively]][[VideoGameCrueltyPotential ...]]

to:

* FriendToAllLivingThings: It's possible to make the player character befriend dogs, cats, horses, and donkeys that they encounter ([[VideoGameCaringPotential for both practical reasons and for companionship]]). It's even possible to play as a vegetarian and abstain from killing passive mobs entirely, though this is slightly more difficult as plant-derived foods don't restore as much Hunger as meat, and many useful crafting items can only be obtained by killing animals. [[KillEmAll Alternatively]][[VideoGameCrueltyPotential ...Alternatively]][[VideoGameCrueltyPotential...]]



* {{Snowlems}}: Type 1 -- Friendly Snowlems who pelt hostile monsters with snowballs.

to:

* {{Snowlems}}: Type 1 -- Friendly friendly Snowlems who pelt hostile monsters with snowballs.



The fifth - and only aquatic - passive mob in the game. Drops ink sacs upon death.

to:

The fifth - -- and only aquatic - -- passive mob in the game. Drops ink sacs upon death.



* EverythingsDeaderWithZombies: They don't fit any of the usual zombie tropes--they didn't cause the collapse of civilization, they're not animated by black magic, although their occasional sieges of villages do fit the typical zombie mold as well as possessing the ability to convert Villagers they've killed into their ranks--but in the end they're just another type of monster among many, seemingly added only for the sake of having zombies.

to:

* EverythingsDeaderWithZombies: They don't fit any of the usual zombie tropes--they tropes -- they didn't cause the collapse of civilization, they're not animated by black magic, although their occasional sieges of villages do fit the typical zombie mold as well as possessing the ability to convert Villagers they've killed into their ranks--but ranks -- but in the end they're just another type of monster among many, seemingly added only for the sake of having zombies.



* BrokenRecord: RRRRRRR, RRRRRR....

to:

* BrokenRecord: RRRRRRR, RRRRRR.... RRRRRR...



* WallMaster: They look just like the regular blocks that make up End Cities--until you get close enough for them to notice you and attack.

to:

* WallMaster: They look just like the regular blocks that make up End Cities--until Cities -- until you get close enough for them to notice you and attack.



* KillItWithWater: They take damage from contact with water--standing in the rain for too long is enough to kill them.

to:

* KillItWithWater: They take damage from contact with water--standing water -- standing in the rain for too long is enough to kill them.



* EldritchAbomination: The Wither is the result of three Wither Skeletons fused together via soul sand whose only purpose or drive is to destroy life--including other hostile mobs (unless they are already dead like zombies or skeletons). The overworld sky darkens with its presence and even when everything around it is dead, it still destroys things aimlessly.

to:

* EldritchAbomination: The Wither is the result of three Wither Skeletons fused together via soul sand whose only purpose or drive is to destroy life--including life -- including other hostile mobs (unless they are already dead like zombies or skeletons). The overworld sky darkens with its presence and even when everything around it is dead, it still destroys things aimlessly.
19th Oct '17 4:02:40 PM Theriocephalus
Is there an issue? Send a Message


* BewareTheNiceOnes: When you tame them, they're more even-tempered and forgiving than their wild counterparts, not even so much as glaring at you if you accidentally punch them as well as leaving the local sheep be if you don't want them to. But as any hostile mob or player will learn the hard way, [[PapaWolf harming you is a very good way to get mauled by a very pissed off dog.]]

to:

* BewareTheNiceOnes: When you tame them, they're more even-tempered and forgiving than their wild counterparts, not even so much as glaring at you if you accidentally punch them as well as leaving the local sheep be if you don't want them to. But as any hostile mob or player will learn the hard way, [[PapaWolf harming you is a very good way to get mauled by a very pissed off dog.]]dog]].



* HeroicDog: They consistently put the life of their owner above themselves. They will even take on The Wither to stop it from killing them, [[HeroicSacrifice more than likely giving their lives in the process.]]

to:

* HeroicDog: They consistently put the life of their owner above themselves. They will even take on The Wither to stop it from killing them, [[HeroicSacrifice more than likely giving their lives in the process.]]process]].



* KillerRabbit: There's a rabbit variation that is hostile, attacking players that come nearby. The rabbit is apply named Killer Bunny, and was even called "[[Film/MontyPythonAndTheHolyGrail The Killer Rabbit of Caerbannog]]" before the name change.

to:

* KillerRabbit: There's a rabbit variation that is hostile, attacking players that come nearby. The rabbit is apply named Killer Bunny, and was even called "[[Film/MontyPythonAndTheHolyGrail The the Killer Rabbit of Caerbannog]]" before the name change.
4th Oct '17 7:21:01 AM lolface123
Is there an issue? Send a Message

Added DiffLines:

* KnowWhenToFoldEm: Despite attacking mobs that dare to try and murder their owner, even they understand that attacking a [[ActionBomb Creeper]] is a suicide mission and thus leave them alone.
4th Oct '17 7:13:32 AM lolface123
Is there an issue? Send a Message


* BewareTheNiceOnes: When you tame them, they're more even-tempered and forgiving than their wild counterparts, not even so much as glaring at you if you accidentally punch them as well as leaving the local sheep be if you don't want them to. But as any hostile mob or player will learn the hard way, [[PapaWolf harming you is a very good way to get mauled by a very pissed off dog.]]



* HeroicDog: They consistently put the life of their owner above themselves.

to:

* HeroicDog: They consistently put the life of their owner above themselves. They will even take on The Wither to stop it from killing them, [[HeroicSacrifice more than likely giving their lives in the process.]]
21st Sep '17 12:36:42 PM Theriocephalus
Is there an issue? Send a Message


A new family of mob added for 1.6 and its snapshots. Tamable and can be ridden. Donkeys can also carry chests and be bred with horses to make a sterile mule, which acts like a donkey. Only found in the plains and savannah biomes. Designed with the help of the designer of the Mo' Creatures mod.

to:

A new family of mob added for 1.6 and its snapshots. Tamable and can be ridden. Donkeys can also carry chests and be bred with horses to make a sterile mule, which acts like a donkey. Only found in the plains and savannah biomes. Designed They were designed with the help of Dr. Zhark, the designer of the Mo' Creatures ''VideoGame/MoCreatures'' mod.
11th Sep '17 7:46:51 PM Theriocephalus
Is there an issue? Send a Message


* SetAMookToKillAMook: The shield's ability to deflect arrows allows you to do this. Good use of shield blocking throws the arrows shot towards you back to the skeleton, injuring it. However, in the case of spider jockeys, the arrows may hit the spider instead. The spider treats this as if the skeleton had attacked it directly, and turns hostile towards the skeleton riding it, attacking it. This, in turn, turns the skeleton hostile towards the spider, so they attack each other until one of them dies. [[https://www.youtube.com/watch?v=0gCSz8KvwEM&t=6m10s It's really hilarious.]]

to:

* SetAMookToKillAMook: The shield's ability to deflect arrows allows you to do this. Good use of shield blocking throws the arrows shot towards you back to the skeleton, injuring it. However, in the case of spider jockeys, the arrows may hit the spider instead. The spider treats this as if the skeleton had attacked it directly, and turns hostile towards the skeleton riding it, attacking it. This, in turn, turns the skeleton hostile towards the spider, so they attack each other until one of them dies. [[https://www.youtube.com/watch?v=0gCSz8KvwEM&t=6m10s It's really hilarious.]]hilarious]].



* SeldomSeenSpecies

to:

* %%* SeldomSeenSpecies



* MadeOfIron[=/=]MadeOfDiamond: This thing is the toughest mob in Minecraft at this point in time, period. It takes enchanted weaponry to even do anything other than ''tickle'' it. And [[FromBadToWorse then]] there's its HealingFactor and LifeDrain abilities working in unison. Only being aggressive with your attacks will allow you to stay on top of it.

to:

* MadeOfIron[=/=]MadeOfDiamond: MadeOfIron: This thing is the toughest mob in Minecraft at this point in time, period. It takes enchanted weaponry to even do anything other than ''tickle'' it. And [[FromBadToWorse then]] there's its HealingFactor and LifeDrain abilities working in unison. Only being aggressive with your attacks will allow you to stay on top of it.
3rd Sep '17 4:16:33 PM morenohijazo
Is there an issue? Send a Message


* MasterOfNone: They can be ridden like horses and farmed for their meat like cows, but cows breed using easily found wheat instead of rare carrots and also give leather, while horses are faster, don't force you to use a carrot on a stick to guide them, and are actually useful for mounted combat.

to:

* MasterOfNone: They can be ridden like horses and farmed for their meat like cows, but cows breed using easily found wheat instead of rare carrots carrots, potatoes or beetroot, and also give leather, while horses are faster, don't force you to use a carrot on a stick to guide them, and are actually useful for mounted combat.



* TheVoiceless: The squid is the only mob that doesn't make a sound. Then again, neither do the squids in [[RealLife real life]].

to:

* TheVoiceless: The For a long time, the squid is was one of the only few mob that doesn't didn't make a sound. Then again, neither do the squids in [[RealLife real life]].
life]]. In 1.9 they received some sounds, but they're still much quieter than most other mobs.



* BalefulPolymorph: Snapshot 12w32a gives villagers a small chance of transforming into a zombie should they be killed by one. Likewise, zombies that spawn may be a zombie villager. Zombified villagers can be cured by using a Splash Potion of Weakness on them and then feeding them a standard Golden Apple. Lightning strikes will turn them into Witches in the future.

to:

* BalefulPolymorph: Snapshot 12w32a gives villagers a small chance of transforming into a zombie should they be killed by one. Likewise, zombies that spawn may be a zombie villager. Zombified villagers can be cured by using a Splash Potion of Weakness on them and then feeding them a standard Golden Apple. Lightning strikes will turn them into Witches in the future.Witches.



* OneGenderRace: [[YouALLLookFamiliar to incredible degrees]].

to:

* OneGenderRace: [[YouALLLookFamiliar to To incredible degrees]].



* CowardlyLion: Runs away when noticing you unless you hold out a raw fish and stand very still.



* CowardlyLion: Runs away when noticing you unless you hold out a raw fish and stand very still.



* KillerRabbit: There is a 1 in 1000 chance that a rabbit will spawn hostile, attacking players that come nearby. The rabbit is apply named Killer Bunny, and was even called "[[Film/MontyPythonAndTheHolyGrail The Killer Rabbit of Caerbannog]]" before the name change.

to:

* KillerRabbit: There is a 1 in 1000 chance that There's a rabbit will spawn variation that is hostile, attacking players that come nearby. The rabbit is apply named Killer Bunny, and was even called "[[Film/MontyPythonAndTheHolyGrail The Killer Rabbit of Caerbannog]]" before the name change.



* StockAnimalDiet: Cookies, being the most similar thing ''Minecraft'' has to a cracker. However, in a later pre-release it was changed so that when you attempt to feed them cookies, [[SubvertedTrope it kills them]] ([[ShownTheirWork since chocolate is actually toxic to parrots]]). Now they are tamed by seeds, which is much closer to the diet of real parrots.

to:

* StockAnimalDiet: Cookies, Initially cookies, being the most similar thing ''Minecraft'' has to a cracker. However, in a later pre-release it was changed so that when you attempt to feed them cookies, [[SubvertedTrope it kills them]] ([[ShownTheirWork since chocolate is actually toxic to parrots]]). Now they are tamed by seeds, which is much closer to the diet of real parrots.



An extremely rare enemy that has a 1/2000 chance to appear since the 1.7.3 prerelease when a zombie spawns. It consists of a baby zombie riding a chicken, and has the health and abilities of both monsters (it can lay eggs and is immune to fall damage like chickens, and moves at lightning speed, can pick up items and tracks players like baby zombies). It also tends to kill itself by accident.

to:

An extremely rare enemy that has a 1/2000 chance to appear since the 1.7.3 prerelease when a zombie spawns. It consists of a baby zombie riding a chicken, and has the health and abilities of both monsters (it can lay eggs and is (it's immune to fall damage like chickens, and moves at lightning speed, can pick up items and tracks players like baby zombies). It also tends to kill itself by accident.



%%* EliteZombie

to:

%%* EliteZombie* EliteZombie: Combines the baby zombie's speed and immunity to sunlight with the chicken's immunity to fall damage.



* WeakenedByTheLight: A variation: they turn passive in sunlight, only attacking if they already are after you or you provoke them.

to:

* WeakenedByTheLight: A variation: they turn passive neutral in sunlight, only attacking if they already are after you or you provoke them.



* SetAMookToKillAMook: The shield's ability to deflect arrows allows you to do this. Good use of shield blocking throws the arrows shot towards you back to the skeleton, injuring it. However, in the case of spider jockeys, the arrows may hit the spider instead. The spider treats this as if the skeleton had attacked it directly, and turns hostile towards the skeleton riding it, attacking it. This, in turn, turns the skeleton hostile towards the spider, so they attack each other until one of them dies. [[https://www.youtube.com/watch?v=0gCSz8KvwEM&t=6m10s It's really hilarious.]]



* SuchALovelyNoun: According to MemeticMutation anyway. The "noun" can be anything from "wall" to "house" to [[http://i1.kym-cdn.com/photos/images/newsfeed/000/100/151/minecraft%20comic.jpg everything]].



* SuchALovelyNoun: According to MemeticMutation anyway. The "noun" can be anything from "wall" to "house" to [[http://i1.kym-cdn.com/photos/images/newsfeed/000/100/151/minecraft%20comic.jpg everything]].



* SeldomSeenSpecies



* SeldomSeenSpecies



* SuddenlyVoiced: One of, if not the only, completely silent mobs for a number of years. As of 1.10, they now cackle evilly and [[MajorInjuryUnderreaction grunt in discomfort when hurt]].

to:

* SuddenlyVoiced: One of, if not the only, completely silent mobs for a number of years. As of 1.10, 9, they now cackle evilly and [[MajorInjuryUnderreaction grunt in discomfort when hurt]].



* CombatPragmatist: When approached or attacked they will swim a distance away where the player can't reach them, but they can reach the player using their EyeBeams.



* CombatPragmatist: When approached or attacked they will swim a distance away where the player can't reach them, but they can reach the player using their EyeBeams.



* EnemySummoner: Sends Vexes to attack you.



* EnemySummoner: Sends Vexes to attack you.



* UndyingLoyalty: World-spawned Iron Golems have this toward their village, which they will protect until their deaths. Player-created ones are similarly loyal to their creator and will not even retaliate if they attack it.



* UndyingLoyalty: World-spawned Iron Golems have this toward their village, which they will protect until their deaths. Player-created ones are similarly loyal to their creator and will not even retaliate if they attack it.



* AirborneMook: Comes with being a dragon and all.
* AnimalisticAbomination: She may look like a normal, if purple dragon, but the fact that she lives in [[EldritchLocation the End]] and possesses the same Teleportation abilities ([[IntangibleMan although uses it to phase through objects]]) gives away the fact that in the natural order of things, there's nothing natural about her.



* AnimalisticAbomination: She may look like a normal, if purple dragon, but the fact that she lives in [[EldritchLocation the End]] and possesses the same Teleportation abilities ([[IntangibleMan although uses it to phase through objects]]) gives away the fact that in the natural order of things, there's nothing natural about her.
* AirborneMook: Comes with being a dragon and all.



* BreathWeapon: One of her attacks is spewing "ender acid" at the player as well as {{Fireballs}}. The Breath can now be collected from her ender acid and breath attacks by simply clicking it with a bottle.



* BoomHeadshot: Unlike the other enemies, she actually takes a lot more damage from attacks directed at her head and neck.



* BoomHeadshot: Unlike the other enemies, she actually takes a lot more damage from attacks directed at her head and neck.

to:

* BoomHeadshot: Unlike the other enemies, she actually takes a lot more damage from BreathWeapon: One of her attacks directed is spewing "ender acid" at the player as well as {{Fireballs}}. The Breath can now be collected from her head ender acid and neck.breath attacks by simply clicking it with a bottle.
* TheComputerIsACheatingBastard: Invoked by Notch, who explained that the dragon originally could not pass through solid objects at first, but doing so caused players to build walls around themselves until the dragon's AI bugged out and froze in place. Notch then decided to make the Ender Dragon destroy any block she touches (except for a select few) so the AI's pathfinding would work correctly and prevents the player from trying to hide.



* FinalBossNewDimension: The Ender Dragon can only be found and fought in The End.



* FinalBossNewDimension: The Ender Dragon can only be found and fought in The End.



* RammingAlwaysWorks: Unusually for a dragon, she uses this a lot. It's also quite effective since it can deal up to 5 hearts worth of damage and the knock back will send you flying several blocks across. The 1.9 update subverts this, giving her the ability to shoot fireballs.

to:

* RammingAlwaysWorks: Unusually for a dragon, she uses this a lot. It's also quite effective since it can deal up to 5 hearts worth of damage and the knock back knockback will send you flying several blocks across.across (potentially into the void). The 1.9 update subverts this, giving her the ability to shoot fireballs.fireballs, although she still tends to charge towards you sometimes.



* TheComputerIsACheatingBastard: Invoked by Notch, who explained that the dragon originally could not pass through solid objects at first, but doing so caused players to build walls around themselves until the dragon's AI bugged out and froze in place. Notch then decided to make the Ender Dragon destroy any block she touches (except for a select few) so the AI's pathfinding would work correctly and prevents the player from trying to hide.



* WeaksauceWeakness: She has the same water weakness as her lesser counterparts, but being in a rainless world and flying, you'd think it wouldn't matter. Then you start slinging snowballs, which she will take 200 snowballs. She'll also be ''completely helpless'' while being pelted with snowballs since Snowballs are thrown faster than she recovers from being hit by one.

to:

* WeaksauceWeakness: She has the same water weakness as her lesser counterparts, but being in a rainless world and flying, you'd think it wouldn't matter. Then you start slinging snowballs, which she will take 200 snowballs. She'll also be ''completely helpless'' while being pelted with snowballs since Snowballs are thrown faster than she recovers from being hit by one.



* AdaptationalBadass: [[ZigzaggedTrope Zigzagged]] in regards to Pocket Edition. The Wither you face in the Pocket Edition version has twice as much health (300 hearts as opposed to the usual 150) as an average Wither and is a lot more intelligent with it's attacks, being a lot more precise and controlled with it's bombardments compared to the PC version's wanton shelling of everything living that's in range, [[FlunkyBoss will drop off a squad of Wither Skeletons to assist killing you when it enters it's second phase,]] [[FoeTossingCharge has a unique melee attack,]] and [[TakingYouWithMe will blow itself up when it's finally put down in a last ditch attempt to kill the player.]] Although with this the creature also has more weaknesses to be exploited: The Wither can be paralysed momentarily if the wither skulls are shot back at it (therefore allowing an opportunity to inflict severe damage on the creature) as well as it being unable to regenerate it's health completely when it's in the second phase of the fight.

to:

* AdaptationalBadass: [[ZigzaggedTrope Zigzagged]] in regards to Pocket Edition. The Wither you face in the Pocket Edition version has twice as much health (300 hearts as opposed to the usual 150) as an average Wither and is a lot more intelligent with it's attacks, being a lot more precise and controlled with it's its bombardments compared to the PC version's wanton shelling of everything living that's in range, [[FlunkyBoss will drop off a squad of Wither Skeletons to assist killing you when it enters it's its second phase,]] [[FoeTossingCharge has a unique melee attack,]] and [[TakingYouWithMe will blow itself up when it's finally put down in a last ditch attempt to kill the player.]] Although with this the creature also has more weaknesses to be exploited: The Wither can be paralysed momentarily if the wither skulls are shot back at it (therefore allowing an opportunity to inflict severe damage on the creature) as well as it being unable to regenerate it's its health completely when it's in the second phase of the fight. fight.
* TheBerserker: It likes to fight the player in this manner, compared to the Enderdragon. But thanks to both being able to [[TheJuggernaut smash through everything in it's way]] and to take [[MadeOfIron devastating punishment]] before it goes down, it is no less dangerous and is in fact moreso.



* TheBerserker: It likes to fight the player in this manner, compared to the Enderdragon. But thanks to both being able to [[TheJuggernaut smash through everything in it's way]] and to take [[MadeOfIron devastating punishment]] before it goes down, it is no less dangerous and is in fact moreso.



* DummiedOut: The Wither's first appearance was in snapshot 12w34a, but its code wasn't used by the game due to the game crashing if it was spawned in. Later snapshots fixed the problem.



* TheDreaded: This thing's nigh-unstoppable nature crossed with its desire to destroy everything, elicits an OhCrap from ''everyone'' more often than not, and those who [[TooDumbToLive don't heed the warnings]] and underestimate the creature will find themselves in a hastily dug grave.
* DummiedOut: The Wither's first appearance was in snapshot 12w34a, but its code wasn't used by the game due to the game crashing if it was spawned in. Later snapshots fixed the problem.



* TheDreaded: This thing's nigh-unstoppable nature crossed with it's desire to destroy everything, elicits an OhCrap from ''everyone'' more often than not, and those who [[TooDumbToLive don't heed the warnings]] and underestimate the creature will find themselves in a hastily dug grave.



* FoeTossingCharge: In 0.1.6.0 of Pocket Edition, When the Wither reaches 50% health, it will alternate between shooting bursts of wither skulls at you and shooting back and forth like a living missile to both attack and avoid you, damaging anybody standing in it's way and destroying everything in it's path.

to:

* FoeTossingCharge: In 0.1.6.0 of Pocket Edition, When the Wither reaches 50% health, it will alternate between shooting bursts of wither skulls at you and shooting back and forth like a living missile to both attack and avoid you, damaging anybody standing in it's its way and destroying everything in it's its path.



* GlowingEyesOfDoom: It's eyes and [[ThroatLight throats]] emit an eerie white glow.

to:

* GlowingEyesOfDoom: It's Its eyes and [[ThroatLight throats]] emit an eerie white glow.



* HoistByHisOwnPetard: Given that you have to physically create it yourself, anyone unprepared to fight will certainly suffer this fate.
** On the Pocket Edition version you can actually inflict this on the ''Wither itself'', as it's projectiles can be shot back and if they do hit, the creature will become paralysed for a few seconds, allowing a window for damage to be inflicted upon the Wither with impunity.

to:

* HoistByHisOwnPetard: HoistByHisOwnPetard:
**
Given that you have to physically create it yourself, anyone unprepared to fight will certainly suffer this fate.
** On the Pocket Edition version you can actually inflict this on the ''Wither itself'', as it's its projectiles can be shot back and if they do hit, the creature will become paralysed for a few seconds, allowing a window for damage to be inflicted upon the Wither with impunity.



* ImplacableMan: Walls won't stop it, players with unenchanted weapons won't even make it ''flinch'' and massive TNT explosions will ''simply be shrugged off''. The only thing that will stop it in it's tracks for a significant amount of time is the ''killing blow''.

to:

* ImplacableMan: Walls won't stop it, players with unenchanted weapons won't even make it ''flinch'' and massive TNT explosions will ''simply be shrugged off''. The only thing that will stop it in it's its tracks for a significant amount of time is the ''killing blow''.



* LivingWeapon: Technically no, but they have a lot of potential to be this. One example being, in a scenario of player vs player, that awakening a Wither in the middle of your opponents' base will cause absolute carnage and devastation to them. Of course, you have to back off out of there to stop it from turning it's attention to you and being killed by your own creation.

to:

* LivingWeapon: Technically no, but they have a lot of potential to be this. One example being, in a scenario of player vs player, LifeDrain: Those wither skulls that awakening a it shoots will heal the Wither in for 2.5 hearts if one manages to hit you. Stack it with its HealingFactor and the middle fast fire rate of your opponents' base will cause absolute carnage those wither skulls, and devastation to them. Of course, you have to back off out of there to stop it from turning it's attention to you and being killed by your own creation.'''God damn.'''



* LifeDrain: Those wither skulls that it shoots will heal the Wither for 2.5 hearts if one manages to hit you. Stack it with it's HealingFactor and the fast fire rate of those wither skulls, and '''God damn.'''
* MadBomber: When it's finished powering up, it goes off with enough lethal and ground-wrecking force to make a nuclear device blush and when assaulting a target pumps skull-missiles out like a machinegun. Cross that with the fact that only bedrock bunkers will survive it's rampage, and you have got one hell of a problem to sort out. The Pocket Edition version also explodes when it dies.

to:

* LifeDrain: Those wither skulls LivingWeapon: Technically no, but they have a lot of potential to be this. One example being, in a scenario of player vs player, that it shoots will heal the awakening a Wither for 2.5 hearts if one manages to hit you. Stack it with it's HealingFactor in the middle of your opponents' base will cause absolute carnage and the fast fire rate devastation to them. Of course, you have to back off out of those wither skulls, there to stop it from turning its attention to you and '''God damn.'''
being killed by your own creation.
* MadBomber: When it's finished powering up, it goes off with enough lethal and ground-wrecking force to make a nuclear device blush and when assaulting a target pumps skull-missiles out like a machinegun. Cross that with the fact that only bedrock bunkers will survive it's its rampage, and you have got one hell of a problem to sort out. The Pocket Edition version also explodes when it dies.dies.
* MadeOfIron[=/=]MadeOfDiamond: This thing is the toughest mob in Minecraft at this point in time, period. It takes enchanted weaponry to even do anything other than ''tickle'' it. And [[FromBadToWorse then]] there's its HealingFactor and LifeDrain abilities working in unison. Only being aggressive with your attacks will allow you to stay on top of it.
* MercyInvincibility: When the Wither is first created, it flashes blue and is immune to all damage until its health finishes charging up.
* MookMaker: When it's half-dead, it spawns a group of Wither Skeletons in Pocket Edition.



* MadeOfIron[=/=]MadeOfDiamond: This thing is the toughest mob in Minecraft at this point in time, period. It takes enchanted weaponry to even do anything other than ''tickle'' it. And [[FromBadToWorse then]] there's it's HealingFactor and LifeDrain abilities working in unison. Only being aggressive with your attacks will allow you to stay on top of it.
* MercyInvincibility: When the Wither is first created, it flashes blue and is immune to all damage until its health finishes charging up.
* MookMaker: When it's half-dead, it spawns a group of Wither Skeletons in Pocket Edition.



* OmnicidalManiac: Everything alive must die in its eyes. And since it has triple the firepower, it tends to succeed. It ignores undead mobs. Snapshot 12w37a gave the Wither the ability to make a massive explosion upon its creation once its health finishes charging. It's no Creeper-sized explosion either. The crater it leaves behind makes it look like a meteor crashed into the world.

to:

* OmnicidalManiac: OmnicidalManiac:
**
Everything alive must die in its eyes. And since it has triple the firepower, it tends to succeed. It ignores undead mobs. Snapshot 12w37a gave the Wither the ability to make a massive explosion upon its creation once its health finishes charging. It's no Creeper-sized explosion either. The crater it leaves behind makes it look like a meteor crashed into the world.



* OneManArmy: All three of it's heads can take on a mob each for starters, they also have enough damage output, speed and health that even a whole army of players, which can take on pretty much anything up to this point, will either have an incredibly hard time killing it, take a lot of casualties, or just be plain wiped off the map. In fact, it's pretty much a supernatural weapons platform when it comes to battles, because when it enters the fray, it'll lay down a likely unsurvivable and devastating assault upon any living thing that crosses its path.
** This is most apparent if you pit it against other mobs. Not only can it fly to avoid most of their attacks, it's sheer health, damage, and healing factor makes it painfully apparent that nothing but the player is even capable of killing this thing. It has proven to be able to decimate entire armies of mobs that would normally give players trouble, and the only thing that can even survive an assault from it is the Ender Dragon.
* PersonOfMassDestruction: Good lord, the amount of damage this thing can inflict is ''cataclysmic,'' both to mobs and the environment. It's rapid bombardment of explosive skulls combined with it's tendency to attack everything in sight will mean that even if you somehow kill it, chances are the area will be reduced to a smouldering crater.

to:

* OneManArmy: OneManArmy:
**
All three of it's its heads can take on a mob each for starters, they also have enough damage output, speed and health that even a whole army of players, which can take on pretty much anything up to this point, will either have an incredibly hard time killing it, take a lot of casualties, or just be plain wiped off the map. In fact, it's pretty much a supernatural weapons platform when it comes to battles, because when it enters the fray, it'll lay down a likely unsurvivable and devastating assault upon any living thing that crosses its path.
** This is most apparent if you pit it against other mobs. Not only can it fly to avoid most of their attacks, it's its sheer health, damage, and healing factor makes it painfully apparent that nothing but the player is even capable of killing this thing. It has proven to be able to decimate entire armies of mobs that would normally give players trouble, and the only thing that can even survive an assault from it is the Ender Dragon.
* PersonOfMassDestruction: Good lord, the amount of damage this thing can inflict is ''cataclysmic,'' ''cataclysmic'', both to mobs and the environment. It's Its rapid bombardment of explosive skulls combined with it's its tendency to attack everything in sight will mean that even if you somehow kill it, chances are the area will be reduced to a smouldering crater.



* RegeneratingHealth: The Wither recovers half a heart of health per second. Only being aggressive with your attacks can counteract this.

to:

* RegeneratingHealth: RegeneratingHealth:
**
The Wither recovers half a heart of health per second. Only being aggressive with your attacks can counteract this.



* TurnsRed: Once it reaches half health, it gains 'Wither Armour', which renders it immune to arrows.
** In the Pocket Edition, it will also spawn in a group of Wither Skeletons to deal with you and gain access to a dangerous charge attack that plows through everything in it's path. In exchange however, it loses the ability to regenerate past half health.

to:

* TurnsRed: TurnsRed:
**
Once it reaches half health, it gains 'Wither Armour', which renders it immune to arrows.
** In the Pocket Edition, it will also spawn in a group of Wither Skeletons to deal with you and gain access to a dangerous charge attack that plows through everything in it's its path. In exchange however, it loses the ability to regenerate past half health.
1st Sep '17 10:11:26 PM Wuz
Is there an issue? Send a Message


* TheDreaded: This thing's nigh-unstoppable nature crossed with it's desire to destroy everything, elicits an OhCrap from ''everyone'' more often than not, and those who [[TooDumbToLive don't heed the warnings]] and underestimate the creature will find themselves in a hastily dug grave.]]

to:

* TheDreaded: This thing's nigh-unstoppable nature crossed with it's desire to destroy everything, elicits an OhCrap from ''everyone'' more often than not, and those who [[TooDumbToLive don't heed the warnings]] and underestimate the creature will find themselves in a hastily dug grave.]]
26th Aug '17 9:20:08 AM lolface123
Is there an issue? Send a Message

Added DiffLines:

* ConfusionFu: Their fighting style is to dive or fly up at you from various angles while using their IntangibleMan powers to phase through walls and make them difficult to track.
5th Aug '17 4:04:14 PM NeonyandereHD
Is there an issue? Send a Message

Added DiffLines:

* ColdSniper: They are completely silent other than their bones rattling, their stoic expressions never change, and their aims are nearly perfect.
This list shows the last 10 events of 724. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Characters.Minecraft