Follow TV Tropes

Following

Characters / Tokyo Afterschool Summoners Shinjuku Summoners

Go To

Massive unmarked spoilers below! Read at your own risk.

    open/close all folders 

    Shinjuku Summoners 

In General

The core cast of the game, who meet and befriend the hero within the first chapters. Their base of operation is located in Shinjuku City, a special ward of the Greater Tokyo Area. The majority of the guild members attend Shinjuku Academy during the day.
  • Battle Harem: It's clear that the Protagonist's classmates all harbor romantic feelings for them and that makes them all the more effective in dealing with threats.
  • Kill the Ones You Love: Like with most everyone else in Tokyo, each and everyone of the Protagonist's guildmates has had a turn at offing them to stop the Representatives from achieving victory in some prior loops. Shiro's attempt was briefly shown and Ryota's was mentioned.

    Protagonist 

Protagonist

Voiced by: Kappei Yamaguchi, Naoko Matsui, Toshiyuki Hosaka, Yuu Amano, Toshimitsu Oda

https://static.tvtropes.org/pmwiki/pub/images/protagonist_all_7.png
Dragonborn
(All appearance options for the protagonist)

The main character of the game. They have no memories of their life before they arrived in Tokyo. It is later revealed that they are an amalgam of souls from each of the 24 worlds, each soul being a "Wanderer" exiled from or killed in their home world.


  • Absurdly Sharp Blade: The Protagonist's Sacred Artifact and weapon, a sword named Boundless Tail, takes the form of an ancient Japanese ceremonial blade with the power to sever anything and everything. Thanks to being composed of 24 souls, each from one of the 24 connected worlds in Tokyo, the Protagonist is capable of interfering with and severing both physical and metaphysical concepts from all 24 worlds with lasting consequences. The prime example being the Protagonist's severance of Bald Mountain's hold on Chernobog, allowing him to finally leave his home and experience the world.
  • Achilles' Heel: They are frequently told that them winning the game is impossible by design, as they are unable to stand against the original people who banished each of their 24 souls from their respective world. One such example being Surtr. While this wouldn't be a problem if they befriend such people as they did with Surtr, it's another matter if they refuse to see them as nothing more than an enemy.
  • All-Loving Hero: Has a very forgiving heart, and is willing to offer a friendly hand to even the worst foes.
  • All Your Powers Combined: Because all 24 Exile souls that compose the Protagonist could not exist in Tokyo at the same time due to having the same Role and Rule, they are combined into one being with each version of the Rending Rule having its own designation.
  • Amnesiac Hero: Starts out the game by being summoned to Tokyo with no recollection of their identity or life before.
  • Anti-Hero: Less to do with the Protagonist and more to do with the questionable actions several of the souls took prior to the game.
  • Anti-Magic: Their Rule of Rending allows them to sever a lot of things, including intangible concepts such as other people's Rules. This is represented in-game with the sheer amount of buff- and debuff- removals in the Protagonist's ability list.
  • Character Customization: The player has the option to choose from five different appearances, five different voices, and three gender options (male, female, and nonbinary) to customize the hero, and can mix and match any of the three choices as they deem fit.
  • Chick Magnet: Because of the Protagonist's unique nature, they find themselves attracting the attention of virtually every Transient they come across due to the majority of them sensing familiarity from one of the 24 souls within them. Aizen at one point even calls them a "love singularity" that unwittingly draws love and affection toward themselves. Aizen deconstructs this slightly by pointing out that this can lead to conflict and can also draw aggression toward them, as shown when Hakumen, Ophion, and Lucifuge passive-aggressively try to vie for their affections alone.
  • Chronic Hero Syndrome: Can't seem to help themselves from sticking their nose into any given problem. Michael and the other World Representatives are quite aware of this trait and plan to exploit it in the future in order to further their own goals.
  • Did You Just Romance Cthulhu?: The people the Protagonist can flirt with range from regular therians and humans, like Moritaka and their classmates, to outright Eldritch gods, like Tsathoggua. Of course, that's not going into the fact that the Protagonist actually is Cthulhu!
  • Fallen Angel: One of the Protagonist's souls is that of Lucifer (referred to in this game as Shaytan), the Morning Star and the first fallen angel.
  • Familiar: They have their own personal one, Lil' Salomon, who helps them first understand the mechanics of the game to the best of their ability. It's noted to be unique to the Protagonist, considering he only manifests when they're alone. Chapter 9 reveals that Salomon is an Exception tied to Boundless Tail, an unknown Rule that was given form from the memories of the various Wanderers that the Protagonist is composed of bound by the Ring Artifact on his horn.
  • Finishing Move: After extensive training with Musashi, the Protagonist and Lil' Salomon are now able to combine their powers in order to turn the Protagonist into a localized Exception territory capable of surpassing the World Representatives that are purportedly stronger than them. They call it Double Dragon.
  • Flash Step: The power granted by Ushiwakamaru's soul. His katana, Usumidori, had the power to sever the distance between him and a target, allowing him, and by extension the Protagonist, to teleport.
  • Gravity Master: The power granted by Lucifer/Shaytan's soul. The Lord of the Morning Star had the power to sever gravity's influence on anything.
  • Heroes Prefer Swords: Their weapon is made up of fragments of various artifacts, including a scythe, but the final form is a traditionally heroic sword.
  • Human Sacrifice: What Michael claims he and the other World Representatives of the Rule Makers plans to turn the Protagonist into. While the details are still murky and Amaterasu stopped Michael's gloating before he could reveal too much, it seems to be a continuation of what Eden had originally intended for Shaytan, the implications being to turn the Protagonist into an omnipotent tool for the benefits of Eden and/or the Systems of the other 23 Worlds.
  • Humanoid Abomination: Despite the Protagonist's otherwise decidedly human form, their soul is still a patchwork made up of 24 different souls from across multiple cultures and ages. Then there's the fact that one of these souls come from the world of the Old Ones!
  • Kill the Ones You Love: Shown to them by Azathoth to have happened to them over and over throughout hundreds of repeated timelines during the game's course. The only shown examples are Shiro, Ryota, Toji, Kengo, Moritaka and Tadatomo, but narration implies there are countless loved ones through each history that end up killing the Protagonist for one reason or another. According to Hephaestus, every character has killed them in some timeline.
  • Living MacGuffin: After Chapter 8, it's revealed that the Protagonist and their wish upon being summoned are the mechanism causing Tokyo to be trapped in a time loop. As such, the World Representatives of each world want to get their hands on them, but they wound up splitting into three different guilds depending on how they wish to handle the Protagonist's power: one wishes to personally own and control them, one wants to continue battling them forever through each loop, and the last wishes to sacrifice them to turn them into a God-like System to grant wishes of the masses.
  • Loveable Sex Maniac: Can be played this way via dialogue options: the Protagonist has an option to hit on, ogle or otherwise thirst after almost every character they meet, including generic enemies and people actively trying to kill them to the point that a guildmate's response to the latter is essentially an exasperated "not now!" Given the revelation that the Protagonist contains the souls of fertility and love gods, this behavior seems only fitting.
  • Lust Object:
    • Quite a few individuals express their overt desire to possess, be with, and otherwise fawn over the Protagonist and even more are heavily implied to hold passionate feelings for them. As Michael revealed, this allure is a built-in part of their nature as the Trophy of The Game. Everyone in Walled Tokyo loves and hates the Protagonist in equal amount.
    • During the events of Canaan, things get even more complicated when the Protagonist agrees to take Astarte's place for the day while she sneak out to take care of her business. In order to complete the disguise, Astarte lends the Protagonist her crown, which amplifies the Protagonist's allure to such a scale that an entire crowd could fall in love with just a simple gesture from them, and it ended with them being essentially proposed to by 3 of the 4 lords of Canaan.
  • Older Than They Look: Subverted, as the souls that make up the Protagonist are definitely older than them.
  • Perpetual Frowner: the Protagonist's fifth design is the only one who isn't smiling.
  • Player Character: The character that the player controls and experiences the game through the eyes of.
  • Power at a Price: Being able to sever the Rules and metaphysical concepts of all 24 worlds makes the Protagonist sound unstoppable, right? Nope. The Protagonist's still subject the rules of the App and if their Rule were to clash with an opposing Rule, an Exception will be summoned. This also means that, due to being considered connected to all 24 worlds, the Protagonist now has a massive number of potential people whose Rules they might contradict with and has a greatly increased chance of triggering an Exception with every battle. This exact situation occurs in chapter 8 when the Protagonist tries to defend against a furious Arc's chains and wound up creating an Exception Error when the Protagonist's Rule of Rending clashed with Arc's Rule of Binding.
  • Reduced to Dust: The power granted by Eurynome's soul. Her Scythe of Eradication had the power to annihilate anything it cuts.
  • Reincarnation Romance: Applies to various characters due to the Soul Jar mentioned below. Ophion is a particularly notable example as he was in fact married to one of the Protagonist's amalgamate.
  • Screw Destiny: What the Protagonist sets out to do once they've decided to "win" the App Game. This is completely impossible by the rules of the app; the Protagonist is closer to the king on a chess board - it's not the chess piece that wins the game, it's the person who captures it. This in no way stops them from trying.
  • Soul Jar: Contains the soul of a wanderer from each of the 23 connected worlds. Currently known figures are:
    • Susanoo from Takamagahara
    • Ushiwakamaru/Minamoto no Yoshitsune from the Land of Wa
    • Aynurakkur from Kamuy Kotan
    • Nüwa from Hourai
    • Ahriman from Garo Demana
    • Varuna-Kamadeva from Deva Loka
    • Jamukha from Xanadu
    • Asura from Shangri La
    • Freyr from Yggdrasil
    • Veles from Kitezh
    • Lugh from Tír na nÓg
    • Shaytan (Satan) from (seemingly) both Eden and Gehenna
    • Eurynome from Olympus
    • Tiamat from Babilim
    • Heyoka from Great Spirit
    • Quetzalcoatl from El Dorado
    • Seth from Aaru
    • Cthulhu from the world of the Old Ones
  • Weirdness Magnet: Seemingly incapable of so much as attending a school event or going to the beach without things devolving into a nightmare cataclysm scenario. They can't even sleep in their own bed without things going straight to hell! - looking at you Alp.
  • What the Hell Are You?: During the events of Chapter 12, the World Representatives discover an unrecognizable 24th soul within the Protagonist. The Representatives believed that the Protagonist was being manipulated by the exiles, but now know that this other existence had chosen the Protagonist to be their vessel. They are also able to leave the world at any time as they are not bound to it unlike anyone else. Unlike all the other souls, this mysterious being does not come from the 23 worlds nor from Tokyo too, but somewhere outside it. This 24th soul holds no power to manipulate reality unlike the other exiles, but instead they influence the Protagonist's actions if only for a brief moment. Most notably, this being stands outside all known established hierarchies of all the worlds.
    • Though not directly stated, it is heavily implied that the 24th soul is the player themselves.
  • With Great Power Comes Great Perks: Due to the number of times the Protagonist helps people on the regular, they are given some nice benefits just by being connected to them. Whether it's being invited to an early access to a fancy resort or getting to meet a pop star backstage, they seem to get the best of everything due to association. At one point, his own guild claims that it felt like half of Tokyo has them on speed dial.
  • World's Most Beautiful Woman: The denizens of Canaan compared the Protagonist's beauty to that of their own resident beauty, Astarte. It's apparently so striking that the citizens would fawn over the Protagonist just as they would Astarte even before the two had inadvertently switch Roles.
  • Wrecked Weapon: Occurs to their sword, Boundless Tail, in Chapter 9, as a result of calling on Lil' Salomon while in the fight with Musashi. When Hephaestus looks at it, he reveals that it broke because the Sword couldn't handle the power of the Unknown Rule on top of the 23 souls that compose it. He later repairs it to handle the power better, but he admits that its only a stop-gap measure and it needs further work to avoid completely wrecking again.
  • You Can't Go Home Again: They're an amalgamation of the 24 souls that was banished from each of the 24 worlds that participate in the game.
  • Younger Than They Look: Despite the Protagonist's outward appearance of being a high school age student, in actuality they are roughly around 1 year old.

    Lil Salomon/Ars Almadel Salomonis 

Lil Salomon

https://static.tvtropes.org/pmwiki/pub/images/lilsal2_2.png
Apprentice Familiar

Voiced by: Kappei Yamaguchi

A being that appeared to the Protagonist soon after they awoke. They are an existence that can only be perceived by the Protagonist and seems to have intimate knowledge about the workings of the App and the battles occurring in Tokyo, though perhaps not as much knowledge as one would like.


  • Anthropomorphic Personification: Chapter 9 reveals he's actually the avatar of the grimoire, Ars Almadal Salomonis and the summoning rituals contained within.
  • Baphomet: Lil Sal physically resembles a chibified version of a goat demon. He resembles Mephistopheles a great deal as well.
  • Expy: Lil Sal and Goetia would have a lot to talk about in regards to their origins and functions.
  • Foreshadowing: There were a few hints as to his true nature as an Exception at the very beginning of the game, but like the Protagonist, the players of the real life game wouldn't know enough to put the puzzle pieces together. Namely, no one else seems to talk to a familiar of their own, or even references having one, and time stops whenever Lil Sal appears. These traits are large clues that Sal is unique and linked directly and "solely" to the Protagonist, both significant traits of Exceptions.
  • Half-Dressed Cartoon Animal: He completely forgoes pants.
  • Meaningful Name: His true name is Ars Almadal Salomonis, The Lesser Key of Solomon, the legendary grimoire said to hold the secret techniques required to invoke and command the 72 demonic familiars of King Solomon, the Ars Goetia. In this case, Lil Sal is the living embodiment of the tome and its mysteries.
  • Mr. Exposition: Begins the game as our sole source of information on the mechanics of the App and how battles work. Subverted later on, as Sal reveals he's missing crucial information about his origins and the true reasons behind the battles in Tokyo. The pieces begin coming back to him from chapter 9 onward.
  • Overly Long Name: His true name is Ars Almadal Salomonis.

    Shiro Motoori 

Shiro Motoori

Voiced by: Masato Yoshida

https://static.tvtropes.org/pmwiki/pub/images/shirou_3star_full.png
Diligent Rep

The class rep for the second-years at Shinjuku Academy, Shiro is a very diligent student and one of the first friends the protagonist makes.


  • Artifact of Doom: Granted the Necronomicon by the app, and initially was completely overwhelmed by it until the Hero was able to free him from its control and enable him to wield it as his own. The Genociders were able to use Azathoth and Yog's connection to once again re-possess Shiro with Yog's presence in chapter 7, this time to have him act as a diversion to buy them time to prepare.
  • Ascended Fanboy: An occult nerd and Cthulhu mythos fan who both came into possession of the Necronomicon, and ended up the caretaker of a god from the lore (for better or worse.)
  • Childhood Friend Romance: Optionally, if the player decides to go through Shiro's love quest with Kengo as the leader. This is further incentivized as Kengo's version of the quest has quite a bit of alternate dialogue.
  • Combat Tentacles: Yog Sothoth in Shiro's body sprouts these when he gets serious during the final confrontation in chapter 7. It turns out these can inflict Time Stands Still with just light touch on their victims. That's not even going into the fact that he could sprout dozens of them and make them the size of a whole room!
  • Cordon Bleugh Chef: Thanks to his responsible personality, Shiro is usually a pretty decent cook for the team. Unfortunately, during the "Valentine Panic!" event Shiro thought using the Necronomicon as a chocolate recipe book was a good idea. While the chocolate itself apparently tastes good, some very strange ingredients went into it, including Sitri's feathers, and he eventually ends up creating a SHOGGOTH made out of liquid chocolate.
  • Demonic Possession: Much of chapter 2 revolves around freeing him when the Necronomicon takes control of him and runs amok in the city. It happens again in chapter 7. Thankfully the Protagonist manages to release him from Yog's control, seemingly permanently this time.
  • Did We Just Have Tea with Cthulhu?: Near the end of chapter 5, when the group meets Tsathoggua for the first time. Initially, Shiro is wary of meeting with a Great Old One but quickly realizes Tsathoggua not only means them no harm, but is downright friendly. Shiro's fear quickly gives way to his nagging nanny side, and scolds the NEET god for his laziness.
  • Enemies List: He's on Michael's. That's because he killed the Protagonist on a loop that was the closest Michael ever came to victory. Now the Archangel has a special and dark place in his heart for Shiro for ruining his chance.
  • A Father to His Men: Over time, the D-Evils went from a demonic burden that weighed on Shiro to, essentially, his children.
  • For Your Own Good: His constant nagging and needling towards Kengo comes from a place of love: he claims to have laid awake at night more than once worrying over Kengo's future.
  • Gameplay and Story Integration: In story scenes, Shiro's primary method of attack is shown to be commanding D-Evils. Reflected in the gameplay by the fact that most of his skills are the same as the D-Evils, sometimes in better versions.
  • Meaningful Name: His online handle when chatting with Shuichi, Alhazred, comes from the H.P. Lovecraft character who wrote the Necronomicon.
  • The Minion Master: Battles by summoning and commanding swarms of D-Evils.
  • Neat Freak: Clashes with Kengo and Tsathoggua over this.
  • Personality Powers: His Gatekeeper Role and Opening Rule result in a power to open portals, from which he can summons imp-like Evils, reflecting his occult fandom and yearning for worlds beyond Tokyo.
  • Pocket Protector: Happens in his Love Quest, when the character he's on a date with is attacked by enemy guild members and narrowly survives a knife attack thanks to a book Shiro had given them earlier.
  • Red Oni, Blue Oni: The blue to Kengo's red.
  • Shout-Out: The appearance of Shiro's version of the Necronomicon is based off of its appearance in the Evil Dead movies.
  • Team Mom: Shiro is the most responsible one in the team, next to Toji, and is often responsible with reining everyone in and making sure nothing get too out of hand. He got most of this experience from having to look after the much more reckless and impulsive Kengo for most of their early childhood.
  • The Smart Guy: Shiro tends to study and prepare compared to the rest of his companions. He spends much of his time analyzing situations and gathering information in order to give himself and his guild the advantage.
  • Vitriolic Best Buds: When they were children, Kengo and Shiro were very close. But they grew apart as they got older, Shiro became more serious about school and studying while Kengo was only interested in fighting, and began skipping school to participate in the Berserkers' arena battles.
  • We Win, Because You Didn't: Personally held in special contempt by Michael because, in at least one timeline, Shiro opted to kill the Protagonist and reset the loop rather than let Michael have the win.

    Kengo Takabushi 

Kengo Takabushi

Voiced by: Yuuhei Iwanaga

https://static.tvtropes.org/pmwiki/pub/images/kengo_3star_full.png
Mixed Martial Artist

A second year student and one of the Protagonist's classmates. Kengo is a dedicated martial artist and tends to solve his problems with his fists. Often brash and confrontational, though Kengo does have a caring side.


  • Amplifier Artifact: Granted Thor's magical belt of strength, Megingjord, by the app.
  • Attack! Attack! Attack!: His first idea for dealing with any situation is to punch his way out.
  • Balance Buff: His Infinite Challenge skill received two of these: The first gives him a chance of gaining Crit at the start of the turn, while the second lets his Infinitude skill activate every turn, not just the first as well as provide a heal each turn equal to how much Infinitude drains. His regular 5* also had Thunder upgrade to Thundering Runner which spreads the Weakness debuff to enemies and gives him a brief period of increased movement at the start of each phase. All of these make him a much better fighter in long battles.
  • The Big Guy: Kengo is this in spades. Physically large, very strong, and not the best at expressing himself unless it comes to fighting.
  • Book Dumb: One of his homework grades is visible in Jinn's beach 5 star: with a score of 12.
  • Character Development: Goes through one somewhat in his character quests.
  • Cruel to Be Kind: In chapter 3, Kengo beats up Shiro and tells him off for always bothering him about his education. In reality, he did it so Shiro would not get caught up in Oniwaka's trap, with Kengo even expressing regret over this action.
  • Gameplayand Story Integration: Kengo has the unique access to the Infinitude buff, which gives him a damage boost roughly equal to Crit, but hurts him at the end of the turn, fitting since, while he can charge his body with electricity, he lacks any immunity to it.
  • Jerk Jock: Was this especially in middle school.
  • Magic Knight: His Valentine variant is armored and with a weapon, yet his attack range is magic.
  • Only Six Faces: Hit hard by this when sharing screentime with Oniwaka, who is nearly his twin.
  • Personality Powers: More straightforward compared to others: His Role is Barbarian and Rule is Infinitude, granting him an endless well of power to keep fighting.
  • Required Secondary Powers: Nope! Sure, Kengo can keep amplifying his strength infinitely, but his body's still human, so going past a certain limit will likely result in grievous injuries and potentially death from an overload. This is partly why Kengo goes to the mountain to train so much. By increasing his physical durability, he can thus increase the amount of energy he can draw and hold from his sacred artifact.
  • Shock and Awe: In case it wasn't already clear he uses thunder, which the game classes as Aether.
  • Situational Sword: Kengo's non valentine units can deal extra damage to Dragonborn transients. Surprisingly this never comes up in the story.
  • Unmanly Secret: Hides his sweet tooth during the Valentine's Day event, due to Japanese cultural stereotypes about men and sugary sweets.
  • Unwitting Instigator of Doom:
    • Part of the cause of Chapter 3's Exception boss when Oniwaka, with his rule of Usurpation, tries to steal Kengo's power, which is Infinitude.
    • Also indirectly responsible for Sitri's masculinity issues and the final conflict of the valentine event; one Valentine's Day, years ago when Kengo and Sitri were both in middle school, Sitri offered Valentine's chocolate to Kengo. He harshly rejected Sitri's feelings, tossing the chocolate on the ground and stating that tough guys shouldn't like sweets. Sitri wound up developing a complex about being seen as masculine and tough for years, and snapped when he caught Kengo stuffing his face with chocolate and loving it much later.

    Ryota Yakushimaru 

Ryota Yakushimaru

Voiced by: Yoshihito Oonami

https://static.tvtropes.org/pmwiki/pub/images/ryouta_3star_full.png
Easygoing Teen

One of the Protagonist's classmates, Ryota often has a cheery demeanor and is known for his love for food. He often serves as a balance between his more outspoken peers, and has many friends and contacts outside of Shinjuku Academy.


  • Androcles' Lion: Despite being given an opportunity to escape from the oni by the Protagonist, Ryota comes back shortly to return the favor with an attack from behind when the Oni gains the upper hand.
  • Beware the Nice Ones: Despite the fact that his sacred artifact primarily grants him healing abilities and has little in actual offense, Ryota was still able to kill the Protagonist to save them from the Representatives during a prior loop.
  • Big Eater: Loves food very much. In fact, just thinking about what Choji was going to make was enough to activate his Sacred Artifact for the first time.
  • Big Fun: Tries to be a happy, cheerful guy all around.
  • Distressed Dude: Being rescued by the Protagonist is how their friendship starts.
  • Fat Best Friend: The first of the trio the Protagonist actually meets and befriends.
  • First Girl Wins: Should the player choose to romance him.
  • Green Thumb: His normal elemental attribute is Wood and he is able to make food and liquids.
  • The Heart: Between the abrasive Shiro and the stubborn Kengo butting heads, Ryota acts as the middle man for the both of them, mediating the conflicts.
  • Hidden Depths: Despite always projecting an outwardly cheery, carefree appearance, Nyarlathotep digs at some of his insecurities in Chapter 4, where Ryota comes into focus.
  • I Just Want to Have Friends: His happy-go-lucky nature stems from this. While he is successful on the surface, he still feels that his friendships are mostly superficial, and is self-conscious that he lacks a truly deep connection to any of them.
  • Lethal Chef: As opposed to Shiro, who can make chocolate just fine but ends up using strange ingredients with odd side effects, Ryota's chocolate during "Valentine's Panic" is just straight-up horrible. The shoggoth is repulsed by it.
  • Mundane Utility: Can use his Holy Grail Artifact to generate pudding for a snack.
  • Personality Powers: Reflecting his desire to be helpful and be liked by those around him, he was given various healing abilities, as well as the ability to create limitless quantities of liquid via the Holy Grail.
  • Playing with Fire: His elemental attribute in his festival variant.
  • Unwitting Instigator of Doom: The cause of the Exception boss in Chapter 4, when his ability to heal all wounds conflicts with Zabaniyya's ability to generate a fire that will kill without fail, which causes the app to glitch out once again, summoning the Fisher King.
  • White Mage: His skillset in a nutshell: nearly everything he does is a heal of some kind.

    Toji Sakimori 

Toji Sakimori

Voiced by: Junya Inaba

https://static.tvtropes.org/pmwiki/pub/images/touji_3star_full.png
Exorcist

A priest, exorcist, and investigator that operates throughout Western Tokyo. He often works to keep a handle on Shadows and rogue Transients that may be running amok throughout Tokyo, ensuring that Tokyo is kept safe. At first serving as a minor antagonist, he eventually joins the Summoners and Shinjuku Academy.


  • Born Detective: Comes from a long line of priests and spiritual investigators. He works closely with the government on supernatural matters, and acts as a consultant with the police, despite being in high school. He even regularly trains with the police to better hone his own skills.
  • Control Freak: Toji has been dealing with rogue transients, malicious shadows, and restless spirits his entire life, and very often alone. He has a way he operates, and deviations from that way often has him become confrontational with others. It's notable that he eases up on this state of mind later in the game, but he still gets irritated when people challenge him.
  • Dual Wielding: Wields twin katanas.
  • Horned Humanoid: Has a pair of amorphous horn-like protrusions growing from his head, most likely from his oni ancestry.
  • Hunter of His Own Kind: Part of the deal Toji's ancestors made to stay in this world. Clan Sakimori was tasked to hunt down any oni or other transients that managed to make it to our world. Toji is "merely" the current active hunter.
  • The Lancer: First introduced as someone in opposition to the main character. While other members of the guild try to seek abstract methods to solve problems, Toji tries to take the direct and pragmatic approach to the situations he encounters.
  • Making a Splash: His attribute is Water, his swords are surrounded by water in his 4* art and his horns appear to be made of water.
  • Memory Jar: One of the abilities of his sacred artifact is that his swords hold the memories of all the previous wielders, which are then interlaced with his own. This does have the unfortunate consequence of Angst as Toji has admitted that sometimes he's not sure which memories are his.
  • Old Cop, Young Cop: He's the young cop to Police Chief Hogen's old cop. After the death of Toji's parents, Hogen became something of a Parental Substitute for Toji as well as Toji's mentor, one of Hogen's very few redeeming qualities. He was also shown to have a mutual respect with other police officers during the Valentine Festival.
  • Old-School Chivalry: Toji is a very traditional guy, and while, aside from Shiro, he's one of the most upfront about his attraction to you, he would also prefer to take it slow. He attests that your canon kiss doesn't count as it was done to resolve an Exception and that he'd like to court you properly. Further attempts to flirt with him aren't exactly rebuffed, but he'd much prefer to do so when it isn't just teasing.
  • Oni: Of a sorts. Long before the events of this game, Toji's ancestors, oni, migrated from another world. It's not clear just how far removed Toji is from this ancestry.
  • Rightly Self-Righteous: Toji has very strong and critical opinions about the common spread of the app. With the state of Tokyo, and how the game progresses, he's not technically wrong in his stance. However, he's often very intense in his attempts to limit the proliferation of the app, oftentimes (especially in the very early game) putting him at odds with most of the people he meets.
  • Sugar-and-Ice Personality: Prior to joining the Summoners, Toji is all business without time or interest in personal matters. After receiving the Magic Kiss from the main character, some of this facade melts away, revealing a much more caring and sensitive person than most would give Toji credit for.
  • Unwitting Instigator of Doom: Is the cause of the Exception Boss in Chapter 6, where his attempt to use his Rule of Eradication on Ophion's egg while he's summoned his younger self ends up summoning Yukimura.
  • You Are What You Hate: His family responsibility has instilled this into him to some degree. There's a definite level of shame Toji feels in regards to having oni ancestry, and will not talk about it if he doesn't have to. He doesn't necessarily hate transients, but his views on transients and their relation to humans from a legal standpoint is less forgiving than a good number of the other characters you meet.

    Moritaka 

Inuzuka Shino Moritaka

Voiced by: Kappei Yamaguchi

https://static.tvtropes.org/pmwiki/pub/images/moritaka_3star_full.png
Virtuous Dog Warrior

One of the Protagonist's classmates. Moritaka is a cheerful presence among the Summoners and values friendship and honor above all other things. While still in training, Moritaka does still have considerable skill with a blade, and one day hopes to be a master swordsman.

He is one of the Hakkenshi, or Canine Warriors, a group of canine Transients who are each based on a character from Nansō Satomi Hakkenden - in his case The Protagonist Inuzuka Shino.


  • An Ice Person: His Sacred Artifact is a katana that turns into a long blade of ice, which he can use to freeze enemies. In game this means he is usually a Water unit.
  • Birds of a Feather: Seemingly has a tendency to befriend fellow canines, as he is shown to be good friends with Garmr and Cu Sith, and quickly makes friends with Agyo when he is summoned in the second New Year's event.
  • Breakout Character: Initially, he was just a minor character, showing how transients adapt to life in Tokyo. He would end up becoming one of the most popular characters in the game and was added to the Summoners Guild, even appearing in the opening animation alongside the rest of the main members. He would also receive a Drama CD and a short April Fools video.
  • Butt-Monkey: Comes with the Nice Guy territory, unfortunately. The game loves to place Moritaka in this position. One notable instance is in the first Valentine's event when Moritaka ended up eating Ryota's food, which was bad enough to make him lose consciousness. Other examples include any time Shino is around, as Shino seems to have turned tormenting Moritaka into his personal pastime when not giving the poor canine Training from Hell.
  • Combat Pragmatist: In order to prevent Yasuyori from collapsing the room he and the Protagonist are fighting in, he straight out bites Yasuyori in a surprisingly brutal move after Yasuyori nullifies his attack from his ice sword.
  • Covered with Scars: Several on his face along with more on his body shown in his more revealing skins.
  • Covert Pervert: Much like his "father" Shino and "brother" Tadatomo, Moritaka has it bad for the Protagonist, but his feelings for them come in direct conflict with his sense of duty to the Summoners' leader. It takes the interference of Kimun Kamui's darker half for him to realize that he can be open about his feelings toward the Protagonist and still strive to be the warrior they need him to be.
  • Eager Rookie: Still a trainee swordsman lacking experience in life-or-death battles, as pointed out by Shino who is the Shadow of the person that was partially responsible for the creation of his soul.
  • Ear Notch: Among his many scars.
  • Fire-Forged Friends: With Shuichi, especially since they attend kendo classes together.
  • Fish out of Temporal Water: While he is from a world very similar to Japan, it bears much more resemblance to feudal Japan than modern Tokyo. Moritaka being rather old-fashioned and struggling with things like English loanwords and technology is sometimes played for laughs.
  • A Friend in Need:
    • In chapter 6, when Garmr arrives at his school unexplainably wounded, exhausted and pursued by mysterious shadows; Moritaka immediately steps up to protect his friend and ends up embroiling himself in the wider scale guild war headed by the Genociders.
    • Chapter 9 has him dropping everything to stick by Shuichi's side, hanging out with him throughout the first half of the chapter following Duo's betrayal.
  • Furry Confusion: The friend he occasionally refers to, Yoshiro, was apparently a normal non-anthropomorphic dog.
  • Furry Reminder: Falls for the "Shake!" trick every time.
  • I Got You Covered: Pulls off a nick-of-time rescue for the Protagonist against Arc, helping fend off their attack until The Cavalry arrives.
  • Insistent Terminology: Moritaka does not like being called a dog, and would much rather you refer to him as a Canine Therian.
  • Mundane Utility: The icy waters his sword conjures makes a great improvised shower after an intense training session.
  • Nice Guy: Moritaka is all around a good person. By no means does this make him a pushover, but Moritaka would rather be helpful and make friends than be confrontational.
  • The Pen Is Mightier: One of his 4-star skins replaces his trusty Katana with a giant calligraphy brush.
  • Playing with Fire: His Valentine variant has this attribute.
  • Power Limiter: It's heavily implied that the Rule of Moritaka's Ice Sword to purify evil is suppressing the blood, Soul, and Role he's inherited from Shino.
  • Wholesome Crossdresser: While none of his skins show him doing so, it is stated that he has an affinity for it.

    Agyo 

Agyo

Voiced by: Maiko Ito

https://static.tvtropes.org/pmwiki/pub/images/agyo_3.png
Doggy Defender

A Transient from the Land of Wa who grew up as a shrine guardian. After his grandfather died, Agyo was summoned to Tokyo on a wish to meet someone new. After meeting the Protagonist and unsuccessfully trying to locate a fellow guardian dog to help guard his shrine, Agyo has since joined the Summoners and protects the guild headquarters.


  • Asian Lion Dogs: In fact, he gets very annoyed when he's called a "dog". He's not a dog at all! This protest tends to fall on deaf ears.
  • Demoted to Extra: Joins the Summoners guild at the end of his questline, yet due to his status as a limited event unit, he has not appeared in the following main story chapters. He has a very brief appearance in chapter 9 though, as does Gyumao during the Tycoons segment.
  • Making a Splash: His main element, drawing particularly upon holy water for purification.
  • Meaningful Name: "Agyo" is a name for a specific depiction of Asian Lion Dogs wherein they have their mouths open, as is the case for Agyo himself.
  • Guardian Entity: A guardian spirit in the shape of a dog transient looking for something worthy to protect.
  • Neat Freak: As part of his duty as a shrine guardian, he feels it's his responsibility to keep everything clean and tidy. Everything. Woe betide you if your home isn't clean. It's to the point that his alternate skins have him wielding a mop!

    Hanuman 

Hanuman

Voiced by: Kappei Yamaguchi

https://static.tvtropes.org/pmwiki/pub/images/fg_hanuman01_skin2.png
Prankster From The West

A young Transient from Devaloka who loves pulling pranks on people, especially arrogant ones or those in positions of power. He loves anime and games and wants to be a ninja.


  • Light 'em Up: Has an Aether variant in the Desert Journey.
  • Light Is Good: Has an Aether variant and is very much a good person.
  • Lonely at the Top: Was in this situation in his homeworld Deva Loka, between his power and position he had no friends or confidants, so he treasures those he has made in Tokyo.
  • McNinja: How he's presented despite (sort of) being Japanese; he's really into ninja, thinking them to be the coolest thing ever, and as a result was hanging out/training with the Akasaka Agents before ditching them once he met the Protagonist. The Agents' response to this was mostly annoyance, but they didn't seem to treat him that seriously to begin with.
  • Monkey King Lite: While many scholars believe the original Hanuman served as some inspiration for Sun Wukong in the epic tale, this version of Hanuman is undoubtedly inspired by the latter. From his childish trickster personality, to his monkey-like appearance, Hanuman may as well have been named Sun Wukong. Gandharva confirms it in chapter 9, specifically calling him Prince.
  • Oblivious to Love: Best showcased in his Desert Journey special quest when he thought a date was a type of food, which while not inaccurate, is not what was meant in that context.
  • Playing with Fire: His main element, though he shows no explicit skill with fire.
  • Self-Duplication: Is capable of this lorewise and may even be how his evasion skills work, though he can't seem to use them to attack multiple times in game. Mostly he uses them to gather intel.

Allies

    Gullinbursti 

Gullinbursti

Voiced By: Satoshi Hino

https://static.tvtropes.org/pmwiki/pub/images/fg_gullinbursti01_skin1_5.png
Protector of Heroes

A Transient from the world of Yggdrasil. Created by his master, Freyr, to safeguard his sword for an upcoming war. When this war broke out, Gullinbursti was left home by Freyr along with his sword, though Gullinbursti eventually disobeyed this order, arriving just in time to watch Freyr die. He still keeps watch over this weapon, hoping one day to be reunited with his master.


  • Born of Magic: Gullinbursti was created by imbuing a body created by dwarves with the magic of his master, Freyr.
  • Heroic Self-Deprecation: Gullinbursti is very strong, very brave, and very noble, but these qualities just aren't good enough in his own eyes. This is intensified by his inability to fully unleash the power of his sword. He wants to make Freyr proud, but doesn't realize his own poor view of himself is what holds himself back.
  • Homosexual Reproduction: As he was created using the power of Freyr, god of fertility, Gullinbursti is able to bear the child of anyone he couples with... which he offers to do for the Main Character. The fact that he also specifies that he will be the one to bear any offspring also makes him Mister Seahorse.
  • Identical Grandson: While there's no tangible confirmation of this, Gullinbursti states that any children he bears will be exactly like him in appearance and ability, to the point that he believes any offspring will essentially be him.
  • Inconvenient Summons: Reversed. Gullinbursti was accidentally summoned by the main character during the new year in the middle of visiting a shrine.
  • Legendary Weapon: The sword he carries belongs to Freyr. It's said to contain enough power in it that the wielder would be able to win any battle. Whenever it's in use, it shines with a brilliant light.
  • Little Bit Beastly: Gullinbursti is a boar. However, part of the intent when creating Gullinbursti was to have a Body Double available for Freyr, should he need it, so he was instead given a human form with minor boar-like qualities.
  • More Expendable Than You: The sole reason Gullinbursti had been created in the first place was to serve as a body double for Freyr to take his place in being struck down by Surtr, and constantly throughout the event he hopes to sacrifice himself for the sake of the Protagonist, who has a part of Freyr in them. Freyr, however, came to see Gullinbursti as a son, and despised the other gods of Yggdrasil for giving him such a self-destructive purpose, and thus allowed himself to be killed by Surtr instead to save Gullinbursti and spite the Norse pantheon for their cruelty, while the Protagonist repeatedly scolds Gullinbursti for thinking that any other version of him would be no different from the original and that their own original existence isn't worth preserving.
  • My Instincts Are Showing: Although most of the time you're with Gullinbursti, he seems functionally human, he does show some animalistic tendencies. For instance, he charges into battle, runs everywhere he goes and has a keen sense of smell. On his Valentine's date, he even brings you mushrooms rather than chocolate or any other typical gift.
  • Temporary Online Content: Gullinbursti, like Agyo before him, is available only during New Year's events in his corresponding event shop.
  • Walking Shirtless Scene: Gullinbursti has an awesome boar mantle and a strap to fasten it to his body, however, this does nothing for his upper body and leaves his front Exposed to the Elements.

    R-19 

R-19

Voiced By: Mutsuki Arisawa

https://static.tvtropes.org/pmwiki/pub/images/fg_riku01.png
Replicant

An android from Utopia, R-19 was created to gather information. He approaches everything in a rational manner and acts emotionlessly. The "19" in his name indicates his lifespan.

Based on the Replicants in Blade Runner.


  • Androids Are People, Too: He doesn't care for his well-being viewing himself as expendable. The Protagonist doesn't see it that way, reminding R-19 he matters just as much as everyone else.
  • Artificial Human: He is an android.
  • Ascended Extra: Has been in the game since the beginning, but it took over 3 years for him to finally become a relevant character.
  • More Expendable Than You: Refers to himself as such, repeating how his life doesn't matter as long as he can protect the Protagonist. The Protagonist scolds R-19 for viewing himself as such.
  • Protectorate: He was designed to invoke this instinct in others.
  • Robo Speak: How he talks.
  • The Stoic: Is emotionally repressed and is only capable of Robo Speak, however...
  • What Is This Thing You Call "Love"?: Constantly asks questions about why humans and transients act the way they do as he doesn't understand emotions.
  • When He Smiles: He has a pretty cute smile the few times he shows it.
  • Your Days Are Numbered: That 19 in his name indicates how many years he has before he dies. This was done to stop him from getting attached and thus developing emotions.

    Shuichi (Unmarked Spoilers!) 

Shuichi

Voiced by: Masato Ushiki

https://static.tvtropes.org/pmwiki/pub/images/shuuichi_3star_full.png
Brilliance with both Pen and Sword

A high schooler and one of the leaders of the Wisemen guild in Hongo. Shuichi is a prodigy and talented kendo practioner. Although he interacts with most people in a friendly way, he's actually a cautious person who only trusts his blood relatives. He dotes on his younger brother, Duo, although that affection isn't always returned.


  • Academic Athlete: A skilled kendoka and a literary and military scholar.
  • Ambiguously Brown: Shuichi is likely half-Indian like his brother.
  • Annoying Younger Sibling: Age-inverted: he's the elder Annoying Younger Brother to duo's younger Aloof Older Brother. Duo finds Shuichi's borderline worship of him to be grating. He would rather they have an average sibling relationship and for Shuichi to treat him like a normal kid, but his older brother is not of the same mind.
  • Anti-Magic: Under very specific circumstances, his Akashic Records can temporarily shut down the Rule of another person, even someone as powerful as Shiro overtaken by Yog-Sothoth. It's his ace in the hole and he typically prefers to only use it under dire circumstances.
  • Artificial Human: He's a clone from the same Genius series as his other siblings. However, he was deemed a failure, and not even labeled a letter like his "brother" Duo.
  • Big Brother Instinct. To put it lightly. Bits and pieces from chapter 8 onward implies this the result of spending all his childhood protecting his little brother and himself from the people who experimented on them.
  • Cannot Tell a Lie: Allegedly, as a result of his Role and Rule. This doesn't keep him from misleading people when he sees fit.
  • Decoy Leader: Although he never claims to be the Wisemen's guild master, most people simply assume he is, as he does all the talking.
  • Dull Eyes of Unhappiness: He's despondent and catatonic during the first half of Chapter 9. He doesn't give a damn about anything, looks off into space, and only barely communicates in short sentences. Claude of all people has to talk some sense into him and it works.
  • Fire-Forged Friends: He developed a rapport with Moritaka in their kendo classes. In fact, Moritaka is the one who is nursing him back to mental sanity during Chapter 9.
  • Heroic BSoD: Sadly, he is absolutely broken and destroyed by the traumatic reveal that not only was Duo playing him like a fiddle, but he was also in league with Chapter 8's apparent Big Bad, Michael.
  • Knight Templar Big Brother: If you lay a finger on Duo, Shuichi will hunt you to the ends of the Earth.
  • Knowledge Broker: Essentially. The Hongo Guild specializes in observing and gathering data on everything, which his Sacred Artifact allows him to do. He passes all data on to his brother to analyze.
  • Manipulative Bastard: Has no qualms attempting to use the Protagonist's friends as bargaining chips to coerce them into an alliance in which they are the "limbs" to his "brain", and later thinks aloud about using the Outlaws as meat-shields once the Genociders' assault had thinned their numbers enough for them to be desperate enough to cooperate.
  • No Social Skills: Zig-Zagged. He is at times described as charming by the narration, and is capable of coming across as an upstanding individual to Shiro in their online interactions as Cain, and a trustworthy friend to the chronically-naive Moritaka, and is no doubt an affable person. That said, even putting aside the over-active Big Brother Instinct that compels him to sing Duo's praises near-constantly, Chapter 7 has Nomad note that he is excessively familiar, and shortly after, he speculates that Claude and Snow sent Garmr on a mission to gather the remaining Berserkers to the Colosseum to act as a decoy for Nomad because they could find no other use for him. Out loud. Within earshot of Garmr, who is still nursing injuries from trying to complete that mission. When the Protagonist expresses their disapproval,he seems genuinely confused as to what he did wrong. It's later justified as it was revealed in Chapter 11, all the Genius clones were created with their sense of empathy either severely stunted or destroyed altogether. This would help explain Shuichi's behavior in the story.
  • Playing with Syringes: Subject to horrific experimentation throughout his childhood, until he Escaped from the Lab with his baby brother in a tow.
  • Power Nullifier: His sacred artifact can do this under specific circumstances. Likely by accessing the record about the artifact in question and discovering its weakness within the Akashic Record's database.
  • Sibling Team: Despite their differences, Shuichi and Duo work well together as a team, their Sacred Artifacts even complementing each other's. Until Chapter 8 that is.
  • Thousand-Yard Stare: In the first half of chapter 9 thanks to Duo's apparent betrayal. He gets better thanks to Moritaka and Claude.

    Duo (Unmarked Spoilers!) 

Duo

Voiced by: Mutsuki Arisawa

https://static.tvtropes.org/pmwiki/pub/images/duo_3star_full.png
The Genius of Hongo

The younger brother of Shuichi, he is in reality a cloned genius, created by the masterminds of the game to serve as a back-up recorder in the event any of his Prime Genius siblings were to go off-line.


  • Aloof Big Brother: Age-inverted: the younger Aloof Big Brother to Shuichi's elder Annoying Younger Sibling. Is nowhere near as affectionate as Shuichi, and not particularly inclined to entertain Shuichi's desire to dote on him every waking moment. Veers into Younger Brother Bully territory with how often he meets Shuichi's obnoxious level of affection with equally extreme insults.
  • Ambiguously Brown: He's apparently half Indian.
  • Artificial Human: Duo, alongside his "siblings", Shuichi, Bertro, Isaac and Curren, were created as part of an inhumane experiment in Eastern Tokyo aimed at the fusion of human with sacred artifacts. For this experiment, the three were cloned from the genetic template of a certain set of geniuses, until one day Shuichi managed to escape with Duo in arm to Western Tokyo.
    • As he is considered a "successful sample", he's in essence a living Pillar.
  • Cain and Abel: The Abel to the three Prime Geniuses, in particular Curren, the one most similar to him, at least physically.
  • Child Prodigy: In part thanks to his Sacred Artifact which acts as a sort of second brain capable of incredible thought processes. Then chapter 10 reveals that he and all his siblings were made to be this way to begin with.
  • Cruel to Be Kind: The reason why he made such a show of joining the Rulemakers in front of Shuichi. He needed to sever Shuichi's attachment and dependence on him in order for them both to have a better chance at stopping the Representatives.
  • Dark and Troubled Past: He's the clone of some famous genius and was created with the express purpose of being a back-up supercomputer in the event any of his "siblings" ever went rogue or went down. Despite escaping from their creator with one of his brothers, Duo was never able to experience reprieve or have a normal childhood since by that point he was already trapped in Walled Tokyo. To top it all off, he can't even express the grief in his heart since the experiments that were performed on him also stripped him of his emotional faculties.
  • Determinator: It would be all too easy for him to simply follow his pre-programmed inclinations and act like an emotionless robot, while treating everyone around him like they're expendable, just like the rest of the Geniuses. But Duo is simply not that kind of person. As Chapter 10 demonstrates, no matter how miniscule or fleeting his sense of compassion, pity, and kindness may be, Duo will try his damn hardest to help people, in whatever way he can.
  • Deadpan Snarker: His response when Curren expressed her annoyance that Breke ran away from her is as sincere as a three-dollar bill. His awkward, but definitely genuine smile at Curren's predicament only makes it better.
    "(smile) Huh. Sorry to hear that."
  • Fake Defector: Happens when the Representatives of the Rule Makers show their faces at the Chapter 8 finale. Shuichi is happy to see his brother is alive and well, only for Duo to disregard him, revealing his allegiance to the Representatives. Shuichi... doesn't take it very well. Chapter 9 implies that Duo is still on the Protagonist's side, but must work to divert attention away from them by joining the Representatives. Chapter 10 reveals that by submitting himself to the Representatives, Duo would have greater freedom of movement and the ability to observe first hand what's happening in and out of the 3 True Guilds allowing him to take advantage of any opportunity that might come up in his efforts to subvert the Game's expectations.
  • Heroes Love Dogs: Duo is rather fond of Garmr, and of the three True Geniuses seemed to be closest to Bertro.
  • I Just Want to Be Normal: He deeply admires, and to some degree envies "ordinary people." That's because he was never given the chance to be a normal child as he was created with the express purpose of being a back-up for the primary Geniuses and spent most of his early childhood being subjected to horrible experiments like a lab rat. And on top of that, due to being a Pillar, he's aware of the time loop Tokyo is trapped in while "ordinary people" remain blissfully unaware.
  • Lack of Empathy: Downplayed. While he's considered a "success" and an "adequate" candidate to serve as a back-up for the primary Geniuses due to the belief that the cloning process has also destroyed his conscience, in reality Duo still values the lives of others, and wants to solve their problems.
  • Light Is Good: His elemental affinity is Aether and despite everything he's been through, remains a steadfast and benevolent force in the story and work behind the scenes to aid the Protagonist against the Game and its masterminds.
  • Magical Computer: His sacred artifact is globe sized supercomputer and can expand to enclose him within when fully evoked.
  • The Man Behind the Man: As Chapter 11 retroactively revealed, he was the mastermind behind the conflict in Chapter 3. With the assistance of Kirito and Claude, Duo was able to manipulate events so that Oniwaka and Kengo would eventually clash and invoke Thor's Exception. This allowed Duo to gather data on the Exception, specifically how one could potentially use one as a weapon.
  • Mercy Kill: He offers one to R-19 at the end of Chapter 10 after he had receive the replicant's observation data. He even allows R-19 to think it over despite the prison school collapsing around them and when R-19 declines the offer, Duo politely backs down and the two part ways once more.
  • The Mole:
    • In chapter 7, we learn from Shuichi that Duo was kidnapped by an unknown party. It's discovered later that this party happens to be The World Representatives, and that Duo was never kidnapped. Rather, it was all a plan orchestrated by Duo to help manipulate events in the favor of the Representatives. It's implied later on that there's more to this than meets the eye and Duo is still trying to subvert the Representative's plans.
    • In chapter 9, Claude implies this is Duo's actual plan for joining up with the Rulemakers and gather intelligence on their plots.
  • Omnidisciplinary Scientist: While he's primarily a data analyst, Duo's vast intellect means he can function in a variety of roles and perform extremely complex tasks and procedures that would often require an entire dedicated team of scientists and engineers. For reference, he manages to repair/heal Bertro and Geri after he rescues them during the climax of chapter 11. The two cyborgs appear alongside Duo a few events later, apparently no worse for wear and possibly better off than how they started.
  • The Quiet One: He never speaks to anyone but his brother. This slowly changes as the story progresses and he starts making his move in the game.
  • Sibling Team: Despite their differences, Duo and Shuichi work well together as a team, their Sacred Artifacts even complementing each other's. This is subverted in the chapter 8 finale when Duo allies himself with the Rule Makers guild and leaves Shuichi behind. From chapter 11 onward, Bertro takes over as Duo's number 2 in lieu of Shuichi.
  • The Stoic: He typically maintains a bored and disinterested look. Turns out he's nearly incapable of emotional expression as a result of the experiments done to him and "siblings".
  • You Are Number 6: Is "Plan-D" of those pulling the strings behind the game.

    Exiles (Unmarked Spoilers!) 
Special characters that were exiled from their world due to one reason or another. The exiled characters were removed from their world and were given the role of Wanderer, someone who is not tied to a specific place. In some form, the exiled were banished from their respective worlds by someone associated with or the representatives themselves. The souls of the exiles were coalesced by unknown means into a vessel we now know as the Protagonist. They are:
  • Susanoo from Takamagahara
  • Ushiwakamaru/Minamoto no Yoshitsune from the Land of Wa
  • Aynurakkur from Kamuy Kotan
  • Nüwa from Hourai
  • Varuna-Kamadeva from Deva Loka
  • Jamukha from Xanadu
  • Asura from Shangri La
  • Freyr from Yggdrasil
  • Veles from Kitezh
  • Lugh from Tír na nÓg
  • Shaytan (Satan/Lucifer) from Eden
  • Eurynome from Olympus
  • Tiamat from Babel
  • Heyoka from Great Spirit
  • Quetzalcoatl from El Dorado
  • Seth from Aaru
  • Cthulhu from the world of the Old Ones
  • Faust from Gehenna
  • The unnamed priestess from the Ryukyuan legend "The Sun God's Bride" from Nirai Kanai

  • Absurd Cutting Power: The running theme that all 24 souls have is that each of them hold a Rule that can "cut" something.
    • Susanoo from Takamagahara had the Rule to cut authority.
    • Yoshitsune from Wa no Kuni had the Rule to cut distance.
    • Aynurakkur from Kamuy Kotan had the Rule to cut stasis.
    • Nuwa from Hourai had the Rule to cut the heavens or skies.
    • Shaytan from Eden and Gehenna had the Rule to cut gravity.
    • Eurynome from Olympus had the Rule to cut bloodlines.
    • Quetzalcoatl from El Dorado had the Rule to cut the ground.
    • Cthulhu from Old Ones had the Rule to sunder dreams and reality.
    • Lugh from Tir Na Nog had the Rule to cut gaps.
    • Kamadeva/Varuna from Deva Loka had the Rule to sever Samsara or the Karmic Cycle of Reincarnation.
  • All Your Powers Combined: The united soul fragments allow the Protagonist to access their respective Rules when they made a connection to someone close to the soul in question.
  • Fallen Angel: One of the Protagonist's souls is that of Lucifer (referred to in this game as Shaytan), the Morning Star and the first fallen angel.
  • Foreshadowing: In Chapter 3, when Taurus Mask uses his Scared Artifact to duel the protagonist one-on-one, he realizes that there are 24 souls in them.
  • The Grim Reaper: Veles and Eurynome, although the former embodies this aspect more keenly than the latter since Veles was the embodiment of Death back on Kitezh while his twin, Volos, represented Life.
  • Love Goddess: The gods Varuna-Kamadeva and Freyr have dominion over the concept of love and lust in their respective mythos. One has to wonder if they are responsible for the protagonist's irresistible charms.
  • The Maker: Aynurakkur, Nuwa, Quetzalcoatl, and Eurynome were considered creators and founders of either the Earth or the human race in their respective mythos.
  • Our Dragons Are Different: All of the Exiles are described as Dragons who were banished from their worlds. The term is more literal for some of the souls than others.
  • Reduced to Dust: The power granted by Eurynome's soul. Her Scythe of Eradication had the power to annihilate anything it cut.
  • Satan: One of them is Lucifer himself.
  • Soul Jar: Each of them are contained in the Protagonist.
  • You Can't Go Home Again: The 24 souls that make up the Protagonist were banished from each of the 24 worlds that participate in the game for various reasons.

Shinjuku Academy Staff

    Kyoma Mononobe (Unmarked Spoilers) 

Kyoma Mononobe/Solomon

https://static.tvtropes.org/pmwiki/pub/images/mononobe_tokyoafterschoolsummoners.png
Homeroom Teacher
Click here to see his true form

The protagonist's homeroom teacher who helps them adjust to their new life at Tokyo and provides them counseling whenever needed. In truth, he is a Transient and the Wise King Solomon, having been trying to save the protagonist from the Representatives since the very beginning.


  • Carpet of Virility: Has light amount of hair on his chest.
  • Closer to Earth: When compared to his co-workers Jinn and Triton.
  • Expy:
    • Of Dr. Romani Archaman from Fate/Grand Order. A self-sacrificing mentor and counselor who is heavily connected to King Solomon and the tenth ring? Check.
    • Even his true form as King Solomon heavily resembles his Fate/Grand Order counterpart's. Both versions of Solomon wear predominately white and red robes complimented by gold accessories, tanned skin, and white hair that gives off a sense of sagely wisdom.
  • Heroic Sacrifice: Sadly, despite the protagonist's best efforts to save them from disappearing forever, Kyoma ultimately does so willingly to ensure the protagonist can have a chance to end the cycles at the end of Chapter 11.
  • King Incognito: As all the clues in this entry point out, his true identity is King Solomon, the Exception of All.
  • Meaningful Name: The kanji of "Kyo"(匡) has a radical of "King" (王) inside it, foreshadowing his true identity.
  • Mystical White Hair Has pure white hair in his King Solomon form.
  • Navel-Deep Neckline: Curiously enough, he doesn't button up his shirt properly, despite being one of the more level-headed characters.
  • Odd Name Out: His given name is written with kanji instead of katakana like everyone else. Presumably, to hide the fact that he is also one of the participants in the game.
  • Older Than They Look: According to himself to the protagonist, the middle-aged man appearance is not even close to his true age. Considering how many loops it has been and how much memories he had accumulated to the point that his soul risks vanishing the moment this loop comes to pass, this is telling.
  • Power Tattoo: A hexagonal star on the back of his right hand. The same sort the Protagonist has, in fact.
  • Ret-Gone: As revealed by Mahakala, this will be his fate the moment that this loop comes to pass, due to him giving away his Sacred Artifact and its power for the protagonist's sake and his own body wearing down from the memories of the past loops. The protagonist vows to not let this happen, but sadly, it happens anyways.
  • Stepford Smiler: It is revealed in Chapter 11 that he is full of grief for having to witness the protagonist dying again and again without them having ever graduated from Shinjuku Academy even once, and wants for them to finally survive to the end in this last loop even with him having to pay the price with his own existence.
  • Walking Spoiler: It's really hard to talk about him due to how he's connected to a heavy portion of the game's mystery.
  • Wham Shot:
    • Is revealed to be an App User himself at the end of Chapter 8, as well as having an unknown relation with Salomon (who calls him "Father").
    • The fact that his crest's shape is hexagram, as in Star of David or Seal of Solomon.
    • Chapter 11 spoils his true identity as King Solomon.

    Jinn 

Jinn

Voiced by: Kentarō Itō

https://static.tvtropes.org/pmwiki/pub/images/jinn_3star_full.png
Hot-Blooded Teacher

Jinn is a smoke genie assistant teacher at Shinjuku Academy who greatly respects Mr. Mononobe, but is in a constant feud with fellow teacher Triton. He loves his students and has a laid back approach to teaching.

Despite appearing early on in the story, he wasn't released as a playable unit until the Seaside School Event in 2017.



    Triton 

Triton

Voiced by: Toshiyuki Morikawa

https://static.tvtropes.org/pmwiki/pub/images/triton_3star_full.png
Keep Clam and Teach

A merman teacher at Shinjuku Academy. He loves his students and respects Mr. Mononobe, but constantly butts heads with fellow teacher Jinn. Despite his love for his students, he tends to have a strict teaching style.

Despite appearing early on in the story, he wasn't released as a playable unit until the Remote Island Expedition Event in 2017.



Alternative Title(s): Tokyo Afterschool Summoners Book 1

Top