Follow TV Tropes

Following

Characters / Tokyo Afterschool Summoners Eastern Rule Makers

Go To

Massive unmarked spoilers below! Read at your own risk.


One of the Three True Guilds comprised of various World Representatives that wish to turn the Protagonist into the System that allows their various worlds to continue existing. In essence, they desire to transform the Protagonist into God, a being that exists solely to serve the whims of others.
    open/close all folders 
    General 
  • Creepy Child: The leadership of the guild look no older than their early teens, yet they all wield immense godly powers and view the protagonist as less a person and more something to be harvested come time.
  • Hanging Judge: Chapter 10 revealed that the Rule Makers have completely taken over the Judiciary function of the National Diet. The Rulemakers Guild is Walled Tokyo's Supreme Court now!
  • Order Is Not Good: Implied. The name of their guild alludes to their, or at least Michael's, goal of imposing a new world order/System upon all the Worlds.
  • Troubling Unchildlike Behavior: They are all working together to carry out some heinous scheme involving the protagonist as if it was team science project for school. They also have no qualms with fighting and killing anyone in their way. That's before going into their personal issues:
    • Michael is a Knight Templar who believes that the Utopia Justifies the Means.
    • Korpokkur is obsessed with keeping the status quo of his frozen world.
    • Horus wants to tear the Original Seth out of the Protagonist's soul amalgam in order to have a fair and honorable duel to mark his rite of passage to adulthood, consequences be damned!
    • Bael and Curren are The Sociopath and have a Lack of Empathy, respectively.

    Curren 

Curren

https://static.tvtropes.org/pmwiki/pub/images/download_843.png
The leader of the Eastern Guild. Not much is known about her, though she is treated as nothing more than a figurehead among her guild. Once an experiment, she works to get the Protagonist to become the System that will maintain the world.

She is in reality the female clone of famous science fiction writer and genius Arthur C. Clarke.


  • Abusive Parent: Two-fold. Going by Shuichi's comments, the researchers who made them were not particularly kind people. Then there's her relationship to Breke, her creation, no doubt informed by the way she was treated by her own creators. She dismisses his emotional anguish out of hand and treats him like a mobile computer terminal for data collection, but calls herself his mother and demands his service and undying respect. When he rejects her demands and flees, she acts like a scorned pet owner.
    Curren: Breke ran away from me. Talk about biting the hand that feeds you.
  • Ambiguously Brown: She looks similar to Shuichi and Duo with her silvery hair and dark skin. Chapter 10 revealed that they were cloned from similar genetic samples.
  • Ambiguously Human: Curren reveals to Breke that she too was part of the same experiments that made Shuichi and Duo using the genetic code of a certain set of geniuses.
  • Authority in Name Only: She's actually completely aware of it and perfectly fine with leaving all the decision making to Michael, giving her more time to focus on her research.
  • Brother–Sister Team: Temporarily forms one with Duo in Chapter 10 as they go about their data collection.
  • Distaff Counterpart: She essentially looks like a Gender Flip version of Duo. After all, they were both cloned by the same researchers.
  • Evil Twin: To Duo, downplayed in that she isn't 'evil', per say. For bonus points, Duo's summoner's mark is brighter in color than Curren's.
  • Foil: Serves as one to Duo. While both of them came from the same inhumane experiment that made them emotionally-stunted super-geniuses, their personal actions to others illustrate how Curren lacks Duo's better nature.
    • Duo treats R-19, who is stated multiple times to be expendable, like he matters and respects the replicant's choices. Curren, on the other hand, treats Breke like a tool and demands that he continue doing a job he clearly hates, without a care for the wolven cyborg's feelings.
  • Gadgeteer Genius: Has her own robot army, a menacing robot guardian in her full art, and is the Rulemakers' resident tech-wiz.
  • Gender-Blender Name: Double Subverted. She goes by the name Curren, which is a name typically associated with female characters, but her true name is the same as her genetic source's.
  • Half-Identical Twins: With Duo. The story even notes that they are near mirror images of each other.
  • Humongous Mecha: Called the Transcendent One by Curren. While smaller than typical building size mechas, her guardian is still huge as they typically carry their master in just one palm.
  • The Kid with the Remote Control: Curren is in control of a host of mecha ready, willing, and able to carry out the whims of their master.
  • Labcoat of Science and Medicine: She constantly wears one. This serves to foreshadow her connection to Duo.
  • Lack of Empathy: She rather callously responded to Breke's identity crisis in the finale of chapter 10 by revealing that she was made in a lab too, finding it difficult to understand why he would be so heart-broken over his apparent lack of humanity and would rather he just be cooperative and hand her his gathered data. Justified, Chapter 11 revealed that the creator of the Geniuses wanted them to be as objective and focused on their goals as possible; thus their ability to empathize was destroyed during their gestation process.
  • Mark of the Supernatural: Her summoner's mark is located superior to her sternum, again a trait shared by all her clone siblings.
  • Modesty Shorts: Wears what appears to be bike shorts under her lab coat.
  • Sinister Scythe: The Transcendent One wields one.
  • Squishy Wizard: She has the physical strength you would expect of someone her size; the issue is getting past her robot army if you want to land a hit on her.
  • The Stoic: Her expression very rarely changes from its default look of utter disinterest. Turns out she doesn't have any real emotions.
  • Super-Intelligence: She was made to have the intelligence and computational power on par with a super computer, as were all of her other siblings.
  • Uterine Replicator: She casually reveals her origin to Breke in the finale of chapter 10. She and likely Duo along with Shuichi were literal "test-tube babies".
  • White Hair, Black Heart: A heart as devoid of moral constraint as hair devoid of colors, with a not-so-positive attitude about free will and cooperation to boot. This is also one of the features shared amongst all the Genius clones.
  • You Are Number 6: Crossed with Meaningful Name, the first letter of her name also indicates the order of her creation. Specifically, Curren is the third one created.

    Michael 

Michael

https://static.tvtropes.org/pmwiki/pub/images/michael_housamo1.png
Title unknown
God's right hand and the de facto leader of the Eastern Rule Maker Representative guild. An archangel of supreme power, he seeks to make the protagonist into a System for the benefit of Eden.
  • Archangel Michael: His name is a clear giveaway.
  • Cain and Abel: The Cain to the protagonist's Abel.
  • A Child Shall Lead Them: He's the world representative of Eden and despite not being the guild master, he's essentially the Eastern Guild's de facto leader.
  • Even Evil Has Loved Ones: Yes, make no mistake, Michael still holds affection for Shaytan even now and even pities all the terrible time loops the protagonist must endure. However, Michael is still bent on turning them into a System, regardless of his own feelings for them.
  • Evil Cannot Comprehend Good: Even now, after countless eons, Michael remains puzzled as to why Shaytan chose free will over surrendering himself and becoming a Representative to serve the majority of Eden.
  • Gold and White Are Divine: Golden blond hair, and wearing a pristine white suit, as fitting the Right Hand of God.
  • Hair Wings: He has fringes on the side of his head that resembles folded wings.
  • Holy Halo: He has 2 of them, technically 3, since the halo on top of his head is a double-layered one, while the other halo floats around his left ankle.
  • Jerkass: He’s shown himself to be a cruel and merciless person. One of his first acts onscreen is impaling Babalon and Surtr with dozens of angelic spears to quickly dispose of them.
  • Light 'em Up: He fires spears of pure light to attack.
  • Light Is Not Good: Despite being God's Right Hand and an archangel, when Michael first appeared he gleefully expressed his desire to sacrifice the protagonist for his cause and mercilessly impaled the weakened Babalon and Surtr.
  • Memory Jar: Zig-zagged. Like other World Representatives, Michael should have access to the Pillar from his home world, being the Trees of Life and Knowledge, and he could theoretically use it to recover his memories from past time loops. However, mysteriously, Eden hasn't allowed the Trees to manifest in Tokyo yet. This forces him to receive memories from his fellow guildmates' Pillars or other sources to keep up-to-date on the situation in Tokyo.
  • Please, Don't Leave Me: During the epilogue of the Nightglows event, Duo revealed that he had observed Michael's demise and witnessed a moment of weakness wherein the archangel begged for his big brother, Shaytan/Lucifer, to not leave him to die all alone. Michael was understandably shocked when he learns this, forcing him to begrudgingly accept Duo's terms.
  • Pure Is Not Good: The epilogue of Canaan implies that Michael genuinely believes that his actions will result in the salvation of all the worlds, his childish naivete shielding him from the guilt of his more callous and cruel actions.
  • Remember the New Guy?: Gabriel identifies him as Michael at first. He snaps back at her, calling her a loser and a fool for hanging out with a guild.
  • Sinister Minister: His entire outfit is reminiscent of a church pastor, complete with a stole resting on his shoulders. The sinister part comes in when you hear how he describes the protagonist like a science experiment instead of as a living person.
  • Utopia Justifies the Means: If he can create a perfect System that will unite all worlds under one harmonious order, then he would gladly sacrifice even his own brother to do it.
  • Villain in a White Suit: Wears a pristine suit in all his appearances so far and is incredibly ruthless.
  • Villain Respect: He's nothing but polite to Arsalan when he visits him, mainly because his Sword Sacred Artifact was the one Michael originally gave to Solomon.
  • Villain Team-Up: Seems to be in a mutual alliance with Amaterasu if their interactions so far are any indication.
  • Walking Spoiler: His introduction in Chapter 8 marks a major reveal and turning point in the plot.
  • Well-Intentioned Extremist: The Canaan event reveals that Michael genuinely believes that damning the protagonist to an eternity as the new System/God of the worlds will prevent another Biblical Flood, which unlike the Time Storm in Tokyo will destroy and recreate everything from scratch.
  • Winged Humanoid: The narrative says he sprouts his wings during his introduction at the end of chapter 8, but we have yet to see them in his official art.

    Amaterasu 

Amaterasu

https://static.tvtropes.org/pmwiki/pub/images/fg_amaterasu01.png
The Shinto goddess of the sun and the universe, ruler of Takamagahara, the heavenly realm of the gods of Japanese myth and the elder sister of Tsukuyomi and Susanoo.
  • Aloof Big Brother: Narration implies Ammy does not have the most generous opinions regarding her younger brothers, especially Susanoo. Yet it can't be said she has no love for them, as she grew distressed once she lost Tsukuyomi's signal when he was swallowed up by Daikoku's darkness.
  • Companion Cube: Her Pillar sacred artifact takes the form of the Amano-Iwato Stone, the boulder she used to seal the entrance of the Amano-Iwato cave where she hid herself from Susanoo after his rude behavior offended her. The stone's unique ability allows her and any designated companions to hide themselves away in a Pocket Dimension, safe from even the powers of Mahakala.
  • Condescending Compassion: Implied. She seems to view the people as unfortunate sheep that need to be sheltered and guided by her will.
  • Energy Weapon: Her primary method of offense.
  • Fainting: She does this at the very memory of her brother Susanoo! And since he's one of the Protagonist's souls, this means that they are also a source of frustration for her.
  • God Save Us from the Queen!: Was effectively empress of both the Japanese heavenly and earthly realms and used her immense powers to keep tabs on everyone, thus eliminating any sense of privacy in her home world.
  • Holy Hand Grenade: Her sacred artifact, the Yata no Kagami, the sacred regalia of Japanese lore allows her to fire devastating laser beams that burn her victims using their sins. Interestingly, this is similar to how Arc’s sacred artifact affects their opponents.
  • Holy Halo: Her mirror levitates behind her head making it look like a halo, which is rather fitting as she is a god.
  • Light Is Not Good: The Shinto Goddess of the Sun and the Universe and one of the game's most powerful antagonists.
  • Magic Mirror: She fittingly wields one of the 3 Imperial Regalia of Japan, while her sibling possess the other two. Her Yata no Kagami or Eight-Span Mirror floats behind her head like a halo at all times and is capable of unleashing devastating sun beams on command.
  • Miko: Seems to be the inspiration behind part of her design.
  • Mistress and Servant Boy: The Mistress to Oz, her servant boy.
  • Nice to the Waiter: She is rather cordial to Oz, her assistant.
  • Non-Uniform Uniform: Her school uniform is pretty standard fare, save for her sleeves which are more in line with a miko's robe.
  • The Omniscient: The Virtual Summer Event revealed that this was how she kept the denizens of Takamagahara in line as its Representative/Ruler. The World granted Amaterasu the ability to know every event and going-on in Takamagahara, which means that she knew everyone's secrets and no one was willing to overstep their bounds or go against her, lest their shame be revealed to the whole world. No one, except for Susanoo of course.
  • The Power of the Sun: She is a solar deity and can smite her enemies with the sun's wrath.
  • Raven Hair, Ivory Skin: Long dark hair to compliment skin the color of egg-shells.
  • Sensor Character: She can sense the general location of both her brothers in Tokyo at all times. That's why she was a little distressed when she lost Tsukiyomi's presence during his battle with Daikoku in chapter 10.
  • The Shut-In: True to her legend, the trauma that Susanoo had inflicted on her has left her a bit of shut-in. While she is willing to go outside to perform her duties, she will quickly retreat back to her quarters once she is done.
  • Silk Hiding Steel: A delicate looking girl, who also has the ability to fire laser beams.
  • Squishy Wizard: Despite her great powers, Amaterasu has the stamina of a paper cup. It's an accomplishment for her to stand 10 minutes straight!
  • The Stoic: She rarely shows her emotions and prefers to get to the point when talking others.
  • Student Council President: Going by her dress and the arm-band, she is this.
  • Top God: She is this for the Japanese Heavenly Pantheon, Takamagahara.
  • Trauma Button: The memories of her brother, Susanoo.
  • Villain Team-Up: She and Michael seem to be in cahoots with one another. Chapter 11 implies they have a close working relationship and are observing the other Representatives.
  • Yamato Nadeshiko: Calm, patient, and equally graceful.

    Oz/Zo 

Oz/Zo

https://static.tvtropes.org/pmwiki/pub/images/fg_oz01.png
Stargazing Lion
Click here to see his alter-ego 
Voiced By: Tsuyoshi Koyama

[This description was copied in violation of our Plagiarism policy. Please replace it with original writing.]


  • Academic Athlete: They are by no means Amaterasu's Dumb Muscle. Oz dreams of becoming an astronaut and Chapter 9 implies he regularly visits Kurogane and collaborates on building working model rockets with him.
  • The Big Guy: Physically strong as his muscular build would imply which helps compensate for his mistress's physical frailty.
  • Cowardly Lion: He is the Trope Namer with one of his skills even called Courageous Coward.
  • The Dragon: To Amaterasu.
  • Everything's Sparkly with Jewelry: Wears a ring on almost every finger.
  • Expy: His sacred artifact and dual personality makes him one to Dr. Jekyll.
  • Foil: Barring their personalities, both Oz and Zo were kings who ruled in Olympus, both felt Lonely at the Top, and as their 4-Star revels, both had the exact same Role and, if the statement is taken at face value, both possibly faced the same fate of the Nemean Lion of Myth. It's implied that it's for this reason that they were put into one body when they were summoned.
  • Goal in Life: He dreams of becoming an astronaut and reaching the stars. Seems only fitting he's serving a sun goddess.
  • Mistress and Servant Boy: The servant to his lady, Amaterasu. The two seem to have a rather friendly relationship.
  • Mythology Gag: Their 4 star version depicts the pair sitting on a (not yellow) brick road, while the crystal spires of the Emerald City can be seen behind them.
  • Nigh-Invulnerability: Naturally, considering he's based on the Nemean Lion. It's this attribute of their body that makes Oz and Zo's situation possible.
  • Red Oni, Blue Oni: The courageous and boisterous Zo to the meeker, and more soft-spoken Oz.
  • The Reliable One: They're always there to catch Amaterasu whenever she has a fainting spell, either from remembering her brother or from over-exerting herself.
  • Screw Destiny: Their 4-Star states that their Role was to die at the hands of a great hero and be turned into a cloak, but it was changed when they were summoned to Tokyo. This is supported by the fact that the game's incarnation of Heracles, despite being at the point of his life where he should be performing the 12 Labors, is not shown wearing the Nemean Lion Pelt.
  • Sharing a Body: As a result of an unknown event when they were summoned to Tokyo, Oz and Zo share a body. Unusually, this is in contrast to how the Game usually deals with two individuals with same Roles and Rules, namely that only one is Summoned and other is blocked.
  • Super Serum: Their Sacred Artifact, an emerald flask which contains the drug that allows them to switch personalities. Notably, it's stated to be a side effect of the flask, and its true power is unknown.
  • Villains Out Shopping: Granted the Player had no idea Oz was actually in-league with the Rule Makers at that point, but the lion therian does show up in Chapter 9 to meet with Kurogane at the Crafter's guild for their model rocket testing.

    Korpokkur 

Korpokkur

https://static.tvtropes.org/pmwiki/pub/images/fg_korpokkur01_skin1.png
Scout Troop Leader
Voiced By: Junko Takeuchi

[This description was copied in violation of our Plagiarism policy. Please replace it with original writing.]


  • Adaptational Villainy: In the real life Ainu mythos, korpokkurs were a type of Nature Spirit and fey people who were skilled hunters and craftsmen that traded with the Ainu people until one day one of the Ainu broke their sacred pact out of curiosity causing the korporkkur people to vanish forever. In the game, Korpokkur is a single godly individual who kept his world in a Medieval Stasis and wields his icy powers with no remorse against those who offend him.
  • An Ice Person: His sacred artifact can generate violent blizzards capable of freezing his enemies with the only safe spot in the death-zone being under his butterbur leaf.
  • Blue-and-Orange Morality: Just as likely to help you as he is to kill you, and if he likes you it actually increases the chance he'll try to kill you. He absolutely hates "growth" and "change" because growing and changing means aging, and aging eventually means death. Therefore, it's better to kill people while they're children and they're still "pure" and untainted by age and "death".
  • Evil Counterpart: Is seemingly set-up to be one for Chernobog. While both of them have similar powers, Chernobog couldn’t initially restrain his powers from automatically activating and killing anyone who set foot on his mountain and was deeply troubled by his lack of control. Korpokkur on the other hand, is quite in control of his powers and judging from his voice lines, very willing to use them.
  • False Utopia: The System that Korpokkur wants to create is one of Ambiguous Innocence: he prizes that state, and would seek to create a world where there are no adults, only children in various stages of physical development. His World of Kamuy Kotan is essentially a prototype version of his ideal, as while he can't stop the children from becoming adults, he can continually "reset" the world so that, sociologically speaking, no growth can happen.
  • Fertile Feet: He’s capable of revitalizing the land by planting giant butterburs in that area allowing it to become habitable, but only if there are children there. Once all the children have grown up, Korpokkur will leave the area and take all his life-giving butterburs with him.
  • Icy Blue Eyes: What else did you expect of a character who could conjure deadly blizzards on a whim? Overlaps with Occult Blue Eyes.
  • Improbable Weapon User: His sacred artifact is a giant butterbur leaf that could pass as a beach parasol.
  • Invisible to Adults: One of his powers. Unfortunately, his invisibility is only limited to adults, leading to a child finding him one day.
  • Invisibility: By waving his butterbur leaf around himself, he can turn invisible.
  • Irrational Hatred: He was exposed one day by a child who grew too curious and pushed away the leaf he was hiding under. He grew to resent this person. He also has a cold hate for those who change, intentionally or otherwise, as he intentionally triggers a collision with Kamuy Kotan during the "Onsen Jamboree" event. Originally it was merely to get revenge on Kimun Kamui who had begun to question his Role in Kamuy Kotan's System, but at the end of the event he prepares to kill the Protagonist and friends - and additionally Korpokkur's own pawns - in order to stop their growth permanently.
  • Jerkass: Oh boy. Arguably one of the biggest in the game; he sees no issue in loving and hating someone equally, at the same time, and will cheerfully prepare to murder anyone who crosses his path at the drop of a hat. This includes people who no longer further his plans, who simply annoy him, and/or those whom he holds dear. He sees no contradiction in this.
  • Logical Weakness:
    • His invisibility and ice powers mean little to nothing against Jacob who not only has True Sight, but also Uriel's fiery blade as his sacred artifact. Thankfully for Korp, Jacob was only there to speak with him instead of looking for a fight.
    • His Rule only remains active while he holds his Sacred Artifact over himself. When he uses his leaf to deflect currents of memory-assimilating water Babe sent to attack him, his effect ends because he had to move the leaf in front of him.
  • Mood-Swinger: Can flip between "playful and cheery" and "icily hateful" instantaneously, and that's when he's not feeling both at the same time. The best way of dealing with him - or surviving him - is to simply be beneath his notice.
  • Tron Lines: Found on the bottom portion of the butterbur’s stem. Similar marks have been found on other sacred artifacts, but it’s currently unknown what they are.
  • Troubling Unchildlike Behavior: His cute child-like appearance and quirks belie a far colder and savage personality that espouses the creation of a world where “happy and innocent children” can live in peace, while at the same time voicing his joy that Michael’s gaze possesses a “cold and merciless” quality to it, a trait he would like in all kids. His reaction to being mildly offended is "kill the offender and everyone around them", bar extenuating circumstances.
  • Walking Wasteland: Once all of the children on his land mature into adulthood, Korpokkur will uproot all the giant life-giving butterburs and leave the area, reverting the land back to an inhospitable wasteland.

    Horus 

Horus

https://static.tvtropes.org/pmwiki/pub/images/fg_horus01.png
Impartial Administrator
Voiced By: Sho Nogami

[This description was copied in violation of our Plagiarism policy. Please replace it with original writing.]


  • Anti-Villain: Despite being on the opponents' side, he loves and respects his uncle Seth, the Exile from his world. He goal is to free Seth from the Protagonist, and face them in combat to ascend to adulthood.
  • Back from the Dead: His ankh staff allows him to revive the dead, as the ankh symbolizes life, restoration, and resurrection in Egyptian mythology. When used together with his second artifact and Pillar, the Pillar of Djed, the coffin that originally held his father's severed corpse, it allows Horus to revive an army of loyal mummy soldiers.
    • It's heavily implied Horus intents to tear the Seth aspect from the Player's soul amalgam and then attempt to revive him in order for Horus to have a redo at his fated duel with his uncle.
  • Bird People: Like in myth, Horus appears as a muscular falcon transient with clawed hands and avian feet.
  • Gold and White Are Divine: Being a major god, Horus wears a lot of golden accessories to complement his dark blue and white feathers.
  • Horrible Judge of Character: His character relationship chart shows that he is affable to Bael and Korpokkur...
  • Magic Staff: His primary sacred artifact is a decorative lance-like ankh as tall as he is.
  • Necromancer: Can use his powers to raise hordes of mummies to do his bidding.
  • Trademark Favorite Food: Horus is rather fond of lettuce and his bio states he loves to share the leafy green with his loved ones. Unfortunately, for the those versed in Egyptian mythology, Horus has a rather mature association with lettuce...
  • Unusual Ears: Despite being an otherwise falcon-esque transient, Horus has a pair of feline ears atop his head.

    Bael 

Bael

https://static.tvtropes.org/pmwiki/pub/images/fg_bael01.png
Demonic Student Prosecutor
Voiced By: Hiroki Goto

[This description was copied in violation of our Plagiarism policy. Please replace it with original writing.]


  • Amoral Attorney: He is a prosecutor and quite amoral.
  • Aristocrats Are Evil: Bael's a King of Gehenna and a sadistic monster out only for himself.
  • The Bad Guy Wins: Downplayed. Although his scheme to cheat the Reps using the Canaan Recreation failed, Bael still managed to obtain a portion of his original self's power and status. How this will ultimately benefit him is still unknown.
  • Carry a Big Stick: As the Canaan story continues, Bael is given his counterpart's weapons by Kothar, a pair of magic clubs called Yagrush and Ayamur. He grows attached to using them, as they are the physical symbols of his status as Canaan's Representative, which proves to be a grave mistake as it allowed Astaroth to engage him without worry of his greater Goetian rank overpowering her.
  • Casting a Shadow: He's an Infernal unit, which also doubles as Dark Is Evil.
  • Cheaters Never Prosper: Attempted to cheat all of the legitimate Representatives in Tokyo by trapping the Player in a recreation of Canaan, becoming a Representative himself by fusing with his original divine alter-ego in order to claim the Player, and then returning back to Tokyo victorious without fear of interference from the other Reps. Unfortunately for Bael, the actors he had chosen for his recreation and the Player decided to overthrow him the moment he revealed the truth to them.
  • Creepy High-Pitched Voice: His voice is a noticeably high tone with a tendency to elongate certain portions of his speech as if he is savoring his words.
  • Deal with the Devil: The first Goetian demon to make an on-screen deal. The events of Canaan play this trope straight, showing just why Faustian Contracts are a terrible idea, especially contracts struck with a conniving monster like Bael.
  • Exact Words: Want to find out whatever happened to Canaan? Sure, he'll show you what happened. Down to every last murder, death, and destruction that befell its citizens.
  • Fusion Dance: His real goal when he offered to help Dagon uncovered the truth of Canaan's fate. Bael would merge with Baal, his original self and a Canaanite wind deity, in the Canaan event and play his role. That way, Bael would attain the status and power of World Representative by proxy when Baal is awarded the status. The bio entry for his 5-star version implies he has partially succeeded despite the utter failure of his Canaan scheme.
  • Gameplay and Story Integration: Being the demon he is, Bael's benefits will come with a steep cost. This is demonstrated in game with his "Offering Seeker/Collector" skills, which have a high chance of buffing his allies, while also draining their health if it succeeds. His 3 stars' "Seeker" version only grants an Atk buff and drains 600 points of health, while his 5 stars' "Collector" version grants both an Atk and Def buff and drains 1000 points of health.
  • Good Wings, Evil Wings: His sacred artifact are his four pairs of shimmering shadow wings. They have the power to show Bael his victim's greatest desires and by devouring their memory of it, his wings can make manifest those desires.
  • Hoist by His Own Petard: Weaponized. Bael's first two skills, "Revelator" and "Nerve Wrecker", not only cripple enemies when they have status buffs, but also deal extra damage to them per buff!
    • His obsession with being a Representative and refusal to use to his Goetian powers allowed Astaroth to stall him long enough for the heroes to arrive and defeat him, despite his Goetian rank normally being higher than hers.
  • Identical Stranger: Downplayed. Looks almost exactly like Seth, save for their color scheme and his glasses. This is due to both Seth and Bael having mythological origins in Baal from Canaanite mythology.
  • The Mirror Shows Your True Self: The reflections in his wings on his 5-star unit art shows him for what he really is behind his thin veneer of sophistication. An envious, vicious, and sadistic monster who cares for no one but himself.
  • Neat Freak: He hates getting dirty and gets along well with people who likes to keep clean, like Algernon. His pristine and pressed suit is as much for his vanity as it's for his sanity.
  • Obviously Evil: It can't get anymore obvious than having literal demon horns, holding a whip and being a lawyer.
  • Perpetual Smiler: His calm, conceited smile rarely leaves his face and is noted in his profile.
  • Red Baron: King of Burnt Offerings.
  • This Cannot Be!: His defeat line, complete with screams of indignation and Madness Mantra.
  • Too Clever by Half: Make no mistake, Bael is a very patient and devious mastermind. Unfortunately, his sheer arrogance overshadows his intellect resulting in the demon overestimating himself and how much control he actually has over the situation. Case in point, his meticulous Sadistic Choice endings in the Canaan recreation failed to account for the Protagonist's frequent tendencies to Take a Third Option and their ability to invoke this in their friends.
  • Upper-Class Twit: He halts from an aristocratic background back in Gehenna and is apparently still very much a member of society's upper echelon here in Tokyo. He will obnoxiously remind you of his higher status if given the chance.
  • Villain in a White Suit: Bael's student uniform is a well-kept naval uniform with a handkerchief folded and tucked in its left breast pocket, another symbol of his decadent wealth.
  • Villainous Breakdown: His lines upon being KO'd in battle are an excellent, if quick, example. "Curse your impertinence! How dare you do this to me!? Howdareyouhowdareyouhowdareyou...!!"
  • Whip of Dominance: He wields a stylized riding crop, which both illustrates his true authoritarian nature and his sadism.
  • With Great Power Comes Great Responsibility: A more villainous example than most. Bael believes that power comes with obligations and duties that have to be performed, even if they are not necessarily pleasant. He informs Astarte of this in the Canaan event, much to her dismay. Of course, this is all lip-service. The finale of Canaan makes it clear that once Bael has the power and status he desires, he would rather lord it over everyone than take any actual responsibility.

Top