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Massive unmarked spoilers below! Read at your own risk.

In General

Characters that appear in the main story, but either their guilds have few known members, or they're not associated with any known guilds. Once there's enough characters in a guild, or when a character is revealed to be in one, they can be moved to their respective guild.

Beware of unmarked spoilers. You have been warned.


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    Kirito 

Kirito

https://static.tvtropes.org/pmwiki/pub/images/kirito_3star_full.png
Local Assassin

Voiced by:

A boy who works alongside various Guilds, usually helping out the villain of whichever chapter he's in. However, he'll make it very clear that he has no stakes in whatever their plans are, and will abandon them when he sees fit.

His Sacred Artifact is a knife that allows him to hide without a trace within a thick fog. It's heavily implied to have been originally held by Jack The Ripper.


  • The Bus Came Back: The end of Chapter 11 reveals he has allied himself with the Warmongers and have been given his own squad of mecha troopers to aid him.
  • Chronic Backstabbing Disorder: Obvious quip aside, boy does he have a case of this! He's never shown a willingness to resist the urge and likely always plans this as the end game for all his clients and associates.
    • In chapter 3, he makes his escape the moment Oniwaka and Kengo create an Exception, while making it clear how much he enjoys Oniwaka's agony from his Rule overloading.
    • It's taken to horrifying levels in chapter 8. In a show of heinous irony, he manipulated a vindictive little girl, whose parents had just been killed in the chaos caused by the Genociders, into an attempt on Babalon's life after actively aiding Babalon and the rest of the Genociders throughout the chapter in order to create the situation in the first place. While Arc managed to shield Babalon from the attack, it cost them their life (though Shiro was able to revive Arc later). Despite that, Kirito was still pleased with himself as he got to see Babalon suffer from once again losing a child she cared about before he quickly made his escape.
  • For the Evulz: A lot of what he does seems to stem from a sadistic desire to make others suffer and/or to make them give in to their worse impulses. This is evident in chapter 8 when he lent one of his knives to a little girl whose parents had just been killed by the Exceptions, and told her Babalon was responsible for everything in order to convince her to murder the woman who welcomed him in open arms and treated him like he was her own child.
  • Half-Hearted Henchman: He appears in several chapters, always as a contractor of the current villain, but is usually not interested in their goals.
  • Karma Houdini: He has yet to face any real consequences for his heinous actions.
  • Jerkass: He's rude to almost everyone he meets and will not hesitate to either betray or abandon them if things go south for him.
  • Jerk Ass Has A Point: Despite also being guilty of the events in Chapter 8, he was right to point out to the little girl he gave the knife to that Babalon, Arc, and the other Genociders are responsible for her parent's death.
  • Ominous Fog: Kirito can generate a concealing fog at will to mask his presence, allowing him to fade into the shadows to either ambush his enemies or to make a quick escape.
  • Parental Abandonment: Implied. Has no relations to anyone as of yet and instead calls Babalon his "Unlovable Mother".
  • Power-Up Letdown: His Sacred Artifact is one in-universe. Being able to hide in fog and launch surprise attacks would be great in battle, but the App automatically displays any and all opponents' data at the start of a battle, giving away any tactical advantage he could have gotten. He can only use the fog as a Smoke Out.
  • Psychotic Smirk: Often sports this when things get bad for his victims.
  • Recurring Boss: Appears as an enemy in several chapters.
  • Serial Killer: If his artifact didn't already tip you off, the mutilated body found in chapter 3 is implied to have been his work. Unlike many other characters who inherited their artifacts from infamous historical figures, such as Claude and Licht, who inherited their artifacts from Emperor Nero and Hitler respectively, Kirito seems to enjoy following the footsteps of his predecessor all too willingly and naturally.

    Musashi 

Musashi

https://static.tvtropes.org/pmwiki/pub/images/musashi_3.png
Boy Bodyguard

Voiced by: Yumiko Kobayashi

A samurai for hire. Originally introduced as a regular merc for the Hongo Wisemen, he later comes to work for the Crafters after the former falls apart. Like the protagonist, he's an amalgam of multiple entities. In this case, his Sacred Artifact - five swords that each carry their own memories, talents and personality - make up Musashi.


  • Katanas Are Just Better: Wields five of them at once as his weapons.
  • Rōnin: He is based on the legendary wandering swordmaster, Miyamoto Musashi.
  • Split-Personality Team: The memories of five distinct beings are housing in the body of this little boy, but they seem to work well together. Whoever is the dominant entity changes according to the situation.
  • Symbiotic Possession: Of a sort. The details remain unclear, but the different entities are "borrowing" the body of a teenage boy and work for money as a sort of compensation to him, should they ever leave his body.

    Barguest 

Barguest

https://static.tvtropes.org/pmwiki/pub/images/fg_barguest01.png
The Forsaken Beast

Voiced by: Josuke Shinomiya

[This description was copied in violation of our Plagiarism policy. Please replace it with original writing.]


  • Bears Are Bad News: A large bear who attracts misfortune wherever he goes. It's not that he himself is a dangerous or bad person, it's just his bad luck.
  • Butt-Monkey:
    • By extension of being a bad luck magnet, this poor bear cannot catch a break. He's been shot at, attacked by wyverns, and that's just to name a few of the things that have been inflicted on him!
    • Played for laughs in Valentine's Timeslip, he is repeatedly whacked in the face by the same branch every time he wakes up from a time reset.
  • Hates Being Touched: During the Black Snow on the Hot Spring Mountains event, Barguest repeatedly blocks Ashigara from patting his shoulder, citing that he doesn't want his bad luck to rub off on Ashigara even though they're friendly towards one another.
  • The Jinx: Quite literally! His Sacred Artifact, the chains that adorn his body, attract ill will and bad luck.
  • Papa Wolf: Deeply protective of Kenta, who is essentially his surrogate child.
  • Self-Deprecation: It rather hard to think positively when you're a living bad luck magnet and unending source of slapstick comedy.
  • Stone Wall:
    • How he is played as a unit, as he can give himself the Regeneration, Tenacity, and Guts buffs while also crippling his enemies' CP gain and lowering their ATK stat.
    • His Valentine's Timeslip event variant performs this role even better than his standard form as he has access to most of the above-mentioned buffs with the addition of the Protection buff for added defense and Taunt to better protect his team and make full use of all his defensive buffs.

    Algernon 

Algernon

https://static.tvtropes.org/pmwiki/pub/images/fg_algernon01.png
Cyborg Cleaner

Voiced by: Kenyuu Horiuchi and Rumi Ōkubo

Introduced at the end of the first act, Algernon is a cyborg called upon by the Rule Makers to counter Azathoth. What we see is a combination of a man named Charles, and an AI partner named Algernon, housed within the helmet of the same. Said helmet also makes up his Sacred Artifact.


  • Boom Stick: They can turn their broom into some-kind of rocket blaster by re-configuring their armor around the broom head.
  • Cleanup Crew: It's implied that they not only eliminate their targets but also clean up the resulting crime scene and disposes of their victims' bodies.
  • Consummate Professional: If you hire them, you can be sure that they will fulfill their assignments to the letter.
  • Deadly Euphemism: Besides their janitorial work at school, Algernon also "cleans up" the streets of targets they receive from their job as a mercenary after school.
  • Do Not Call Me "Paul": Charles hates when other people know and call him by his old name. The fact that he tells the protagonist his human name in his character quest goes to show just how much he grows to trust and like them.
  • Exposed to the Elements: Despite wearing a fully functioning suit of armor, Algernon's abdominals are conspicuously exposed.
  • Flying Broomstick: Well, how else are you suppose to use a rocket-powered broomstick?
  • Keet: The AI unit, Algernon, is noticeably more up-beat and talkative than their human host.
  • Luminescent Blush: Their helmet can stimulate a blush response and it's so adorable. This is usually the result of Charles reacting to something unexpected or cute the protagonist does for or with them.
  • Named After Somebody Famous: During the "Osechi, the Mouse and the Sweeper" event, Algernon states that they were named after the famous British poet, Charles Algernon Swinburne.
  • Neat Freak: As revealed in the "Virtual Summer Memory" event, Charles can only relax by cleaning! Algernon tells the party, particularly Otohime, it's better to leave him be.
  • Power at a Price: The operation that gave them their accelerated intellect and higher bodily function is also gradually eating away at them. The primary symptom of this burn out is memory loss.
  • Power Degeneration: Their power is killing them, but they also don't want to go back to who they were. It's implied that the memory loss they experience at times are only the beginning something much worse!
  • Scarf of Asskicking: Algernon has your stock oversized tattered scarf, and of course it's caught in a Dramatic Wind.
  • Shipper on Deck: Algernon consistently tries to get Charles to be honest with their feelings for the protagonist and seems dead-set on trying to get the two together.
  • Snarky Non-Human Sidekick: The AI portion of Algernon speaks more often than the human side of the equation, often to tease the human inside the suit in good nature.
  • Superior Successor: They are apparently this to Nomad, as they are from the same experimental line as the tiger detective, but possess far greater acceleration and actual time-hopping powers.
  • Time Travel: Possesses this ability, as all things made from Utopia are. This is how he able to deal with Azathoth. Continuous use of this power is also slowly killing them.
  • We Will Wear Armor in the Future: Algernon is a hero from Utopia, a science fiction-themed world. As an apparent mercenary, he wears some pretty neat armor...ab window notwithstanding.

    Breke 

Breke

https://static.tvtropes.org/pmwiki/pub/images/fg_breke01.png
Amnesiac Werewolf

Voiced By: Masato Ushiki

Existing somewhere between the lines of human, wolf, and machine, Breke is all of the above, yet not quite any of them at the same time. Much like the Protagonist, Breke arrived in Tokyo with no memories of his life before. Equipped with nothing more than a suit of nanomachines and voices that hint at foreboding possibilities, Breke is trying to navigate the mysterious purpose for his being in Tokyo.


  • Ability Mixing: His ability to use the abilities of other artifacts seems to be based on Freki's Rule that allowed him to "consume what was left behind" and Huginn and Muginn's ability to access and translate the memories and personality of the artifact's previous owner.
  • Ace Pilot: His Nightglow variant depicts him driving a high tech spaceship. His bio also mentions that due to being a machine that adapts to "past legacies" flying a space fighter is simple.
  • Conditional Powers: His ability to temporarily use the powers of the artifacts of others requires that he assumes the form of that artifact's previous owner and, also, assume their personality while in use. On top of that, it's implied that as a result of it being tied to Freki's Rule, he can only tap into the artifacts of Transients that have completed their Roles.
  • Cybernetic Mythical Beast: An odd example, Breke is the fusion of Huginn, Muninn and Freki, 3 of Odins familiars.
  • Easy Amnesia: Breke is introduced into the story suffering retrograde amnesia. There seems to be bits and pieces of his past life that have surfaced, though much remains unclear.
  • Hearing Voices: It isn't long at all after his introduction that Breke begins hearing voices in his head. For the most part they seem to be providing hints about his past and providing guidance for him. It's later revealed that it belongs to Huginn, who has been integrated into Breke along with Muginn as a support unit for his nanomachines.
  • Limited Wardrobe: He currently has three skins in the game. His initial skintight suit, that same suit but with the front open... and the same suit but semi materialized.
  • Meaningful Name: His name is short for "B-Type Freke". Curren named him this because he's the ' "Plan B" of the True Guilds, being the opposite of the Protagonist they can use as a replacement for the World Representatives if any of them start to break away from their intended roles in the Game or end up fulfilling their wish that kept them in Tokyo.
  • Playing with Fire: His Nightglow variant has the fire attribute. Interestingly though he fights with a laser.
  • Quest for Identity: After getting out of the jam he initially finds himself in, it appears Breke has decided to take on this particular mission.
  • Reforged into a Minion: A three-fer. It's revealed he was originally Freki, one of Odin's wolves, who was captured by Utopia along with the missing Huginn and Muginn, who were converted into a robot body and its support units for their Artifact, respectively.
  • Shapeshifting: What his nanomachines, which his 4-star states is his Sacred Artifact, allow him to do. This not only gives him the ability to look like others, but also gives him the ability to duplicate the weapons of others, as seen when he generates a copy of the Protagonist's Boundless Tail sword to fend off some attacking robots. It's also the source of his ability to utilize the abilities of other's Sacred Artifacts.
  • Soul Jar: Inverted, as while it's not their actual souls, the Thought Unit reveals that Breke is composed of the memories, thoughts, and physical appearances of Transients who have completed their Roles. This includes Babalon, Surtur, and Azathoth, though it mentions they were the last to be uploaded before Breke was activated. Tezcatlipoca is added to his archive at the end of Chapter 10, and Shiva is assumed to have been added at the end of Chapter 11.
  • Spy Catsuit: The outfit Breke wears is made of nanomachines, and since it appears that he has some relation to combat fields of work, of course it defaults to a rather form-fitting catsuit. And since this is Tokyo Afterschool Summoners, the Stripperific crotch zipper is almost expected at this point.
  • Suspiciously Similar Substitute: He's one to the Protagonist. He's an amnesiac who first manifests in a park, initially has no other memories other than his name, gets attacked by a random Transient mob and has to be saved by a mysterious stranger (This time, it's you, the Protagonist), and manifests a Sword artifact to save the person who just saved him. He's even composed of multiple beings, just like the Protagonist. It's justified, as Curren and the other two Geniuses that act as the guildmasters of the three True Guilds explicitly built him to take on the Sacred Artifacts of the World Representatives if they began to fail in their roles for the Game or end up dead or desummoned. This means Breke is the vessel for the 23 World Representatives, just like how the Protagonist is the Vessel for the Exiles of the 23 Worlds
  • Undying Loyalty: Has this to the protagonist for saving their life as soon as Breke was summoned. This was so impactful to him that he immediately adopted a mindset similar to the protagonists. And whenever he finds the protag in trouble he'll be sure to jump into the fray, even if his power prevents him from being recognised.
  • Wolf Man: Breke has the anthropomorphic appearance of a wolf.

    Furufumi 

Furufumi

https://static.tvtropes.org/pmwiki/pub/images/fg_furufumi01_skin1.png
Shinjuku Librarian

Voiced By: Jun Fukuyama

A boy who watches over an abandoned school building near the park. He tries to dissuade others from trying to end the loops, viewing it as a futile effort.



    Shinya 

Shinya

https://static.tvtropes.org/pmwiki/pub/images/shinya_3star_full.png
Light Archer

Voiced by: Masato Yoshida

A gentle high school student and archery club member, accompanied by the cherubim Cupid. He has a soul that overlaps with a god existing within one of the parallel gate worlds, and the godly energy crosses that barrier, welling up in him. But if this extraordinary power accumulates too much in his ordinary human body it could destroy not only him, but Tokyo itself. Having taken a liking to Shinya, Cupid helps him out by periodically releasing this overflowing power in the form of light arrows. There is, unfortunately, the stipulation that the arrows cannot be fired aimlessly and must hit someone.

He and his familiar Cupid are also the substitute Representative of Olympus in place of Zeus, since to the latter is unable to take part in the game thanks to the game being based on Zeus' Rule.


  • Balance Buff:
    • His Soul Shooter skill grants the Arousal buff to allies up to 2 squares in front of him.
    • His upgraded version of Starshine, Starshine+, boosts its activation rate from 70% to 100%, ensuring that the Glint buff will pass around to his allies.
  • Blessed with Suck: Has a power some teenagers would kill for, but is deeply troubled by using it, and will die and take the rest of the city with him if he doesn't.
  • Charm Person: One of the application of his power is to have Cupid fire Arrows of Love to someone and make them falls in love with him, though he mentions that this is only the facet of his untapped true power. Against Shiva, it instead manifests as a painful mental attack due to his resistance against charm.
  • Cupid's Arrow: Essentially his Sacred Artifact, but he can't choose who the targeted person falls in love with.
  • Hero of Another Story: Once stopped Kalki, an Avatar of Destruction, from rampaging in Tokyo as part of his backstory.
  • Defector from Decadence: Chapter 13 reveals that he was once part of the Invaders, until he stuck it out on his own when they became too villainous for his tastes in order to protect innocents from game-related crossfire.
  • Emotion Bomb: His power isn't simply making anyone hit by one of his arrows fall in love with him, but forcing them to feel any emotion he wants them to, including heartbreak and despair. He uses this power to break several people free of the obsessive infatuation Sitri's feathers cause.
  • Light 'em Up: His element.
  • Meaningful Name: One of his given name's possible meanings is "arrow of truth" (真矢 Shinya), while his surname literally means "Temple of Heavenly King", fitting his role as Zeus' proxy.
  • Power Perversion Potential: Subverted. Should the Hero bring it up, Shinya angrily rebuts that his charm ability isn't fun or titillating to him; the manic, obsessive love inspired by Cupid's arrows makes him more uncomfortable than anything. The fact that said power tore apart his family might have something to do with it.
  • Single-Target Sexuality: What getting hit by one of his arrows usually inspires towards him.
  • Spanner in the Works: Implied to be this to Curren, since Shinya himself is bound to a Transient and does not possess a Sacred Artifact, meaning that Breke cannot pick up his power per her design, let alone the fact that he is only a Substitute Representative.
  • The Straightand Arrow Path: Cupid's weapon of choice, per his legend.


    Wakan Tanka 

Wakan Tanka

https://static.tvtropes.org/pmwiki/pub/images/wakan_tanka_3.png
Football Captain

Voiced by: Yasuaki Takumi

[This description was copied in violation of our Plagiarism policy. Please replace it with original writing.]


  • Bad with the Bone: His weapon of sorts. His helmet is his sacred artifact and made out of the skull of a buffalo.
  • Cool Helmet: His sacred artifact takes the form of an American football helmet. Despite his bio stating it's crafted from a buffalo's skull, the helmet itself has a rather mundane appearance.
  • The Heart: Although at first appearing to be a good fit for The Big Guy, Wakan Tanka is revealed to actually be one of the most caring characters in the game. He's very in touch with his own feelings, as well as the feelings of those around him.
  • Heart Is an Awesome Power: Wakan's specific power is the ability to "create a path forward". Indeed, when activating his helmet by pressing it onto the earth, a brick laid path freed of obstruction will appear before him and his teammates. What makes this power so awesome is that the helmet also empowers his him and his team into near unstoppable juggernauts, represented in game as granting your team with the powerful Crit+ buff capable of dealing immense amounts of damage.
  • Horned Humanoid: Sports two spectral buffalo horns.
  • Lovable Jock: Friendly, encouraging and well-liked by his peers.
  • Memory Jar: As his second sacred artifact, his very body itself, is a Pillar, albeit an Incomplete one. It allows Wakan Tanka to retain his memories of joyous events across timelines. According to his Japanese bio, this is a result of his body being created by all the spirits of his homeworld in an attempt to go past their limits and gain omnipotence.
  • Ripple-Proof Memory: A downplayed example. Unlike the completed World Pillars that most of the Representatives wield, Wakan's body is limited to recording only a certain type of emotional memories. In his case, memories of happiness.
  • Soul Jar: Wakan Tanka is The Great Mystery of Lakota belief. As such, he's not a singular entity, but the representation of ALL great powers of his world, jammed into the body of a single person.

    Ashigara 

Ashigara

https://static.tvtropes.org/pmwiki/pub/images/ashigara_3.png
Bear Sumo Wrestler

Voiced by: Kazuhiro Nakaya

[This description was copied in violation of our Plagiarism policy. Please replace it with original writing.]


  • Boisterous Bruiser: The man has two settings: loud and louder, and he loves putting his physical strength to use - not necessarily in a fight, just in general.
  • Bruiser with a Soft Center: As big and tough as he tries to look, it is incredibly easy for him to fall into Inelegant Blubbering if he thinks he's been abandoned by his friends - emphasis on "thinks". This includes when he forgot where and when they were to meet up, and showed up at the wrong time and place.
  • Meaningful Name: Ashigara is named after a real-life mountain which is the setting of the Japanese folk tale Kintarou, wherein the eponymous character is reputed to compete against bears in sumo. Certain texts in-game imply that Ashigara is one such bear.

    Israfil 

Israfil

https://static.tvtropes.org/pmwiki/pub/images/fg_israfil01_7.png
Musician that Sees Sadness in Beauty

Voiced by: Hiroaki Hirata


  • Archangel Raphael: His Islamic counterpart.
  • Casting a Shadow: Summoned to Tokyo as a shadow possessing the body of Zabaniyya.
  • Cue the Rain: His ability can be summarized as this, able to summon rain powerful enough to bring about the biblical floods to wash away worlds.
  • Conducting the Carnage: Being the archangel tasked with signaling the coming of doomsday, he fits this trope to a T.
  • Death Seeker: The last bit of his high rarity bio implies that he is this, wondering where his own end lies while sending world after world to their doom.
  • Dreadful Musician: His music literally has the role of ending worlds.
  • Evil Laugh: A mix with Laughing Mad, heard in many of his lines.
  • Glass Cannon: More so than your typical fully offensive unit, he is guaranteed to self-inflict Weakness before being hit. Coupled with his element, this forces him to either avoid getting hit with his impressive repositioning or have him receive ample defensive support.
  • Hartman Hips: His outfit highlights his comically massive thighs and backside.
  • Life Drain: His attacks not only siphon health from his targets but also CP.
  • Maniac Tongue: More so lustful than manic, in both his base expressions.
  • Our Angels Are Different: Despite the game's age, he is only the second playable of the biblical archangels, after Gabriel released years before.
  • Sensual Spandex: The same type as Zabaniyya wears, though this version substitutes thigh windows for a Navel-Deep Neckline.

    Zhurong 

Zhurong

https://static.tvtropes.org/pmwiki/pub/images/fg_zhurong01.png
Energetic Newspaper Club Member

Voiced by: Junko Noda

A Transient from Hourai. He's an elementary school student whose excitement, talent and earnestness earned him a spot in his upperclassmen's newspaper club.


    Quantum 

Quantum

https://static.tvtropes.org/pmwiki/pub/images/fg_quantum01.png
Elusive Elementary School Student

Voiced by: Aoi Yūki

A Transient from Utopia and an elementary student. Both she and her Sacred Artifact (her backpack/portable laboratory) are based on the Schrödinger's Cat thought experiment. Her location, status and very existence are thrown into question unless someone is observing her at the moment.


  • Ascended Extra: Introduced as a minor character before getting a bigger role in the story come Chapter 14.
  • Cats Are Snarkers: She's a good kid, but she sass a bit of sass to her. She outright makes fun of Oscar and his overdramatic way of speaking, in spite of him being a major antagonist.
  • Female Feline, Male Mutt: Is heavily associated with Masashi, a male dog.
  • Mechanically Unusual Fighter: How she plays changes every other turn. In her regular variant, she's either a Knock or Magic user. Her 5* variant is either a support character who can't attack, or an All unit that can attack every single enemy at once. She also shifts between debuffing enemies and debuffing her team mates. But she also has skills that can turn the debuffs your teams receive into powerful buffs by reversing their effects.
  • Outside-Context Problem: For the App. Due to her abilities, it isn't sure if she even exists. She's treated as not existing within Tokyo unless she's being observed.
  • The Rival: Competes with Zhurong for Boogeyman's attention.

The Game Masters (Beware of unmarked spoilers)

    General 
The creators and managers of the App. They created it for the sole purpose of using it to create a new world, regulating it.

General


  • Blue-and-Orange Morality: A Murderous Battle-Royale Free-For-All to capture the Protagonist where hundreds of thousands of innocents are brutalized and slain in a time-loop? Perfectly acceptable. Rushing the Protagonist every single time the game starts? NOPE! Every participating Rep has to sign a Non-Aggression Pact until the GMs say it's time or else.
  • Double Agent: Unlike most players, Game Masters are able to join other guilds, usually in cases where they need to keep an eye on said guilds for the Game Masters. This includes Leannan Sidhe for the Creators, and Sanat Kumara for the Invaders.
  • Game Master: It's in the name and unlike most cases, this seems to be team of game masters rather than one single moderator who oversees the progress of the game.
  • Immortality: A requirement for all of their members. All of the Game Masters apparently possess some form of eternal youth or immortality. Justified, since they reside in the Tower of Babel, the one place in Tokyo unaffected by the Time-Flood that resets everything in Tokyo back to the beginning of the game if the Reps fail to capture the Protagonist, so their immortality helps get them through the dozens, if not hundreds of temporal resets. Wouldn't want that pesky little issue of aging getting in the way of their work.
  • Killer Game Master: They're seemingly ok with all the participants engaging in wanton acts of cruelty and murders, as long as it's within the bounds of their rules. No one is safe in Tokyo once the game starts in earnest in every time-loop.
  • The Man Behind the Man: They were the ones to set up the rules for this insane game of supremacy in Walled Tokyo and is implied to a degree of control over even how the Representatives can act in Tokyo.
  • The Unseen: There has been multiple mentions about them and the role they play in managing the Game, yet their upper echelons and motives remains a mystery. So far, only some of their field agents have played an active role in the story.

    Alice 

Alice

https://static.tvtropes.org/pmwiki/pub/images/alice_3star_full.png
Gothic Lolita

Voiced by: Mutsuki Arisawa

A mysterious girl who, despite her administrative role, regularly assists the player throughout the course of the Game.


  • The Ageless: Implied. The fact that she's within the ranks of the Game Masters means she must have some method to resist the ravages of time and considering her nature, this is the most likely one.
  • Alice Allusion: In this case, she is outright the same person.
  • Ambiguously Human: While she does look like a human child, her eyes changes color to reflect her mood, which immediately puts her "humanity" to doubt.
  • Blessed with Suck: Her ability to be automatically forgotten by anyone who takes their eyes off her makes infiltration a cake walk. But this same power has also doomed her to an extreme loneliness as everyone she meets will quickly forget she even exists, with the sole exception of Jambavan.
  • Changing Clothes Is a Free Action: Changes between two extremely elaborate costumes, complete with eye and hair color changes, constantly throughout the Halloween party event.
  • Damsel in Distress: Chapter 10 revealed that she is currently imprisoned somewhere in the Tower of Babel due to her prior interference with the game.
  • A Day in the Limelight: While she is normally unable to interact with the normal world, on the day of Halloween, when fantasy and reality intermingle, she is able to be remembered by others. She's so overjoyed when the day comes that she gives Jambavan a day off.
  • Go-Karting with Bowser: The Halloween party event, though the Hero is unaware of her villain role at the time.
  • Innocently Insensitive: Her treatment of Jambavan. While she does genuinely like and consider him a friend, her stunted social development and Jambavan's tendency to panic lead to her abusing his doormat nature and bossing him around.
  • Laser-Guided Amnesia: Her ability causes her to drift out of the memories of others, to the point she can infiltrate the Berserkers guild simply by walking in the front door, as any witnesses forget all about her the moment she's out of sight. As she describes it, her power is the ability to "replace reality with dreams", and dreams are inherently something that will be quickly forgotten by their dreamers when they "wake up".
  • Lonely Rich Kid: Lives a high-class lifestyle, but due to her ability she is forgotten by everyone except her fellow GM, Jambavan, who is her only "friend" but remains with her because he has to rather than out of mutual friendship.
  • Loophole Abuse: Able to keep Jambavan under her thumb despite the incredible power his Sacred Treasure grants him, because she is physically weak but has powerful mental abilities.
  • Mysterious Waif: A enigmatic little girl who shows up during the middle of huge confrontations and seems to know about the machinations of the game. She is later revealed to be a member of the Game Masters.
  • Ninja Pirate Zombie Robot: Her Halloween costume variant: unable to pick just one thing, her costume for the Halloween party is a mishmash of elements she dubs a Vampire Knight Detective.
  • Power Incontinence: Her memory erasure power is passive. She can guide and amplify it to wipe specific parts of a specific person's mind if she needs to, but otherwise has no way to shut it off.
  • Red Eyes, Take Warning: In cases where someone manages to rile her up, her eyes glow red.
  • Token Mini-Moe: One of the rare females in the cast, and most importantly, the only one looking like a little girl.

    Sanat Kumara 

Sanat Kumara

https://static.tvtropes.org/pmwiki/pub/images/fg_sanatkumara01.png
Big Boss of Umamichi

Voiced by: Ken Narita

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  • The Ageless: True to his legend, Sanat is blessed with eternal youth and vigor. Although he does have some gripe with his unending youth as it, among many other things, has kept him from graduating.
  • Animal Motif: The peacock, as it's the animal that represent his divinity with him sprouting peacock wings and tail feathers when using his powers.
  • Bewildering Punishment: After causing a little bit of trouble in the local shopping district, Sanat Kumara announces to the Jiangshi during the Arise! Jiansghi Night event that they need to assist in repairing any damage they caused...as well as submitting to them being punched by him. After fighting him to keep him from attacking the Jiangshi, you come to the realization that it was a ploy to remove attention from the Jiangshi, as the perception of the crowds around them directly influenced their behavior.
  • Dark Is Not Evil: Technically summoned as a Shadow of himself; it doesn't seem to have made any negative changes to his personality in the slightest.
  • Double Agent: Following the events of Arise! Jisangshi Night, Sanat Kumara is revealed to be another Game Master, like Alice. Once Sanat Kumara realizes the Invaders created a Body Double in order to influence the Entertainers, he decided to take its place and influence the Invaders in return, ostensibly to figure out what exactly they have planned.
  • Horned Humanoid: A small oni-like horn of flames constantly swirls from his forehead.
  • Kill and Replace: Rare heroic example. He destroys the copy the Invaders made of him and intends to take its place and return to the Invaders to uncover their ploy.
  • Large and in Charge: He's the gang leader/bancho of Umamichi Academy and is described in his introduction as very tall and muscular.
  • Man of Kryptonite: Despite him and Licho apparently getting along quite well, the tiger's profile shows he dislikes Sanat Kamura - likely because Sanat's power to break through illusions and falsehoods not only negates Licho's Artifact, it means Sanat can see through all the lies Licho is telling himself and give the Therian advice he doesn't want to hear.
  • Meaningful Name: His name literally means 'Eternal Youth'.
  • Neighborhood-Friendly Gangsters: Despite holding himself as the bancho, or gang leader of Umamichi and its surroundings, he appears to have a good relationship with the business owners surrounding the school. Acts of vandalism and other crimes committed during his introductory event were also met with his disapproval or demands of compensation for the wronged parties.
  • Playing with Fire: His Sacred Artifact is the shadowy ether fire that surrounds him and has the power to touch and influence the souls of others.
  • Shattering the Illusion: This appears to be part of Sanat Kumara's power set. After the events of Halloween Night, Sanat Kumara confronts Christine and the Entertainers responsible for that night's chaos. At that point Sanat attacks a copy of himself that had been following the Entertainers. He reveals that to be a shadow of himself, created most likely by someone in the Invaders. This copy of himself is the person who had contacted the Entertainers and commissioned them to cause chaos in Umamichi.
  • Winged Humanoid: He can sprout fiery wings.

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