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The Sinners

https://static.tvtropes.org/pmwiki/pub/images/lc_thesinners.png

The twelve employees of the LCB (Limbus Company Bus) Branch of Limbus Company, and the main characters of the game. Hired from a variety of backgrounds, the Sinners have all been hired for the purpose of finding and retrieving the Golden Boughs of the fallen L Corp. To this end, they were 'connected' to Dante, granting them the ability to come back from death as long as Dante themself is still alive.


    In General 
  • Big Eater: Most of the Sinners have their moments over the course of the story, to the point that Dante is audibly impressed with how much they can all pack away during a visit to a barbecue restaurant.
  • The Caper: Canto II of the game is Limbus Company's planned heist to get into the J Corp casino where a Golden Bough is located — there are three entrances, and three teams of Sinners will infiltrate the building as guests, employees and VIPs while their inside men will guide them to the top of the building where a card game will be rigged in their favor to beat out the other Syndicates trying to win their prize. Unfortunately, the plan starts to fall apart mere minutes after the mission briefing was done, and they don’t even get to leave the rendezvous point before things get worse.
  • Character Development: All of the Sinners go through this as the story progresses. Either they grow kinder, become more confident, or become more trusting than before. In some Sinner's cases, it's a mix of the former two.
  • Colour Motifs: As seen from the Tokyo Game Show demo, the language of each Sinner's source text is associated with a specific color and hex code. This is appropriate for the City, as the most powerful Fixers alive are designated with a color-based codename by the Hana Association. Whether the Sinners are known by these colors in the story is as of yet unknown.
    • Yi Sang is Dreamy Gray — Hex no. d4dfe8.
    • Faust is Cerebral Pink — Hex no. ffbfb4.
    • Don is Oblivion Yellow — Hex no. ffef23.
    • Ryōshū is Smoky Scarlet — Hex no. cf0000.
    • Meursault is Decay Blue — Hex no. 293b95.
    • Hong Lu is Naïve Cyan — Hex no. 5bffde.
    • Heathcliff is Furious Violet — Hex no. 4e3076.
    • Ishmael is Isolate Orange — Hex no. ff9500.
    • Rodya is Lusty Burgundy — Hex no. 820000.
    • Sinclair is Immature Green — Hex no. 8b9c15.
    • Outis is Militant Olive — Hex no. 325339.
    • Gregor is Verminous Brown — Hex no. 69350b.
    • Vergilius and Charon share Stygian Cobalt — Hex no. 84a79d.
    • Finally, by process of elimination, Dante is Inferno Red- Hex no. b01c37.
  • Contrasting Sequel Protagonist: To the Sephirot and Roland from Library of Ruina. Both are a group consisting of 12 people going around fighting the City's other denizens and were led by a color fixer who was roped into a deal at the nadir of his life, but unlike the Sephirot and Roland, Limbus Company is consisted of rank-and-file denizens of the City who are at the bottom of the food chain, rather than employees of a former Wing who have ascended into immortality. While the Library is a Villain Protagonist faction that blackholes well-meaning citizens and is responsible for most of the chaos in Library of Ruina, the role is reversed for Limbus Company; Limbus's Sinners are all troubled, but well-meaning citizens pitting off against outright villains. Furthermore, they are sponsored by an entity that is as mysterious as they are manipulative; the Library by the uncannily charming Carmen who is now the single most destructive force of the city, and Limbus Company heavily implied to be the cunning Purple Tear, who also orchestrated the destruction of Vergilius's life for a currently ambiguous goal.
  • Cordon Bleugh Chef: Unsurprisingly, when the Sinners try to cook something without clear direction, it winds up being so terrible to the point where it's comparable to dumpster diving, as seen in Hell's Chicken. During the Event, Gregor's team is so unruly that the recipe gets ruined by Sinners adding or subtracting various ideas, and Ryōshū's team isn't much better as Sinclair winds up being the only actual cook while all his teammates hover over his shoulder and give contradictory advice.
  • Dark and Troubled Past: The very nature of the City all but guarantees that each Sinner has their own assortment of trauma to deal with and a host of secrets they'd rather not get out. Of particular note is the similarity shown in each of their character promos: each is locked inside a room and wearing the same striped clothing to varying degrees, calling to mind the environment and dress of an actual prison.
  • Doom Magnet: Most of the people who met or worked with the Sinners die instantly on the Canto they're met.
  • Dressing as the Enemy: Played with. The various Mirror Identities allow the Sinners to do this, due to them being actual members of those organizations in their alternate timelines. However, none of the enemy factions will acknowledge this, and will happily engage a character wearing the same uniform as them on sight. This is not the case for certain Easter Eggs that come with certain bosses, however.
  • Dysfunction Junction: The group is made up of Sinners with all sorts of issues varying from depression and self esteem to violent homicidal tendencies of their friends.
  • Ensemble Cast: All twelve of the Sinners are main characters of equal importance and take focused turns in the spotlight throughout the Cantos.
  • Epic Fail: Limbus Company fucks up a lot over the course of their missions. While some of their mistakes can be chalked up to things beyond their control, such as Hermann and her crew's interference, it's just as likely for their own personalities and poor decisions to run an operation off the rails. To give an example, the near entirety of Canto II is a mad rush from one fiasco to another because of them, completely scuppering Effie and Saude's meticulously prepared casino infiltration plan and turning it into a bonafide festival of chaos — the Sinners end up having to slaughter a street gang and steal their clothes before they even get in the building, because their mistakes just keep cascading so much they're forced to improvise.
  • Everyone Has Standards: Just because most of them don't respect Dante doesn't mean that they don't care about their safety.
    • As much of a Dysfunction Junction they are and a vast majority of them do not respect Dante as their leader, they unanimously defend Dante against Nagel und Hammer because despite all their bickering and utilization of their supposed boss as their Auto-Revive, the Sinners are firm in their belief that Dante has a right to live and refuse to hand them over to be executed for having a prosthetic.
    • Happens again in Canto V, when Ahab orders Dante to sacrifice themselves to guarantee safety for everyone else. Absolutely no one is on board with this, and the ensuing boss fight happens because they refuse to allow Ahab and her crew to kill Dante.
    • Heathcliff might not have the best relationship with most of the Sinners, but all of them consider the emotionally abusive and classist way the inhabitants of Wuthering Heights treat him completely unacceptable. Even Ryōshū and Outis, who normally qualify as the Token Evil Teammates, express disgust at their attitudes.
  • Exhausted Eye Bags: All Sinners with N Corp. Identities have these in said Identities. According to Heathcliff's Kleinhammer dialogue, it's from them being forced to recite scripture until well past the point of exhaustion — even more so if they made any kind of mistake — as a means of indoctrination.
  • Fire-Forged Friends: An extremely slow work in progress, but the Sinners are getting there. Everyone goes from hardly cooperating and often violently killing each other to possessing a degree of actual camaraderie, even if that is tested time and again by their respective personal demons. By the end of Canto V, Ishmael admits that she considers the Sinners the only friends she has left.
  • Gender-Equal Ensemble: Six boys (Yi Sang, Meursault, Hong Lu, Heathcliff, Sinclair, and Gregor) and six girls (Faust, Don Quixote, Ryōshū, Ishmael, Rodion, and Outis.) The trope still applies even if one considers Vergilius, Charon, and Dante.
  • Gender Flip: The female Sinners are all based off of characters that were male in their source material.
  • Headbutting Heroes: Especially in their early assignments, the Sinners clashing personalities and outlooks put them at odds with each other. At its worst, this results in them offing each other when an argument spirals out of control.
  • Image Song: Each of the Sinners sings their own variant of the same song, "Fade Away", in the credits of the Canto focused on them.
    • Canto I has Gregor sing a gentle classical rock variant.
    • Canto II has Rodion's version, which is backed by a piano and synths resembling the ambient music of the bottom floor of that Canto's dungeon.
    • Canto III has Sinclair sing a variant that's more upbeat and backed by an acoustic track.
    • Canto IV has Yi Sang pepper a slower version of the song with poetry in between each verse.
    • Canto V features Ishmael's version, which is a pure Power Ballad.
  • Journey to the Center of the Mind: As the story progresses, each mission to retrieve a Golden Bough involves it resonating with a Sinner's psyche, usually the one who has direct relations to the circumstances of the mission, resulting in the bottom floor of the dungeon being overlaid with a pocket dimension that reflects the Sinner's traumas, forcing them to relive the memories that brought them to that point. By Canto III, this is a pattern they've all picked up on, and Faust actually confirms that part of the reason the Sinners were selected for Limbus Company was because of the location of the Golden Boughs being related to them, but refuses to elaborate further. Sinclair later realises that they're actually being used as sensors to guide the Company to the Bough's location, with him being able to tell where it is once the resonance starts to occur. Faust's silence in response to this theory basically confirms it.
    • Canto I is Gregor's psyche, triggered by encountering previous G Corp soldiers on their way to the Bough. It materializes a looping memory of his days in the Smoke War which gets more horrifying the longer it progresses, culminating with Hermann's hand and feet emerging from the sky to crush them. They're able to escape when allowing one of these hands to capture them, representing how no matter how hard he tried, Gregor was never free of Hermann's control.
    • Rodya takes Canto II's dungeon, brought about by it being located under a casino that requires her expertise to navigate and encountering her old friend Sonya and his faction along the way. The bottom floor is completely frozen over to reflect the harsh, cold nature of her life, and at the end is a gigantic palace made of ice, within which all of the neighbours who were killed as a consequence of her past actions are frozen.
    • Canto III's is an interesting case, as since it takes place underneath Sinclair's hometown, it resonates with him, but it reflects Kromer also. It's a seemingly endless series of hills made up entirely of human corpses; this reflects Kromer's obsession with flesh, pain, and the atrocities she commits without remorse and Sinclair's guilt over his role in the deaths of his family. In addition, once the Sinners enter the space a school bell starts to ring, symbolizing the point at which Sinclair's life started going horribly, horribly wrong.
    • Canto IV gets really weird. It resonates with Yi Sang after Dongbaek gets stabbed with the Bough by Dongrang and forces the Sinners to literally reenact his memories by substituting as figures from the League of Nine of his past to progress further, in what amounts to a play, instilling them with temporary personalities the deeper they go in the dungeon. Reality gets looser as they progress, leading to the warping of memories and even the introduction of foreign ones due to manifesting in K Corp territory with the story of Stephanette and the Tearful Thing. It also possesses some resonance with Yi Sang's old friends Dongrang and Dongbaek, with Dongrang fighting the Sinners at the end of the dungeon in a field from the hometown.
    • Totally averted in Canto V, where the Golden Bough has been absorbed into the Pallid Whale's heart, preventing it from resonating with Ishmael as it would in previous chapters. Instead, Ishmael's backstory is told entirely through flashback narrations.
    • Double Subverted with Canto VI, which has no dungeon and has both Golden Boughs being actively used for experiments which prevents them from resonating with Heathcliff. However, Cathy's experiments with the Golden Bough end up giving everyone present glimpses into her and Heathcliff's past together anyways.
  • Loophole Abuse: Canto III has the team marked for death after Quixote breaks a K Corp. taboo, and for that they must all die as punishment. After they’re all massacred, the guards don’t seem to care that all twelve of them were brought back to life immediately after, as their sentence was technically served. It's implied that the same guards who exchanged blows with the team were also the ones who finalized their immigration procedure in the very same room they just ruined.
  • Morality Kitchen Sink: From the kindhearted and amiable Gregor, Rodya, Sinclair, and Dante, to the unrepentantly violent Heathcliff, Ryōshū, Don Quixote, and Vergilius, and on to the cagey, self-sufficient Ishmael, Meursault, and Faust, and ending with the highly eccentric Yi Sang, Hong Lu, Outis, and Charon, Limbus Company is a mess of conflicting worldviews and temperaments, the sole thing uniting them being the terms of their employment and the need to fulfill whatever reason made them sign on to begin with.
  • Multinational Team: The Sinners are derived from various sources of literature around the world, which seems to correspond in-universe, as the ID for each Sinner is written in the language of the attributed nationality e.g. Heathcliff & Ishmael's being in English or Faust, Emil Sinclair and Gregor being German.
  • Mutually Exclusive Party Members: Given that they're the same person, you can only use one ID of each Sinner at a time.
  • Nice Mean And In Between: Don Quixote, Hong Lu, Sinclair, and Gregor are Nice, Faust, Ryoshu, Heathcliff, and Outis are Mean, Yi Sang, Meursault, Ishmael, and Rodion are In-Between.
  • No-Respect Guy: Intervallo III - 2 reveals Effie and Saude's early attitude was not unique to them, and that basically the entirety of Limbus Company consider the Sinners expendable fodder barely worth treating like people, and not even Vergilius's influence can curb this behavior down to a reasonable level. Dante decides to accept the job to investigate the Distortion partly because they want the higher-ups of the company to have some more respect for the Sinners and what they have to go through.
  • Non-Uniform Uniform: At first sight, their clothing looks identical, but closer inspection shows a different truth. Only Hong Lu wears his uniform in a "complete" way (vest, coat and tie) while others prefer to either personalize their uniform or not bother with certain pieces of it. Don Quixote adorns it with various Fixer merch, Faust wears a turtleneck sweater underneath her vest, Heathcliff ditched his vest and coat, etc.
  • Normal Fish in a Tiny Pond: The Sinners are an eclectic collection of war veterans, gangsters, revolutionaries, vigilantes, and hired guns from across the City. The game also opens on them failing to protect Dante from a trio of assassins despite possessing a substantial numerical advantage, requiring them all to be bailed out by Vergilius. From the onset, it's made quite blatant that they start the story as being well below the level of Color Fixers and other high-level combatants in the setting. It even eventually transpires that none of them were recruited for being particularly strong, rather they were picked due to their affinities with the Golden Bough locations. On the other hand, Dante notes that Ryōshū used to be stronger before being recruited into Limbus Company, so there may be another factor on some Sinners quite literally bringing them down to an inferior level.
  • An Offer You Can't Refuse: As Sinclair points out during Canto IV, all of them were recruited into Limbus Company at a point in their lives when they couldn't concievably refuse the offer. Yi Sang, for instance, had just left N Corp. as a broken shell of a man following the collapse of the League of Nine, holding onto the tiniest sliver of hope that he could know true joy the way he did inventing things with his old companions, which was when Faust had found him and offered him a position in the company, with the promise that she would help him rediscover his lost joy. Even Vergilius, one of the most powerful people in the City as a Color Fixer, took up Faust's invitation in the hopes that working in the company could save Garnet and Lapis.
  • Ragtag Bunch of Misfits: Fixers both battle-hardened and upstart, Smoke War veterans, and Wing scientists all hailing from different parts of the urban hellscape that is the City to create a colorful but also incredibly dysfunctional Fixer crew of explorers.
  • Resignations Not Accepted: Faust reveals, like most contracts in the City, the contract the Sinners signed to join the company literally bans them from just walking out on the LCB.
  • Right Hand Versus Left Hand: Even compared to prior groups in the series, the Sinners are a particularly colorful kind of Dysfunction Junction that can just barely coexist alongside one another, much less work together effectively—even their one unifying factor in Dante is given much less respect than prior leader-figures in the series, being treated more as their collective Auto-Revive instead of their actual leader.
  • The Shadow Knows: All of the Sinners' individual E.G.Os have a shadow in the background of the artwork, hinting at facets of their character.
    • Yi Sang's Crow's Eye View has a single wing.
    • Faust's Representation Emitter has three human figures cast from Faust's own shadow.
    • Don Quixote's La Sangre de Sancho has a horse's skeleton.
    • Ryōshū's Forest for the Flames has a butterfly.
    • Meursault's Chains of Others has an eye.
    • Hong Lu's Land of Illusion has a bell.
    • Heathcliff's Bodysack has a tombstone.
    • Ishmael's Snagharpoon has an anchor.
    • Rodion's What is Cast has an axe swinging downwards.
    • Sinclair's Branch of Knowledge has a tree with what appears to be a snake coiled around it, as well as half of the room in the E.G.O. being cast in shadows.
    • Outis's To Pathos Mathos has a caduceus staff.
    • Gregor's Suddenly, One Day has many warped arms reaching towards the sky.
  • Shout-Out Theme Naming: Every single one of their names is a reference to a work of literature.
  • They Killed Kenny Again: Sinners explicitly and messily die both in combat and in the middle of cutscenes, only to be brought back in the next scene no real worse for wear.
  • With Friends Like These...: Admittedly, not all of them even are friends with one another, but they have some connection to at least one or two other Sinners in their group. That said, most butt heads with one another on a frequent basis, annoy each other with their inclinations, or end up messing with each other for the sake of it.

WARNING: A majority of the cast are much more complex than they initially seem! Some spoilers may be dangerous to your enjoyment of the game.

  • No. 1 to 6 note 
  • No. 7 to 13 note 

Other Staff

The behind-the-scenes members of the LCB branch, not frontline fighters themselves.

    No. 10: Dante 

Dante

https://static.tvtropes.org/pmwiki/pub/images/lc_dante_9.png
Durante

Voice Actor: N/A
Color: Inferno Red — #b01c37
Literary references: Named after the author and protagonist of The Divine Comedy, Dante Alighieri.

The Executive Manager of Limbus Company, and main character of the game. Having lost both their memory and their original head, they now work alongside the Sinners in their quest to recover both and retrieve the Golden Boughs.


  • Ambiguous Gender: They're referred with they/them pronouns and, having a literal clock for a head and a gender-neutral outfit, don't have any particular gendered characteristics. Dante is a masculine name, but considering the other Sinners (like Ishmael and Don Quixote), that doesn't count for much. Even more so when you consider the only other person named Dante in a Project Moon work was female.
  • Amnesiac Hero: At the very start of the game, something about the process of putting on the clock prosthesis to replace their cut off head causes them to quickly lose their memories, both personal and of the City at large. Throughout their journey with the Sinners, the few flashes of insight into their past life often proved unhelpful, incomprehensible, or downright madness-inducing to Dante when they learn of it.
  • Audience Surrogate: Due to being struck with Laser-Guided Amnesia, they don't have much knowledge of the world, and thus have to be filled in on information by other characters.
  • Authority in Name Only: They muse in Canto II that while they hold the title of Manager, the Sinners don't really listen to them and tend to threaten and belittle them instead, and their role in battle is to cower behind the others and hope they don't die.
  • Badass Longcoat: While several of the sinners under their employ have coats of their own, Dante's is unique in being red with yellow accents, the same colors as the Company logo, presumably to distinguish them as the Manager.
  • The Blank: It's repeatedly pointed out both by Dante and others they entirely lack all manner of facial features with their clock head, leading to subsequent confusion how they're able to function like a normal person otherwise, disregarding the inability to actually speak.
  • Blessed with Suck: Dante is now a Time Master capable of bringing the Sinners back from the dead and healing all their wounds, but doing so is incredibly painful to them and they feel like their internal organs are being ripped out every time they use this power. Not helped is the fact that the Sinners take their resurrections for granted and don't bother trying to avoid injury or death.
  • Butt-Monkey: Dante does not have the highest standing within the Sinners. Some do treat them with politeness but unless its Outis, who is probably only doing so because Dante is her boss, no one really respects their decisions or their pain when having to revive all of them when they die.
  • Character Development: Since being appointed manager, they have not been the most responsible or respectable boss to the Sinners (to be fair, the responsibility was foisted on them), but as the story progresses, Dante does take noticeable steps towards improving in this regard. At the end of Canto III, they do at least attempt to comfort Sinclair, saying that what happened to their family may have been his fault but that he should attempt to move on from that. They also resolve to be a better manager, showing that they are on some level coming to accept the responsibility of being a manager more. Additionally, in Canto IV, while it had to be prompted by Hong Lu, Dante themself manages to talk Yi Sang back from the edge and get him to find a new determination to continue in spite of the misery he experienced in the past. Canto V also sees them talking Ishmael down from continuing Ahab's Cycle of Revenge, this time without any prompting, which also makes them a Rebuilt Pedestal in her eyes.
  • Decon-Recon Switch: Of the typical gacha game protagonist.
    • Decon: Instead of the Sinners immediately worshipping the ground Dante walks on, aside from Gregor and maybe Sinclair, none of them truly respect Dante and their dysfunctional personalities makes it difficult for Dante to get anything done with them that doesn't involve killing everything in their path. As such, their authority is frequently challenged and the Sinners are prone to improvising on their own rather than seeking Dante's guidance.
    • Recon: On the other hand, as Dante learns more about each Sinner, they grow to empathize with their individual traumas and tries to help them accept the past and move on, in the process becoming more to them than just a boss they occasionally listen to. In essence, Dante's character arc is at least partially about earning the respect of the Sinners one-by-one, rather than having it to begin with.
  • The Determinator: It seems that it's this quality of Dante that makes them the perfect candidate for collecting the Golden Boughs. As demonstrated in Canto VI, it's confirmed that the true power of the Golden Boughs is to make wishes come true, and Faust indirectly confirms that Dante's own willpower plays a factor in being able to manifest new abilities. This culminates in Dante resonating with the Golden Boughs and acquiring the ability to slow time for everybody except themselves and the Sinners.
  • Dismemberment Is Cheap: Somehow losing their head doesn't kill Dante immediately, and they are able to replace it with the prosthetic the are currently donning fairly quickly.
  • Doomsday Clock: Their head is styled after the real-life doomsday clock, a metaphorical item used to represent how close humanity is to destroying itself through dangerous technology. This is noticeable through the round dots on the inner upper-left corner, very similiar to the actual Doomsday Clock. At the end of Canto IV, the hour hand inches one step closer to midnight — that is to say, doomsday.
  • Dude, Where's My Respect?: They might be the only thing standing between the Sinners and permanent death, but most of the Sinners treat them with about as much respect as they treat each other, and that's not much.
  • Eating Lunch Alone: According to a greeting by Outis, Dante somehow has their meals alone. Naturally this means she forces herself to join them at the table.
    (Outis): "An outstanding leader such as yourself should not be subject to the pathetic humiliation of eating all alone! I shall join you at your table!"
  • Empathic Healer: Played with. Though Dante doesn't take on any of the physical injuries that the Sinners acquire when turning back the clock for them (a necessity since a lot of the wounds they fixes are fatal), one of the major drawbacks for them is that they still experience the pain of the sinners' wounds when they reverses their time. This includes "pleasant" sensations such as being impaled or stabbed, having their head crushed, or any number of limb or bodily injuries.
  • Everyone Has Standards:
    • They do not bat an eye at some of the violent things that the Sinners and the City itself inflicts on its citizens. That said, when faced with a parent being forcibly separated from their child at the immigration center of K Corp., they admit that if they had simply walked off without doing anything, they would not be able to ever forget the sight.
    • Additionally, when facing Kromer at the end of Canto 3, like the rest of the Sinners, they think that she's completely insane and tells Sinclair that he should not listen to her lies.
    • They also find Alfonso utterly contemptious and tell her to go screw herself, also blaming her for the death of Shrenne. The only reason why there's no consequences to insulting the CEO of a Wing is that Faust refuses to accurately translate their reply to her.
  • Eyeless Face: Given that their head is now a clock, Dante doesn't have any visible eyes to speak of. But even if it's not known exactly how they can now see, they can still do so just fine. They are even able to do an equivalent of "closing their eyes" in order to not look at their surroundings as they wish.
  • Fridge Logic: In-Universe Dante has Identity Amnesia, so they are learning everything about the City from scratch. In Dante's Notes, they question everything from why threadspinning and uptying have different names, to why people are willing to pay an exorbitant amount of money for a WARP Train ticket when they could just drive (the answer being the way the City is built and how each District differs being too difficult to navigate by car).
  • Grand Theft Me: Speculated by Hong Lu and Rodion, when they play with the idea that Dante as they know them is the clock-head, and the actual Dante, AKA their original head and by extension their original personality, was never merely amnesiac and instead is practically dead. Rodion teases that they should just stick with the clock on the chance that their original head was 'super-evil' and stuff, and everyone can only look at Faust for answers they know she's never going to disclose. For what it’s worth, Dante in the prologue is a completely different person from the polite yet anxious amnesiac they wound up as.
  • Go Mad from the Revelation: Upon encountering evolved Peccatulae in Intervallo III — 2, Dante seems to remember more than they are able to understand about Peccatulae and the Distortion, to the point that the flames on their head threaten to melt their entire body.
  • I Have Many Names: Along with referring to Dante on a first-name basis, the different Sinners also use Manager/Executive Manager, Manager Esquire, Clockface, and Clockhead.
  • Identity Amnesia: Dante joins the many gacha protagonists who have somehow lost their memory, in their case due to replacing their head with a clock.
  • The Immune: Ironically, in spite of their amnesia, Dante seems to be immune to anything capable of altering or erasing memories within the City, allowing them to pocket some of the deepest secrets of the Wings various Singularities without them knowing; giving Dante the opportunity to utilize that knowledge later to gain an edge if they need to over the various factions within the City.
  • Intelligible Unintelligible: To the Sinners, they're perfectly audible, but anyone else who listens to them is noted to only hear the sounds of a clock ticking. Vergilius requires an interpreter in order to properly communicate with them, since he's unable to parse meaning from their sounds.
  • Laser-Guided Amnesia: Has forgotten their past ever since they put on the clock head. Evidently by their dialogue when they first put it on, the memory loss was an expected side-effect. Ironically despite it being the cause of their memory loss, it also seems to be protecting them from any further forms of memory tampering.
  • Losing Your Head: In the prologue, Dante is apparently decapitated in the forest while in the middle of something important. Somehow this doesn't immediately kill them, and they not only live long enough afterwards to replace their head with the clock, but the only noted negative side effect is that they lost some of their memories.
  • Made of Iron: They're surprisingly durable despite not having any direct combat abilities: when Ishmael tries to kill Smee in Canto V, Dante stands in the way and takes an extremely sharp harpoon to the shoulder, and manages to withstand it with no permanent damage at all.
  • The Medic: In a sense. One of the primary uses of their ability is to resurrect and heal Sinners, although this is an incredibly painful process for them.
  • Non-Standard Character Design: Even ignoring the clock for a head, Dante is the only member of Limbus Company to wear such a brightly colored suit. This separates them from the playable sinners.
  • Not So Above It All: Despite coming across as the only normal person amongst the Sinners, Dante isn't above the group's general nonsense, such as allowing the Sinners to beat up a group of Syndicate members because one of them asked them which hand was their eye, and using their amnesia to pretend to not know what dancing is.
  • Off with His Head!: The Prologue of the game has Dante being apparently decapitated, but (somehow) they were able to replace their head with the clock they're now most known for.
  • One-Steve Limit: Subverted, as the leader of the Seven Association invitation back in Library of Ruina was also named Dante. It's even given a mild Mythology Gag as Outis has an identity based on that Dante.
  • Positive Friend Influence: To the Sinners in general. While the Sinners do show them very little respect, Dante does genuinely care about them and is able to notice when they start to have breakdowns, in turn being able to give them support they've often been missing their entire lives. At the climax of several Cantos, it's Dante who provides the push the Golden Bough's respective Sinner needs to come back from the brink of despair and fully realize their Character Development instead of sinking into their past mistakes and flaws.
  • Reconstruction: Of the amnesiac gacha game protagonist. While Dante does suffer from amnesia, this is used less as a way for the player to impose their own personality onto them and more as a way of heightening their interactions with the Sinners as a bumbling executive manager who has no real way of keeping the lot in control. There is also no player input when it comes to their reactions and choices during the story, whereas most other gachas use multiple-choice dialogue segments to make the player feel as if they "are" the character; Dante has an entirely independent personality separate from the player and is as much of a character as everyone else is, rather than simply being a narrator.
    • The 2023 April Fools event runs with this, with Dante having a malfunction and experiencing hallucinations/visions of mirror dimensions that are parodies of other Gacha games, such as Blue Archive and Arknights which often involve the poster girl approaching the self-insert protagonist... except instead of any of the female Sinners, it's Vergilius who takes that role and acts very out-of-character. It also pokes fun at the tendency of self-insert characters' titles like Dante being called Teacher, Professor, Commander, Captain, Doctor, and so on, to the point Dante has an identity crisis and a mental breakdown.
  • Riches to Rags: According to Vergilius, they were a big shot similar to a famous Fixer in a Nest, before they lost all their memories.
  • Ripple-Effect-Proof Memory: When Catherine is erased from existence in every single Mirror World, Dante is one of three characters to remember she even existed.
  • Shut Up, Hannibal!: Their response to Alfonso practically bragging about K. Corp more or less getting away with everything is a simple "Screw yourself". Fortunately, Alfonso herself can't hear Dante, and Faust wisely decides not to translate that particular statement.
  • Secret-Keeper: Even after the memory-wipe procedure that Alfonso gave towards all of the Sinners regarding the truth of their Singularity, Dante remarks that they are immune to it and decides to keep this information to themself. This makes them acutely aware of the truth of two Singularities, W Corp and K Corp's.
  • The Speechless: While Dante is capable of "speaking" in a sense, unlike the other Sinners, they have no voiced lines. Instead, anytime when they're indicated to be saying something, it's usually accompanied by the sound of a ticking clock; only the Sinners and Demian are able to understand them, as Vergilius claims that the ticking is the only sound an outsider like him can hear, and others require one of Sinners to interpret for them otherwise. They're also able to express themself with different sounds depending on their mood, such as a train whistle being blown, or an alarm clock going off.
  • Time Master: Their ability serves as the latest in Project Moon's line of justifications for why your units can die so continuously. They can rewind time to bring back the other Sinners if they happen to die gruesomely. However, Dante doesn't turn back time as a whole; they can only rewind the time of the Sinners' bodies to a pre-death state, and it doesn't work on anyone that isn't a Sinner.
    • Their power further develops in Canto VI when their determination to help Heathcliff resonates with the Golden Boughs, allowing them to slow time for everything in the surrounding area except for themselves and the Sinners, effectively granting them a significant speed boost. In gameplay terms, this allows Dante to cut the speed of all enemies in half.
  • Unique Protagonist Asset: While they're not capable of direct combat, Dante's unique ability to bring back the Sinners from the dead is absolutely vital for Limbus Company's overall goal. They're also uniquely resistant to memory-wiping techniques including ones that wipe memories across alternate worlds and in Canto VI their resonance with the Golden Boughs awakens the ability to use their time-manipulating powers to help the Sinners in combat, in that case slowing down everything in the surrounding area except themself and the Sinners to debuff the enemy's speed.
  • To Hell and Back: The way they revive the Sinners is depicted as dragging them out of a gigantic ominous gate in the middle of an empty plane, implied to be the gate of Hell itself, if the wails they hear from the other side are any indication. How literal this is meant to be is ambiguous.
  • Took a Level in Kindness: At first, they were much more aggressive, internally degrading pretty much everything. The opening scene has them enraged at a trio of assailants since they interrupted them in their business, and when Faust informs them that the Sinners will fight on their behalf, they immediately want to kill the trio personally for the interruption. After they lose their memories, they seem to lose this charactistic as well.
  • Visual Pun: After being rebuilt, Dante now has a clock for a head, meaning that they have a literal clock face.
  • You Remind Me of X: After Dante asks Sinclair if he's afraid of confronting Kromer in Canto III, Sinclair comments that they remind him of Demian.

    Vergilius, the Red Gaze 

Vergilius (The Red Gaze)

https://static.tvtropes.org/pmwiki/pub/images/lc_vergilius_7.png
"You may call me, Vergilius."

Voice Actor: Jeong Seong-hoon
Literary References: Named after the guide of Hell from The Divine Comedy, Virgil.

"You'll suffer aplenty from now on, Dante."

A Color Fixer who helps to guide the rest of Limbus Company through the City, using his knowledge and experience.


  • All-Powerful Bystander: He's a well-connected Color Fixer with enough sway to make even Fingers kowtow to him, as seen in Leviathan. That said, he doesn't really care for the Sinners all that much and doesn't enter the fray unless it's something extremely critical that the Sinners can't handle themselves — such as rescuing Dante at the start of the game.
  • Big Damn Heroes: He personally intervenes in Canto VI, assisting the Sinners against the Wild Hunt and holding them off to give the Sinners the opportunity to pursue Mirror Heathcliff.
  • Bio-Augmentation: Leviathan goes into detail with some of Vergilius' modifications. In particular, his legs essentially have compact car engines built into them that give incredible acceleration, speed, and force to his movements, and his blows are strong enough to break bones and rupture organs (all most certainly augmented heavily as well, since his enemy was a high-ranking Ring member) on their own.
  • Berserk Button: The Ring's mirror world experiments are a sore spot for Vergillius after the events of Leviathan, so realising the experiments were continuing in the secret basement beneath Wuthering Heights in Canto VI (and noticing the situation rapidly spiralling out of control) pushes his patience past breaking point, leading to his direct intervention in spite of his contract to do anything but.
  • Blood Magic: First shown in Leviathan and shown further in Canto VI, Vergilius' EGO has a myriad of functions based around the blood generated by his briar crown and mantle. It's by far one of the most versatile EGO seen so far (others amounting to stat boosts, a weapon, and/or some sort of on-hit effect or property), making him a monster when combined with his significant augmentations.
    • Barrier Warrior: Bubble shields formed around allies.
    • Bloody Murder: Man sized spikes that can come from anywhere Vergilius scatters his blood, alongside wreathing his Gladius in it.
    • Shadow Walker: The blood variant, of course, letting Vergilius sink into his blood pools, perceive the surface, and resurface elsewhere.
    • Storm of Blades: Forming them in the air, the spikes rain down on his foes.
  • Cast from Hit Points: One of his passives in Canto VI, Bloody Tears, makes him spend 3% of his HP to activate any skill.
  • Curb-Stomp Battle: During the opening Canto, after the Sinners have all been killed by the trio of assailants after Dante, Vergilius steps in — and immediately dismembers two of them the moment he exits the bus, instantly ending the battle and forcing the third to drag his compatriots away.
  • The Darkness Gazes Back: He's introduced in Limbus Company emerging from the darkness inside of the bus, with only his infamous red eyes being clearly visible.
  • Deadpan Snarker: He will occasionally give sardonic quips when the sinners are annoying him or ask him a question he has no intention of entertaining; an example being when Dante asks about the true nature of the golden boughs and he responds as if they literally don't understand what a gold colored tree branch is.
  • Deliberate Underperformance:
    • As a guide he can be obnoxiously vague or unhelpful, though never to the point where it'll actively endanger Dante, since without them the entire crew would fall. As for why we know this is deliberate, he has a habit of answering oddly specific questions that Dante leaves entirely unspoken, and while he claims to not understand Dante in any verbal capacity, he seems in-tuned enough to know their general mood and train of thought.
    • In Canto V, Vergilius himself discusses this after the Sinners ask for his assistance when exhausted from the work of fighting creatures from the Great Lake.
      Vergilius: Know that I will take action only under a very particular set of circumstances.
      Vergilius: In which all of you are decimated, the enemies have crushed the manager's head and are about to tear the hands off that clock.
    • He eventually reveals the real reason he almost never interferes in Canto VI — part of his contract with Limbus Company is that he cannot retrieve the golden boughs himself and must leave the matter to Dante and the Sinners. So it's less that he doesn't want to help and more that he legally cannot.
  • Despair Event Horizon: Narrowly averted during his battle with the Distorted Jumsoon in Leviathan, as the weight of all his colleagues perishing, as well as Jumsoon's powers bombarding him with visions like Lapis stabbing him or Garnet dying, bears on him enough to push him towards Distorting, although he's ultimately able to deny the Voice and manifest his E.G.O.
  • The Dreaded:
    • When he makes the slightest noise on the bus, the Sinners immediately freeze up, and nobody dares go against his word. This is for a damn good reason, given he's a Color Fixer and thus one of the strongest people in the city.
    • In a conversation between Roland and Gebura, Roland is asked who he believes is the strongest Fixer now, to which Roland gives several possible answers, not including Vergilius. Gerbura then rewords her question, asking who he thinks is the most dangerous Fixer. To which Roland only gives one answer: Vergilius.
  • Everyone Has Standards:
    • As much as he's a Sour Supporter who'd rather leave the trouble of collecting the Golden Boughs to the Sinners, doing very little himself to help them accomplish anything other than pointing them in the direction they need to go, Don Quixote's neurotic behavior screwing over things three times now, especially in regards to the one time he gave explicit instruction not to cross K Corp. and break one of their taboos, is enough to have him stand on K Corp's side and finally push him to a Rage Breaking Point, thrashing and berating her for her repeated shenanigans once the crew gets back to Mephistopheles.
    • He makes it no secret that he doesn't think much of the Sinners, but even he starts getting irritated with how much of a Jerkass Caiman is towards them, issuing her the same thinly-veiled threats he usually reserves for said Sinners to force her to knock it off.
  • Flaming Sword: Vergilius' signature weapon is an extremely high-quality gladius that burns hot enough to cauterize the wounds it deals instantly. It easily stands up to Iori's weapons in Leviathan, and even when wielded by the much lesser-skilled Garnet, generic weapons wielded by lower-level Ring members provide no resistance to it at all. Seeing how powerful Iori is, both in and out of gameplay, he must be on a similar power level as her, given that they're both Colors.
  • Foil: To Roland from Library of Ruina as a Color Fixer whose life was ruined by Angela. However, Vergilius defaults to plugging away at his job and trying to salvage what he can from the ruins instead of going rogue to seek vengeance.
  • Gameplay and Story Integration: All the blood that appears when he uses his E.G.O, from the briar crown to the bloody mantle? His, at least until he inevitably spills his foes'. This handidly explains his Cast from Hit Points passive...and its lifesteal portion. Any blood loss from attacking is simply recouped from his poor victims.
  • Guest-Star Party Member: He temporarily joins the party as a playable character in stage 41 of Canto VI, and naturally enough, his skills are so insanely overpowered that he can singlehandedly and overwhelmingly win every encounter himself.
  • Guilt Complex: His defining character trait. Whether it's in funding a doomed orphanage for the children of people he's killed, joining Limbus Company to recover Garnet and Lapis, or even preferring a heated sword to cauterize wounds and avoid the sight of blood, everything Vergilius does is to escape the burden of his past even as it gets heavier in the process. Appropriately, his E.G.O is utterly soaked in blood when it manifests, as it represents his newfound conviction to acknowledge and accept the vast amounts of blood he might have to spill for the sake of his goals.
  • Irony: His former office full of beloved colleagues was completely wiped out save for Charon, and now he's stuck with the Sinners, a team of ramshackle Fixers who he finds to be insufferable in one way or another, and who can come back to life with insulting convenience thanks to Dante.
  • It's Personal: His primary motive in breaking his contract to assist the Sinners against the Wild Hunt is that he doesn't want Heathcliff to lose Catherine the same way he lost his own family to the debauched experiments of N Corp. and the Ring with the Mirror Worlds.
  • Jerkass Has a Point: When Dante asks him why he always refrains from sharing particular details of their missions with the Sinners, Vergilius's answer is that given the Sinners' usual method of accomplishing missions, the only difference withholding that info makes in the long run is that there's less complaining about orders they know they can't refuse. Dante can't really argue with him on that front.
  • Know When to Fold 'Em: He actually met Roland before the events of Library of Ruina... while the latter was in the guise of the Black Silence, tearing apart everything he could get his hands on. Vergilius, wisely, proceeded to extract himself from that confrontation in as quickly and non-threatening a manner as he could manage.
  • Morality Pet: He's dismissive of most of the Sinners and at most polite when speaking to Faust, but he's consistently shown to be caring towards Charon, with him making sure she's feeling well and leaving any decisions unrelated to company business to her. Her past as one of the children in his orphanage as Lapis would explain that, as well as explaining the very reason he's a part of Limbus Company at all, that is, restoring her to her old self.
  • Obstructive Code of Conduct: In Canto V, he officially reveals the conditions required to have him intervene in a fight. Namely, all of the Sinners must be dead (including Dante) and Dante's head must be in danger of falling into enemy hands.
  • Obvious Rule Patch: He states in Canto VI that he is not allowed to take the Golden Boughs himself, as such a powerful Fixer would be able to solve all the problems they meet on their way with ease.
  • One-Man Army: He's a Color, so this is something of a given. We see what the really means in Canto VI, where has no hesitation taking on the entire Wild Hunt to give the Sinners time to achieve their goals, and absolutely massacres his foes in both cutscene and as an uncontrollable combat ally. Most of his UI unreadable attacks one shot foes with hundreds of HP, many of them are unconditional mass attacks, and he does this all while providing impenetrable individual barriers to each of the Sinners that still allow them to fight.
  • Pet the Dog:
    • While he's tough on the Sinners and makes his reluctance to work with them no secret, after each chapter where they successfully acquire the Golden Bough he'll always treat them to a meal as a reward for a job well done (though he certainly won't object if someone else offers to pay, as Rodion does in Canto II.)
    • When Heathcliff works up the nerve to ask him directly about if he's the next Sinner to deal with their past, he actually reassures him that he'll make his "appointment" in T-Corp on time. The other Sinners are outright shocked that Vergilius didn't immediately smite him on the spot, but all Vergilius says is that he's surprised before telling him to speak his piece.
    • After the entire misadventure during Intervello III, he asks Dante point blank if they were the one who made the call to go along with it. When Dante nods to say yes (Which is actually true, as even though the whole thing was Don's idea for Heathcliff, Dante knew and decided to go with them) he simply tells them to clean up the mess and that they can rest afterwards.
    • When Rodion and Hong Lu ask Vergilius for a little more time before they're sent off the bus to Wuthering Heights, so that they can give Heathcliff a makeover to impress Cathy, Heathcliff is certain that Vergilius will allow no such thing. However, to all their surprise, Vergilius agrees to this rather easily. This simple allowance is so surprising and makes Heathcliff so happy that Dante's narration describes him as looking like he almost wants to hug him for it.
  • Rage Breaking Point: After three consecutive moments of Don Quixote endangering the Sinners with her neurotic behavior, Vergilius finally loses his patience and makes it very clear how low she is on the company's pecking order.
  • Red Eyes, Take Warning: He's called The Red Gaze for a reason. In Leviathan, his eyes are shown to glow and leave trails of light behind as he's in combat. They also glow at times during regular conversation, although this generally implies he's trying to make it very clear both how serious he is and how severely he could injure his conversation partner.
  • Screw the Rules, I'm Doing What's Right!: After he comes in to provide aid to the sinners, Faust gives him a look that Dante finds inscrutable, but Vergilius can interpret her pretty clearly without her needing to tell him that what he had done was a clear breach of contract. He then goes on to state that he knows that his actions will cause him to forfeit some (or all) of his compensation for a time, renegotiate the contract in an unfavorable manner to write out some beneficial clauses, as well as sit through long hours of boring meetings upon their completion of the mission, but that will not stop his intervention for Heathcliff's sake in addition to stopping the Ring's operations at the manor.
  • Sole Survivor: By the time of Limbus Company, Vergilius is the only member of his titular office left, the others all having been killed by a combination of their infiltration mission into the Ring and having been wiped out by N Corp.'s taboo hunters.
  • Sour Supporter: Vergilius looks and sounds perpetually miserable, speaking with a tired and disinterested voice at all times. Given he's a Color Fixer, he may view his current role as guide a considerable waste of his potential, not to mention the fact that he's only acting as a guide because Faust claimed she could restore Garnet and Lapis' original states of being. In fairness, the many flaws and quirks of the Sinners would drive anyone to feel a little discontent at having to work with them.
  • Story-Breaker Power: Discussed in-universe; Vergilius is a Color Fixer and thus would be able to easily solo pretty much every mission Limbus Company has to deal with, but he intentionally doesn't get involved because he claims there wouldn't be any challenge for the Sinners — it's speculated by the characters he has an ulterior motive for not getting directly involved. Canto VI reveals the reason to be much more innocuous: He is under contract to not get involved in the pursuit of the golden boughs. He ends up violating the contact to fight the Wild Hunt after the Sinners find themselves in an unwinnable situation. True to his reputation, he bulldozes through all of them.
  • Super-Speed: Courtesy of his leg augmentations, he moves very fast, as demonstrated on Don Quixote.
  • Super-Strength: Vergilius can quite easily crater the ground and destroy buildings with his attacks, even with his relatively small gladius. Or even barehanded.
  • To the Pain: He delivers a threat to this tune when he steps in during a fight between Ishmael and Heathcliff, stating that when he's done with them, he'll make them beg him for death. When Dante refuses to bring back Sinclair because of the pain they suffer from doing it, he says that he'll help them — by making them get used to incredible pain by doing something that feels even worse.
  • Tranquil Fury: Underneath his sullen exterior, Vergilius is a very, very angry man; but even when hostile, he'll never raise his voice above his normal tone or change his facial expression other than letting his eyes grow bright red to indicate it. Fittingly, every single skill he has when he briefly joins the group in Canto VI has the Wrath affinity.
  • Wilfully Weak: Not only does he try to use his overwhelming strength as little as he possibly can, he doesn't manifest or even mention his personal E.G.O. during the prologue. He only manifests it during his intervention in Canto VI, against the near-endless hordes of the Wild Hunt.
  • You Shall Not Pass!: Again in Canto VI against the Wild Hunt.

    Charon 

Charon

https://static.tvtropes.org/pmwiki/pub/images/lc_charon_3.png
"Vroom-vroom."

Voice Actor: Song Ha-rim
Color: Stygian Grey — #84a79d
Literary References: Named for the archetypical ferryman of the dead in Classical Mythology, Charon.

The driver of the Limbus Company bus. Formerly known as Lapis.


  • Character Catchphrase: "Vroom-vroom."
  • Curtains Match the Window: Has both silver hair and silver eyes.
  • Drives Like Crazy: While the way she drives seems to have no effect on her passengers, Charon has no issue plowing through people in their way on the road. At least a little justified to her, as the people she runs over can be used for fuel.
  • Emotionless Girl: In contrast to Vergilius, she maintains a perpetual expression of boredom and seems entirely unfazed while mowing down countless pedestrians while driving the bus.
  • Identity Amnesia: Following the events of Leviathan, Charon seems to have completely lost her memories of her time as Lapis, the girl Vergilius once knew, as a result of The Ring's experiments in harnessing alternate realities. Why she didn't end up in the same dead or mutated state as the other test subjects is currently unknown.
  • Improbable Weapon User: Appears to be wielding a giant oar in her full cutout art.
  • Just Keep Driving: Does not react in the slightest to the immense vehicular homicide she commits semi-regularly, even when the windshield is visibly slicked with gore.
  • Literal-Minded: Was advised by Vergilius to stop driving if she ever felt tired. Rather than find an appropriate place to pull over like a rest stop, Charon took this as "Immediately slam on the brakes and park wherever you happen to be", no matter how inconvenient it might be to anyone else, outside or in the bus.
  • Mafia Princess: Seemingly was one before being taken into the orphanage, as her father was the leader of a Syndicate that Vergilius himself destroyed single-handedly. It's unclear whether or not she's aware of any of that, both before or after her Identity Amnesia.
  • No Sense of Direction: Despite being the driver of their bus, Charon apparently has little to no sense of direction and mostly follows her gut on how to get places. She can't read maps, and when asked which way is east or west, she replies that the only directions she needs to know are the front and back ends of the bus.
  • Out of Focus: Despite being a regular fixture on the bus as its driver, she's little more than a punchline to moments of levity in this game.
  • Third-Person Person: Unlike Faust, she consistently talks like this instead of occasionally.
  • Significant White Hair, Dark Skin: Has noticeably dark skin and has silver-colored hair, and is meaningful to Vergilius. More apparent when she was known as Lapis, having a more brown-skinned tone compared to her current dark-ashen skin.
  • Vague Age: It's unclear how old she actually is. She was raised in Vergilius' orphanage, but we've already seen multiple others with the same background who are at least in their 20s. Her personality is fairly child-like, but its unclear if this is reflective of her biological age or a product of her Identity Amnesia. And while she is able to drive the bus, she doesn't exactly seem to have had any real training to do so.

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