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Allied NPCs

Characters that help out Marth and his companions in their journey.
    Malledus 

Malledus (Morodof)

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Malledus_4147.gif
"You are Anri’s last male descendant, the only one who can wield Falchion. You must find the blade that was taken, and put an end to Dolhr and its misguided Manakete rulers."

Marth's elderly tactician and advisor. Malledus was also the former confidant to Marth's late father, King Cornelius. During the game, he explains to Marth the events of the war where Marth's ancestor, Anri, fought Medeus.

Class: Bishop (in cutscenes)

  • Adapted Out: He doesn't appear in the OVA.
  • Mr. Exposition: As above, he's responsible for explaining the setting and setting up Medeus' role as the final boss ahead of time.
  • Non-Action Guy: Kicks off the archetype of a character who provides strategic advice to the hero without taking the front lines themselves.
  • Put on a Bus: Is not seen at all in Book II of Mystery of the Emblem due to being ill.
  • Remember the New Guy?: He just shows up out of nowhere in the original Shadow Dragon and the Blade of Light. He appears at the end of Chapter 3 to tell Marth about the bandit's money without any fanfare whatsoever. His role is only explained in the manual. He's given a proper introduction in the prologue of Shadow Dragon, but on higher difficulties (where the prologue is skipped), his appearance is just as abrupt as in the original.
  • Sadistic Choice: In the prologue of Shadow Dragon, he explains to Marth that he can't always save everyone and will sometimes have to choose who lives and who dies.
  • The Strategist: The first in the entire series.

    Princess Nyna 

Princess Nyna of Archanea (Niena)

https://static.tvtropes.org/pmwiki/pub/images/nyna_shadow_dragon.png
Click here to see Nyna in Fire Emblem Heroes

"I am Nyna of House Archanea. 'Tis Archanea's burden to protect the world of crisis- a duty I have striven to fulfill. But Dolhr has laid waste to my kingdom, and now I find myself powerless to stop the world from falling into ruin. Marth... Please, pick up the banner where I have let it fall. Lead your might against Dolhr, and free us all."

The Princess of Archanea and last living member of the Archanea royal family. Spared and protected from Dolhr by Camus, Nyna fell in love with him and eventually convinced him to help her escape. Afterwards, she joined with Hardin and later Marth and guided them throughout the war.

After the War of Shadows and upon succeeding the throne of Archanea, she is pressured into marrying either Marth or Hardin by Boah despite still loving Camus. Upon seeing that Marth has settled with Caeda, she chose Hardin as her husband.

Class: Bishop (Sage in Shadow Dragon and Awakening SpotPass)
Voiced by: Rei Sakuma (Japanese, Dengeki CD, Fire Emblem Heroes), Michiko Neya (Japanese, Audio Drama, BS Fire Emblem), Natalie Rial (English, Fire Emblem Heroes)

  • 11th-Hour Ranger: She doesn't become playable until the very final chapter of Mystery.
  • Bodyguard Crush: On Camus, and Hardin has one on her. For Camus, it can be interpreted as a variation of Stockholm Syndrome, given that she was in captivity at the time.
  • Brainwashed and Crazy: By Gharnef in Mystery, being forced to revive and protect Medeus. Camu... er, Sirius can snap her out of it.
  • Broken Bird: Poor gal is given a really raw deal, and it has a BIG effect on her.
  • But Now I Must Go: Disappears after the conclusion of the War of Heroes, leaving Archanea to Marth.
  • The Chains of Commanding: She does everything she can for Archanea as a whole, sacrificing her own happiness and compromising her ideals in the process. It horribly backfires, though.
  • Hero of Another Story: Along with Camus, she's the closest thing Archanea Chronicles has to a main character, appearing in three out of the four episodes, with much of it focused on developing the relationship between her and Camus. She's also the only character to be playable in more than one episode.
  • Love Triangle: The one between her, Hardin, and Camus is key to both games. And then there's the fact that Camus is already engaged to Tatiana back in Valentia, so even when she realizes that Camus is still alive, her chances are none.
  • Ms. Exposition: Like Malledus, she guides Marth during the War of Shadows and adds insight on what the war is about from her point of view.
  • Princesses Prefer Pink: She wears a white dress with a pink accent in Shadow Dragon and the Blade of Light and Mystery of the Emblem, and she wears a pink dress in BS Fire Emblem, even though, none of her portraits show any pink in her dress.
  • Promoted to Playable: She's a non-playable NPC in Shadow Dragon and the Blade of Light, but can be controlled for the final level of Mystery of the Emblem. She's also a main character in the first and last chapters of BS Fire Emblem.
  • Shipper on Deck: If Caeda survives the first game, Nyna will tease Marth a little for being so reluctant to confess his feelings for Caeda, and urge him to confess.
  • Star-Crossed Lovers: With Camus, as it is destined by the curse on the Fire Emblem like her ancestor.
  • True Blue Femininity: Nyna's dress has a blue accent in the TCG and Shadow Dragon, in contrast to her pink accent in her previous appearances.
  • Unwitting Instigator of Doom: She married Hardin without actually loving him, thinking that their alliance would be beneficial for Archanea and having been given such an advice from her advisor Boah. When Hardin found out, he fell into a depression, and this led to Gharnef corrupting him with the Darksphere.
  • White Mage: In all her playable appearances, this is the role she's best suited for, though she can also wield offensive magic. The fourth chapter of Archanea Chronicles doesn't even give her a tome to use.

    King Mostyn 

King Mostyn of Talys

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Mostyn_3037.gif
"The time has come! Be patient, steady, strong: I know you will do great things."

Mostyn is the first King of Talys, who united the island tribes. He is the father of Caeda and is friends with Lorenz of Grust. He hid Marth in Talys after his flight from Altea, and was rescued by him when pirates under Gazzak attacked the castle.

Voiced by: ?? (Japanese, OVA), Phil Ross (English, OVA)

  • Distressed Dude: The game begins with the Galder Pirates seizing Talys Castle and holding Mostyn hostage. He is rescued by Marth, Caeda, and the Altean knights.
  • No Name Given: He is just referred to as the King of Talys ingame; only developer notes confirm his name as Mostyn.
  • Reasonable Authority Figure: Reasonable enough to lend his mercenary troops to Marth.

    King of Aurelis 

King of Aurelis

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_KingAurelis_1284.PNG
"Ohh! The rumors are true, as I suspected. I am old and frail, and without children. And now, the brother I once trusted has become... like this. Prince Marth, please, protect Aurelis in my stead. I entrust everything to you. As a sign of my allegiance, I would have you accept this orb."

The older brother of Hardin, who has entrusted his younger brother with defending the nation due to his poor health. During Mystery of the Emblem, at first he trusted and supported Hardin until he received a letter from Nyna describing Hardin's condition. Afterwards, he personally traveled to the front lines to stop the Wolfguard from fighting with Altea.


  • Chekhov's Gunman: He's safeguarding the Lifesphere, hence why it didn't appear in the first game. In addition to ordering the Wolfguard to back off, he entrusts it to Marth.
  • No Name Given: Not even in the developer's notes.
  • Reasonable Authority Figure: He handed the Lifesphere, his authority of Aurelis, and permission to slay his maddened brother to Marth. In addition, he ordered the Wolfguard to stand down, with only Wolf, Sedgar, and Vyland ignoring his orders (and even then, only in New Mystery).
  • That Man Is Dead: By the time he meets with Marth in Mystery, he has already come to terms with the probable death of Hardin's sanity, and urges Marth to put Hardin out of his misery, confident that his real brother wouldn't expect any less.

Background Characters

Characters that do not appear on-screen, but still integral to the background of War of Shadows.
    King Cornelius 

King Cornelius of Altea

The late King of Altea, and father to Marth and Elice. When the Grust/Khadein army invaded Altea on behalf of Dolhr, Cornelius personally led the Altean army, backed by their allies in Gra, to battle, wielding the Falchion. However, the king of Gra, Jiol, betrayed Altea in the middle of the battle and Cornelius was killed. It is unknown who actually took his life, although it's attributed to Gharnef, Camus, and Jiol in at least one version of the story each.

Voiced by: Akio Ōtsuka (Japanese, OVA), Rob Bundy (English, OVA)

  • Abusive Parents: As interpreted by the OVA—Cornelius smacked Marth for refusing to follow through in killing a deer he shot. Neither the games themselves nor any other adaptation supports this interpretation, though.
  • Adaptation Dye-Job: Brunette in the OVA, white-haired in the manga, and finally blue-haired in his "blink and you'll miss it" Shadow Dragon appearance.
  • Disappeared Dad: Is one to both Marth and Elice, thanks to the betrayal of his former ally King Jiol of Gra.
  • Posthumous Character: In the actual games, he never makes a physical appearance and is either already dead before the game starts or killed offscreen in the opening hours.
  • Royals Who Actually Do Something: Well, tried to do something.

    Queen Liza 

Queen Liza of Altea

The late Queen of Altea, and mother to Marth and Elice. She was killed by Morzas during Gra's invasion of Castle Altea.
  • Missing Mom: Is one to both Marth and Elice, thanks to Morzas killing her off.
  • Posthumous Character: Never makes a physical appearance and is already long dead by the time the games begin.

    Pontifex Miloah 

Miloah (Miroa)

Former Pontifex of Archanea, Linde's father, and one of the pupils of the White Sage Gotoh. Due to his virtuous heart, he was chosen to wield the light magic Aura by Gotoh. However, Gharnef would later betray Miloah and Gotoh out of jealousy. At the beginning of the War of Shadows, Gharnef, backed by the Dolhr Empire, invaded Khadein and used his dark magic Imhullu to kill Miloah. Before his death, however, Miloah had entrusted Aura to his daughter and sent her to safety.
  • Adaptation Induced Plothole: He was the original inheritor of the Aura tome and gave it to his daughter before his death. In the DS Remakes, while Linde can use it with an E rank for tomes, it is a B rank tome for other female mages. How Miloah was able to use a female-exclusive tome is never questioned.
  • Doting Parent: From Linde's account, he was very much this to her.
  • Light 'em Up: Wielded the light tome Aura before Linde.
  • Posthumous Character: Before the story of the game began, he was murdered by Gharnef.
  • We Used to Be Friends: Apparently the novelization says Miloah once considered Gharnef to be like a brother.

    King Ludwik 

King Ludwik of Grust (Louie)

The weak king of Grust who sided with Dolhr out of fear. He is never directly seen and seems to have died by the time of Mystery of the Emblem. His children are the twins Jubelo and Yuliya, who become party members in Mystery of the Emblem after lots of misadventures.
  • The Ghost: He is never seen despite his kingdom being one of Dolhr's greatest allies. Internal data reveals the class "Grust King", hinting that he might be planned to be fought at some point. His existence in the first game is merely as a mention by Lorenz.
  • I Have Your Wife: Mystery reveals Gharnef had kidnapped his children in order to blackmail him. As it turns out, though, he was such a Dirty Coward Gharnef didn't even need that to get him on his side. He kept them under horrible conditions anyway.

Historical Characters

Figures from a distant past that shaped the history of the continent.
    Naga 

Naga (Narga)

Known to humans as the God of Light, Naga was actually the leader of the Divine Dragon tribe. Eons ago, the nature of the world changed, forcing dragons to take humanoid Manakete forms to survive. The Earth Dragons, aside from Prince Medeus, refused to take Manakete forms and gradually began to go insane. In order to protect the fledgling human race from the raging Earth Dragons, Naga led her tribe to battle against them, eventually sealing them away with the Shield of Seals, forged from her own fang. Tasking Medeus to guard the seal, Naga forged from another of her fangs the holy sword Falchion. Some time after this, she and a few of his allies moved to give power to humans on the Jugdral continent in their time of greatest need, but that is a tale for another time...

Shortly after the birth of her daughter Tiki, Naga was forced to seal her away, as her great power would drive the infant child insane, leading to the destruction of the world. Afterwards, Naga passed away, entrusting fellow Divine Dragon tribesman Gotoh to watch over the world in her place. While the exact details are unknown, she has seemingly reincarnated as the Manakete Nagi in an alternate dimension.


For Naga's tropes, see her section here.

    Emperor Adrah 

Emperor Adrah of Archanea

The Founder of the Kingdom of Archanea. Originally a lowly thief, sometime after the death of Naga he managed to loot the Fane of Raman and steal the Shield of Seals, removing the spheres from it to sell for cash, unknowingly weakening the seal on the Earth Dragons in the process. He also stole what would eventually be known as Archanea's Three Regalia (the Gradivus, the Mercurius, and the Parthia) and used these weapons as well as the money he gained from the spheres to raise an army that would sweep across the continent. Believing it the cause of his good fortune, he renamed the now weakened Shield of Seals "Fire Emblem" and made it the crest of his new kingdom.
  • Adaptation-Induced Plot Hole: The revelation about all the above information was completely excised from New Mystery.
  • Composite Character: In one novelization of Fire Emblem: Thracia 776, Adrah turns out to be Lifis.
  • Laser-Guided Karma: Some believe the curse on the Fire Emblem was the result of him stealing it, if so, that means all the hardships his nation goes through could be a case of this.
  • Nice Job Breaking It, Hero: Pretty much literally.
  • Rags to Royalty: Went from some random thief to the founder of the greatest superpower on the continent.
  • Unwitting Instigator of Doom: When he removed the Spheres from the Shield of Seals—AKA the future Fire Emblem—to sell them and get the money he needed for his army, the Seal's power over the Earth Dragons weakened, allowing Medeus and other Earth Dragons to go crazy in one way or another and begin antagonizing humanity.

    King Anri 

King Anri of Altea (Henry)

https://static.tvtropes.org/pmwiki/pub/images/anri_the_complete_2.png

The founder of the Kingdom of Altea. Originally a peasant living on the Altean islands with his brother Marcelus, Anri became involved in the war against the Dolhr Empire after meeting with Princess Artemis of Archanea. Falling in love with her and vowing to protect her, Anri journeyed to the Temple of the Ice Dragons, led by Gotoh, and claimed the Falchion, allowing him to slay Medeus. Despite their love, Artemis and Anri could not marry for political reasons, and because of this, Anri died without an heir. After his death, his kingdom was divided into Altea, ruled by Marcelus, and Gra, founded by nobles who opposed Marcelus coming to power.


  • Did Not Get the Girl: In the end, he wasn't able to be with Artemis and died without any heirs.
  • Famous Ancestor: Averted in a direct sense. Although the royal family of Altea has pride in being descendants of Anri, they're actually direct descendants of his brother Marcelus.
  • Founder of the Kingdom: He was the first ruler of the Kingdom of Altea.
  • Heartbroken Badass: He did it all to help Artemis, but she couldn't be with him. He never married in his life, and his kingdom was succeeded by Marcelus, so no one knows what became of him afterwards.
  • History Repeats: The Love Triangle between Anri, Artemis, and Cartas is repeated with Camus, Nyna, and Hardin, with Camus paralleling Anri.
  • One-Man Army: It is believed that Anri journeyed to the Temple of the Ice Dragons all by himself. In contrast, Marth had to bring his army to deal with the barbarians and dragons obstructing their path on the trail now known as "Anri's Way."
  • Precursor Hero: The first wielder of Falchion who slew Medeus.
  • Rags to Royalty: He went from a peasant to a rebel leader and a king.
  • "Shaggy Dog" Story: He went on a quest to retrieve the Falchion all for Artemis, but they couldn't marry anyway because of their difference in social status.
  • Star-Crossed Lovers: With Artemis, as politics prevented them from marrying.

    Princess Artemis 

Princess Artemis of Archanea

The Princess of Archanea during the time of Anri. When Dolhr invaded Archanea, Artemis was forced to flee the country, but not before giving the Fire Emblem to General Cartas. To ensure Cartas's victory in battle, she placed a curse on the Emblem. She ended up in the Altean Islands, where she met and fell in love with Anri. After Anri left to claim the Falchion, Artemis and Cartas formed a liberation army against Dolhr and with Anri's aid, were able to win the war. Artemis and Anri were unable to marry, however, due to Anri's peasant-born status, forcing her to marry Cartas. She died giving birth to Cartas's child.


  • Death by Childbirth: She fell victim to this, as mentioned above, and among her last words she referred to the Emblem as "the end of the war and the end of love".
  • History Repeats: The Love Triangle between Anri, Artemis, and Cartas is repeated with Camus, Nyna, and Hardin, with Nyna paralleling Artemis.
  • Hoist by His Own Petard: The tragic end of her tale is blamed on the curse she placed on the Emblem during the war.
  • Star-Crossed Lovers: With Anri, as politics prevented them from marrying.
  • The Woobie: In-universe, she's regarded as one by most due to her tragic romance with Anri and death in childbirth.

    Emperor Cartas 

Emperor Cartas of Archanea

The leader of the Archanean army during Anri's time, who was given the Fire Emblem by Princess Artemis and led the war effort against Dolhr. With the aid of the Emblem, Cartas was able to turn the tide until Medeus personally entered the battle. After the war, he married Artemis on request of the people, either oblivious to or simply ignoring her feelings for Anri. Their relationship would end in tragedy, however, as Artemis would die giving birth to his child.


  • History Repeats: The Love Triangle between Anri, Artemis, and Cartas is repeated with Camus, Nyna, and Hardin, with Cartas paralleling Hardin.

    King Iote 

King Iote of Macedon

The Founder of the Kingdom of Macedon. Originally a slave of Dolhr, Iote and his men taught themselves how to ride the wild wyverns and took up arms against the Empire, eventually joining Cartas's liberation army. After the war, Iote and his men returned to the lands where they once served as slaves and built a kingdom there, with Iote chosen as their king.


  • Dragon Rider: He was the first of many ancient Macedonian to tame the wyverns that lived in the region and ride into battle against their slavers. This established Macedon's air superiority in the continent.
  • Generation Xerox: Michalis is said to be his second coming. However, while Iote was presumably a just man, Michalis is anything but.
  • Founder of the Kingdom: He was the first king of Macedon, after liberating the region from Dolhr.
  • Rags to Royalty: From a slave of Dolhr to the first King of Macedon.
  • Slave Liberation: He was once a slave who took the full brunt of Dolhr's brutal regime, until he led a revolt against their masters.

Antagonists

Dolhr Alliance

Dolhr (Doluna, Durhua)

    Medeus 

Emperor Medeus of Dolhr (Mediuth)

https://static.tvtropes.org/pmwiki/pub/images/medeus_heroes.png
"Hmph, you'll find an earth dragon like me harder to tame than Gharnef, brat. Come and face me. I’ll tear the ground asunder and send you straight down to hell!"

An Earth Dragon and, if not the cause of it all, the primary foe and biggest threat of the game. He was once a prince of the Earth Dragon royal family, but when the dragons were forced to take Manakete form, he was the only Earth Dragon who complied and thus did not go wild. After the other Earth Dragons were sealed by Naga, Medeus was tasked with guarding the seal. Over time, he became furious on how humans looked down upon his race, so he formed up the Dolhr Empire and enslaved humanity. He was eventually killed by the hero Anri, and his kingdom was destroyed. Centuries later, the dark priest Gharnef brought his forces back and worked to resurrect him. Medeus was revived, but not completely, as he could not leave Dolhr Keep.

Class: Manakete (FE1, FE11), Earth Dragon (FE11), Dark Dragon (FE3, FE12)
Voiced by: Hideyuki Hori (Japanese, BS Fire Emblem), Chafurin (Japanese, Fire Emblem Heroes), Dennis Hull (English, Fire Emblem Heroes)

  • Antagonist Title: The game is named Fire Emblem Shadow Dragon after him.
  • As Long as There Is Evil: He makes such a claim both times he is defeated.
    As long as there is light, the darkness will never be extinguished.
  • Arch-Enemy: Including remakes and spin-offs, Marth and Medeus have clash eight times in the franchise, with their latest (but optional) battle being in Fire Emblem Engage via proxies. Medeus is the instigator of the War of Shadows that got Marth's father killed, his sister kidnapped and his homeland conquered, which earns Medeus Marth's wrath. The feeling is mutual as Medeus holds condemn for Marth as he is the descendant of Anri.
  • Back from the Dead: Twice, both times revived by Gharnef - once before the beginning of Shadow Dragon, sparking the War of Shadows, and again near the end of the War of Heroes in Mystery. As he dies for the second time, he swears that he can be revived again. It is also implied in Heroes that Medeus has been revived after his defeat in Mystery of the Emblem. In other words, he's been revived a third time. Surprisingly, he regains the honor he had lost in Mystery of the Emblem in the process, so it's not that bad that he got revived after second thoughts.
  • Badass Long Robe: He wears a regal purple robe that symbolises his authority and sheer power as Emperor of Dolhr.
  • Bald Head of Toughness: His humanoid Manakete form is bald, and he is one of the most powerful and formidable villains in the series.
  • Bald of Authority: He is bald in his Manakete form, and he leads as the emperor of Dolhr.
  • Bald of Evil: Under his humanoid Manakete form, he's bald. His true dragon form doesn't have hair/fur either, but that's the case for most of the franchise's dragons anyway. He's also the Big Bad of the Archanea games.
  • Big Bad: The titular antagonist of Fire Emblem Shadow Dragon and the Blade of Light/Shadow Dragon.
  • Big Bad Duumvirate: With Gharnef.
  • Dark and Troubled Past: Agreed to become a manakete to avoid degeneration while the rest of his kind refused, turned into mindless monsters and were sealed away by Naga to protect the world from them. He was tasked with guarding the entrance to their prison, and effectively forced to watch as humans looked down on and mistreated other manaketes, which eventually made him a raging misanthrope. Most of his actions against and cruelty towards humans were in part a vengeful response to this, as he sees his treatment of humans as justified given the way they treated his kind before.
  • Dark Is Evil: He's the Dark Dragon, and he sure ain't a good guy.
  • Dishing Out Dirt: Sort of, being an Earth Dragon, but he and his clansmen use what the game terms "Dark Breath". In the Famicom and Super Famicom games, Earth Dragons would crawl up out of the ground to attack.
  • Evil Old Folks: He is an impossibly old dragon who was around even before Anri's time, and he is a cruel, hateful and vindictive dragon who despises humanity, though only because he witnessed the worst of mankind abuse manaketes for too long.
  • Evil Overlord: Leads the Dolhr Empire as it's emperor, and he is a cruel and hateful dragon.
  • Fan Disservice: In Heroes, his damaged artwork has him baring his midriff, which shows off his unbelievably built abs. He is both making a Death Glare expression during it and undergoing Facial Horror, and is also an extremely cruel and megalomaniacal dragon.
  • Faster Than They Look: You think that his gigantic dragon form would be as slow as it looks. Unfortunately, his enormous size does nothing to slow him down, and in fact, has the same Speed cap as a Swordsmaster! This attribute applies in the harder difficulties.
  • Final Boss: In both games.
  • Fight Off the Kryptonite: As a Dark Dragon, he is no longer weak to the Divinestone, leaving only the Falchion as his weakness.
  • Heroic Build: His damaged artwork in Heroes reveals that he is completely and utterly ripped. He is as villainous as they come, being cold-hearted and hateful.
  • Humans Are Bastards: He despises humans with a passion because of years watching humans mistreat manaketes.
  • Jerkass: Putting it mildly, he is not a nice man. He is a very cruel and vengeful dragon who is a raging misanthrope and enslaved humanity in the past.
  • Large and in Charge: He has an gigantic and imposing frame. Appropriate for the emperor of Dolhr that enslaved humans many years ago.
  • Lightning Bruiser: In the hardest difficulties, he is both monstrously powerful and astoundingly fast, especially for a gigantic dragon like him. He is also wickedly durable, being capable of taking at least four hits from the weapon that was specifically created to kill him.
  • Looks Like Orlok: Medeus's human form has this appearance.
  • Motive Decay: He was a straightfoward conqueror in Shadow Dragon who wanted to rule over humans, but after his resurrection in Mystery he's become a straight-up Omnicidal Maniac and Generic Doomsday Villain. It's implied he Came Back Wrong. Thankfully, getting revived again allowed him to regain some standards by the time of Heroes. The guy is still hating humans and is still trying to Take Over the World and start a "dragonkind revolution", but he doesn't want to destroy the world anymore and wants instead to make the world better, in his own way.
  • Muscles Are Meaningful: He is extremely muscular in both his humanoid and draconic forms; and he always has both terrifyingly strength and excellent durability.
  • Nigh-Invulnerable: In the original Shadow Dragon and the Blade of Light, where he is borderline unkillablewhy without the Falchion.
  • Non-Indicative Name: Sort of an in-universe example—everyone calls him the "Shadow Dragon", but he's an Earth Dragon and he doesn't appear to be in possession of any sort of dark-based power which would give rise to a name like "Shadow Dragon". That said, come Mystery, he does indeed become a full-fledged shadow dragon, with the earth element suddenly being associated with dark powers in return.
  • Orcus on His Throne: This one's actually justified. As stated above, he has to stay within the walls of Dolhr Keep until his resurrection is complete; if he left it, he might be powerless.
  • Our Dragons Are Different: Moreso than the other Manakete characters, being an Earth Dragon.
  • Pay Evil unto Evil: Witnessing mankind treat his kind with disdain, slavery and murder he turned to those same methods to try and get revenge after enough of it drove him insane.
  • Pre-Mortem One-Liner: In Heroes.
    "Foolish mortals!"
    "Suffer, and die!"
    "Think you can defeat me?"
    "Burn in the pits of hell!"
  • Promoted to Playable: The original Fire Emblem Big Bad makes his playable debut in Heroes.
  • Purple Is Powerful: He wears lots of purple in his robes, and his Shadow Dragon form has purple and violet scales. He is a horrifically powerful dragon who seeks to slaughter humans and reclaim Archanea for the dragons.
  • Rank Scales with Asskicking: He is the emperor of the Dolhr Empire, and he is the biggest, fastest and strongest warrior that it has to offer.
  • Red Eyes, Take Warning: He possesses glowing blood red eyes, and he is a horrifically powerful dragon who harbors rage and hatred at humans who abused dragonkind.
  • Roaring Rampage of Revenge: Given that he started several wars against humanity because of how they treated the Manaketes and all of them were violent and destructive as they could be.
  • Scary Black Man: He is noticeably darker-skinned than the rest of the cast. He is also an incredibly cruel and hateful dragon who is a raging misanthrope who enslaved humans.
  • Scissors Cuts Rock: In most games, a Lord with the local legendary weapon can take on the final boss pretty handily, or at least hold their own. But on the higher difficulties of the DS remakes, Medeus versus Marth, even with Marth capped out and wielding the Falchion, is an easy squash in Medeus's favor without extremely heavy Seraph Robe/Dracoshield investment. New Mystery of the Emblem gave this a patch job by buffing the Binding Shield to give Marth +2 in all his stats, meaning that a Speed-capped Marth avoids getting doubled and can at least duel Medeus if he's well-supported.
  • See You in Hell: Medeus has a fondness for saying that his opponents will go straight to the inferno for daring to stand up against him.
  • Significant White Hair, Dark Skin: His beard and eyebrows are colored white, and has brown skin, and he is extremely significant in that he is responsible for many wars that plagued Archanea and that he is the last Earth Dragon that has not lost his mind to degeneration.
  • Slavery Is a Special Kind of Evil: Among his many crimes, slavery against humans is his most reprehensible and vile atrocity committed. Especially as it is the kind of crime he frowned upon when it was done to manaketes.
  • SNK Boss: In the higher-difficulty levels of the DS remakes, he is... well, busted, with stats far outclassing the standard caps in just about every area. Even maxed-out units wielding the game's strongest weapons are still going to struggle with bringing him down quickly.
  • True Final Boss: In Mystery and New Mystery.
  • Villain Respect: Grants this to Camus in BS Archanea chapter 4 if he manages to kill off Bulzark.
    Medeus: Camus... Your prowess is just what I'd expect from the Sable Knight, pride of Grust. Be proud, Camus. Your exploits forced my hand, and had me come here personally. You have annihilated an entire battalion by yourself, and even killed Bulzark. I must take care of you myself... You know, the last one who gave me this feeling was that troublesome Anri.
  • White Hair, Black Heart: His beard is white, and he is a vengeful and vindictive dragon who seeks to slaughter mankind as retribution for their cruel deeds against his fellow dragons.

    Gharnef 

Gharnef (Garnef)

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Gharnef_6290.png
Click here to see Gharnef in Fire Emblem Heroes
"Heh heh heh...You dare challenge me, fool? You must not value your life. Cower before the might of the dark magic Imhullu!"

Gharnef was a former pupil of Gotoh, but due to his lack of a caring heart, he was passed up for inheriting the Aura spell in favor of Miloah. Enraged by this, Gharnef stole the Darksphere and forged from it the spell Imhullu, which corrupted his soul. Gharnef then began his plans to take over the world: first by killing Miloah, then by reviving Medeus and the Dolhr Empire, and then manipulating the rulers of the other nations into betraying Archanea and Altea and siding with Dolhr.

Class: Bishop (FE1, FE3 Book 1), Dark Mage (FE3 Book 2), Sorcerer (FE11, FE12, Awakening SpotPass)
Voiced by: Minoru Inaba (Audio Drama), Tomohiro Masuda (Dengeki CD), Takeshi Aono (Japanese, OVA), Charles Campbell (English, OVA), Ken Narita (Japanese, Fire Emblem Warriors) D.C. Douglas (English, Fire Emblem Warriors)

  • Adaptational Attractiveness: To a minor extent, but his artwork in Heroes smooths his face, especially his lips, and changes his skin to a much more natural color, making him appear somewhat younger than his other official depictions in other games and media.
  • Back from the Dead: In the sequel, his soul kept alive by the Darksphere and his body revived by the heretic priests.
  • Big Bad Duumvirate: With Medeus; they're a duumvirate at the very least. Gharnef specifically revives Medeus from his century-long death for this purpose, but it's implied he has plans which transcend Medeus and will (try to) dispose of him once he's done; for his part, since he cannot leave his castle without losing his power or risking death, Medeus pretty much relies on Gharnef to actually execute their plans for dominating Archanea. In the sequel, he is indisputably the main villain.
  • Brainwashed and Crazy: The Darksphere is implied to have done this to him. It's also practically his MO, doing this to Hardin, Eremiya, and to a lesser extent, Arlen in the sequel.
  • Came Back Wrong: It's noted by Arlen that reviving a body without the soul would bring forth a monster. Gharnef's soul is trapped by the Darksphere. You do the math.
  • Crippling Overspecialization: Gharnef might be immune to everything but Starlight, but his stats are significantly lower than what one would expect from a late-game boss. In the second game, his bishops will spam Fortify staves to try and compensate, so you'll probably have to kill him in one turn.
  • Dark Is Evil: An Evil Sorcerer who uses a dark spell Imhullu crafted from a Darksphere which shoots evil spirits or souls into his victims.
  • Disproportionate Retribution: Plots to burn the continent to the ground because he was passed over to inherit a single tome. Becomes Gameplay and Story Segregation in New Mystery, where there's an Aura tome inside a chest in the hideout of the Assassins he formed through controlling Eremiya.
  • Evil Makes You Ugly: It's implied he was handsome or at least normal looking when he was Gotoh's star pupil.
  • Evil Sorcerer: He's got the sorcery, and he's definitely got the evil. He's even placed in the Sorcerer class in the DS remakes and Fire Emblem: Awakening.
  • Good Is Not Nice: Pre-corruption, obviously—he's been described as having been a just man, but lacking a caring heart.
  • Green-Eyed Monster: His jealousy of being passed up of inheriting Aura to his rival Miloah drove him to steal the Darksphere.
  • The Heavy: He's the one behind the revival of Medeus and the war of shadows, the apparent Big Bad and the biggest villain after Medeus in Shadow Dragon. He's the true Big Bad in the sequel and he brainwashes Hardin, who act as The Heavy this time.
  • Kick the Dog: In New Mystery of the Emblem, he undoes the brainwashing he inflicted on Eremiya and forces her to die with the full horror of the crimes she committed under his sway for no reason other than sheer cruelty for its own sake.
  • Lightning Bruiser: In New Mystery of the Emblem, on Lunatic and Lunatic Reverse his stats are capped across the board with the sole exceptions of Strength and Luck. Given that he's only able to be harmed by one tome, this makes him a truly formidable opponent indeed.
  • More than Mind Control: He didn't need any magic to manipulate Michalis, though.
  • No-Sell: Imhullu protects him from all damage, save that of Starlight.
  • Obviously Evil: His portrait in Shadow Dragon should tell you enough.
  • Omnicidal Maniac: Becomes this in Mystery of the Emblem. Conquer the world? Nah, now let's cut Medeus and the Earth Dragons loose to destroy it.
  • Pragmatic Villainy: In Heroes, Elice says that she had expected to die when her castle fell, but he let her live- not out of mercy but so she could use the Aum staff for him.
  • Promoted to Playable: He can be controlled in the "Three Assassins" DLC chapter. He retains his Imhullu-granted immortality, and since his one weakness Starlight is exclusive to the player... have fun.
  • A Pupil of Mine Until He Turned to Evil: Gharnef is Gotoh's ex-student, and sold his soul to evil after being passed over for the Aura tome.
  • Returning Big Bad: The central villain of Shadow Dragon and he returns as the true Big Bad of Mystery of the Emblem.
  • See You in Hell: He mocks Marth and his army in his dying breath, believing that they have no chance against Medeus's might while he waits for them in the depths.
    "I shall be waiting in the pits of the inferno...for when [Medeus] sends you to join me... Heh heh, ha ha ha!"
  • Send in the Clones: Gharnef creates two clones to confuse the player in Shadow Dragon. Amusingly, Imhullu's No-Sell gives you an easy way to separate the clones from Gharnef - use the item Earthsphere, which does 13 damage to every unit on the map. The real Gharnef won't be injured, but the fake ones don't get that protection.
  • Sinister Minister: He is the Dark Pontifex of Khadein. He was a Bishop in the original Shadow Dragon and Mystery of the Emblem.
  • Skippable Boss: You don't have to kill him and can't if you don't get Starlight. But if you do kill him, you get Falchion.
  • Start of Darkness: He was once a man of justice, but the Darksphere ended up corrupting him after he stole it.
  • The Starscream: Implied to be his ultimate intention against Medeus in Shadow Dragon.
  • Villainous Widow's Peak: Gharnef sports one of this. Since he was once Gotoh's righteous pupil before jealousy took him...
  • Walking Spoiler: It's hard to explain the plot of Mystery of the Emblem without explaining who is the Big Bad. Even if you don't want to reveal that Gharnef is back and to talk about the other lead villains, you'll have to mention either Hardin or Reese/Katarina and they are Walking Spoiler(s) too.

    Khozen 

Khozen (Shorzen)

"Burn…! Burn, till your blood boils and your flesh cooks!"

The boss of Chapter 11. He is one of the manaketes who serves Medeus. He helps Grust and Dolhr hold Archanea, and only seems to care about incinerating his enemies. He is one of the only boss characters in the game that doesn't start on a throne or a gate, and actually moves on the map.

Class: Manakete

  • Adaptational Badass: Goes from little more than a mini-boss to the biggest threat towards the Altean army in the Archanea arc of the manga. It took Abel attempting a Heroic Sacrifice to put him down.
  • Ax-Crazy: Really seems to be fighting just so he can incinerate humans (or anyone who gets in his way, at least).
  • Draconic Humanoid: Khozen's Manakete form has visible draconic features.
  • Our Dragons Are Different: Another fire dragon.
  • Kill It with Fire: He's a fire-breathing fire dragon, and he wants to char-broil Marth and his companions.
  • Skippable Boss: One of the few in the game. He doesn't occupy the map's seize point (a generic Cavalier does), so you can circumvent him and complete the chapter without having to fight him.
  • Were Dragon: A Manakete whom turns into a Fire Dragon. Khozen is notably inhuman in appearance even in his humanoid form.

    Volzhin 

Volzhin (Bozen)

"Rebel pup! You dare defy Dolhr? Then writhe in the fires of Bolganone!"

The boss of Chapter 12. He is a bishop leading the forces occupying Archanea and a good example of a human holding authority in Dolhr.

Class: Bishop

  • Adaptation-Induced Plot Hole: A minor one. In Shadow Dragon, he is labelled as being with the Grust army even though he refers to the might of Dolhr while being fought. Later on, in chapter 15, Camus mentions him as being a general of Dolhr. In Shadow Dragon and the Blade of Light and Mystery of the Emblem Book 1, the Chapter 12 enemy army was labeled as Dolhr.
  • Kill It with Fire: He wields a powerful Bolganone tome.

    Heimler 

Heimler (Himmler)

Heimler is a sub-boss in Chapter 12 under the service of Volzhin. He was absent in Book 1 of Mystery of the Emblem, replaced by a generic soldier.

Class: Paladin

  • Adapted Out: He doesn't appear in Mystery of the Emblem because cavaliers cannot appear in indoor maps, forcing them to dismount. As he is an enemy and dismounting is a command for the player, he is instead replaced by a generic Soldier with a Silver Lance.
  • Filler Villain: About as much filler as you can get, really.
  • Flat Character: He has no dialogue or any personality.
  • Glass Cannon: Heimler's speed, movement and usage of a Silver Lance means he can do a bit of damage, however his defense is average and his HP is low for a paladin.
  • Jousting Lance: Heimler is a paladin that will charge at you on horseback with his silver lance!
  • Wardens Are Evil: In the original game he is the one that imprisoned Midia and her cohorts, including confiscating Boah's Thoron tome. This role was given to Volzin in Mystery of the Emblem and Shadow Dragon. One of the Manga adaptations also put him in charge of executing the prisoners.

    Dejanira 

Dejanira

"Hm, something bothering you, now? Don’t tell me you are toying with the idea of rejoining your motherland? Because if you do, I think you know exactly what will befall your people."

A boss in chapter 12x. He forced Horace into betraying Archanea and joining Dolhr by holding the villagers hostage.

Class: Paladin

  • Filler Villain: Added in the remake.
  • Gender-Blender Name: He is named after Heracles' wife.
  • I Have Your Wife: He is forcing Horace to serve Dolhr by threatening his people.
  • Precision F-Strike: He states "To hell with Camus's pleas." when discussing how Nyna led the Archanean League to recapture Archanea's palace. It's the only instance of profanity in the DS version of the game.

    Morzas 

Morzas (Moses)

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Morzas_8873.gif
"Kee hee hee…Wretched Altean whelp, stumbling home to the slaughter… What fool throws away a life already so preciously bought?"

A cruel Manakete left in charge of Altea Castle after Camus's demotion. He personally killed Queen Liza, Marth and Elice's mother, and executed captives for the smallest of reasons. He is killed by Marth's army as they retake Altea.

Class: Manakete

  • Adaptational Attractiveness: In Shadow Dragon and the Blade of Light and Mystery of the Emblem Book 1, he resembled an old man, but in Shadow Dragon, he is a much younger and stronger-looking Manakete.
  • Beard of Evil: He had a Wizard Beard in the original games, and got an even more evil-looking goatee in Shadow Dragon.
  • Kick the Dog: His killing of Liza, Marth and Elice's mom.
  • Mage Killer: Depending on the game, Mage Dragons either have a extremely high Resistance, or flat out void all magic damage.
  • Minor Major Character: Despite being the man who murdered the main character's mother, he's a very minor one-off boss.
  • Our Dragons Are Different: A Mage Dragon.
  • Palette Swap: Reused Mannu's portrait in the original Famicom game.

    Xemcel 

Xemcel (Zemsel)

"This land, all of it- it belonged to us! Then you humans took it…defiled it!"

The boss of Chapter 24. He guards Dolhr Keep and is likely taking orders under Medeus himself. He is killed by Marth's army.

Class: Manakete

Grust (Grunia)

    Camus 

Camus

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Camus_7181.png

Click here to see Camus in Fire Emblem Heroes
"Were my heart my master, I would do exactly as you say. But what sort of knight abandons his kingdom- his king!- now, when they need him the most? Would you have me toss away the life I have built as if it meant nothing at all?"

The leader of Grust's Sable Knights, said to be the most able man alive. During the war, he fell in love with Nyna and helped her escape from Dolhr's grasp, at the cost of his own rank and freedom. Despite having to fight against his beloved Nyna and her allies, Camus served Grust loyally and to the end and was seemingly killed by Marth's army...

For tropes regarding his actions as Zeke during the Zofia-Rigel war, see here.

Class: Paladin
Voiced by: Kazuhiko Inoue (Japanese, BS Fire Emblem, Fire Emblem Heroes), Travis Willingham (English, Fire Emblem Heroes)

  • Anti-Villain: The first of the Camus archetype, a soldier of an enemy nation who fight for honor and loyalty. As the result, he could not be convinced to fight for you, only against you.
  • Black Knight: The leader of the Sable Order of Knights.
  • Chekhov's Gunman: He is first mentioned in Chapter 13 as the leader of the Sable Order. In the next chapter, he appears at the village to give Marth the Thoron tome and a warning of crossing paths in the future.
  • Disney Death: He was thought to have died in his battle at Grust. Not quite...
  • Expository Hairstyle Change: Though he has short hair in all of the games he's in, BS Fire Emblem actually depicted him with long hair tied with a ponytail. Since it is a prequel before Marth even embarked to save Archanea, it's not unlikely that he had it forcibly cut when he was punished for sending Nyna away to safety.
  • Hero of Another Story: Along with Nyna, he's the closest thing Archanea Chronicles has to a main character, appearing in 3 out of the 4 episodes and shedding much light on his motives during Shadow Dragon.
  • Jousting Lance: This powerful paladin was given the stolen lance, Gradivus, one of Archanea's Regalia, to wield following the conquering of Archanea. He isn't kidding when he says he's all but invincible with it — it can be used to fully replenish one's HP. Best of luck killing him.
  • My Country, Right or Wrong: His reason for not joining Marth was because of his loyalty to his country, even when he and the rest of the Grustian army are essentially serving someone else manipulating behind the scenes. He also held the belief he would disgrace his knighthood should he leave it to ruin.
  • Never Found the Body: If you circumvent him in Shadow Dragon, Nyna notes that his body was never found.
  • Not Quite Dead: He appears in the second and third games as the amnesiac knight Zeke and the masked knight Sirius, respectively.
  • Official Couple: With Tatiana
  • One Last Job: As Sirius, he returns to Archanea to settle one last piece of unfinished business (ensuring Nyna's safety) before retiring to a peaceful life in Valentia with Tatiana.
  • One-Man Army: Addressed as much in his BS level. He takes on an army of Dolhrian cavalry, roaming thieves, and hired bandits with nothing but three Sable Knights and Nyna as reinforcements and mows them down.
  • Pre-Mortem One-Liner: In Heroes.
    "A waste of life."
    "What a pity."
    "Charge!"
    "Admit defeat!"
  • Promoted to Playable: In Gaiden, Mystery of the Emblem and their remakes, under a different identity and disguise respectively. He is first playable under his own name in Archanea Chronicles.
  • Skippable Boss: In the remake. Though if you do, you won't be getting Gradivus. You only get a slightly different cutscene at the end of the chapter.
  • Star-Crossed Lovers: Him and Nyna.
  • World's Best Warrior: Camus is acknowledged by Medeus himself to be close to the power of Anri. In Shadow Dragon his subordinate all but calls him the world's strongest warrior. As far as his original incarnation goes, this is NOT a joke. After surviving the ordeal under Dolhr in which Camus is subjected to a Fate Worse than Death, a recently freed Camus wielding the Gradivus is the biggest obstacle to Marth's army during the War of Shadows.
  • Worthy Opponent: Medeus favourably compares him (and by extension, the player) to Anri should you succeed in killing Bulzark. His abilities are recognized by Marth and his allies as well.

    Kannival 

Kannival (Chanaris)

"W-what are you doing all the way out here? Blast, I’m finished…!"

The boss of Chapter 8. He is an armoured knight guarding the eastern castle of Port Warren and is caught off guard as the Archanean league tries to capture the castle.

Class: Knight

  • Gonk: In FE3 book 1, less so in Shadow Dragon. He still has a creepy look on his face though.
  • Mighty Glacier: He is an armor Knight.
  • Oh, Crap!: The eastern castle is undermanned, since Grust didn't expect it to be attacked. Kannival promptly realizes he's screwed as the Archanean forces arrive.
  • Punch-Clock Villain: You can't help but pity him, he just happens to be guarding that castle at the wrong time.

    Harmein 

Harmein

"Curse Minerva and her pride! Grr, no matter. If I am to die here, then I won’t be dying alone!"

A general stationed in the Lefcandith Valley.

Class: General

  • Palette Swap: Of Jiol in the original NES game. In FE3, he got the boss portrait used for most bosses in the NES game.
  • Taking You with Me: Resolves to do this, after the rest of his army has either been cut down or deserted.

    Zharov 

Zharov (Jucaph)

"Impossible, I’m afraid. She is a hostage. If your sister’s well-being concerns you, then start following orders."

A general in charge of defending Castle Deil, where they are keeping Maria hostage.

Class: General

  • I Have Your Wife: He is directly responsible for overseeing Maria's imprisonment and ensuring Minerva's compliance.
  • Javelin Thrower: Zharov is equipped with a javelin that he can toss when he's attacked by ranged units.
  • Wake-Up Call Boss: After 7 straight bosses with only 1 range, not only does he have a Javelin, but it's forged as well on the hardest difficulty.

    Grigas 

Grigas (Gigashu)

"Hmph! Care to see what steel the Wooden Cavalry is really made of?"

The boss of chapter 13. He is the leader of the feared Wooden Cavalry, an artillery regiment of Grust that launches powerful missiles from afar to destroy their enemies, but can't attack close, which is what kills him in the end.

Class: Ballistician

  • Adapted Out: He doesn't appear in Mystery of the Emblem as his map was removed in Book 1.
  • Baddie Flattery: Downplayed Trope, the mortally wounded Grigas says Marth is a better fighter than he thought, but that he's still no match for the legendary Camus.
  • Defiant to the End: Grigas dies taunting Marth that he'll eventually face Camus.
  • Just a Kid: Grigas taunts Marth about his age, which the localization translates as Princeling.
  • Siege Engines: Is equipped with the dangerous Pachyderm weapon, which is a giant cannon.

    Hollstadt 

Hollstadt (Hollthird)

"Well done, rabble. Anyone else would be dead by now. A shame you must end your campaign right here, before your own gates!"

The boss of chapter 16. He guards Altea castle and commends the league for reaching Altea. He is killed by Marth's army as they storm the castle.

Class: General

  • Bow and Sword in Accord: In the DS version, Hollstadt has a Killer Lance to deal with nearby enemies and a Killer Bow to deal with faraway enemies.
  • Palette Swap: Of Harmein in both the NES and SNES versions.
  • Punch-Clock Villain: May be a member of the Sable Order, as several surround him and his death dialogue says he works for Camus.
  • Worthy Opponent: Acknowledges Marth's strength in his battle quote.

    Dactyl 

Dactyl

"You’d rather DIE? Ha! As if a spell-slinging vagabond like you has any choice in the matter! Enough. Strip him of all his possessions and lock him up someplace. Perhaps we can use him later."

A general stationed in Helena Castle. He took Etzel hostage and forces him to fight for his wife's ring back.

Class: General

  • Bullying a Dragon: He imprisons Etzel rather than fulfill his death wish. Etzel could easily take him in a fair fight if he wanted to, and it's only because he has Etzel's wife's ring that no treason occurs.
  • Face Death with Despair: When engaged in combat, Dactyl wonders where his guard detail went. When defeated, he's unique among Shadow Dragon bosses in having his final words be a cry of pain, instead of a parting insult or pledge of loyalty.
  • Filler Villain: Added in the remake.
  • I Have Your Wife: A rare example of this occurring with an inanimate object. He has Etzel's wife's old wedding ring, and uses it to coerce him into fighting on his side.
  • Javelin Thrower: Dactyl isn't a very tough boss, but his javelin means he can still attack from 2 range.

    Sternlin 

Sternlin (Staron)

"You shall not pass! Not today! Not ever!"

One of the Sable Knights defending the Fane of Raman.

Class: Paladin

    Larissa 

Larissa

"We’ll never surrender to you Archanean rabble! Long live Grust!"

The boss of chapter 20X. He is a General who, in an attempt to stay alive, orders his men to take all of the residents of a nearby village hostage to keep Marth from striking.

Class: General

  • Filler Villain: Added in the remake.
  • Gender-Blender Name: His name is a feminine name used in Russian languages, but he's a dude.
  • Hoist by His Own Petard: Holding all of the residents of a village hostage had the exact opposite effect he was going for.
  • The Remnant: Leads the last of Grust's forces along with some Dolhrian Manaketes, but is more concerned with staying alive.

Gra

    Jiol 

King Jiol of Gra

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Jiol_4680.png
"Pegasus knights?! How am I supposed to stop the Lea- those REBELS with a handful of...of winged ponies! Send another messenger! Tell them we need Camus’s Sable Order, or…or Michalis’s Dragoons!"

The corrupted King of Gra who sided with Dolhr out of fear, then betrayed and personally invaded former closest-ally Altea. He is eventually killed by Marth's army. After the war, his daughter Sheena was instated as ruler.

Class: General

  • Bad Boss: Often refers to his soldiers as idiots and his decision to ally with Dolhr led to many of its citizens being subjugated by Dolhr's allies.
  • Beard of Evil: He has a big, bushy beard, and he's a coward who was directly responsible for the death of King Cornelius.
  • Bow and Sword in Accord: In the DS version, Jiol has a Silver Lance and Killer Bow equipped on his person.
  • Dirty Coward: Everything bad that happened in Marth's life started because this jackass was too spineless to resist Dolhr.
  • Dude, Where's My Respect?: He is furious that Dolhr doesn't hold him and his country any regard compared to Macedon or Grust since he betrayed Altea to fight for the winning side.
  • Insistent Terminology: He refuses to refer to Marth and his allies as the Archanean League, instead choosing to call them rebels as seen in his quote above.
  • Minor Major Character: He has astonishingly little presence in the game despite being the man who betrayed Altea and was instrumental in causing the deaths of Marth's parents, being a one-off chapter boss. He gets a little more screentime in the remake, personally spearheading the conquest of Altea and executing the decoy.
  • Pet the Dog: In Mystery of the Emblem, his last thoughts are of his daughter Sheena.
  • The Quisling: Stabs longtime ally Altea in the back simply because Gharnef convinced him he'd survive Dolhr that way.
  • Villainous Breakdown: As Marth's army draws near, Jiol completely breaks down and sobs that he doesn't want to die.
    Jiol: Betraying Altea was Gharnef’s idea! Let…let him fight the brat! Don’t just stand there, DO something! I don’t want to die!
  • You Have Outlived Your Usefulness: Jiol is on the receiving ending of this; after betraying Altea, he is given almost no support from Dolhr and left to die at the hands of a vengeful Marth.

    Gra Captain 

Gra Captain

"The prince of Altea will be ours. Just do as I tell you, and we’ll pluck this royal plum long before the main force can show up to steal all the glory. Heh…"

A captain from Gra in charge of preventing Marth's escape in the prologue.

Class: Cavalier

Macedon (Medon, Macedonia)

    Michalis 

King Michalis of Macedon (Misheil)

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Michalis_3477.PNG

Click here to see Michalis in Fire Emblem Heroes
"…I cannot undo what is done. My father’s blood will always be on my hands, just as Minerva’s betrayal of her brother and country will be on hers. And Macedon has not been destroyed, not yet. So long as I carry Iote’s Shield, the League’s arrows cannot fell me."

The King of Macedon. He killed his own father to gain the throne, due to continuing tension between them and a rumor spread by Gharnef that he was planning to choose Minerva over him. Michalis immediately sold off his little sister Maria as a hostage in order to form an alliance with Dolhr and so that Minerva would fight for him. Although he serves Dolhr, he secretly planned to betray them alongside Camus, but the plan never came to fruition and eventually Michalis was struck down by Minerva.

Class: Dracoknight

  • Adaptation Expansion:
    • Mystery of the Emblem Book 1 added a conversation between him and Gotoh at the start of his boss chapter that further characterizes him, which was carried over to the manga and Shadow Dragon.
    • He gets a lot more screentime in the manga, mainly interacting with the minor villains while he only appears in his boss battle in the games. He is also set up as a major adversary for Marth.
  • Always Someone Better: Minerva says he is this to her in her bad level up quote in Heroes.
    Minerva: Michalis is always a step ahead. I cannot compare...
  • The Atoner: In the sequel, due to Maria's sympathy for him despite his actions.
  • Bad Boss: He makes sure cowards are placed on the front lines, and executes the subordinates who fail him. That being said, Mystery reveals that the common people saw him as the second coming of Iote, so his rule can't have been all bad for them.
  • Beauty Equals Goodness: Michalis not only gets to come back from death twice, but also lose all his scars, become a king, then leave the continent and supposedly become the king of another continent! And this is after he killed his own father, was a Bad Boss to his soldiers, and was an overall tyrant.
  • Brainwashed and Crazy: Minerva believes he must have been this, but he denies it himself. It was more a case of More than Mind Control.
  • Dark Messiah: No matter how harsh a ruler he is, Michalis is such an efficient leader that the people of Macedon saw him as the second coming of Iote. Tellingly, it's one of the factors that Minerva failed to follow in his footsteps as a ruler, getting her badly dethroned.
  • Disney Death: Twice in the remake.
  • Dragon Rider: He rides a red dragon into battle.
  • 11th-Hour Ranger: In New Mystery.
  • Enemy Mine: How he sees fighting alongside Marth in New Mystery.
  • Evil Redhead: In contrast with the Fiery Redhead Minerva and Rose-Haired Sweetie Maria.
  • Gameplay and Story Integration: If he survives in New Mystery, he cannot undo Maria's Brainwashed and Crazy state like Minerva can. This initially seems like an inversion, but a base conversation reveals that he doesn't think he has the right to talk to her anymore, for all he has done.
  • Gameplay and Story Segregation: In Mystery of the Emblem, it is possible for you to complete the map without having to kill Michalis, even though he was supposed to be defeated by Minerva, but was nursed back to health by Maria in Book 2.
  • Karma Houdini: If spared in New Mystery. His heinous acts during the War of Shadows are never mentioned, nor does he receive any sort of retribution for it.
  • Kryptonite-Proof Suit: The Iote's Shield, his trademark equipment, neutralizes bonus damage from fliers' weaknesses, namely, arrows and wind magic. This was only introduced in Mystery of the Emblem.
  • Javelin Thrower: In Shadow Dragon and the Blade of Light, he only wields a Javelin to fight against Marth. He loses the Javelin in Mystery of the Emblem, but gets it back in Shadow Dragon.
  • Jousting Lance: This mounted Wyvern riding Knight packs a Silver Lance in addition to a javelin in his battle with Marth. In the highest difficulty in Shadow Dragon, he replaces the Silver Lance with a Brave Lance.
  • More than Mind Control: Gharnef didn't need any magic to manipulate him into killing his father, all he needed to do was spread rumors and play on his ambition. Notably what he did to Michalis parallels what he did to Hardin and Eremiya, only this time he didn't need any magic.
  • Multiversal Conqueror: His new goal in Heroes. Realizing there are more worlds than just Archanea, he plans to take them all over.
  • Not Quite Dead: Everyone thought that Michalis died at the end of Shadow Dragon, but only barely. It was Maria's love that kept him alive in Mystery of the Emblem.
  • Palette Swap: In the original Shadow Dragon, he was pretty much a recolored Navarre with an extra armor patch added.
  • Pet the Dog: Despite his questionable actions, he does genuinely care for Maria, to the point where he ends up risking his life to save her.
  • Pre-Mortem One-Liner: In Heroes.
    "Laughable!"
    "I am the end of you!"
    "You are finished!"
    "Consider this an honor, insect!"
  • Promoted to Playable: He can be recruited in New Mystery.
  • Redemption Equals Death: In the original Mystery. Can be averted in New Mystery.
  • Self-Made Orphan: Overlaps with Klingon Promotion. He become king by killing his own father.
  • Skippable Boss: Since he is a roaming boss and the castle is guarded by a generic Dragoon, it is possible to complete the chapter without killing him in Shadow Dragon and the Blade of Light and Mystery of the Emblem. This is not the case in the remake, as he now guards the castle and must be fought to complete the chapter.
  • The Social Darwinist: He believes that only people like him should deserve the right to rule. He is more fond of Camus as he sees him as his equal in strength while despising Marth, who he perceives as a weakling.
  • Spanner in the Works: His stealing Starlight from Gharnef is what allows Marth to defeat him in Mystery.
  • The Starscream: He intended to betray Dolhr and planned to persuade Camus to do the same, but it did not catch on as both of them were defeated by the Archanean League. In Heroes, he makes it clear he will betray the Summoner at every single possible chance.
  • Took a Level in Badass: The original version did not have Iote's Shield, making him easy pickings for any archer that had Parthia. Mystery of the Emblem gave him Iote's Shield, negating his bow weakness and forcing the Archanean League to find another way to defeat him.
  • Villainous Valour: Even when the Archanean League are on their way to destroy Dolhr's allies, his pride and desire to make Macedon an upstanding nation makes him too defiant to give in, indicated by his quote above.
  • Well-Intentioned Extremist: Emphasis on 'extremist'. He genuinely wanted to improve Macedon's standing in the world, but Gharnef made sure he went about it the wrong way.
  • Wild Card: He's all over the place in the good guys versus bad guys scale, he will do whatever it takes to accomplish his goals, no matter what stands in his way, it just depends on what those goals happen to be. This exact nature ends up being beneficial in Mystery and its remake, as now his goal is to rescue his sisters, thus aligning himself with Marth's army (though he makes it clear that that's all he's there for).

    Bentheon 

Bentheon (Benson)

https://static.tvtropes.org/pmwiki/pub/images/bentheonds.gif
"You can defy us, yes… But you will never defeat us."

A Macedonian knight stationed in the plains of Aurelis.

Class: Cavalier
Voiced by: Masaharu Sato (Dengeki CD)

  • Adapted Out: He doesn't appear in Mystery of the Emblem as his map was removed in Book 1.
  • Anti-Cavalry: His Riderbane can harm any cavaliers and paladins that try to attack him without any javelins.
  • Hold the Line: Attempts this against Marth, needless to say he failed:
    “If they think we'll sit by and let them join forces with the Aurelians, then they have another thing coming. With this ridersbane, I'll litter the lea with their cavalry!”
  • Jousting Lance: A horse mounted with a traditional jousting lance that also doubles as Anti-Cavalry.

    Merach 

Merach (Mulark)

https://static.tvtropes.org/pmwiki/pub/images/merachds.gif
"Princess Minerva bade me guard this castle in her absence. You shall not take it so long as I stand!"

A Macedonian knight guarding the gate of Castle Aurelis.

Class: Knight

  • Beard of Evil: Though evil might be pushing it here.
  • Composite Character: In Mystery of the Emblem, Merach inherits Bentheon's Ridersbane, as the latter was Adapted Out of that version of the game.
  • Gonk: The man looks like a bear. Though he is less ugly-looking in the remake.
  • Jousting Lance: In all versions of the game, he uses a lance befitting of a Knight. The SNES version gives him Bentheon's Ridersbane.
  • Punch-Clock Villain: Possibly, as he was guarding the castle under Minerva's orders.

    Emereus 

Emereus (Mariones)

https://static.tvtropes.org/pmwiki/pub/images/emereusds5.gif
"Blast! They’re upon me! Why didn’t those idiot soldiers stop them?!"

A general of Macedon who makes his last stand in Castle Aurelis.

Class: General

  • Bad Boss: Implied, as he refers to his soldiers as idiots in his battle quote.
  • Gonk: While kind of ugly looking in Shadow Dragon (well, more wrinkly due to older age, possibly), he was far more hideous looking in FE3 book 1.
  • Mighty Glacier: Emereus is the first General you encounter, this means he has a ton of HP, Strength and defense whilst having low speed and movement.
  • Wake-Up Call Boss: He is the first promoted boss to be encountered in the game.

    Orridyon 

Orridyon (Ordain)

https://static.tvtropes.org/pmwiki/pub/images/orridyon.gif
"Rebels! You have strutted into the wrong kingdom this time!"

A general of Macedon stationed in the Borderlands of Macedon.

Class: Paladin

  • Adapted Out: He doesn't appear in Mystery of the Emblem as his map was removed in Book 1.
  • Javelin Thrower: Orridyon can toss a javelin very well to retaliate against archers and mages.
  • Undying Loyalty: It is hinted in Marth's conversation with Minerva that Orridyon is one of her former vassals, but is more loyal to her brother, Michalis.

Other Antagonists

    Bandits 

Gazzak (Gazak)

https://static.tvtropes.org/pmwiki/pub/images/gazzak.gif
"The might of Altea, ye say, now? Har! Ye sprogs look t’be a mite short o’mighty t’me."

A leader of pirates attacking Talys.

Class: Pirate
Voiced by: ?? (Japanese, OVA), Brian Granveldt (English, OVA)

  • Ambiguously Brown: More so in Shadow Dragon where he has an ambigious skin color.
  • Ascended Extra: Has a large role in the first episode of the OVA.
  • Brutish Character, Brutish Weapon: Gazzak is a huge and ferocious pirate that wields an axe, as opposed to the rapier of the skinny Prince Marth. Gazzak actually started the entire trend in Fire Emblem of the first boss being a brawny, axe-wielding criminal that battles a sword-wielding hero.
  • Dressed to Plunder: Wears the traditional clothes a pirate normally wears, including a bandanna.
  • I Have Your Wife: He pulls this twice, first on Caeda with her father, then on Marth with Caeda in the OVA.
  • Single-Stroke Battle: His fight with Ogma in the OVA. He's on the losing end of it.
  • Starter Villain: He has something of an iconic status for this, what with him being the first boss in all of Fire Emblem. Henceforth, nearly every Fire Emblem game's first boss follows after Gazzak: they're lowly cutthroats that wield an axe and have minimal characterization outside of attempting to pillage something.
  • Pirate: A brutish pirate who attempts to take over a city.

Gomer (Gomes)

https://static.tvtropes.org/pmwiki/pub/images/gomer.gif
The gall of ye, defyin’ me crew! I’ll put an axe square between yer eyes! Ye ain’t leaving here alive. I swear it on the rickety peg leg o’Shanty Pete!"

A leader of pirates in the harbor town of Galder.

Class: Pirate

  • Adapted Out: He doesn't appear in the OVA.
  • Brutish Character, Brutish Weapon: Just like his subordinte, Gazzak, Gomer is a savage Pirate captain that relies on his muscle and relies solely on his axe to win battles.
  • Dressed to Plunder: Gomer wears the clothes you'd expect a brutish pirate to wear.
  • Mythology Gag: His appearance was the basis of the bandit bosses in Mystery of the Emblem.
  • Palette Swap: He was a red recolor of Gazzak in Mystery of the Emblem.
  • Pirate: An evil pirate captain that took over a port and made it his base.

Hyman (Reynard)

https://static.tvtropes.org/pmwiki/pub/images/hyman.gif
"Har. You must really want to die, comin’ into the Soothsires’ palace unbidden!"

A leader of the Soothsires in the Samsooth Mountains.

Class: Fighter

  • Ambiguously Brown: Probably more so than Gazzak as of Shadow Dragon.
  • Ascended Extra: Has a somewhat larger role in the anime.
  • Brutish Character, Brutish Weapon: Hyman is a mountain dwelling bandit that goes topless to showcase his muscles and swings his hand axe like a pro.
  • Lightning Bruiser: In the NES and DS versions of the game, Hyman is incredibly fast, strong and durable for a unit of his level.
  • Palette Swap: He was a green recolor of Gazzak in Mystery of the Emblem.
  • Wake-Up Call Boss: For an early-game boss, he can be quite deadly due to his high speed and strength. On Shadow Dragon's hardest modes, he's so pumped up he's practically a Beef Gate that you're required to win against.
  • Walking Shirtless Scene: In the DS remake, Hyman has no shirt, which helps show off his intimidating build.

Bathys

https://static.tvtropes.org/pmwiki/pub/images/bathys.gif
"Ye be makin’ a grave mistake, meddlin’ in the affairs o’ pirates!"

A leader of pirates that kidnap children from nearby villages.

Class: Pirate

    Dragons 

King Mannu of Pyrathi (Manue)

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Mannu_1971.gif
"Interlopers! Barbarous filth! They dare dig their heels and hooves into this hallowed ground? I will kill them for this- one by one- then turn the crimson grass beneath them into their pyre!"

Mannu is the king of the small isolationist nation of Pyrathi. He regards Marth and his army as "unclean" and attacks them as soon as they arrive.


  • Adapted Out: He doesn't appear in Mystery of the Emblem as his map was removed in Book 1.
  • Fantastic Racism: Seems to regard humans as unclean...
  • Hypocrite: ...except for the army of humans who serve under him.
  • In the Hood: Seems to be a thing for male Manaketes.
  • Playing with Fire: Like most living Manaketes, he's a fire dragon.


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