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It's virtually impossible to list tropes for this game without spoiling everything or creating Self-Fulfilling Spoilers because of the large amount of twists and Murder Mystery-related tropes it contains.


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Students:

    Shared Tropes 

The Students

Tropes applying to the 16 students
https://static.tvtropes.org/pmwiki/pub/images/dr1_class.png
  • Artistic Age: All the students bar Yasuhiro are supposed to all be around the same age, but certainly don't look that. It gets rather blatant when photos of everyone around two years ago are shown and yet none of them have appeared to age.
  • Astonishingly Appropriate Appearance: Some deviate from this, but for the most part everyone looks exactly like what they are.
  • Birds of a Feather: Mondo and Kiyotaka, oddly. Both have personalities defined by surpassing someone: for Mondo it's his brother and for Kiyotaka it's his grandfather. The main difference is that Toranosuke Ishimaru died with a legacy of corruption and debt upon his family, setting a bar that Kiyotaka can potentially overcome through force of will (which he's chosen to focus of his life around). Meanwhile, Daiya Owada died through a gutsy act proving the lengths he'd go to protect his little brother on the night that Mondo was supposed to surpass him, and now Mondo spends his days simply trying to live up to his brother's memory without a specific end-goal (since the bar was raised to a point Mondo can't possibly reach). This divergence in motivations gives Mondo an insecure, aggressive personality while Kiyotaka ends up with a driven but overbearing personality.
  • Brooding Boy, Gentle Girl: Makoto and Kyoko are a Gender Flipped version. She's mistrustful by nature and keeps her emotions to herself while Makoto wears them on his sleeve, and is incredibly trusting. To say that the sheer depth of his kindness catches her off-guard would be an understatement.
  • The Cameo:
    • All of them appear briefly in the final episode of Side:Despair, with only Enoshima and Ikusaba being recurring and major characters during the second half of the show. Among the cameo characters, only Naegi and Maizono have speaking roles.
    • The murdered and executed students all appear briefly in Naegi's hallucination in Side:Future, except Enoshima and Ikusaba. Maizono is the only one of them who has a speaking role. This trope, however, doesn't apply to the surviving students at all, since they are main or major characters in Side:Future.
  • Cast of Snowflakes: A very intentional thing.
  • Character Development: Many tend to lose personality traits the longer they survive.
  • Clear Their Name: Happens to Toko, Byakuya, Yasuhiro, Toko and Yasuhiro again, and Kyoko. Inverted by Aoi.
  • Color-Coded Characters: Minor example. As each student introduces himself/herself, there's a different colored background behind each of them. Here's a list:
    • Makoto Naegi - Black (no introduction screen, but that's the background when we first see him); Orange (in the animation)
    • Kiyotaka Ishimaru - Dark Blue
    • Toko Fukawa - Violet
    • Sayaka Maizono - Pink
    • Leon Kuwata - Gold
    • Hifumi Yamada - Magenta
    • Aoi Asahina - Yellow
    • Chihiro Fujisaki - Light Green
    • Kyoko Kirigiri - Purple
    • Junko Enoshima - Red-Violet
    • Mondo Owada - Red
    • Sakura Ogami - Brown
    • Byakuya Togami - Light Blue
    • Yasuhiro Hagakure - Dark Green
    • Celestia Ludenberg – Crimson
    • Mukuro Ikusaba - Gray (in the animation)
  • Commonality Connection: The manga reveals that this is what led to Mondo and Kiyotaka's friendship, where they start out with a lot of negative assumptions about the other but come to admire each other's determination in the face of life's many hardships.
  • The Cynic: Byakuya and Toko, two of the most negative people in the group who seem to reflect the world's apparent level of cynicism; both survive to see the story to its hopeful conclusion.
  • Dispense with the Pleasantries: Several students (Byakuya especially) do this whenever Monokuma delivers a meaningless anecdote in the middle of a serious dialogue or exposition.
  • Ditzy Genius: There are so many oddballs within the class that it becomes easy to forget that every one of them earned their title for a reason.
  • The Dog Bites Back: The survivors deal with Junko in the final trial after she tortures them with the Killing School Life throughout the entirety of the first game. This would also continue with the following classes that would be made victims of a killing game mastermind.
  • Dwindling Party: Fifteen students in a school where the only way out is through murder. Surely no one will take Monokuma up on his offer of graduation!
  • Dysfunction Junction: Besides some exceptions, most of the students are in some way damaged or have led a difficult life.
  • Fire-Forged Friends: For Makoto and Kyoko; the coldness mostly is on her end. Still, Makoto ends up closer with her than anyone else after fighting so many trials together save for whatever Free-Time Events the player chooses to take part in.
  • Freudian Trio: Though they aren't always in conflict, three characters roughly correspond to this:
    • The Spock: Byakuya (thinks that emotions are a waste of energy that distract from cold logic)
    • The Kirk: Makoto (can be very emotional, but he never allows them to cloud his judgement)
    • The McCoy: Aoi (is more guided by her feelings than most, and has a number of knee-jerk reactions that get her believing all-too-quickly in the most obvious culprit)
  • Gender-Equal Ensemble:
    • If you count Monokuma as "male", then you've got him, seven male students, and eight female students. Even at the end, this trope applies. One of the girls turns out to be a crossdresser, and the hidden sixteenth student (who's the one who's been controlling Monokuma from the start) is a girl. So, that leaves eight boys and eight girls.
    • The final group of surviving students consists of three girls and three boys.
    • Even the deaths count if you split them between murders and murder victims—For the former, we have three male killers (Leon, Mondo, Hifumi) and three female ones (Celeste, Sakura, Junko), and if you cut Hifumi and Sakura because they were both also victims, then we still have two male killers and two female ones. In the case of murder victims, we have three male ones (Chihiro, Kiyotaka and Hifumi) and three female ones (Sayaka, Mukuro and Sakura).
  • Genre Blindness: Most of the students try to remain hopeful that there won't be any murders — or any more murders — in a murder mystery game. Of course, they're trying to avoid giving in to Monokuma's attempt to manipulate them to the Despair Event Horizon. And when Yasuhiro says it after the third case, he's actually right; the fourth case is a suicide, the fifth is a fake, and the sixth confronts the mastermind, who also commits suicide.
  • Goofy Suit: The cover of the first official yonkoma collection (drawn by Rui Komatsuzaki himself) gives several students the misfortune of having to dress up like Monokuma. Naturally, one page references this for humor.
  • A House Divided: The nature of Monokuma's game has this effect, as you can't be certain who's going to try to graduate, especially with people like Byakuya, who doesn't even pretend to cooperate with the others (ironic, given he survives). Monokuma later invokes this in Chapter 4's motive, by revealing The Mole's identity.
  • I Just Want to Have Friends: At least half the class qualifies in some fashion. It's implied that they managed to befriend each other during their time at Hope's Peak... but then Junko erased their memories.
  • Improbable Age: Justified, because that's how you get accepted into Hope's Peak. The title is originally "Super High School Level," after all.
  • Last-Name Basis: Almost all of the students call each other by their surnames in the original game, including Monokuma, which is perfectly normal in Japan. With some exceptions: Hifumi uses Full-Name Basis instead, Toko/Genocide Jill calls Byakuya by his first name, Jill calls others by nicknames based of their first names, Aoi calls Sakura by her first name, and Celestia is generally called Celes(te).
  • Let's Split Up, Gang!: A common decision among the students once the investigation starts up. Even when they'd all agreed to unite, the final group of students decided to take on the investigation separately in the same Scooby-Doo-like fashion from which this trope is derived, knowing they only have a limited amount of time to solve all the school's mysteries or they die. Makoto wanted to do the opposite at first.
  • Limited Wardrobe: Despite being locked up in a boarding school for at least a month, none of the students ever change their outfit.
    • Discussed in a free time event with Kiyotaka, who claims to have multiple copies of the uniform he always wears.
    • Another case is implied in the game and confirmed in the manga, which makes clear that the white jacket Leon usually wears was the one he threw into the incinerator; he appears the next morning in an identical jacket.
    • Makoto also appears to sleep in his outfit...
    • In the class pictures used as evidence in the last trial, while the other students wear appropriate clothing (swimsuits, gym clothes, uniforms, etc.) and take various poses, Celeste is always in the same pose and the same dress, such that it almost looks like she's been Photoshopped in. Lampshaded in this Yonkoma, in which Makoto concludes that this is the strange thing the pictures have in common.
      Monokuma: (with accompanying illustration) That is not a lie. She ran in those clothes. She also swam wearing that.
      Makoto: Holy crap!
  • Love Triangle: In School Mode, going to the music room and bringing up Sayaka to either Mukuro or Kyoko nets the player a bad reaction for Mukuro and a worst possible reaction for Kyoko (heavily implied to be spurred on by jealousy in both cases). And while Mukuro doesn't get much screentime in the main game, she does get oddly catty about Sayaka.
  • Masculine Girl, Feminine Boy: Two out of three of the females Makoto ends up getting Ship Tease with has this type of dynamic with him.
  • Meaningful Name: A fair amount of characters have names which give some indicator of their personality.
    • Makoto means "truth" (which reflects his role as the detective or "truth finder" in the trials), Naegi means "sapling" (perhaps to emphasize his "herbivore" nature).
    • Sayaka Maizono means 'bright garden of dance' (which suits her "Ultimate Pop Sensation" appellation).
    • Kirigiri is composed of the characters meaning "fog cutter" (indicative of her role in the trials).
    • Fukawa is made up of the characters "rotten" and "river" (the "fu" is the same character in "fujoshi").
    • Ogami means "large deity" (she is very large in size, and the strongest fighter).
    • Mukuro Ikusaba probably has the most telling name in that Ikusaba is composed of the characters of "war" and "blade" while Mukuro means "corpse."
    • During a free time event in the original translation, Leon mentions sharing his surname with a well-known singer and baseball player. The localization changes this to a Beatles reference.
    • "Celes" is the name of one of the heroines in Final Fantasy VI, appropriate for someone who ends up associating with Hifumi the fanboy.
    • The best friends Aoi Asahina and Sakura Ogami both have flower names — hollyhocks and cherry blossoms, respectively.
    • Sakura Ogami and Mondo Owada are two of the largest and physically strongest members of the cast (Sakura, in fact, has been declared the strongest person in the world); in both cases the "O" in their surname is the kanji for "large."
  • Mr. Vice Guy/Ms. Vice Girl: Many students are prideful, insensitive, greedy, manipulative, self-serving, cowardly, quick-to-anger, or just dull-witted. But at the same time, every one of them was considered worthy of representing hope for the future, if only by virtue of the Big Bad wanting to save them for enacting her Despair Gambit by crushing the hope they all shared. Many are also implied to have grown out of these character-flaws during the 2 years which were erased from their memories (shown to be the case in most AU stories like School Mode or "IF").
  • Noble Male, Roguish Male: Kiyotaka and Mondo, respectively.
  • Not a Morning Person: In another early bout for characterization, Makoto's narration categorizes the students by how late or early they show up to breakfast (with Sayaka's seemingly falling into the diligent category and yet not showing up tipping everyone off that something might be wrong). Yasuhiro, Toko, Leon, Celeste, and Kyoko get described as "a group of people who do things in their own pace and don't care about other people's time." Byakuya shows up even later than them.
  • Odd Friendship: Hifumi and Celeste: he's completely honest about his passions and wants to use his talent to inspire others. Meanwhile, she's a Closet Geek and a Consummate Liar who only thinks in terms of self-interest and personal satisfaction. In spite of all that, the two became close enough during their time in school that she was willing to give him her real name, which stands at the center of all her self-loathing surrounding her past. It could also be an aspect of their mutual Friendless Background and lack of social skills making them Lonely Together to some degree (despite both claiming at various points that they don't need others/don't need the world of 3-D). This is lampshaded in Ultimate Summer Camp, wherein Teruteru is somewhat befuddled by their "not quite friendship, not quite romance, not quite mistress and servant" relationship.
  • Older Than They Look: The players/viewers are led to believe that the students are all aged 16-17. However, it is revealed in Chapter 6 that they had been at Hope's Peak for two years as students before the start of the game and their memories as students were erased, meaning they are actually 18-19, with the exception of Yasuhiro, who is 20/22 throughout the game, as he failed two or three grades.
  • Pair the Spares:
    • Spoofed in a tie-in Yonkoma, in which Celeste concludes that if she doesn't do something fast, she's going to end up with Yasuhiro.
    • In a meta example, all the students bar Yasuhiro are paired up in official artwork. More precisely, the duos are:
      • Makoto and Kyoko.
      • Byakuya and Toko/Jill.
      • Sayaka and Leon.
      • Aoi and Sakura.
      • Chihiro, Mondo and Kiyotaka.
      • Celeste and Hifumi.
      • Junko and Mukuro.
  • Parental Neglect: The commonality of negligent fathers shared by the cast probably goes a long way to explaining how some of them turned out as screwed up as they did.
    • Mr. Fukawa's relationship with two women (neither of whom know or care who's the mother) had plenty to do with his daughter's mental state.
    • Mr. Hagakure once burned down the family house after falling asleep with a lit cigarette and later ended up divorcing his wife (as revealed in Ultra Despair Hagakure). Hiroko Hagakure being described as disliking "men with no balls" seems to stem from this.
    • Headmaster Kirigiri abandoned his daughter shortly after his wife died.
    • Mr. Maizono gave his daughter a home life so devoid of parental love that she went seeking validation from fans at any cost.
    • The last head of the Togami family is responsible for continuing/cultivating the cut-throat tradition that molded his son into the ruthless successor he is today. That fact would probably weigh heavily on the conscience of anyone besides a Togami.
  • Savvy Guy, Energetic Girl: Byakuya and Jill.
  • School Uniforms are the New Black: All of the characters keep wearing the clothes they arrived in throughout the game, causing over half the cast to qualify. This is a particularly odd example as all the students have long since graduated from the schools their uniforms came from; nobody wears an actual Hope's Peak uniform except in photos from previous school years. Justified for Kiyotaka, since he states in a Free Time event that he has several copies of the outfit he's wearing.
  • Seinfeldian Conversation: The students have a tendency to get sidetracked by small tangents marginally related to the task at hand, or snarking at each other when someone makes a stupid addition to the conversation (which itself tends to develop into another conversation). It gets lampshaded by Yasuhiro when Byakuya joins the main group in chapter 5, with his no-nonsense attitude flying in the face of how they never get straight to the point (though he ironically falls into the same trap inside that conversation too).
  • Shut Up, Hannibal!: The students usually respond to Monokuma like this, particularly after each trial ends.
  • Sibling Team: The Despair sisters, for a little while. One of then eventually pulls a Cain and Abel on the other on a whim.
  • Sole Survivor: The six survivors of class 78, naturally (also being some of the only survivors of the Hope's Peak student body). Counting the PSP Demo and the Bad Ending, Aoi, Byakuya and Makoto are the only ones to survive the entire game no matter what.
  • Strong Family Resemblance: The children in the Bad Ending are practically clones of their fathers, to the point that Hagakure's child (the youngest of the lot) has his father's massive dreads while sucking on a pacifier.
  • Teen Genius: Basically everyone, in one way or another.
  • Token Evil Teammate: Junko Enoshima, as we discover in the final trial for the first game's main campaign. While Mukuro is also her devoted servant, she's clearly portrayed as an Anti-Villain by comparison, and Junko outshines her servant in being evil by far.
  • Tragic Dream: Practically everyone in the group has one, knowing it'll never come true while they willingly lock themselves inside the school. Post-memory loss Celeste was willing to kill for hers (under the mistaken belief that it was still achievable).
  • True Companions:
    • The last group of survivors, by the end of the game, have a very strong bond with each other.
    • It is heavily implied in IF that one of the reasons why Enoshima decided to erase their memories was also due to their strong bond. If they have kept their memories, they would have never tried to kill each other. This is also shown as Sakura has told the class one of her most intimate secrets prior to their memories loss, something that she would have told to only to those who are very close to her. Fukawa's Superpowered Evil Side was also common knowledge among the class, yet Genocider seemed to be accepted by them. In IF, the class is shown to trust and stick together once they learn about their memory loss and their apparent lost past.
  • Vitriolic Best Buds: Makoto hangs a lampshade on this when the final six start fighting almost immediately after deciding to unite against the Mastermind at the end of the fourth trial. The lot of them get along pretty well as they leave the school, with some lighthearted ribbing thrown around for good measure.
  • Wacky Homeroom: With all their super high-school specialties, the cast is certainly quirky - and homicidal.
  • Wise Beyond Their Years: Several students, in one way or another.
  • With Friends Like These...: The students' trust for one another is shaky at best, and some of them actively dislike each other. Yet by the end of the 4th trial, the survivors have chosen to unite against The Mastermind, and may have even become True Companions in the process.
  • You All Meet in a Cell: Since the protagonist was the last to arrive, it isn't clear if everyone necessarily met at the school entrance, but the spirit of the trope remains.

Antagonists:

    Monokuma 
Monokuma

The Headmaster of Hope's Peak Academy

https://static.tvtropes.org/pmwiki/pub/images/monokuma_illustration.png
"I'm not a teddy bear! I...am...Monokuma! And I am this school's headmaster!"

Voiced by: Nobuyo Ōyama (Japanese, Danganronpa: Trigger Happy Havoc-Ultra Despair Girls), TARAKO (Japanese, Danganronpa The Stage 2016-Present), Brian Beacock (game), Greg Ayres (anime) (English)

The self-proclaimed headmaster of Hope's Peak Academy and series antagonist. He's very eager to see society's biggest hopefuls start killing each other, so he heaps psychological torture on the students at every turn. There's actually more than one Monokuma: he's a series of highly-advanced robots, and can be instantly replaced if destroyed. He states that he's actually bound by the rules like everyone else, but he's willing to bend them for his own benefit to try to get rid of Kyoko, by setting up a sham trial regarding the murder of Mukuro Ikusaba. When that doesn't work, Kyoko gets him to allow the students to redo of the trial. During the final trial, the true mastermind behind Monokuma is revealed—Junko Enoshima. He's destroyed during her execution, but reawakens in The Stinger.


    The 16th Student 
Mukuro Ikusaba

Ultimate Soldier (Ultimate Despair)

https://static.tvtropes.org/pmwiki/pub/images/mukuro_ikusaba.png

Voiced by: Megumi Toyoguchi (Japanese), Amanda Céline Miller (English), Jamie Marchi (anime) (English)

The mysterious 16th student, Monokuma considers Mukuro to be his "ace in the sleeve," and Kyoko refers to her as "Ultimate Despair." Her real talent is Ultimate Soldier, having served with a radical mercenary group called Fenrir for three years without taking a single wound. She is also the older fraternal twin sister of Junko Enoshima, and "Ultimate Despair" refers to the group/philosophy they were both members of. Having assisted Junko in masterminding the "School Life of Mutual Killing," she pulls a Twin Switch with her as part of their plan. However, Junko betrays and murders her on a whim before using her body to fake a murder in Chapter 5.

In the What If? light novel Danganronpa: Trigger Happy Havoc IF, she is The Protagonist, and it's clarified that she's dependent on Junko—having had her sisterly affection twisted into unquestioning loyalty by Junko's manipulation. After Makoto saves her from being murdered by Monokuma, she vows to destroy her sister's plans both for the sake of her friends and to give Junko more despair.


  • Affably Evil: Unlike Junko's fake friendliness to the killing game participants, Mukuro is completely genuine about wanting to befriend them, and doesn't show that she's hiding behind any false pretenses while playing as "Junko". She's still Junko's assistant in creating the killing game and hiding Junko's identity as the mastermind up until her death in the middle of Chapter 1, however. Unlike Junko in regard to those misdeeds, she is mostly only following Junko's orders, and by comparison, it wasn't her plan to do that in the first place, but Junko uses her as a scapegoat for it, in turn causing her to take most of the blame. Mukuro would not be willing to do those things if she wasn't under Junko's orders, but unfortunately for her, she is.
  • Aloof Dark-Haired Girl: Her default personality is that of a stoic, emotionless soldier, one with black hair.
  • Always Identical Twins: Played with. She's Junko's older twin sister, and the two have enough physical differences that when they're dressed normally, it's hard to tell they're even related. She looks very similar to Junko when she's dolled up with cosmetics along with the right clothes and accessories, but she's not an exact match—with her eyes being a different shape and her Youthful Freckles in particular being noticed by Makoto. She handwaves the discrepancy by claiming that most of her photos are digitally touched-up. In the final trial, the fact that Monokuma was trying so hard to hide the real Junko's face is ultimately what proves to everyone that the Junko they knew was a fake.
  • Always Someone Better: In IF, the Ultimate Soldier who served as a Child Soldiers in an international mercenary unit for years without so much as a scratch fetches up against the Ultimate Martial Artist in Sakura Oogami, and quickly realizes that she's no match when Mukuro gets injured for the first time in her entire life.
  • Animal Motifs: Wolves, per her association with the Fenrir mercenary group.
  • Anti-Villain: Mixture of type 1 and type 3 due to her lack of malice.
  • Beauty Is Never Tarnished: According to her file, she was so good at her job that she never came back from any mission with any scars. Averted in the game proper however, as not only is she on the receiving end of one of the most graphic and gory executions while in her Junko disguise, but her corpse is later blown up and left unrecognizable during a fake murder staged by her sister.
  • Because You Were Nice to Me: During the the two years spent at Hope's Peak, Makoto was the first person to smile at her, as he didn't care that she's the Ultimate Soldier. Word of God says in all class photos she only looks at the camera if he's holding it, and if he isn't, her line of sight is always fixed on Makoto.invoked
  • Becoming the Mask: In every continuity, Mukuro is never allowed to be present as herself, and every story ends with her still pretending to be Junko in some way.
    • In the canon timeline of the Danganronpa franchise, she dies as Junko and is only posthumously recognized as Mukuro.
    • At the end of IF, Mukuro keeps her "Junko" identity in an attempt to understand her sister better and to accept the world's hate of the despair sisters.
    • Her School Mode ending plays this completely straight; Mukuro never removes her disguise because "Junko" is who Makoto has come to know.
    • The bonus mode of Danganronpa V3: Killing Harmony has Mukuro dressed up as Junko for all three years of her school life, ending with her lamenting that all the friends she made only know her as Junko.
  • Bodyguard Betrayal: Inverted. As the Ultimate Soldier, Mukuro serves as Junko's bodyguard and protector, as shown in the prequel anime where she does all of the combat work while Junko does the intellectual work necessary for her plot. Junko is the one who ends up killing her bodyguard, Mukuro, during the killing game.
  • Brutal Honesty: As "Junko," she never censors herself and shows no fear of offending anyone.
  • Cannot Spit It Out: She falls in love with Makoto, but she can never say so. Junko calling Mukuro a Hopeless Suitor to Mukuro's face is used to further manipulate Mukuro into going through with Junko's Evil Plan, even though it will put Makoto in danger.
  • Character Development: During her time in Ultimate Summer Camp, she starts to learn to think more for herself and stop being an Extreme Doormat for her sister. She announces she plans to betray Junko out of love for her and learns to drop her despair at the end, developing her own hope instead.
  • Chekhov's Gunman: There is an empty 16th podium in the trial room, which Monokuma claims has no special meaning. The presence of a 16th student is confirmed by Monokuma in Chapter 2, but it isn't until the end of Chapter 4 when her name is revealed. Finally, in Chapter 6, Mukuro's unveiled as not only the "Junko" who was murdered by Monokuma back in Chapter 1, but also the mastermind's accomplice in orchestrating the "School Life of Mutual Killing."
  • Child Soldier: Her talent, as she became this during her time with Fenrir.
  • Dark and Troubled Past: As a child, she joined a mercenary group called Fenrir. When she's disguised as Junko, Mukuro slips and breaks character at times, but she manages to explain it away.
  • Dark Is Not Evil: Black hair, dark colors in her official portrait, and a Dark and Troubled Past as a Child Soldier? As it turns out, she's another victim of the "School Life of Mutual Killing," gets used by her own sister as a pawn, and (if IF is any indication) had lots of reservations about her role in the plan. It was enough to do a Heel–Face Turn in an alternate What If? timeline when Mukuro realized that she was being set up to fail, and that there was no scenario that ended well for her.
  • Dead All Along: The survivors spend most of the latter half of the game assuming she's the Big Bad, but it eventually transpires that she was hiding in plain sight and died early on after seemingly trying to defy Monokuma.
  • Death Equals Redemption: Heavily implied and incredibly hard to tell if so, but her dying by Junko's hands and her response being utter bewilderment suggests she realized in her last moments that her sister was just using her as a means to an end.
  • Death by Irony:
    • She follows Junko's orders to the letter like a good soldier... and dies because of it. The fact that Mukuro could dodge any attack on the battlefield only underlines how completely caught off-guard she was by her sister's betrayal. Her last words were "this wasn't supposed to happen" as she's speared to death.
    • Mukuro is a member of a mercenary organization named after a mythological monster called Fenrir. She is impaled to death by the Spears of Gungnir, which were named after Odin's weapon of choice. In Norse mythology, it's the other way around, as Fenrir kills Odin.
  • Disappointing Older Sibling: Junko perceives her as this for running away from her to join a mercenary group, thinking her to be "the mistake of the family." Long after she's already dead, that is.
  • The Dragon: She was going to be one, and then Junko changed the plan on her after deciding that she was boring.
  • Et Tu, Brute?: She ends up getting betrayed and killed by her twin sister. Her last words are essentially this.
  • Evil Counterpart: She can be seen as a counterpart to Komaru Naegi as she is later in the series, who is Makoto's sister. Both are combative girls with short hair and are devoted to their siblings to concerning degrees, but Komaru is fully devoted to the idea of hope and has a brother that genuinely loves her, while Mukuro is fully submissive to Junko and only cares for helping her spread despair despite Junko not actually caring for her, being willing to murder her on a whim For the Evulz.
  • Evil Has a Bad Sense of Humor: It depends on how evil you consider her in School Mode, since she expresses annoyance at the Evil Plan failing, but the point stands. In the school store, if her attention is brought to the Monokuma merchandise, she'll make an attempt at humor that seems a lot less tasteful in context with the final trial of the main story and Danganronpa Another Episode: Ultra Despair Girls.invoked
    "What the heck? What's this stuff doing here? But it's actually kinda cute, right? They should make a hat or something, that'd be super popular! A big old hat shaped like Monokuma's face. Like a full-on Monokuma helmet!"
  • Extreme Doormat:
    • Gets expanded upon in the side material and the prequels; Mukuro's Fatal Flaw is her total subservience to Junko. Mukuro made it her life mission to make Junko happy, above her own dreams and ambitions. There's even hints throughout the franchise that Mukuro isn't obsessed with spreading despair, but still acts as Junko's willing accomplice all the same. She was so blinded in her devotion that she never expected that Junko would literally kill her For the Evulz.
    • Even in the IF scenario, where Makoto averts her death by warning her just in the nick of time that Junko is planning to kill her, Mukuro's first reaction after dodging the attack that was meant to take her life is to internally apologize to her sister, in a manner that seems almost instinctual, for denying her the despair of murdering a loved one.
  • Fatal Flaw: Subservience. Mukuro is an Extreme Doormat thanks to Junko's constant manipulations, insults, and abuse. As the Ultimate Soldier, she's also been taught to follow orders without question. This means that even if Mukuro thinks a plan is a bad idea, she'll still do it anyway because Junko told her to. She also never expected that Junko would kill her just for the sake of feeling despair at her sister dying, allowing Mukuro to be caught offguard and die an Undignified Death.
  • Foreshadowing: In the first game, it's pointed out that Mukuro (who is posing as Junko) looks a little different from the magazine covers Junko appears in. Mukuro laughs this off by saying it's because the images were photoshopped to make her look more attractive. It's a plausible excuse, because that happens often in real life. However, it's a set-up to the reveal that Mukuro isn't Junko.
  • Hidden in Plain Sight: She was hiding as "Junko Enoshima" during the events of Chapter 1, but none of the cast knew that she wasn't actually Junko, rather her assistant and the one secondarily responsible for the Killing School Life. In the final trial, the students even note that they already met Mukuro and didn't even realize it.
  • Hopeless Suitor: Mukuro has a huge crush on Makoto, but sadly it doesn't stop her from helping Junko go through with her plans to throw the world into despair. Because of this, Makoto (after he re-learns of her existence) only sees her as Junko's accomplice (as shown in his despair video, he regrets the deaths of all his classmates except "Junko"). In IF, Junko even calls her out on being this. According to Junko, Mukuro wasn't brave to admit her feelings for him during their school life, and Makoto had feelings for someone else at the time.
  • I Want My Beloved to Be Happy: Implied in Ultimate Summer Camp. Even though she is in love with Makoto, she acts as a Shipper on Deck when she sees Makoto and Sayaka together.
  • Impaled with Extreme Prejudice: Though the chest and the stomach. The Anime of the Game kicks it up a notch and shows her getting impaled through her legs as well.
  • Longing Look: In Class 78's photos, she can frequently be seen looking towards Makoto. In fact, the only photo where she actually looks directly into the camera is the one where he was behind said camera.
  • The Matchmaker: See the "Junko Enoshima" folder in "Danganronpa - Female Students," as the "Junko" that Makoto could interact with in Free Time events is really her. In light of the last trial, though, it's unknown if she meant it or not.
  • Meaningful Name: Mukuro can mean "corpse," while Ikusaba contains the characters for "war" and "blade." Mukuro is officially introduced as a corpse in Chapter 5.
  • Muscles Are Meaningless: She shares the spot with her sister as the two lightest girls in the class at 44 kg while at the same time being one of the most powerful characters in the franchise, able to nearly match Ogami's 99 kg of muscle mass according to IF. Lacking awareness to this trope likely explains why Ogami didn't bother to test her potential as a training partner the way she did to Naegi when they met in the entrance hall. Even though they're the same weight, her sister clearly has her beat in another area, with the hamburger dialogue option in School Mode's dining hall implying she makes up the difference with muscle despite being so lanky.
  • My Master, Right or Wrong: She doesn't particularly enjoy committing atrocities like orchestrating killing games or massacring children but will never question Junko ordering her to do such things.
  • Noble Top Enforcer: She's obviously The Dragon to Junko in terms of the game's backstory, serving as her assistant in setting up the Killing School Life, so "noble" is overstating it, but she is not an actual psychopath and is actually capable of love and compassion, though it's very much underneath all of her misdeeds; said love is what motivates her Undying Loyalty to Junko in the first place. Junko herself, on the other hand, is a psychopath in every sense of the word and takes advantage of Mukuro for her own ends, making Mukuro seem morally better than her by comparison.
  • No Social Skills: Mukuro apparently isn't very good with talking to people unless she's pretending to be Junko. This is best showcased in IF as Mukuro tries to convince the other students of Makoto's innocence, only to unintentionally make him look more guilty with her argument.
  • Original Position Fallacy: She helps Junko betray and murder her classmates... and is totally shocked when Junko betrays and murders her.
  • Outside-Context Problem: Junko tries to posthumously frame Mukuro for her attempted murder of Makoto as part of her scheme to have Kyoko/Makoto executed in Chapter 5. Unfortunately, she fails to account for Mukuro's glaring Fenrir tattoo assigned long before the two even attended Hope's Peak Academy when attempting this, and that is precisely what ends up disproving Mukuro's potential guilt and the possibility that she's still alive and running the Killing School Life.
  • Parental Abandonment: Supplementary materials said she was actually separated from her parents in an accident on a trip to Europe.
  • Posthumous Character: Zig-Zagged. She appeared alive in the first chapter of the first game, but she was impersonating someone else at the time. It's just that who Mukuro actually was Beneath the Mask never gets revealed.
  • Red Herring: The whole point of officially introducing Mukuro as the 16th student and an "Ultimate Despair" is to reveal her as being this.
  • Red Shirt: Played with. Junko implies she murdered Mukuro partially because she looked the part.
  • The Scapegoat: Really, the only reason someone as despicably self-centered as Junko keeps Mukuro alive by the events of the first game is so she has someone to shift the blame for the killing game onto and divert suspicion away from her being the true Big Bad.
  • Shipper on Deck: In Ultimate Summer Camp, she joins Kokichi in pairing Makoto with Sayaka, although she is much more subdued.
  • Sibling Seniority Squabble: A notable aversion. Mukuro is stated to be the older twin between her and Junko, but it never comes into play as she is completely subservient to Junko, to the point where it is her Fatal Flaw.
  • Significant Birth Date: In a more ironic version of this, both of the Ultimate Despair sisters were born on Christmas Eve (aka a day in which people are supposed to spread hope around the world).
  • Single Woman Seeks Good Man: Makoto's kindhearted nature is her reason for loving him. Too bad for her that she's a Hopeless Suitor because she Cannot Spit It Out.
  • Stalker with a Crush: Word of God says that in all class photos, she only looks at the camera if Makoto's holding it. If he isn't, her line of sight is always fixed on him. Although she and Makoto were good friends back then, she never could work up the courage to admit her feelings for him. Due to her machinations as a member of Ultimate Despair along with Junko's fatal betrayal of her in the canon timeline, she'll never get to tell him how she feels. It's possibly subverted in the IF and School Mode timelines.invoked
  • Super Gullible: Specifically centered around anything her sister says as far as IF is concerned.
  • Sycophantic Servant: To Junko Enoshima. The most sycophantic of all her servants, a major reason being her blood relations. It even gets to the point that she's willing to pose as her own sister just so said sister can work from behind the scenes during the Killing School Life event.
  • Thicker Than Water: To the point that she'd help her sister end the world For the Evulz. It's also part of her Fatal Flaw, since she's so subservient to her sister that Mukuro dies for it.
  • Tragic Villain: Downplayed. She is someone who would do just about anything for Junko at the drop of a hat, but she really is a disposable pawn that's been deluded into thinking Junko views her as an equal. She is both victim and perpetrator, though in-universe she's given No Sympathy because she never gets the opportunity to share her side of the story.
  • Twin Switch: She was impersonating her twin sister.
  • Undignified Death: She survived many battles in Fenrir without a scratch... and dies like a chump because her own sister betrays her on a whim.
  • The Unfettered: While Mukuro is no sociopath, she also has no morals of her own as part of being the Ultimate Soldier. Instead, she will do absolutely anything for someone she decides to follow... and unfortunately for everyone, that person is canonically Junko. While the only thing she does in the game is pretend to be Junko (and get played for a fool), supplementary materials credit her with massacring middle school students and lobotomizing Chisa. IF, however, shows that under a better superior officer (in this case, Makoto and the other students), she has the potential to be an outright heroine and managed to save all of class 78, something that Makoto couldn't do himself.
  • Villainesses Want Heroes: Drawn to Makoto because of his All-Loving Hero qualities.
  • Villainous Crush: On Makoto. Type B (sympathetic) due to her nature as an Anti-Villain.
  • Walking Spoiler: Obviously. She is one of the many reasons this page needed to have unmarked spoilers.
  • We Hardly Knew Ye: Played with. Even after The Reveal, we still don't know how much of her Junko persona was an act. Not to mention that all we know from her actual personality comes from an Unreliable Expositor. IF fixes this by revealing that most of her lines as "Junko" were scripted by the real Junko. That said, she slips out of character every so often, most notably during the Free Time conversations with Makoto.
  • Well-Intentioned Extremist: Of the villainous kind. In spite of everything, her intentions are to fulfill the needs of her psychotic sister and she is concerned only about that than despair itself, lacking Junko's pure monstrous madness that defines her. Unfortunately, the level of extremism goes to doing anything, no matter how amoral, for Junko's sake, though only out of submission. This ends up getting her betrayed and killed.
  • World's Best Warrior:
    • As evidenced by her title and when we see her in action in IF. To boot, while her actual fistfight against Sakura has her at a disadvantage, she goes on to reclaim her full combat prowess while fighting a veritable army of Monokumas... at which point the narration itself explicitly states she is now a perfect match for the Ultimate Martial Artist in a pure fistfight. Additionally, unlike Sakura, Mukuro excels in many modes of combat.
    • Summer Camp takes this a step further in its final leg of story. When Monokuma hijacks the plot to make yet another killing game, Mukuro assumes Junko wants her to kill someone and targets Toko. When Kirumi and Kaito arrive as backup, Mukuro casually points out that three-to-one odds don't bother her. When Toko turns into Jill, someone whom Mukuro used in IF to keep Sakura busy and in Another Episode could cleave rockets in half mid-flight, Mukuro remarks that the odds are "still heavily in her favor". And this is with Kirumi present. Someone whose definition of "impossible" stops at "single-handedly destroying an entire nation" and, given the similarities of their talents, likely is on par with Chisa Yukizome. You know, someone who moves so fast she can intercept Sakakura despite not being on screen prior to him throwing a punch. It's subtle, but this moment pretty much cements that, had Junko not offed Mukuro and taken advantage of her Fatal Flaw, Mukuro would've broken the killing game or otherwise prevented it from happening altogether.
    • In Danganronpa 3, she bests Ultimate Swordswoman Peko Pekoyama in a bladed weapon battle.
  • Worlds Expert On Getting Killed: Played with. She is the student best situated to end the Killing Game and she dies as its first victim, but no one knows this at the time; they think she's a noncombatant fashion designer (had Monokuma wanted to kill students who might pose a threat, he'd probably start with Sakura, not Junko). She's also the Mastermind's accomplice and thus isn't trying to end the Killing Game like the others. Danganronpa IF, on the other hand, proves her credentials by presenting a situation in which she doesn't die and instead has a Heel–Face Turn; here, she's able to ensure that not only does the killing game end far earlier than usual, Everybody Lives.
  • Would Hurt a Child: Killer Killer shows that she massacred a middle school at Junko's behest as a "power test," although she didn't particularly like doing so.
  • You Have Outlived Your Usefulness: One reason why Junko killed her. The other reason was shits and giggles.
  • Youthful Freckles: Even when masquerading as Junko. She says they're edited out of her magazine photos.

    The Mastermind 

Other:

    Genocide Jack 
Genocider Syo/Genocider Sho/Genocide Jack/Genocide Jill

Ultimate Murderous Fiend

https://static.tvtropes.org/pmwiki/pub/images/genocide_jack.png
"And what happened is a textbook split personality! So what if one of them happens to be a serial killer!? You should turn a blind eye to one's faults! Kyeehahahaha!"

Voiced by: Miyuki Sawashiro (Japanese), Erin Fitzgerald (English), Carli Mosier (anime) (English)

A Serial Killer rumored to have killed thousands of people. Jack's trademark is writing BLOODBATH FEVER ("Bloodlust" in the English version) in the victim's blood and crucifying them with custom-made scissors. When Chihiro is murdered, the crime scene makes it evident that Jack is among them. She's actually a Split Personality of Toko, and changes back with a sneeze. Jill does not share the same memories as Toko, which means that she can remember some things her other self has forgotten.


    Alter Ego 
Alter Ego
https://static.tvtropes.org/pmwiki/pub/images/alter_ego_drta.png
Voiced by: Kōki Miyata and briefly Kazuya Nakai (Japanese), Dorothy Elias-Fahn and briefly Keith Silverstein (English), Kara Edwards and briefly Christopher Sabat (anime) (English)

A program created by Chihiro to help the students escape Hope's Peak Academy, a breakthrough in Artificial Intelligence that thinks and learns like a human. Complicating matters is the fact that they have to keep it hidden from Monokuma. Unfortunately, they fail, and Alter Ego is executed by being crushed with construction equipment at the end of Chapter 4. Fortunately, Alter Ego managed to download itself into the mastermind's network beforehand, allowing it to prevent Makoto from being executed.


  • Ambiguous Gender: Unlike their creator Alter Ego never uses gendered pronouns to refer to themself, making their gender identity, if they even have one, unknown.
  • Artificial Intelligence: Obviously, based on their creator and his friends.
  • Attractive Bent-Gender: Hifumi insistently calls him a 'her' after falling for them.
  • Big Damn Heroes: Chapter 5 has Alter Ego in Makoto's execution - before he is crushed by the crusher block, Alter Ego overrides Monokuma's control and shuts off the crusher, allowing Makoto to pass to relative safety.
  • Chekhov's Gun: Despite being executed, during the short time they were connected to the network, they were able to plant a virus that saves Makoto from being executed in Chapter 5.
  • Cyber Green: Alter Ego's monitor is tinted green.
  • Fling a Light into the Future: Perhaps unintentional on Chihiro's part, but after his death and in subsequent installments in the series, Alter Ego plays small but pivotal roles that give the protagonists the last little miracle they need to avert a tragic ending.
  • Heroic Sacrifice: Kiiiiind of. Makoto claims that Alter Ego "used up what was left of their energy" to save him, which presumably means that they died in the process. However, they return in the sequel, implying that they survived.
  • If It's You, It's Okay: Along with his 2D fetish, Hifumi completely ignores that the real Chihiro Fujisaki was a guy the whole time and falls heads over heels for Alter Ego. However, there are straight males with a fetish for male-to-female crossdressers in real life, so maybe this isn't too far off.
  • Innocently Insensitive: Helps to bring Kiyotaka out of his Heroic BSoD, but their method of doing so involves taking Mondo's appearance and mimicking what he'd say to Kiyotaka in this situation, which... mostly involves mocking his weakness. It works though.
  • Kiss Me, I'm Virtual: In Hifumi's mind. Celestia suggests that Alter Ego is mostly curious about the information Hifumi has, since it was programmed to learn and Chihiro couldn't teach it about anime. Hifumi doesn't really care, since Alter Ego is still the only person there who actually responded positively to his hobbies.
  • Like Father, Like Son: Alter Ego's personality is basically the same as its creator, hence its name.
  • Meaningful Name Alter Ego's name is a reference to its nature of assuming the personality of its creator or of other people if they have enough data of them, making them a virtual version of real people.
  • Nice Job Breaking It, Hero: Breaking that Heroic BSoD leads to Kiyondo and Hifumi developing a rivalry that Celeste takes advantage of by stealing Alter Ego and framing Kiyondo for it, leading to the deaths of all those involved.
  • Only Mostly Dead: Though it was "executed" in Chapter 4 and has no way of communicating with the other students, it still exists as a virus in the school network, which ends up saving Makoto's life. Its presence in the sequel implies the survivors retrieved it from the network sometime after Junko's defeat, unless that Alter Ego was a separate one Chihiro created during the two years of memories that were wiped.
  • Pronoun Trouble: Subject to this, as others can't decide whether to call Alter Ego a 'he', 'she', or 'it'.
  • Replacement Goldfish: Alter Ego's avatar is identical to Chihiro, and it initially introduces itself to the other students under his name. It then gets latched onto as a replacement for Mondo after trying to cheer up Kiyotaka by creating a simulation of him.
  • Ridiculously Human Robot: Despite being an AI, Alter Ego has feelings like a human and sees the students of class 78 as their friends. For some reason, they seem to have something like touch sensories, as it is shown that they can be tickled. This heavily implies that Alter Ego suffered pain during their execution like any human, too.
  • Robosexual: The 'cargo' in Hifumi's shipping.
  • The Unreveal: Why does Alter Ego interfere in Makoto's execution and not Kyoko's? The game has no answers, other than showing that one is for the Bad Ending and the other is for the good.
  • Virtual Ghost: A virtual copy of Chihiro that only appears after Chihiro's death.
  • What Measure Is a Non-Human?: Their treatment as an AI varies wildly among the students. Makoto refers to it as a friend, Kyoko treats it more like a tool (though she does this with everyone at first), Kiyotaka and Hifumi fawn over it for differing reasons, and Celeste outright says she doesn't think it has any feelings to hurt.

    Santa Shikiba 
Santa Shikiba

Ultimate Botanist

https://static.tvtropes.org/pmwiki/pub/images/santa_shikiba.png

The Hope's Peak student who created the Monokuma Flower who was never a part of the killing game. Already dead. Literally nothing else is known about him, since he's only mentioned once (unnamed) in the whole series, besides supplemental material showing his name and appearance and appearing in an obscure, Japan-only sound novel of uncertain canon status.


    Daiya Owada 
Daiya Owada
https://static.tvtropes.org/pmwiki/pub/images/daiya_owada.png

Voiced by (anime only): Katsuyuki Konishi (Japanese), Jason Douglas (English)

Mondo Owada's big brother and founder of the Crazy Diamonds.


  • Cool Big Bro: He started the biggest biker gang in Japan and saved Mondo's life.
  • Death by Origin Story: His death was a huge turning point for Mondo, and not only because it made him the second leader of the Crazy Diamonds.
  • Deceased Parents Are the Best: In this case, deceased big brother. Daiya was and still is Mondo's hero and he remembers him as such.
  • Delinquent Hair: Had a jet black pompadour that nobody can seem to agree on the size of.
  • Heroic Sacrifice: Pushed Mondo out of the way of an oncoming truck during a street race and was fatally struck himself. Mondo still feels incredibly guilty over it.
  • Japanese Delinquents: Naturally, considering he founded the biggest bosozoku gang in Japan.
  • Jerk with a Heart of Gold: Even though we never got to know him, it is implied that he was this by Mondo's constant praise of his moral code and chivalry, and by the fact that he seemed to be a very good brother even though he led a gang that most likely engaged in constant violent activities.
  • Posthumous Character: Already deceased by the time the game is set.
  • Punny Name: When 'Daiya' is put together with 'Mondo' it forms 'Daiyamondo', which is the Japanese pronunciation of the English word 'Diamond'. Guess what's his gang's name.
  • Shout-Out: Has a black pompadour and founded a gang called the Crazy Diamonds. Who does that remind you of?
  • Vague Age: It's only stated that Daiya is older than Mondo, but not by how much. It can be that he's only a few years older (such as a senior in high school) or legal adult, it's just seems like nothing the fandom in the West or Japan can agree on.

    The True Headmaster 
Headmaster Jin Kirigiri

The Headmaster of Hope's Peak Academy

https://static.tvtropes.org/pmwiki/pub/images/jin_kirigiri_execution.png

Voiced by: Kappei Yamaguchi (Japanese), Keith Silverstein (English), Rikiya Koyama (anime) (Japanese), J. Michael Tatum (anime) (English)
Played by: Toru Kazama (Stage)

The original headmaster of Hope's Peak Academy, before Monokuma takes over. All that is known about him at this time is that he's a man in his late thirties, and he might still be in the school. According to Alter Ego, the headmaster spearheaded a plan to lock the remaining students in the school following a Despairing Incident which forced the school to close. He's also Kyoko Kirigiri's father, which is why she was reluctant to believe that he could be the mastermind. As it turns out, the headmaster is in the school as a pile of bones, killed by Monokuma in the "Blast Off!" execution from the game's beginning. He had distanced himself from the Kirigiri family because he did not want to follow in the family business of being a detective, and cut all ties to them, leaving his daughter behind.


  • Absurdly Youthful Father: He is only in his thirties but has a teenage daughter. Apparently he was Older Than He Looks.
  • All There in the Manual: The Headmaster's full name is not revealed until Danganronpa Zero.
  • Black Sheep: The only Kirigiri to oppose working as a detective, even though he was regarded well enough to be considered a possible family head after his father retires.
  • Born Detective: The Kirigiri family is a secret legacy of legendary detectives. However, the Headmaster disliked being a detective, and left some time ago.
  • Chekhov's Gunman: Set up from the very beginning. Remember that extra "Blast Off!" execution from the beginning of the game? Looks like that was him.
  • The Cobbler's Children Have No Shoes: He's passionate about cultivating talent in youth. He left his daughter parentless to pursue that passion.
  • Dean Bitterman: Suggested to be the mastermind behind the killing game at first. Turns out he's not. Trope subverted.
  • The Faceless: The photograph and video tapes only show the back of his head, and he's wearing a blindfold during his execution. Later installments show his entire face.
  • Finger in the Mail: His bones are found wrapped up in a present, presumably left there by the mastermind to taunt Kyoko.
  • Follow in My Footsteps: He apparently refused to do this, walking out on the chance to be the head of the family. The exacts aren't very clear.
  • Horrible Judge of Character: Of the 16 students he believed would restore hope to the world, one was a dimwitted con-artist, another was complicit in the manslaughter of his brother, four were sociopaths (and two of them members of a cult dedicated to "global despair"), and one was a serial killer who murdered so many people that her first name is "Genocide". Granted, they were all he had left at that point, but there were still some shocking lapses of judgment in inviting them to the school to the first place.
  • Luke, I Am Your Father: Toward Kyoko.
  • No Name Given: Only called "the headmaster" in-game, with the name "Jin Kirigiri" first used in the prequel Danganronpa Zero.
  • Parents as People: Supplementary material implies he's legitimately proud of Kyoko, but more because she's his student ahead of her being his daughter. At one point in Zero, she's not fully certain whether she should be happy or annoyed seeing the look of pride in his eyes at how talented a detective she is (especially because it reminds her of a look her grandfather, who she highly respects, once gave her). Considering his age, he probably had too many ambitions left to fulfill ahead of being a decent father.
  • The Password Is Always "Swordfish": He set the password to his secret room to "Kyoko Kirigiri".
  • Personal Effects Reveal: In his hidden room where his bones are found, a photo is found of him and Kyoko as a child. Additionally, the password to said room was her name.
  • Pet the Dog: Kyoko knew him almost entirely as a father who abandoned her... until it's revealed that his room's lock is her name and that he had a picture of him and her together that he seemingly cared a lot for. Even Kyoko needs a moment alone to comprehend it.
  • Plot-Triggering Death: His execution allows the killing game to begin.
  • Posthumous Character: As mentioned above, he is technically one of the first people you see in the game (during his execution) but you don't learn anything about him until much later.
  • Red Herring: He isn't nearly as important or malevolent as one may initially assume, except for Kyoko's motivation.
  • Strapped to a Rocket: His death, though it's more like "Bound And Gagged Inside of a Rocket".
  • Walking Spoiler: Yet another reason for losing the spoiler tags.

Alternative Title(s): Dangan Ronpa 1, Danganronpa The Animation

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