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Warning! All spoilers below are unmarked.

It's virtually impossible to list tropes for this game without spoiling everything or creating Self-Fulfilling Spoilers because of the large amount of twists and Murder Mystery-related tropes it contains.


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Students:

For the tropes related to them in Danganronpa 3, see here.

Monokuma and Pals

    Monokuma 
Monokuma

"Headmaster of Hope's Peak Academy"

https://static.tvtropes.org/pmwiki/pub/images/monokuma_dr2.png

Voiced by: Nobuyo Ōyama (Japanese), Brian Beacock (English)

The self-proclaimed "Headmaster of Despair Academy," who is Back from the Dead. Monokuma is very eager to see society's biggest hopefuls start killing each other once more, so he hijacks Usami's "field trip," mutilates her into his "little sister" Monomi, and imposes the "School Life of Mutual Killing" rules on the Jabberwock archipelago—thus initiating the "Killing School Trip." In reality, he is once again the puppet of Junko Enoshima, who hijacked the observer position in the New World Program from Usami.


    Usami/Monomi 
Usami/Monomi

The Class Teacher

https://static.tvtropes.org/pmwiki/pub/images/monomi_art.png
Click here to see Usami
Voiced by: Takako Sasuga (Japanese), Rebecca Forstadt (English)

A stuffed rabbit that claims to be the class teacher of the students. She is responsible for the "class trip" and plans to cultivate hope within the students by encouraging them to befriend each other. Unfortunately, after Monokuma hijacks the island she is mutilated into his "little sister" Monomi and becomes his personal Chew Toy. Though she appears to take the side of the students, she is rather ineffectual at stopping Monokuma from imposing his murderous games upon them all. In reality, Monomi is an AI developed by Chihiro Fujisaki as an observer to the Neo World Program, making her Chiaki's "sister". In Chapter 5, she attempts to rebel against Monokuma, which only leads to her being executed alongside Chiaki.


  • Artificial Intelligence: She was the original "observer" until Monokuma took over.
  • Baby Talk: She has a very childish way of speaking, often including chu sounds in her speech. The Let's Play has her speak with Elmuh Fudd Syndwome.
  • Big, Stupid Doodoo-Head: During her Panic Talk Action in Chapter 5, the best insult she can manage is "Hajime, you stupidface!".
  • Blush Sticker: Unlike Monokuma, she has them all the time. This adds to her cutesy appearance.
  • Boke and Tsukkomi Routine: Often acts as the tsukkomi to Monokuma's boke (especially in chapter 1, where they play these roles in a literal comedy routine). Of course, since this is Monokuma we're talking about, he ends up putting the abuse on Monomi instead of the other way around.
  • Break the Cutie: Everything Monokuma puts her through when he takes over.
  • Bunnies for Cuteness: She's a stuffed rabbit who's certainly a very cutesy character, what with her pink and white color scheme, her Magical Girl outfit and her childish manner of speaking.
  • Butt-Monkey: As soon as Monokuma shows up, Usami gets turned into this, from getting regularly assaulted by him, to getting her name changed against her will and getting a makeover that puts her in a diaper. The students don't seem to have much respect for her, either, with all of them (except Chiaki and Sonia) openly insulting her on a daily basis and tending to think of her as an annoyance at best, and a possible accomplice for Monokuma at worst.
  • Cassandra Truth: Monomi constantly does her best to try to convince everyone to stay on the island and work together, ignore Monokuma's motives to kill each other, and collect hope fragments, telling them that their need to leave is part of Monokuma's trap. Due to the lack of knowledge of what is even happening on the island, their later belief of her being a mole for the "evil" Future Foundation, the fact that she always runs away whenever questioned about her intentions and refuses to explain her side of the story to the students, and because of her sometimes oddly amiable interactions with Monokuma, the class, believing that she's an accomplice of Monokuma and that she's only pretending to oppose him, immediately tells her off and verbally abuses her. However, they later find out about the Hope Restoration Program and what Monokuma and Alter Ego Junko have planned for the class once they get the chance to leave: become remnants of despair once more, lose their memories of their rehabilitation, and Junko's consciousness will take over the bodies of those who died on the island. Monomi was absolutely right.
  • Character Catchphrase: "Love, love!"
  • The Chew Toy: Monomi is regularly on the receiving end of absurd, Shout-Out-ridden abuse from Monokuma.
  • Contempt Crossfire: Monokuma abuses her on a regular basis, while the students find her annoying and distrust her due to thinking she's in league with Monokuma. Chiaki is the only one who doesn't hate her.
  • Covert Pervert: Though not as pronounced as Monokuma she also has flustered/steamy portraits and starts imagining lurid Teacher/Student Romance scenarios when Hajime visits her house, making them similar in that respect.
  • Crouching Moron, Hidden Badass: She's too timid to openly defy Monokuma, and will only help the students so far as it makes them remain on the island. However, she does single-handedly destroy each of the five Monobeasts and Monokuma apparently can't handle her in a fair fight, and this is all when she's massively weakened by the Alter Ego Junko virus.
  • Cruel and Unusual Death: Chiaki and the rest of the Usami/Monomi units are in a room with pixelated models, when Monokuma comes in with a tank and starts to shoot at them. Chiaki suddenly spots an exit and she and the Monomis run, followed by Monokuma in a ball-shaped vehicle that crushes all but one of the Monomi units. However, Chiaki and the last Monomi reaches a dead end. With no more escape routes, Monokuma begins dropping Tetris blocks in the area, eventually crushing the last Monomi, and then Chiaki. The blocks then explode due to Monokuma forming three perfect lines.
  • Curb-Stomp Battle:
    • On the wrong end of this when Monokuma shows up.
    • In Dangan Island's opening scene, on the other hand, it's Monokuma who's on the receiving end of it.
    • And then she dishes one out on Alter Ego Junko. Turns out that staff she owns actually does do something.
  • A Day in the Limelight: The "Dangan Island" alternate universe mini-game scenario is an exploration of what would have happened if Usami had beaten Monokuma at the start of the game, preventing him from taking over. In this scenario, Usami is the "one in charge" of your game, and you gather fragments of hope just as she was originally intending for you to do.
  • The Dog Bites Back:
  • Don't Say Such Stupid Things!: A combination of this and Shut Up, Hannibal!; when she and Nagito are trapped in the Final Dead Room together and Nagito starts going on his usual self-loathing Death Seeker rants, she cuts him off right away and earnestly tells him that he's not trash and that all human life has value.
  • Eye Scream: When Monokuma curbstomps her.
  • First-Name Basis: In the original Japanese, after Chiaki is outed as The Mole, Monomi goes from calling her "Nanami-san" to "Chiaki-chan."
  • Good All Along: Monomi claims that she only wants the students to get along and collect Hope Fragments and that they must ignore Monokuma's motives to kill each other. However, due to her reluctance of explaining her side of the story, her seemingly "friendly" interactions with Monokuma and that she always runs away whenever questioned about her true goals, all the students think that she's an accomplice of Monokuma and that she's only pretending to oppose him, causing them to tell her off and verbally abuse her. In the final chapter you find out that the reason why Monomi brought the students to the island and removed their school memories was to purge them from Junko Enoshima's influence, as Monokuma's goal is to revert the surviving students back to their Ultimate Despair-selves and have Junko's conciousness take over the bodies of the students that had died on the island.
  • Honorary Aunt: To the Monokubs, being their dad's "sister".
  • Leitmotif: Miss Monomi's Practice Lesson.
  • Love Freak: All she wants is to foster love, friendship and good manners among the students
  • Magical Girl: Complete with a Magical Wand as a Transformation Trinket and the source of her powers... which Monokuma quickly breaks.
  • Meaningful Rename: After losing her eye while unsuccessfully trying to drive Monokuma off, he starts mockingly calling her Monomi.
  • Misplaced Kindergarten Teacher: She introduces herself by claiming to be the students' new teacher. The cast, which is composed of high school students who are 16-17 as of entering Hope's Peak (although considering how much time has passed since the Tragedy, they are probably more like 19-ish), is not impressed by her magical-girl-bunny design and "squeezable softness."
  • The Mole: According to Monokuma, she was meant to be this for the Future Foundation. Which is true, but that means she's on the students' side, although they think of the Future Foundation as an evil organization for much of the game thanks to Monokuma's wording.
  • Nice Girl: Despite her overbearing attitude, Usami is a genuinely caring being who wants the best for her students and is willing to help them whenever she can. Notably, she is one of the few characters who acts friendly to Nagito and at one point tries to talk him out of his constant self-depreciating, Death Seeker comments by insisting that no human life is worthless.
  • No-Respect Guy: No matter how she may help the students, she is never rewarded with anything but their disdain.
  • Not Helping Your Case: Her reluctance to explain what's going on or her side of the story to everyone makes them more suspicious of her. Monokuma happily exploits this to make the other students more distrustful of Monomi and keep the killing game going.
  • Not So Above It All: In Danganronpa S, despite trying to claim otherwise, she does end up going along with Monotaro's and Miu's untraditional family, with Monomi eventually resisting the viewpoint, but with Usami eventually viewing them as a nephew and sister respectively.
  • Not Quite Dead: After the survivors activate the shutdown sequence, she reappears restored to her Usami form and takes on the giant Junko.
  • Offscreen Moment of Awesome: Her battles with the Monobeasts are apparently epic in scale, but the player never gets to witness them in the main game. Possibly subverted if the "Miracle Girl Monomi" game is canon, but her ability to turn into Usami and generally using techniques that are only partially displayed when Usami fought Alter Ego Junko's giant form during those Monobeast fights throws that into question. It's unclear if this is wishful thinking on her part or if she managed to reclaim her Usami form for short bursts to take on the Monobeasts.
  • Only Friend: Chiaki is the only one of the students who actually likes her. Considering what both of them are and what their purpose in the simulation is, it makes sense.
    • Downplayed example, but Sonia is never openly rude to Monomi even if she's a bit suspicious of her, unlike the other students. Additionally, in the fifth trial Sonia begs Monokuma to stop abusing Monomi and that she feels bad for her.
    • Somewhat subverted in the Ultimate Talent Development Plan where there are a few other students who get along really well with. Some of the most notable examples being Kaede who has the option to invite her to her Christmas Concert because she loves her music and Ibuki playing a special concert just for her at the end of the School Festival.
  • O.O.C. Is Serious Business: She's less talkative and more defiant toward Monokuma in the fifth trial, and you even have to face her in the chapter's P.T.A. sequence.
  • Punny Name: Not only does Usami start with part of the Japanese word for rabbit (Usagi), her new name sounds a lot like the French phase "Mon amie", or "my friend", much like how Monokuma's name is also a foreign language pun and contains the animal that he is based on.
  • Red Herring: In-Universe; the students are often suspicious of Monomi's motives and believe that she's only pretending to oppose Monokuma, a suspicion that Monokuma is more than happy to exploit. Of course, in the end, it turns out she's exactly as benevolent as she appears to be.
  • Righteous Rabbit: The "good" counterpart to Monokuma.
  • Rules Lawyer: Insistently reminds Monokuma that he's bound by the same rules she was, particularly when it comes to protecting the lives of students who aren't being executed. This saves Fuyuhiko and Nekomaru's lives when they're badly injured trying to save Peko from her execution, and Akane from Monokuma respectively.
  • Series Mascot: Officially now shares this position with Monokuma.
  • Sheep in Sheep's Clothing: Monomi's entire character arc in a nutshell. Throughout the entire story, the students are convinced that she's in league with Monokuma, took them to the island and removed their memories for the purpose of starting the killing game, and that her Misplaced Kindergarten Teacher personality is an act. During the final trial, you learn that their assumption was dead wrong; Monomi was fighting against Monokuma and to end the killings, she took them to the island for their own safety, removed their memories to purge them of Junko's despair, and her Love Freak personality was completely genuine.
  • Super Mode: In "Magical Miracle Girl Monomi," she can activate this by becoming Usami.
  • Taking You with Me: In fashion similar to Chiaotzu, she tries repeatedly to eliminate Monokuma this way, having many spare Monomi units to fall back on. Sadly, Monokuma has magnitudes more, making the attempts pointless.
  • Teacher/Student Romance: She will make comments insisting that she doesn't want to cross that line with Hajime, but the fact that she brings up the topic at all is disconcerting.
  • Token Good Teammate: She can be considered this among all the "Mono-hosts" in the series, as she is the only one who opposes the killing game and actively works against the mastermind rather than being controlled by the mastermind.
  • Unexplained Recovery: Even after being pumped full of lead by Monokuma, she returns in the next chapter with little explanation besides claiming that she cannot die. It's revealed in Chapter 5 that she has 10 (originally 11) copies of herself in the house. Two more blow up trying to kill Monokuma and the rest are destroyed with Chiaki during her execution. In Chapter 6, this trope comes back in full force, when Usami returns due to the students' determination to find another way and defeats Junko's AI.
  • Well-Intentioned Extremist: Apparently has the means to get the students off the island, but is instead keeping them there, supposedly to combat the aftereffects of The Biggest, Most Awful, Most Tragic Event in Human History.. This is a half truth; the real reason she's so insistent they stay on the island is because if they leave the island without going through the planned graduation procedure, they will all revert back to Ultimate Despair.
  • Why Did It Have to Be Snakes?: Chapter 4 reveals she is scared of mice.

    The Monobeasts 
The Monobeasts
https://static.tvtropes.org/pmwiki/pub/images/sdr2_the_monobeasts.png
A collection of five animal-themed giant robots used by Monokuma to keep the students in line. After they're introduced, they rip Monomi to shreds and then take up residence in front of the bridges on the central island, blocking the students from crossing them to the other islands until Monomi starts destroying them one by one.
  • Animal Mecha: Giant robots shaped like animals, hence the name. Specifically a horse, an eagle, a tiger, a snake and a gorilla (who was a human on the statue they spawned from).
  • Broken Bridge: They serve this trope for the bridges to the other islands.
  • Epic Flail: One of them has a spiked ball-and-chain for a tail.
  • Gatling Good: The flying Monobeast kills Monomi with a pair of giant Gatling guns.
  • Humongous Mecha: Giant robots used as enforcers by Monokuma.
  • Living Statue: They're initially disguised as the statue in the center of Jabberwock Park, until the statue part breaks away to reveal what they really are (though the gorilla Monobeast is still wearing part of the statue on its head.)

Other Antagonists

    The Masterminds 
Alter Ego Junko Enoshima
See her separate page.

Izuru Kamukura

Ultimate Hope (Ultimate Despair)

https://static.tvtropes.org/pmwiki/pub/images/izuruprofile_1.png

Voiced by: Minami Takayama (Japanese), Johnny Yong Bosch (English)

A gifted and multi-talented student who was awarded the title of the "Ultimate Hope" (being a superhuman who was meant to lead humanity into a golden era), Izuru was outed as "the mastermind" by Alter Ego Junko in the game's final chapter, as he was the one responsible for making the Killing School Trip possible. He was originally Hajime Hinata, an unremarkable high school student without any special talent who was obsessed with just the thought of joining Hope's Peak Academy. He then volunteered for the school's "Hope Cultivation Program," not knowing of the consequences.

The surgery wiped his original personality and replaced it with a constructed persona. Unfortunately, as a result of the experiment, his ability to empathize with and find joy in other people was removed. In his isolation, he also grew increasingly bored with the world. Izuru became very susceptible to Junko Enoshima's manipulation, and she eventually set him up to look like he singlehandedly murdered the student council of Hope's Peak Academy, which then helped to trigger "The Biggest, Most Awful, Most Tragic Event in Human History."

Still deep in despair but sharp enough to see the consequences of his actions, he obtained the AI program Junko created while she was still alive and uploaded it into the Neo World Program, thus triggering the game's events. It's heavily implied that he set Junko up to fail from his comment about how he'd use her as she used him.


    Ultimate Despair 
Ultimate Despair
https://static.tvtropes.org/pmwiki/pub/images/ultimate_despair.png
A group of Hope's Peak Academy students that fell to despair during their time at the school, and consequently fell prey to Junko's influence, to the point of accepting her Despair-based mindset as their own. The known members consist of Junko Enoshima, the original and true Ultimate Despair (as well as the Ultimate Fashionista/Analyst), her sister Mukuro Ikusaba, the Ultimate Soldier, Izuru Kamukura, the former Ultimate Hope, and all the members of the Island's School Life of Mutual Killing aside from Chiaki Nanami.

Following Junko's self-execution, fifteen of its members are now called the "Remnants of Despair", attempting to finish what Junko started until the events of the Killing School Trip. At the end of the game, five of the Remnants thwarted Alter Ego Junko's plan to fill the world with countless copies of herself, escaped to the real world, and stayed behind in Jabberwock Island to hopefully restore the rest of their friends back to normal.


  • Amnesiac Dissonance: It's easy to forget when you see them as their pre-despair selves, but these are the same kids who end up became human embodiments of despair and who are all driven to destroy the world.
  • Arch-Enemy: They're at odds with the Future Foundation. Near the end of the game, they turned their attention to Junko (in both versions) instead.
  • Ax-Crazy: Sanity doesn't exactly exist within this group.
  • Bad Is Good and Good Is Bad: Thanks to Junko, they became convinced that madness-inducing despair is the only thing that makes things better.
  • Body Horror: Most if not all of them have since hacked up Junko's dead body to replace their body parts with hers to try and continue her existence in some way. Super Dangan Ronpa 2.5 confirms that Nagito had his left arm replaced with Junko's before switching it with a mechanical prosthetic.
  • Brainwashed and Crazy: Junko's influence is considered by Makoto to be a form of brainwashing which leaves their subsequent insanity as this. Worse yet, Danganronpa 3 reveals that that they were captured and exposed to Junko's brainwashing Despair Video.
  • Corrupt the Cutie: All of them were at their absolute weakest point which made it easy for Junko to brainwash them all into joining her.
  • Cult of Personality: Based around Junko Enoshima and her Despair based ideology.
  • Despair Event Horizon: Each member crossed this at one time or another during their time at Hope's Peak, leaving them easy prey for Junko.
  • Devoted to You: All of them were very devoted to Junko Enoshima, though their reasons for their devotion vary from maniacal love to having it be twisted into hatred. They even feel this devotion after her death, which is why they turned themselves in to the Future Foundation to kickstart the game's plot.
  • Evil Cannot Comprehend Good: Doing a Heel–Face Turn and humanity are beyond them due to Junko's influence: they had to be mind-wiped and placed in the Neo World Program to even have a chance at redeeming themselves.
  • Face–Heel Turn: Once they all crossed the Despair Event Horizon, Junko Enoshima put in the effort to get them to side with her.
  • Far East Asian Terrorists: They’re a terrorist cell of Japanese youths wanted dead by the Future Foundation and the world at large for their acts of widespread death and destruction for the sole purpose of spreading despair.
  • Freudian Excuse: They all have reasons as to why they are the way that they've came to be.
  • From Nobody to Nightmare: Started as high school students before becoming the human embodiments of despair.
  • Heel–Face Brainwashing: Played with. The Neo World Program only removes their memories after school enrollment along with Junko's previous brainwashing, and then places them in a simulated island field trip to develop bonds. Not to mention all of the participants consented to the program, though that was likely due to the plan to bring back Junko. This makes the process come off more as Deprogramming instead.
  • I Hate Past Me: After finding out just how messed up the group is, Hajime and the others refuse to believe they were really part of it.
  • I Love the Dead: The English localization says some of them tried to have children with Junko's dead body. The Japanese version instead states that one of the female students, implied to be Mikan, had her reproductive organs replaced with Junko's, and then tried to get pregnant, believing that this would result in them carrying and giving birth to Junko's child.
  • I Surrender, Suckers: The Remnants allowed Makoto to capture them and put them into the Neo World Program as part of their plan to turn the world into Junkoland, only for five of them to undo it in the end.
  • It's Personal: While the last five Remnants confront Alter Ego Junko during the final trial and delete her for I Hate Past Me reasons, all of them are unaware that Junko's murdering of the original Chiaki in the Prequel is the actual case. The fact that Alter Ego Junko resembles the original also helps.
  • Lack of Empathy: They have little to none for anyone, even themselves.
  • More than Mind Control: Before her death, Junko broke, corrupted, abused, and twisted their mental states to the point where it seems like she’s able to still "control" them beyond the grave. The crimes they continue to commit is solely based on their own "free" will.
  • Nice Job Fixing It, Villain: Their I Surrender, Suckers plan ends badly for them when the last five Remnants' original selves thwart Alter Ego Junko's attempt to turn the world into Junkoland at the end of the Killing School Trip, effectively marking the start of Ultimate Despair's downfall.
  • Omnicidal Maniac: Just like their leader, their goal is to destroy the world.
  • Redemption Earns Life: The purpose of the Neo World Program was to rehabilitate them by erasing their memories of Junko and time as being Ultimate Despair, overwriting those with the new happier memories they'd formed inside the program... just as they planned.
  • Self-Made Orphan: They're all stated to have killed their own families in the name of Junko's despair.
  • Start of Darkness/Dark and Troubled Past: Every member had some event or series of events occur in their lives that drove them to despair, drawing Junko to them and allowing her to coerce them to join her.
  • Teens Are Monsters: All of them weren't even out of high school yet when they began to kill people and destroy everything all in the name of despair.
  • Tragic Dream: These kids were supposed to be attending Hope’s Peak Academy so that they could have a bright future, and look what happened to them. None of them were even out of high school when they crossed the Despair Event Horizon, performed a Face–Heel Turn, and kickstarted the end of the world in the name of a crazy teenage girl with a despair fetish.
  • Tragic Villain: They've all have been through a lot to push them into becoming members of Ultimate Despair.
  • Took a Level in Kindness: During the events of the Killing School Trip, they are restored to their pre-despair selves.
  • Used to Be a Sweet Kid: Most of them, as seen as their pre-despair selves, were pretty decent kids before life became too much for them. Not to mention Junko Enoshima coming into their lives which only made things much worse.
  • Villainous Legacy: Each member was continuing to spread despair long after their leader's death due to all of them adopting despair based mindsets like Junko's so much that Junko was confident that her despair would remain unstoppable. Averted bit by bit starting from Alter Ego Junko's deletion at the hands of Hajime and the other survivors.
  • Woobie, Destroyer of Worlds: All of them reached a point where enough was enough for them, and they want the world and everyone else to pay for it.

Other:

    Twilight Syndrome 
For the tropes related to them in Danganronpa 3, see here.
Sato/Girl E
https://static.tvtropes.org/pmwiki/pub/images/sato_danganronpa_2.png

A student in Hope's Peak's reserve course and friends with a few of the students that made it onto the island (especially Mahiru.) After numerous threats made by Fuyuhiko's sister towards Mahiru, Sato confronts her about it, though the conversation eventually turns violent, with Sato eventually killing Fuyuhiko's sister and pinning the blame on a pervert who'd been in the news lately. Though Mahiru knows who the real culprit is, she keeps Sato's identity a secret, though Fuyuhiko finds out anyway and kills her. The whole story is eventually recreated in Monokuma's Twilight Syndrome game, causing Mahiru's murder as Sato's accomplice.


  • Ambiguous Situation: Whether Sato's killer was Peko or Fuyuhiko is never explicitly stated in the game. Official materials confirm it to be Fuyuhiko, however.
  • Asshole Victim: Considered as such by her killer, for killing his sister, a gesture Mahiru, the friend she'd hoped to help, was not happy with at all. Any way you slice it, she did respond to school bullying with premediated murder.
  • Disproportionate Retribution: Yes, Natsumi was a bit of an asshole, but murder is going a bit far against a schoolyard bully.
  • Eyes Out of Sight: There's a much clearer shot of her in Chiaki's POV Manga, but even then her bangs obscure her eyes.
  • The Faceless: Her face isn't shown in-game, though Danganronpa 3 shows it.
  • No Full Name Given: In both Danganronpa 2 and Danganronpa 3: Despair Arc, she's only known as Sato, her surname. In the localization, Chiaki, who otherwise calls people by their first names like the other characters in the localization do, refers to her somewhat formally as "Miss Sato."
  • One Degree of Separation: Sato hung out with Mahiru, Hiyoko, Ibuki and Mikan and killed Fuyuhiko's sister, causing Fuyuhiko to kill her in turn. And finding out about this information is what caused Peko to kill Mahiru.
  • Posthumous Character: Since she has to die in the game, because Fuyuhiko killed her.
  • Psycho Supporter: While killing Fuyuhiko's sister was not her original plan, she's not terribly bothered by having to do so, even though Koizumi is far less pleased with the idea of a murder committed for her sake.
  • Too Dumb to Live: It's not a very smart thing to kill the daughter of the most powerful man in the criminal underworld of Japan, to say the least. She's dead days after she kills Natsumi.
  • Walking Spoiler: Hence why she's in this section. Her entire character is the central point of the Twilight Syndrome mystery, as the first murderer and second victim.

Natsumi Kuzuryu

"Ultimate Little Sister" (self-styled)

https://static.tvtropes.org/pmwiki/pub/images/natsumi_kuzuryu_dead.png
Fuyuhiko's younger sister, who styles herself as the Ultimate Little Sister. She apparently bullied Mahiru at school, and was killed by Sato when she confronted her about it, dying on the first day of the Twilight Syndrome murder mystery game.
  • Asshole Victim: Killed by Sato because she was bullying Mahiru, and planned on turning on Sato as a result.
  • Blush Sticker: Just like her brother.
  • The Bully: Had a reputation as this.
  • Cain and Abel: Downplayed in her relationship with Fuyuhiko, where she's the Abel to his Cain. He never actually comes to harm her (quite the opposite, really), but in his Free Time Events, Natsumi is stated to be endlessly more competent and capable to inherit the Kuzuryu Clan than her big brother is, which is the root of much of his poor self-image; despite this, she refuses to take on the role, saying that she is "only this amazing because [she's his] sister".
  • Even Evil Has Loved Ones: By most accounts, she was a largely unpleasant individual for the most part, but she was close to her brother in her own way and Fuyuhiko loved her. Fuyuhiko says he would have liked Hajime to have met her. Due to them having their memories erased, they had no idea that Hajime did know Natsumi and was in the same class as her. Her and Sato being murdered was a significant factor in Hajime becoming Izuru as well.
  • Green-Eyed Monster: According to Sato, she was jealous of Mahiru's talent for photography.
  • No Name Given: Is simply referred to as Fuyuhiko's sister during the game. Danganronpa 3 reveals her name to be Natsumi.
  • Posthumous Character: The victim of Twilight Syndrome Murder Case and the reason why Fuyuhiko killed Sato and then tried to kill Mahiru for covering the crime.
  • Screw the Rules, I Have Connections!: Took advantage of her connections with the Kuzuryu Clan to make life miserable for others.
  • Spared by the Adaptation: She apparently doesn't die in Ultimate Talent Development Plan and Ultimate Summer Camp as Fuyuhiko and others talk about her as if she's still alive and it's nearly graduation time in those games. This could also be why Hajime is still himself, as he only goes through with the Izuru project after her and Sato's deaths. Some fanfics even have them breaking each other of their wanting to have a "talent" and getting into the main course, if she survives, which the Hajime in both games also isn't angsting about.
  • Supreme Chef: Fuyuhiko in his Free Time notes that huge lines would form when she'd make fried noodles at the temple festivals.
  • Tap on the Head: Killed by a swimsuit loaded with gravel.
  • Tsundere: Described as such by her brother, saying that she treated him like an idiot most of the time, but also acted sweet and cutesy at times.
  • Walking Spoiler: To an extent, as discussing her reveals some of Fuyuhiko's motives, and his involvement with Chapter 2.

    Future Foundation 
For the tropes related to them in Danganronpa 3, see here.
Future Foundation
https://static.tvtropes.org/pmwiki/pub/images/sdr2_future_foundation_symbol.png

An organization that Monokuma claims is responsible for bringing the students to Jabberwock Island and wiping their memories, and for causing the destruction of the world. This is, in fact, only partly correct. The Future Foundation is actually an organization attempting to combat the effects of the Despairing Incident, and opposes the machinations of Ultimate Despair, with the assistance of the survivors of the first game's mutual killing game. The students were actually brought to the island (which is actually a computer simulation) by Makoto Naegi in order to rehabilitate them after they fell under the influence of Despair.


  • Good All Along: They aren't actually affiliated with Despair; they are their enemies.
  • Nebulous Evil Organisation: This is what Monokuma initially presents them as, calling them "World Ender" and claiming that their goal is to change the world order. What Monokuma says about them is true... from Monokuma's perspective, that is, as them changing the world order basically means undoing all the damage and the despair Junko Enoshima unleashed upon the world.
  • Walking Spoiler: The true nature of the Future Foundation counts as this, as well as the first game's survivors being members.
  • Well-Intentioned Extremist: The organization as a whole wanted to kill the members of Ultimate Despair in order to bring The Tragedy to a proper conclusion. Makoto thankfully has a more merciful plan that achieves the same thing.

Individual members are listed below.

Makoto Naegi

Ultimate Hope

Voiced by: Megumi Ogata (Japanese), Bryce Papenbrook (English)

A member of the Future Foundation, who (according to Monokuma) are responsible for taking away the memories of the students on the island and have placed a mole amongst their ranks. He is a returning character from the previous game, who joined the Future Foundation after escaping from the second "School Life of Mutual Killing" and is now working to rehabilitate the remnants of Ultimate Despair.


Click here to see his page.

Kyoko Kirigiri

Ultimate Detective

Voiced by: Yōko Hikasa (Japanese), Erika Harlacher (English)

One of the members of the Future Foundation. She is a returning character from the previous game, and the daughter of the (original) headmaster of Hope's Peak Academy. She joined the Future Foundation after escaping from the second "School Life of Mutual Killing" and is now working to save the students from the clutches of Alter Ego Junko.


Click here to see her page.

Byakuya Togami

Ultimate Affluent Progeny

Voiced by: Akira Ishida (Japanese), Jason Wishnov (English)

One of the members of the Future Foundation. He is the real Byakuya Togami, the brilliant and ruthless scion of the Togami family. After escaping from the second "School Life of Mutual Killing", he vowed to rebuild the Togami financial empire from the ground up and joined the Future Foundation. He is now working with Makoto and Kyoko to save the students from the clutches of Alter Ego Junko.


Click here to see his page.

Alter Ego

Overseer of the Neo World Program

https://static.tvtropes.org/pmwiki/pub/images/alter_ego_dr2.png
One of the members of the Future Foundation. Alter Ego is an Artificial Intelligence developed by Ultimate Programmer Chihiro Fujisaki (before his death during the second "School Life of Mutual Killing") and is currently the administrator of the Neo World Program, which was compromised by the Alter Ego Junko virus. Powerless to help the students directly, Alter Ego works tirelessly to prevent the collapse of the system and restrain the growth of the Junko virus as best he can.
  • Ambiguous Situation: Whether or not this Alter Ego and the one from the previous game are the same entity is unclear, though most assume that they are.
  • Artificial Intelligence: Of course.
  • Game Master: Alter Ego's intended role was to manage the virtual world, operating behind Chiaki and Usami. Sadly, his control is usurped by Alter Ego Junko.
  • Leitmotif: Alter Ego of the New World.
  • Mr. Exposition: He only appears near the end of Chapter 6's investigation, relaying a message from Makoto and providing Hajime with a bunch of important information for the final trial.
  • Not Quite Dead: Believed to have been executed, and then existing just as a virus in the school network of the previous game, Alter Ego appears safe and sound, acting as the administrator of the program that Hajime and Co. are in. Another possibility is that the Alter Ego that appears in this game was created by Chihiro during the "missing" two years before the first game, and that the one that died in that game was an unknowing recreation.
  • Uncertain Doom: It's not clear what happened to Alter Ego after the execution of the Forced Shutdown.
  • Unwitting Instigator of Doom: Alter Ego was Junko's inspiration for creating an AI version of herself.
  • Walking Spoiler: Especially since it looked like he was Killed Off for Real in the previous game, not counting his virus form.
  • Wholesome Crossdresser: He still uses Chihiro in a skirt as his general avatar. Hajime doesn't know better than to refer to him as a "she".
  • You Don't Look Like You: His avatar within the Neo World Program isn't strictly Chihiro, but a black 3D block that displays an emotive, red lineart of Chihiro surrounded by programming code.

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