Characters / Breath of Fire III

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    Playable Characters 

Ryu

http://static.tvtropes.org/pmwiki/pub/images/bof3-ryu_3215.jpg


Rei

http://static.tvtropes.org/pmwiki/pub/images/rei1231231_8788.jpg

  • Adorkable
  • Belligerent Sexual Tension: With Momo.
  • Berserk Button: Mess with his family and you'll pay. With blood.
  • The Berserker: As Weretiger.
  • Best Served Cold: After losing Ryu and Teepo, Rei dedicated himself to making The Organization pay for their crimes. Over the years, he has observed the comings and goings of various gangsters, eventually managing to deduce the power structure of The Organization and identifying many of the people working for them. Once he has this information, Rei goes on a Roaring Rampage of Revenge, using his Weretiger form. By the time he is reunited with Ryu, Rei has already killed many gangsters, whether or not they were directly involved with his tragedy. Curiously, Rei never learned that Ryu already killed Balio and Sunder years ago until Mikba tells him with his dying breath.
  • Blessed with Suck: Rei has always feared his strength, and "played robber" because he really didn't want to hurt anyone.
  • Break the Cutie: He starts out as a teenage goofball thief, but he doesn't take losing his family well.
  • The Cameo: In IV's New Game+.
  • Cat Folk: He's a member of the Woren tribe, though very few Woren are actually seen in this game.
  • Catch-Phrase: "Doesn't that just beat all?"
  • Chick Magnet: Several maids in Castle Wyndia are quite taken with Rei.
  • Crutch Character: In the first part of the Childhood Arc, he's Level 5 when Ryu and Teepo are Level 1, he gets Extra Turns in almost every fight due to his high speed and he will be capable of killing almost any random encounter by himself and can deal some good damage to bosses. When he reappears in the Adult Arc, he's around Ryu's level and while Ryu's likely more powerful then he is due to his dragon forms, Rei still likely has higher speed. He even lampshades this after you beat the Weretiger, admitting that he knew he could never beat Ryu.
  • Cute Monster Guy
  • Darker and Edgier: After the Time Skip.
  • Fragile Speedster: He's always the one to go first unless you cast Speed multiple times on someone and is the most likely to get Extra Turns, and while he can deal some decent damage, he can't take it very well.
  • Gentleman Thief: He'd never hurt the townfolks as he steals to survive. Although after the timeskip he "jokingly" asks Ryu if he wants to go slaughter the population of McNeil together. He also states, vaguely, that "I wasn't even able to control my own power. All I did was just run around attacking things..."
  • He Who Fights Monsters: Played with. After killing many gangsters indiscriminately in his quest for revenge, Rei briefly wonders if he could be worse than those who have hurt him and his friends.
  • Knife Nut: He dual wields knives but he only uses one of them when attacking.
  • The Lancer
  • Master of Unlocking: If there's a locked door that doesn't need to be electronically unlocked, Rei can pick it for you.
  • Mr. Fanservice: His chest is visible due to the way he dresses.
  • My Greatest Failure: Losing Ryu and Teepo.
  • Required Party Member: You can't get to Eden without his lock-picking skill. You are also forced to use him against Mikba.
  • Shock and Awe: He specializes in electric magic.

Teepo

http://static.tvtropes.org/pmwiki/pub/images/screen_shot_2013-05-12_at_12_34_13_am_517.png

  • All There in the Manual: The story about how he and Rei met.
  • Bad Powers, Good People: Teepo agrees with Myria's views about the Brood, and sees their power as something that only causes destruction, war and death. And why he thinks both he and Ryu need to be isolated, to prevent more of that from happening.
  • Battle in the Center of the Mind: Teepo forces Ryu into one after their encounter in Station Myria.
  • The Cameo: With Rei in IV (specifically, in New Game+).
  • Conveniently an Orphan
  • The Dragon: To Myria.
  • Early-Bird Cameo: His adult form is seen at the very beginning of the game.
  • Evil Counterpart: To Ryu. Both have similar starts, and while Teepo is attracted to Myria's view of his powers and the Brood and sides with her, Ryu chooses free will and confronts her.
  • Expy: Seems to be channeling Magus's design in both looks and in combat to an extent.
  • Face–Heel Turn: By the time Ryu encounters him again, Teepo has fully accepted Myria's dogma and worldview, putting him at odds with his former friends. Teepo does everything he can to either persuade Ryu to seclude himself in Eden or kill him to prevent him from challenging Myria. This results in Teepo's death.
  • Guest-Star Party Member: Until his Face–Heel Turn.
  • Hot-Blooded: So very much.
  • Magic Knight: He starts with Flare and from there learns Frost, Iceblast, Simoon and Fireblast until about 14 and also wields a sword.
  • More Than Mind Control: The heroes assume that Teepo has been brainwashed to accept Myria's dogma, but Teepo assures them that he believes that the Brood are too dangerous to be allowed to live with all his heart. It is likely that both cases are true.
  • Playing with Fire/An Ice Person: Handles both elemental spells.
  • Red Eyes, Take Warning
  • Undying Loyalty: Although he admits that he would rather live a simple life with Ryu and Rei again, he still believes in Myria even with his dying breath, citing his battle with Ryu as more evidence of the Brood's destructive power.
  • Why Did It Have to Be Snakes?: He doesn't like ghosts and finds it ironic that Ryu isn't afraid of them whatsoever.
  • You Gotta Have Blue Hair: Purple.

Nina

http://static.tvtropes.org/pmwiki/pub/images/bof3-psp-nina1_1238.png

  • 100% Adoration Rating: In the lower levels of the castle, Nina is more respected than her parents. They support and cover for her rebellious tendencies, and she can come and go as she pleases even after running away.
  • Clingy Jealous Girl: It only happens once, but Nina didn't seem amused when Ryu blushed about seeing Deis in her birthday suit, eh?
  • Damsel in Distress: Once in a while in the childhood arc, somewhat justified by her being a Princess without much life experience.
  • Genius Ditz: Not as much as Momo, but she has her moments of both slight stupidity and great ideas, usually at the same time.
  • Glass Cannon: Even early in the game, she can do a ton of damage. Over the course of the game, she does get a little more balanced, though "lots of damage, hope you dodge" still remains her role. This does make her somewhat unreliable, though she still remains useful in many situations.
  • Magic Wand: Uses one as a child, it turns into a proper staff when she's older.
  • Ms. Fanservice: Long legs, a short dress and some knee-high boots. She definitely counts.
  • My Beloved Smother: Her mother Sheila.
    "You belong to Wyndia... And you belong to me..."
    "I'm saying this for your own good."
    • Returning to Castle Wyndia and speaking with the people inside, they express their favor for Nina's choice of living (even the king, though in his case it's only implied). Sheila really is the only one who disapproves.
  • Narrator: In the Drama Album adaptation of the game.
  • Rebellious Princess: She refuses to live in a gilded cage and wants to experience the world, but her mother won't let her. Nina's last words to her mother in the story are that she has to be free to be herself before fleeing the castle.
  • Royal Blood: A member of the Wyndian royal family. She also has to deal with the expectations that the Queen places on her because of it.
  • Royals Who Actually Do Something: She personally leads the investigations of McNeil, Syn City and the Plant.
  • She Is All Grown Up: After the Time Skip. She gets the typical reaction upon seeing Ryu too.
    "Garr? And... Ryu!?"
  • Ship Tease: With Ryu.
  • Thinks Like a Romance Novel: Tries to hook up Beyd and Shadis, much to the chagrin of the rest of the party.
  • The Ugly Guy's Hot Daughter: Not exactly, but invoked by Garr to sneak into her home town to return her to her parents without being held suspicious. The guard they fooled to sneak in remarks that her mother must be beautiful.
  • Warrior Princess: The Princess of Wyndia is one of the most powerful magicians in the world, and in adulthood, is personally responsible for cleaning up the kingdom's criminal element.
  • Winged Humanoid: Much less noticeable due to the race's decrease in power.
  • Wings Do Nothing: The only Nina whose wings grant her no special skills or abilities. It's even hinted they're just accessories and Wyndians don't have wings anymore.

Momo

http://static.tvtropes.org/pmwiki/pub/images/momo123_5422.jpg


Peco/Pecoros

http://static.tvtropes.org/pmwiki/pub/images/pecoartwork_8928.jpg

  • Breath Weapon: Naturally gains the Firebreath and Icebreath spells.
  • Elite Tweak: He starts at Level 1, allowing players who have mastered the Master system of the game to easily manipulate his stats.
  • God Was My Copilot: Turns out that Peco is part of the Yggdrasil network.
  • Heavy Sleeper: Half the time you see him in the camp, he's soundly asleep.
  • Magikarp Power: Thanks to him starting at Level 1. Most people disregard him right off the bat, while others take advantage of the Masters system to raise him into a game breaker.
  • Plant Person: He's a large onion.
  • Power Fist: Though some of his weapons are claws.
  • Stone Wall: Has the highest base HP of the whole party and the second-highest base defense, plus regenerative abilities and the biggest reprisal rate. Well-raised, one can win most battles in Auto Battle.
  • Team Pet
  • The Unintelligible: He speaks in sound effects, though Yggdrasil can translate for him.
  • Use Your Head: His field ability is to headbutt stuff.
  • The World Tree: At the end of the game, he's revealed to be connected directly to Yggdrasil, which proceeds to give the team a hand against Myria.

Garr/Garland

http://static.tvtropes.org/pmwiki/pub/images/bof3-garr_1854.jpg

  • The Alcoholic: Stated in his profile, and briefly hinted in-game: After Balio tells Fahl to watch his drinking, he tells Garr the same. He's also mentioned to be a regular at the bar.
    • He's shown (seemingly) hammered in the Audio Adaptation, right as Nina and Ryu are trying to escape from Fahl.
  • Artifact of Death: His most powerful weapon, the Beast Spear, slowly drains his HP.
  • The Atoner: During the second half of the game after realizing that the Brood could have easily killed him and the other dragon slayers in the war if they wanted to. He spends the rest of the game wondering why God had them killed and wants to learn why. Interestingly enough, Ryu and the Brood of Dragnier holds no grudge against him for it. Deis isn't so forgiving.
  • The Big Guy
    • Big Guy Fatality Syndrome: An unusual take on the trope, in which simply choosing to participate in the final battle turns out to be the heroic sacrifice. The others don't know until it's already too late.
  • Blade on a Stick: A very large spear is his preferred weapon.
  • Big Damn Heroes: His timely appearance just as Balio and Sunder have the party surrounded.
  • The Cameo: Gets a small cameo in Doctor Strange's ending in Ultimate Marvel vs. Capcom 3.
  • Church Militant: The Guardians (of which Garr is part) were created specifically for this by Myria, and are profoundly devoted to her.
  • Climax Boss: He's fought at the end of the Childhood Arc at the bottom of Angel Tower as a Duel Boss. After beating him, the Adult Arc begins.
  • Death Glare: Delivers one that has Balio and Sunder scared shitless.
  • Deuteragonist: The main plot of the game (finding and speaking to God) is his mission. While Ryu is The Chosen One and the party leader, it's Garr who's personally interested in finding out why the Brood had to die.
  • Dragon Slayer: The last one still inhabiting the world. But after losing to Ryu in Angel Tower, he realizes that the Brood would easily crushed the Guardians if they wanted to.
  • The Dreaded: He's the only person who can instill fear unto Balio and Sunder. The reason Ryu and his friends were only able to escape Genmel even after losing the tournament was because Garr's requested "Prize" is to let them go, and Balio and Sunder couldn't do anything about it without angering him.
  • Dropping the Bombshell: Ryu's goal of finding his family are completely dashed when Garr spells it out for him that, Balio and Sunder being cutthroat criminals, Rei and Teepo have a slim chance of still being alive. Of course, Garr would be proven wrong later on, but...
  • Duel Boss: During the final battle of the Contest of Champions and again in Angel Tower.
  • Hopeless Boss Fight: During the Inevitable Tournament.
  • Knuckle Cracking: He loves to do it.
  • Mighty Glacier: The absolute slowest party member, but also the strongest and he can take a few hits as well.
  • Mission from God: The reason for his actions in his backstory. He starts to question it later, and comes with the party so he can meet Myria and question her about the reasons for it.
  • One-Man Army: The Contest of Champions is fought in 3-man groups, but Garr fights in it alone. He also takes care of a full group of Balio and Sunder's thugs right before joining the party.
  • Our Angels Are Different: Boy, are they ever.
  • Overrated and Underleveled: His status as an uber-badass is driven home several times before he joins. When you fight him at the tournament, you can't win; he wipes out about fifty of Balio and Sunder's thugs right before joining; and until he joins, Balio and Sunder are impossible to defeat. When he joins you, he's slightly above the rest of your party in level and combat ability.
  • Protectorate: Deis extracts a promise from him to keep Ryu safe on their journey to find Myria. She need not have bothered, though.
  • Red Baron: The referee at the Contest of Champions introduces Garr with a list of badass epithets.
  • Redemption Equals Death: Quite a literal one. All Guardians are strengthened by Myria's energy, so once she's defeated for good he turns into stone.
  • Playing with Fire: His magic specialization.
  • Pose of Supplication: When KO'd in battle, he slumps forward in a humiliating pose where he's bent over on his knees, with his butt protruding upward.
  • The Quiet One
  • Religious Bruiser: A Big Guy who doesn't seem like the religious type at first, prayer beads aside... And then you reach Urkan Tapa.
  • Taken for Granite: The "Dream of Stone", the fate of all Guardians.
  • Turn Undead: He is the only character who can learn Kyrie just by gaining levels, which proves to be useful against a certain boss.
  • Warrior Monk
  • Welcome Back, Traitor: Though to be fair, only Ryu knows the true story of what happened.
  • Wings Do Nothing: Unless you count his "defend" animation.

    Non-Playable Characters 

Bunyan/Babadel

  • Badass Beard
  • The Big Guy
  • Cool Old Guy: He tries to keep an eye on Rei, Teepo and Ryu throughout the Childhood Arc and is genuinely disappointed when they break into his house but forgives them anyway and teaches them the value of honest work.
  • Curb-Stomp Battle: Rei really should've thought twice about choosing his hut to ransack.
  • Disappointed in You: It's quite obvious that he's displeased with how the three orphans raided McNeil Manor.
  • Gentle Giant: Outside of knocking out and tying up the trio for breaking into his house, he prefers to use words to teach and can give some of the best physical moves in the game as a Master.
  • Good Old Fisticuffs: He saves the axe for log-cutting.
  • Mentor: Becomes the second recruitable Master. He also imparts some wise words for all three little rascals in the early arcs of the game.
  • Mighty Lumberjack: In fact he makes Ryu and Teepo do it as well to teach them the value of honest work.
  • Mythology Gag: Starts one with the Babadel of the first game.
  • Secret Keeper: Rei implies that he knows about Rei's Weretiger power.
  • Stealth Mentor: The whole Nue quest turns out to be this.
  • What the Hell, Hero?: He was so disappointed in Rei and company after they break into McNeil Manor, he didn't tell them outright, and instead had to say it "discreetly" (faking a conversation with a cow so that they could remain hidden).

McNeil and ghost ancestors (Kanzei, Torast, Kassen, Galtel, Doksen)

  • All Your Powers Combined: All ghosts merge to form the Amalgam / Conglomerate.
  • Bilingual Bonus/Shout-Out Theme Naming: As befits a line of money-grubbing aristocrats, McNeil's ancestors are named after business terms: Kanzei = customs, Torast (Torastu) = trust, Kassen (Kashisen) = "cashes in", Galtel (Karuteru) = cartel, Doksen (Dokusen) = monopoly. Their merged form Amalgam is called "Congermerate" (conglomerate) in the Japanese version.
  • Corrupt Hick: The boss of a farming village who squeezes the people to pay for his women.
  • Corrupt Politician: Part of the reason why McNeil taxes his people heavily is because he has to pay protection money regularly to The Organization. While the details of his partnership with them are unknown, it is implied that McNeil has been dealing with The Organization for many years and, despite public knowledge, his crimes have gone unpunished for a long time.
  • Dirty Coward: He's not a fighter, just a spoiled rich guy. The woman he was chasing before Ryu and company busted in told him that the bandits were way more manly than he was.
  • Fat Bastard: McNeil.
  • Harmless Villain: He's rather cowardly and weak. His "friends", on the other hand, are anything but.
  • Haunted House: His manor.
  • Laser-Guided Karma: In the Childhood Chapter, McNeil escapes punishment for his crimes and his townspeople remain cowed into submission. After the Time Skip, he is finally arrested by Nina on long overdue corruption charges.
  • Killed Mid-Sentence: Doksen can't even finish introducing himself before Teepo interrupts and starts the fight.
  • Man of Wealth and Taste
  • Mayor Pain: Both evil and incompetent; the mayor's a major weight on the people's shoulders, but he's a spoiled Manchild who only keeps his power because he's an appendage of far greater evils.
  • Our Ghosts Are Different
  • Palette Swap: The ghosts all look alike with different colors.
  • Properly Paranoid: He has all his manor's doors and windows nailed shut in fear of bandits, though in reality he has been hearing the ghosts a little too much.
  • The Unfought: Kanzei, the eldest McNeil ghost.
  • 13 Is Unlucky: Mayor McNeil is the thirteenth of his line, and the one who ends up screwing it up for the whole family.
  • Villains Want Mercy: After being arrested, McNeil tries to bargain for leniency by revealing everything he knows about The Organization, including the names of the gangsters he's dealt with: Balio, Sunder and Mikba. He's told that all three of them are now dead and that he's lucky to be alive.

Loki/Zurusuru


Balio & Sunder

  • Arc Villain: They're the main antagonists for a good portion of the Childhood Chapters.
  • Annoying Laugh: Horse laugh, with the animation to go with it, too.
  • Brains and Brawn: Balio's the Brains and relies more on using Lightning when you fight him and Sunder's the Brawn and relies more on physical attacks.
  • The Ditz: Sunder. He even falls for the skill Influence, who forces low-intelligence enemies to attack a selected target.
  • Evil Duo: They're brothers who work together.
  • Evil Laugh: They have this horse-like cackle they indulge in when things go their way.
  • Exact Words: In bargaining for their freedom with Nina, Balio promises not to harm Ryu again. She frees them, and they keep their word... Because they're taking her instead.
  • Fusion Dance: Their combined form, Stallion. Ironically, this is the only time they can actually be defeated.
  • Hopeless Boss Fight: The first encounter with them. People have claim to have beaten them there, but it's not actually possible. The second time you fight them, you can actually drive them off if you've done some level grinding, but not defeat them. The Prima Guide messed up this fact (listing it at the first encounter, and saying the second one is unbeatable), giving fuel to the rumors above.
  • Jerkass: They're both remorseless killers whose first scene involves burning down the trio's home and trying to murder them, then stabbing Ryu, kidnapping Nina to ransom her for money after manipulating her into freeing them and knocking her out to fight Ryu, brutally assaulting Ryu and taking him and Nina to Gemmel and then chasing them all around the countryside and being smug assholes about it.
  • Knight of Cerebus: The lighthearted adventures in the Childhood Chapters with Rei and Teepo come to quick end when they show up.
  • The Mafia: Members of The Organization.
  • Nice Job Fixing It, Villain!: Gameplay and Story Segregation aside, Garr would have never found out about Ryu being a dragon, thus setting the stage for Garr to "betray" them and set Ryu's party free, if Balio and Sunder hadn't told him themselves. Real smart, guys.
  • Religious and Mythological Theme Naming: Their names and equine appearance reference a pair of immortal horses from Greek mythology.
  • Shock and Awe: Balio uses Lightning in both of the battles where you fight him.
  • Shout-Out: Stallion's design and trademark technique are one to Ultraman. He even strikes his popular L-pose while using it. For some reason, the references were removed in the PSP remake, with his color changed to brown and his technique renamed.
  • Sibling Team
  • Those Two Bad Guys
  • Two Beings, One Body: They merge into Stallion.
  • Would Hurt a Child: Their first appearance is brutally beating up and trying to kill Rei, Teepo and Ryu after burning their house down, then they stab Ryu in the back on the top of Mt. Myrneg to try and kill him. They then kidnap and knock Nina out to beat up Ryu and a little later when they're threatening to kill Nina, a princess from Wyndia to make Ryu surrender, they brutally assault Ryu into unconsciousness.

Beyd

  • Arranged Marriage: Shadis' father Sinkar wants her to marry a strong sailor, so he's set one up for her with Zig. Beyd isn't too happy about this, and asks the party to train him in combat.
  • Badass Normal: The badass part depends on the player's way of training him: If one is diligent enough, Beyd can end the battle in 1-2 hits.
  • Bread, Eggs, Breaded Eggs: His and Shadis' child, Shayd.
  • The Cameo: In IV. It's not hard to forget how he ended up in that game.
  • David vs. Goliath: The fight with Zig is supposed to be like this, but as mentioned above, with the right training he can beat the snot out of Zig in just a few turns.
  • Defeat Means Friendship: Zig stops the bullying and admits defeat, and then becomes the pilot of your ship.
  • Girl Next Door: He and Shadis have been friends since childhood.
  • Level Grinding: Training him so he can stand on his own may take some time.
  • The Rival: Zig.
  • Shout-Out Theme Naming: All characters from Raphala are named after fishing equipment: Beyd is "Bait", while Zig, Sinkar and Shadis are named after the "Jig", "Sinker" and "Shad" baits.
  • The Smart Guy: He's the Guild's accountant.
  • Statistically Speaking: You can overtrain him, make so he takes 1 damage from your + 30 level party and defeats Zig in a few rounds, taking no damage in the process. He's still beaten up and bandaged in the next scene.
  • Took a Level in Badass: Boy howdy. Wimpy bookkeeper turns into master swordsman and Leader of the Porter's Guild.
  • Training from Hell: One of the best methods to train him is to hit him as hard as possible, which raises his defense.
  • Triang Relations: Type 4. Beyd wants to marry Shadis, but she's engaged to Zig.

Palet

  • Bitch in Sheep's Clothing: Initially offers to give the heroes safe passage to Wyndia in exchange for taking care of the Mutant, but he's actually in cahoots with Balio and Sunder. He let the goons take Ryu and friends so they wouldn't blab about the Plant's unethical research.
  • Body Horror: After drinking Yggdrasil's sap, Palet immediately mutates into a mushroom-like plant monster named Shroom.
  • Even Bad Men Love Their Mamas: Palet's ultimate goal is to resurrect his dead mother.
  • Jumping Off the Slippery Slope: Once he is confronted with evidence his unethical experiments, Palet's first act is to sacrifice his own humanity in a last-ditch attempt to protect his experiments.
  • Mad Scientist: Palet is willing to do anything to ensure the secrecy and success of his experiments, even if it meant betraying the daughter of his one-time best friend, neglecting his job or becoming a monster. His experiments have also resulted in the creation of countless mutated animals and plants.
  • Mercy Kill: Palet's mom receives it from Momo, who shuts down the machine she's stuck in so that she can rest in peace.
  • Necromantic
  • The Reveal: Palet reveals that the experiments to discover a method to resurrect the dead were started by Repsol, Momo's father and Palet's former friend, who originally wanted to bring his wife (Momo's mother) back to life. Repsol eventually felt that he was committing crimes against nature and decided to focus instead on experiments using chrysm to enhance crops, which led to the construction of the Plant. Failing to understand Repsol's change of heart, Palet continued the resurrection experiments on his own, this time with the goal of raising his own mother from the dead.
  • Scale of Scientific Sins: Palet feels that there is no difference between experiements for crop enhancement and bringing the dead back to life, seeing only resources to used or disposed of for the sake of science. He also seems to have little regard for nature since he once called Yggdrasil a "good-for-nothing tree" despite using its sap for his experiments.
  • Spell My Name with an "S": His name is one of the Plant's computer passwords, though the translator seems to have not noticed it and left it as "Pelet".

Mikba


Gaist


Elder Jono/Bono

  • Cool Old Guy: He's got some excellent lines.
  • Climax Boss
  • *Crack!* "Oh, My Back!": Every three turns during his Boss Fight, he'll waste a turn with the "Bad Back" skill. You can even learn it from him, though it doesn't do anything.
  • Dirty Old Man: He will not allow you to undergo his "test" unless you take Nina with you, foreshadowing a Required Party Member scenario note . This becomes hilarious when you take Momo to meet him instead and he outright complains that she "doesn't meet his qualifications" — which makes her furious.
  • Mr. Exposition
  • Old Master
  • Power Nullifier: He disables Ryu's dragon transformations during his Boss Fight. This doesn't stop him turning into a dragon and beating the snot out of you.
  • Sealed Inside a Person-Shaped Can: He has sealed within himself the essence and powers of the whole Brood, which coalesce into the almighty Infinity Gene once he is defeated.

Myria

  • A God Am I: She seems to be not so sure at the end, though.
  • Angelic Beauty: Her initial form.
  • As You Know: Says this word-for-word when she explains why Caer Xhan needed to be separated from the mainland to keep the Desert of Death from spreading across the planet.
  • Big Bad
  • Cain and Abel: The Cain to Deis' Abel.
  • The Cameo: Appears as a card in the Heroes and Heralds mode of Ultimate Marvel vs. Capcom 3.
  • Characterization Marches On: In the first game, she was the villain For the Evulz and literally fed on being hated and feared. Here, she's a Well-Intentioned Extremist trying to protect all life from destruction by destroying or imprisoning the Brood.
  • Early-Bird Cameo: She appears right on the beginning in Ryu's dream.
  • Fan Disservice: She wears Godiva Hair during her battle. Except for her default attack, where her guts rupture out to slap someone as her hair flies back.
  • Light Is Not Good: A beautiful, charismatic goddess, and while she isn't exactly evil, she is mortally antagonistic to the Brood.
  • My Beloved Smother: She's this to all the Earth's inhabitants.
  • Nightmare Face: Just watch her sprite during the Holocaust attack.
  • Our Angels Are Different: She's usually seen assuming the form of a winged woman with light all around her. However, there is a distinct Uncanny Valley effect you realize that her wings are upside down.
  • Physical God: She is the God of the Urkans and has the power to back up that claim. Despite her claims, however, she isn't the God - if there is such a being.
  • Power Source: It is stated the chrysm, the fuel for all machinery on the world, is a medium for Myria to provide the world with her magical energy.
  • The Scottish Trope: The Urkans (and Guardians) are prohibited from speaking the name of their goddess, or that of her enemy the Brood.
  • Snake People: Her battle form is an enormous snakewoman.
  • Space Station: Orbital Station Myria.
  • Villainous Breakdown: An unusually humanizing one. When she's defeated, as she is dying she worries about how the world will continue on without her, and calls out to God ("if there is a God") to ask what she should have done instead.
  • Well-Intentioned Extremist: She's protecting life and the world by sending the technology of Caer Xhan to humanity via the Black Ship in manageable doses, keeping the Desert of Death away from humanity with an ocean barrier, and stopping the Brood from destroying the world with their power. Unfortunately, sending machines to humanity means making humanity dependent on her, keeping the Desert away from the rest of the world prevents humanity and Yggdrasil from colonizing and restoring it, and protecting the world from the Brood means either killing them all or imprisoning them in a false Heaven, regardless of whether or not they've done anything wrong.
  • Written by the Winners: After the Brood War, Myria erases or re-writes history to suit her own needs. For example, her sister Deis is portrayed in history as an evil witch for supporting the Brood. The Yggdrasil trees were also scattered throughout the world by Myria so that their collective knowledge and wisdom will eventually disappear, leaving mortals with no choice but to turn to her alone for spiritual guidance. By the time the Breath of Fire III story begins, no one questions the noble deeds of Myria and any attempt to do so is considered foolish and/or simply unthinkable.
http://tvtropes.org/pmwiki/pmwiki.php/Characters/BreathOfFireIII