Characters: Breath of Fire III



  • Adorkable
  • Belligerent Sexual Tension: With Momo.
  • Berserk Button: Mess with his family and you'll pay. With blood.
  • The Berserker: As Weretiger.
  • Blessed with Suck: Rei has always feared his strength, and "played robber" because he really didn't want to hurt anyone.
  • Break the Cutie: He starts out as a teenage goofball thief, but he doesn't take losing his family well.
  • The Cameo: In IV's New Game+.
  • Catch Phrase: "Doesn't that just beat all?"
  • Cat Folk: He's a member of the Woren tribe, though very few Woren are actually seen in this game.
  • Chick Magnet: Several maids in Castle Wyndia are quite taken with Rei.
  • Crutch Character: In the first part of the Childhood Arc, he's level 5 when Ryu and Teepo are level 1, he gets Extra Turns in almost every fight due to his high speed and he will be capable of killing almost any random encounter by himself and can deal some good damage to bosses. When he reappears in the Adult Arc, he's around Ryu's level and while Ryu's likely more powerful then he is due to his dragon forms, Rei still likely has higher speed.
  • Cute Monster Guy
  • Darker and Edgier: After the Time Skip.
  • Fragile Speedster: He's always the one to go first unless you cast Speed multiple times on someone and is the most likely to get Extra Turns, and while he can deal some decent damage, he can't take it very well.
  • Gentleman Thief: He'd never hurt the townfolks as he steals to survive. Although after the timeskip he "jokingly" asks Ryu if he wants to go slaughter the population of McNeil together. He also states, vaguely, that "I wasn't even able to control my own power. All I did was just run around attacking things..."
  • Knife Nut: He dual wields knives but he only uses one of them when attacking.
  • The Lancer
  • Master of Unlocking: If there's a locked door that doesn't need to be electronically unlocked, Rei can pick it for you.
  • Mr. Fanservice: His chest is visible due to the way he dresses.
  • My Greatest Failure: Losing Ryu and Teepo.
  • Required Party Member: You can't get to Eden without his lock-picking skill. You are also forced to use him against Mikba.
  • Roaring Rampage of Revenge: What he dedicates his life to after losing Ryu and Teepo.
  • Shock and Awe: He specializes in electric magic.



  • Action Girl
  • The Chick
  • Clingy Jealous Girl: it only happens once, but Nina didn't seem amused when Ryu blushed about seeing Deis in her birthday suit, eh?
  • Damsel in Distress: Once in a while in the childhood arc, somewhat jusitfied by her being a Princess without much life experience.
  • Genius Ditz: Not as much as Momo, but she has her moments of both slight stupidity and great ideas, usually at the same time.
  • Magic Wand: Uses one as a child, it turns into a proper staff when she's oder.
  • Minidress of Power
  • Ms. Fanservice: Long legs, a short dress and some knee-high boots. She definitely counts.
  • My Beloved Smother: Her mother Sheila.
    "You belong to Wyndia...And you belong to me..."
    "I'm saying this for your own good."
    • Returning to Castle Wyndia and speaking with the people inside, express their favor for Nina's choice of living (even the king, though in his case it's only implied). Sheila really is the only one who disapproves.
  • Narrator: In the Drama Album adaptation of the game.
  • Rebellious Princess: She refuses to live in a gilded cage and wants to experience the world, but her mother won't let her. Nina's last words to her mother in the story are that she has to be free to be herself before fleeing the castle.
  • Royal Blood
  • She Is All Grown Up: After the Time Skip. She gets the typical reaction upon seeing Ryu too.
    "Garr? And...Ryu!?"
  • The Smart Girl: Sometimes.
  • Squishy Wizard: Oh so much.
    • Glass Cannon: Even early in the game, she can do a ton of damage. Over the course of the game, she does get a little more balanced, though "lots of damage, hope you dodge" still remains her role. This does make her somewhat unreliable, though she still remains useful in many situations.
  • Thinks Like a Romance Novel: tries to hook up Beyd and Shadis, much to the chagrin of the rest of the party.
  • The Ugly Guy's Hot Daughter: Not exactly, but invoked by Garr to sneak into her home town to return her to her parents without being held suspicious. The guard they fooled to sneak in remarks that her mother must be beautiful.
  • Winged Humanoid: Much less noticeable due to the race's decrease in power, which leads into...
    • Wings Do Nothing: The only Nina whose wings grant her no special skills or abilities.
  • Zettai Ryouiki: Grade A



  • Breath Weapon: Naturally gains the Firebreath and Icebreath spells.
  • Elite Tweak: He starts at level 1, allowing players who have mastered the Master system of the game to easily manipulate his stats.
  • God Was My Copilot
  • Heavy Sleeper: Half the time you see him in the camp, he's soundly asleep.
  • Magikarp Power: Thanks to him starting at Level 1. Most people disregard him right off the bat, while others take advantage of the Masters system to raise him into a game breaker.
  • Plant Person: He's a large onion.
  • Power Fist: Though some of his weapons are claws.
  • Stone Wall: Has the highest base HP of the whole party and the second-highest base defense, plus regenerative abilities and the biggest reprisal rate. Well-raised, one can win most battles in Auto Battle.
  • Team Pet
  • The Unintelligible: He speaks in sound effects, though Yggdrasil can translate for him.
  • Use Your Head: His field ability is to headbutt stuff.
  • The World Tree: At the end of the game, he's revealed to be connected directly to Yggdrasil, which proceeds to give the team a hand against Myria.


  • The Alcoholic: Stated in his profile, and briefly hinted in-game: after Balio tells Fahl to watch his drinking, he tells Garr the same. He's also mentioned to be a regular at the bar.
    • He's shown (seemingly) hammered in the Audio Adaptation, right as Nina and Ryu are trying to escape from Fahl.
  • Artifact of Death: His most powerful weapon, the Beast Spear, slowly drains his HP.
  • The Atoner: During the second half of the game after realizing that the Brood could have easily killed him and the other dragon slayers in the war if they wanted to. He spends the rest of the game wondering why God had them killed and wants to learn why. Interestingly enough, Ryu and the Brood of Dragnier holds no grudge against him for it.
  • Badass: See One-Man Army and Death Glare.
  • The Big Guy
    • Big Guy Fatality Syndrome: An unusual take on the trope, in which simply choosing to participate in the final battle turns out to be the heroic sacrifice. The others don't know until it's already too late.
  • Blade on a Stick: A very large spear is his preferred weapon.
  • Big Damn Heroes: His timely appearance just as Balio and Sunder have the party surrounded.
  • The Cameo: Gets a small cameo in Doctor Strange's ending in Ultimate Marvel vs. Capcom 3.
  • Climax Boss: He's fought at the end of the Childhood Arc at the bottom of Angel Tower as a Duel Boss. After beating him, the Adult Arc begins.
  • Church Militant: The Guardians (of which Garr is part) were created specifically for this by Myria, and are profoundly devoted to her.
  • Death Glare: Delivers one that has Balio and Sunder scared shitless.
  • Dragon Slayer: The last one still inhabiting the world. But after losing to Ryu in Angel Tower, he realizes that the Brood would easily crushed the Guardians if they wanted to.
  • Duel Boss: During the final battle of the Contest of Champions and again in Angel Tower.
  • Dropping the Bombshell: Ryu's goal of finding his family are completely dashed when Garr spells it out for him that, Balio and Sunder being cutthroat criminals, Rei and Teepo have a slim chance of still being alive. Of course, Garr would be proven wrong later on, but...
  • Hopeless Boss Fight: During the Inevitable Tournament.
  • Knuckle Cracking: He loves to do it.
  • Mission from God: The reason for his actions in his backstory. He starts to question it later, and comes with the party so he can meet Myria and question her about the reasons for it.
  • One-Man Army: The Contest of Champions is fought in 3-man groups, but Garr fights in it alone. He also takes care of a full group of Balio and Sunder's thugs right before joining the party.
  • Our Angels Are Different: Boy, are they ever.
  • Overrated And Underleveled: His status as an uber-badass is driven home several times before he joins. When you fight him at the tournament, you can't win; he wipes out about fifty of Balio and Sunder's thugs right before joining; and until he joins, Balio and Sunder are impossible to defeat. When he joins you, he's slightly above the rest of your party in level and combat ability.
  • Protectorate: Deis extracts a promise from him to keep Ryu safe on their journey to find Myria. She need not have bothered, though.
  • Red Baron: The referee at the Contest of Champions introduces Garr with a list of badass epithets.
  • Redemption Equals Death: Quite a literal one. All Guardians are strengthened by Myria's energy, so once she's defeated for good he turns into stone.
  • Playing with Fire: His magic specialization.
  • The Quiet One
  • Religious Bruiser: A Big Guy who doesn't seem like the religious type at first, prayer beads aside...and then you reach Urkan Tapa.
  • Taken for Granite: The "Dream of Stone", the fate of all Guardians.
  • Turn Undead: He is the only character who can learn Kyrie just by gaining levels, which proves to be useful against a certain boss.
  • Warrior Monk
  • Welcome Back, Traitor: Though to be fair, only Ryu knows the true story of what happened.
  • Wings Do Nothing: Unless you count his "defend" animation.


  • Badass Beard
  • The Big Guy
  • Cool Old Guy: He tries to keep an eye on Rei, Teepo and Ryu throughout the Childhood Arc and is genuinely disappointed when they break into his house but forgives them anyway and teaches them the value of honest work.
  • Gentle Giant: Outside of knocking out and tying up the trio for breaking into his house, he prefers to use words to teach and can give some of the best physical moves in the game as a Master.
  • Curb-Stomp Battle: Rei really should've thought twice about choosing his hut to ransack.
  • Good Old Fisticuffs: He saves the axe for log-cutting.
  • Mentor: Becomes the second recruitable Master. He also imparts some wise words for all three little rascals in the early arcs of the game.
  • Mighty Lumberjack: Infact he makes Ryu and Teepo do it as well to teach them the value of honest work.
  • Mythology Gag: Starts one with the Babadel of the first game.
  • Stealth Mentor: The whole Nue quest turns out to be this.
  • What the Hell, Hero?: He was so disappointed in Rei and company after they break into McNeil Manor, he didn't tell them outright, and instead had to say it "discreetly" (faking a conversation with a cow so that they could remain hidden).

McNeil and ghost ancestors (Kanzei, Torast, Kassen, Galtel, Doksen)


Balio & Sunder

  • Arc Villain: They're the main antagonists for a good portion of the Childhood Chapters.
  • Annoying Laugh: Horse laugh, with the animation to go with it, too.
  • Brains and Brawn: Balio's the Brains and relies more on using Lightning when you fight him and Sunder's the Brawn and relies more on physical attacks.
  • The Ditz: Sunder. He even falls for the skill Influence, who forces low-intelligence enemies to attack a selected target.
  • Evil Duo: They're brothers who work together.
  • Evil Laugh: They have this horse-like cackle they indulge in when things go their way.
  • Exact Words: in bargaining for their freedom with Nina, Balio promises not to harm Ryu again. She frees them, and they keep their word...because they're taking her instead.
  • Fusion Dance: Their combined form, Stallion. Ironically, this is the only time they can actually be defeated.
  • Hopeless Boss Fight: The first encounter with them. People have claim to have beaten them there, but it's not actually possible. The second time you fight them, you can actually drive them off if you've done some level grinding, but not defeat them. The Prima Guide messed up this fact (listing it at the first encounter, and saying the second one is unbeatable), giving fuel to the rumors above.
  • Jerkass: They're both remorseless killers whose first scene involves burning down the trio's home and trying to murder them, then stabbing Ryu, kidnapping Nina to ransom her for money after manipulating her into freeing them and knocking her out to fight Ryu, brutally assaulting Ryu and taking him and Nina to Gemmel and then chasing them all around the countryside and being smug assholes about it.
  • Knight of Cerebus: The lighthearted adventures in the Childhood Chapters with Rei and Teepo come to quick end when they show up.
  • The Mafia: Members of The Organization.
  • Nice Job Fixing It, Villain: Gameplay and Story Segregation aside, Garr would have never found out about Ryu being a dragon, thus setting the stage for Garr to "betray" them and set Ryu's party free, if Balio and Sunder hadn't told him themselves. Real smart, guys.
  • Religious and Mythological Theme Naming: Their names and equine appearance reference a pair of immortal horses from Greek mythology.
  • Sibling Team
  • Shout-Out: Stallion's design and trademark technique are one to Ultraman. He even strikes his popular L-pose while using it.
    • Bowdlerise: For some reason, the references were removed in the PSP remake, with his color changed to brown and his technique renamed.
  • Shock and Awe: Balio uses Lightning in both of the battles where you fight him.
  • Those Two Bad Guys
  • Two Beings, One Body: They merge into Stallion.
  • Would Hurt a Child: Their first appearance is brutally beating up and trying to kill Rei, Teepo and Ryu after burning their house down, then they stab Ryu in the back on the top of Mt. Myrneg to try and kill him. They then kidnap and knock Nina out to beat up Ryu and a little later when they're threatening to kill Nina, a princess from Wyndia to make Ryu surrender, they brutally assault Ryu into unconciousness.


  • Arranged Marriage: Shadis' father Sinkar wants her to marry a strong sailor, so he's set one up for her with Zig. Beyd isn't too happy about this, and asks the party to train him in combat.
  • Badass Normal: The badass part depends on the player's way of training him: if one is diligent enough, Beyd can end the battle in 1-2 hits.
  • Bread, Eggs, Breaded Eggs: His and Shadis' child, Shayd.
  • The Cameo: in IV. It's not hard to forget how he ended up in that game.
  • David Versus Goliath: The fight with Zig is supposed to be like this, but as mentioned above, with the right training he can beat the snot out of Zig in just a few turns.
  • Defeat Means Friendship: Zig stops the bullying and admits defeat, and then becomes the pilot of your ship.
  • Girl Next Door: He and Shadis have been friends since childhood.
  • Level Grinding: Training him so he can stand on his own may take some time.
  • The Rival: Zig.
  • Shout-Out Theme Naming: All characters from Raphala are named after fishing equipment: Beyd is "Bait", while Zig, Sinkar and Shadis are named after the "Jig", "Sinker" and "Shad" baits.
  • The Smart Guy: He's the Guild's accountant.
  • Statistically Speaking: You can overtrain him, make so he takes 1 damage from your + 30 level party and defeats Zig in a few rounds, taking no damage in the process. He's still beaten up and bandaged in the next scene.
  • Took a Level in Badass: Boy howdy. Wimpy bookkeeper turns into master swordsman and Leader of the Porter's Guild.
  • Training from Hell: One of the best methods to train him is to hit him as hard as possible, which raises his defense.
  • Triang Relations: Type 4. Beyd wants to marry Shadis, but she's engaged to Zig.

Dr. Palet

  • Even Bad Men Love Their Mamas: He did all the experiments to ressurect his dead mother.
  • Mad Scientist
  • Mercy Kill: Palet's mom receives it from Momo, who shuts down the machine she's stuck in so she can rest in peace.
  • Necromantic
  • Plant Person: He turns into the Shroom, a mushroom-man, after drinking Yggdrasil's sap.
  • Spell My Name with an "S": His name is one of the Plant's computer passwords, though the translator seems to have not noticed it and left it as "Pelet".
  • Super Serum: It doesn't quite work as he expected it to, but he still takes advantage of the effects to beat up on the party.



Elder Jono/Bono

  • Brought Down to Normal: He disables Ryu's dragon transformations during his Boss Fight. This doesn't stop him turning into a dragon and beating the snot out of you.
  • Cool Old Guy: He's got some excellent lines.
  • Climax Boss
  • Crack! Oh My Back!: Every three turns during his Boss Fight, he'll waste a turn with the "Bad Back" skill. You can even learn it from him, though it doesn't do anything.
  • Dirty Old Man: He will not allow you to undergo his "test" unless you take Nina with you, foreshadowing a Required Party Member scenario note . This becomes hilarious when you take Momo to meet him instead and he outright complains that she "doesn't meet his qualifications"—which makes her furious.
  • Mr. Exposition
  • Old Master
  • Sealed Inside a Person-Shaped Can: He has sealed within himself the essence and powers of the whole Brood, which coalesce into the almighty Infinity Gene once he is defeated.


  • A God Am I: She seems to be not so sure at the end, though.
  • Angelic Beauty: Her initial form.
  • As You Know: Says this word-for-word when she explains why Caer Xhan needed to be separated from the mainland to keep the Desert of Death from spreading across the planet.
  • Back from the Dead
  • Big Bad
  • Cain and Abel: The Cain to Deis's Abel.
  • The Cameo: Appears as a card in the Heroes and Heralds mode of Ultimate Marvel vs. Capcom 3.
  • Characterization Marches On: In the first game, she was the villain For the Evulz and literally fed on being hated and feared. Here, she's a Well-Intentioned Extremist trying to protect all life from destruction by destroying or imprisoning the Brood.
  • Early-Bird Cameo: She appears right on the beginning in Ryu's dream.
  • Fan Disservice: She wears Godiva Hair during her battle. Except for her default attack, where her guts rupture out to slap someone as her hair flies back.
  • Gnosticism: The early games hint at it but Breath of Fire III finally confirms that Myria is meant to be some kind of parallel to the Demiurge, as she believes herself to be a divine being despite implications that she isn't standing...implications that she seems to accept at the end.
  • Light Is Not Good
  • My Beloved Smother: She's this to all the earth's inhabitants.
  • Nightmare Face: Just watch her sprite during the Holocaust attack.
  • Our Angels Are Different: She's usually seen assuming the form of a winged woman with light all around her. However, there is a distinct Uncanny Valley effect you realize that her wings are upside down.
  • Power Source: It is stated the chrysm, the fuel for all machinery on the world, is a medium for Myria to provide the world with her magical energy.
  • The Scottish Trope: The Urkans (and Guardians) are prohibited from speaking the name of their goddess, or that of her enemy the Brood.
  • Space Station: Orbital Station Myria.
  • Villainous Breakdown: An unusually humanizing one. When she's defeated, as she is dying she worries about how the world will continue on without her, and calls out to God ("if there is a God") to ask what she should have done instead.
  • Well-Intentioned Extremist: She's protecting life and the world by sending the technology of Caer Xhan to humanity via the Black Ship in manageable doses, keeping the Desert of Death away from humanity with an ocean barrier, and stopping the Brood from destroying the world with their power. Unfortunately, sending machines to humanity means making humanity dependent on her, keeping the Desert away from the rest of the world prevents humanity and Yggdrasil from colonizing and restoring it, and protecting the world from the Brood means either killing them all or imprisoning them in a false Heaven, regardless of whether or not they've done anything wrong.