The Meet the Team videos of Team Fortress 2 show off the classes doing something both awesome and hilarious, and end with an awesome one-liner. This ranges from the Engineer playing acoustic guitar while his turrets kill all charging enemies to the Scout beating up the Heavy with his bat for the sandvich he was eating.
The Sniper's video is full of these. He takes the head off the Heavy, the same bullet hitting the whiskey bottle of a Demoman, which shoves into his good eye and causes the panicking Demoman to blindly fire grenades until he topples off the bridge he's on and lands on several Exploding Barrels below and his own grenades, effectively blowing himself up. The Sniper then proceeds to kill a Medic, a Soldier, and a Pyro in as many seconds. And he backstabs a Spy.
The end of the Demoman's video. He spends the video yelling about how dangerous his job is ("One crossed wire, one wayward pinch of potassium chlorate, one errant twitch! And KABLOOIE!"), getting drunk, and delivering lines like "I'm a black Scottish cyclops!" We see him prepping a bunch of stickybombs for a big team of enemies, while his interview self delivers this line on top of the sequence: "So, t'all you fine dandies so proud, so cocksure, prancin' aboot with yer heads fulla eyeballs! Come and get me I say! I'll be waitin' for ya with a whiff of the ol' brimstone! I'm a grim bloody fable, with an unhappy, bloody end!" *the enemy team passes through the door, and the Heavy sees the bombs as the Demoman waves at him* *mass stickybomb explosion, gibbing the entire enemy team* "Oh, the're goin' ta have to glue yew back together. IN HELL!" And he says this while pieces of the BLU team rain downon his head.
Some of the Demoman's Domination lines are definitely this.
"Go to hell! And tell the Devil I'm coming for him next!"
And that he carelessly knocks a grenade off the table. As soon as he touches it, it becomes armed and blinking.
And now we've got the Spy joining the fun, breaking into the BLU base with a literal bang, backstabbing the Sniper in a one-on-one knife fight, breaking the Medic's neck with his bare hands after disguising himself, and finally, finishing off his Magnificent Bastardry by alerting the Heavy and the Soldier to his position split-seconds before he knifes them to death (and in time with the sting, too!). Also, he's screwing the Scout's mom.
The BLU spy is pretty awesome here, too. It takes a great deal of magnificent bastardtry (in addition to Crazy Preparedness) to research a yo mamma insult.
"Right behind you." *stabbity stab stab stab*
The stabbing is in rhythm with the Team Fortress closing theme music.
Valve's response to the leak of the video, which involved telling everyone to act surprised and granting themselves a corporate achievement:
Welcome to the Internets!
Fail to understand what 'Private' means on YouTube.
The Meet the Sandvich video is one big CMOA and CMOF. The view is from the inside of the refrigerator as the Heavy opens the door and grabs the sandvich. You only ever see the inside of the fridge from BLU spy's point of view while all the action takes place.
The Scout: OhmygodOhmygodOHMYGOD! My blood! He punched out ALL MY BLOOD!
The Soldier: You call that breaking my spine? You RED team ladies wouldn't know how to break a spine if <CRACK!> AAAAAGGHHHH my spine!!!"
The Scout: "Gimme back my leg bone. <CRUNCH> NO don't hit me with it!"
The Soldier: "Son, you are writing checks your butt will find uncashable! Are you hearing me?! Your backside will be escorted from the bank! You will find this humiliating!"
The Scout: He's like a big shaved bear that hates people!
The Heavy standing in the middle of a battlefield eating his sandwich (er, sandvich) while there's the usual chaos going on around him.... Just awesome.
If you watch closely, it's the EXACT same sequence as the one in Meet the Heavy. The only difference is what the Heavy is doing; everything in the background in the pan-around is the same. This is possible because these movies are done in the Source engine.
The Medic outsmarted bullets.
Meet the Medic's end scene.
The Heavy: Doktor! Are you sure this vill vork?! The Medic: Ha ha...I have NO IDEA!
In the outtakes from Meet The Medic, Medic is tending to Heavy with a IV line. A enemy Spy arrives and shoots the IV line, then runs away. When he returns, he attempts to backstab the Medic, but the Medic grabs his arm, severs his head (which lands in Heavy's hand), then jams the severed IV line into Spy's body and steps on him repeatedly for a makeshift IV.
Pyro gets one in Meet the Pyro by just plain intimidating The Heavy.
"I fear no man. But that... Thing. It scares me."
The whole opening sequence shows that his entire team is afraid of him.
It may be influenced by the fact that the Pyro is so insane that he doesn't know what he's doing. But you have to admit, Pyro annihilated the BLU team. And scared them shitless while doing it.
Comics and Other Supplemental Material
This quote from the Comics page:
TF 2 didn't start with a lot of story. There wasn't room for one. But as the updates got more ambitious, we found the perfect way to explore the mercs' world: comics. Over the years, the comics have spawned ancillary characters, then assistants to the ancillary characters. Companies mentioned in passing became global empires three generations old. The game that started as a handful of guys in a desert shooting at each other slowly blossomed into the most labyrinthine story in Valve history.
Near the end of the Engineer Comic. Engi's been his usual friendly, quiet self up until he is physically threatened, at which point he calmly dishes out the largest amount of badassery yet seen in the canon, in a single sentence:
Made even more awesome in that the Engineer is being electrocuted when he's saying this.
The Smissmas update brings us BLU team vs Old Nick. For once, we see the team actually act as a single unit against a common enemy and succeed.
It's not all of the BLUs, either; it's the Soldier, Scout (both with only Christmas items as weapons) and Spy, plus a child.
This page of Meet the Director reveals that, at a young age, the Heavy and his family were sent to a North Siberian gulag. Its heavily implied that he singlehandedly killed every single guard, freed the prisoners, and burned the place down.
Valve expected the "Blood Brothers" ARG to take a few weeks to complete; it was instead finished in a mere 12 hours, with Valve giving many props to the community for doing so so quickly.
Soldier's small appearance in the 2013 Halloween Comic isn't in itself so much awesome as it is funny. What counts as a awesome moment, even a relatively small one? The Soldier actually gives us a good reason why the Mann brothers can't exactly win.
Soldier: Hmm. Well, for starters, neither one of you is dead.
The Medic gets one in the trailer for the Tale of Two Cities update. Medic's latest project? on-the-spot respawn. Even better, possibly, is that with a single upgrade, he can go from using everyone as a meat shield to leading the front line with a protective shield that absorbs all projectiles and fries the robots the moment they touch it.
Heavy: (after being revived and staying behind the Medic's deflector shield) Dis vill help.
Expiration Date is one big CMOA for SFM in general. Not only did they make an excellent model of Miss Pauling, they managed to render and animate a gigantic bread monster!
The entire finale of Expiration Date is one for quite a few of the Mercenaries. Scout is the first one into the fight, going in with nothing but a gnarled piece of support beam with a nail in it.
Soon after, the rest arrive. Engie sets up his gun while Medic ubers Heavy, who unloads upon it in his usual fasion while Demoman and Soldier support them.
After a few of the mercenaries run into trouble, Pyro gets the beast's attention, and waits until it's close enough to torch it.
After saving Scout, Sniper gets his Sniper Rifle knocked out of his hands and is thrown to the ground by the giant bread monster. He immediately gets up, Kukri drawn, and moves in to hack the damn thing apart.
And finally, Pauling and Scout manage to cobble together a working timed Payload to take down the monster as they signal everyone else to fall back. After the monster trashes the cart and tosses the bomb in the way of the blast doors leading into the base, they manage to jump into it's mouth to shield themselves from the blast.
This. Some genius user modded one of the unnecessary achievement maps to have a GIANT CAT emerge from the ground SCREAMING and attack all players on the field with LASERS and BEES. The cat has, to date, proven to be invincible, as the link also shows a barrage of rockets did nothing but leave burn marks. Doubles as a Crowning Moment of Funny.
Doubly so when you realize it was created as punishment for grinding out achievements.
Trading website TF 2 Warehousefroze the accounts of all scammers on the website according to their terms of service, and after giving them three months to appeal, they converted the credits in their accounts to cash and raised $1000, which they gave to a charity for the support of children with heart problems.
Lil' Guardian Pyro, an amazing entry for the 2013 Saxxy Awards. Engineer needs to leave his sentry alone, and leaves Pyro to guard it. What happens next is something you'd expect from Pixar, both in terms of animation quality and premise. It definitely deserved the win for Best Overall.
All three of the Pyro's taunt animations (raising the flamethrower over his head in homage to the Tuskan Raiders of Star Wars, throwing a fireball in homage to Street Fighter, and playing air guitar on a fire axe).
The fireball taunt can now kill opponents in one hit, with the trade-off that it's actually genuinely hard to reliably land a successful hit on someone in combat. Doing so in a proper match is in itself a Crowning Moment. The downside to this is that getting killed mid-taunt is rather embarrassing.
Of course, that's only what the Pyro sees...what everyone else sees is the Pyro breathing a jet of flame as an ominous circle of fire gathers around him.
The game itself naturally develops Crowning Moments of Awesome through the automatic responses from the player characters under certain circumstances. From the Soldier's "If God had wanted you to live, He wouldn't have created me!" to the Demo's "All yah dandies prancin' aboot with ya heads full of eyeballs." right up to the Scout's "Eat it, fatty!" when batting a Heavy to death. Most sound scripts are perfectly designed to be awesome when said or even heard.
Thanks to the Polycount Update, the Sniper is implied to have killed a crocodile and made two hats and a functional shield out of its teeth and hide.
You'll certainly feel plenty awesome should you pull off a seemingly improbable kill and/or help your team to victory.
Defeating a Demoman chargin' you with a taunt kill. A Sniper stinging him with his arrow perfectly timed, and then yanking the arrow out of the dead Demo's body.
For newer players, the first Intel you successfully bring back could feel like this — particularly if you're playing an oddball class like a Heavy ("Not usually my job, but... heh heh.") or Medic ("How embarrassing, they let a man of science escape with their papers!").
Try airblasting an arrow. It's hard. Now try airblasting the arrow and actually score a headshot with it on the Sniper that shot it at you. Kick. Ass.
Airblasting a pair of ‹berCharged players apart. Or together, off a cliff.
Sneaking into the enemy Intel Room as an Engie and setting up shop. You are extremely vulnerable without your buildings, and you need to avoid being seen by anyone in an area that should be swarming with enemies, and hope no one is guarding the Intel Room, or shows up when you're busy building. If your luck holds out, and the stars align, you will feel awesome at the sight of the enemy Intel Room filled with your teammates.
The game itself will also play an impressive James Bond-esque stinger whenever you Dominate an opponent, get revenge on a domination, or earn a new drop item. A dramatic sting accompanied by applause also greets anyone who completes an achievement, along with a trophy icon and confetti over the player's head.
This video proves that the Sticky Jumper, a weapon that deals absolutely no damage to anyone, is incredibly awesome in the right hands.
His teammate's quote puts it better than we ever can.
"Damn, Gravy. Leave some for the rest of us."
The later exchange works, too.
Teammate 1: Shit! I didn't even see anybody!
Teammate 2: Gravy got all of them.
This thread on the Steam forums tells of one player's complaints of an enemy Sniper using an aimbot hack. Everyone in the server is pissed off at this hacker because he gets perfect headshots every single time, in rapid succession. So what did the player do? Put on his "Croc-O-Style" set, an item set that lets a Sniper survive headshots with one HP left. And since the enemy aimbot can only do headshots, the player is now technically immune to headshots. The player then proceeds to dominate the hacker. The hacker switches to Spy, fails horribly, and then ragequits. And There Was Much Rejoicing!
The Phlogistinator is quite polarising. In return for losing your airblast, after burning enough people, you can activate a "Mmph" feature that gives you a few seconds of critical damage. That's certainly enough to kill everyone in your way, so there's a lot of arguing over whether the high risk play of the lack of airblast justifies the high reward of the damage. Regardless of your opinion, here is the awesome part. When you activate the "Mmph", Pyro raises the Phlogistinator in the air like the default flamethrower, but with added flashy effects, and lets out a triumphant shout. That may sound suicidal mid-battle, but during the taunt Pyro both regains all his health and is almost invulnerable. The taunt is only a warning to the other team. And what a warning it is. It's quite a sight and quite common to see a entire enemy offensive spin 180 and flee in terror as you stand in the centre of the battlefield with Phlogistinator glowing and raised in defiance, knowing they will be burned to cinders if they stay.
Kind of ruined if a Sniper or a Spy takes advantage of that split second, though.
To some, that'd be awesome on the part of the Sniper or Spy; especially the Spy seeing as more often than not, they avoid Pyros like the plague.
A heavy can also, in his own momment of awesome, defeat that pyro if he plays his cards right and has full hp. Yes, it may scare heavy, and his player, but he'll hold, and either win, or atleast cripple the pyro enough that he has to retreat.
There is nothing more awesome than getting a team of people who are not only good, but are willing to cooperate. People who alert their teammates to any incoming threats. Pyros who spycheck often around the Engineer nests. Medics who do more than just heal one person. Snipers who take down more than just the enemy Sniper. Spies who sabotage any machinery that is within eyesight. Heavies who take care of their teammates. Demomen who set traps or beat the living hell out of anything that dares look them in the eye. Scouts who cap points, intel, push carts, and do all they can to be useful. Soldiers who take out sentry nests, Canadians, 'Commies', 'Nazis', and anyone else who looks at them funny. Engineers who build in strategic places and set up dispensers and teleporters for their teammates. Thank you. You are awesome.
With the new Mann vs Machine Gamemode out, this is heavily enforced, allowing for some generally awesome levels.
A meta-example perhaps, but the aforementioned awesome levels can be modded to become insanely difficult and nigh-impossible, with massive storms of giants and robots that can deliver a One-Hit Kill with every attack. These aren't the awesome moments however. The real awesome moment is when you, the players beat the odds and emerge victorious.