Nightmare Fuel / Team Fortress 2

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Do you believe in magic?
For such a cartoonish-looking first-person shooter/war-themed hat simulator, Team Fortress 2 does have its moments of horror.
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    Meet the Team Videos 
  • When taking the head-exploding scene of Meet the Spy frame-by-frame, in one frame, you can see Spy's eyeballs, brain, and skull fragments. View the frame here, if you dare.
    • The sequence of the RED Spy infiltrating the BLU base... and slaughtering the BLU Engineer, Sniper and Medic on the way. His fight against the Medic is especially chilling. And by chilling, we mean he disguises as the Medic himself during the duel, which horrifies the Medic before the Spy kills him and takes his glasses, completing his now perfect disguise.
    • And with the RED Spy's final disguise being the BLU Scout, it's implied that the rest of the team were killed as well and only the BLU Soldier, Spy and Heavy are left standing.
    • The music is also genuinely tense and unsettling, perfectly expressing the terror and paranoia a Spy can create for the enemy team. Oh yeah, and it's also menu music, which means it can play whenever the game launches.
  • Meet the Pyro pretty much confirms that they're a total psychopath. Yes, even moreso than the Soldier. They view the world as sunshine and lollipops, the enemy team as little baby angels, and they spread rainbows and bubbles everywhere. In reality, they're spreading apocalypse-level fiery death everywhere they go. And they don't even realize it.
    • Not to mention that they even unsettle the members of their own team-
    RED Heavy: I fear no man. But that...thing. It scares me.
    RED Scout: No, I ain't- I ain't talking about that freak, alright?
    RED Spy: One shudders to imagine what inhuman thoughts lie behind that mask. What dreams of chronic, sustained, cruelty?
    • Pyrovision goggles amplify this on maps without the sugar sweet candyland theme and effects: Your enemies and allies are still bleeding and flinching, but instead of making noises of pain, they laugh jovially as they are shot, lose it on dying and break into hysterics on bloody gibbing. That's fucking scary.
    • The ending. The BLU Sniper begs the Pyro for help. Pyro's response? Flamethrower to the face. At point-blank range. Complete with Sniper screaming in agony as the Pyro looks down upon him, tilting its head in a Shout-Out to Michael Myers (As seen in the image above). And after the signature outro, the Pyro is shown walking through Pyroland, then zooms out to reveal a gaping hole in the BLU Soldier's torso, who's holding his organs in his hands, and dies with a stifled, agonised groan as he falls down. Then it zooms out furthermore to show the dismembered corpses of the massacred BLU team, with the Pyro whistling to the song playing in Pyroland whilst the entire town burns down around them. Yeah.
      • It doesn't help that in his head, they're bopping along with the music happily. Change to real life, and they're just walking sinisterly.
    • BLU Medic's death was also horrifying. Being forced into a barn, which subsequently had the door barricaded with an axe handle before being set on fire. The worst part had to have been the look on his face as he realized his impending doom...
    BLU Medic: No...! [Pyro torches the building] NOOOOOOOOO-
    • Not to mention the Scout, who got shot in the face with a flare gun at point-blank range.
    • And then of course there's the bone-chilling soundtrack that played in reality.
    • Hell, just Pyro's entire brutal, remorseless rampage in general has to qualify as one of the most frightening things in the whole series.
  • The screams of pain from the other classes in "Meet the Sandvich" are chilling. While rather hilarious, just trying to imagine the images the Soldier and Scout are providing is enough to make you shudder. It gets even worse with some of the cut lines- including Soldier begging Heavy to kill him, and Scout frantically and tearfully begging him to stop.
    Scout: M-my blood! HE PUNCHED OUT ALL MY BLOOD!

    Soldier: You call that killing me? I am not dead! [Cracking noise as his tone becomes noticeably more panicked] Now I am ordering you to kill me! Please please please God, KILL ME!

    Scout: [On the verge of tears] He's already dead! HE'S ALREADY DEEEEEEAD!

    Soldier: There is a checkbook in the left-rear pocket of my fatigues! I will pay you all of my money to stop!

    Scout: [On the verge of tears] I regret everything! I regret everything I've ever done!

  • Just about the first half of Meet the Medic. The Medic is literally holding the Heavy's heart, and it explodes. Oh, and lest we forget that Heavy is fully conscious throughout the entire operation.
    • Although the horror factor is mostly subdued due to the fact that the Heavy did not seem to feel any pain (apart from the breakage of a rib bone). He even laughs to the Medic's joke while his organs are exposed. It's pretty possible that the Quick-Fix and the other Mediguns can nullify most pain, so the patient isn't in too much danger.
    • The BLU Spy's head, which early versions of the video explained as a dead, decapitated enemy spy's head falling into the accidental chemical mixture which would inspire the Medic's Mediguns. Said mixture made the head fully alive, aware, and unkillable, much to the BLU Spy's horror. By the events of Meet the Medic, he seems almost used to his horror of an existence, but still begs the RED Medic to kill him.
    • And then The Stinger, where Scout walks out of the operating room saying "You will not believe!... how much this hurts." Cue the sound of a dove cooing, and then the Medic calling out for Archemedes. In short, Scout has a live bird in his chest.
      • In game, if the Scout is killed in such a way that he's completely eviscerated, there is a 1 in 100 chance that a dove will fly out of the carnage.
  • Expiration Date: Apparently, bread gets green fleshy tumours when put through a teleporter... which can turn into monstrous abominations if put through a teleporter multiple times.
    • Actually it's just some sort of self-aware beauty mark, doesn't make it any less terrifying however.
    • What about all the Heavies with Sandviches that go through teleporters?
      • The bread they used was made from dolphin milk, who were fed only pre-chewed grass. So Heavy's sandwiches should be fine.
  • During Expiration Date, Spy pins Scout in a door and holds out his knife. He was perfectly willing to murder a teammate who wasn't a threat to him at that time.

    Comics and Other Supplemental Material 
  • The online comics can be straight-up disturbing at times:
    Blutarch Mann: Every day I'm dead a little longer, Mr. Conagher. I have seen the other side. There is nothing there. FIX. THIS. MACHINE.
  • In the Mann vs Machine updates, entire battalions of robots are heading to all Mann Co businesses. And since Mann Co is a Mega Corp., these robots are practically all over the entire world. Oh and by the way, observant players can find the carrier tanks in the backgrounds of some maps.
  • Despite the game's comic nature, Gray Mann's actually a pretty creepy guy. While there are several funny bits in the comic he appears in, he's much more serious than most of the characters in the game.
    • Even some of the funny moments had a scary side. For instance, Gray was swiped out of his cradle by a female bald eagle, who raised him alongside her chicks. The way it's portrayed in the comic is funny (The bird arrives with an Unsound Effect of EAGLE ATTACK!! as it crashes through a window), but this scene is immediately followed by Gray revealing what happened when he came of age: He killed the mother eagle and her chicks, then ATE THEM. Redmond and Blutarch are visibly repulsed.
    • Then, as seen in this page, he wins. The Administrator - the most powerful, controlling character in the whole Team Fortress 2 universe to date - runs away, and leaves a one word message to Miss Pauling: HIDE.
  • Some time before the 2012 Halloween update, the Spy's head in the website banner became a skull. While not that scary by itself, there was no other indicator to it, so you'd be simply looking at a blog and give yourself a Jump Scare.
    • Skulls in general tend to have a neutral expression, but Spy here seems to be... in pain...
  • A Cold Day In Hell has this interesting take on Pyroland, and how the Pyro controls it.
  • Blood in the Water has the Administrator. She has an Australium Life-Extending Machine embedded into her arm.
    • Team Classic has hunted down the Team, and their Sniper already placed two bullets into Mundy.
      • In addition, Medic is now working with Team Classic and seems to have no issue with killing his former teammates.
  • Old Wounds goes the extra mile. A main feature? The mercs being tortured by the classic team. Other highlights?
    • Classic Heavy kills Gray after realizing what Austalium is worth...by ripping Gray's life-extender machine off of his spine.
    • Zhanna cutting off her hand to save Solider.
    • Classic Heavy kills Archimedes in front of the Medic. Who then proceeds to stitch Archimedes back together again while the Classic Heavy's ranting.
    • Gray Mann thinks the Administrator has plans worse than his own. And his involved using robots to suck Australium out of people! And worse? Classic Heavy's got them to bind and suck the blood out of Soldier, Demoman, Pyro, Spy, Zhanna and Miss Pauling!
      • We also have cheery and friendly Ms. Pauling explaining that she fully expects the Administrator to do something infinitely worse than Gray ever has, and that she will happily stand by her side for every minute of it. Just a quick reminder that, likable as they are, we're not necessarily following the good guys.

    The Game Itself 
  • The Syringe Gun really is a Death of a Thousand Cuts. Think about it; a needle so sharp that it can go throw people's bones and even sometimes through the body. So, basically, think of a Doctor giving you a shot... if that shot was incredibly sharp, pierced bone, and had the ability to murder someone. It may not be as scary, as say, being hit with an explosive or being burned to death, but it sure seems painful.
    • This gets even worse with the Overdose, a prototype syringe gun which shoots USED SYRINGES. The thought of being shot with hundreds of dirty syringes is enough to give you AIDS.
  • The Red-Tape Recorder is a sapper which slowly reverses the construction of your buildings instead of damaging them. There's something unnerving about watching your buildings slowly undo their upgrades and revert to a toolbox, especially with the "Building..." progress bar going down instead of up.
  • Taking a close-up look at an ÜberCharged character can be disturbing because of the Glowing Eyes of Doom, the monotone aura, and the sheer Oh Crap! factor of facing off with an Implacable Man.
    • Not to mention the dread it can fill you with if this happens to be a Heavy who's got you pinned down, or an ÜberCharged Pyro, period. Those horrible, glowing eyes staring you down as they laugh maniacally, slicing you to ribbons with a stream of crit bullets or catching you in a stream of unkillable fire so horrible it singes your very soul. Horrifying enough the first time, no less, and even worse when you've gotten to a thousand hours of total playtime and are all too familiar with the death that will soon take you.
    • Cranked Up to Eleven with Mann vs. Machine's giant robots. The sight of an invincible, colossal robot Heavy, or a whole army of Crocket Soldiers, or Demoknights is the stuff nightmares are made of.
  • You see the Eyelander that the enemy Demoman has? You may not realize it, but it's talking to him. And it wants your head.
  • Going hand in hand with Fridge Horror, consider the phrases some of the characters say "I'm back!" and "killing you is full-time job" These guys know they're continuously dying and coming back to life... exploding into pieces, all the screams of agony, just for your entertainment...
    • In Poker Night at the Inventory, the Heavy claims that the respawn system puts him through a series of (seemingly) endless nightmares before spawning again.
      • Maybe it's because of the fact that he can't spend quality time with Sasha, killing enemy baby-men?
      • It could be taken to mean he doesn't believe he ever died at all. Just that after respawning, his death seems like a bad dream.
  • The Horseless Headless Horsemann, or Silas Mann's undead form. An Axe Crazy undead juggernaut that is completely immune to all forms of knockback and slowdown, and is only outpaced by the Scout. Not only that, by the time a round is over, he's usually inside a very tight-spaced mansion where the usual maneuverability is incredibly difficult. Imagine turning a corner and seeing this guy screaming down the hall towards you, laughing like a maniac. Oh, and if you're unlucky enough to be his specific target, you have seconds to try and hit an enemy player with your melee weapon while dodging their gunfire at the same time. Have fun!
    • Made doubly worse on Hellstone. Often, you'll be in the middle of an incredibly bloody firefight with the other team at close range, near the middle points...when out of nowhere, the HHH appears. And within a few minutes, he'll have pretty much killed more players than anyone ever could in one go.
  • Whenever you backstab someone with a Your Eternal Reward, the body of your victim instantaneously fades away. The reason why this happens is even more horrific: the weapon's positive attribute ensures that no trace can be found of the victim, meaning that the kill will not appear in the killfeed to the victim's teammates; just like how someone mysteriously disappears in a horror film or in real life. Even worse, the Spy who stabs with this knife disguises as his victim instantly, making the YER Spy a much more terrifying adversary.
  • MONOCULUS! In the 2011 Scream Fortress update. You have this disembodied giant floating eye, see, and it shoots critical rockets, and you need to kill it by shooting at it. It looks even worse from the behind...note 
    • Facing a killer eyeball that can deliberately focus on targets is bad enough. Facing up to two on Hellstone is even worse. Oh, and they've figured out how to spawn indoors. Have fun getting massacred!
  • The new voice lines added for Medic for Mann vs. Machine show that he's become a bit more... unhinged.
    • That video had a bit of Nightmare Fuel itself. Hearing him scream that his various teammates are dead, one after the other, is a bit more upsetting than would be expected from this game. The surprising amount of anguish in his voice doesn't help.
    • The Heavy sounds... off.
  • You'll find the roboticized voices of the robots either unnatural or just hard on the ears. The sound of the Tank's horn rivals the noise of the Tripods in ominousness.
  • The Mann Co. robots themselves. There's something very unnerving about seeing Medic with his legs replaced by a wheel or Demoman with only one eye in the center of his head.
  • The maps in Mann vs. Machine have been glitching so that no robots show up. Imagine being told of a robot invasion and being ready to defend, and then suddenly, no robots. Ominous.
  • The Halloween version of Lakeside (Ghost Fort) seems like a pretty normal map until you see the hellish pit of death that has a full medkit on a platform precariously hoisted over it. Plus your character appropriately screams when they fall into it. The pit also appears in Helltower and Carnival of Carnage.
    • Generally, at any rate. Sometimes they actually get bored, or make comments about the pit - it seems scary until the Spy dryly states, "Well, come on, I don't have all day." It is a bottomless pit, after all.
  • The Halloween version of Coal Town, which turns the robots into zombies, doesn't seem like much. And then you see that there are hundreds of zombies coming for you in a single wave...
    • The zombies' movements are also pretty unnerving, e.g. Pyros flail about randomly while always firing their flamethrower.
  • Among the games' files, there are a few unused animations that would have been intended for players killed by afterburn. Some of them are pretty disturbing.
    • In the one seen for the Medic, he checks his pulse before falling backwards, dead. Imagine feeling for your pulse in the last seconds of your life, only to feel nothing but... well, nothing.
      • The Sniper's Death. Imagined someone getting ready to attack someone,only for them to pause,noticing something off. Yet,can hardly figure out that they are on fire. and by the time they do realize that, it's already too late...
  • A new addition in time for Halloween, The Second Opinion misc. for the Medic is bad enough on its own, considering that the item is half of Medic's head is sewn on. Then comes the new lines...
    • And most of the time Medic is agreeing with it, although most of his replies to it are pretty comical.
  • One of the Bombinomicon's lines in Scream Fortress 2013, when you get into Hell:
    "Okay, twist ending guys. Here comes the big twist! I'm an angel, and we're in Heaven! This was a test all along! No, I'm pulling your leg, there is no Heaven. There is Hell in every direction."
  • Hats are usually funny little cosmetic items the mercenaries wear. However, some hats and miscellaneous items ("miscs") are a little disturbing, especially the Pyro's. Here we have the Pyro's head used as a drinking glass, Pyro as an undead astronaut, and finally, what happens when the Pyro isn't given the courtesy of Pretty Little Headshots, seen here.
  • An entire thread full of creepy stuff from Team Fortress 2. There's a little bit of everything in here, from natural things in-game to community-created stuff to...this.
  • The entire cp_cloak map. It's a Valve developed map, by the way.
    • To explain, cp_cloak is described as "a small Control Point map with an unknown purpose." There are no resupply cabinets, there is no sound, and there is only one control point held up on a pedestal that can be reach by the two ramps on either side of the room, but the most notable feature about the map is the fact that all nine classes sit outside of the map's boundaries, enlarged and with completely white eyes or looking somewhere besides the battlefield (such as the Scout looking to his right, or the Heavy looking up). Leaving the boundaries reveals that there is a "leak" (or an open area leading to the out of bounds area) in the map hidden by the blocks in the skybox, and looking into the coding reveals that there is no respawn room entities or visualizers, there is no detail geometry, and the map is unable to be edited due to not having a reasonable grid size. It's not even included in the normal control point map rotation, leading to the inevitable question of why it even exists in the first place.
  • Remember when Carrier tanks were added into certain skyboxes to tease Mann vs. Machine? It's happening again, in the exact same maps as last time. Except this time, they're flying saucers.
    • Even scarier? The saucers were only first seen in the previous maps the tanks appeared in, such as 2Fort, Badwater Basin, Double Cross and Granary. Then, all of sudden, they started appearing in locations like Dustbowl, Barnblitz, Lakeside, Gravel Pit, Doomsday and even Mann vs. Machine maps like Decoy.
    • The most ominous has to be the Saucer in Double Cross. The ship just sits there, in the dark, right above the factory in the background. And it knows when you're watching...
  • The Invasion Teaser features a remade of 2Fort with a quarantined BLU base, and a bombed-out RED base with a mothership hovering right between the whole thing. Flaming debris is everywhere, the sewers are even more menacing than usual, the intelligence rooms are filled with stolen alien tech and the whole map is darkened. Hell, the RED base has a crashed saucer right in the front of the main respawn gate. And the scariest thing is that, although we're given hints by the posters (one type of alien is over twelve feet tall, the other is a mini flying saucer), we never truly see the creatures that caused all this destruction or what they do actually look like in-game.
    • The many posters you can see around both bases are fridge horror at best. One poster features a Scout and Miss Pauling talking with a mysterious shady character sitting across them, with the words: LOOSE TALK COSTS LIVES.
    • Another one features a advert of a "Genuine Spacesuit", which is apparently a spacesuit that you can lock your child up with. It's tagline? "No one can hear your child scream!". The implication that the aliens have been attacking children (either because they view them as a food source, a form of energy or they're just that cruel) and that the spacesuits were designed as an extreme but necessary safety measure doesn't help matters.
    • The vibe of a conspiracy theory feel fills the atmosphere of the update. The fact that it's also come true doesn't help matters at all.
    • The situation's implied to have gotten so bad that outside of battling robots, both teams have actually united to start a new war against the aliens.
      • Well, Invasion could have actually taken place before MvM...
      • Actually, the fact that the flying saucers appeared in Decoy (an MvM map) prior to the update contradicts this idea.
    • Before the update was officially released, there was (and still is) a secret link on the The Kritz Kast Meet Your Makers page. Clicking the link leads you to this ominous message.

    Community Stuff 
  • The achievement map "Achievement_Tunnels" made and hosted exclusively by Golden Machine Gun (an achievement group) has a sewer. The sewer contains a ghost called "The Dystopian". He finds you. If you're found, he kills you after an earthquake with a red thing on your screen. Terrifying for the first time, but annoying after a few more times. Also, it's much creepier when if he doesn't find you, just because he's targeting someone else, but passes by you, you start to feel sick and an acid trip starts, giving you a distorted view of the map.
  • The Achievement_turbo map also has a hidden room as an Easter Egg which only particularly agile classes can access. There is a large red button in it. Press it, and you get locked inside with a Scare Chord and are confronted by the infamous Painis Cupcake, who then lunges at you. We all know what happens next...
  • The now defunct YouTube user RubberFruit. He usually made surreal Garry's Mod videos, like this charming video.
  • Scouts Everywhere! The creepy grins the Scouts have, not to mention THAT ENDING.
    • To clarify, for the faint of heart, the video is like this: Heavy's in a corner and says "Scouts everywhere!", only for Scout to reply "Yeah, huh-ho!". Cue the room literally filled with Scouts sporting Slasher Smiles forced on their own character models, and then the camera cuts to the outside of the building with a Scream Discretion Shot (the scream is obviously Heavy's). As for the ending mentioned above, it's a relatively simple The Fourth Wall Will Not Protect You moment. A lone scout suddenly appears on one side of the screen, waving his hand and saying "Hi, mom", only to growl immediately afterwards and lunge at the viewer. Cue static. If you have annotations on, the video even pauses before the Scout lunges at the camera and tells you to click out immediately.
  • The Odd Scout.
  • Some of the items submitted for the fourth annual Halloween Update are disturbing, even for this game. Even more fun is the previews some people make for their items.
  • Deathrun maps. It's an Arena mod with death traps Takeshi's Castle style, though it's played Black Comedy. The worst comes up depending on the map's design and if it has a chasing monster/humanoid abomination that spawns at the exact time to kill any remaining survivor.
    • The "dr_horror" map consists on scenaries based on popular horror movies like The Ring, Saw, The Shining and Evil Dead.
      • The Ring's first trap consist of a cage and after a while Samara Morgan appears with a creepy moan and goes straight to you. Make sure that server has a thirdperson mode.
      • The Shining stage contains, oh, yes; the infamous creepy twins. When you enter everything goes dark, they appear, goes dark again and disappear. Then, the second trap consists of the very twins going towards you. Though there is a little chance of escaping them if you have a wide knowledge of the map.
      • Evil Dead contains the worst jumpscares and the most disturbing noises, being more centered around Nightmare House of all things. When you go into the vents a spooky ghost girl appears and disappears. She can trap you into a pipe and kill you. And finally she is in a corner sitting in a wheelchair. If you get close enough, she'll throw you the wheelchair and disappear.
      • However, most of these can quickly turn into hilarity if the players just don't give a fuck about the horror and do the conga through the whole map, or try to flirt with the creepy ghost girls or other weird stuff. This troper speaks from experience.
    • The "dr_aconian" map is a very weird designed map.
      • It starts with a nod to Cube where you have to choose the right cube to get outside.
      • Then you go to a mine where you have to avoid an avalanche and at the end there is a normal looking wooden room. If you enter and are not fast enough, the trap may get you to another dimension which is similar to that room but darker. Where's the catch? Why you're not dead instantly? Wait! Is that an armless torso that just emerged under ground and is going towards you?!
      • Next stage is a corridor made of concrete. Aside from deadly traps that can smash you... wait, no, they're sending you to a deepless void. Anyway, there is this sewer that can emit a deadly gas and it's saying something gibberish and... screaming? What the Hell is that?
      • OH, and you have to choose between two doors next. One is a dark hallway with rails. If the wrong one is the dark hallway, an incoming train approaches at high speed to kill you. What makes it scarier is that you can see the train at the beginning of the hallway waiting for you.
      • Next comes a very narrow vent. Congratulations if you are claustrophobic and you can get lost in the way.
      • After a very unconfortable voyage, how about a bit of fresh air? The next and final stage is outdoors with some walls, but wait till the end after sorting out the deathly traps. An unexpected screaming corpse/zombie makes the finale of the map to salute you, survivor.
      • After finishing the map, you can choose between giving the death player a fine good lesson for all the suffering or... play Russian roulette.
      • Well, it seems that the only scary thing are the traps and weird creatures inside them. Look at the map's time. It just turned to 3:00 or 4:00. What is that noise? In the distance, you can hear something like a constant ding ding and it's approaching. It gets closer and something just turned from the corner. What the heck is that? An armless whatever-the-heck humanoid monster/creature is going straight into you singing a ding ding! Run for your lives! Who thought a funny crazy song could give you nightmares?
      • Are you brave enough to see its full design? Sweet dreams are made of this.
      • Remember the train trap? It can be only activated by the death player. Pray that the player is not an asshole and leaves the goddamn doors closed or else you and the whole team will feel the creature's stampede.
    • The map dr_psykopat is actually pretty funny and chocked with memes apart from the two or three massive jump scares used as deathtraps.
  • The Slender Fortress mod. As it says, it's a horror mod based on Slender's gameplay where you face the well-known faceless creature while you collect pages and avoid running out of battery. Though as the mod's development progressed it added a great variety of creatures and hundreds of maps based on other horror games, memetic mutations and creepypastas like SCP - Containment Breach, Five Nights at Freddy's, the rape face Woody or Ben Drowned. Check its own Nightmare Fuel page.
  • Number stations are paranoia fuel enough on their own, but this video makes it so much worse. "два. девять. девять. девять." note 
  • This extremely terrifying parody of Meet the Pyro. It turns out to be much, much, more frightening and even more disturbing than the original when you think about it.
  • This... video. This would best count as Lightmare Fuel because on the one hand, the broken textures, the Giant Heavy flipping shit, and the Chicken/Raptor/Barney head are funny. The rest... well, the rest is not.
  • 2spooky4me is a recent halloween special...Just watch it.
    • Bird Heavy scaring the skeletons:
    Bird Heavy: TWEET! TWEET!
    • The Medic's appearance at the end, accompanying with unsettling music:
    Medic: ZE BIRD HEAD IS PURE AGONY! *evil laughter*
  • The Soldier's Nightmare Face at the end of Gaag or OaaO? can be unsettling to some.
  • We never knew anyone named kim
    • From the same person, A Funny. You will never hear canned laughter in the same way again.
  • patryk1023PL's earrape collab entry (Sensory Abuse warning). It has a Soldier robot clipping through the ground, and a Sniper stretches its neck ridiculously long until it's face to face with the Soldier, at which point his face starts morphing horrifically into a mass of disturbing flesh.
  • There's a mod on Game Banana that replaces most of the 8 (technically 9, but the Demoman is limited to charges for now) classes dialogue for the dialogue heard in Red Orchestra 2 and it's add-on, Rising Storm. It eliminates a portion of the humor in this otherwise rather silly game and makes gameplay a little more disturbing. The Engineer, of all people, is one of, if not, the worst offenders in this regard. His screams when he gets ignited is downright bone-chilling, and his responses to enemy sappers (spies) and his buildings getting destroyed give of an aura of desperation. If you feel inclined or, for some reason, want something more serious
  • This mod for the Pyro, that turns every particle of flame they shoot into a huge swarm of BEES.
    • And crits? They're represented by surprisingly large shots of Japanese giant hornets. These things' venom can dissolve human flesh like acid, and you're spraying thousands of them at your enemies every time you get crits. Burning to death doesn't seem so bad now...
      • The real-life photos of said hornets are also pretty jarring, not at all looking like they belong alongside the game's cartoony graphics and propaganda poster art style.
  • This video, famous for pretty much discovering and connecting all the clues that lead up to Mann vs Machine, has quite a few scary moments:
    • First off, the music played in the video.
    • The Vitruvian Man Robot Scout is extremely freaky looking.
    • The blurred photo of the robot Demoman's eye suddenly glowing red.
    • The way "TOBOR" changes to "ROBOT" in the video is, for some reason, terrifying.
    • The Jump Scare of the Robotic Heads.

Do you believe in magic?
http://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/TeamFortress2