A reminder of the rules of Fridge:
This is a personal moment for the viewer, so every example is signed by the contributor. If you start off with "This Troper
", really, you have no excuse. We're going to hit you on the head.
This revelation can come from anywhere, even from this very page.
A Fridge does not have to be Word of God
. In fact, it usually isn't, and the viewer might be putting more thought into it than the creator ever did. This is not a place for personal commentary on another's remark or arguing without adding a Fridge comment of your own.
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- The Ambassador's name, while a pretty awesome for a weapon, makes all the more sense when one realizes the Hand Cannon has an engraving of Scout's mother on the side. Scout's mother. The Ambassador. Ye gads.
- If you have seen Meet the Spy than you will have already known that the BLU Scout's mom is dating the Spy, so why won't he engrave his lover on to his gun?
- I think you missed the joke. Ambassadors are known for easing the way into foreign lands through diplomacy. Now do you get it?
- The Mad Milk is a Jarate-like (kinda) weapon for the Scout that's filled with a "non-milk substance." Seeing as though Jarate can be justified as the Sniper filling it with his own piss while waiting to kill his target...well...
- Would certainly explain why enemies doused in it complain. Jarate is obvious, but why complain about getting doused in milk compared to all the other things that could happen? Because it's not really milk...
- In early stages of development, the name wasn't Mad Milk, it was Mann Milk. Ick.
- EW EW EW EW EW EW need some Brain Bleach need some Brain Bleach Brain Bleach Brain Bleach Brain Bleach...
- Need a Brain Bleach dispensah here!
- Erectin'...oh shit.
- It's a non-milk substance that still apparently comes from radioactive cows... they were milking the bulls instead! Oh dear lord...
- Maybe he has a secret udder under his shirt. That would provide proof as to why seeing him without his shirt is awesome. He's a mutant!
- Or maybe, it's from his mother (he does have one at home, remember).
- Remember what the two components needed to forge Mad Milk are?
- Piss and metal?
- I firmly believe it's just soy milk.
- Would have to be radioactive soy milk... and actually, that wouldn't be unrealistic. Soy plants are notoriously accepting of radiation.
- I'd like to believe the radioactive soy milk theory, but to induce more Fridge Horror with the first theory, how does the 'milk' regenerate?
- In the same way everything else does: always-full resupply cabinets and reappearing ammo boxes.
- Of course, how does it gets restocked?
- Brain Bleach severely needed.
- I read an interesting Nerf Now comic earlier. It shows that Scout either gets his Mad Milk from looking at Playmann and...you...know...urgh, or, he somehow has a cute little goat inside his backpack that gives him and restocks the milk.
- Personally, I prefer the goat theory, for obvious reasons.
- The author of fancomic Cuanta Vida pointed out that in real life, the Medigun would seal all shrapnel inside the wound. *shudder*
- There is no apparent place anywhere in any map for the classes to relieve themselves. Now, on most maps, the characters don't stay long enough for bodily functions to be an issue, but I have to imagine that a place like 24/7 Teufort would stink to high heaven.
- The Sniper has those jars.
- Bit of Fridge Logic in response. TF2 is a game where you die and respawn a lot. When you respawn, all damage, health conditions and health benefits are gone. You during the process of respawn is where you're relieved. Or, with the 2Fort example, there is a sewer there.
- "Whoops. Bathroom." *Click-click* *BOOM* *Respawn* "Much better."
- What about the Announcer? She just sits there, uh, announcing, and doesn't die, therefore isn't respawned.
- Ten bucks she either has a personal bathroom or is in it when she announces.
- Nice Nightmare Retardant, that.
- Presumably they all go to the bathroom, eat things that aren't sandviches, shower, and what have you when you're not playing the game.
- Coal Town has bathrooms, on the far upper right path looking from the spawn point.
- The Übersaw has blood on it even if you haven't killed anyone with it during the current round. Either the Medic never cleans it, or as my friend joked, it's hanging on his belt and every so often gets caught on his thigh.
- Considering how much pain the team members can handle without slowing down, this may be, plus, the Medic may just use the Medigun to heal himself. Either that, or he painted it that way just to scare people.
- The Pyro also has blood on their Axtinguisher all the time. I wonder how blood looks in Pyroland... - Lande Hikari
- Going along with the "Meet The Sandvich takes place from the point of view of Spy's severed head"- the BLU Soldier and Scout were only in the RED base to get Spy's head back, and the RED Heavy punched them to death!
- The Sniper's mantra is to "have a plan to kill everyone you meet." He says this in a video called "Meet the Sniper". It ends with him pointing his rifle at '''YOU'''. NOOOOOOO- RIP, Tuckerscreator
- "Meet the Pyro" in general, if you interpret Pyro as being Obliviously Evil instead of a Cloud Cuckoo Lander. The Pyro has absolutely no idea that outside his Sugar Bowl world he's a feared and hated serial killer, his mental illness is being taken advantage of by his employers, he doesn't know why his teammates don't want to play with him... and when you attack a Pyro you are murdering someone who, from his perspective hasn't done a thing to deserve it and doesn't have a clue what's going on or why you're hurting him. Brr...
- Considering what he really sees when he kills people, I doubt he really feels pain. Maybe someone comes along and blasts a shotgun in his face, that's his idea of them "playing" with them. Then, he dies, feels nothing, and then respawns for more fun!
- Assuming Poker Night at the Inventory is canon, Heavy finds ripping off an Engineer's fingers and jamming a wrench down his throat while the guy screams for his mother, to be hilarious. Meet the Pyro reveals he is frightened of Pyro. What sort of things has he seen the Pyro do?
- The video alone is good indication- and besides, Heavy did that to the BLU Engineer after his entire team was killed. From Heavy's perspective, the Pyro does the horrible things he does because he can.
- Meet the Medic has made it canon that the reason why Uber Charges are possible is because the Medic has personally performed heart transplants on each of the team members, giving them supercharged Mega Baboon hearts. But consider the fact that the Medic himself can also be Uber Charged...
- He's just that good, and just that crazy. Besides, the Medi-Gun was capable of keeping Heavy alive, awake and with minimal pain. After practicing eight times on the other Team Members, I doubt Medic would have too much of a problem working on himself.
- I can't remember where I read it, but there was this one lady who did a C-section on herself using nothing more than a good helping of alcohol (to numb and disinfect) and a kitchen knife. She sewed herself up and then went to the hospital. I don't know why.
- Makes you wonder why he bothered with the sniper, spy and engineer.
- The description for the Tank robot says, "We don't know what this thing is, but it's big as hell, looks unstoppable, and it probably runs on human blood. We're just guessing that last part, because it's usually covered in it." Creepy enough, right? Well, here's where the horror comes in - it has no weapons, but when it turns, it's capable of crushing players against walls and props - to be blunt, it's usually covered in blood not because it runs on it, but because it's crushed people to death.
- All of the Engineer's equipment—the Sentry, the Dispenser, the Teleporter—only works on his teammates or perceived teammates (i.e. disgised Spies). That is, they discriminate based on color! And he's a man from the deep south in the late Sixties...
- Considering he doesn't seem to have a problem working with a black guy, I don't think this counts.
- He is always wearing some sort of goggles though...considering how different the pyrovision goggles can make the world look, it's not a leap to think he probably doesn't see things the way we think he does...
- The are several hints (the update page, his hat's description) indicating that Merasmus is a pretty mediocre wizard. Anyone who has fought him would say otherwise. Which brings the question, just how powerful would an actually good wizard be?
- Here's a theory: Merasmus is only as powerful as he is in-game while in his ghostly form. Turning into a ghost is a Dangerous Forbidden Technique because, as the Soldier demonstrated with a gallon of gasoline, it leaves his mortal body vulnerable.
- The comics support this, since the police arrested and imprisoned Merasmus rather effortlessly.
- Alternatively, Merasmus is a Butt Monkey. He's damn powerful, but the universe enjoys toying with him so much that it makes him look rather pathetic.
- Alternatively alternatively, Merasmus is a case of When All You Have Is a Hammer. According to the devs, he only knows three spells that can be used on a battlefield: cast fire, teleport, and Prop Hunt. The Bombinomicon adds bomb toss and rain of bombs to his arsenal, but for the most part Merasmus is relying on his massive health bar and 90 second time limit to outlast his enemies rather than overpower them.
- All classes have "[Teammate] is dead!" lines, but Medic's sound particularly anguished. And if all of his teammates die, he starts laughing hysterically and yelling "It's just you and me, robots!" His voice even cracks. He's clearly gone insane with grief.
- And possibly terror. Badass though all the classes may be, he's the least competent by far when operating on his own . . . and now he's alone with a horde of murderous robots.
- That said, he's more effective on his own in MvM than the standard game, even being able to lead a charge rather than trailing behind it.
- Certain weapons are available in "Vintage" quality. One of these is Jarate. Think about that for a second.
- Soldier takes Crazy Awesome to a whole new level. He somehow bought a plane ticket to Poland (a country behind both the German front lines and the Russian Iron Curtain), snuck past the Germans/Russians into east Germany, and slaughtered hundreds of "Nazis", evading capture/extermination all the way up until 1949. Keep in mind this is a single, untrained, delusional, and probably hallucinating american middle-class man, evading and fighting off Spetznaz and other Russian federal law enforcement for untold months. The man is frikkin' dangerous when he puts his mind to something.
- The new weapon based on Wheatley from Portal 2(The Ap-Sap, complete with Stephen Merchant reprising the role) is completely flattened. However, a YouTube comment makes perfect sense out of this fact:
- "Obviously, Wheatley must've been sucked into a black hole while in space that led to the TF2 universe, and in the process the sheer amount of physical pressure of high-speed compressed space travel squished him down into a nice little sapper-sized core :D IT MAKES PERFECT SENSE."
- More 'Fridge Depressing' or 'Fridge Deep' but in Meet The Director, the Director presses the Heavy for information on his tragic past from the Gulag. Heavy insists on talking about his gun. Why? Because he DOESN'T WANT TO TALK ABOUT HIS PAINFUL PAST.
- Wave 666 has hordes of zombies instead of robots. They're all versions of the mercs. Then you remember that the Heavy mentions in Poker Night that Respawns, to him, are a series of nightmares. Those zombies aren't reskinned robots; they're the collective corpses of your past lives filled with magic coming to get you!
- Every class will scream in pain after being killed (except by some spy knives)...even after getting their heads blown off.
- Engineer sounded more serious when explaining to the team that they will soon die in "Expiration Date," before learning its not tumors, but a wheat bread mutation. While they were thinking they were going to die in 3 days, they were at a lose/lose situation. If the respawn system doesn't revive them due to natural causes, then they will be dead permanently. If it does revive them, it could revive them into a constant state of dying through tumors killing them, in agonizing pain. So they were either going to die for good or die again and again from the tumors. Thankfully, it turns out they don't have tumors, but it was a wheat bread mutation.
- Bread gets tumors when sent through a teleporter. The Heavy often brings a Sandvich. Make of that what you will.
- Not from the official Team Fortress 2 itself, but from End of the Line. When you look at the Blu teams plan, you can see a picture of a bunch of doves carrying a bomb, possibly as a Plan B. At the end of the video, Sniper sees a bunch of doves, carrying a bomb, heading straight for the Red team's base.
- In Meet The Director Miss Pauling points out that "Most of these men's IQ s are sub-normal." From what we've seen, I'd say Engineer, Medic and Spy are well above normal (probably in the Very Superior to Genius brackets), Sniper seems about average (90-109), but most of the others are headed for the Dull and Borderline brackets. When mental age comes into it, Soldier's IQ can't be any higher than 70. - Harley Quinn hyenaholic
- One of Sniper's domination lines to the Engineer is "Not so smart with your brains outside your head, are you?" which would imply he's insecure about his intelligence. It's also hard to know how intelligent Pyro is, being that most of his/her tech looks handmade and Pyro is not sane enough to tell.
- Not only does Miss Pauling say that "Most of these men's intelligence levels are sub-normal" she also says in a comic that "These men don't sign things! Almost half of them can't read!" Since there's nine on the team, 'Most' means at least 5, and 'Almost half' means 4. Certainly you can read with a low-level intelligence.
- Scout is seen reading in that comic - he's trying to learn law-jargon from the 'Ghost D.A. Collected Television Series' - Young Readers Edition. But I don't see him as being the sharpest candle in the deck...
- Granted, Miss Pauling might just be plain exaggerating. Let's go down the line:
- Scout: As long as that book wasn't actually a picture book, yes.
- Soldier: Apparently enough to get a roommate, find Germany from the U.S., and others. Maybe he learned from looking at the instructions to prepare on an MRE? Oh, and he might have been reading the alerts in the beginning of Meet The Spy... or he might have been parroting the Administrator and looking at the pretty lights. He's also got the bit of the Newspaper advertising to him directly for the condiments pallets, and given they're leaving it in "The usual location" it implies he's read and agreed to this before.
- Pyro: Well... they became a CEO somehow, I'm sure that they learned how to read somewhere. Also, Engie asks them if they ever wrote letters to other dimensions apparently seriously.
- Demoman: He could read and understand the Bombinomicon, and I assume is reasonably intelligent enough to sign a lease for his mansion.
- Heavy: I'm assuming that getting a PHD in Russian Literature requires learning how to read at some point.
- Engineer: Yes. If you want definite proof, when he reads The Story of an Australian Christmas to Pyro, and when he gets his grandfather's plans on the immortality machine.
- Medic: He can't have been studying and using that Chalkboard in "Sound of Medicine" without learning how to read it and write on it, not to mention his Quick Fix has "Ubercharge On" on a light in Meet the Medic, which given that he invented both the concept of the Quick fix and that of the Ubercharge, implies he put it there for his own use, and thus can read it.
- Sniper: Yeah, he read the Jarate ad and instructions.
- Spy: He read the Dapper Rogue catalogue and scribbled on it.
- I just want to comment that Sniper is probably one of the more intelligent members of the mercenary group by occupation alone; he's made a homemade sniper rifle, and in-canon is a highly-trained assassin-for-hire. Being a sniper is a hard thing to do; you need to excel in marksmanship, you need to be patient and you need to take into account wind direction, wind speed, the velocity and trajectory of the bullet, the trajectory and speed of the target, recoil and noise level. Medic has effectively created an invulnerablity machine, and Engineer makes automatic sentry turrets, dispensers that can heal pretty much anything and teleportation devices, yes, but saying Sniper isn't intelligent is kind of missing the idea that Sniper is, well, a sniper.