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  • Altair from Assassin's Creed. Kill templars for peace. Also in a mini-objective, Altair saves a citizen by killing the guards that harass them. The Assassin order throughout the series. Their motto even states that they "work in the dark to serve the light". Assassins have no respect for the law, working with the seedier elements of the cities to murder important figures and every guard between them and their target. It's all for the benefit of the people and to stop the evil Templar plots.
  • The Bard of The Bard's Tale is mostly a Jerkass whose primary goal is "Coin and Cleavage" rather than any heroic deed. He's only spurred on by the main quest to save the princess for the opportunity to shag her at the end. This trope is deconstructed in that acting like a hero and Saving the World doesn't benefit him at all. The Evil Ending is the Happy Ending, where he gets to screw the demon princess. And in the Neutral Ending, he's no kind of hero or villain, and gets to party it up with some dancing undead.
  • Due to the rather dark setting of BlazBlue, all of the "good" characters could be labelled as this. There's main protagonist Ragna the Bloodedge, a trash-talking badass rebel with a BFS and Badass Longcoat, who may or may not go around slaughtering NOL personnel wherever he finds them down to the last, Hakumen the Ninja Zombie Samurai Robot Knight Templar Hero Antagonist who is a textbook example of Good Is Not Nice, Jin Kisaragi the Ax-Crazy, Straw Nihilistic Jerkass moreso than Hakumen, given they're both the same person, and Rachel Alucard the aloof bitchy Guile Manipulative Bitch. Most of these people would be Designated Heroes in any other story, but when you consider their mutual enemies are trolling Omnicidal Maniacs who enjoy mind-raping young girls for fun and science...
  • The Brief and Meaningless Adventure of Hero Man: While this isn't apparent on most routes, Hero Man has a tendency to become arrogant and self-important if he manages to accomplish something amazing, such as beating the game at a low level, beating the game by himself, or making a fortune off the Diamond Oozie. The game description implies that this is because Hero Man is a Glory Seeker rather than a true altruist.
  • Magus from Chrono Trigger can almost certainly be considered an anti-hero, and only joins thanks to an Enemy Mine situation — since he only really wants Lavos destroyed, he's willing to join the party. Once we find out about what caused his turn to evil, he softens considerably.
  • The Silencer from the Crusader series of games. In the first game, the character, though definitely fighting for the good guys, is never rebuked by superiors for wantonly killing civilians with weapons of moderate to mass destruction — though this may be due to his skills being impossible to replace, as he is the only known defector from the corps he served with. In fact, a viable secondary strategy to acquire weapons and ammunition is to kill people to take their money, so you can buy from Weasel between missions. The Silencer never seems bothered by it in the least, possibly due to being both a Heroic Mime and remorseless killing machine who may or may not have been born in a vat. The money feature is removed from the second game, but occasionally it is useful or necessary to kill an unarmed civilian — to stop them sounding an alarm (nonlethal force is not an option in either game), move them out of your way when the AI buggers up and stops them in the middle of a door way with their hands in the air, get a keycard, and in rare cases (most civilians carry nothing) get an energy cube or medkit.
  • Darkest Dungeon has The Highwayman and the Grave Robber, and has revealed by their backstories, those names are not for show. The Highwayman was a remorseless murderer and thief before killing an innocent mother and child drove him towards heroism, while the Grave Robber was once a noblewoman who began digging up graves to pay off her debts.
  • The Four Horsemen of the Apocalypse in Darksiders. While they are the one who actively cleanse the ruined Earth of both Angels and Demons and the closest there is to the franchise's heroes, they are all depicted as extremely ruthless and brutal, highly amoral Blood Knights who will stop at nothing to achieve their goal of protecting Balance. Even if it means committing genocide against their own race in the distant past.
  • Darkstalkers blurs the line between this and Anti-Villain so much it's scary when you think about it. The guy that officially beats the Big Bad in the first game just did it to take his power into himself. The villain of Vampire Savior is trying to kill everyone because it's the only way demons have a shot at beginning anew. Morrigan is a succubus if ever there was one, but never displays any genuinely evil feelings. Alien Pyron was responsible for killing the dinosaurs and laying waste to thousands of planets, and yet in his Vampire Savior ending, decides humanity's worthwhile enough to keep around. The person who will one day become the leader of humanity is so mentally scarred it'll be a wonder if she doesn't kill us herself. The Yeti guy reeks of being a Boisterous Bruiser, until he reveals his people are going to make war on humanity. There are legitimate heroes, they're just not important.
  • Ayane from Dead or Alive. She's bound by her duty to hunt down and kill her half-sister Kasumi for running away from the ninja clan where they both grew up, and was also jealous of her for getting all the attention while the others saw her as a "cursed child" due to the circumstances surrounding her birth. In DOA 2 and DOA 3, she's a bit of a loner and a jerk, but in her story mode in DOA 4, she helps Kasumi, Hayate, and Ryu Hayabusa bring down the DOATEC corporation, suggesting that her feelings toward Kasumi may have softened a bit.
  • The hero from Def Jam: Fight for NY fits this trope like a bloodied, torn glove, one with the fingers cut out so it can wear expensive diamond rings. No matter how you make him look or sound, he comes across as being as arrogant as the real-life rappers he fights. He even cheats on his girlfriend with Carmen Electra, if you so choose. He kills three of his opponents outright: Trejo, by throwing him onto the tracks of a subway; Sticky Fingaz, by throwing him into the ring of fire that Sticky surrounded them with; and Crow, by throwing him out a window.
  • Destroy All Humans! — Crypto, Pox, Silhouette, and Ponsony from the series all qualify.
  • Dante from Devil May Cry. A guy who just wants to hit the jackpot from cleaning up his family mess, score with hot chicks, and look stylish and cool while getting paid. His heroism is just a default reaction to all the demonic nonsense he has to deal with and with a devil may care attitude may or may not go and deal with it personally, or just leave it to little brats who may or may not be up to his standards in saving the world.
  • Disgaea
    • Laharl is a demonic Evil Overlord, and Killer Rabbit, particularly in Disgaea: Hour of Darkness. Quote: "I shall burn a true vision of horror into that empty head of yours!" Even though The Power of Friendship gets to him in the end, he remains a stubborn anti-hero, refusing to acknowledge this.
    • Mao, from Disgaea 3: Absence of Justice is the Evil Academy's top honor student, a position acquired by disregarding all of the rules and being as much of a delinquent as possible. He develops into an anti-hero after the "Hero" title he stole starts affecting his mind and his repressed guilt over the betrayal of his father surfaces. Much like with Laharl, he refuses to acknowledge The Power of Friendship in the end.
  • Dragon Age: Origins — It is very easy to play the Grey Warden as one of these in There is no Karma Meter in the game and there are often good rewards for acting like a greedy selfish Manipulative Bastard. It's all for the greater good though, since your end goal is preventing a horde of soulless Ax-Crazy rape happy monsters led by an insane dragon god from killing the world.
    • Some of the recruitable characters qualify (Morrigan, Zevran, Sten, Shale, to some extent Oghren, and arguably even Leliana by virtue of being an Atoner). The sequel ups the ante; only Aveline fits a truly heroic mold, and she has strong Cowboy Cop tendencies.
  • Very common in the Drakengard franchise and its spinoff NieR. The only true aversion to this is Drakengard 2's Nowe, a standard Idiot Hero.
    • Caim from Drakengard. It's hard to sympathize with someone slaughtering thousands of people. Many games have protagonists that slaughter enough mooks to populate a small city. Caim is a Blood Knight: he likes it. And in the end you still end up sympathizing with the guy as he gets some of the most tearjerking and heartwarming moments in the game.
    • Zero from Drakengard 3. She was a remorseless mass murderess in her past, is extremely temperamental and violent in the present, and still has no qualms about cutting you down if you get in her way, whether you're a man, woman, child, or elderly. Her goal is to kill the rest of the Intoners because if she doesn't, they will ultimately destroy the world, and she has every intention of committing Suicide by Cop at the end to prevent this. Also, she eventually develops something of a friendship with Mikhail.
    • Nier, the titular protagonist of NieR, is a man who will go to any lengths to save his daughter from the Shadowlord. He is also very protective of his friends and generally strives to do the right thing. However, he has no qualms about slaughtering Shades by the bucketful, even after he learns they are actually human souls, and he shows No Sympathy towards the Shadowlord when Gestalt Yonah sacrifices herself to save Replicant Yonah, rendering the Shadowlord's actions All for Nothing.
    • All of the protagonists of NieR: Automata.
      • 2B turns out to be 2E, an executioner whose job is to kill 9S every time he learns the Awful Truth about the Forever War. She does deeply hate this fact, and wishes for an ordinary life, but is forever bound to her programming.
      • 9S is far and away the most affable of the heroes, but he shows a disturbing amount of Fantastic Racism towards the machines, considering them to be mindless automatons in spite of the overwhelming evidence to the contrary he discovers on his journey. After 2B dies, he goes flying off the deep end and eventually becomes an Omnicidal Maniac who wants to destroy the last vestiges of humanity just to make his own suffering stop.
      • A2, like Zero, is brash, rude, and temperamental. However, she is fighting to honor 2B's dying wish and protect humanity.
  • Duke Nukem from the Duke Nukem videogame series is the prototype of a badass anti-hero.
  • The Elder Scrolls
  • Final Fantasy:
    • Cecil as a dark knight in Final Fantasy IV is this during the intro, where he kills innocent magicians for a crystal, believing it's the right thing to do for his king. After Mist Cave, as the bomb ring destroys Rydia's hometown, however, he becomes more heroic.
      • Kain. While Cecil believed what the king told him to at first, after he destroyed Mist he turned around and never looked back. Kain, on the other hand, is possessed by the Disc One Final Boss (Who is possessed by the Big Bad...) several times during the game, and although usually calm and dedicated, shows that he is truly in love with Cecil's girlfriend, Rosa; stealing her several times during the game (while possessed), and showing that he, deep down, would be willing to KILL Cecil just to be with her. He has proved to be able to control his inner demons, though, and is truly a good guy.
      • Debatable. When Rosa is kidnapped, once, it's by Golbez, who does so as much to put Kain in his place as to humiliate Cecil. While Kain does insist on fighting Cecil while brainwashed, his lines emphasize a desire for recognition and superiority, not violence for its own sake. Additionally, since there's no real hint as to any of these feelings when he's not being brainwashed and based on Golbez's brainwashing as seen in the DS version, though it was written in the original script, it can be inferred that he was susceptible to brainwashing especially because he had no intention on acting on those feelings and had been trying to repress them.
    • Final Fantasy VI has Shadow, as it's obviously described in his introduction. And who knows if he'd really slit his momma's throat for a nickel like Edgar comments.
    • Cloud of Final Fantasy VII also counts, for about the same period of time. He starts out on the right side, but only because they sign his paychecks. However, it's still on Disc 1 when he starts to say that he doesn't want to think of any of the party might be The Mole because he trusts everyone.
    • Squall, of Final Fantasy VIII, who likewise gives the impression of it just being a job for most of the story, at least until Always Save the Girl kicks in. His catchphrase is "...whatever."
    • Final Fantasy IX has Amarant, who undergoes a Heel–Face Turn and joins your party purely to observe Zidane, not that he worries about bad guys taking over the world so much.
    • Lightning of Final Fantasy XIII. She's rather "dog eat dog" in her combat philosophy and is constantly making comments like "Target's a target", "Couldn't shoot, got himself shot instead", and "Nothing personal"; is fully willing to kill "brainwashed" soldiers and actually scolds one of her companions for trying to reason with them as they had no chance of getting any of them to listen; and will whip your ass into shape, extremely harshly if she has to. However, she'll fight off entire armies, demi-gods, gods, whatever she has to if you mean the slightest iota of anything to her (Especially if regards her little sister, Serah) and she'll generally try to do the right thing.
    • Delita from Final Fantasy Tactics unites the world under his own iron fist by deceiving and killing greedy to evil nobles while outmaneuvering the Corrupt Church attempting to control him. He's quite debatable whatever he's this or Anti-Villain, but at least Ramza never has to fight him.
  • Fire Emblem:
  • Kratos from the God of War series, despite being the hero of the story, is a sociopathic warrior who has little to no compunction over the numerous lives that he has taken. His only humanizing trait is his love for his wife and daughter. Later, Pandora's influence does help him to examine his actions. He actually seems genuinely regretful when he observes the damage he caused after his final battle. But the franchise must continue and Kratos must slip back to his basic character. In God of War III, he kills gods and titans that he himself is responsible for making evil in the first place. Interestingly, Kratos is pretty close to what antique cultures would've considered "heroic". It could even be argued that in the transition from the second and third installments, he went from anti-hero to villain himself, making him no better than the gods he was hunting down and murdering. Hints of this are shown all over the saga, even in the first game, and after he replaced Ares to become the same, or even worse.
  • Grand Theft Auto: In a Crapsack World or Crapsaccharine World full of criminals, mobsters and gangsters, every player character runs gamut in a variety of anti-heroes, from Noble Demons or Byronic Heroes at best to Unscrupulous Sociopathic Heroes at worst. All of them have Pet the Dog moments throughout the stories, even if he's just a Heroic Comedic Sociopath. More specific examples go to:
    • Carl "CJ" Johnson from Grand Theft Auto: San Andreas. Unlike prior GTA protagonists, Carl's main motivation is the protection of his family, avenging his murdered mother, and getting rid of the drug dealers infesting Los Santos.
    • Niko Bellic, the star of Grand Theft Auto IV is a classic Punch-Clock Villain. There's even an option to have him Pet the Dog in certain story events.
      • The stars of the 2 DLC games, Johnny Klebitz (The Lost and Damned) and Luis Lopez (The Ballad of Gay Tony) also fit this.
  • Hat Kid from A Hat in Time is an adorable alien resembling an ordinary little girl who displays innocent, childlike traits, but she also has little interest in helping those on the planet she ends up stranded on unless it means recovering her Time Pieces. This creates tensions between her and Mustache Girl which results in their friendship ending. There's also the way she takes delight in burning the portraits with other life-forms trapped inside them in Subcon Forest for the Fire Spirits, which is straight-up disturbing.
  • Agent 47 from the Hitman series, could be seen as an anti-hero, seeing that he is a hitman who will get the job done. But only in that strictly way, as you can play either as 1 target assassin or a full nominal psycho with a gun. In a more storywise fashion, he is pretty moral — for example, the plot of Hitman 2: Silent Assassin kicks off with him trying to rescue his priest friend from the Russian Mafiya.
  • Jacket from Hotline Miami is definitely one of these. Yes, most of his victims are criminal lowlifes, but the ways he murders them are so needlessly violent and brutal that it really makes you question if he really is the "hero". The only things that prevent him from becoming a full-on Villain Protagonist are his girlfriend and Beard, who manage to keep him grounded in reality, and once they are murdered by Richter, Jacket promptly flies into a Roaring Rampage of Revenge.
  • Despite the series mostly focused on tongue-in-cheek humor and parody of Console Wars. Plutia AKA Iris Heart from Hyperdimension Neptunia Victory is definitely a textbook example in Neptunia franchise. She might be lazy but friendly like Neptune, but she's also hiding a sadistic nature as Iris Heart, indiscriminately frightening anyone else, whether friend and foe alike.
  • If the player chooses so, Cole MacGrath from inFAMOUS can become an anti-hero, and in the second game's evil ending can wipe out all non-superhumans.
  • In the Jak and Daxter series, Jak started out as a fairly standard hero, then became an Unscrupulous Hero after two years of torture and Dark Eco experimentation at the beginning of Jak II: Renegade. He then gradually became a Pragmatic Hero through the events of that game as his rage against the Baron subsided. By the end of Jak 3, he has developed further into a Knight in Sour Armor, as he's considerably warmed up to most of his allies.
  • Just Cause series — Rico Rodriguez, protagonist, will gleefully commit murder on behalf of drug dealers and terrorists if it gets him closer to taking down a dictator.
  • Iori Yagami, introduced in The King of Fighters '95 as an enemy (and later The Rival) of series protagonist Kyo Kusanagi. K' (from KOF '99), one of Kyo's many clones, is also like this, though he brings more stoicism to the table in contrast to Iori's occasional bouts of madness.
  • Meta Knight from the Kirby series, an Anti-Hero Antagonist. He often opposes Kirby because of the latter's chaotic nature (and the trouble it tends to cause). However, he's not nice about it — he once tries to take over Dream Land because he feels it would be a much better place if he were in charge instead of King Dedede.
  • The three main protagonists of Knee Deep — Romana Teague, K.C. Gaddis, and Jack Bellet — all tend to fall into this trope, not quite fitting in with their respective careers and tending to be self-interested without much regard for the greater good.
  • Mira, from Knights of the Old Republic II: The Sith Lords, has some...interesting...views on how to deal with men, has a well-deserved reputation as one of the best bounty hunters in the galaxy, and has a temperamental streak a mile wide. She also has a deep-rooted respect for life and a strong personal code of honor; sometimes she comes across as an Anti-Hero and sometimes as a more traditional hero. If you choose dark-side options up until the critical choices in the first game and then take the light-side final options, you get a character who looks like this.
  • Kain from Legacy of Kain is generally considered an anti-hero, having apparently doomed the world and subjugated the human race to the point of extinction, but apparently did so since the original choice would have doomed the world either way and is technically trying to save the world.
  • Lord Dearche in Magical Girl Lyrical Nanoha A's Portable: The Gears of Destiny, which had the former Big Bad being dragged into the role of reluctant Anti-Hero while screaming all the way. She only joins the heroes so that she could gain the infinite powers of the Unbreakable Darkness, establish her rule, and destroy everything. Eventually, her loyal retainers convince her to drop her third goal as something pointless, and she ultimately becomes the one who stops the rampage of the Unbreakable Darkness and reverses the decay of the dying world of Eltria since they coincide with her first and second goals. Mind you, she's still in complete denial over the entire hero thing.
  • Commander Shepard from Mass Effect. While it's easiest to do as a Renegade, most Paragons will be to some extent anti-heroic. By Mass Effect 2, Paragon Shepard is definitely an anti-hero, but his/her position on the Sliding Scale is left to the player. Most of the squad in Mass Effect 2 also qualify as anti-heroes — some as soon as you meet them (Jacob, Garrus, Samara), some if you dig a little deeper (Mordin, Miranda, Thane) and a Token Evil Teammate who can develop into this over time (Jack).
  • Master of the Monster Lair: Owen and Kate are either Type 2 or Type 3. They're doing what they do for the sake of world peace, but they sometimes use some unscrupulous tactics to get what they want, including forging a letter from the Devil Prince threatening to murder the town mayor, in order to get his permission to build a 10th floor. They also have no problem killing enemies, even ones who offered to spare their lives. (See What Measure Is a Non-Human?, in its page.)
  • Max Payne eventually comes out as a hero (at least in the first game...), but he freely acknowledges that he's not trying to be a good guy about a quarter of the way through the first game. He's way beyond trying to do something good, and is only doing what's left.
    Max: There was no glory in this. I hadn't asked for this crap. Trouble had come to me in big dark swarms. The good and the just were like gold dust in this city. I had no illusions. I was not one of them. I was no hero. Just me and the gun and the crook. My options had decreased to a singular course.
    • He also acknowledges, indirectly, his own choices and course in his life with a simple line in Max Payne 2: The Fall of Max Payne:
      Max: Shooting a gun is a binary choice: either you pull the trigger or you don't.
  • The Bonnes from the Mega Man Legends series were at first seen as Harmless Villains but every single time at the end they decide to aid Mega Man.
  • Zero from the Mega Man Zero series toes the line on this, as he isn't afraid to kill whatever stands between him and his goal; even his girlfriend, Iris, although the event scarred him mentally, haunting him years later with this regret and beyond. On the other hand, he's always fought on the "good guy" side and wants to see Ciel (and by extension, X's and Dr. Light's) ideals of peace and coexistence between humans and Reploids come to fruition even to the point he willing commits a Heroic Sacrifice to stop Dr. Weil from destroying that peace. As he said in Zero 4 before said sacrifice:
    "I never cared about justice, and I don't ever recall calling myself a hero… I have always only fought for the people that I believe in. I won't hesitate… If an enemy appears before me, I will destroy it!"
  • Bob from Messiah. He may be an angel and an emissary of God, yet, as Satan himself notes, he has "questionable ethics"... in other words, he has no problem with brutal murder, even of ordinary workers and civilians, and with possessing people against their will and leading them to their death. (Granted, several times the game forces you to do it.) That said, he's still perhaps the most sympathetic character in the game, because at least he cares about humanity, sort of.
  • Guybrush Threepwood from Monkey Island. He's clumsy, he has little regard for ethics, and his main reason for saving the world from the Dreaded Pirate LeChuck is to get into Elaine's pants and prove his worth as a "mighty pirate" to the rest of the world. In many instances, he'll have no qualms about ditching or even slightly harming an innocent character to obtain whatever he needs to move forward in his "quest." And, when he finally defeats LeChuck and saves the world, he'll make absolutely sure that everybody knows itnote .
  • Muramasa: The Demon Blade: Kisuke. He's the nicer of the two, by the way — Momohime is virtuous enough, but Jinkuro, a master swordsman, possesses her. He's not kind.
  • The fan-made Neverwinter Nights module A Dance with Rogues forces you to play one to get any even remotely heroic traits into your character, due to the Crapsack World it is set in. The Bastard of Kosigan module has Alexandra de Velan, who is out to take over the titular county and is prepared to kill anyone in her way. However, her hatred of every single member of the ruling family except for Alexis is at least partially justified and her plan if you don't ruin it leaves Alexis alive in a comfortable situation.
  • Stan from Okage: Shadow King is introduced as a malevolent evil king hell-bent on world domination, but, in his attempt to sow fear in the townspeople of Tenel, he instead helps them, and becomes their savior, which only enrages him.
  • In Overwatch, two of the Offense characters fit this trope like a glove:
    • Solder: 76 is the Knight in Sour Armor variety. While he attempts to do what he believes is right by finding the people that caused the downfall of Overwatch, there is the fact that he raided former Overwatch installations to steal weaponry in order to accomplish that goal. He's also ruthless and brutal when dealing with criminals, and doesn't hesitate to shoot them to death if it means ridding a city of their influence.
    • Cassidy is of the atoning version. He is a former outlaw, and now fights the good fight - even going so far as to shed his criminal alias of "McCree" to show that he no longer endorses his past.
  • Persona 5: in comparison to the world-saving heroes of Persona 3 and the Scooby-Doo-esque amateur detectives of Persona 4, the protagonists of this game are a band of Phantom Thieves operating outside of the law in order to right the wrongs committed by some of the most corrupt adults around.
  • Wes from Pokémon Colosseum. He steals Pokémon away from their thuggish owners so he can save them from being mindless killing machines. Oh, and he's an ex-criminal who's about seventeen years old and travels around with his redheaded Sidekick and his Espeon and Umbreon and has an awesome motorcycle. Although he's got a lot of street cred for that Heel–Face Turn he does at the start, blowing up Team Snagem's base and riding off with their Snag Machine.
  • Alex Mercer (the second one) from [PROTOTYPE] develops into this by the end of the story after spending most of it at Villain Protagonist levels.
  • The Boss from the Saints Row series, on a good day. While they exhibit several traits of a sociopath, they are capable of good deeds, such as when they save a giant statue in Steelport or avenge the Earth's destruction in Saints Row IV.
  • Yuri Volte Hyuga from Shadow Hearts is a quintessential antihero, even though he does incidentally kill a surprising number of world-devouring evils along the way.
  • From Skullgirls we have Peacock, a war orphan who suffered severe physical and psychological abuse before being rescued and transformed into an anti-Artifact of Doom weapon. She's violent, psychotic, and considered one of the few capable of destroying said Artifact of Doom. In her ending, she also goes on to destroy the murderous Mafia family behind her abuse.
  • Sly Cooper goes without saying. His M.O. is thievery, after all.
  • Sonic the Hedgehog
    • Shadow the Hedgehog in nearly all the games he's been in and is the quintessential example for the series. He debuted seemingly as Sonic's Evil Twin, at first appearing to side with Eggman in his conquest to Take Over the World, but was actually carrying out his own plans. Although his actions might have seemed evil, he just wanted to avenge his younger sister Maria by punishing humanity. Later on after some Character Development, he pulls a Heel–Face Turn and becomes definitive force of good, however he still maintains his no-nonsense attitude and has no qualms against fighting the rest of the heroes if he feels are getting in the way of his objectives, and remains The Rival for Sonic despite switching to his side.
    • Another prominent example is Rouge the Bat. Like Shadow, she also debuted as an adversary (in the same game no less), but primarily for Knuckles. She was helping Eggman, with the deal that'd she supply the locations of the Chaos Emeralds, and he would give her a means at locating the missing pieces of the Master Emerald. However, she later turned out to be The Mole tasked with uncovering Eggman's plan. Her motivation for actions however are purely selfish, she just wanted to be paid in jewels and hates anyone who gets in the way of that. Even this is revealed, she remains particularly shady and has no problem stealing said emeralds for herself.
    • Even Sonic himself counts as one. While he has his faults, they don't get in the way of his heroism. However, as his own theme song from Sonic Adventure states that he doesn't like to follow others' values or beliefs and lives by his own morals and codes, and always makes his choices based on what comes natural to him by his own feelings. He also has a propensity for a lot of vandalism in his heroic acts. Still, deep down, he will always come out as the hero who saves everyone at the end of the day.
  • In the flash game series Sonny, the titular protagonist is one of these, only saving a mountain village from a cult in exchange for finding his way to a town on a map in the second game. When he first meets the guy who offered to help him perform the above task, his response is along the lines of "Get out my way or die". He also helps out a fellow zombie in the first game who was trying to fight off humans that chase him, immediately fights soldiers in revenge when they shoot and kill someone helping him at the beginning, and hesitates when a traveling companion suggests that they kill a human warrior that just helped them against a common threat.
    Veradux: Alright, the Baron's gone. Let's kill this whoopy superhero and leave!
    Sonny: But why? He helped us.
    Veradux: Listen Sonny. To them, we're monsters. Now we can either be alive monsters, or dead ones. You choose.
    • Given the setting, the other party members are anti-heroes as well, one example being outlined above.
  • The ending of SoulCalibur IV for Siegfried involves him and SoulCalibur covering him, Soul Edge, Nightmare and the world in crystals, creating a "utopia without wars or suffering". The question is, is this what Siegfried, or SoulCalibur (or both!) wants? Considering the Black-and-Gray Morality of this chaotic setting, it would be easier to list the characters who aren't Anti-Heroic in some way or another. Most of the cast consists of revenge seekers, atoners, glory seekers, and renegade extremists who would stop at nothing to see peace returned, no matter what the cost. It almost seems as a necessity, considering the terrifying, heartless foes which they face.
  • The Star Wolf team in Star Fox started as a generic "evil Star Fox" group, but in sequels, the team becomes more anti-heroic. The removal of the two "scum" characters Pigma (a traitor) and Andrew (nephew of the main villain in Star Fox 64) and the addition of a ladies' man named Panther (who falls in love with a character on the heroes' team) gave them an opportunity to work with Star Fox.
  • Axel Almer of Super Robot Wars, following his Heel–Face Turn and coming Back from the Dead, mostly does good deeds for his own personal benefit—saving Lamia was mainly done to protect Lemon Browning's creation, and stopping Kyosuke from becoming Beowulf is just as much about killing his Arch-Enemy as it is preventing The End of the World as We Know It. Finally, saving the Cry Wolves was just a side effect of Axel fighting their enemies, the Jetzt, but it just so happened that the Wolves helped bring Axel back to life in the first place and this was his way of returning the favor.
  • Super Snail from QCPlay Limited has its titular protagonist being the latest of The Chosen Many by Gaia, to save the world from the Demon Gods. That said, he's no paragon as he murders some surviving members of The Chosen Many who either got lost in transit or went AWOL and even gets a chance to blackmail a kindly old god. What keeps this from jumping into being too dark is that it's all played for laughs.
  • Yuri Lowell of Tales of Vesperia ultimately wants to make the world a better place, and isn't afraid afraid to do what must be done.
    Yuri: Murder is a crime. I know that.
    Flynn: And yet, you still intend to dirty your hands?
    Yuri: Intend to? I already have.
  • Considering the game is titled Thief, it probably isn't too surprising that the protagonist, Garrett, is a vaguely amoral and deeply selfish burglar, motivated almost solely by profit, who seems to end up saving the world only Because Destiny Says So and all his stuff is there. In his defense, the people he steals from are frequently much worse, he has a sense of humour, and his world isn't one given to rewarding displays of nice.
  • Lara Croft in the Core-designed Tomb Raider games is a hero overall, but she isn't exactly a noble person; In the first game (and the remake), Lara is willing to kill people who got in her way when she tried to claim the Scion pieces and slaughters animals (though they do attack her). In the second game, Lara kills even more animals, though every human she kills are a part of a dangerous Italian mafia. Game three has Lara appear incredibly selfish and greedy; she attacks a tribe and their leader for their artifact, breaks into a U.S. government facility to steal their artifact, attacks security guards in a museum when she broke in to steal an item for someone, and when she tries to escape from Antarctica, she runs into a helicopter pilot and gladly shoots him dead to steal his helicopter so she could escape. Granted, Lara does prevent the artifacts she hunts down from being misused by people who want to use the artifacts for a more evil purpose, but her methods are very immoral at best.

    The fourth and sixth games also emphasise this side of Lara. In the former she is responsible for Set's release when she greedily takes the Ankh, ignoring her guide's warning, and in the latter she kills many French and Czech policemen and security guards, despite trying to clear her name of a murder. Her attitude also takes a significant level-up in jerkass.
  • Valkyria Chronicles III: The Nameless is one whole penal legion of them. They would simply gets in, do the job, and then gets out. All for Gallia. And boy, they don't get paid justly for their troubles. They don't even get their name cleared in the end. Sad.
  • Wylfred of Valkyrie Profile: Covenant of the Plume is one of these on the A path, if you don't ever use the Plume to sacrifice your teammates. Otherwise, he's either a Byronic Hero, or a full-on Villain Protagonist.
  • Super Mario Bros.:
    • Wario, although debuting as a villain, became an anti-hero in the Wario Land and WarioWare series, even once agreeing to help free a hidden figure from a music box in exchange for getting to keep all the treasure he finds on the way. He also helped Mario, Luigi, and Yoshi rescue Princess Peach from Bowser in Super Mario 64 DS. Although his current incarnation is neither a hero nor a villain, just really, really greedy.
    • When he's not a villain, Bowser sometimes fulfills this role in the RPGs where he's forced to help out Mario fight off bigger and badder villains. Mario & Luigi: Bowser's Inside Story puts him in the role of having to save the Mushroom Kingdom since he's the only one allowed to be the proper villain in his mind.
  • Depending on how you play, Lee can lean this way in The Walking Dead: Season One. He's also already a convicted murderer. Of course, it's possible to play him as heroic as a hero can be in The Walking Dead's setting, which has him being the Nice Guy to just about everyone and make choices that lets him keep his humanity and Clementine safe. In Episode 5, Lee is called out on his choices throughout the game by the stranger, and Lee can respond in a way that makes him out to be a borderline Villain Protagonist who regrets none of his actions.
  • Clementine leans this way in The Walking Dead: Season Two as a result of everything she's been through. Just how cynical and deliberately antagonistic she is depends on you. By Season 3, she's callous towards Javi when they first meet, only helping him because he promises to give her his van, and expresses a jaded worldview as a result of the losses she's endured.
  • Wasteland allows the player to be this, sometimes veering into Villain Protagonist levels — but considering the Desert Rangers represent the only real force of law in the Wasteland, you're still better than the alternative. Wasteland 2 continues the trend by allowing you to be an utter bastard to the people you're supposed to protect — only this time, too many villainous acts will get you expelled from the Desert Rangers, triggering a shorter, alternate storyline where you overthrow them and take over for yourself.
  • Geralt of Rivia is a textbook example. He's a alchemically-altered mutant who has seen the absolute worst of both the monsters he was created and trained to slay, and the humans he's supposed to be protecting them from, and is extremely cynical because of it. However, many times he comes off as one of the most noble characters in the story.
  • The protagonist of The Works of Mercy, regardless of whether or not you decide to commit acts of murder, is still a very flawed person who's cheating on his wife and might be abusive to his daughter. Then it turns out they're the very psychopath they were listening to on the phone, cementing them as an outright Villain Protagonist.
  • The World Ends with You — Neku Sakuraba, at first.
  • In XIII, the title character seems to be this way at first; Him being betrayed by the other numbered conspirators and left for dead with no memory. The 13th conspirator was named Steve Rowland and was a military general involved with the plot to takeover the United States. However, you later find out that the real Steve Rowland did die from betrayal, and the character you play is really a capable soldier named Jason Fly. Jason agrees to have plastic surgery to look like Steve Rowland in order to shake up the numbered conspirators and force their hand — making him the Hero Protagonist all along.
  • Ayano Aishi from Yandere Simulator is supposed to be a Villain Protagonist, but can be this trope instead if you have her go through the game complimenting all of the students and doing tasks for them while eliminating all of her rivals through matchmaking or befriending while never harming anyone. You can even have her pass out food to other students. Sure, it's all for her own selfish motivation, but she'll have helped out a lot of students and made them feel better about themselves. A good example would be with Kokona's befriending method. You find out that her father is in debt to a loan shark, so you kidnap the loan shark's daughter to force him to free not just Kokona, but all of his other clients as well from their debt, saving numerous people and ruining the loan shark's business while traumatizing his daughter.


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