When Capcom's nascent Mega Man Battle Network series (Battle Network Rockman.EXE in Japan, and later just Rockman.EXE) first came to stores, it spawned a franchise that saw the rise of a variety of adaptations, including an Anime and several manga. Several of these adaptations proved successful enough in their own right to be shipped overseas. However, whereas the various adaptations were originally treated as separate entities, when the two manga made it overseas, they found themselves bearing the weight of a new title to bring them in line with Viz Media's western version of the Anime: Mega Man NT Warrior.Each story under the NT Warrior title, being Alternate Continuities of the original Game Boy Advance games bears necessarily a great deal of similarity with the original source material.The chief conceit is the series' famous For Want of a Nail: In the classic verse, Drs. Light and Wily saw incredible advances in the field of robotics, though Wily's jealousy at Light's more immediate success with the general public saw his arguably greater intellect twisted to petty theft and then increasingly devastating assaults on the world itself. In the Battle Network verse, however, Dr. Light (here named Hikari Tadashi)note A pun on the Japanese-English L/R confusion in romanisation - the name translates out to Right Light, turned his mind to the world of computer networking and carried the population of the world with him anyway, leaving Wily, who was left with his robotics to stew in misery.In the present, or rather, the far, far future of 20XX, the world has seen mind-boggling advances of technology, each and every bit of it connected through the vast cybernetic sea of the internet. Everything — cars, refrigerators, schools, the weather, you name it — everything isliterallyonline.And if that doesn't stun you, the programming required to run everything has gotten so complicated that humans cannot comprehend it by themselves; by the present day the internet has become its own dimension. In order to deal with the sheer mass of internet technology, humans created a series of Artificial Intelligences, roughly human in form, called Network Navigators, more commonly known as "Net Navis" or just "Navis".Every Net Navinote Almost. is paired with a human operator, for the Net Navi's purpose is to aid and assist the human being. That doesn't mean, however, that Net Navis are total slaves; consider the stars of the series, 10-year-old Lan (Netto) Hikari and his partner, MegaMan.EXE (Rockman). Much as he tries, Lan can never convince MegaMan to do his homework for him.However, nothing is ever ideal. The internet is under almost constant threat from a number of villainous entities, most notably the WWW (pronounced "World Three"). In the world of the internet, viruses largely act as animals, though with highly destructive instincts that often attack or feed on the very fabric of the internet itself. In order to counteract the threat, Net Navis are often equipped with digital weapons technologies, either a default weapon integrated with them or one contained in portable Battle Chips - many of which may be derived from the powers of the viruses themselves. Some Net Navis are capable of commanding viruses directly, though it would appear that this is not a socially-acceptable activity (as "commanding" viruses largely translates to "unleashing them on everything nearby"). Net Navis often use their weaponry in the service of "Virus Busting", but every now and again, Net Navis are known to fight against one another in "Net Battles"; Net Battles are strictly illegal (not that it stops Lan), though there are some licensed individuals commissioned to devote their prowess to upholding the peace, known as "Officials".The dynamics of battles are quite interesting, most notably in the relationship between Navi and Operator. While the Navi fights and wields Battle Chips, it would seem that they relinquish control to their Operators, who have the advantage of an outside viewpoint. In at least one continuity, this leads to a problem in the form of the difference between "Order" and "Action", and the time it takes for the commands delivered by the isolated Operator to the Navi in the heat of battle. Another problem that arises is that, when malevolent entities strike, the machine system connected to that part of the hardware will often malfunction dangerously (Lan's and MegaMan's introduction to the world of crimefighting has the pair take down an arsonist who set housefires using electronic ovens).However, following that moment, the various adaptations will diverge wildly.
In the Anime, Lan and his childhood friend/love interestMaylu (eventually joined by schoolyard bullyDex, insanely richKinglishtransfer studentYai, and quiet but loyal ally Tory) find themselves caught up in the various strikes and counter-strikes between the WWW and a small group of Net Agents led by the mysterious Commander Beef; the Commander and his Net Navi SharkMan will often spend time giving Lan and MegaMan subtle guidance on how to grow, or outright enable them to succeed when given no other choice. Also standing in the boys' way are the enigmatic Chaud Blaze and ProtoMan.EXE, the absolute best of the best.
The first portion of the anime consisted of two seasons consisting of a loose and then tighter and then loose again (what?) Anime of the first twoBattle Networkgames, ending on a relatively satisfactory note with the end of the Gospel arc...before tripping over a series of Filler episodes at the end in March 2004. However, that October saw the airing of the new Rockman.EXE Axess, which abandoned the straight adaptational approach in favor of introducing the concept of Dimensional Areasnote A dimensional convergence between the cyberworld and the real world that turns a set area into its own phantom zone. and Cross Fusion along the way.note The series can thusly be considered in two portions: pre-Axess and Axess on. The series continued unabated, cycling uninterrupted through Rockman.EXE Stream and Beast before the airing of Beast+, whose episodes were shortened to only ten minutes and officially came to an abrupt and unyielding halt on September 30, 2006.note The ten minute episodes would also be inherited by the Anime of the Game of Ryuusei no Rockman
The Manga released to North American shores, by Ryo Takamisaki, is a loose adaptation of the main six games set across 13 volumes. Notable for both avoiding Fillerand for adapting various side stories only vaguely mentioned in the games, including Bass' origin story and his legend-spawning fight with Serenade. The very first chapter sees the popular, skilled, and rather wayward Lan have Mega Man fight off a serial arsonist and his Navi when the local elementary school is targeted going so far as to outright delete the threatening TorchMannote Deletion was held off to the end of the first season of the anime, by comparison., and the next has the freshly backup-restored TorchMan IInote Who makes a point of distinguishing himself from his "previous me". (along with his operator, the fierce Mr. Match) invite Lan to put his Net Battle skills to use against the people who deserve it by participating in a crack run on the board of education. Lan agrees, despite Mega Man's protests. A third attack by the WWW sees Lan fall into a short coma, and when he wakes up, it is revealed that he has a special talent indeed — Lan and MegaMan can share a state of perception called Full-Synchro, which allows Lan to shorten the time lapse between himself and MegaMan to nigh instantaneous speeds. With this knowledge comes the special license, enabling Lan and MegaMan to participate in otherwise forbidden Net Battles, but this time, in the service of good.
The second manga, Battle Story Rockman.EXE by Jun Keijima and Miho Asada, saw European release starting in 2006. By 2007, all four volumes had been translated to French. This sectionNeeds More Love.
More than one of the adaptations contain examples of:
Aborted Arc: A few in the anime, but the one that sticks out the most is Bass' arc. Towards the end of Axess, he made it quite clear that he was very slowly planning on making his own play for power and was shaping up to be a major villain in the next arc. In Stream, however, he's banished to the Under Net by Slur and not heard from again until the movie. And then he only shows up in the final episodes of the arc to finish off Slur and then is never seen again.
The Takimisaki manga spent very little time on filler, and if one paid attention, various hints about Lan's and MegaMan's relationship would crop up. And then...nothing. Not a thing. In the games, Mega Man is identified as Lan's twin brother Hub, who supposedly died from a heart disease in infancy, but nothing of the sort is ever mentioned in the manga, despite noticeable buildup. Miyu even identifies MegaMan as having a human soul, but no.
Adaptation Expansion: On the flip side, the anime has a few new things to show us, such as the inventor of the Copyroids, Meijin's ex-girlfriend. Other characters such as Tory, Laika, Dingo, and Ms Yuri
Being only a loose adaptation, there's not much in the main story of Takamisaki's manga, but there are a number adapted sidestories that could quite easily fit into proper main gameCanon.
Adults Are Useless: Although they provide a lot of support, it's the kids that wind up saving the world time and time again. In the anime, Stream averts this, introducing adult members of the team. Also, from the beginning, Commander Beef and his squad.
Alternate Universe/Elseworld: In the original 'verse, robot technology is the way of the future; in NT Warrior, it's networks. (This is alluded to in the first Battle Network game — we learn that Dr. Hikari's research on networks was competing with Dr. Wily's research on robots for an important grant, which Hikari won.) Most of the Robot Masters from previous Mega Man titles appear in this series as NetNavi programs with different personalities.
Big Damn Heroes: Every main character and most of the secondary cast gets a couple of these. Netto/Lan usually has at least one an episode, especially once Axess starts. Enzan/Chaud has some truly awesome ones mid-Axess, probably to make up for having to turn his Navi evil a few episodes later.
MegaMan saves ProtoMan this way (and vice versa) at least once in the Manga, most notably when Proto Man is about to bite it under attack from Gospel. He immediately starts grousing for MegaMan to back off, and MegaMan teases him for taking himself so seriously.
Chekhov's Classroom: The episode 'Robotic Fish Gone Wild!' revolves around this. Did you know that jellyfish are 90% water? So are Jellyfish Viruses! Water conducts electricity! ELECTRO-SWORD!!!!
Lan is not a "good guy" by any definition in the earliest portion of Takamisaki's manga until the police hire him. ( Mr. Match actually convinced him to contribute to an attack on the Board of Education)
Eagle Land: Ameroupe (The anime's English tends to be phonetic, so you may see "Ameroppa" instead), known as Netopia in the games, is an amalgamation of America and Europe as a whole (as you may have guessed); in the anime, Lan visits it as part of his Championship Tour in the early second season. In the manga, he visits it to try and collect MegaMan, who's on the run from military detention.
Anime: Bug Style in season 2, Full Synchro in Axess, Forte Cross in the movie, and Beast Style in Beast.
Manga: Proto Soul in the fight with Bass GS, which is kept later on; Bass Cross MegaMan, which doesn't quite make it, and then Beast MegaMan against Nebula Grey; Super Beast MegaMan against the Super Cyber Beast. Hub Style is Die or Fly, yes, but occurs in between the WWW and Grave arcs.
Everything's Even Worse with Sharks: Subverted with Sharkman, who's actually a pretty nice guy. However, followed to a T in one scene of the episode with Yai/Yaito and Chaud/Enzan trapped in the underwater restaurant.
Not to mention the episode Lan/Netto and his friends (and Masa) were chased all over the city by an out-of-control giant mechanical shark.
In the Manga, Shark Man is, well, much less plot-significant, and more of a Jerkass than his Anime counterpart; then again, Dex and Gutsman didn't help things by lying to him and Masa about their abilities.
Family-Unfriendly Violence: Naturally by virtue of being data Navis can get blown up, impaled etc., with impunity. Special mention must go to Searchman dismembering Shadowman in Axess before deleting him by blowing a hole right through his chest, echoed by Shademan's brutal deletion at the hands of R-Laserman at the season's end.
The manga's even worse. Lan winds up bleeding and badly beat up on more than one occasion, and due to the fact that it lacks the animation constraints of the anime, Navi wounds look a lot more like, well, open wounds. MegaMan even tears Shademan apart. LITERALLY!
Free-Range Children: Netto/Lan and his friends take this to ridiculous levels, even before he becomes a Net Savior. This is more often than not due to Yaito/Yai having her own Personal Jet and ROCKET SHIP.
Not as bad in Takamisaki's manga, since most of the exotic locales are digital, but Lan still wanders about without much parent supervision. One arc sees him put in the employ of the Netopian army. In Netopia. (Technically, he brings Chaud with him, but they get separated when Lan gets taken for a helicopter joyride...and then shot at by military choppers).
Get a Hold of Yourself, Man!: Netto/Lan winds up doing this for Enzan/Chaud after Blues/Protoman is corrupted by the dark chip. Chaud gets meta return points for trying to get Lan back on his feet in the manga.
Improbable Age: Enzan/Chaud, Vice-President of a major corporation. It's implied that he's been VP since he was a little kid.
Limited Wardrobe: In both the anime and manga, it's notable if a character is seen in more than one or two outfits. It's more notable in the manga, in which Lan is seen sleeping in his usual outfit, and is shown to have worn that same outfit way back when he was five and first got MegaMan.
Open Minded Parent: Netto's mother. Netto flies all over the world and has even gone into outer space on several occasions. He saves the world on a regular basis. Not once have we seen Haruka act nervous about her son going on all of these dangerous adventures.
Power Glows: Program Advances, Style Changes, Soul Unisons. The first episode of Axess indicated that Cross Fusion sequences appeared this way from the outside, too. Also, Full Synchro R-Rockman in the Axess finale. Hub Style in the manga is interesting, as it a) doubles as a visual age up, and b) makes it seem as though the power is leaking out through MegaMan's helmet.
The Power of Friendship: This is what brings Mega Man back after he was deleted near the end of the first season of the show.
Soul Unisons are a more blatant example later on. Also, Cross Fusion is said to rely on the 'synchronization rate' of the Navi/Operator pair; while friendship isn't the only factor, it still seems to be a key one.
The manga focuses specifically on a small number of relationships: Lan and MegaMan, Lan and Chaud, MegaMan and ProtoMan, MegaMan and Bass. Lan and MegaMan see this trope in action the most.
Synchronization: An early power in the manga. One of the requirements for Cross Fusion in the anime.
Pragmatic Adaptation: Everyone is usually in character, the storylines are true in spirit to the games (though not taken from them), and quite a lot of thought went into designing a society around the games' play mechanics.
Why Don't You Just Shoot Him?: While the battles in which the bad guys are in a completely separate building than the Net Savors are justifiable, WWW and Regal would have won long ago if they were willing to, oh, I don't known, punch Lan and co while they're busy with their PET units? This is sometimes averted in the manga, in which Lan and Chaud take on any injuries Mega Man and Proto Man sustain due to their synchronization. The Darkloids even manage to separate Lan and Mega Man at one point, and then directly attack Lan.
The anime contains examples of:
Affably Evil: The WWW henchmen and their Navis have a strong family-like relationship among themselves, which prompted them to perform the occasional good deed.
Anime Theme Song: Several, all well loved by the fans. Some were disappointed Futatsu no Mirai never came out with a non TV Size version.
The German version plays with this, re-dubbing the English anime (well, they did that for the Ruby Spears cartoon). Still, they took the original English theme and gave it actual music, which is an all-around improvement.
Ascended Extra: Hikawa Tohru (Tory Froid) in the games is a one-shot character with a generic sprite. Hikawa Tohru in the pre-Axess anime got an original design, is Iceman's operator (instead of his father), and becomes a part of the Five-Man Band. In Axess on, he stays as a recurring character with Ms. Mari, and Rush, (to be fair, Dex and Yai were Demoted to Extra) but afterwards later he's just abandoned wholesale. An episode in Beast+ is basically devoted to how bizarre it is that he and IceMan became significant again.
Rush, as well. A random virus in the games; Roll's pet in the anime, though rather independent.
From Axess onward, Laika/Raika. Was one of the many possible scenarios in the 4th game and the second to last Team Proto Man/Blues member acquired in the 5th. In the Anime he becomes a member of the main cast, more involved in the plot than just about any other character in 4 and 5, barring the characters that were already main characters in the games. Heck, by Stream he's gotten more focus than a good deal of them! By Beast, he's a full member of the Power Trio with Lan and Chaud.
Yuriko, so much. A palette-swap in the first game. The Dragon of Axess, and a member of the squad in Stream.
Adaptational Heroism/Adaptational Badass: Mr. Higsby was a member of WWW Three in the first game. Here, he wouldn't even want to be associated with them. He's the same as he was in the games post Heel-Face Turn, but he has his moments of hilarity and heartwarming, not awesome.
Maysa, Miru, and Sal were optional bosses. In the show, they're awesome Net Agents, and during the first series, they had a lot of awesome moments and Big Damn Heroes moments too. Even in the second series, after most of the cast were Demoted to Extra, they had a brief return and they were awesome. Plus in Beast, they had their own Beyondard counterparts who were heroic like them.
Suprisingly Bass.EXE was this (the heroism part, we all know he's Badass). In the second season, he actually saved Megaman's life, fought against Grave's top member, and even fought the Grave Virus. He didn't do much in Axess and was a Anti-Villain in Stream & The Movie, but he did the awesomest thing at the end of Stream. HE KILLED... er DELETED SLUR!!!
Maylu and Roll were heroes already, but they increased in badass in the show. In season 1, they helped Lan fight battles against World Three and they beat Tory AND Maddy during the N1 Grand Prixnote In the games, Ms. Madd nearly kills Mayl in an urban terrorism attack and ColorMan spends some of his time torturing Roll, even making it into the semi-finals of the tournament. She still helped in season 2 and didn't do much in Axess, nut in Stream, she and Roll actually managed to Cross Fuse. And they said anime girls couldn't be badass. They were wrong.
Awesome yet Practical: It's in the anime where Yai's wealth nets her her collection of rare chips (in a universe where a Battle Chip's rarity is directly proportional to its power), so she can throwdown with Life Aura 3s and Hero Swords in the opening round whenever she feels like it (especially since Chip Code limitations don't exist here).
Tends to show up whenever somebody eats a whole hell of a lot; various instances abound throughout the whole series. More significant is Dex, or Dekao, as the later seasons never aired, especially in the early Beast+ episodes. His Plug In sequence is actually animated to show us the fat of his belly flopping around during his Stock Footage — No, thank you.
Baseball Episode: A later filler episode in the second season (not Axess) has Netto and company going out of their way to cheer up the One-Shot Character. For some reason it wasn't dubbed.
Benevolent Boss: Oddly, Shademan is this. When his minions fail, he simply gives their chance to someone else, never destroys able Darkloids, and he lets Bubbleman, the most incompetent, annoying Darkloid ever follow him around like he's his older brother.
Butt Monkey: Yamitaro Higure/Mr. Higsby and Masa/Maysa. Usually in the butt of each other's actions due to their feud over Mariko-Sensei/Ms. Mari.
Cain and Abel: Count Zap and Gauss Magnus is one villainous example. Also, Ms. Mari and Ms. Yuri.
Collector of the Strange: JunkDataMan. He lives in an abandoned space station and uses it to collect space debris for his collection. He once tried to "collect" Yai's space shuttle and space station, until MegaMan and the gang showed him what he should collect.
Conspicuous CG: StoneMan.EXE and GravityMan.EXE are the only navis that are never shown in the regular, hand-drawn, cel-shaded animation style. Also, the RockCube battlechip and every explosion dust-cloud in the series.
The Cybeasts in Beast are both in CG; it shows up a lot in Beast and early Beast+.
Nearly every scene in Beast where there's an ungodly amount of viruses charging at the heroes, the viruses themselves will just be CG duplicates of one another. Used sparingly, probably for budget reasons.
Continuity Nod: Despite not using a Filler Villain (yes, Regal is the bad guy), the Streammovie could be considered totally Non-Serial with the exception of Baryl's PET getting nearly crushed—the cause of that weird crack across its face all series—and Bass getting left alone with the Nebula Grey (that nod doesn't show up until Stream's ending, when Bass shows up with newly-absorbed powers from the Nebula Grey).
For a more comical example, in Rockman.EXE we have Aki-Chan's hit single Install Your Heart. Ever since the episode that first introduced Aki-Chan, any time any character starts singing, whether it's on stage or just a character singing to himself while he works, it will be that song. It got so bad that the fansubbers stopped translating it, instead putting text saying (I think we all know what this means by now.).
Well, that only happened once. What fails to be remembered is that this particular instance occurs when Hinoken is singing the song.
Another humorous example is Enzan/Chaud and Raoul's disco outfits. Used once in Axess as a disguise in order to hide their identities from Netto/Lan, thought to never be seen again after that due to how ridiculous they looked and how out of character it was for Enzan/Chaud to wear something like that. Until Stream that is, when they use them to do some undercover work. Hilarity Ensues.
There's an episode in which Mega Man is severely damaged, so Lan is used as a base in order to help rebuild his body. The process is not pleasant for Lan, but it works. This is most-likely an allusion to the fact that in the games Mega Man was based off of Lan's deceased twin brother, who died as an infant.
Also, a cute little feline tends to make the rounds in Axess and Stream. In Axess, it stays with Maylu for a bit, which makes Rush jealous. In Stream, Yuriko takes care of it for awhile.
Demoted to Extra: Neo-WWW members Rei Saiko and Sunayama barely get any screentime in Stream, and when they do appear, it's always as second fiddle to either Inukai or Narcy. At least Sunayama got a single episode all to his self. Saiko was not so lucky, a shame considering he was voiced by Nobuyuki Hiyama. Also, Ascended Extra Tohru, from Axess on.
The Ditz: Our hero has a few moments. For example, in the N-1 Grand Prix, Enzan is shocked to see Netto and Rock Man putting up a fight, given their chances were infinitesimal. Netto proudly responds that math is his worst subject.
Don't Call Me Sir: "-San Wa Iranai!" (No need for -San) in the Japanese version. "Just Famous" in the English version
Fan Nickname: Disco Enzan and Afro Enzan are the two most commonly used names by most fans to refer to Enzan when he is wearing his
Meiru is called the pink fiend by the Yaoi fandom
Fanservice: Rare, but when it happens, there's plenty of it for the boys, girls, moms, and dads to enjoy. Expect the basic swimsuit scenes to have the male characters mostly topless while the girls generally use the same swimsuits.
Beach Episode: A pair in the second season, although the second one is more about dressing the cast up in relatively skimpy Idol Singer outfits. A late Stream episode was ostensibly about putting a whole slew of the female cast in swimwear. None in Beast, Beast+, or Axess, but that's because they use...
Hot Springs Episode: A repeat focus in Axess. Tohru, Mariko, Chisao, and Rush form a Hotspring Appreciation Society of sorts. This at least once sees a selection of the characters in a Modesty Towel apiecenote Lan, Chisao, Mayl, Mariko, Tohru...and Chaud (!). [[BloodKnight Tamako, who appears in episodes that do have hotsprings, is too busy trying to pick a fight with Lan to waste time looking sexy.]] or in swimsuits. They show up again in late Beast+, twice. Mariko, Yuriko, and Tamako all appear in a hotspring moment for all of half a second near the end of Beast+; and a few episodes before that, we got a nicelongshot of Tamako on her own; primarily to demonstrate that since the real MetalMan is currently hanging out with her in the hot spring, the one attacking Net City is fake.
Pool Episode: An episode midway through Beast+ sees Lan and friends relaxing at a local water park, unaware that a malevolent weatherman (Vic, from Battle Network 6) is out to misuse miniroid technology to make them rue the day they laughed at his Weather Predicting Fail.note Meiru, Shuuko, Mariko (at one point using Dekao as a raft when the pool turns into a whirlpool).
Miscellaneous: Midway through Stream, an episode opens in a posh Health Spa, where Lan and Mayl are hanging out.note Mayl's sporting a slightly classier one-piece unique to the episode. The episode, however, is about Manabe (see Mundane Utility below), who rocks a pair of tight shorts and sweatsuit top for her Workout.
Fighting from the Inside: Subverted in Roll's example above; Mega Man/Rock Man tries to use The Power of Friendship to try to get her to snap out of it. It seems to work for a few seconds...but it turns out that she was just trying to get him to let his guard down.
Enzan/Chaud gives the trope new meaning when he crossfuses with Dark Blues/Protoman in order to get in and drag him out..
Filler: Most of Stream, but every season has a couple of these here and there.
Flanderization: Meiru grows increasingly, ah... expressive as the series goes on, which is generally accompanied by a growing tendency to behave immaturely. In the early seasons, she was more or less the Only Sane Man of the crew (stuck in a group with Lan, Dex, and Yai), and generally much Closer to Earth than Lan. With the major genre-shift that happened in Axess, she was assigned a bundle of extra cutesy character traits that became more and more exaggerated with each season. Near the end of Beast+, she actually breaks down crying over a bag she just bought when the bow falls off — pre-Axess Mayl would've simply sowed the bow back on without any fuss.
Roll is treated no better; she essentially acts as though she's Mega's one-and-only from Axess on. Her own personality is also heavily simplified and has more whiny behaviors.
Also, during his introductory arc in Axess, Laika is much nastier to Lan than in the gamesnote And by "in the games", we mean that this is the guy who punched Lan in the stomach after meeting him; he is consistently and unendingly condescending about Lan and his abilities (and is just fine taking all the credit for a successful mission in which Lan and Mega nearly died against VideoMan), and even after Lan and Mega Man save the day, he still refuses to allow for any contribution Lan makes, instead only acknowledging to Mega's impressive ability to Double Soul. This gets fixed eventually, but damn. Jerkass alert.
Lan caught this smack in the face in Axess too (a lot of that Axess-itis going around, you notice?). While certainly no supergenius, Lan was competent and aware of his surroundings and nearly managed to piece together Commander Beef's true identity during the N-1 Grand Prix (though no one believed him and Miyu bailed Masa out, anyway). Come Axess, Lan became a massive Idiot Hero with an ego that repeatedly limited his effectiveness... and he suddenly had absolutely no idea that Masa and Commander Beef were the same person (which everybody else suddenly knew as obvious fact, just as they knew Black Rose and Miyu Miyu were Saloma and Miyuki).
Roll, after she's freed from the Devil Chip near the end of episode 19.
Roll: [thinking] Good to be back... to my old self again.
Who could forget Mega's restoration during the PharaohMan arc?
Heel-Face Turn: Arguably, the WWW minus-Dr. Wily became this in the middle of season two of the original series, though Mr. Match, since Grave/Gospel's FreezeMan.EXE deleted FireMan.EXE and Count Zap because Grave's Dragon is his arch-nemesis brother stand out in particular.
From InuYasha: Sesshomaru is Proto Man, Sango is Sal aka Black Rose, Miroku is Elec Man, Bankotsu is Bass, a small bit villain from InuYasha-Hiten...voices Mega Man, Burner Man in Axess was voiced by none other than Richard Ian Cox.
NT Warrior could be renamed, "An InuYasha VA get together"
Mega Man is Haseo. He's also used to playing games like an ace.
Lan's dub VA also did the main character from Dragon Drive, and MegaMan's VA was the cool-kid rival.
Attempted in a first season fight where Roll is turned into an evil dominatrix by a corrupted chip. It fails miserably. Roll is only restored by purging the chip from her system manually.
Instant Awesome, Just Add Dragons: The Salamander Battle Chip wraps its user in a dragon made of fire, which not only does damage, but enables them to fly — naturally this is used only for climactic moments of awesome. It's so awesome that Lan and Mayl feel Yai is misusing it when she uses it merely to wipe out some smallfry viruses.
Apparently it provides some kind of shielding as well; Crossfusion!Lan uses it to follow BurnerMan into the pool of magmabeneath an active volcano because it will let him "get hotter than the magma." The best part? '''IT WORKS'''.
Jerk Ass: Chaud Blaze and Protoman were like this to Lan and Mega Man in the original series. Laika Took a Level in Jerkass over his Game incarnation, and trust us, that's saying something.
Jerk with a Heart of Gold: On the other hand unlike in the games, Chaud and Protoman eventually began to warm up to their rivals much earlier. Even to go as far as to save Mega Man not only once but twice. In Axess however, Chaud became friends with Lan.
Same can be said for Dex except he was already a jerk with a heart of gold earlier on before Axess.
Just a Kid: Arashi said this about being defeated by Lan.
Lightning Bruiser: SkullMan in the anime. Lan and MegaMan only win when Miyu forfeits.
Mundane Utility -> Be Careful What You Wish For: Asteroid NetNavis can translate their power into the Real World with devastating ease. They are also used for some of the most hideously banal things in the history of superpowers... until they break off from their operators (usually after the Dimensional Chip is used for the first time).
PlantMan helps his chosen Operator avoid having to eat his vegetables...eventually ruining Japan's homegrown agriculture, and then its international commerce to keep edible vegetation out of the country.
GravityMan is used by a pair of lowlife crooks to give Manabe weight issues. (They went so far as to have Gravity Man drag a submarine down to the bottom of the ocean in the plot — again, to give Manabe weight issues).
Must Have Caffeine: If you see Enzan/Chaud consuming anything, chances are that it's coffee.
Apparently he also puts ten sugars in, according to a mid-season Axess episode. That explains how he manages a schedule like that, anyway...
No Ending: Beast+ (and with it, the entire anime) just ends. We never find out what happens to the characters, and we never see the fallout of Cache's plot. All we are left with are a string of questions and subplots that are never going to be answered since EXE is pretty much dead.
Post Script Season: The original anime was just The Anime of the Game, for Battle Network and Battle Network 2 (and a littlebit of 3). Axess, which builds on the original two seasons, but significantly branches out, is this by definition. This carried through until the end of Beast, which ended rather satisfactorily. Beast+, which came after, ended up resorting to culling leftover characters, plots, and powerups from the games, most notably the Gaiden GamesNetwork Transmissionnote A side-scrolling Platform game set between Battle Network 1 and 2 that introduced us to the Battle Network version of Zero. and Phantom of Network.note A Japanese Only cell-phone game. And then the screen went dark.
Non-Idle Rich: Enzan/Chaud is the vice president of a major company, the son of the president of the aforementioned company, REALLY rich. Yet he works for the Net Police as a Net Savior.
Rich Bitch: Yai/Yaito, even though she's one of the heroes. Also Ms. Millionaire/Ms. Millions, who combines Mysterious Woman with The Vamp. Her Beyondard version is actually dirt poor.
Screwed by the Network: The airing times were often changed constantly. The series was abruptly canceled right in the middle of a big story arc and left hanging.
The English dub of this show (and to a somewhat lesser extent Axess) was considered to be a big victim of Kids WB's management when some fans tried to defend ShoPro. Why would they do that? Simple: Sho Pro's dubs on Toonami, namely Zoids and Hamtaro, were often deemed to be far better dubs. Basically in short the English dub most likely would've gone better if it was made for Toonami.
Ship Tease: There was plenty of this between Lan and Maylu and, likewise, Mega Man and Roll (Axess even through Lan and Maylu into a date at a theme park). By 'Stream', the Ship Tease shifted towards Laika and Pride, though by the end of the series, there was major Ship Sinking between the two as nothing came out of their relationship.
Shout-Out: Axess reveals that Laika has, or at least is fairly close with, a dog. Who looks exactly like the picture provided, is one of Sharo's national heroes, and might have been left to die by military officials before Laika disobeyed orders to save her. Minor example of Heartwarming In Hindsight.
Tournament Arc: When not fighting good or evil to the death, Navis often fight each other in controlled settings. This in particular is the second to last arc of the original anime, and certain individuals have a keen interesting in bending the outcome to their purpose. However, the events happen before they were anticipated, and the Final Arc of the first season is damage control taken Up to Eleven.
We Can Rule Together: Dr. Regal briefly offers this to Lan during the final battle, saying that "he wants him by his side." Lan refuses.
The Worf Barrage: Yai likes to demonstrate her wealth (her father's wealth, mind you) by throwing down incredibly rare and proportionately powerful Battle Chips for kicks. Because she has no battle sense whatsoever, this can lead to absolutely humiliating defeats, such as when she has Glyde deploy a Paladin Sword against Number Man, lose to a Barrier, and then proceed to lose the fight.
Vague Age: Laika. He's apparently a Lieutenant and can pilot aircraft, yet looks like he could be 18-years-old at the most.
Chaud has a little bit of this, too. He's treated as older than Lan, but by how much isn't clear.
Visual Pun: Late in the second season, during HeatMan's debut, his body is in a "sealed" form, not fully ready to be Operated. The seal takes the form of a binding chain... so, ChainedHeatMan?
Writers Cannot Do Math: In one episode of Axess, Numberman, the Navi who loves math above all else, is tied to a virtual bowling pin while an evil Navi is knocking down pins one at a time. Numberman calculates the odds that each ball launched will hit his pin - and gets the math wrong. Even assuming that the ball will only knock down one pin, and that each pin is equally likely to be that one (a generally invalid assumption when bowling), the odds would be 1 in 10, followed by 1 in 9, 1 in 8, etc, or 10%, 11.1%, 12.5%, 14.3%...The numbers that Numberman come up with are 10%, 20%, 30%, 40%...
Arc Welding: Dark Power is involved in the the third, fourth, and fifth games' arcs, and retroactively involves itself in the second's since whoever turned Sean into Kei Yuki was after the same information Sean was looking into when he was studying Dark Power in Netopia.
Bash Brothers: MegaMan and ProtoMan, often. Sometimes MegaMan and Bass.
Battle Couple: Roll helped out with some virus busting efforts early in the manga.
Battle Aura: The activation of Full Synchro will give us a brief flash of this.
Bedmate Reveal: A variant. The arc in which Navis begin to appear in the physical world begins with Lan waking up, getting out of bed, then looking back at his bed to find that Mega Man laying there, also half-asleep and just getting up.
Big "NO!": Mega Man does this when the Darknoids threaten to murder Lan in volume 8.
Blade Brake: Briefly seen in the bigass Fight Scene from the Takamisaki Manga between MegaMan and Bass GS — who, for reference, are flying through the airspace of the real world (Dark Power has formed something of an impromptu Dimensional Area). At one point, Bass punches MegaMan so hard he plummets straight down; MegaMan catches himself by sticking his sword into the side of a building, and then rockets back up to meet Bass...only to once again get the snot beaten out of him. Again.
Canon Foreigner: Inspector "Slick Daddy" Oda, Lan's and Mega's liaison with law enforcement. He's a significant figure for the first half of the manga, but disappears without a trace or a mention once the Darkloids arrive.
Dangerous Forbidden Technique: Hub Style is this at first. It puts Lan in a critical condition, with all of his vitals maxed out, and Mega Man goes into an unstoppable rampage. Later on they manage to get Mega Man under control—somewhat—but it still amplifies the injuries Lan sustains.
Day Old Legend: In the Manga, Bass Cross Mega Man is called the "Legendary Berserker". He first showed up, like, thirty seconds before his christening.
Darker and Edgier: Compared to the source. Lan starts off as a delinquent, enjoys Fight Clubbing, and there's plenty of Deconstruction going around. Lots, actually. Lan and MegaMan's bickering can get downright nasty. Lan's Delinquent tendencies urge him to accept when invited to attack the board of education for some thrills. Synchronization isn't unambiguously positive like in the later games, such as when MegaMan's first Super Mode and Lan's broken PET put the latter in a coma. ProtoMan kills a NetNavi in cold blood after it begs to be spared. Chaud grows incredibly jealous of Lan's skills and potential. Bass exploits Lan's and MegaMan's desires To Be a Master so he can later feed on their growth. The Ameroupan Army puts MegaMan on its Criminals At Large list for his ability to Fusion Dance. ElecMan's pre-programmed abiding loyalty to WWW grates on his Operator's nerves so much he gets disowned.
The manga also takes advantage of the Net Navi's being made mostly out of data, which means more violent fights. Indeed, most of the battles in the latter half of the manga are downright brutal.
Lighter and Softer: Over time. The uplifting nature of the Shōnen genre seeps its way into the manga, usually through the brighter, cheerier Art Evolution and increasingly common gags. A famous one is when Lan and Chaud first get to Netopia, Lan immediately ignores Chaud's warnings t be careful and drags him around in search of food...eventually deciding on the biggest hamburgers he can find.
Die or Fly: There lies a temple at the apex of the Undernet, guarded by PharaohMan, in which great power may be unlocked. The challenge is that the power must be unlocked during combat against four warriors who appear in the challenger's image, but are individually enhanced by the Style Change. Most people who fight them... tend to not get back up again. Lan and MegaMan not only succeed at the challenge and unlock a Style Change, they manage to unleash the Grandaddy of them all: Hub Style.
Face of a Thug: Raoul'snote :A student of Mr. Famous. face is so terrifying Lan and MegaMan immediately assume he's a villain (and are quite stunned when he suggests they guess again). Takeo Inukai, however, beats him at his own game...in more ways than one.
Ahh!! That face!! Scarier than Raoul's !!!
Fight Clubbing: NetBattling Licenses are only available to individuals over the age of eighteen. ACDC's youth have a damn good time nonetheless. Lan enjoys something of a reputation in this crowd, especially after he and Mega Man defeat Bass.
One early scene has Roll clear the house by raising a false alarm about a Net Battle Raid. Clearing the various Net Navis out allows her to deliver an e-mail from Mayl to Lan and to flirt with MegaMan.
Finger-Lickin' Evil: Evil!Mega Man strikes his tongue out, licks his lips, or one of his fingers in just about every other panel he's in.
Fusion Dance: A variation. MegaMan's later power-ups via the Double Soul ability extracts everything but the barest dregs of a given NetNavi's data, leaving them as entirely vulnerable shells prone to attack. At one point BubbleMan has to grabProtoMan and run away from the blast zone, bonking his head on the ground a number of times, much to Chaud's chagrin.
In the final arc, MegaMan can assume a Beast form modelled on Greiga after extracting a portion of its power. Of course, that's assuming he can get a handle on it.
Recurring Extra: Whenever the local Navis are up for a fight, look to see a lot of familiar faces.
Obfuscating Stupidity: Lan's not dumb. Lazy and unmotivated, certainly, but a damn good fighter nonetheless. When presented a free helicopter ride (see Umpteenth Customer below), he immediately gets psyched up and goes along with it before Chaud can even finish telling him to be careful. And the ProtoMan gets an email about how Lan knows what he's doing.
Early on, Lan deliberately plays up the idea that he's an emotional nutcase to pull out of the limelight after news reports identify him as one of the two child prodigies who saved the world together.
Even before that, Lan comes to school only to find the gates locked. Two men tell him that school's been canceled for the day, so he runs off, elated. Then he comes running back and manages to jump the gates, realizing that something was up. Turns out he was right.
Princess for a Day: Mayl, Yai, and Mari all seized the opportunity to fancy themselves up when the class got that cruise line invitation. Yai and Mari were out to look pretty, whereas Mayl was out to look pretty for someone.
Style Change in general is considered to be this in-universe — a NetNavi's skills spontaneously evolve to better take advantage of their Operator's fighting style. Lan and MegaMan managed to get their hands on the greatest of them all. ProtoMan gets a unique "style" when Serenade grants him the Muramasa.
Super Weight: MegaMan, ProtoMan, and Bass are basically on a track of constant ascent, mostly so they can have more kickass fights with each other. By the end of the series, each of them is easily level 4, possibly level 5.
The Only One Allowed to Defeat You: Happens a lot between MegaMan and Bass in the manga. Usually lampshaded. After their third big fight they made a promise (while Bass was on fire, having taken a bullet for MegaMan) that they'd go at it again someday, and that the other had better stay alive till then. This leads to one saving the other a few times, usually followed by a reference to said promise:
Bass:Until the day... I bring you down...stay in the game! Show me... you can survive... And one day I will KILL you!! This is...what unites us!!!
Needless to say, they both take this promise to the extreme sometimes; with MegaMan and Lan charging an enemy stronghold to rescue Bass and later letting MegaMan's Evil Twin land hits in an "I Know You're in There Somewhere" Fight manner to wake Bass up, while on Bass's side we see him initiate a Fusion Dance with MegaMan to save his life, despite socking him not even a minute ago for merely suggesting the idea in the first place. Not to mention all the times Bass helps fight the Big Bad of whatever arc he decides to show up for.
Bass:No... I won't let you go... without my permission! I'll be the one to kill you!!! Don't forget that, MegaMan!!! Don't forget our bond!
The Worf Effect: In full force in the manga. Its particularly bad since the stories had a tendency of introducing new bad guys literally just after the last ones were defeated, with the heroes saved only by a new set of allies arriving on the scene. Why these allies have never bothered to show up before hand is never explained.
Tournament Arc: Averted, interestingly enough. It's not that Lan and MegaMan are trying to stick to Fight Clubbing, it's that they're avoiding the extra publicity — SharkMan is not particularly happy that they won't showing up.
The arc that corresponds to the 6th game is ostensibly a "tournament", though its more of a Free-For-All. MegaMan does not take kindly to being forced to fight his friends and ESPECIALLY not to the fact that they suddenly all have absolutely no problem with killing him.
Later, in the epilogue, MegaMan actually loses during the preliminary rounds of the newest tournament - everyone who watches assumes he's trying to give the weaker participants a boost, Lan himself wonders if Net Battling's worth getting excited about anymore, but ProtoMan shows up and calls him out on how he's been given a lot of credit for heroism when he just lost like a chump. Finally presented with a fight worth getting excited about, Lan and MegaMan prove exactly how much badass they've been holding in reserve. The crowd approves so heartily they actually invent the Tera-Class specifically for the fight.
Trickster Mentor: Mr. Famous revels in it. He deliberately antagonizes Lan and Chaud to ensure they're itching to prove themselves when they cross Serenade's path. Serenade teases Mr. Famous about it.
Umpteenth Customer: There's a scene in the manga where Lan is told he's the one millionth customer of a restaurant, so he won a free helicopter ride from the Ameroupan Charlie as a prize. At this point, he and his friend Chaud are on the run from the government because of Mega Man's new powers, which they fear. Once Lan goes up in the helicopter, he reveals that he knows that this whole "millionth customer" was a sham, and that this is an attempt to kidnap him and draw Mega Man out, but he's willing to do it so that he'll see Mega Man again. And then Charlie wonders what the hell he's talking about.
Vitriolic Best Buds: Lan and Mayl. A LOT. Early chapters see them arguing furiously with each other, and even brawling on the floor. Of course, Mayl's a fair bit more developed in the romance department then he is, so it turns into Belligerent Sexual Tension every now and again, like when she deliberately attempts to get Lan's attention on the cruise ship, only for him to tease her about wearing frilly stuff in cold weather. She takes a moment to stretch his face out.
Also Lan and Chaud, especially in the early parts of their partnership. They actually spent most of their first encounter with Bass fighting each other more than they were fighting him because of this. It trickles down to Mega Man and Proto Man too, but aside from when Lan is in Full Synchro with Mega Man it's mostly on Protoman's end due to both him and Chaud having a shorter fuse than their game and anime counterparts. Later during the Nebula Arc this also develops between Lan and Dingo.
Would Hurt a Child: Whereas the anime mostly averts this, with the non-human Mega Man doing most of the fighting, the manga has a lot more scenes of Lan getting severely injured. This is mostly because the synchronization means that an injury to Mega Man spreads over to Lan, and Lan can also enter the network at times as well. Darkman even directly attacks Lan at one point. Needless to say, Mega Man is NOT pleased when this happens.