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YMMV / Tomb Raider: The Angel of Darkness

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  • Base-Breaking Character: Kurtis Trent. Some see him as interesting due to being one of the few playable characters in the franchise apart from Lara, being a capable fighter and his backstory (psychic raised by psychic monks). Other franchise fans don't like him seeing him as one-dimensional and hard to relate to (his backstory isn't fleshed-out), as well as considering him shoe-horned in to act as a love interest for Lara (his role as a Love Interest for Lara being admitted by Word of God). The Unresolved Sexual Tension between him and Lara, and how it was implemented into the game, didn't help and also divided fans between those who thought Lara shouldn't have a love interest, those open to the idea but who objected to Kurtis and those who really liked Kurtis. He also attracted a particular fanbase around himself - as detailed in the Estrogen Brigade entry below.
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  • Complete Monster: Pieter Van Eckhardt is easily the most evil opponent Lara has had. He is not only a remorseless Serial Killer who collects alchemically altered body parts from his murder victims, he also systematically betrays and kills the other members of his group to make sure his secrets remain hidden. He seems to inspire loyalty solely through fear.
  • Does This Remind You of Anything?: Kurtis Trent's first two encounters with Lara involve him watching her from the shadows then mysteriously leaving without a word. In the third encounter, the well-known disarming scene it looks like he's feeling her up while holding a gun to her head. Even considering the circumstances, Kurtis' actions up to this point are eerily similar to those of a stalker and a sexual predator, especially since every other male character in the franchise (also counting the reboots) who gets Lara in a similar position before or since is a villain and/or a pervert.
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  • Enjoy the Story, Skip the Game: Even in spite of the amount of content that was cut, this game is considered among fans to have the strongest story in the original continuity.
  • Ensemble Dark Horse: Janice is surprisingly popular for a minor character.
  • Estrogen Brigade: Though a divisive character, the introduction of Kurtis Trent most definitely led to a spike in the amount of female fans for the franchise. To the point there used to be an actual Kurtis Trent Estrogen Brigade fanclub with its page and forum, lasting for almost 14 years after the game premiered.
  • Good Bad Bugs:
    • If one completes Parisian Back Streets, execute the Level Select cheat and repeats the level, it's possible that at the end of the level, rather than progressing to the next level, one can instead continue to play through more of the training level, which includes hints that would otherwise not be provided to you.
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    • In the Galleries Under Siege level, if you crouch in front of the case with the masks and hit the action button, you can grab all three masks and use them in later levels, which comes in handy especially in underwater sections.
  • Funny Moments: Arguably, choosing the most Jerkass options possible during dialogue counts, if only to hear Lara Croft be a complete ass to random strangers. Even when the player isn't in control, Lara gets a few gems:
    Lara: [Approaching Janice, a very obvious hooker] Not a lot of passing trade at this hour?
  • Memetic Mutation:
  • Misblamed: Despite what some may say otherwise, Core Design are not to blame for the failure of Angel of Darkness.
  • Narm: If you pause the game just as Lara dies, her death scream will loop infinitely in the menu.
  • Player Punch: Von Croy's death at the beginning. There's also the apparent demise of Kurtis.
  • Sequelitis: Along with Chronicles, this is usually ranked as the worst game in the series. Fans are divided between those who consider Chronicles to be the worst for being boring and extremely formulaic, and those who consider this game to be the worst for its overall terrible execution.
  • Tearjerker: Von Croy’s death in the beginning of the game. What makes it even sadder is that they never made amends after what happened in Egypt.
  • That One Boss:
    • Brother Obscura in The Hall of Seasons level. Lara has to defeat him in order to grab the Obscura painting, but the only way to get it from him is if he is completely immobilised, which only lasts a few seconds and if he touches Lara, her health depletes.
    • The Cleaner in Von Croy’s apartment. He is hired by Louis Bouchard to take out Lara, and he comes in all guns blazing just to kill her. When Lara gets to the final part to kill the cleaner, she is surrounded by lasers lined with explosives. If the cleaner’s ammo hits Lara, she stumbles onto the laser and ends up dying.
    • The One-Winged Angel form of Kristina Boaz. The controls are a bit messed up, and the game gives you no hint about what the hell you're supposed to do. Made worse by the fact that you have to fight the two hardest bosses in the game Boaz and Proto with Kurtis, who is only armed with a wimpy pistol and a few clips of ammo. Lara has all the nice weapons and tons of ammo, but doesn't really need it.
  • They Wasted a Perfectly Good Plot: A common consensus amongst fans is that while Angel Of Darkness was a train wreck in terms of gameplay, the storyline and atmosphere were some of the best in the series.
  • Vindicated by History: With all the backroom deals around the game's release date and malicious mistreatment of Core by Eidos being fully exposed, much of the franchise's fans have become much more forgiving toward the game. Sure, the game is still a barely functional wreck, but its story is still widely regarded as being one of the best in the franchise, to the point where the Crystal Dynamics games tend to catch flak for its weaker handling of darker themes compared to Angel of Darkness.


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