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Trivia / Tomb Raider: The Angel of Darkness

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  • Breakaway Pop Hit: The game has a tendency to be forgotten compared to others in the franchise, but the promo song "Angel of Darkness" has become popular. It helps that the song isn't actually played in the game itself, distancing itself more from the source.
  • Christmas Rushed: The game was in Development Hell for a while, and then ironically rushed out for the Christmas season, which was one of the reasons the game had a ton of cut content and bugs up the wazoo. To get a sense of the sheer amount of content cut, the final game only included 2 stripped-down versions of locations, of which 4 were meant to be in the game. In other words, over 50% of the original concept was cut. To make matters worse, the game didn't make it since it wasn't released until February of 2003.
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  • Creator Killer: The game's critical failure due to a number of reasons angered both Eidos and Paramount (the latter blamed the underperformance of Lara Croft: Tomb Raider: The Cradle of Life on this game), and led to Eidos removing Core Design from the franchise and ending their relationship with them. This subsequently led to Core ending boss Jeremy Heath-Smith's career with the firm and started the dominoes falling to them losing their relevance in the gaming industry and finally, leading to bankruptcy in 2010 as tiny branch of Rebellion Developments.
  • Executive Meddling / Screwed by the Network: One of the most infamous examples in the game industry. Eidos Interactive initially kept pushing Core to rush the game out in time for Christmas (after it had already been stuck in Development Hell). As they had officially announced this desire in November, Core obviously couldn't deliver on this promise in time. They instead managed to convince the executives to slate the game for a November 2003 release. Eidos initially agreed to the terms and left Core to their work, but almost out of nowhere, Eidos suddenly declared in late March the following year that the game will be published before summer vacation, regardless of whether or not the game was in a finished state, completely ignoring that production of the game wasn't to wrap up until August. By mid-May the game was prepped for launch and ready for press releases, even with Eidos being fully aware it was nowhere near being finished or polished. And after the game obviously bombed and was taken to task for its pretty clearly unfinished state, Eidos pinned all of the blame on Core. To add insult to injury, Tomb Raider was largely considered to be one of Eidos' flagship franchises and they intentionally screwed it for no apparent reason.
    • There was a reason for it: Eidos was facing serious financial troubles at the time. For several years, the entire company was kept afloat almost entirely thanks to the sheer amount of revenue being generated by the Tomb Raider franchise, the returns of which were decreasing with each subsequent title, followed by two straight years without a single new Tomb Raider game. By late 2002, Eidos was one step away from outright bankruptcy, bouncing checks and doing a lot of creative accounting in a desperate attempt to keep themselves from going under. The sudden reschedule in March 2003 was done solely to close a tax report for 2002 without actually revealing to the public that they were in deep debt. Nonetheless, the heads of Eidos were perfectly aware the June release date was simply impossible to meet without the game being an utterly unplayable, disjointed mess, but from their perspective it was simply more feasible to sell a product that was an Obvious Beta in the second quarter of the year rather than go bankrupt before the fourth quarter even begins. As history shows, that didn't end quite so well for them in the end.
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  • Not What It Looks Like: During the location hunt in Louvre, people from the design team were ultimately surrounded by guards and had to deliver an official explanation to the curators they are game developers and are definitely not planning a robbery. It is doubly ironic, given Lara does perform a robbery in the museum.
  • Saved from Development Hell: Despite starting development around the time of the third game the game suffered greatly from this, and led to Core Design being fired by Eidos. Location hunt in Paris went so out of control there was no money nor time left to perform one in Prague. And most of it was left on the cutting floor anyway due to the change in release date.
  • The "The" Title Confusion: Even on this very wiki, you'll often see the subtitle for this game written as "Angel of Darkness" rather than "The Angel of Darkness".
  • What Could Have Been:
    • While Core was guilty of missing all the deadlines in 2002, ever since the deal for November '03 premiere was made, they were working perfectly with the agreed schedule and would most likely deliver on time, with all the Dummied Out content ending properly implemented.
    • Jean-Yves was planned to appear in the game and would be killed in the start, but due to Core having to hastily remove the character in Chronicles to avoid the real life person from suing, Werner von Croy was used instead.


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