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  • Anvilicious: While possibly justified for reasons similar to another hero franchise, the views on gender politics get a somewhat heavy-handed in-game discussion (see Stop Being Stereotypical) in The Hero Project.
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  • Author Filibuster: In Hero Project, you can choose to deliver one when confronted with the author's own Anvilicious LGBT Author Filibuster.
  • Broken Base:
    • The Redemption Season, by virtue of the above. Those that were bothered by the occasional Author Tract in the first series downright hate the second due to the prevalence of the trope, while others don't mind it being more integrated into the plot.
    • The reality TV aspect of The Hero Project was either a fun way to disguise the game's main plot and integrate the overall themes of social responsibility vs. the desire for fame or a lame, forced excuse to keep the plot treading water while throwing contrived drama at the player that, given how many of Zachary Sergi's other projects incorporate similar mechanics, reeks of Author Appeal. The choice to have the sequel focus on the reality TV aspect completely is equally contentious, with some feeling it works better on its own, without a broader plot to clutter, and others that without that plot to keep it focused, it sometimes goes a bit too far off the rails.
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  • Crack Ship: It is possible in Herofall to start a relationship with Prodigal of all people. The game also mercilessly Lampshades just how insane this is.
  • Draco in Leather Pants: Unfortunately, some of Prodigal's fans tend to downplay or ignore her psychopathic traits. There were even those who wanted her as a romance option. Much rejoicing ensued when she did become one, though thankfully the writers were able to neatly dodge this trope.
  • Ensemble Dark Horse: Out of all the sidekicks, Tarana Rain is the one most people like, for being the most developed and the most sympathetic. The author seems to have noticed her popularity and will apparently be giving her a large role in the later games of Redemption Season.
  • Fan-Preferred Couple: Black Magic is the favorite Love Interest, thanks to being a tragically flawed but still sympathetic character, the Character Development and heartwarming moments that come from their romance, and the overall drama their relationship brings to the plot.
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  • Fanon: The theory that Black Magic Took a Level in Jerkass in the second game because they were being blackmailed by Rexford is commonly accepted among the fanbase.
  • Flanderization: So, so many characters, most notably Prodigal. She's already a villain-sue and annoying to many, but the sequel takes away everything and turns her into a chicken-obsessed annoyance. And why? Because the author thought it's what the fans want.
  • Foe Yay: Jury with the PC. The PC lingers over his looks at least once, some of their banter toes the line of flirtatious, with him calling them "cutie"/"stud", and at the end of the first game he sends them a shirtless photo of himself as a "taunt". The PC can even aggressively kiss him in the third game.
    • Prodigal has been obsessively stalking the PC for years and has a shrine to them set up, even calling them her sole reason for living. For them, though, it's strictly No Yay, as they are understandably freaked out by her behavior.
    • Ultimately averted for both, however, as the chance to take their Relationship Upgrade only comes after you stop being enemies.
  • Fridge Horror: If you've done everything as well as it's possible to do in The Prodigy, things have worked out mostly okay at the end. Your identity has been outed to the world, and your elderly caretaker is shaken up and somewhat injured, but otherwise all right for now. You've been offered a place to stay in the tower of the local super team, and wound up with a significant other. That sounds all well and good, but wait...do we know any stories that start like that?
    • Related to Stupid Sacrifice below: No one on the team seems to have an idea about the villain who fired the missile. No one but producers, who were also, for some reason, coordinating the entire effort. And what did they also do, upon knowing there is a dangerous villain to face who can create heat-seeking missiles? They sent the only available ice-manipulator elsewhere. And apparently the entire thing is being broadcasted. How much damage and harm are thy willing to do for the ratings?
  • Fridge Brilliance: A lot of the Anvilicious AuthorTracts present in Redemption Season can actually be justified in that a lot of Reality TV contestants usually lie about or play up events in their life prior to being on the show to garner sympathy note , which some of the contestants could be doing as well.
  • Game-Breaker: The MeChip Warning System. It basically removes any kind of difficulty from the battle sections of the game, as it outright tells you what the best options are for which scenario. It even gets a buff in Redemption Season, where it also helps you navigate the political and alliance sections of the game. The downside is that it costs a lot of money, so much that unless you saved Sonja in The Prodigy you won't be able to get it at all (Of course, unless you fork over an extra dollar to get it as an in-app purchase)
  • Growing the Beard: The first game is seen as the weakest of the three in terms of being an actual CYOA game, as while it is well-written, it offers the least amount of meaningful choices and sometimes even railroads you into doing things you don't want to. The second game began to grow the beard and the third is when the beard really came into its own, with both offering an increasing amount of variety in decisions, stats, and character interactions.
  • Guide Dang It!: Want to both save Miss Boss' life and get the final treatment needed to save JK? Well, hope you spent the game maxing out a stat that's completely unrelated to the situation at hand so your cryptobiosis powers work as necessary to achieve said result. More specifically... 
  • Nightmare Fuel: The unavoidable fate of Miss Artillery in Herofall. She's trapped in a tube, with acid piped in at the bottom, slowly dissolving and melting alive, screaming all the while as she sinks deeper and deeper until she's completely dissolved. Just...holy slugger.
    • Also during Herofall, it's become standard for the law enforcement to carry around guns meant to temporarily or permanently suppress Powers. Powered individuals are required to show up for "testing" at the Infinity Regulator, and can be killed if they fail to show up. Finally, when you infiltrate the Meek's headquarters, you find plans to make concentration camps and mass graves. Is any of this sounding familiar?
  • Paranoia Fuel: Prodigal turns out to have kept an insanely detailed amount of tabs on the PC's life, up to knowing how they did on their drivers' test and the posters they have on their bedroom walls. She did this for years without them once becoming aware or even suspecting something was amiss.
  • Stuffed into the Fridge: Miss Artillery in the third game. Her purpose in the plot seems to be to die tragically so the MC gets angry enough to get their powers back.
  • Stupid Sacrifice: Courtesy of Rebellion in Open Season. Okay, so that missile can go through energy shields but does not nullify powers? Why could the atomkinetic/gravity manipulator that is the old MC not disarm it? Or why not disable it's rockets and fling it away? There had been dozens of possibilities, but no...
  • They Wasted a Perfectly Good Character: Griffin from THP is named after the OC of a dang awesome artist who has done a lot of fanworks and illustrations for various games from the publisher. However, the ACTUAL Griffin is pretty much the polar opposite of what is seen in THP (actual Griffin is kind, funny, helpful, quirky, and definitely not an aging white MRA going impotent), and the artist is not too happy about what the author did.
  • They Wasted a Perfectly Good Plot: Frankly, the fact that the Player Character's sister is dying of a horrible disease throughout Redemption Season should really get more focus on their part than the silly Reality TV shenanigans.

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