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  • 8.8: Most reviewers gave the game scores in the average to above average range. IGN though? 4/10. A fairly large number of players were upset at this as it was clear the reviewers did not fully play the various routes.
  • Alternate Character Interpretation:
    • Is Cent genuinely loyal to Two in Branch A and only joins Zero because he feels he has to if he wants to maintain his existence, or are his actions an attempt tp manipulate Zero into performing a Mercy Kill on Two? Cent being loyal to Two is present in all routes so his loyalty is unquestionable, but his actions don't make sense if he was trying to protect Two. Namely, Cent kidnaps Mihkail but causes the dragon no harm, and claims to be working under Two's orders, which is a lie since she's not able to truly talk. This suggests that he recognized that Two was too far gone to save, but couldn't bring himself to end her. Roue B also brings up elements of this as well: does he join with the crazed Two solely on his love for her, or is it possibly because he feels has no choice?
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    • Did Octa betray Three because she lost interest in having sex with him or because he was disturbed by her human experimentation? When meeting Three he cites the latter as the reason but she says he's lying and just following his libido. Both may have influenced his decision. The game heavily leans towards the former interpretation, but does acknowledge Three's perspective as being somewhat true.
  • Anti-Climax Boss: One, at the end of Branch C. Unlike the fight against Two in the previous route, and the fight immediately prior to this one, you aren't fighting on even ground at all, due to the boss having a pitifully weak weapon. The only real issue the fight has is One being much stronger than you in Intoner Mode, which she only activates when you do, and can be avoided entirely.
  • Audience-Alienating Premise: As Demolition D+ put it:
    Yoko Taro, I love you, but sometimes it feels like you derive pleasure from hurting your own sales. 'What do you mean, Demo?' Well, for one, many and most people are going to pick this game up for its story, and when you can reach the credits of a story with a completely unrelatable main character, who does nothing but - spoiler - murder nice people, with motivations fueled seemingly by nothing but lust and power, and call that 'Ending A,' even though half the game's content is locked past that threshold, guess what? That's where a lot of reviewers are going to stop, and draw their conclusions, and give a final score, and have a bunch of people read it and go 'Oh, that sounds dumb,' and not buy your fucking game.
  • Awesome Music: Keiichi Okabe does a wonderful job with the very well-received score, though the following tracks stand out:
  • Base-Breaking Character: Dito is generally either someone's favorite or most hated disciple, with little in-between. The latter group hates him for being bloodthirsty and abrasive in comparison to the other disciples, who are generally kind-hearted, if quirky. Meanwhile, the former group finds that the aforementioned traits are over-the-top enough to make him strangely endearing, plus they like his chemistry with Zero.
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  • Breather Boss: Three's giant doll in Route A. Unlike Four's airship, it's incredibly easy to hit, and unlike all bosses after it, it's utterly harmless. It's immune to attacks from the square button outside of certain circumstances, but it can be effortlessly chipped to death with a bunch of grounded triangle attacks.
  • Broken Base: The game's focus on the more fanservicy approach has this status in some circles. Some wanted a focus more on a Drakengard One cast, basically a bunch of Anti-Heroes. Some like the new cast since it's unique and also gives us a female lead.
  • Crosses the Line Twice: As is the case for games in the Drakengard series, the entire plot could be accused of doing this. You play as an excessively foul-mouthed woman with no apparent positive qualities to speak of who violently tears her way through the armies of every human settlement in existence in order to brutally murder her more sympathetic-seeming younger sisters, the sole individuals maintaining order in the world, seemingly for no other reason than to amass more power for herself. After killing each sister, she forcefully claims their male lovers as her own and makes them assist her in continuing her slaughterfest. While the story eventually reveals that the feud between Zero and her sisters isn't as black and white as it seems, the sheer absurdity of the game's pitch black content and the rather blasé way in which it is all presented makes it laugh-out-loud hilarious from the start.
  • Darkness-Induced Audience Apathy: While lighter than its predecessors, the game continues the series trend of being very grim. It can get easy to forget who you're supposed to root for until you learn the full story.
  • Demonic Spiders:
    • Archers. While weak enough to where a single hit can kill them, their range and very precise accuracy makes them a nightmare when you fight them, mainly because they hide behind protection and let the other units fight you.
    • Spirits. They are no threat on their own, but if they possess an enemy? That enemy gains a massive increase in attack and defense, and does not flinch when attacked. The worst part is that Spirits can even possess mini-bosses like a Gigas. The only ways to force a Spirit out is with a Perfect Guard, dealing a lot of damage to them when they have super armour and thus don't flinch, or by entering Intoner Mode.
  • Fake Difficulty: The Accord Request Missions run on these full stop. Collect three books? Not a problem. Have to kill Demonic Spiders to get them? Frustrating but doable. Only have 40 seconds to do so? Yeah...
  • Hilarious In Hindsight: Four dislikes Decadus' Too Kinky to Torture fetish became this when years later, Four's voice actress, Cristina Valenzuela, would play Darkness in KonoSuba, who is essentially a female Decadus in personality.
  • Hollywood Pudgy: Dito's opinion on Five: her curves are just unsightly fat.
  • Limited Special Collector's Ultimate Edition: A particular irritating case. The pre-order situation for North America's CE and Europe (which only gets a CE without a physical disc and no standard edition at all) is as confusing and badly organized as it gets. Most of the time, it looks like they aren't even trying.
  • Moe: Four, Two, and Mikhail all possess a certain amount of adorable innocence to them.
  • Moral Event Horizon: Four crossed it at the end of her DLC when she went on a full-blown ethnic cleansing against the elves while they scream in pain and terror.
  • Nightmare Fuel
    • Three's experiments in creating armored gigantes. It crosses over into Drakengard 1 when it's revealed the soldier writing the logs in Three's DLC is one of the cyclopses.
    • Four committing elven genocide.
    • The truth about Zero's flower. It's the nascent form of the Grotesqueries, and the Intoners are its spawn.
    • Not only that, but the Intoners' forms being based on prisoners tortured alongside Zero before her first death, as well as the graphic detail that went into each torture.
  • That One Boss:
    • Similar to the original game, the True Final Boss is a ridiculously difficult rhythm game. However, it's even more difficult because of a camera that constantly screws around with the player, and the fact that it keeps going after the screen has faded to black as the characters are talking to each other . Making matters worse is that you are a One-Hit Point Wonder during all this, and did we mention that there's no checkpoints, so you have to do the entire sequence in one go or start over if you die?
    • Four's boss battle is annoying and difficult because you have to hit and destroy four disks while being shot at. No big deal for the first one, but after the first, all of them start moving and throwing green shards at you, making it difficult to hit it. Then you beat that and have to give chase and hit a very small target while large green Sword Beam are thrown at you and make you have to dodge. As this is the second Intoner you'll be facing, the jump in difficulty compared to how easy Five's fight was, causes the fight to be much harder then it should be.
  • The Scrappy:
    • The Fairies are disliked for their annoying personality and just Jerkass comments. They get exactly what they deserve, though.
    • Nero for his sadistic and misanthropic tendencies. It's not strange that some people wished he died in the manga. Unfortunately, he survives.
  • Take That, Scrappy!:
    • The fairies. It seems they just couldn't resist mocking Zero, and it seems Zero just couldn't resist squashing them.
    • If you don't like Dito, then you'll probably be happy that in Route B, Cent kills him, our in Route D where he gets his joy trampled on for betraying Zero.
  • The Woobie: Two. The various events that happen to her in the game make her the only truly sympathetic of the Five Sisters Zero has to kill.
  • Tearjerker:
    • Mikhael's deaths in the first three endings, as well as Zero's reactions to them. Especially Route C's.
    • Two's DLC Chapter. Her boss fight with the Homunculus has three things that make it a very heartwrenching experience: the voices of Two's orphans (fused into the Homunculus and unaware of their state) wanting her attention, Cent's futile attempts to console Two while wracked with guilt for misusing her Song Powers, and finally, Two's emotional breakdown into a screaming, sobbing, and laughing shell of herself.
    • Dito screaming in anger/fear 'No' as he goes after Zero while reverting to his original form.
  • They Wasted a Perfectly Good Plot: Mikhail was confirmed to have encountered both Angelus and Legna at some point in the past. Sadly, that's all we know about it so far.

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