It is a side story that takes place during the alternate version of The '80s, where the player takes on a role of a hacker in Paris who manages to take control of the Reich's dreaded mechs and turn them against their masters throughout the game's five missions.
Tropes present in this game:
- Attack Drone: Your control a flying drone that can electrocute enemies for one mission when the bigger toys are not available, and when they briefly need to be stealthy during the final mission.
- Bottomless Magazines: None of the machines you control will ever run out of ammo.
- Death Is a Slap on the Wrist: Dying just makes the player instantly respawn at the nearest checkpoint without any penalty.
- Deflector Shields: The Zitadelle mecha can temporarily generate a force field to protect itself.
- Fire-Breathing Weapon: Like in the rest of the rebooted Wolfenstein games, the Panzerhund has a giant flamethrower in its maw. This time, though, you give the Nazis the taste of their own medicine, although you'll eventually have to contend with the rival Panzerhunds as well.
- Gatling Good: The bipedal mecha named Zitadelle carries a gatling gun alongside missiles.
- Hacking Minigame: A simple one is used for hacking into computers while piloting a flying drone.
- Invisibility Cloak: The flying drone is able to briefly turn invisible to compensate for its fragility.
- One Hitpoint Wonder: The flying drone is extremely fragile in comparison to the rest of the mechs, and so piloting it necessitates stealth, as it'll be destroyed in a single hit otherwise.
- Shock and Awe: If the flying drone manages to sneak up on the guards, it is able to instantly electrocute them to the point they are reduced to ash.
- Voice with an Internet Connection: Pretty much the entire narrative is delivered through what your handler says over the radio.
- A Winner Is You: Ultimately the resistance gets raided, you personally defend the HQ to fend off the Nazi forces, and your handler asks if you want to join the resistance. Cue credits.