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Video Game / Wolfenstein: Cyberpilot

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Wolfenstein: Cyberpilot is a VR-only Rail Shooter, developed by Arkane Studios and MachineGames, and published by Bethesda. It was released for PC-compatible VR devices July 25th, 2019 and Playstation 4 VR on July 26th, 2019, alongside Wolfenstein: Youngblood.
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It is a side story that takes place during the alternate version of The '80s, where the player takes on a role of a hacker in Paris who manages to take control of the Reich's dreaded mechs and turn them against their masters throughout the game's five missions.

Tropes present in this game:

  • Attack Drone: Your control a flying drone that can electrocute enemies for one mission when the bigger toys are not available, and when they briefly need to be stealthy during the final mission.
  • Bottomless Magazines: None of the machines you control will ever run out of ammo.
  • Death Is a Slap on the Wrist: Dying just makes the player instantly respawn at the nearest checkpoint without any penalty.
  • Deflector Shields: The Zitadelle mecha can temporarily generate a force field to protect itself.
  • Fire-Breathing Weapon: Like in the rest of the rebooted Wolfenstein games, the Panzerhund has a giant flamethrower in its maw. This time, though, you give the Nazis the taste of their own medicine, although you'll eventually have to contend with the rival Panzerhunds as well.
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  • Gatling Good: The bipedal mecha named Zitadelle carries a gatling gun alongside missiles.
  • Hacking Minigame: A simple one is used for hacking into computers while piloting a flying drone.
  • Invisibility Cloak: The flying drone is able to briefly turn invisible to compensate for its fragility.
  • One Hitpoint Wonder: The flying drone is extremely fragile in comparison to the rest of the mechs, and so piloting it necessitates stealth, as it'll be destroyed in a single hit otherwise.
  • Shock and Awe: If the flying drone manages to sneak up on the guards, it is able to instantly electrocute them to the point they are reduced to ash.
  • Voice with an Internet Connection: Pretty much the entire narrative is delivered through what your handler says over the radio.
  • A Winner Is You: Ultimately the resistance gets raided, you personally defend the HQ to fend off the Nazi forces, and your handler asks if you want to join the resistance. Cue credits.
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