In the very center of it all is an island, rejected by mankind simply because they could not live there. On that island is a mansion; one of few windows.
Inside the mansion that knows neither day nor night, "she" was there.
Touhou Koumakyounote ~ the Embodiment of Scarlet Devil is a video game created by Team Shanghai Alice for Windows computers in 2002. It's the sixth videogame installment in the Touhou Project franchise, and the first in the Windows series.
The remote mountain region of Gensokyo has become covered by a strange mist that chokes out the light of day. Shrine maiden Reimu Hakurei and witch Marisa Kirisame see that it's coming from an island on the lake, and head there to investigate.
The first game for Windows PCs, EoSD was designed as a fresh start from the PC-98 era, trimming down the cast to protagonists Reimu and Marisa,note renaming the setting from "Eastern Country" to "Gensokyo", and introducing the iconic Spell Card mechanic. However, it wouldn't be until its sequel that the modern Touhou franchise was fully formed.
The game's official website can be found here (in Japanese).
This game provides examples of:
- Action Commands: EoSD introduces the "deathbomb" mechanic - after being struck by an enemy attack, the player has a small window in which they can escape death by activating their Smart Bomb.
- The Battle Didn't Count: If you beat Sakuya on Easy difficulty, she mocks you for it and tells you she's still not letting you see Remilia.
- Breaking the Fourth Wall:
- Early Installment Weirdness:
- Reimu's hitbox is the same size as Marisa's, rather than slightly smaller. note
- You can't see your hitbox by focusing.
- The concept of the Great Hakurei Barrier hasn't yet been introduced - Reimu's profile describes her as keeping youkai from wandering outside Gensokyo, and keeping humans from wandering in.
- The location of the Scarlet Devil Mansion is described as an island on Misty Lake. In later depictions it's instead along the shore.
- The antagonists are Western-themed, in contrast to the Eastern youkai that fill the rest of the series.
- The game ends prematurely at the end of Stage 5 if you are playing on Easy. Subsequent games let you play to the end on any difficulty.
- Lost in Translation: Flandre's dialogue saying "coin ikko" (Which is a "Blind Idiot" Translation that Atari made in STUN Runner's Japanese version) was simply translated to "One coin".
- No Name Given: Since this game (like past ones) do not show the boss's name during gameplay, and the Stage 2 and 4 midbosses do not have any dialogue to introduce them, this leaves those bosses canonically nameless.
- Powerup Magnet: EoSD introduces the series's staple "Item Get" mechanic, where the player auto-collects items if they move above an invisible line on-screen while at full power.