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* NoNameGiven: Since this game (like past ones) do not show the boss's name during gameplay, and the Stage 2 and 4 midbosses do not have any dialogue to introduce them, this leaves those bosses canonically nameless.

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* NoNameGiven: Since this game (like past ones) do not doesn't show the boss's name during gameplay, and the Stage 2 and 4 midbosses do not have any dialogue to introduce them, this leaves those bosses canonically nameless.
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** Patchouli refers to Remilia as TheOjou, like Meiling and Sakuya, rather than directly by the name, as seen immediately in the next game.
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The first game for Windows [=PCs=], ''[=EoSD=]'' was designed as [[ContinuityReboot a fresh start]] from the UsefulNotes/PC98 era, trimming down the cast to protagonists Reimu and Marisa,[[note]]The former of whom also had the spelling of her name changed from 靈夢 to 霊夢[[/note]] renaming the setting from "Eastern Country" to "Gensokyo", and introducing the iconic Spell Card mechanic. [[EarlyInstallmentWeirdness However]], it wouldn't be until [[VideoGame/TouhouYouyoumuPerfectCherryBlossom its sequel]] that the modern ''Touhou'' franchise was fully formed.

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The first game for Windows [=PCs=], ''[=EoSD=]'' was designed as [[ContinuityReboot a fresh start]] from the UsefulNotes/PC98 Platform/PC98 era, trimming down the cast to protagonists Reimu and Marisa,[[note]]The former of whom also had the spelling of her name changed from 靈夢 to 霊夢[[/note]] renaming the setting from "Eastern Country" to "Gensokyo", and introducing the iconic Spell Card mechanic. [[EarlyInstallmentWeirdness However]], it wouldn't be until [[VideoGame/TouhouYouyoumuPerfectCherryBlossom its sequel]] that the modern ''Touhou'' franchise was fully formed.
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** Practice mode has been introduced, but it gives you your default starting resources, instead of giving you maxed out resources like later games do.
** There's no Spell Practice. That will be introduced in the [[VideoGame/TouhouEiyashouImperishableNight eighth]] game, then go missing again until it returns for good in the [[VideoGame/TouhouShinreibyouTenDesires thirteenth]] game.
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** While this game introduces the Item Get Border Line that [[PowerUpMagnet draws all items on screen towards you]] when you go above it, it only works when you're at max power. It's not until [[VideoGame/TouhouFuujinrokuMountainOfFaith the tenth game]] that the item border is always active without any conditions.[[note]]Albeit [[VideoGame/TouhouYouyoumuPerfectCherryBlossom the seventh game]] had it always active in the Extra and Phantasm stages, while [[VideoGame/TouhouEiyashouImperishableNight the eighth game]] had it always active when playing as Magic Team.[[/note]]

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** While this game introduces the Item Get Border Line that [[PowerUpMagnet draws all items on screen towards you]] when you go above it, it only works when you're at max power. It's not until [[VideoGame/TouhouFuujinrokuMountainOfFaith the tenth game]] that the item border is always active without any conditions.[[note]]Albeit [[VideoGame/TouhouYouyoumuPerfectCherryBlossom the seventh game]] had it always active in the Extra and Phantasm stages, while [[VideoGame/TouhouEiyashouImperishableNight the eighth game]] had it always active when in focused movement or when playing as Magic Team.[[/note]]
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** While this game introduces the Item Get Border Line that [[PowerUpMagnet draws all items on screen towards you]] when you go above it, it only works when you're at max power. It's not until [[VideoGame/TouhouFuujinrokuMountainOfFaith the tenth game]] that the item border is always active without any conditions.[[note]]Albeit [[VideoGame/TouhouYouyoumuPerfectCherryBlossom the seventh game]] had it always active in the Extra and Phantasm stages, while [[VideoGame/TouhouEiyashouImperishableNight the eighth game]] had it always active when playing as Magic Team.[[/note]]
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* ContractualBossImmunity:
** The bomb shield, which was previously exclusive to Extra Bosses, is now also present during the final boss's final Spell Card. This would also be the case in several other Windows games.
** With the introduction of the Spell Card system, Extra Bosses from this game onwards [[DownplayedTrope only have a bomb shield during Spell Cards]], leaving their nonspells vulnerable to bombing.
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See reason on previous, null edit— I accidentally didn't actually remove the example, so I'm doing that now


* ActionCommands: ''[=EoSD=]'' introduces the "deathbomb" mechanic - after being struck by an enemy attack, the player has a small window in which they can escape death by activating their SmartBomb.
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Deathbombs weren't introduced in this game. They already existed in the previous two installments
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-->'''Marisa:''' Wait, you don't know? She got married and then there were none.

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-->'''Marisa:''' Wait, you don't know? She got married and then there were none.none...



-->'''Marisa:''' I'll introduce ya to a girl from the shrine.

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-->'''Marisa:''' I'll introduce ya to a girl from the at a shrine.
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* AnalogyBackfire: When Marisa asks Remilia how many humans she has consumed blood from, the latter draws a comparison by asking [[ButForMeItWasTuesday how many slices of bread Marisa has eaten in her life]]. Except Marisa can [[RhetoricalQuestionBlunder actually answer]] that: "Thirteen. I prefer Japanese food".


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* EasyModeMockery: If you play on Easy, [[NoFinalBossForYou the game ends when you defeat Sakuya]], who tells you to come back when you're stronger and sends you to the bad ending, just like Yuuka did in ''[[VideoGame/TouhouGensokyoLotusLandStory Lotus Land Story]]''.


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* NoFinalBossForYou: You can't access Stage 6 [[EasyModeMockery if you play on Easy]]; Sakuya tells you to come back when you're stronger and the game proceeds to the bad ending.


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* ShipperOnDeck: After defeating Flandre, Marisa suggests setting her up with Reimu:
-->'''Marisa:''' Why don't you do as the real song says?
-->'''Flandre:''' The real song?
-->'''Marisa:''' Wait, you don't know? She got married and then there were none.
-->'''Flandre:''' Marry who?
-->'''Marisa:''' I'll introduce ya to a girl from the shrine.
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* MergingTheBranches: While [[CuttingOffTheBranches Reimu is the one who solved the incident]], it's canon that both Reimu and Marisa set off to the Scalet Devil Mansion during the events of this game; the book ''Perfect Memento in Strict Sense'' states Reimu solved the Scarlet Mist Incident on her own, but in ''[[VideoGame/TouhouEiyashouImperishableNight Imperishable Night]]'', it's implied in the Spell Practice flavor text that Marisa based her Non-Directional Laser on Patchouli's nonspells from this game, meaning she stormed the mansion on her own as well and at the very least fought Patchouli.

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* MergingTheBranches: While [[CuttingOffTheBranches Reimu is the one who solved the incident]], it's canon that both Reimu and Marisa set off to the Scalet Scarlet Devil Mansion during the events of this game; the book ''Perfect Memento in Strict Sense'' states Reimu solved the Scarlet Mist Incident on her own, but in ''[[VideoGame/TouhouEiyashouImperishableNight Imperishable Night]]'', it's implied in the Spell Practice flavor text that Marisa based her Non-Directional Laser on Patchouli's nonspells from this game, meaning she stormed the mansion on her own as well and at the very least fought Patchouli.
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Added example(s)

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* MergingTheBranches: While [[CuttingOffTheBranches Reimu is the one who solved the incident]], it's canon that both Reimu and Marisa set off to the Scalet Devil Mansion during the events of this game; the book ''Perfect Memento in Strict Sense'' states Reimu solved the Scarlet Mist Incident on her own, but in ''[[VideoGame/TouhouEiyashouImperishableNight Imperishable Night]]'', it's implied in the Spell Practice flavor text that Marisa based her Non-Directional Laser on Patchouli's nonspells from this game, meaning she stormed the mansion on her own as well and at the very least fought Patchouli.

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--> The elf that's referred to here is not the one with the pointy ears but the fairy. There's no meaning to this.
Is spirit that's not a fairy not charming?

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--> The elf that's referred to here is not the one with the pointy ears but the fairy. There's no meaning to this.
this. Is spirit that's not a fairy not charming?



--> The elf that's referred to here is not the one with the pointy ears but the fairy. There's no meaning to this.
Is spirit that's not a fairy not charming?

to:

--> The elf that's referred to here is not the one with the pointy ears but the fairy. There's no meaning to this.
this. Is spirit that's not a fairy not charming?

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--> The elf that's referred to here is not the one with the pointy ears but the fairy. There's no meaning to this.
Is spirit that's not a fairy not charming?
* EarlyInstallmentWeirdness:

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--> The elf that's referred to here is not the one with the pointy ears but the fairy. There's no meaning to this.
this. Is spirit that's not a fairy not charming?
* EarlyInstallmentWeirdness:EarlyInstallmentWeirdness: Many of them, some of which cause this game to have more in common with the PC-98 era than even the next game.



** You can't see your hitbox by focusing.
** The concept of the [[FantasticNatureReserve Great Hakurei Barrier]] hasn't yet been introduced - Reimu's profile describes her as keeping {{youkai}} from wandering outside Gensokyo, and keeping humans from wandering in.

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** You can't see your hitbox by focusing.
focusing, and your focused shot is simply a narrow version of the unfocused shot.
** The concept of the [[FantasticNatureReserve Great Hakurei Barrier]] hasn't yet been introduced - Reimu's profile describes her as keeping {{youkai}} from wandering outside Gensokyo, and keeping humans from wandering in. The scarlet mist is also described as going past the shrine, in direction of a human settlement.



** The game being a ContinuityReboot was only something established retroactively, with Reimu and Marisa's profiles still directly referring to them as being the same characters in the PC-98 games.
** The tone of the game's dialogue is extremely farcical, with many exchanges consistently entirely of intentionally nonsensical wordplay and {{Shout Out}}s. This would gradually be phased out over the following games in favour of more straight exposition.
** Characters were as disposable as in the PC-98 games. ZUN would later regret that he [[https://en.touhouwiki.net/wiki/Strange_Creators_of_Outer_World/Who%27s_Who_of_Humans_%26_Youkai_in_Gensokyo/Reisen_Udongein_Inaba_and_Tewi_Inaba "hadn't really put any thought into"]] either Koakuma or Daiyousei, especially since the fandom [[OCStandIn had to invent their personalities]] for him.[[note]]Unnamed midbosses would make infrequent appearances after EoSD, but were made non-humanoid. The shortage of characters in the canon following [=EoSD=] had fans uniquely latch onto humanoid Koakuma and Daiyousei.[[/note]]

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** The game being a ContinuityReboot was only something established retroactively, retroactively in the next game, with Reimu and Marisa's profiles still directly referring to them as being the same characters in the PC-98 games.
** The tone of the game's dialogue is extremely farcical, with many exchanges consistently entirely of intentionally nonsensical wordplay and {{Shout Out}}s. While the first generation of Windows games has somewhat different tone compared to later games, [=EoSD=] stands out even amongst them. This would gradually be phased out over the following games in favour of more straight exposition.
** Characters were as disposable as in the PC-98 games. ZUN would later regret that he [[https://en.touhouwiki.net/wiki/Strange_Creators_of_Outer_World/Who%27s_Who_of_Humans_%26_Youkai_in_Gensokyo/Reisen_Udongein_Inaba_and_Tewi_Inaba "hadn't really put any thought into"]] either Koakuma or Daiyousei, especially since the fandom [[OCStandIn had to invent their personalities]] for him.[[note]]Unnamed midbosses would make infrequent appearances after EoSD, [=EoSD=], but were made non-humanoid. The shortage of characters in the canon following [=EoSD=] had fans uniquely latch onto humanoid Koakuma and Daiyousei.[[/note]][[/note]]
** The backstories in the extra material are short and bare bones even for those strongly associated with the incident, in contrast to the walls of text that such characters get starting with the next game.

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* CreaturesByManyOtherNames: The omake.txt comments for the song "Lunate Elf" indicate that [[OurElvesAreDifferent "Elf"]] is another way to say [[OurFairiesAreDifferent fairy]]:
--> The elf that's referred to here is not the one with the pointy ears but the fairy. There's no meaning to this.
Is spirit that's not a fairy not charming?


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* OurElvesAreDifferent: Stage 2 is "Lake Elf ~ Water Magus", and its soundtrack is "Lunate Elf". The omake.txt comments for "Lunate Elf" indicate that the "Elf" being referred to is a [[OurFairiesAreDifferent fairy]], probably Cirno, the stage boss.
--> The elf that's referred to here is not the one with the pointy ears but the fairy. There's no meaning to this.
Is spirit that's not a fairy not charming?
* PointyEars: Referenced in the "Lunate Elf" The comments for "Lunate Elf" in the omake.txt connect [[OurElvesAreDifferent elves]] and pointy ears:
--> The elf that's referred to here is not the one with the pointy ears but the fairy. There's no meaning to this.
Is spirit that's not a fairy not charming?
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