The game is an arena-type fighting game in which players utilize weapons and other items spawned in to kill each other in violent (and usually awesome) ways. In each match, there can be up to 8 fighters (1 or 2 player-controlled, with the rest controlled by the CPU). The goal is, obviously, to kill all your opponents. This can be done in numerous ways- with explosives, firearms, melee weapons, stuff lying about like chairs, or your bare hands. You can also set teams and CPU difficulty.
Where the real fun comes in is the Wreaking Havok aspect of the game - environments are rather destructible, and have a lot of different physics objects such as crates or windows. Most stages have one or two unique things to interact with as well, such as a Friendly Local Chinatown styled stage having hanging lanterns that can be shot out to dump a bundle of fire onto your opponents in Deluxe. Even weapons can be kicked around or thrown, and a structure you're on can easily collapse or be shot out if you're not careful. Despite this potential for mayhem the game requires a large amount of skill (and luck), as a well-timed shot or a well-placed pack of C4 can set off Disaster Dominoes that ends up with the entire stage in flames.
A pseudo sequel/remake called Superfighters: Deluxe is currently in development, but is at a more than playable stage. It contains improved graphics, more stages and weapons, a dedicated launcher, a map editor and more things to blow up. It can be found here.
Superfighters and Superfighters: Deluxe contain examples of:
- Artificial Stupidity: Bots will almost always attack whoever is closest to them, though they will immediately go after anyone who struck them. You can easily wipe out most of the CPU by setting them against each other and hanging back. They also tend to get confused by doorways and nearby weapon pickups, and will never use bullet time or grenades.
- Bullet Time: For 5 or 10 seconds through power-ups.
- Beating A Dead Player: Bodily harassment is easy to do, especially with the detailed physics system. The game also has a number of unique animations for players that die, like players that have been killed through melee strikes stumbling back several steps, possibly off a ledge.
- Camera Lock-On: The camera will automatically expand or shrink its FOV to keep all fighters in view. This can occasionally lead to Camera Screw.
- Critical Existence Failure: Zig-Zagged; The player can still fight at full capacity, but the characters bleed from their heads when their health is low. While no one takes visible damage in Deluxe, the amount of punishment a fighter can take would render a normal person a pile of gore at best.
- Destination Defenestration: It aint a proper Superfighters match unless someone gets thrown out of a window.
- Do Not Run with a Gun: A player needs to stop in order to aim properly. Averted in Deluxe as you can run while shooting, but its inaccurate.
- Do Not Drop Your Weapon: Averted, as you can knock the firearms out of your enemies hands with a melee weapon.
- Everything Breaks: Zig-Zagged; crates, chairs, tables, Explosive Barrels and other environmental props such as computers can be destroyed, but filing cabinets, large crates, platforms and metal barrels can't. However, in Deluxe the environment is much more destructible, with breakable platforms and scaffoldings.
- Explosive Barrels: The red barrels and propane tanks explode when shot. Gas cans go up in flames instead.
- Floating Platforms
- Hit the Ground Harder: If the player performs a dive off a platform, the fall damage is completely negated. If you dive into an enemy and then fall off a platform, however, they'll take the full damage.
- Katanas Are Just Better: One of the best melee weapons, as it deals a lot of damage, has nice reach, and wears out pretty slow.
- Le Parkour: Downplayed. The players can climb up ledges and roll, as well as being able to perform a sort of diving roll to negate fall damage and grab their enemies.
- Level Editor: In Deluxe.
- Ludicrous Gibs
- Made of Iron: The characters can survive ridiculous amounts of punishment, such as brutal beatings, explosions, several gunshots to the body and long falls. However, this is slightly downplayed in Deluxe.
- Mooks but No Bosses: The whole game, but specifically the Stage mode.
- No Plot? No Problem!: Best described by the official website:Superfighters is all about little men shooting, stabbing, mashing, smashing, burning and blowing each other into tiny bits... and then doing it all over again!
- One-Hit Kill: Falling off the stage, getting crushed by something heavy, or being hit dead-on with the Bazooka rocket (although you can still steer yourself in mid-air)
- Player Versus Environment: Sure, the other players are your targets, but the numerous collapsible objects, dozens of explosive barrels and various stage hazards mean that most of the time, just getting to the other players is a bigger challenge than killing them.
- Projectile Platforms: Kind of; if the player is hit with a rocket, they can use the arrow keys to change the direction of the rocket, potentially bringing it back to the person who fired it.
- Comeback Mechanic: ...Though if this happens, you're still dead.
- Regenerating Health
- Set a Mook to Kill a Mook: See Artificial Stupidity.
- Stuff Blowing Up: Oh, yes.
- Short-Range Shotgun: Due to damage with firearms being counted by individual bullets, shotguns are nearly useless unless your target is right in front of you as bullet spread is massive. In close range however, a well placed shot is usually a One-Hit Kill.
- Side View
- Super Window Jump
- Very High Velocity Rounds: Averted.
- Virtual Paper Doll: Deluxe has a highly detailed character creator, which has a lot of options and can result in a number of interesting combinations.