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Video Game / Donald Duck No Mahou No Boushi

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Some ducks just want to watch the world burn.
Donald Duck No Mahou No Boushi (Donald Duck and the Magical Hat) is a Platform Game released for the Super Famicom in 1995 by Epoch, exclusively on Japan. It begins as a rather mundane adventure, with Donald doing odd jobs so he can later buy a hat as a gift for Daisy. When he finds the hat already sold out, things take a turn for the fantastic as he ends up helping a king who has been turned into a hat to take back his kingdom from the villainous Pete.

Tropes striken down by diving headbutts include:

  • Gimmick Level: Some levels revolve around a odd gimmick, such as riding a bike or rotating the level when walkling on slopes.
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  • Goomba Stomp: Donald's main means of offense, though one should always use the headbutt instead.
  • Hat of Power: Donald can cover himself with the king-turned-hat to become invincible but also immobile.
  • Leitmotif: Donald is given a rather cute and serene theme.
  • Luck-Based Mission: The hammer-wielding boss seems to become vulnerable at random, which is a problem because he eventually destroys the arena with his attacks, killing Donald in the process.
  • Marathon Level: Most levels in the game are short enough for the final one to be this by comparison.
  • The Maze: The cave level features a maze of mirror portals.
  • Mirror Boss: The green ghost mirrors Donald's movements, even moving downwards whenever Donald jumps. As it is invincible to Donald's attacks, it must instead be positioned below falling stalactites.
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  • Rise to the Challenge: Near the end Donald must climb over platforms to escape from rising flames. The catch is that there's two platform groups divided by a wall. The player must pay attention because when Donald jumps on a colored platform, he's teleported to its equivalent on the opposite side.
  • Sequential Boss: The battle against Pete has two phases.
  • Shout-Out: The game uses slope physics that on occasion allow Donald to run up walls and the goal of one stage is to beat a Mascot with Attitude-esque rabbit in a race. While speed powerups were always oddly common in Donald Duck games, this game is straight-up channeling Sonic the Hedgehog. On the SNES, to boot.
  • Timed Mission: The obstacle race in the circus.
  • Unexpected Gameplay Change: The game starts with several minigames until Donald can save up enough money to buy a cute hat for Daisy, but after that it becomes a fairly standard platformer. However even the second half of the game has different elements into its levels: on one you have to travel through a rotating maze, on another you can jump between two planes and so on.
  • Use Your Head: Hold Down while jumping and Donald will radically turn upside-down. This does double damage, so it is essential against bosses. Rather odd that just this single game features the attack he uses most frequently in cartoons and comics.
  • Victory Pose: A series of triumphant jumps. "YATTA!", he says. After the final battle, Donald's voice even echoes.