Battlefield 2142 is a unique entry in the Battlefield First-Person Shooter series, being set in a science fiction setting instead of a historical or contemporary setting. The game was released in 2006.
Set in the 22nd century, the game is set in a new ice age where two military superpowers, the European Union (EU) and the Pan Asian Coalition (PAC), went into a worldwide war over survival.
A booster pack was released titled Battlefield 2142: Northern Strike, which introduced a new gamemode, two new vehicles, three new maps, new unlocks and new awards.
You can head here to play a current version of the game.
Battlefield 2142 provides examples of:
- Abnormal Ammo: There's a shotgun that shoots C4!
- After the End: The game is set in a world that is devastated by a new ice age.
- Airborne Aircraft Carrier: The Titans. In the hands of a competent team, its ground attack guns could be devastating. However, due to performance issues, most servers would disable Titan movement.
- Air-Vent Passageway: The Titans have two vents on two that allow an alternative entrance inside, however, unless the other team is full of idiots, these vents are usually boobytrapped and/or being camped.
- All There in the Manual: The summary of each multiplayer maps are usually a snippet of lore describing what went down in the war of new ice age, with brief detail of both sides' military action.
- Awesome, but Impractical:
- The Zeller-H, the sniper rifle unlock, when fired at the body, docked off 90% of a player health who had heavy body armor on (or a one hit kill if they had light armor if shot at the upper torso), opposed to 70% for the default rifles. The rifle could also destroy player-set explosives. However, the rifle only had three shots, took longer to reload than the default rifles, had a red hue on the scope which make it hard to see on weaker computers, and had a loud report. Both the default rifles and the unlock rifle dealt an insta-kill at the head, but the default rifles had two more rounds, and reloaded faster, not to mention 70% damage, even when compared to 90% damage, is still pretty good, especially against enemies already wounded. If a player was decent enough to score head shots, the extra power wasn't necessary.
- The hovering attack drone was far less effective than its stationary cousin, the sentry gun. Unlike the sentry gun, which would kill anyone that would wander in its kill zone, the attack drone would only nail enemies that were spotted, or had a red indicator diamond on them. While it could be quite effective with a good squad, players in your typical squad in a typical game were just in it for an extra spawn point and a possible field upgrade.
- Although the clever support user could plop an IDS onto the thing to give the squad the equivalent of a perpetual mobile UAV, turning the equally impractical (to non-campers) infantry sonar into a Game-Breaker.
- Boring Yet Practical:
- While the unlockable assault rifles are quite nice, the default assault rifles for both sides are still perfectly viable weapons, and downright dangerous in the right hands. The default sniper rifles vs the unlockable one as well. You had two more shots, and a faster reload time than the unlockable. The extra 20% damage wasn't worth it if you could land headshots frequently (and useless against heavy armor users since a shot to the body wouldn't kill them from full health either).
- Taking down the Titan through the missile silos instead of boarding and destroying it from the inside, while not as exciting, can usually be more effective, as most players would flock to a unshielded Titan, leaving the silos unguarded for capture. Not to mention that the firefights on the Titans usually dissolved into a clusterflop of grenade, APM and rocket spam, which could reduce the battles to stalemates pretty quickly.
- Bulletproof Vest: Players can wear one with the heavy armor choice to take 20% less damage from hits to their chest.
- Chicken Walker: All of the battlewalkers.
- Crapsack World: The first game trailer, promotional, manual, and map descriptions describe that the ice age in 2142 is dwindling resources, thus pushing billions of people to the last remaining fertile land around the equator. One promotional states "Few will live, most will die."
- Darker and Edgier: The storyline, when compared to other Battlefield games. While 1942, Vietnam, and 2 were just World War II, Vietnam War, and Modern Combat shooters respectively with little plot (aside from history with regards to 1942 and Vietnam.) 2142 tells a tale of an apocalyptic ice age forcing the two major factions into a battle for survival.
- Difficult, but Awesome: The Baur in 2142 and by lesser extent, the SCAR 11. Unlike the infamous Voss rifle, the Baur rifle's heavy recoil makes automatic fire quickly off-target, but the high damage of the weapon still makes it a threat with careful aim in close-quarters and be a fearsome Marksman Gun on semi-automatic.
- Drop Pod: You can use these as spawn points.
- Gaia's Lament / Gaia's Vengeance: The Northern Hemisphere was left uninhabitable because of a new ice age, which was caused by human-caused global climate change.
- Kinetic Weapons Are Just Better: None of the small arms in Battlefield 2142 are Energy Weapons. The developers stated in interviews that guns firing bullets felt more real to them than "pew pew you're dead."
- Mini-Mecha: The Battlewalkers. They don't really count as Humongous Mechas, considering that they are twice the size of any of the series' tanks.
- Our Weapons Will Be Boxy in the Future: The EU's designs tend towards this aesthetic, up to their tanks and walkers.
- Spreading Disaster Map Graphic: A teaser trailer had this in the background, detailing Europe and how bad the ice had spread.
- The Aesthetics of Technology: Very minor for balance reasons, but still slightly present.
- European Union designs are boxy and bulky, but hit harder than their PAC counterparts.
- Pan-Asian Coalition systems are rounded and emphasize speed and accuracy at the expense of stopping power.
- Unorthodox Reload: A number of the guns use this trope.
- The Malkov RK-11 is loaded like a P90. Except its magazine is inserted into a slot at the back.
- The Lambert Carbine has its magazine inserted into, or ejected from, a slot on its left side.
- The Baur H-AR uses what appears to be a stripper clip that is inserted into a top-loading magazine that opens up during reloads. Where the previous magazine is ejected from is anybody's guess.
- The Voss L-AR is reloaded by inserting its magazine on the left side à la P90
- Even the sniper rifles have unusual reloads. The Park 52 uses top-loading magazines that are inserted into a space at the back, and the Morreti SR 4 is cocked forward-back.
- What Happened to the Mouse?: There is no canonical outcome to the Cold War of the 22nd Century. It is generally assumed, however, that the European Union took the win, given that, at the last known point in the war they were very much on top, and, if one takes the parallels with World War II to their logical conclusion, the EU are the Allies (attacked by surprise, pushed out of Europe, then reclaim with great vengeance). However, no definitive ending has ever been given. Fridge Horror kicks in when you realize that the reason for the war was the inability of the PAC to feed its citizens without Europe's food supplies, which the EU needed to feed their citizens. So presumably the war ends with EU victory... and mass famine in the PAC.
- Walking Tank: The battlewalkers are textbook examples of this trope; the EU's L5 Riesig provides the page image. Notably, after many months of playing this game and being butchered by the hypothetically-evil PAC walkers, one can get an almost Pavlovian fear response from the characteristic "WHUD...WHUD...WHUD" of a walker on a Sunday stroll, or the gut-wrenching rhythm of the PAC walker's main gun. It's safe to say that the Battlewalkers stole the show.