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Playing With / Trapped in Another World

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Basic Trope: Ordinary person gets transported to another, fantastic realm.

  • Straight: Kenta, an Ordinary High-School Student, finds his Real Life world turned into the Medieval European Fantasy world (with a side of Wutai) of Arizelle.
  • Exaggerated: Kenta and his Five-Man Band Chisato, Masumi, Yuichiro, and Shinji are not only stuck in Arizelle, but Yuichiro, Chisato, Shinji and Masumi are transformed into animals along with most of the townspeople and everyone gets an Instant Costume Change.
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  • Downplayed: Kenta finds himself in an Alternate Universe, marginally but noticeably different from his own.
  • Justified: An experiment from the villainous organization ADEC kidnapped people from other worlds into their own world.
  • Inverted
    • It turns out that the world was originally Arizelle, and ADEC turned it into the Real Life world.
    • Flics, a wizard from the magical world of Arizelle, gets stuck in Manhattan.
    • Kenta travels to other worlds regularly, but at some point becomes trapped in his own world.
  • Subverted: Kenta thinks that he's ended up in some other world, but is actually on an unknowing Journey to the Center of the Mind.
  • Double Subverted: ...But once he emerges from his mind, he finds out he's stuck in a strange, unrecognizable land.
  • Parodied: "Aw, damn." Kenta said. "On Monday, it was the mirror sucking me in. Today it's a dimensional rift in my closet..."
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  • Zig Zagged: Kenta opens up that forbidden door in the basement and ends up in a strange world. But there's something familiar about the place, despite the strangeness. Furthermore, he always felt like an outsider in his "real" world while this world makes a strange kind of sense. There's also this rumor about a lost kid, and the dates match up to the day he was found by the cops without a family...Does he really belong in the world he came from, or is the strange place his real home?
  • Averted: The adventure takes place in the same reality as the protagonist.
  • Enforced: "No one's gonna believe this stuff could happen in our world. Pitch him down a rabbit hole or something!"
  • Lampshaded: "Hey! How'd I get here? (looks around) Aw, hell. Now I'm gonna have to find a way back."
  • Invoked: Somebody in the other world cast Summon Everyman Hero.
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  • Exploited: Kenta's Genre Savvy enough to take advantage of Strange World's rules and take it over.
  • Defied:
    • Kenta acquires some kind of device, relic or knowledge that allows him to close inter-dimensional portals; he's way too comfortable in his own dimension to risk himself getting caught in one of those annoying psychedelic vortexes!
    • Upon entering the Rift, I noticed the place was filled with fantasy cliché's. I turned on my heel and walked out.
  • Discussed: "Kenta, ever notice no one comes to this reality willingly?!"
  • Conversed: "Ladies and gentlemen, fellow Tropers, ever notice how the tropes that gave us Wonderland and Oz become the gifts that keep on giving?"
  • Deconstructed:
    • Unaware and unfamiliar with the new world's customs, Kenta keeps digging himself deeper while struggling to adapt to the situation. Since most people are unaware that he's a Fish out of Temporal Water — and those who do learn of this tend to think he's just plain nuts — he finds precious little empathy, making it even harder for him to survive.
    • The world Kenta is transported to has entirely different physical laws, which proceed to tear him apart.
    • The method by which Kenta is summoned draws the attention of earth-based entities and provides clues that lead towards the discovery of dimensional travel. Arizelle is subsequently visited/colonized/economically dominated by Earth.
    • The alternate universe can't comprehend humans, making Kenta an Eldritch Abomination.
  • Reconstructed:
  • Played For Laughs:
  • Played For Drama:
    • (verge of tears) "I wanna go home. I hate it here."
    • Kenta ends up siding with the villains in exchange for a quick return home.
    • Kenta becomes a Death Seeker or is Driven to Suicide.

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