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Characters / Journey To Chaos Ceiha

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The Island Nation of Cehia lies to the west of Ataidar. It is an isolated, seldom-visited, country because its local mana levels can't sustain magical society.

     Governor Caffour 

The monkey beastfolk that serves as the governor of the special administration zone of Ceiha. It is a town called "Deimos".

  • Face–Heel Turn: He becomes a bad guy after his introduction by joining Mr.15 as a criminal necrocrafter.
  • A God Am I: The overwhelming power he gained through necrocraft makes him so delusional that he thinks he's become a god, even though all his power comes from a real god.
    My soul is no longer the puny mortal soul it was when you arrived. It is divine. I am a god!
  • Life Drinker: He drains the Life Energy out of many the citizens of Deimos to make himself more powerful. Because he uses Necrocraft to do it, he's quickening his own death.
  • Maniac Monkeys: Necrocraft makes him a vicious monkey indeed. He didn't cackle and holler like he does before he learned it.
  • Red and Black and Evil All Over: He makes his first appearance as a villain wearing a red and black suit. It blends well with his new necrocraft.
  • Unusual Euphemism: "No has yanked my banana in ten years!"
  • Who's Laughing Now?: He spent his life kowtowing to the mortal powers that be and hated it. Once he is granted necrocraft, he announces his plan to overthrow them and finally gain respect.
  • With Great Power Comes Great Insanity: Necrocraft turns him to into a shriekingly insane person who thinks he has become a god.

     Brother Neuro 
A teenage boy and a member of the Brotherhood of Death. His area of responsibility is Ceiha, which he shares with one other death priest.
  • Ascended to a Higher Plane of Existence: At the end of Transcending Limitations, he becomes a reaper and leaves Tariatla to fulfill his new duties to other planets in the world fruit.
  • Celibate Hero: He was raised to be celibate all his life and claims to be above such "dust mind" concerns such as getting laid.
  • Church Militant: Part of his job description involves battling hostile spirits and criminal necrocraft users.
  • Death Seeker: While not actively trying to die, he is looking forward to his eventual death because he will Ascend to a Higher Plane of Existence.
  • Holier Than Thou: He considers everyone who is not a death priest like himself to be a "dust mind" and therefore preocuppied with things like food, sex and wordly success.
  • Hormone-Addled Teenager: Despite his Celibate Hero status, he is easily flustered by pretty girls. He blames his teenage body for this failure in self-disicpline.
  • To Be Lawful or Good: He struggles with the tension between following the rules of Lord Death and granting the mercy of Lord Death because going too far in either direction can lead to problems with the circulation of souls. In Zettai's case, the lawful decision is to execute her for her many death violations but the good decision is to pardon her by killing himself instead. He ultimately chooses good.

     Zettai Centurion 

A girl that Dragon's Lair team four encounters in Ceiha. After Eric saves her from her execution, she travels with the group and learns from him.

  • The Atoner: As of Transcending Limitations, she is a necro-penitent working off violations she committed against the Book of Death.
  • Child Prodigy: Zettai has an affinity for magecraft. In the course of a day-long walk she learned everything Eric knew on the subject, and he had been studying for months. Her age is vague but Eric guesses that she couldn't possibly be older than ten.
  • Daddy's Girl: She has fully made the transition to this trope by the start of Transcending Limitations, adoring her adoptive father Basilard and wanting to make him proud of her.
  • Dark and Troubled Past: Her parents were abusive, and after they died, she was homeless and vagrant. She traveled constantly to evade Ceiha's secret police because she was a courier in the magical black market. Then they eventually caught her and bad things happened to her behind bars. When Nolien shines an Illumination Orb over her at night, her automatic response is to shout, "I'm innocent! Please don't arrest me!"
  • Everything's Better with Princesses: After she is adopted by the chief of the Bladi clan, she is referred to as a "Bladi princess".
  • Genetic Memory: When Mr.15 injected his blood into her she gained all his knowledge about Bladicraft. Then she lost it when Basilard expelled Mr.15's blood from her. Then he makes her gain Bladicraft knowledge through study and practice.
  • Happily Adopted: It's zigzagged with her. She's not at all happy with Basilard adopting her and says he's just as bad as her real dad, but that's because he insists that she's not his "daughter" but his "legal ward". In Mana Mutation Menace, he makes attempts to be a good dad and she wavers between accepting him as such and distancing herself for fear of him trying to manipulate her. By the end of the book, she's looking forward to a father-daughter-bonding vacation with him.
  • Little Miss Badass: She evaded Ceiha's secret police for an extended period of time before they caught her.
  • Precocious Crush: She's five-ten years old and she has a crush on Eric, who looks a decade older than her but is actually more like two decades older.
  • Rescue Romance: Her Precocious Crush started when Eric rescued her from the gallows.
  • Rags to Riches: After living on the streets of Ceiha, she's adopted by Basilard Bladi, the chief of the Bladi Clan. This means she now has servants making custom-fitted clothes for her.
  • Street Urchin: Zettai lived on the streets of Ceiha after the death of her parents and survived by smuggling contraband magical tomes and items. She's eventually caught and sentenced to death by hanging. She's eventually adopted by Eric's mentor, Basilard.

A skull Eric found in the study of Dengel's Deimos lair. It contains the spirit of one of his previous students.
  • Happily Adopted: For all intent and purpose, Dengel adopted her after teaching her for a while.
  • Ojou: Eric notes that she has the demeanor of a haughty lady and imagines what she would look and act like if she were not a skull; dressed in finery and ordering her father's soul-bound slaves to perform tasks for her.
  • Only Known by Their Nickname: "Asuna" is not her real name. Rather, it was a nickname because Dengel didn't like her real name.
  • Oracular Head: By the time Eric meets her, all that remains is her skull, which was enchanted to speak.
  • Sycophantic Servant: When pretending to recognize Eric as Dengel, she tailors her speech to appeal to her teacher's vanity and slanders his enemies.

     Mr. 15 
A human man living inside Mt.Heios conducting experiments with forbidden magic.
  • Brought Down to Normal: He is a limited case as his excommunication resulted in the sealing of his Bladicraft, but he's being working on getting it back with limited success. He also retains basic magic abilities.
  • The Dark Arts: He practices aspects of Bladicraft that have been forbidden due to their immoral nature and/or the danger of their use. Among these are Bladi Conversion and Bladi Puppetry.
  • Evil Sorcerer: He spends his days in a lair of fog and monsters, performing the Dark Arts. The locals think he's a fiend or a demon.
  • The Exile: He was banished from the Bladi Clan and chased out of his home country because he practiced the Dark Arts. By the time Eric meets him, he's plotting his triumphant return via coup.
  • Faux Affably Evil: He speaks in a friendly and polite tone to everyone, even to captives that he plans to experiment on or people he's moments away from killing.
  • Laugh with Me!: His clone soldiers will laugh without prompting whenever he does. He likely programmed them that way.
  • Not Quite Dead: Basilard is surprised to see Mr.15 alive and well in Ceiha, having thought that he killed the man years ago.
  • Only Known by Their Nickname: "Mr.15" is what he calls himself. He cast off his birth name and his relatives refuse to speak it for shame.
  • Persona Non Grata: He is no longer welcome in Bladi households because of his excommunication.
  • Terms of Endangerment: He calls Basilard, whom he tortures emotionally, "Nephew" and Zettai, whom he experiments on, "My little scholar".
  • Unperson: His memory was formally condemned by his clan and they pretend that he never existed.
  • Upgrade vs. Prototype Fight: He wanted to invoke this trope by making Basilard's first and second team of students battle each other. Basilard had more time to train Haru (his first battle mage) but he had become a better teacher by the time he started training Eric, who has other advantages that are uncommon to battle mages.

     Vaya Kloac 
A human girl that Eric meets in Mt. Heios. She wants to be reunited with her father, and travels Mr.15's lair Eric to find him.
  • Action Survivor: She has survived in Mr.15's lair all by herself by learning how to hide and maneuver through obstacles and locks.
  • Artificial Human: She is a clone that Mr.15 created from the real Vaya's DNA.
  • Cloning Blues: She has a minor emotional meltdown when Mr.15 tells that she's artificial, and that her memories were implanted before she was born.
  • Identical Stranger: She has a strong resemblance to Tiza Sprial, which is why Tiza was kidnapped by the real Vaya's father, Haburt Kloac, and brainwashed into acting like her.
  • Mad Libs Catchphrase: "A lady X" with "x" being something that a Proper Lady is supposed to.
  • Proper Lady: She acts with politeness and decorum to all she meets, including evil people like Mr.15.
  • Silk Hiding Steel: "A lady is expected to defend herself." She says this after killing two of Mr.15's mooks with daggers she stole from Eric.
  • Younger Than They Look: She looks to be around 15 but she's closer to 10 because Mr.15 increased her rate of aging a tad.