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The Allied Military Complex may be a powerful paramilitary organization, but they cannot solve every issue on their own. To handle their operations better, they need allies, people and organizations they can rely on to defeat any hostiles looming over the horizon. To this end, the Earth Defense Force has granted the AMC Squad carte blanche on their operations if it means forming new alliances with different individuals or factions.

The AMC Squad's efforts in combating growing threats have caught the attention of several different factions, many of which share some of the same interests as the Complex has.

The following organizations have their own pages:

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Earth Attack Force

https://static.tvtropes.org/pmwiki/pub/images/amc_eaflogo.jpg

The Earth Defense Force's offense-oriented counterpart organization, the Earth Attack Force was founded in France by Colonel George W. Bernard of the French Armed Forces in response to the EDF's struggle with the Cycloid threat. Many countries unhappy with the EDF's mandates, such as Australia, Japan, and Russia, have directed their funds to the EAF, instead, allowing the organization to grow to a size comparable with the EDF.The Earth Attack Force's main goal is the gathering of information and researching of new technologies to form a more preemptive response to offworld threats. Their efforts into providing for this goal have been controversial, however, due to their strikes on targets being seen as damaging to interstellar political relations, plus a widely-seen stance that humankind cannot determine which alien race is hostile to Earth or not. Despite this, the EAF remains strong, and has funded the Allied Military Complex with weapons and experimental technology in order to combat hostile forces. EAF higher-ups have stated that a smaller, highly-advanced task force is better suited for pinpointing and taking out serious threats much more efficiently than a large organization like the EAF or the EDF; the EDF, however, is not so keen on their funding of the Complex, claiming that funding paramilitary organizations is a slippery slope.


    In General 
  • The Ghost: The EAF's soldiers don't appear in-game, likely because the EDF's own soldiers and the Complex's agents already fulfill that role.
  • Redshirt Army: They don't serve much purpose beyond getting killed in missions featuring them.

    Captain Miller 

The captain of the prototype EAF airship that went missing in Spain. Kept a diary in his quarters, where he wrote down his thoughts on the situation he found himself in after the ship made a jump through hyperspace.


  • Apocalyptic Log: His diary, which contains his final entry before he killed himself.
  • The Captain: Of the prototype EAF airship. He never did a good job at it, though.
  • Dirty Coward: Despite being the ship's captain, he never had the nerve to fight off the demonic presence that possessed his ship. He's aware of this, and it contributed to his guilt over the situation and his fate.
  • Driven to Suicide: He shoots himself in the head before the events of "Ghost Ship," and his corpse can be found in his quarters by the bed, along with his custom Longslide pistol.
  • It's All My Fault: He blamed himself for leading the ship into the mess it is right now, and hoped that his crew can forgive him for putting them and the whole ship in danger.
  • My Greatest Failure: He considered the jump through the Abyss dimension as this, as it possessed the ship and tormented his crew until they were all dead.


Russian Rebels

https://static.tvtropes.org/pmwiki/pub/images/amc_rebels.png

When the Imperial Union staged a successful coup on Russia, many of its citizens were slaughtered in the streets and the rest were forced to bunker themselves in their own homes. Eventually, these surviving citizens, frustrated over the lack of response from their allies, took it upon themselves to fight back against the fascist state, in the hopes of saving their home from them. Their leadership consists of Highwire, then an EDF officer who went rogue in order to lead the rebellion, and Vladimir Lebedev, his second-in-command. So far, they only appear in the mission "The Revolution."


    In General 
  • In the Hood: They wear hooded jackets and balaclavas, possibly to conceal their identity from Imperial forces.
  • La RĂ©sistance: They're fighting against the Union and its leader Vilmos for taking over and subsequently ruining Russia. Highwire leads several of the rebels against the Union's forces during his assault on the Union's palace, while James briefly assists them in a building adjacent to a Union outpost.
  • More Dakka: They use AK-103 rifles as their favored weapons.
  • Redshirt Army: They don't have much in the way of military training or equipment, so they tend to die rather easily.
  • Shout-Out: Their appearances resemble the Loners from the S.T.A.L.K.E.R. franchise, and they even quote a couple of lines from the games.
  • Zerg Rush: They're plenty in numbers, but they lack formal military training, so they make up for this by swarming their enemies and flushing them out.

    Vladimir Lebedev 

Vladimir Lebedev

https://static.tvtropes.org/pmwiki/pub/images/amc_vladimir.jpg
Voiced by: ???

Highwire's second-in-command during the rebellion. Ever the courageous spirit, Vladimir leads the rebels while Highwire leaves to commandeer a cargo freighter in order to provide the rebels with supplies.


  • The Lancer: He's Highwire's second-in-command and his most trusted ally in the rebellion. So much that if he dies, the mission is failed and Highwire gives up.
  • Made of Iron: He packs a lot of HP, so he cannot go down easily even when he's surrounded by Imperial forces.
  • One-Man Army: Downplayed a fair bit, but he's capable of holding his own against Imperial footsoldiers with nothing but heavy armor and a machine gun.
  • Rebel Leader: Takes over this position when his friend Highwire leaves to steal EDF supplies for the rebels.
  • We Cannot Go On Without You: Should Lebedev die, the mission is over. Although one would have to be particularly sadistic or curious to let the armored man get killed in combat.

    Matvei 

Matvei

https://static.tvtropes.org/pmwiki/pub/images/amc_matvei.png

A weapons supplier working for the rebels who gets captured by Imperial forces prior to Highwire and James' arrival to the capital city. Highwire can save him from execution if he's quick enough; if he manages to do so, Matvei promises to set him and his squad up with some guns at the AMC Base.


  • Arms Dealer: He supplies the rebels with guns, presumably stolen from Imperial weapons caches, and can provide the AMC Squad with special Russian-made weaponry should he be rescued.
  • Distressed Dude: He gets captured at some point prior to Highwire's return to the city and needs to be saved from Imperial soldiers. If the player doesn't kill the soldiers in time, Matvei will die and the player won't get his stock of special weapons from the Shopkeeper.


Other Allies

    Eva Lockwood 

Eva Lockwood

https://static.tvtropes.org/pmwiki/pub/images/amc_evalockwood.png

An unlucky witch who found herself trapped in the Abyss after an experiment went awry. James can rescue her in the mission "Far Mountain Reaches" if he manages to find a way to the Abyss while topside.


  • Damsel in Distress: She's trapped in the Abyss after an experiment with teleportation magic went sideways, and needs someone to save her from the demonic forces surrounding her. James can rescue her from the Abyss if he manages to find the place; in return, Eva can provide some research projects for the Complex regarding magic weaponry.
  • Teleporter Accident: How she ended up in the Abyss and captured by the Overseer was that she was experimenting with teleportation magic.

    Skyhv 

Skyhv Knawvkiov

https://static.tvtropes.org/pmwiki/pub/images/amc_skyhv.png
Voiced by: Cedric Lutes

An anthropomorphic wolverine who somehow traveled from the Arctic National Wildlife Refuge in Alaska to Madagascar. Zaxtor meets him in an out-of-the-way corner of the Jungle Base, where he provides the fossaman with a code to a switch in the main area of the base.


  • Beast Man: An anthropomorphic wolverine of similar build to Zaxtor.
  • The Cameo: From the mod "The Invasion of Trequonia," which is by the same author as the Oblivion TC series.
  • Hero of Another Story: He's the protagonist of his own mod, where he fights off an alien invasion on a foreign moon before they can wreak havoc on Earth.

    Peter Davids 

Peter Davids

https://static.tvtropes.org/pmwiki/pub/images/amc_peterdavids.png
Voiced by: ???

The chief of security at the Arsia Mons Colony. He calls up the AMC Squad when the Paradigm Eschaton attack the colony and lock down several sectors.


  • Distressed Dude: He's barricaded himself in his office during the Paradigm Eschaton's all-out attack on the colony, and requests to the AMC Squad to help out as soon as they can.
  • The Leader: Of the Arsia Mons security force.
  • Shotguns Are Just Better: His sprites show him holding a SPAS-12 shotgun. He never uses it in action, though.

    Isabella Pascual 

Isabella Pascual

https://static.tvtropes.org/pmwiki/pub/images/amc_isabella.png

A researcher who traveled to Africa to investigate an ancient temple hidden deep in a rainforest. At some point during her stay, she gets killed by her Guerilla security force; however, her mind continues to exist in virtual reality, where she waits for someone to come to her aid.


  • Brain Uploading: Her mind and consciousness have both survived from the incineration of her body by the Guerillas, and she continues to exist in the virtual world. However, she's trapped in an isolated computer, away from the temple itself, and needs someone to carry her over to the temple so she can continue her research.
  • Damsel in Distress: Not that she's ready to admit to it, but she has been trapped in an isolated computer for quite a while since her body has been torched by the Guerillas. Geoffrey manages to come to her aid later on, once he manages to procure a firewall chip.
  • Dead All Along: Her physical body has been disposed of by Guerillas, but her mind continues to exist in VR.
  • Deadpan Snarker: She tends to snark about her predicament, much to Geoffrey's amusement.
  • Sole Surviving Scientist: In a way, she's alive in virtual reality, but not in the real world. She finds this an inconvenience, as she cannot move from terminal to terminal unless someone else transfers her between computers.

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