Editing the OP to show how the header post is maintained.
Doing random test edits!
Testing pinned post function.
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Edited by Tabs on Jan 25th 2023 at 3:33:31 AM
- Shaman King also does mention about all prophets/chosen people in different cultures as being Shaman Kings from previous tournaments, although they only imply that with the most known ones, Jesus and Buddha. Some spirits used by shamans seem to be portrayed as Gods, too, like Shamash, and the Sphynx.
- Devilman has Akira's friend Ryo tell him that Demons once roamed the Earth before being frozen in the arctic while humans dominated the planet. He also mentions that some demons got free, and could be the true causes of monster myths like Wolfmen, Dracula, and Ogres.
- Guyver suggests that the zoanoids changing between human and monster forms is the origin of myths like werewolves and vampires.
- This is brought up in the second season of Spice And Wolf when Holo's past is being discussed.
- In YuYu Hakusho, Genkai explains that Botan went to see King Yama. When Kaitou tells her he thought he wasn't real, she says it isn't the time for stupid questions.
- Kind of subverted, kind of played straight in Arago. For example, Werewolves don't exist, but a wolf pelt that turns a person into a werewolf-like creature does.
- Lampshaded in issue #4 of the Marvel Universe miniseries Wisdom.
- This was the original premise of Marvel Comics' Eternals, before they were shoehorned into the mainstream Marvel Universe. The Jack Kirby series had these beings and their enemies the Deviants, mistaken for gods and monsters and inspiring all of humanity's myths, legends and ancient religions. When they got switched to the Fantasy Kitchen Sink of the MU, they were relegated to having merely been mistaken for actually-existing gods.
- Word of God says The League Of Extraordinary Gentlemen deliberately plays on this.
- Debatable as to whether this counts but Crisis On Infinite Earths basically told us two things;
- 1, Everything you've ever heard about Superman is true. All the different contradictory stories about Batman, they're all true. The "Imaginary Stories" and "Elseworld" comics, they all happened. The Tim Burton version of Batman, the Joel Schumacher version of Batman. The Christopher Nolan version of Batman, the Adam West version of Batman, they all exist and they're all just as real as each-other. Every single alternate version of any character or any story that contradicts anything else in DC Comics, It's ALL true. And here's a list of the different universes each one happened in...
- 2, also, never mind all that. We're destroying most of the Multiverse and erasing history. You, The Old Superman's busty cousin, your homeworld never existed. You, Batman's Daughter, You never existed and no one knows who you are. You might want to get a new driver's license.
- In "Sleeping Beauty", when the prince comes and asks after the castle, he gets a whole slew of false answers; although one old man does know the truth, it's not the popular one.
- Cosmic Warriors, an AU Sailor Moon retelling, the author starts the story off with the first villain Usagi faces being a reincarnated hero from Irish mythology, Diarmuid Ua Duibhne.
- Robert A. Heinlein's later novels, beginning with the novel The Number of the Beast (though he used the concept almost 40 years earlier in his short story Elsewhen), deal with the World As Myth, and expand it to the multiverse. In his multiverse, All Stories Are True and Exist, somewhere — and if you've read the stories, it's possible to visit the universe in which the story takes place. He shows this by having his four protagonists visit several universes, albeit unknowing. A side effect of this is that all worlds are part of a story, somewhere... and that anyone who writes a story has become the literal God of the universe the story creates.
- In Stranger in a Strange Land, Jubal Harshaw points out one character's objection to a certain religion by logic, leading to the final conclusion that we don't know which god is God, "All names are in the hat."
- Harry Potter's world uses this trope, much to Uncle Vernon's dismay.
- True in John Barnes's One for the Morning Glory. It's lampshaded as one of the distinguishing marks of the kingdom, to distinguish it from lands that are merely actual.
- The Harold Shea series of short stories features a multiverse much like that of The Number of The Beast.
- John C Wright specializes in this: both his War of the Dreaming and Orphans of Chaos series have appearances by every figure in ancient lore and myth.
- The Dalemark Quartet by Diana Wynne Jones features its own in-universe pantheon and myths, all of which are far more real than people believe (and far more factual than recorded history).
- As previously noted, Neil Gaiman - just... Neil Gaiman.
- From Principia Discordia:
- This is the premise of the novel Out of Their Minds by Clifford Simak.
- Terry Pratchett's Discworld series plays with this, like everything else.
- In the Dune novels, the Bene Gesserit have a whole system of false myths called the Missionaria Protectiva. They purposely spread made-up prophecies that any member of their order can fulfill if needed. Thus, a member stranded on an otherwise hostile world can appear to be The Woman From the Prophecy.
- Which ends up biting them in the ass, hard, when Paul Atreides starts fulfilling prophecies left and right and the Bene Gesserit are so used to treating prophecies as fakes and tools that they don't see the messiah in front of their faces until it's too late to do anything about it. Lampshaded by Herbert in one of the Appendixes, an after-action report by the Bene Gesserit that points out all the clues that a lot of people who should have known better ignored. The report concludes that the only explanation is that the Bene Gesserit were themselves in the grip of a higher plan all along: In other words, yep, All Myths Are True and that's what they get for playing with fire.
- Nothing's ever simple in Dune, though. That report was commissioned by the Lady Jessica, Paul's mother, who has a vested interest in maintaining the mythos that is part of Paul's power base.
- It's also clear that while Paul is a Kwisatch Haderach, he's not the one the Bene Gesserit intended. When discussing the idea, Mohiam only talks about him being able to access male genetic memory. They completely failed to realize the prescience. The only group aware of it before Paul was the Guild and they weren't talking.
- Nothing's ever simple in Dune, though. That report was commissioned by the Lady Jessica, Paul's mother, who has a vested interest in maintaining the mythos that is part of Paul's power base.
- Which ends up biting them in the ass, hard, when Paul Atreides starts fulfilling prophecies left and right and the Bene Gesserit are so used to treating prophecies as fakes and tools that they don't see the messiah in front of their faces until it's too late to do anything about it. Lampshaded by Herbert in one of the Appendixes, an after-action report by the Bene Gesserit that points out all the clues that a lot of people who should have known better ignored. The report concludes that the only explanation is that the Bene Gesserit were themselves in the grip of a higher plan all along: In other words, yep, All Myths Are True and that's what they get for playing with fire.
- In Brandon Sanderson's The Well of Ascension, the Twist Ending is that the prophecies have been deliberately altered by a powerful being in order to manipulate humanity/the heroes into freeing it.
- The stories in the Magic The Gathering anthology The Myths of Magic are false, either because they contradict existing canon or because they contradict each other.
- Also from Magic, the name Lord of the Wastes originally referred to a Benalish mythological figure, but was later used as a name for Yawgmoth. However, the description of the Lord of the Wastes didn't match Yawgie at all, other than that they were both evil overlords.
- In Philip Pullman's His Dark Materials, many divining methods are actually just "talking to Dust", the sentient matter forming most of the universe. Averted, however, in that most religions may actually be lies created by the Authority to control everything.
- Only the authoritarian religions. The others presumably are born from interaction with the Dust, and Angels who are spontaneously formed from it.
- The witches worship deities such as Yambe Akka (based on a real world Sami and Finnish goddess, by the way), but there's no evidence for, or against, their actual existence.
- Young Wizards plays with this trope, in that many myths were inspired by the non-mythical actions of the godlike Powers That Be. For example, the extremely powerful Winged Defender is the inspiration for (among other things) Thor, Athena, Prometheus and the archangel Michael.
- The final Quatermass serial has stone circles (which do nothing; the stones only mark the places where people congregated in the past) around the world becoming activated; people congregate there (an activated race memory), expecting to be: contacted by aliens, 'raptured' into heaven, 'go to the planet', etc. Instead, they are 'harvested' by an interstellar energy beam that reduces them to dust, with a tiny fraction lost to the beam. It is further suggested that all religions, and by extension, all of human politics, wars and history, have been the result of this race memory: to congregate and be harvested.
- Subverted in White Wolf's Mage The Awakening, where part of being a mage is sorting through which myths are true and which are not. Note that, in this case, "true" probably means "contains a tiny kernel of actual supernatural, historical or cosmic insight which was either implanted or leaked through into the human consciousness", while "not true" probably means "was deliberately fabricated by other mages in order to mislead those who would seek the truth, was deliberately fabricated by other mages in order manipulate the course of human culture, or was just a myth that people came up with".
- The Eberron setting of Dungeons&Dragons has a version of this: in contrast to most settings in which Clerics derive their powers from one of a set of specific gods chosen by the DM and which definitely and demonstrably exist, in Eberron, anything a cleric believes in sufficiently works. Clerics can be devoted to abstract concepts (like "Justice") instead of specific gods, and there's at least one religion in which the followers know their god doesn't exist (yet) because they're in the process of building him.
- The Elder Scrolls III: Morrowind features an exception, in that the particulars of a certain historical event relevant to the main plot of the game is recounted differently by different parties. This is more a case of deliberate revisionism. The main quest still requires the player to live up to a prophecy's version of the champion against the Big Bad. He turns out to be something of a Well-Intentioned Extremist.
- Played with humorously in Oblivion where Sheogorath asks you (or you ask yourself if you've become Sheogorath) to fulfill a prophecy a small village has about the end of the world that includes attacks by rats and FLAMING DOGS DROPPING FROM THE SKY. The prophecy is used as little more than a prank.
- In Fire Emblem: Path of Radiance, the heroes learn that a medallion holds a dark god who will bring The End of the World as We Know It if freed, and it can be freed by Magic Music or a huge war. The fact that certain people can become mindless berserkers by wielding the relic reinforces this belief. But in the sequel, Radiant Dawn it turns out to be a lie spread by the Dragon Laguz king in vain hopes that it'll prevent war between everyone in Tellius. In truth, endless war will actually awaken the goddess Ashera, who will see the wars as a sign that those living in Tellius are failures, and must be purged away to allow for a perfect world.
- Some of the local legends recounted to the protagonists of Chrono Cross turn out to be... slightly skewed.
- In Thunderstruck, the two leads are sisters. One is an atheist (but not a Hollywood Atheist) and the other is a Christian, but not Holier Than Thou. They're both wrong. The series also has a Fantasy Kitchen Sink.
- Subverted in this Abe Kroenen comic. Of course, everyone present takes the fact that Atlantis exists in the first place as unsurprising.
- Wayward Sons focuses mainly on Greek mythology, but features figures from several other ancient cultures.
- Roswell Conspiracies: All mythological creatures are actually aliens who have been on Earth for centuries, or millenia.
- In the first few years of the franchise, each time a new threat appeared, the Turaga elders had a legend ready to explain their presence. Eventually, the Toa got rather annoyed with being kept out of the loop until the last minute, finally getting the Turaga to explain just where they got all their information:
- The original backstory said that the Great Spirit brought the Matoran out of darkness to the island of Mata Nui. We later find out that it was actually the Turaga who rescued them (as Toa Metru) from their ruined city of Metru Nui, they just credited the Spirit with giving them the strength and abilities to do so. (They also treated Metru Nui's existence as a Greatest Story Never Told to keep the Matoran from remembering and getting homesick.)
- One story said that poor workers were sent to the dreaded realm of Karzahni to be punished. In truth, poor workers were sent to Karzahni to be fixed; it's just that Karzahni was a really crappy healer and he never let anyone leave.
- One legend that isn't real is that of the monster Irnakk — that is, it wasn't real, until the Piraka entered an area that brought worst fears to life... (Thankfully, Irnakk only existed briefly before vanishing.)
edited 5th Jun '13 3:41:36 PM by BluBeriPi
Manga.No Matter How I Look At It Its You Guys Fault Im Not Popular
"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard FeynmanSo the first episode of G airs today. I for one hope they keep what made the first season enjoyable, but I'll keep my expectations down.
As someone else noted, what we know so far bears a suspicious (if somewhat shallow) resemblence to A's.
edited 4th Jul '13 9:04:14 AM by DL
Feel free to look around.^//////^
edited 11th Jun '13 10:07:26 PM by Sixthhokage1
- Name:Apple Jack
- Age:19?
- Appearance:A tanned tall witch with light blonde hair, green eyes and freckles.
- [1]
- Allowance:4
- Savings:40
- School:n/a
- Clique:outsider
- Attributes:
- Body:d8
- Mind:d6
- 'Senses:d6
- Will:d8
- Social:d6
- Magic:d8
- Life Points:18
- Reflex:11
- Resist Magic:11
- Zap points:16
- Mundane Skills:
- Athletics +3
- Bargain+3
- Buck (fight) +3
- Garden +4
- Sing +1
- gourmet +2
- fix mechanical +1
- Magical Skills:
- Casting +2
- Herb +3
- Spell beaker +1
- Focus +2
- Talents:
- Green thumbs
- +1 to herbalism and garden rolls (included). +1 to first aid if using herbs or aid in the healing of plants.
- Tough
- +2 to life points (included)
- Heritage:
- Twitch Witch:
- -1 zap point cost to all spells (all spells must cost at least one Zap Ponit)
- -1 casting rolls (included).
- Signature Spell:
- Quake
- Spells:
- Magic Types:
- Alteration 1
- Divination 2
- Elementalism 3
- Offense 2
- Stuff:
- Straw hat (shadow hat)
- familiar dog-Winona
- Golden Lasso. A magic length of rope that Apple jack use on her farm to handle farm animals and anyone mundanes that she feels are trying to pull a fast on her. Anyone caught by it must make a ‘’’Hard’’’ body roll or be physically restrained. While restrained the target is -5 to any fib rolls and must make a ‘’’Hard’’’ difficulty Will roll to resist answering honestly to direct questions.
- Name:fluttershy
- Age:16?
- Appearance:A skinny and awkward girl with straight strawberry blonde hair.
- Allowance:2
- Savings:20
- School:n/a
- Clique:Rustic
- Attributes:
- Body:d6
- Mind:d8
- 'Sensesd8:
- Will:d4
- Social:d6(-1 when dealing with people)
- Magic:d8
- 'Life Points:’12
- Reflex:9
- Resist Magic:11
- Zap points:16
- Mundane Skills:
- Hide +2
- First aid +3
- Track +3
- Magical Skills:
- Casting +4 (-2 for non-Elementalism spells, +2. +1 Elementalism spells with wand, +3.)
- Potion +2
- Cryptozoology +2
- Talents:
- ’’Goody-Goody’’’
- Fluttershy is a caring soul by nature.
- ’’’Rules’’’: +1 to rolls when using magic to help other or be nice or being annoyingly sweet.
- Fluttershy is quite shy around people, and only truly shines when not taking anyone's thunder.
- ’’’Rules’’’: When alone and no one is looking, Fluttershy gets +1 to all mundane skill rolls.
- Heritage:
- ’’’Shamaness’’’:Fluttershy has a closeness to nature that few can understand.
- ’’’Advantages’’’:Fluttershy has 1 free rank in Elementalism (included). She can talk to any plant or animal without casting a spell or spending Zap. She has +1 when dealing with animals or ‘uncivilized’ monsters.
- ’’’Disadvantages’’’: Fluttershy closeness to natural world has caused her to negated other areas of her magic development. -2 to casting of all non-Elementalism spells(included). -1 to Social when dealing with people (included).
- Signature Spell:
- Improve animal
- Spells:
- Magic Types:
- Elementalism 4
- Heal 3
- Protection 3
- Stuff:
- ’’’Familiar’’’:a snow white Rabbit named Angel.
- Rustic Wand: +1 to casting rolls For elementalism
- Training Broom
- Name:Pinkamena Diane ‘Pinkie’ Pie
- Age: 16?
- Appearance:A young slightly pulmpish witch with curly bubblegum pink hair
- Allowance:2
- Savings:20
- School:n/a
- Clique:Gothique
- Attributes:
- Body:d6
- Mind:d4
- 'Senses:d6-1
- Will:d8
- Social:d8
- Magic:d8
- 'Life Points’:12
- Reflex:10
- Resist Magic:11
- Zap points:16
- Mundane Skills:
- Sing +2
- Pop Culture +2
- Instrument +1
- Gourment +2
- Games +2
- Gossip +1
- Magical Skills:
- Casting +3 (-2 to casting non-Divination spells, -1)
- Broom Riding +2
- Herbalism +1
- Spell Breaker +2
- potion +2
- Talents:
- Eccentric: The fourth wall.
- Pinkie Pie quite firmly believes that she (and by extension everyone else) is in some sort of play or other work of entertainment. And that she is 'playing' the role of an entirely fictional character. When unoccupied she will often 'break character' to address an imaginary audience about what is going to happen next. She is prone to cause trouble or 'create wacky adventures' as she call if she thinks the audience is finding the current situation boring.
- ’’’Rules’’’: + 1 to rolls when being true to or defending the Star's eccentricity.
- ’’’Tricksters’’’:to rolls for Pinkie Pie loves to play jokes and poke fun. Few witches finds it as a assuming as she does.
- ’’’Rules’’’: + 1 to all rolls when playing pranks or in any other way causing trouble.
- Heritage
- The Sight:Pinkie Sense
- Pinkie Pie will get a twitch from the future and can sense incoming danger. It's not understood by Pinkie nor can she control when it come but it has proven to be a life saver on many a of Occasion.
- Advantages: The knowledge of the beyond has granted the character + 1 Reflex and 1 free rank in Divination magic (included).
- ’’’Disadvantages’’’: She is so caught up in the future, the person with the Sight always seems a bit out of it. Witches with this ability suffer a penalty of -1 to all their Sense-based rolls, and they are -2 to casting non-Divination spells.
- Signature Spell:
- ’’’Glamour’’’
- Spells:
- Magic Types:
- Alteration: 2
- Curse: 2
- Divination: 3
- Illusion 3
- Stuff:
- ’’’Mind Mints. Pinkie claims to of gotten hooked on these a long time ago. She has forgotten when exactly.
- ’’’Familiar Reptile’’’
- Pinkie Pie has a toothless pet baby alligator named Gummy.
- A collapsible hand accordion which can unfolded into a full one-man-band arrangement at the press of a button. Pinkie will put out and play Polka music with this during time where she feels the mood needs lighten up. Such as funerals.
- Magician’s Wand
- Name:Rarity
- Age:21
- Appearance:A tall elegant looking witch with permed long blue tinted black hair
- [1]
- Allowance:6
- Savings:60
- School:n/a
- Clique:Sorceress
- Attributes:
- Body:d4
- Mind:d4
- 'Senses:d6
- Will:d6
- Social:d8
- Magic:d10
- Life Points:8
- Reflex:8
- ’’Armour’’’:1 (-1 to all damage taken to a minimum of 1)
- Resist Magic:14
- Zap points:20
- Mundane Skills:
- Art +2
- Bargain +1
- Mundane etiquette +1
- Gossip +1
- Pop culture +1
- Magical Skills:
- Casting +3
- Enchantment +5
- Magical etiquette +3
- Focus +2
- Talents:
- Sob +1 to social roll with high Society members
- Tinkerer +1 repairing or fixing items including Enchantment rolls (included). Items in half the time as usual.
- Heritage:
- Protected:
- ’’’Advantage’’’:Reflex and Resist Magic is increased by 1 (included). Natural Armor rating of 1.
- ’’’Disadvantage’’’: -1 to all rolls that invoked dangerous behaviour.
- Signature Spell:
- Shopping Spree
- Spells:
- Alteration 3
- Conjuration 3
- Illusion 2
- Magic Types:
- Stuff:
- Familiar cat-Opalescence
- Mini mirror
- Arcane Art kit
- Change clothes
- Fairy glitter
- Ivory wand
- Name:Twilight Sparkle
- Age:18?
- Appearance:A sensible looking young girl with straight black hair with purple streaks.
- Allowance:5
- Savings:50
- School:n/a
- Clique:sorceresses
- Attributes:
- Body:d4
- Mind:d8+1
- 'Sensesd6:
- Will:d6
- Social:d4
- Magic:d10
- Life Points:6
- Reflex:5
- Resist Magic:14
- Zap points:25
- Mundane Skills:
- Basic +4
- science +2
- Mythology +2
- Magical Skills:
- Casting +4
- Enchantment +2
- Mysticism +2
- Focus +2
- Spell Breaker +2
- Talents:
- Brainiac: +1 to mind die (included)
- Geek: +1 to dealing rolls involving ‘geek’ culture.
- Heritage:
- ’’’Attuned’’’
- ’’’Advance’’’:+5 Zap points (included), +1 magic resist magic (included).
- ’’’Disadvantages’’’: -2 life points (included), -2 Reflex.
- Signature Spell:
- Teleport
- Spells:
- Magic Types:
- Alteration 1
- Mentalism 2
- offense 1
- Protection 2
- Time/space 3
- Stuff:
- Familiar-Owl-Owlowiscious
- Saddle Bag (bigger bag)
- Lip gloss
- quilas and paracement
- Various books
Testing 'weirdness' about double quotes in potholes. Does it also apply to ''two single quotes''?
Does it also "apply" to blue potholes?
edited 12th Jun '13 1:11:04 AM by Medinoc
"And as long as a sack of shit is not a good thing to be, chivalry will never die."Is the following double percent (%%) text going to be invisible?
Yes, it is.
edited 12th Jun '13 6:41:04 AM by TeraChimera
Wait, it works in forums?!
edited 12th Jun '13 6:42:21 AM by MikuruFan
More practice.
I thought I had it, but I screwed up a post instead.
edited 13th Jun '13 2:37:33 AM by MikuruFan
1,400,000
Blah blah,blah blah.
Well,this is weird. I don't recall this "feature".
edited 13th Jun '13 5:33:46 AM by MikuruFan
edited 13th Jun '13 6:20:26 AM by Whatshisgame
THE MODDED MINECRAFT INFO POST
What's the IP address?
PM me for the address.
What's the server running?
A modified direwolf20 modpack. Currently our additions are: Ars Magica, Mine Factory Reloaded, Dimensional Doors, Mutant Monsters, Bibliocraft and some other things I'm forgetting.
Where can I get the required files?
How do I make it work?
Find your direwolf20 directory > minecraft and then just copy over the files. It'll ask you to override a bunch of them, do so.
I lost X item, can I get it back?
If it's lost to a bug, sure. Contact me on the forums/in-game/pm and tell me about it. If you were derping around and fell into lava, sorry. No refunds.
Can you add X mod in?
If it's for our current version of minecraft and I can figure out how and there's no major incompatibilities and it's stable and it doesn't lag us to hell and back and I have the time and- Short answer maybe.
edited 13th Jun '13 8:35:15 AM by thatguythere47
Is using "Julian Assange is a Hillary butt plug" an acceptable signature quote?edited 13th Jun '13 12:43:00 PM by Rethkir
Image Source. Please update whenever an image is changed.
Crown Description:
Testing 123