YMMV / Inazuma Eleven

  • Anticlimax Boss:
    • Arakumo Gakuen in GO. They're the team you face for the semifinals and they're billed as one of the strongest opponents in the competition, and their striker is supposed to be one of the best ever (and it shows in his stats) Wouldn't expect them to fall into this trope, right? Well, you happen to get two back-to-back Eleventh Hour Superpowers, each more ridiculously Game Breaking than the last, and it's one of the very few times where you get a scripted goal, so the whole thing quickly devolves into a Curb-Stomp Battle in your favour.
    • Delibarately invoked with Seidouzan. They're the team you have to play in the finals, they're coached by the Big Bad and they're supposed to be incredibly strong (winning one of their previous matches 19-0). You're also given the ominous warning that you must be in the lead by half time or you'll get a Non Standard Game Over. Yet they're suspiciously easy. This is because there is no second half. At half-time, the real Big Bad takes over and subs out the entire team and their coach with his own, and you face Dragonlink instead, who are definately a challenge befitting of a Final Boss. And it's implied that Goenji was instructing Seidouzan to hold back.
  • Artifact Title: Depending on how you choose to interpret the title.
    • If Inazuma Eleven is taken only as the original Inazuma Eleven, then the trope is played straight. While Hibiki did have a minor (yet important) role in GO, Daisuke helped created Chrono Storm in Chrono Stone, and Kageyama coaches Inazuma Japan in Galaxy, the focus never goes back to the original Inazuma Eleven by GO.
    • If Inazuma Eleven is interpreted as the original Inazuma Eleven in the original series, and Inazuma Japan (despite having 16 players) by GO, then the trope is averted; as GO has a strong focus on how former Inazuma Japan players passes down the torch to the new players.
  • Base-Breaking Character:
    • Coach Hitomiko. She was redeemed to some after The Reveal that she's been trying to stop her father's dastardly plot, but naturally that doesn't account for everyone.
    • Beta. Moreso in the Asian fandom than in the overseas fandom. She is considered sadistically cute/badass by some, yet annoying by others and HOW DARES she capture Endou Mamoru!!
    • Fuyuka and Someoka are either adored or hated with a fiery passion within the fandom.
  • Bizarro Episode:
    • The Movie, which starts out as a recap of the first season then things start swerving off of continuity; and the events of The Movie never seem to be mentioned again. An Alternate Continuity where Endou could easily point at certain people he just met and exclaim they came from the future to help him win the Football Frontier sounds pretty confusing.
    • Episode 100 when Hiroto and Kogure get lost in the woods, and are challenged to a match by a pair of Kappas, no character development happens, no new techniques are learned, and it's only mentioned in a blink and you miss it scene during a flashback.
    • The Kappas, surprisingly enough, make a brief cameo in Go's movie.
  • Breather Boss: Kidokawa/Kirkwood in GO. After the first two Nationals teams (see That One Boss below), these guys are surprisingly easy, as most of the mid-match scripted events are in your favour, giving your team a new tactic that lets you ignore the arena's gimmick and giving one of your members an Avatar. Also, unlike the first two teams, these guys didn't know the arena's gimmick in advance, so it hurts them just as much as it hurts you. Justified, since there's massive infighting within the team as to whether to support Fifth Sector or not, and the team's captain is more concerned with having a fun match than winning at all costs.
  • Broken Base: Over Inazuma Eleven GO and it's sequel, some think that it is much better than the original while others think that it is a step backwards.
  • Cargo Ship:
  • Captain Obvious Reveal: The plot twist that Ishido Shuuji was the one who saved Tenma's life in GO. Anyone familiar with the original games would've recognised Gouenji in the flashback cutscene immidiately, so when The Reveal comes it's easy to put two and two together. It's also very easy to see coming from a plot standpoint: the Big Bad had a persona connection with Endou, but not with the actual main character Tenma. This plot point fixes that by making him a Broken Pedestal, giving Tenma some angst and later motivation.
  • Die for Our Ship:
    • Natsumi and Fuyuka can get this pretty badly from Aki fans who think she's "entitled" to Endou's affection for being his Patient Childhood Love Interest. It got worse when GO revealed that Endou can marry Natsumi (Light) or Fuyuka (Dark), which means Aki is definitely the Unlucky Childhood Friend for him.
    • Rika is hated by the Ichinose/Aki shippers due to her crush on the former and it doesn't help that her clinginess and overall personality makes her annoying for them. But unlike the previous example, they might have ended up together in Go and Rika isn't an obstacle anymore.
  • Disc One Nuke:
    • In GO, some of the downloadable moves are disproportionately strong for how early in the game you can get them. In particular, it's possible to get Emperor Penguin 7 extremely early in the game, at which point it's basically an automatic goal.
    • The player with White King can be aquired very early if you know what you're doing, long before you have access to most of the plot-relevant Fighting Spirits. And it's actually stronger than most of the spirits you get for a while. And White King's special ability boosts the odds of boys succeeding in duels, which, considering all your starting lineup (and pretty much 90% of the recruitable players) are male...
  • Ear Worm:
  • Ensemble Darkhorse:
    • Fandom wise, Burn and Gazelle seem to be this. They have a massive amount of fanart and fanfiction despite only appearing a few times.
    • Fubuki and Hiroto. Speak their names and you will hear fangirl screams everywhere.
    • Nepper’s became a fan favorite in thanks to all his badass efforts and abilities in his match with Prominence against Raimon.
  • Evil Is Sexy: Several antagonists fall under this trope, some of the most prominent examples being Aphrodi, Sakuma, Hiroto, Burn, Gazelle and Ulvida. Most of them pulled a Heel–Face Turn, but they're still attractive after that.
    • Kazemaru was already a Bishōnen, but his Dark Emperor version is even sexier and his uniform is more form fitting than his original uniform. He seems to play it straight once again in Ares no Tenbin, where he joined Shin Teikoku.
  • Fanon Discontinuity: A lot of the fandom doesn't care for game canon because of how many different options available and a lack of "true story". Various things from the games they tend to disregard include Kazemaru's beatdown, the Kogure/Haruna ship tease (they substitute it with the anime's Tachimukai/Haruna ship tease) and Endou marrying Fuyuka in GO (Dark).
  • Fan-Preferred Couple:
    • Endou and Aki, as opposed to the Official Couple formed by Endou and either Natsumi or Fuyuka depending on adaptation. Though most of the fans got over it when they realized that she has more of a chance with Ichinose.
    • Some fans ship Natsumi more with Goenji rather than with her eventual husband Endou.
  • Foe Yay:
    • Hiroto and Endou.
      I'm in love, Endou-kun, with those eyes of yours!
    • Endou is pretty much a Foe Yay magnet for the top tiers of Aliea. Each of the captains just has to meet him even once to become inordinately obsessed with him. Or rather, Endou is a foe magnet period and resulting developments flips back and forth between Ho Yay and Foe Yay.
    • Kirino and Kariya, Tsurugi with either Tenma or Shindou until his Heel–Face Turn in GO!.
  • Germans Love David Hasselhoff: Specially in Spain and Italy. Both the TV show, which has become a new Gateway Series for a new generation of kids, and the games, which are top sellers.
  • Good Bad Bugs: In Inazuma Eleven GO, when the game's graphics engine decides what direction to draw a character facing, acceleration seems to take precedence over velocity. In most cases, this makes perfect sense.note  But with the Slippy-Slidey Ice World physics of Snow Land Stadium, characters may be slowly decelerating due to skidding, meaning they should be facing the direction they're moving in but their acceleration vector is in the opposite direction. This causes characters to start moonwalking. Even if they're simultaneously dribbling the ball.
  • Harsher in Hindsight:
    • In episode 15 Kazemaru is accused by the others of quitting the soccer club to return to the athletics club. This moment becomes harsher when he leaves the team for real in season 2 because he thought he wasn't strong enough. What makes it worse is that Kurimatsu was the one who suspected him first and announced the others about this, the one who also leaves the team after he did.
    • Endou's mom didn't want him to play soccer at first becaused believed that's what killed her father and she was afraid of happening the same to him. In Chrono Stone, after Endou was captured, a time paradox happened where he was considered dead in a car accident in the current timeline, just like his grandfather was considered dead in the original series.
  • Ho Yay: EVERYWHERE. So much so that it even has its own page.
  • Internet Backdraft:
    • Some fans are not happy with the addition of Avatars in GO. And Level 5 goes ahead and adds the Armed mode in Chrono Stone... This was probably the reason why Avatars and Armed Mode were removed in Galaxy. Then again, they also replaced many of the old characters with new ones, which caused an Internet Backdraft as well...
    • Endou in GO getting married to either Natsumi or Fuyuka—cries of Hino supporting polygamy flew around.
    • Europe's localization of Go's manga, this time with the names from all Europe. What's weird is that they changed a Japanese name for another Japanese name, Sangoku has a Korean-ish name and Nishiki kept his name.
    • American fans are not happy with Level-5's No Export for You of the games and the anime, often having to import the games from Europe with the dreaded Dub Name Change. Even Latin America got the anime first.note 
      • It's finally come to America! ...Only the first one, cut from the compilation game and download only. Fans were less the thrilled.
    • The Korean fanbase (yes, such a thing exists) was not pleased with the appearance of Toyotomi Hideyoshi in Chrono Stone for obvious reasons.
  • Jerkass Woobie: Fudou. And Kariya, in GO. Kogure to a lesser extent. Heck, even the Big Bad Senguuji Daigo is one. His methods of controlling soccer are brutal, but you can't help but admit his childhood sucked.
  • Launcher of a Thousand Ships:
    • Tenma, too, as according to some characters he's an Endou's clone.
    • All of the Inazuma All Stars could be considered this.
    • Shindou, definitely. He's shipped with Kirino, Akane, Ibuki, Tenma, in the beginning Tsurugi and Okatsu, just to name the main ones.
  • Memetic Badass:
    • Endou becomes this as in episode 7 of GO. He's like a boss.
    • The internet claims that Gouenji is so badass that his badassery defies the universe itself.
  • Memetic Mutation:
    • "SAKKA YAROUZE!" — The Internet's View Of Everything That Comes Out Of Endou's Mouth
    • "WHAT THE HELL ARE THOSE NETS MADE OF?!" Because, seriously.
    • "KAAAAGEEEYAAAMAAAAA!" Quoted for Kidou's constant dramatic screaming of his name.
    • Where the hell is the ref?! / What are they paying the refs for?!
    • Summarizing the series as "little boys playing magical soccer".
    • * Insert Sport Here* YAROUZE! Then drawling the characters from the show playing said sport.
  • Moe: Shinsuke, Tachimukai and Hikaru from GO.
  • Narm Charm: As said by a YouTube user:
    "This storyline is so stupid, but in such a lovable way."
  • Nintendo Hard: The Taisen Routes in the games can vary from the easiest thing in your life to this, especially if you go into the Level 99 Taisen Routes unprepared.
    • The post-story teams can be notorious for this, Inazuma Legend Japan in Chrono Stone can overpower your Keshins and Mixi-Maxes in their normal state without using a hissatsu. A normal shot from them can take just about all of your defenders lined up against the ball to stop it, and if that doesn't work; leave it to your goalkeeper's Keshin Armed Mixi-Max hissatsu to sto- oh, it scored.
  • Periphery Demographic: CAN YOU BELIEVE THIS FUJOSHI FODDER IS FOR BOYS?!!
  • Player Punch: A non-lethal variant in the second game, when Kazemaru is the victim of a No-Holds-Barred Beatdown that gets him Put On An Ambulance.
  • Scrappy Mechanic: The new scouting system in the GO video games, in which you need to obtain items and sometimes multiple other characters for just one. Also having to set off event flags to score goals, and a draw resulting in an automatic loss rather than extra time can rub people the wrong way.
  • Ships That Pass in the Night:
    • Fudou/Fuyuka is the most popular hetero ship for both the characters and one of the most popular het ships fandomwise even though they never interact even once throughout the entire series. The ships popularity might stem from their similar names, relationship with Coach Kudou and fondness for...bananas.
    • Max and Handa had little to no interaction on-screen, but the couple still has a fair share of fans. Sure, their Dark Emperor versions had Revolution V, which is one of the gayest hissatsus, but they weren't themselves back then.
  • That One Boss:
    • The Occult team in the first game. They show up really early, their an obnoxious difficulty spike in a generally easy game, they automatically score a goal and end the first half, to score against them in the second half you need to dance around a bunch of event flags (which is also disruptive to the game's atmosphere), oh and drawing against them is an automatic loss and gameover(!). Their a lot easier if you realize you should fire up and score a quick goal in the first half, but then they seem to demand a sudden knowledge of mechanics and flags very early in the game.
    • Inazuma Eleven 2 cranks the in-match scripted events Up to Eleven. The worst offender: Shin Teikoku. Sakuma shoots every ten minutes on the second, no matter which side has control of the ball or where it is on the field, effectively pulling the ball as far away from the goal as possible every ten minute, making victory basically impossible the first time around. You can retry the match after losing the first time and do it without events, but that should never have to be a requirement to proceed.
    • Inazuma Eleven 3 isn't nearly as bad with the scripted events (at least compared to its previous game), however that only really applies if you're playing Spark or Bomber, The Ogre version throws a screwball at you before you play against Orpheus, where you have to play against The Ogre. In general, they would not only overlevel you at that point, but they would also have some of the best stats (even without overleveling themselves) and the best moves in the game.
      • If you're going against them after you've beaten the game, it crosses into The Computer Is a Cheating Bastard territory. The Ogre will have infinite TP when you play against them, plus all the facts stated before. Good luck with that...
    • Inazuma Eleven GO while not as bad as the previous examples there is Dragonlink they do not qualify as this in story mode but when ever you play them afterwards. Their entire team is composed of avatar users which is not only intimidating, but they can appear faster then the game allows you to use your own avatars. Also they have a hissatsu technique that puts them right in the line of fire for goals without having much ability to defend against them.
    • Earlier, Lunar Sea Military Academy falls stand out as a brutal introduction to how much of a Difficulty Spike the Saint's Way Nationals are going to be compared to the regionals. Firstly, they introduce field obstacles here, in this case whirlwinds that have an annoying tendancy to appear right on you while you have the ball. Made worse by the fact that Tenma uses one of his Hissatsu to get past them in a cutscene and you can't do this in-game. Speaking of scripted events, the opposing team have a special tactic that can't be broken until after the first half for plot reasons. Thir goalkeeper has an Avatar, and a pretty strong one at that, so you can't expect auto-goals from your own Avatar users anymore. Even after his Avatar is exausted, he still has a powerful blocking move. And to top it all off their team's ace striker is none other than Minamisawa Atsushi, who's probably the strongest non-Summoner striker you've faced at that point, he's scripted to get the ball on several occasions and he gets a scripted Heroic Second Wind towards the end of the match! Hope you've drained his TP by then!
    • Alpine High afterwards are even worse. You know Atsushi above? Well immagine an even better version of him... who actually has an Avatar. And he scores an automatic goal early on. Nearly everyone on the team has a high-level dribbling or blocking skill, making it a pain to get past them or get the ball off them. Thankfully the team after them is a breather.
    • Chrono Stone's story mode is pretty easy, then you get to the post-story content and face Inazuma Legend Japan. Their members may not have Keshins, but even without one; they can destroy yours (sometimes even if you Mixi-Maxed) efortlessly. Their raw power isn't even their only issue here, they pass really well; and sometimes they'll even try to pass endlessly to stall you if they're in the lead. Winning this one requires you to be smart, and understand how to efficiently use your Keshins and Mixi-Maxes.
    • Tsukigami no Ichijou (Nepuu) or Vamp Time (Raimei) takes the match with Inazuma Legend Japan to sadistic levels. Remember Inazuma Legend Japan's insane raw power? Now give them all a Keshin and their captain a Mixi-Max, we wish we're joking. You probably have to grind two Taisen Routes just so you could hope to win, even then that's a very shaky maybe. At this point you're either crying because you can't get in that one goal to win, or you've become masochistic enough to enjoy this.
    • Inazuma Eleven GO Galaxy has the Raitoiniik Eleven as one of the most irritating matches in the series. Even though you confront them late into the game, they represent a huge difficulty spike from the rest of the game. To start off, most of the team has Forest type players and shoots, meaning that even if you use Ibuki's soul, they may still get past unless you are overleveled, thus forcing players to use either Shinsuke (who has weaker techs and stats) or a substitute goalkeeper they may have recruited from Kidou's backup players. Second, the Goalkeeper is by far the toughest so far, using his soul constantly and using an individually strong tech. The midfielders are also a pain, but by far the worst part is the stadium itself: Galaxy has gravity gimmicks due to it being a game set in space, and for the most part they work well: the first stadium to use this has the ball unable to bounce, the second stadium makes the ball unable to be lobbed into the air and instead encourages swift ground passes, and the third stadium, instead of the usual effects, has the ball unable to leave the bounds due to pressured steam comming out from the edges. This match? It has the ball bounce erratically making it frustrating to even pass the ball. If you are lucky, you will end up in the middle of 3 defenders. If not, then congratulations, you just passed the ball to the star striker of the enemy team.
    • That's not even the worst part. At least you can actually be overleveled against Raitoniik Eleven, now imagine this stage's gimmick for a Level 99 route, using their weakest move; they can easily dribble and block you even if your moves have reached their ultimate stage (神note , ∞, or GO). The only thing you would be missing from not S-ranking this route is a free The Earth ∞ manual, which at this point you can get as a drop from Chrono Storm at Goujou's route, but completionists will find endless frustration here.
  • Values Dissonance: Mamoru and co. are startled when they discover that Tsunami is one year older than them, and look genuinely frightened that they might have offended him by addressing him so informally. To Western audiences, this will seem like a highly exaggerated reaction.
  • Viewer Gender Confusion: Expect to mistake a really pretty boy for a girl often.
    • Kirino Ranmaru from GO. It's impossible to tell he's a boy unless you've either played the game or noticed that the sub (or even dub) mentions Kirino as a "he", in fact he's so feminine to the point that some people have actually accused him of being a crossdresser.
    • Zhuge Liang turns out to actually be a girl...
  • The Woobie: Everyone has at least one moment of this.
    • Fubuki from the first series spends a very long time struggling over it.
    • Taiyou is terminally ill and yet still loves soccer and is on the recieving end of a major Curb-Stomp Battle from Raimon and Shuu, who's little sister got used as a Human Sacrifice thanks to losing a soccer game and blames himself for it.
  • Woolseyism:
    • Though the dubbed character names are honestly laughable, the localizations of the games themselves aren't half bad. One notable instance is in the first game, where Zeus's Aqua of the Gods is changed to "ambrosia", which both rolls off the tongue a lot better and fits quite nicely into the Greek Mythology theme of the team.
    • One case where a Dub Name Change actually fits: Shuu gets given a vaguely Mayincatec name, which makes sense when you learn his backstory, as using ball games to determine Human Sacrifices was Truth in Television for those cultures.

http://tvtropes.org/pmwiki/pmwiki.php/YMMV/InazumaEleven