YMMV / Inazuma Eleven

  • Anticlimax Boss: New Cloud Academy in GO. They're the team you face for the semifinals and they're billed as one of the strongest opponents in the competition, and their striker is supposed to be one of the best ever (and it shows in his stats) Wouldn't expect them to fall into this trope, right? Well, you happen to get two back-to-back Eleventh Hour Superpowers, each more ridiculously Game Breaking than the last, and it's one of the very few times where you get a scripted goal, so the whole thing quickly devolves into a Curb-Stomp Battle in your favour.
    • Delibarately invoked with Mt Olympus. They're the team you have to play in the finals, they're coached by the Big Bad and they're supposed to be incredibly strong (winning one of their previous matches 19-0). You're also given the ominous warning that you must be in the lead by half time or you'll get a Non Standard Game Over. Yet they're suspiciously easy. This is because there is no second half. At half-time, the real Big Bad takes over and subs out the entire team and their coach with his own, and you face Dragonlink instead, who are definately a challenge befitting of a Final Boss. And it's implied that Goenji was instructing Mt Olympus to hold back.
  • Base Breaker:
    • Coach Hitomiko. She was redeemed to some after The Reveal that she's been trying to stop her father's dastardly plot, but naturally that doesn't account for everyone.
    • Beta. Moreso in the Asian fandom than in the overseas fandom. She is considered sadistically cute/badass by some, yet annoying by others and HOW DARES she capture Endou Mamoru!!
    • Fuyuka and Someoka are either adored or hated with a fiery passion within the fandom.
  • Bizarro Episode:
    • The Movie, which starts out as a recap of the first season then things start swerving off of continuity; and the events of The Movie never seem to be mentioned again. An Alternate Continuity where Endou could easily point at certain people he just met and exclaim they came from the future to help him win the Football Frontier sounds pretty confusing.
    • Also, Episode 100 when Hiroto and Kogure get lost in the woods, and are challenged to a match by a pair of Kappas, no character development happens, no new techniques are learned, and it's only mentioned in a blink and you miss it scene during a flashback.
      • The Kappas surprisingly enough make a brief cameo in Go's movie.
  • Breather Boss: Kidokawa/Kirkwood in GO. After the first two Nationals teams (see That One Boss below), these guys are surprisingly easy, as most of the mid-match scripted events are in your favour, giving your team a new tactic that lets you ignore the arena's gimmick and giving one of your members an Avatar. Also, unlike the first two teams, these guys didn't know the arena's gimmick in advance, so it hurts them just as much as it hurts you. Justified, since there's massive infighting within the team as to whether to support Fifth Sector or not, and the team's captain is more concerned with having a fun match than winning at all costs.
  • Broken Base:
    • Over Inazuma Eleven GO and it's sequel, some think that it is much better than the original while others think that it is a step backwards.
  • Cargo Ship:
  • Captain Obvious Reveal: The plot twist that Ishido Shuuji was the one who saved Tenma's life in GO. Anyone familiar with the original games would've recognised Gouenji in the flashback cutscene immidiately, so when The Reveal comes it's easy to put two and two together. It's also very easy to see coming from a plot standpoint: the Big Bad had a persona connection with Endou, but not with the actual main character Tenma. This plot point fixes that by making him a Broken Pedestal, giving Tenma some angst and later motivation.
  • Crowning Music of Awesome:
  • Die for Our Ship: Natsumi and Fuyuka can get this pretty badly from Aki fans who think she's "entitled" to Endou's affection for being his Patient Childhood Love Interest. It got worse when GO revealed that Endou can marry Natsumi (Light) or Fuyuka (Dark), which means Aki is definitely the Unlucky Childhood Friend for him.
  • Disc One Nuke: In GO, some of the downloadable moves are disproportionately strong for how early in the game you can get them. In particular, it's possible to get Emperor Penguin 7 extremely early in the game, at which point it's basically an automatic goal.
  • Ear Worm:
  • Ensemble Darkhorse: Fandom wise, Burn and Gazelle seem to be this. They have a massive amount of fanart and fanfiction despite only appearing a few times.
    • Fubuki and Hiroto, speak their names and you will hear fangirl scream everywhere.
    • Endou becomes this in GO.
  • Europeans Love Inazuma Eleven: Specially in Spain and Italy. Both the TV show, which has become a new Getaway Series for a new generation of kids, and the games, which are top sellers.
  • Fanon Discontinuity: A lot of the fandom doesn't care for game canon because of how many different options available and a lack of "true story". Various things from the games they tend to disregard include Kazemaru's beatdown, the Kogure/Haruna ship tease (they substitute it with the anime's Tachimukai/Haruna ship tease) and Endou marrying Fuyuka in GO (Dark).
  • Fan-Preferred Couple: Endou and Aki, as opposed to the Official Couple formed by Endou and either Natsumi or Fuyuka depending on adaptation. Though most of the fans got over it when they realized that she has more of a chance with Ichinose.
    • Similarly, some fans shipped Natsumi more with Goenji rather than with her eventual husband Endou.
  • Foe Yay:
    • Hiroto and Endou.
      I'm in love, Endou-kun, with those eyes of yours!
    • Endou is pretty much a Foe Yay magnet for the top tiers of Aliea. Each of the captains just has to meet him even once to become inordinately obsessed with him.
    • Kidou and Fudou.
    • Kirino and Kariya, Tsurugi with either Tenma or Shindou until his Heel–Face Turn in GO!.
  • Good Bad Bugs: In Inazuma Eleven GO, when the game's graphics engine decides what direction to draw a character facing, acceleration seems to take precedence over velocity. In most cases, this makes perfect sense.note  But with the Slippy-Slidey Ice World physics of Snow Land Stadium, characters may be slowly decelerating due to skidding, meaning they should be facing the direction they're moving in but their acceleration vector is in the opposite direction. This causes characters to start moonwalking. Even if they're simultaneously dribbling the ball.
  • Ho Yay: EVERYWHERE. So much so that it even has its own page.
  • Internet Backdraft:
    • Some fans are not happy with the addition of Avatars in GO. And Level 5 goes ahead and adds the Armed mode in Chrono Stone...
      • This was probably the reason why Avatars and Armed Mode were removed in Galaxy. Then again, they also replaced many of the old characters with new ones, which caused an Internet Backdraft as well...
    • Endou in GO getting married to either Natsumi or Fuyuka—cries of Hino supporting polygamy flew around.
    • A lot of people in Europe—and beyond—strongly dislike of the Dub Name Change the characters had...
    • American fans are not happy with Level-5's No Export for You of the games and the anime, often having to import the games from Europe with the dreaded Dub Name Change. Even Latin America got the anime first.note 
      • It's finally come to America! ...Only the first one, cut from the compilation game and download only. Fans were less the thrilled.
    • The Korean fanbase (yes, such a thing exists) was not pleased with the appearance of Toyotomi Hideyoshi in Chrono Stone for obvious reasons.
  • Launcher of a Thousand Ships:
    • Tenma, too, as according to some characters he's an Endou's clone.
    • All of the Inazuma All Stars could be considered this.
    • Shindou, definitely. He's shipped with Kirino, Akane, Ibuki, Tenma, in the beginning Tsurugi and Okatsu, just to name the main ones.
  • Memetic Badass: Endou becomes this as in episode 7 of GO.
  • Memetic Mutation:
    • "SAKKA YAROUZE!" — The Internet's View Of Everything That Comes Out Of Endou's Mouth
    • "WHAT THE HELL ARE THOSE NETS MADE OF?!" Because, seriously.
    • "KAAAAGEEEYAAAMAAAAA!" Quoted for Kidou's constant dramatic screaming of his name.
    • CAR ACCIDENT.
    • Writing "soccer" as "SAKKA".
    • Where the hell is the ref?! / What are they paying the refs for?!
    • Summarizing the series as "little boys playing magical soccer".
    • * Insert Sport Here* YAROUZE! Then drawling the characters from the show playing said sport.
      • X YAROUZE! in general.
    • No.
    • Yes.
  • Moe:
    • Shinsuke from GO.
    • Tachimukai and Hikaru from GO probably also count.
  • Narm Charm: As said by a YouTube user:
    "This storyline is so stupid, but in such a lovable way."
  • Periphery Demographic: CAN YOU BELIEVE THIS FUJOSHI FODDER IS FOR BOYS?!!
  • Player Punch: A non-lethal variant in the second game, when Kazemaru is the victim of a No-Holds-Barred Beatdown that gets him Put On An Ambulance.
  • Psychological Horror: The second season (Aliea Academy arc) has this all over the place that it makes you wonder whether it was originally written as one. Fubuki is one of the most mentally unstable players in the series and his deterioration is increasingly uncomfortable to see, Kazemaru was beaten up (game) or lost his will (anime) which is especially worse in the anime given that Kazemaru accepted the Aliea crystal because he couldn't keep up with Endou, and the things Aliea Academy has done can further push this trope.
  • Ships That Pass in the Night: Fudou/Fuyuka is the most popular hetero ship for both the characters and one of the most popular het ships fandomwise even though they never interact even once throughout the entire series. The ships popularity might stem from their similar names, relationship with Coach Kudou and fondness for...bananas.
  • That One Boss:
    • The Occult team in the first game. They show up really early, their an obnoxious difficulty spike in a generally easy game, they automatically score a goal and end the first half, to score against them in the second half you need to dance around a bunch of event flags (which is also disruptive to the game's atmosphere), oh and drawing against them is an automatic loss and gameover(!). Their a lot easier if you realize you should fire up and score a quick goal in the first half, but then they seem to demand a sudden knowledge of mechanics and flags very early in the game.
    • Inazuma Eleven 2 cranks the in-match scripted events Up to Eleven. The worst offender: Shin Teikoku. Sakuma shoots every ten minutes on the second, no matter which side has control of the ball or where it is on the field, effectively pulling the ball as far away from the goal as possible every ten minute, making victory basically impossible the first time around. You can retry the match after losing the first time and do it without events, but that should never have to be a requirement to proceed.
    • Inazuma Eleven GO while not as bad as the previous examples there is Dragonlink they do not qualify as this in story mode but when ever you play them afterwards. Their entire team is composed of avatar users which is not only intimidating, but they can appear faster then the game allows you to use your own avatars. Also they have a hissatsu technique that puts them right in the line of fire for goals without having much ability to defend against them.
    • Earlier, Lunar Sea Military Academy falls stand out as a brutal introduction to how much of a Difficulty Spike the Saint's Way Nationals are going to be compared to the regionals. Firstly, they introduce field obstacles here, in this case whirlwinds that have an annoying tendancy to appear right on you while you have the ball. Made worse by the fact that Tenma uses one of his Hissatsu to get past them in a cutscene and you can't do this in-game. Speaking of scripted events, the opposing team have a special tactic that can't be broken until after the first half for plot reasons. Thir goalkeeper has an Avatar, and a pretty strong one at that, so you can't expect auto-goals from your own Avatar users anymore. Even after his Avatar is exausted, he still has a powerful blocking move. And to top it all off their team's ace striker is none other than Minamisawa Atsushi, who's probably the strongest non-Summoner striker you've faced at that point, he's scripted to get the ball on several occasions and he gets a scripted Heroic Second Wind towards the end of the match! Hope you've drained his TP by then!
    • Alpine High afterwards are even worse. You know Atsushi above? Well immagine an even better version of him... who actually has an Avatar. And he scores an automatic goal early on. Nearly everyone on the team has a high-level dribbling or blocking skill, making it a pain to get past them or get the ball off them. Thankfully the team after them is a breather.
    • Inazuma Eleven GO Galaxy has the Ratoinik Eleven as one of the most irritating matches in the series. Even though you confront them late into the game, they represent a huge difficulty spike from the rest of the game. To start off, most of the team has Forest type players and shoots, meaning that even if you use Ibuki's soul, they may still get past unless you are overleveled, thus forcing players to use either Shinsuke (who has weaker techs and stats) or a substitute goalkeeper they may have recruited from Kidou's backup players. Second, the Goalkeeper is by far the toughest so far, using his soul constantly and using an individually strong tech. The midfielders are also a pain, but by far the worst part is the stadium itself: Galaxy has gravity gimmicks due to it being a game set in space, and for the most part they work well: the first stadium to use this has the ball unable to bounce, the second stadium makes the ball unable to be lobbed into the air and instead encourages swift ground passes, and the third stadium, instead of the usual effects, has the ball unable to leave the bounds due to pressured steam comming out from the edges. This match? It has the ball bounce erratically making it frustrating to even pass the ball. If you are lucky, you will end up in the middle of 3 defenders. If not, then congratulations, you just passed the ball to the star striker of the enemy team.
  • Trolling Creator: After Gojou, who was a very minor character, hits number one position of the character polls (largely due to trolling) during promotion of the first movie. The creators decide to roll with that and place Gojou in GO as well. They even put Gojou's relative in another show by the same company.
    • Endou ends up with Natsumi but this upsets the Aki fans, might as well pair Endou up with Fuyuka in an alternative continuity to please them because hey, it's kind of similar!
  • Unpopular Popular Character: Fudou Akio.
  • Values Dissonance: Mamoru and co. are startled when they discover that Tsunami is one year older than them, and look genuinely frightened that they might have offended him by addressing him so informally. To Western audiences, this will seem like a highly exaggerated reaction.
  • Viewer Gender Confusion: Expect to mistake a really pretty boy for a girl now and then. ... Actually, often.
    • Kirino Ranmaru from GO. It's impossible to tell he's a boy unless you've either played the game or noticed that the sub (or even dub) mentions Kirino as a "he", in fact he's so feminine to the point that some people have actually accused him of being a crossdresser.
    • And then Zhuge Liang turns out to actually be a girl...
  • The Woobie: Everyone has at least one moment of this. Fubuki is the most prominent example from the first series because he spends such a long time struggling over it. Also, Taiyou, who's terminally ill and yet still loves soccer and is on the recieving end of a major Curb-Stomp Battle from Raimon and Shuu, who's litte sister got used as a Human Sacrifice thanks to losing a soccer game and blames himself for it.
    • Iron Woobie: Tenma starts out as this in the beginning of GO. Also the entire Raimon team in both series could qualify. Chrono Stone adds Yuuichi.
    • Jerkass Woobie: Fudou. And Kariya, in GO. Kogure to a lesser extent. Heck, even the Big Bad Senguuji Daigo is one. His methods of controlling soccer are brutal, but you can't help but admit his childhood sucked.
  • Woolseyism: Though the dubbed character names are honestly laughable, the localizations of the games themselves aren't half bad. One notable instance is in the first game, where Zeus's Aqua of the Gods is changed to "ambrosia", which both rolls off the tongue a lot better and fits quite nicely into the Greek Mythology theme of the team.

http://tvtropes.org/pmwiki/pmwiki.php/YMMV/InazumaEleven