History YMMV / InazumaEleven

10th Jan '17 8:15:47 AM blurrylightning
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** The post-story teams can be notorious for this, Inazuma Legend Japan in ''Chrono Stone'' can overpower your Keshins and Mixi-Maxes in their normal state without using a hissatsu. A normal shot from them can take just about all of your defenders lined up against the ball to stop it, and if that doesn't work; leave it to your goalkeeper's Keshin Armed Mixi-Max hissatsu to sto- oh, it scored.

to:

** The post-story teams can be notorious for this, Inazuma Legend Japan in ''Chrono Stone'' can overpower your Keshins and Mixi-Maxes in their normal state without using a hissatsu. A normal shot from them can take just about all of your defenders lined up against the ball to stop it, and if that doesn't work; leave it to your goalkeeper's Keshin Armed Mixi-Max hissatsu to sto- oh, [--oh, it scored.--]
10th Jan '17 8:13:02 AM blurrylightning
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** The post-story teams can be notorious for this, Inazuma Legend Japan in ''Chrono Stone'' can overpower your Keshins and Mixi-Maxes in their normal state, without using a hissatsu. A normal shot from them can take just about all of your defenders lined up against the ball to stop it, and if that doesn't work; leave it to your goalkeeper's Keshin Armed Mixi-Max hissatsu to sto- oh, it scored.

to:

** The post-story teams can be notorious for this, Inazuma Legend Japan in ''Chrono Stone'' can overpower your Keshins and Mixi-Maxes in their normal state, state without using a hissatsu. A normal shot from them can take just about all of your defenders lined up against the ball to stop it, and if that doesn't work; leave it to your goalkeeper's Keshin Armed Mixi-Max hissatsu to sto- oh, it scored.



** Tsukigami no Ichijou (Neppu) or Vamp Time (Raimei) takes the match with Inazuma Legend Japan to sadistic levels. Remember Inazuma Legend Japan's insane raw power? Now give them all a Keshin and their captain a Mixi-Max, we wish we're joking. You probably have to grind two Taisen Routes just so you could hope to win, even then that's a very shaky maybe.

to:

** Tsukigami no Ichijou (Neppu) or Vamp Time (Raimei) takes the match with Inazuma Legend Japan to sadistic levels. Remember Inazuma Legend Japan's insane raw power? Now give them all a Keshin and their captain a Mixi-Max, we wish we're joking. You probably have to grind two Taisen Routes just so you could hope to win, even then that's a very shaky maybe. At this point you're either crying because you can't get in that one goal to win, or you've become masochistic enough to enjoy this.
10th Jan '17 8:07:17 AM blurrylightning
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Added DiffLines:

* NintendoHard: The Taisen Routes in the games can vary from the easiest thing in your life to this, especially if you go into the Level 99 Taisen Routes unprepared.
** The post-story teams can be notorious for this, Inazuma Legend Japan in ''Chrono Stone'' can overpower your Keshins and Mixi-Maxes in their normal state, without using a hissatsu. A normal shot from them can take just about all of your defenders lined up against the ball to stop it, and if that doesn't work; leave it to your goalkeeper's Keshin Armed Mixi-Max hissatsu to sto- oh, it scored.
10th Jan '17 7:57:02 AM blurrylightning
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** ''Chrono Stone's'' story mode is pretty easy, then you get to the post-story content and face Inazuma Legend Japan. [[WakeUpCallBoss Their members may not have Keshins, but even without one; they can destroy yours (sometimes even if you Mixi-Maxed) efortlessly]]. Their raw power isn't even their only issue here, they pass really well; and sometimes they'll even try to pass stall you if they're in the lead. Winning this one requires you to be smart, and understand how to efficiently use your Keshins and Mixi-Maxes.

to:

** ''Chrono Stone's'' story mode is pretty easy, then you get to the post-story content and face Inazuma Legend Japan. [[WakeUpCallBoss Their members may not have Keshins, but even without one; they can destroy yours (sometimes even if you Mixi-Maxed) efortlessly]]. Their raw power isn't even their only issue here, they pass really well; and sometimes they'll even try to pass endlessly to stall you if they're in the lead. Winning this one requires you to be smart, and understand how to efficiently use your Keshins and Mixi-Maxes.
10th Jan '17 7:55:36 AM blurrylightning
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Added DiffLines:

** The internet claims that Gouenji is so badass that his badassery defies the universe itself.


Added DiffLines:

** ''Chrono Stone's'' story mode is pretty easy, then you get to the post-story content and face Inazuma Legend Japan. [[WakeUpCallBoss Their members may not have Keshins, but even without one; they can destroy yours (sometimes even if you Mixi-Maxed) efortlessly]]. Their raw power isn't even their only issue here, they pass really well; and sometimes they'll even try to pass stall you if they're in the lead. Winning this one requires you to be smart, and understand how to efficiently use your Keshins and Mixi-Maxes.
** Tsukigami no Ichijou (Neppu) or Vamp Time (Raimei) takes the match with Inazuma Legend Japan to sadistic levels. Remember Inazuma Legend Japan's insane raw power? Now give them all a Keshin and their captain a Mixi-Max, we wish we're joking. You probably have to grind two Taisen Routes just so you could hope to win, even then that's a very shaky maybe.
22nd Dec '16 8:46:30 AM blurrylightning
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** If ''Inazuma Eleven'' is interpreted as the original Inazuma Eleven in the original series, and Inazuma Japan (despite having 16 players) by GO, then the trope is averted; as GO has a strong focus on how former Inazuma Japan [[PassingTheTorch passes down the torch to the new players]].

to:

** If ''Inazuma Eleven'' is interpreted as the original Inazuma Eleven in the original series, and Inazuma Japan (despite having 16 players) by GO, then the trope is averted; as GO has a strong focus on how former Inazuma Japan players [[PassingTheTorch passes down the torch to the new players]].
22nd Dec '16 8:45:55 AM blurrylightning
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** If ''Inazuma Eleven'' is taken as the original Inazuma Eleven, then the trope is played straight. While [[spoiler: Hibiki]] did have a minor (yet important) role in GO, [[spoiler: Daisuke]] helped created Chrono Storm in ''Chrono Stone'', and [[spoiler: Kageyama]] coaching for Inazuma Japan in ''Galaxy'', the priority never goes back to the original Inazuma Eleven by GO.

to:

** If ''Inazuma Eleven'' is taken only as the original Inazuma Eleven, then the trope is played straight. While [[spoiler: Hibiki]] did have a minor (yet important) role in GO, [[spoiler: Daisuke]] helped created Chrono Storm in ''Chrono Stone'', and [[spoiler: Kageyama]] coaching for Inazuma Japan in ''Galaxy'', the priority never goes back to the original Inazuma Eleven by GO.
22nd Dec '16 8:45:21 AM blurrylightning
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** If ''Inazuma Eleven'' is interpreted as the original Inazuma Eleven in the original series, and Inazuma Japan (despite having 16 players) by GO, then the trope is averted; as GO has a strong focus on how former Inazuma Japan [[PassingDownTheTorch passes down the torch to the new players]].

to:

** If ''Inazuma Eleven'' is interpreted as the original Inazuma Eleven in the original series, and Inazuma Japan (despite having 16 players) by GO, then the trope is averted; as GO has a strong focus on how former Inazuma Japan [[PassingDownTheTorch [[PassingTheTorch passes down the torch to the new players]].
22nd Dec '16 8:42:37 AM blurrylightning
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Added DiffLines:

* ArtifactTitle: Depending on how you choose to interpret the title.
** If ''Inazuma Eleven'' is taken as the original Inazuma Eleven, then the trope is played straight. While [[spoiler: Hibiki]] did have a minor (yet important) role in GO, [[spoiler: Daisuke]] helped created Chrono Storm in ''Chrono Stone'', and [[spoiler: Kageyama]] coaching for Inazuma Japan in ''Galaxy'', the priority never goes back to the original Inazuma Eleven by GO.
** If ''Inazuma Eleven'' is interpreted as the original Inazuma Eleven in the original series, and Inazuma Japan (despite having 16 players) by GO, then the trope is averted; as GO has a strong focus on how former Inazuma Japan [[PassingDownTheTorch passes down the torch to the new players]].
7th Dec '16 12:15:06 PM creader
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* CrowningMusicOfAwesome:
** Partially resulting from the above, the opening themes of the series work VERY well with the [[CrowningMomentOfAwesome Crowning Moments Of Awesome]] and are quite catchy.
** Also, [[http://www.youtube.com/watch?v=M64CpZnAe9k&feature=related Soccer Battle]]
** [[http://www.youtube.com/watch?v=SdEKMP3oVAI&feature=related Holy Ground]] and [[http://www.youtube.com/watch?v=p6ceFJj9cZY The Crusade of God]].
** Aliea Academy's themes, all of them. By reference: [[http://www.youtube.com/watch?v=qPnHYzelorc Gemini Storm's]], [[http://www.youtube.com/watch?v=voH3LjVfpq4 Epsilon's]], [[http://www.youtube.com/watch?v=nx6pFjNoAC4 Genesis']], and [[http://www.youtube.com/watch?v=4ox7VYBhmVo Dark Emperors']]
** The ''entire soundtrack''. It's [[Creator/YasunoriMitsuda Yasunori freaking Mitsuda]], for crying out loud!
** To give couple examples from GO: [[http://www.youtube.com/watch?v=dMpUhF3rnbY Unlimited Shining's]], [[http://www.youtube.com/watch?v=xKjgOthRfvw Ancient Dark's]] and then [[http://www.youtube.com/watch?v=XGbjimVUPms this]]
This list shows the last 10 events of 156. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.InazumaEleven